CLOSE MENU

INFORMATION

Unit Adjustment : General type [May 2025]

■[PDT] 05/28/2025 22:00
■[CEST] 05/29/2025 07:00
ver.0195.2134
■Unit Adjustments: General type
ZZ Gundam
  • ・Grant skill “Release Ranged Output Limiter LV1”
    Due to this adjustment, the sub-weapon “Head High Mega Cannon” can now focus to 2nd stage.
Spec ・Unit HP is enhanced as “21500” → “23000” (Upper LVs are also enhanced)
・Unit Skill “Release Ranged Output Limiter LV1” has been given
・Unit Skill “Immobile Fire System LV1” has been given
・Unit Skill “Melee Composite System LV1” has been given
 ⇒In response to this adjustment, “High-Performance Balancer LV1” and
  ”Melee Combo Controller LV1″ are removed
・LV1 Unit skill “Forced Injector LV2” is adjusted to“LV3”
・LV1 Unit skill “Flight Control Program LV2” is adjusted to“LV3”
Melee Main Weapon ZZ Hyper Beam Saber ・Power is increased as “2700” → “3100” (Upper LVs are also enhanced)
・Weapon switching time is shortened
Sub-weapon Rear Missile Launcher x2 ・Power is increased as “250” → “400” (Upper LVs are also enhanced)
・Stagger Accumulation Value is enhanced
Sub-weapon Head High Mega Cannon ・Overheat is shortened as “120.0” → “60.0”
・Changed to allow movement while charging
・Changed to allow two-stage charging
1st stage focusing:
・Fires a powerful single-shot beam that causes stagger on hit
2nd stage focusing:
・Fires a beam that deals continuous damage while being fired
ZZ Gundam (Transformed)
Spec ・Unit HP is enhanced as “21500” → “23000” (Upper LVs are also enhanced)
・Unit Skill “Transformed Reinforcement LV1” has been given
Sub-weapon Rear M.L. x2 (Transformed) ・Power is increased as “250” → “500” (Upper LVs are also enhanced)
・Stagger Accumulation Value is enhanced
Aim
・This unit specializes in mid-to-close range combat, making use of its wide array of ranged weapons and transformation capabilities.
In previous adjustments, we primarily enhanced the unit’s overall performance to improve its combat effectiveness.
However, with performance once again trending downward, we have made the following adjustments.

・To increase [damage dealt] and provide more opportunities to attack enemy units, we have implemented the following enhancements.
・Granted the skill “Melee Composite System LV1”
 As a result of this change, the skills “High-Performance Balancer LV1” and “Melee Combo Controller LV1” have been removed.
・Enhanced the [weapon switching time] and [power] of the main melee weapon “ZZ Hyper Beam Saber”
・Increased the [power] and [stagger accumulation value] of the sub-weapon “Rear Missile Launcher x2”
・Increased the [power] and [stagger accumulation value] of the transformed sub-weapon “Rear M.L. x2 (Transformed)”
・Reduced the [overheat time] of the “Head High Mega Cannon” and changed it to allow [charging while moving]
 Additionally, granted the skill “Release Ranged Output Limiter”, allowing the weapon to charge in two stages

・To reduce the number of [MS losses], we have implemented the following enhancements.
・Increased the [MS HP]
・Granted the skill “Immobile Fire System”
・Granted “Transformed Reinforcement” while in transformed mode

・Because performance for Unit LV1 had been trending downward, we have upgraded the level of skills “Forced Injector” and “Flight Control Program”.

