2025.05.29
Application Update file ver.0195
- ■[PDT] 05/28/2025 22:00
- ■[CEST] 05/29/2025 07:00
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- ■P.M.U. Material Enhancement Campaign
- Starting from [PDT] 05/28/2025 / [CEST] 05/29/2025, P.M.U. Material Enhancement Campaign will begin.
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- ※For more details, please click here.
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- ■Updates
- ver.0195.2134
- ■Unit adjustment
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- ◎We have made major adjustments to some of the MS specs, added new sub-weapons and specialized some weapons to target units.
Due to the number of adjusted MS, we have separated them into types for your convenience. - [General type]
- ・For [General type], please click here.
- ◎We have made major adjustments to some of the MS specs, added new sub-weapons and specialized some weapons to target units.
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- [Raid type]
- ・For [Raid type], please click here.
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- [Support type]
- ・For [Support type], please click here.
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- ※Due to the update, the following MS will be automatically reset the weapon shortcut.
- ・Zaku III
・Zaku Flipper
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- ◎Results of various parameter adjustments from [JST] 04/24/2025 are announced.
※For more details, please check here. - ■MAPs
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- ◎some MAPs have been adjusted
- Deserted City
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- Adjustment ①: New buildings added to the central battlefield
- ⇒ The central area, which serves as the main battlefield, was generally an open space, making it difficult to approach enemy units.
Therefore, we have added new tall buildings to serve as cover.
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- Adjustment ②: Added cover around Relay Points E and F
- ⇒ Relay points E and F were both located in open areas without any cover, making it particularly difficult to secure them during high-cost battles.
Therefore, we have added new structures to serve as cover.
- ◎Relay point E
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- ◎Relay point F
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- Military Port
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- Adjustment ①: New route added for advancing toward the base
- ⇒ Until now, advancing toward the base required either making a large detour along the outer edge of the map to use a slope, or jumping over the ledge in front of the base, which made it difficult to launch an attack.
To address this, we have added a slope in front of the base.
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- Adjustment ②: Water transparency adjusted for ground-level perspective
- ⇒ With the addition of the slope making it easier to advance toward the base, we have increased the water’s surface transparency when viewed from the ground to make it easier to see underwater activity, in order to prevent the defending side from being put at too much of a disadvantage.
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- Adjustment③: Adjusted water depth
- ⇒ This map features significant elevation differences between the ground and underwater areas, making it difficult to attack in either direction due to firing angle limitations.
To address this, we have raised the overall depth of the underwater areas.
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- City Ruins
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- Adjustment ①: Added a new route that allows traversal through the dome
- ⇒ The dome located at the center of the map had limited entry routes, which often led to a stalemate in battles.
To address this, we have added new entry routes into the dome.
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- Adjustment ②: Relocated the Type 61 tank
- ⇒ The Type 61 tanks positioned near relay points C and D were obstructing movement during mobile suit combat, so we have adjusted their placement.
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- Ravine
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- Adjustment ①: Modified the shape of the central high ground
- ⇒ This map tended to result in a stalemate due to long-range firefights in the central area, so we have modified the shape of the central high ground to allow players to advance while taking cover.
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- Adjustment ②: Added a new route from the central area into the waterways
- ⇒ We have created an opening in the cliff that separates the central area and the waterways, adding a new route to relay points A and B.
Additionally, since there was previously only one exit from the waterways, we have added a branch to create a second exit.
- ◎Modified the shape of the cliff
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- ◎Added a branch to the waterway
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- ⇒ In addition, various minor adjustments to terrain shapes have been made throughout the map.
- ■Others
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- ◎Added an operator list screen and a voice preview feature.
- ⇒ Added a list screen to the operator selection, allowing for more visual overview of the operators and the ability to preview their voices.
You can access it by highlighting “Operator” under “H.A.R.O. > Options > Sound Settings” and pressing the confirm button.
