2025.05.29
Unit Adjustment : Support type [May 2025]
- ■[PDT] 05/28/2025 22:00
- ■[CEST] 05/29/2025 07:00
- ver.0195.2134
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- ■Unit Adjustments: Support type
- ■According to the result ([JST] 06/26/2025 added)
- ・The results before and after the unit adjustment done on [JST] 05/29/2025 is added. (see below for details).
・We will consider readjusting those units that have not reached the expected performance result.
However, a few weeks is not enough time to obtain a sufficient number of samples, so we will keep a longer period of time to collect data, and apply a readjustment if needed.※Since we have been collecting data from the last unit adjustment, the period of data collection is short, and there is a possibility that maybe a few “errors” in the results of various units.
Also, the environment is constantly changing due to new units and new LVs of them being released every week, so we will continue to monitor the data closely, including MSs even those the results were within the expected range. -
Zeta Gundam [HML] -
- ・New added sub-weapon “H Mega Launcher [Discharge]“
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Ranged Main Weapon Hyper Mega Launcher ・Weapon switching time is shortened
Normal firing:
・Focus is shortened as “10.0” → “8.0”Sub-weapon Arm Grenade Launcher ・Stagger Accumulation Value is enhanced
・LV2 Power is increased as “600” → “650”Sub-weapon Zeta Gundam [HML] Beam Rifle ・Ammo Amount is increased as “5” → “6”
・Weapon switching time is shortened
・LV2 Power is increased as “2300” → “2400” (Upper LVs are also enhanced)Sub-weapon H Mega Launcher [Discharge] New added -
Aim ・This unit excels in mid-range combat, utilizing surprise attacks in Wave Rider form and the Hyper Mega Launcher.
In previous adjustments, we primarily strengthened its weaponry to improve overall performance.
However, as its combat results have once again shown a downward trend, we have made the following adjustments.・To increase the unit’s ability to deal [damage] and create more attack opportunities against enemy units, we have implemented the following enhancements.
・Reduced the [charge time] and [weapon switching time] of the main ranged weapon “Hyper Mega Launcher”
・Increased the [stagger accumulation value] of the sub-weapon “Arm Grenade Launcher”
・Improved the [ammo count] and [weapon switching time] of the sub-weapon “Zeta Gundam [HML] Beam Rifle”
・New sub-weapon “H Mega Launcher [Discharge]” added・Since performance for unit LV2 and onward was also trending downward, the [damage] of the sub-weapons “Arm Grenade Launcher” and “Zeta Gundam [HML] Beam Rifle” has been increased.
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Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss – – 650 Support Type Average 51.0 50.3 90,411 3.0 – – LV1 46.3 39.7 76,935 2.9 – – Post-Adjustments 49.5 46.7 89,741 3.1 – – Slightly below our expectation ▲ ▲ ▲ ▼ – – 700 Support Type Average 51.1 50.7 100,920 3.0 – – LV2 45.3 38.3 82,576 2.8 – – Post-Adjustments 50.0 47.1 96,959 2.4 – – Slightly below our expectation ▲ ▲ ▲ ▲ – – 750 Support Type Average 51.6 52.2 100,166 3.1 – – LV3 45.0 44.5 83,283 3.0 – – Post-Adjustments 50.8 48.7 91,378 3.2 – – Within Expectation ▲ ▲ ▲ ▼ – – -
Gunner Gundam -
- ・New added sub-weapon “G Gundam B Rifle [Rapid]“
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- ・New added sub-weapon “G Gundam B Rifle [Discharge]“
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Spec ・LV3 Close range Part Slot is increased as “6” → “7” (Upper LVs are also enhanced)
・LV3 Mid range Part Slot is increased as “12” → “13” (Upper LVs are also enhanced)
・LV3 Long range Part Slot is increased as “18” → “19” (Upper LVs are also enhanced)Ranged Main Weapon Gunner Gundam Beam Rifle Normal firing:
・Power is increased as “1000” → “1100” (Upper LVs are also enhanced)Sub-weapon G Gundam B Rifle [Rapid] New added Sub-weapon G Gundam B Rifle [Discharge] New added -
Aim ・This unit excels at long-range sniping support using its long-range main ranged weapon, the G Gundam Beam Rifle.
However, due to the current shortcomings in its weapon performance, it lacks sufficient opportunities to disrupt enemy formations, and its overall performance have fallen below average.
As such, we have made the following adjustments・To improve [damage dealt] and increase opportunities to attack enemy units, the following enhancements were made.
・Increased the [damage] of the ranged main weapon “G Gundam Beam Rifle” when firing normally
・New sub-weapon “G Gundam B Rifle [Rapid]” added
・New sub-weapon “G Gundam B Rifle [Discharge]” added・As performance for unit LV3 and above has been trending downward, we have increased the number of [slots] available for equipping custom parts.