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
650 General Type Average 48.3 46.9 80,275 3.2
LV1 43.4 39.4 71,023 3.4
700 General Type Average 50.4 51.2 91,986 2.8
LV2 45.6 37.5 84,830 2.9
750 General Type Average 49.2 50.4 89,202 3.3
LV3 45.4 43.3 76,734 3.4
Narrative Gundam [B-Packs]
  • New added: sub-weapon “Wired Long-Range ATK T x2 [Stationary]”
Spec ・LV1 Unit HP is enhanced as “21000” → “23000” (spec in Lv2 is also enhanced)
・LV1 Ballistic resistance boost is enhanced as “8” → “12” (spec in Lv2 is also enhanced)
・LV1 Unit skill “Forced Injector LV2” is adjusted to “LV3” (spec in Lv2 is also enhanced)
Sub-weapon 4-Tube Missile Launcher x2 [Incendiary] ・Power is increased as “750” → “1050” (Upper LVs are also enhanced)
・Cool-down Time is shortened as “5.0” → “4.0”
・Reload is shortened as “12.0”→”10.0″
Sub-weapon Wired Assault Unit x2 [Pincer] ・Power is increased as “500” → “650” (Upper LVs are also enhanced)
Sub-weapon Wired Long-Range ATK T x2 [Stationary] New added
Aim
・This unit excels in mid-to-close range combat, utilizing semi-psycommu armaments and weapons with status effect capabilities.
In previous balance updates, we focused on enhancing its armaments to improve combat performance.
However, as performance have once again shown signs of decline, the following adjustments have been made

・To increase [damage dealt] and provide more opportunities to attack enemy units, we have implemented the following enhancements.
・Strengthened the [cooldown time], [reload time] and [power] of the sub-weapon “4-Tube Missile Launcher x2 [Incendiary]”.
・Increased the [power] of the sub-weapon “Wired Assault Unit x2 [Pincer]”.
・Added a new sub-weapon: “Wired Long-Range ATK T x2 [Stationary]”.

・As performance for Unit LV1 to LV2 had been declining, the following enhancements have been made.
・Increased [MS HP] and [Ballistic Resistance].
・Upgraded the level of the skill “Forced Injector”.

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
650 General Type Average 48.3 46.9 80,275 3.2
LV1 44.1 33.9 62,008 3.4
700 General Type Average 50.4 51.2 91,986 2.8
LV2 46.2 37.9 75,741 3.1
750 General Type Average 49.2 50.4 89,202 3.3
LV3 48.2 47.1 85,200 3.2
Dijeh SE-R
  • ・Sub-weapon “Head-Mounted Vulcan [TYPE III]” is now replaced by “Dijeh SE-R Head Vulcan”
Spec ・Unit HP is enhanced as “19000” → “21000” (Upper LVs are also enhanced)
・Speed is enhanced as “130” → “135”
 ⇒LV4 Speed is enhanced as “135” → “140”
・Unit Skill “Power Accelerator LV2” has been given
・Unit Skill “Pursuit Melee Aux. Program LV1” has been given
 ⇒LV3 Unit Skill “Pursuit Melee Aux. Program LV3” has been given
・Unit skill “Leg Shock Absorber LV3” is adjusted to “LV4”
・Unit skill “Forced Injector LV2” is adjusted to “LV3”
 ⇒LV4 Unit skill “Forced Injector LV3” is adjusted to “LV4”
・Unit skill “Special Leg Buffer LV2” is adjusted to “LV3”
 ⇒LV4 Unit skill “Special Leg Buffer LV3” is adjusted to “LV4”
・LV1–3 Unit skill “Offense System LV1” is adjusted to “LV2”
Melee Main Weapon Dijeh Beam Sword ・Increase combo compensation
・Increased compensation for Lower Melee attacks
Sub-weapon Head-Mounted Vulcan [TYPE III] ・Replaced by new sub-weapon “Dijeh SE-R Head Vulcan”
Sub-weapon Dijeh SE-R Head Vulcan New added:
 Improved from the original spec of “Head-Mounted Vulcan [TYPE III]”
・Power is increased as “90” → “110”
・Stagger Accumulation Value is enhanced
・ASL (automatic aiming compensation) range is extended.
Sub-weapon GM II Beam Rifle ・Power is increased as “1700” → “2000” (Upper LVs are also enhanced)
・Heat Rate is reduced as “85%” → “75%”
・Overheat is shortened as “15.0” → “12.0”
・Weapon switching time is shortened
Aim
・This unit excels in mid-to-close range combat, taking advantage with its high mobility and the skill “Over Boost LV2”.
In previous adjustments, we mainly enhanced its overall performance to improve combat stats.
However, as performance have once again shown a downward trend, we have implemented the following changes.