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- ■Application Data Update
- ■Supply Drop Lineup Update Notice
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- ※For more details, please click here.
- ■Full Armor Ground Type Zeta Gundam guaranteed STEP UP Supply Drop
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- ※For more details, please click here.
- ■Notice of Limited Supply Drop
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- ※For more details, please click here.
- ■Announcement for Token Pack with <VR operator> Haman
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- ※For more details, please click here.
- ■June 2025 Premium Login Bonus
- ※Regarding June 2025 Premium Login Bonus, click here.
- ■New Materials for exchange are added to Recycle Counter
⇒ Information about newly added materials- ■Custom part
- ・★★★Overtuning (Thrusters) LV1 added
- ※The materials mentioned above will be available at the Recycle Counter, from [JST] 05/29/2025 – 06/26/2025.
- ■New Materials for exchange are added to DP exchange counter
⇒ Information about newly added materials- ■Units
- ・★★★★Unicorn Gundam LV1 added
- ・★★★★Banshee LV1 added
- ・★★★★Sinanju LV1 added
- ・★★★★Kshatriya LV1 added
- ■Some materials have been excluded from the Supply Drop Lineup.
- ※For more details, please click here.
- ■Rating Match/Quick Match Game Modes are updated
- ※There may be differences about the game mode with the information above, which were introduced during the previous update regarding [Possible Game Modes].
- ■Some MS spec is adjusted for the Situation Battle “Black Otter”.
- ■Adjusted MS
- ◎Team B
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・Gelgoog (Stutzer)
⇒ Greater MS spec -
・Zaku II F2
⇒ Greater MS spec -
・Rick Dom (Stutzer)
⇒ Greater MS spec -
・Zaku II (Stutzer)
⇒ Greater MS spec
- ■Weekly Weekend Battle Schedule
Weekend Battle Schedule Special Rules [PDT] 05/29/2025 12:00 – 06/01/2025 11:59
[CEST] 05/29/2025 21:00 – 06/01/2025 20:59“Mix-Up”, “Simple Battle”, “Shuffle Target”,
“Brawl Match”, “Duel Match” will be held every two hours.Situation Battle “Black Otter” will be held.
※For more details, please check here.- ■Next Clan Match Schedule
- Please refer to here for the next Clan Match schedule and reward collection period.
- For an overview of the Clan Match, please refer here.
- ■Fixes
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- ◎Units
- ・Fixed an issue where the “Special Shot” icon was displayed when using the skill “NT-D Ability Boost LV2” during battle with “Banshee”.
- ・Fixed an issue where a part of the MS model for “Red Gundam” was incorrect.
- ・Fixed an issue where other MSs were appearing in the unit icon displayed in the sortie preparation room for “Gundam EX”.
- ◎Skills
- ・Fixed an issue where the damage reduction rate value was missing from the skill description for “Shield I-Field”.
- ◎Battles
- ・Fixed an issue where melee-type attacks were hitting the fields generated by the sub-weapon “Beam Reflector” and the skill “Chest Beam Diffusion Field”.
Melee-type attacks will no longer make contact with these fields. - ◎Others
- ・Fixed an issue where certain STEP UP Supply Drops might not appear in the Supply Center.
- ・Fixed an incorrect displayed title for “Mobile Suit Gundam GQuuuuuuX”.
- ・Fixed inconsistencies in the notation of ‘Strategic Naval Research Institute (S.N.R.I.)’ in mobile suit descriptions.
- ■How to Update the game
- Start “Mobile Suit Gundam Battle Operation 2” from the PlayStation®4 or PlayStation®5 home screen.
If you are connected to the Internet, the latest version will be downloaded automatically. - After the update is successfully completed, the [ver. information] displayed in the upper right corner of the “H.A.R.O.” screen will be updated.
If the [ver. information] is out of date, please wait a while and try again.
Please note that players with different, [ver. information] will not be matched with each other.
- ◎Results of various parameter adjustments from [JST] 04/24/2025 are announced.