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Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss – – 400 Support Type Average 49.7 46.5 55,166 2.8 – – LV1 45.6 41.8 52,363 2.3 – – Post-Adjustments 50.9 52.3 65,630 2.8 – – Within Expectation ▲ ▲ ▲ ▼ – – 450 Support Type Average 50.6 48.1 62,152 2.8 – – LV2 43.5 35.0 50,565 2.0 – – Post-Adjustments 50.6 50.9 66,021 2.7 – – Within Expectation ▲ ▲ ▲ ▼ – – 500 Support Type Average 50.2 48.4 67,616 3.1 – – LV3 42.6 37.4 56,851 2.1 – – Post-Adjustments 50.6 50.7 76,770 2.8 – – Within Expectation ▲ ▲ ▲ ▼ – – 550 Support Type Average 50.7 48.2 72,297 3.0 – – LV4 42.0 31.8 56,943 2.4 – – Post-Adjustments 50.5 49.2 85,847 2.9 – – Within Expectation ▲ ▲ ▲ ▼ – – -
Gundam GP04 -
- ・New added sub-weapon “GP04 Long-Range Rifle [Discharge]“
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Spec ・Unit HP is enhanced as “16000” → “17000” (Upper LVs are also enhanced)
・Unit Skill “Special Back Add-On Buffer LV2” has been given
⇒Unit Skill “Special Back Add-On Buffer LV3” has been given in unit LV3 and aboveRanged Main Weapon GP04 Long-Range Rifle ・Power is increased as “2000” → “2100” (Upper LVs are also enhanced)
・Overheat is shortened as “15.0” → “12.0”Sub-weapon GP04 Beam Rifle ・Ammo Amount is increased as “5” → “6” Sub-weapon GP04 Long-Range Rifle [Discharge] New added -
Aim ・This unit specializes in close- to mid-range combat centered around its ranged weaponry.
In previous balance adjustments, we primarily enhanced its weapons to improve overall performance.
However, since performance have again shown a downward trend, we have made the following adjustments.・To increase opportunities to deal [damage] and attack enemy units, the following enhancements were made.
・Enhanced the “GP04 Long-Range Rifle” by improving its [overheat time] and [damage]
・Increased the [ammo count] of the sub-weapon “GP04 Beam Rifle”
・New sub-weapon “GP04 Long-Range Rifle [Discharge]” added・To improve the unit’s [MS losses], the following enhancements were made
・Increased the unit’s [MS HP]
・Granted the skill “Special Back Add-On Buffer” -
Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss – – 550 Support Type Average 50.7 48.2 72,297 3.0 – – LV1 47.7 46.8 67,343 3.1 – – Post-Adjustments 51.3 51.9 75,926 3.1 – – Within Expectation ▲ ▲ ▲ – – – 600 Support Type Average 51.5 50.6 85,714 3.1 – – LV2 47.5 44.1 69,563 3.1 – – Post-Adjustments 50.6 51.0 79,529 3.0 – – Within Expectation ▲ ▲ ▲ ▲ – – 650 Support Type Average 51.0 50.3 90,411 3.0 – – LV3 47.5 45.5 84,310 3.2 – – Post-Adjustments 50.9 51.6 94,883 3.1 – – Within Expectation ▲ ▲ ▲ ▲ – – 700 Support Type Average 51.1 50.7 100,920 3.0 – – LV4 47.0 47.6 97,424 3.1 – – Post-Adjustments 51.1 48.9 100,740 3.2 – – Within Expectation ▲ ▲ ▲ ▼ – – -
Schuzrum Dias [NZ] -
- ・Sub-weapon “Beam Pistol x2” is now replaced by “[NZ Type] Beam Pistol x2”
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- ・Sub-weapon “Double Binder Beam Cannon” is now replaced by “B Beam Cannon x2 [NZ Type]”
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- ・New added sub-weapon “Knuckles Dummy Balloon [NZ Type]“
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Spec ・Unit HP is enhanced as “19000” → “21000” (Upper LVs are also enhanced)
・Close range Part Slot is increased as “11” → “12” (Upper LVs are also enhanced)
・Mid range Part Slot is increased as “17” → “18” (Upper LVs are also enhanced)
・Long range Part Slot is increased as “12” → “13” (Upper LVs are also enhanced)
・Unit Skill “Resist Move LV1” has been given
⇒LV4 Unit Skill “Resist Move LV2” has been given
・Unit skill “Forced Injector LV1” is adjusted to “LV2”
⇒LV4 Unit skill “Forced Injector LV2” is adjusted to “LV3”
・LV1–3 Unit Skill “Damage Control LV1” has been given
・LV4 Unit skill “Damage Control LV1” is adjusted to “LV2”
・Reduces inertial effort when switching direction of movementSub-weapon Beam Pistol x2 ・Replaced by new sub-weapon “[NZ Type] Beam Pistol x2” Sub-weapon [NZ Type] Beam Pistol x2 New added:
Improved from the original spec of “Beam Pistol x2”
・Power is increased as “450” → “500”
・Projectile speed is increased.