・To increase [damage dealt] and create more opportunities to engage enemy units, we have made the following enhancements.
・Granted the skills “Pursuit Melee Aux. Program” and “Power Accelerator”
・Enhanced the [combo compensation] and [lower melee attack compensation] of the main melee weapon “Dijeh Beam Sword”
・Strengthened the [power], [heat rate], [weapon switch cooldown] and [overheat time] of the sub-weapon “GM II Beam Rifle”
・Replaced the sub-weapon “Head-Mounted Vulcan [TYPE III]” with an upgraded version, “Dijeh SE-R Head Vulcan,”
 which features improved performance

・To reduce the number of [MS losses], we have implemented the following enhancements.
・Increased the unit’s [MS HP] and [Speed]
・Upgraded the levels of the skills “Leg Shock Absorber”, “Forced Injector” and “Special Leg Buffer”
・Upgraded the levels of the skill “Offense System” for unit LV1 through 3

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
600 General Type Average 49.9 50.9 76,146 3.1
LV1 38.0 36.9 58,868 3.5
650 General Type Average 48.3 46.9 80,275 3.2
LV2 39.2 35.5 62,404 3.8
700 General Type Average 50.4 51.2 91,986 2.8
LV3 38.6 34.3 61,446 3.7
750 General Type Average 49.2 50.4 89,202 3.3
LV4 37.1 33.9 67,044 3.5
High Mobility Zaku
  • ・Sub-weapon “Cracker [Enhanced]” is now replaced by “High Mobility Zaku Cracker”
  • ・Sub-weapon “Zaku Machine Gun” is now replaced by “High Mobility Zaku Machine Gun”
  • ・New sub-weapon “Cracker [Chain Explosion]” added
Spec ・Speed is enhanced as “120” → “125”
・Thrusters are enhanced as “60” → “65”
 ⇒LV3 Thrusters are enhanced as “60” → “70”
・Close range Part Slot is increased as “6” → “7” (Upper LVs are also enhanced)
・Mid range Part Slot is increased as “11” → “12” (Upper LVs are also enhanced)
・Long range Part Slot is increased as “3” → “4” (Upper LVs are also enhanced)
・Unit Skill “Over Boost LV1” has been given
 ⇒LV3 Unit Skill “Over Boost LV2” has been given
・LV3 Unit skill “Leg Shock Absorber LV1” is adjusted to “LV3”
・LV3 Unit skill “Forced Injector LV1” is adjusted to “LV2”
・LV3 Unit skill “Thruster Output Increase LV1” is adjusted to “LV2”
・LV3 Unit skill “Reaction Booster Program LV1” is adjusted to “LV2”
Sub-weapon Cracker [Enhanced] ・Replaced by new sub-weapon “High Mobility Zaku Cracker”
Sub-weapon High Mobility Zaku Cracker New added:
 Improved from the original spec of “Cracker [Enhanced]”
・Power is increased as “1250” → “1300”
・Cool-down Time is shortened as “2.5” → “2.0”
Sub-weapon Zaku Machine Gun ・Replaced by new sub-weapon “High Mobility Zaku Machine Gun”
Sub-weapon High Mobility Zaku Machine Gun New added:
 Improved from the original spec of “Zaku Machine Gun”
・Power is increased as “67” → “80”
・Stagger Accumulation Value is enhanced
・ASL (automatic aiming compensation) range is extended.
Sub-weapon Cracker [Chain Explosion] New added
Aim
・This unit excels in mid-to-close range combat, utilizing its high mobility and a variety of ballistic weapons.
In previous updates, we mainly focused on enhancing its armaments to improve combat performance.
However, as overall performance have once again declined, we have made the following adjustments.