・Stagger Accumulation Value is enhancedSub-weapon Double Binder Beam Cannon ・Replaced by new sub-weapon “B Beam Cannon x2 [NZ Type]” Sub-weapon B Beam Cannon x2 [NZ Type] New added:
Improved from the original spec of “Double Binder Beam Cannon”
・Power is increased as “1200” → “1500”
・Heat Rate is reduced as “90%” → “85%”
・Overheat is shortened as “25.0” → “15.0”
・Stagger Accumulation Value is enhanced
・Weapon switching time is shortened
・Rigidity time after using weapon is shortened.Sub-weapon Knuckles Dummy Balloon [NZ Type] New added -
Aim ・This unit excels at mid-range combat, making use of its wide array of ranged weapons.
In previous adjustments, we primarily improved its overall performance to enhance combat results.
However, as its performance have once again shown a downward trend, we have made the following adjustments.・To increase [damage dealt] and create more opportunities to attack enemy units, the following enhancements were made.
・Replaced the sub-weapon “Beam Pistol x2” with an upgraded version, “[NZ Type] Beam Pistol x2”, which features improved performance
・Replaced the sub-weapon “Double Binder Beam Cannon” with an upgraded version, “B Beam Cannon x2 [NZ Type]”, which features improved performance・To reduce [MS losses], the following enhancements were made.
・New sub-weapon “Knuckles Dummy Balloon [NZ Type]” added
・Increased [MS HP]
・Upgraded the level of the “Forced Injector” skill
・Reduced the inertia that occurs when changing movement direction
・Granted the “Damage Control” skill to unit LV1–3
・Increased the level of the “Damage Control” skill for unit LV4・Additionally, to improve overall performance, we have increased the number of [slots] available for equipping custom parts.
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Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss – – 550 Support Type Average 50.7 48.2 72,297 3.0 – – LV1 42.3 37.2 59,676 3.7 – – Post-Adjustments 51.1 50.4 74,864 3.3 – – Within Expectation ▲ ▲ ▲ ▲ – – 600 Support Type Average 51.5 50.6 85,714 3.1 – – LV2 41.2 31.8 55,486 3.4 – – Post-Adjustments 50.0 47.4 75,084 3.2 – – Within Expectation ▲ ▲ ▲ ▲ – – 650 Support Type Average 51.0 50.3 90,411 3.0 – – LV3 43.1 30.8 72,584 3.7 – – Post-Adjustments 50.0 50.0 83,697 3.4 – – Within Expectation ▲ ▲ ▲ ▲ – – 700 Support Type Average 51.1 50.7 100,920 3.0 – – LV4 39.4 31.8 72,462 3.4 – – Post-Adjustments 50.0 48.1 93,016 3.0 – – Within Expectation ▲ ▲ ▲ ▲ – – -
Jamru Fin Spec ・Unit HP is enhanced as “19000” → “21000” (Upper LVs are also enhanced)
・Unit skill “Special Leg Buffer LV1” is adjusted to “LV3”
・LV2 Close range Part Slot is increased as “10” → “11” (Upper LVs are also enhanced)
・LV2 Mid range Part Slot is increased as “14” → “15” (Upper LVs are also enhanced)
・LV2 Long range Part Slot is increased as “16” → “17” (Upper LVs are also enhanced)Sub-weapon High Mega Cannon Normal firing:
・Power is increased as “2450” → “2500” (Upper LVs are also enhanced)
・Focus is shortened as “5.0” → “4.0”
・Weapon switching time is shortened
・Rigidity time after using weapon is shortened.
Focus firing:
・Grants an effect that nullifies the damage reduction effect of Special Buffer skills
・Stagger Accumulation Value is enhanced
・Rigidity time after using weapon is shortened.Sub-weapon Small Missile Launchers ・Stagger Accumulation Value is enhanced
・LV2 Power is increased as “250” → “350” -
Jamru Fin (Transformed) Spec ・Unit HP is enhanced as “19000” → “21000” (Upper LVs are also enhanced)
・Unit skill “Special Leg Buffer LV1” is adjusted to “LV3”
・LV2 Close range Part Slot is increased as “10” → “11” (Upper LVs are also enhanced)
・LV2 Mid range Part Slot is increased as “14” → “15” (Upper LVs are also enhanced)
・LV2 Long range Part Slot is increased as “16” → “17” (Upper LVs are also enhanced)Sub-weapon High Mega Cannon (Transformed) Normal firing:
・Overheat is shortened as “20.0” → “13.0”
・Focus is shortened as “2.5” → “1.5”
Focus firing:
・Grants an effect that nullifies the damage reduction effect of Special Buffer skillsSub-weapon Small Missile Launchers (Transformed) ・LV2 Power is increased as “480” → “540” -
Aim ・This unit excels at mid-range shooting combat using various ranged weapons, as well as launching surprise attacks in its transformed form.
However, due to the current lack of weapon performance, it has insufficient opportunities to disrupt enemy formations, and its overall combat results have fallen below average.
Therefore, we have made the following adjustments.・To increase [damage dealt] and provide more opportunities to attack enemy units, the following enhancements were made.
・Enhanced the sub-weapon “High Mega Cannon” by improving [focus time] and [weapon switching time],
and improved [stun duration] and [damage] when firing normally, also [stun duration] and [stagger accumulation] during focus firing
Additionally, added an effect that nullifies Special Buffer skills during focus shots
・Enhanced the sub-weapon “Small Missile Launchers” by improving [stagger accumulation value]
・Enhanced the sub-weapon “High Mega Cannon (Transformed)” by improving [focus time] and [overheat time],
also added an effect that nullifies Special Buffer skills during focus shots・To reduce [MS loss count], the following enhancements were made.
・Increased [MS HP]
・Increased the level of the “Special Leg Buffer” skill・As the performance of unit LV2 had been trending downward, the following enhancements were made.
・Increased the [damage] of “Small Missile Launchers” and “Small Missile Launchers (Transformed)”
・Increased the number of [slots] available for equipping custom parts -
Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss – – 500 Support Type Average 50.2 48.4 67,616 3.1 – – LV1 44.4 40.2 64,361 3.5 – – Post-Adjustments 51.4 49.8 71,771 3.3 – – Within Expectation ▲ ▲ ▲ ▲ – – 550 Support Type Average 50.7 48.2 72,297 3.0 – – LV2 43.5 36.5 60,807 3.4 – – Post-Adjustments 50.0 51.3 76,587 3.1 – – Within Expectation ▲ ▲ ▲ ▲ – – -
Full Armor 7th Gundam Spec ・LV3 Close range Part Slot is increased as “14” → “15” (Upper LVs are also enhanced)
・LV3 Mid range Part Slot is increased as “21” → “22” (Upper LVs are also enhanced)
・LV3 Long range Part Slot is increased as “18” → “19” (Upper LVs are also enhanced)Sub-weapon Leg Missile POD x2 ・Power is increased as “300” → “400” (Upper LVs are also enhanced) Sub-weapon Arm Grenade Launcher ・Increase explosion range upon impact Sub-weapon Arm Beam Gun ・Power is increased as “250” → “300” (Upper LVs are also enhanced) Sub-weapon 240mm Mega Beam Cannon ・Adjusted to allow non-focus firing (No changes on focus firing) -
Aim ・This unit excels at mid- to close-range combat using its wide array of ranged weapons.
In previous adjustments, we primarily focused on enhancing its weapons to address its lack of firepower.
However, since performance have once again shown a downward trend, we have made the following adjustments.・To increase [damage dealt] and provide more opportunities to attack enemy units, the following enhancements were made.
・Increased the [damage] of the sub-weapon “Leg Missile POD x2”
・Increased the [damage] of the sub-weapon “Arm Beam Gun”
・Expanded the [explosion radius] on impact for the sub-weapon “Arm Grenade Launcher”
・Adjusted the sub-weapon “240mm Mega Beam Cannon” so that it can now be used without charging
※The performance of the focus shot remains unchanged.・As performance for unit LV3 and above has been trending downward, the number of [slots] available for equipping custom parts has been increased.
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Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss – – 550 Support Type Average 50.7 48.2 72,297 3.0 – – LV1 46.1 42.7 65,013 2.8 – – Post-Adjustments 50.5 48.8 75,031 3.1 – – Within Expectation ▲ ▲ ▲ ▼ – – 600 Support Type Average 51.5 50.6 85,714 3.1 – – LV2 48.7 41.1 70,559 2.7 – – Post-Adjustments 51.0 49.0 80,543 3.2 – – Within Expectation ▲ ▲ ▲ ▼ – – 650 Support Type Average 51.0 50.3 90,411 3.0 – – LV3 43.8 39.1 79,278 2.9 – – Post-Adjustments 50.6 49.4 95,635 3.1 – – Within Expectation ▲ ▲ ▲ ▼ – – 700 Support Type Average 51.1 50.7 100,920 3.0 – – LV4 42.4 41.5 90,985 2.9 – – Post-Adjustments 50.7 49.3 110,411 3.0 – – Within Expectation ▲ ▲ ▲ ▼ – –