・To increase [damage dealt] and provide more opportunities to engage enemy units, we have implemented the following enhancements.
・Replaced the sub-weapon “Cracker [Enhanced]” with an upgraded version, “High Mobility Zaku Cracker”,
 which features improved performance
・Replaced the sub-weapon “Zaku Machine Gun” with an upgraded version, “High Mobility Zaku Machine Gun”,
 which features improved performance
・New added: sub-weapon “Cracker [Chain Explosion]”

・To improve mobility and overall performance, the following adjustments have been made.
・Increased [Thruster] and [Speed]
・Granted the skill “Over Boost”
・Increased the number of [custom part slots] available for equipment

・As performance for unit LV3 and above has shown a downward trend, the skill “Leg Shock Absorber”, “Forced Injector”, “Thruster Output Increase” and “Reaction Booster Program” levels have been increased.

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
300 General Type Average 49.8 49.3 51,897 3.3
LV1 47.4 40.8 45,808 3.2
350 General Type Average 49.9 49.3 55,506 3.2
LV2 47.6 39.4 48,380 3.0
400 General Type Average 50.7 51.4 59,042 3.0
LV3 44.9 44.5 50,920 2.8
450 General Type Average 50.0 50.9 66,377 3.2
LV4 41.6 31.3 48,740 3.3
Act Zaku
  • ・Sub-weapon “Hand Grenade Z” is now replaced by “Act Zaku Hand Grenade”
  • ・New sub-weapon “Hand Grenade [Incendiary]” added
Spec ・LV3 Range Attack Boost is enhanced as “26” → “32” (Upper LVs are also enhanced)
・LV3 Melee Attack Boost is enhanced as “30” → “34” (Upper LVs are also enhanced)
・LV3 Thrusters are enhanced as “60” → “65”
 ⇒LV4 Thrusters are enhanced as “65” → “70”
・LV3 Close range Part Slot is increased as “12” → “13” (Upper LVs are also enhanced)
・LV3 Mid range Part Slot is increased as “16” → “17” (Upper LVs are also enhanced)
・LV3 Long range Part Slot is increased as “8” → “9” (Upper LVs are also enhanced)
・LV3 Unit Skill “Thruster Output Increase LV1” has been given
 ⇒LV4 Unit Skill “Thruster Output Increase LV2” has been given
・LV3 Unit Skill “Reaction Booster Program LV1” has been given
 ⇒LV4 Unit Skill “Reaction Booster Program LV2” has been given
・LV3 Unit skill “Leg Shock Absorber LV2” is adjusted to “LV3”
Sub-weapon Hand Grenade Z ・Replaced by new sub-weapon “Act Zaku Hand Grenade”
Sub-weapon Act Zaku Hand Grenade New added:
 Improved from the original spec of “Hand Grenade Z”
・Power is increased as “1100” → “1300”
・Reload is shortened as “13.0”→”10.0″
・Stagger Accumulation Value is enhanced
Sub-weapon Hand Grenade [Incendiary] New added
Aim
・This unit specializes in mid-to-close range combat by utilizing its high Speed.
In previous adjustments, we focused on enhancing the unit’s performance to improve combat performance.
However, with performance once again trending downward, we have made the following changes.

・To increase [damage dealt] and provide more opportunities to attack enemy units, we have implemented the following enhancements.
・Replaced the sub-weapon “Hand Grenade Z” with an upgraded version, “Act Zaku Hand Grenade”,
 which features improved performance
・New added: sub-weapon “Hand Grenade [Incendiary]”

・As performance for Unit LV3 and above has declined, the following enhancements have been applied.
・Increased [Ranged Attack Compensation], [Melee Attack Compensation] and [Thruster]
・Upgraded the level of the skill “Leg Shock Absorber”
・Granted the skills “Thruster Output Increase” and “Reaction Booster Program”
・Increased the number of [custom part slots] available for equipment

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
350 General Type Average 49.9 49.3 55,506 3.2
LV1 47.6 42.7 50,125 3.2
400 General Type Average 50.7 51.4 59,042 3.0
LV2 46.3 40.1 50,611 3.0
450 General Type Average 50.0 50.9 66,377 3.2
LV3 43.3 40.0 54,687 3.2
500 General Type Average 50.3 50.4 67,440 3.2
LV4 43.5 40.5 59,453 3.1
Powered GM
  • ・Sub-weapon “Head-Mounted Vulcan [Late Model]” is now replaced by “Powered GM Head Vulcan”
Spec ・Range Attack Boost is enhanced as “25” → “32” (spec in Lv2-4 is also enhanced)
・Melee Attack Boost is enhanced as “15” → “25” (spec in Lv2-4 is also enhanced)
・Close range Part Slot is increased as “9” → “10” (Upper LVs are also enhanced)
・Mid range Part Slot is increased as “11” → “12” (Upper LVs are also enhanced)
・Long range Part Slot is increased as “4” → “5” (Upper LVs are also enhanced)
・Unit Skill “Tactical Boost LV1” has been given
・Unit skill “Leg Shock Absorber LV2” is adjusted to “LV4”
 ⇒LV4 Unit skill “Leg Shock Absorber LV3” is adjusted to “LV4”
Sub-weapon Head-Mounted Vulcan [Late Model] ・Replaced by new sub-weapon “Powered GM Head Vulcan”
Sub-weapon Powered GM Head Vulcan New added:
 Improved from the original spec of “Head-Mounted Vulcan [Late Model]”
・Power is increased as “67” → “80”
・Ammo Amount is increased as “30” → “40”
・Stagger Accumulation Value is enhanced
・Projectile speed is increased
Aim
・This unit excels in maintaining front-line presence and executing hit-and-run tactics by leveraging its high mobility.
In previous adjustments, we focused on enhancing its overall performance to improve combat results.
However, as the performance have once again shown a downward trend,following changes have been made.

・To increase [damage dealt] and provide more opportunities to attack enemy units, we have implemented the following enhancements.
・Increased [Ranged Attack Compensation] and [Melee Attack Compensation] for Unit LV1 through LV4
・Replaced the sub-weapon “Head-Mounted Vulcan [Late Model]” with the upgraded “Powered GM Head Vulcan”,
featuring improved performance

・To improve mobility and overall performance, the following enhancements have been applied.
・Granted the skill “Tactical Boost”
・Upgraded the level of the skill “Leg Shock Absorber”
・Increased the number of available [custom part slots]

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
350 General Type Average 49.9 49.3 55,506 3.2
LV1 47.2 44.9 48,072 3.3
400 General Type Average 50.7 51.4 59,042 3.0
LV2 46.0 47.5 53,546 2.9
450 General Type Average 50.0 50.9 66,377 3.2
LV3 46.2 44.9 52,727 3.1
500 General Type Average 50.3 50.4 67,440 3.2
LV4 46.7 42.4 59,822 3.0
550 General Type Average 49.9 49.7 69,600 3.1
LV5 46.9 46.7 70,051 3.2
Early Production Gelgoog
  • ・Sub-weapon “MMP-80 Machine Gun” is now replaced by “Early Production G MMP-80MG”
Spec ・Unit HP is enhanced as “15000” → “16000” (Upper LVs are also enhanced)
・Unit Skill “Instant Thruster Precision System LV1” has been given
 ⇒LV3 Unit Skill “Instant Thruster Precision System LV2” has been given
・Unit skill “Special Leg Buffer LV1” is adjusted to “LV2”
 ⇒LV2 Unit skill “Special Leg Buffer LV1” is adjusted to “LV3”
 ⇒LV3 Unit skill “Special Leg Buffer LV2” is adjusted to “LV3”
・LV2 Close range Part Slot is increased as “15” → “16” (Upper LVs are also enhanced)
・LV2 Mid range Part Slot is increased as “17” → “18” (Upper LVs are also enhanced)
・LV2 Long range Part Slot is increased as “8” → “9” (Upper LVs are also enhanced)
Sub-weapon MMP-80 Machine Gun ・Replaced by new sub-weapon “Early Production G MMP-80MG”
Sub-weapon Early Production G MMP-80MG New added:
 Improved from the original spec of “MMP-80 Machine Gun”
・Power is increased as “120” → “130”
・Range is enhanced as “200m” → “250m”
・Rate of fire is increased.
・Stagger Accumulation Value is enhanced
Aim
・This unit specializes in close-quarters combat, leveraging its high defensive capabilities and strong melee engagement potential.
In previous adjustments, we primarily enhanced its overall performance to improve combat performance.
However, as its performance has once again declined, we have implemented the following changes.

・To increase [damage dealt] and provide more opportunities to engage enemy units, we have applied the following enhancements.
・Granted the skill “Instant Thruster Precision System”
・Replaced the sub-weapon “MMP-80 Machine Gun” with an upgraded version: “Early Production G MMP-80MG”,
 which features improved performance

・To reduce [MS losses], following enhancements have been made.
・Increased [MS HP]
・Upgraded the level of the skill “Special Leg Buffer”

・As the performance for Unit LV2 had been declining, we have also increased the number of available [custom part slots].

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
400 General Type Average 50.7 51.4 59,042 3.0
LV1 45.0 42.6 54,881 3.1
450 General Type Average 50.0 50.9 66,377 3.2
LV2 39.6 30.0 49,985 3.3
500 General Type Average 50.3 50.4 67,440 3.2
LV3 38.9 31.5 50,431 3.4
550 General Type Average 49.9 49.7 69,600 3.1
LV4 38.9 33.3 53,091 3.3
600 General Type Average 49.9 50.9 76,146 3.1
LV5 37.5 28.1 49,483 3.2
Gelgoog High Mobility Type [UL]
  • ・New sub-weapon “Arm 3-Tube M Pod [Incendiary]” added
Spec ・Close range Part Slot is increased as “12” → “13” (Upper LVs are also enhanced)
・Mid range Part Slot is increased as “13” → “14” (Upper LVs are also enhanced)
・Long range Part Slot is increased as “7” → “8” (Upper LVs are also enhanced)
・LV1–3 Unit Skill “Pursuit Ranged Aux. Program LV1” has been given
・LV1–3 Unit Skill “Pursuit Melee Aux. Program LV1” has been given
・LV4 Unit skill “Unit Skill “Pursuit Ranged Aux. Program LV1” is adjusted to “LV2”
・LV4 Unit skill “Unit Skill “Pursuit Melee Aux. Program LV1” is adjusted to “LV2”
Sub-weapon Arm 3-Tube Missile POD ・Power is increased as “400” → “450” (Upper LVs are also enhanced)
・Weapon switching time is shortened
Sub-weapon Arm 3-Tube M Pod [Incendiary] New added
Aim
・This unit excels in mid-to-close range combat by making full use of its high mobility.
In previous adjustments, we primarily improved its overall performance to address declining combat results.
However, with performance once again trending downward, we have implemented the following changes.

・To increase [damage dealt] and provide more opportunities to attack enemy units, the following enhancements have been made.
・Granted the skills “Pursuit Ranged Aux. Program” and “Pursuit Melee Aux. Program” to Units LV1–LV3
・Upgraded the levels of “Pursuit Ranged Aux. Program” and “Pursuit Melee Aux. Program” for Unit LV4
・Strengthened the sub-weapon “Arm 3-Tube Missile POD” by improving its [weapon switching time] and [power]
・New added: sub-weapon “Arm 3-Tube M Pod [Incendiary]”

・Additionally, to further improve combat performance, the number of available [custom part slots] has been increased.

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
450 General Type Average 50.0 50.9 66,377 3.2
LV1 45.9 41.8 53,630 3.1
500 General Type Average 50.3 50.4 67,440 3.2
LV2 44.2 38.3 54,949 2.9
550 General Type Average 49.9 49.7 69,600 3.1
LV3 44.6 40.0 53,390 2.9
600 General Type Average 49.9 50.9 76,146 3.1
LV4 44.0 30.1 50,934 3.0
Ga-Zowmn
  • ・New sub-weapon “9-Tube Missile Pod x2 (Transformed)” added
Spec ・Unit HP is enhanced as “17000” → “18500” (Upper LVs are also enhanced)
・Unit skill “Special Shoulder Add-On Buffer LV2” is adjusted to “LV3”
Ranged Main Weapon Hyper Knuckle Buster ・Power is increased as “1700” → “1900” (Upper LVs are also enhanced)
Sub-weapon Beam Gun ・Rate of fire is increased
Sub-weapon 9-Tube Missile Pod x2 ・Reload is shortened as “15.0”→”12.0″
・Projectile speed is increased
Ga-Zowmn (Transformed)
Spec ・Unit HP is enhanced as “17000” → “18500” (Upper LVs are also enhanced)
・Unit Skill “Transformation Optimizer LV1” has been given
・Unit skill “Special Shoulder Add-On Buffer LV2” is adjusted to “LV3”
Sub-weapon 9-Tube Missile Pod x2 (Transformed) New added
Aim
・This unit excels in mid-range shooting combat and surprise attacks using its transformation form.
In previous adjustments, we focused primarily on enhancing its weaponry to improve combat performance.
However, as performance has once again declined, the following changes have been implemented.

・To increase [damage dealt] and create more opportunities to attack enemy units, the following enhancements have been made.
・Increased the [power] of the ranged main weapon “Hyper Knuckle Buster”
・Increased the [rate of fire] for the sub-weapon “Beam Gun”
・Improved the [projectile speed] and [reload time] for the sub-weapon “9-Tube Missile Pod x2”
・New sub-weapon “9-Tube Missile Pod x2 (Transformed)” added during transformation

・To reduce [MS losses] and further improve performance, the following adjustments were made.
・Increased [MS HP]
・Upgraded the level of the skill “Special Shoulder Add-On Buffer”
・Granted the skill “Transformation Optimizer” during transformation

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
450 General Type Average 50.0 50.9 66,377 3.2
LV1 45.7 41.9 55,479 3.4
500 General Type Average 50.3 50.4 67,440 3.2
LV2 45.8 39.6 55,507 3.4
Rick Dias
  • ・Sub-weapon “Beam Pistol x2” is now replaced by “R Dias B Pistol x2”
  • ・New sub-weapon “R Dias Knuckles Dummy Balloon” added
Spec ・Close range Part Slot is increased as “10” → “11” (Upper LVs are also enhanced)
・Mid range Part Slot is increased as “12” → “13” (Upper LVs are also enhanced)
・Long range Part Slot is increased as “14” → “15” (Upper LVs are also enhanced)
・Unit skill “Special Leg Buffer LV2” is adjusted to “LV3”
 ⇒LV4 Unit skill “Special Leg Buffer LV3” is adjusted to “LV4”
・LV3 Unit Skill “Thruster Output Increase LV1” has been given
 ⇒LV4 Unit Skill “Thruster Output Increase LV2” has been given
・LV3 Unit Skill “Reaction Booster Program LV2” has been given
 ⇒LV4 Unit Skill “Reaction Booster Program LV3” has been given
Sub-weapon Beam Pistol x2 ・Replaced by new sub-weapon “R Dias B Pistol x2”
Sub-weapon R Dias B Pistol x2 New added:
 Improved from the original spec of “Beam Pistol x2”
・Power is increased as “500” → “550”
・Stagger Accumulation Value is enhanced
・ASL (automatic aiming compensation) range is extended.
Sub-weapon R Dias Knuckles Dummy Balloon New added
Aim
・This unit specializes in close-to-mid range combat by leveraging the skill “Instant Thruster Precision System” along with its ranged weaponry.
In previous adjustments, we primarily enhanced its overall performance to improve combat performance.
However, with performance once again declining, the following changes have been implemented.

・To increase [damage dealt] and provide more opportunities to engage enemy units,
 the following enhancements have been made.
・Replaced the sub-weapon “Beam Pistol x2” with an upgraded version, “R Dias B Pistol x2”,
 which features improved performance
・New sub-weapon “R Dias Knuckles Dummy Balloon” added

・To reduce [MS losses] and further improve combat performance, the following adjustments were made.
・Upgraded the level of the skill “Special Leg Buffer”
・Increased the number of available [custom part slots]

・As performance for Unit LV3 and above has been declining, the following enhancements have been applied.
・Granted the skills “Thruster Output Increase” and “Reaction Booster Program”

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
500 General Type Average 50.3 50.4 67,440 3.2
LV1 47.9 46.5 62,338 3.3
550 General Type Average 49.9 49.7 69,600 3.1
LV2 44.0 41.6 61,965 3.2
600 General Type Average 49.9 50.9 76,146 3.1
LV3 43.8 35.4 65,414 3.4
650 General Type Average 48.3 46.9 80,275 3.2
LV4 36.4 31.8 68,470 3.4
Gelgoog Vertex Kyanos
  • ・Sub-weapon “Backpack Missile POD” is now replaced by “GVC Backpack Missile POD”
Spec ・Unit HP is enhanced as “21000” → “22000” (Upper LVs are also enhanced)
・Unit skill “Quick Turn LV1” is adjusted to “LV2”
・Unit skill “Forced Injector LV2” is adjusted to “LV3”
・Unit skill “Special Leg Buffer LV2” is adjusted to “LV3”
 ⇒LV2 Unit skill “Special Leg Buffer LV3” is adjusted to “LV4”
・LV2 Unit skill “Flight Control Program LV2” is adjusted to “LV3”
・LV2 Unit skill “Offense System LV1” is adjusted to “LV2”
Melee Main Weapon GVC Beam Bayonet ・Increased compensation for Lower Melee attacks
Sub-weapon Backpack Missile POD ・Replaced by new sub-weapon “GVC Backpack Missile POD”
Sub-weapon GVC Backpack Missile POD New added:
 Improved from the original spec of “Backpack Missile POD”
・Changed so that the projectile can be guided with the reticle after being fired
・LV2 Power is increased as “500” → “600”
Sub-weapon GVC Vulcan POD ・Power is increased as “80” → “90” (Upper LVs are also enhanced)
・Stagger Accumulation Value is enhanced
Sub-weapon Beam Gun With Beam Bayonet ・Power is increased as “1000” → “1200” (Upper LVs are also enhanced)
・Heat Rate is reduced as “30%” → “25%”
・Cool-down Time is shortened as “0.8” → “0.5”
・Stagger Accumulation Value is enhanced
Aim
・This unit excels in mid-to-close range combat, utilizing its high mobility and the skill “Quick Turn”.
In previous updates, we primarily enhanced its core performance to improve combat results.
However, with performance once again trending downward, the following adjustments have been implemented

・To increase [damage dealt] and provide more opportunities to attack enemy units, the following enhancements have been made.
・Improved [compensation for lower melee attacks] for the melee main weapon “GVC Beam Bayonet”
・Enhanced the sub-weapon “Beam Gun With Beam Bayonet” by improving its [cooldown time], [power],
 [stagger accumulation value] and [heat rate]
・Replaced the sub-weapon “Backpack Missile POD” with an upgraded version, “GVC Backpack Missile POD”,
 which features improved performance
・Improved the [power] and [stagger accumulation value] of the sub-weapon “GVC Vulcan POD”

・To reduce [MS losses], the following improvements have been made.
・Increased [MS HP]
・Upgraded the level of the skill “Special Leg Buffer”

・For general performance improvements, the following have also been enhanced.
・Upgraded the levels of the skills “Forced Injector” and “Quick Turn”
・As performance for Unit LV2 has been declining, the skills “Flight Control Program” and “Offense System” have had
 their levels increased

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
600 General Type Average 49.9 50.9 76,146 3.1
LV1 47.0 47.3 70,017 3.5
650 General Type Average 48.3 46.9 80,275 3.2
LV2 43.9 37.0 62,565 3.6
Zaku III
  • ・Sub-weapon “Torso Beam Launcher x2” now have the new function “Release Limiter”
Spec ・Unit Skill “Immobile Fire System LV1” has been given
・Unit Skill “Damage Control LV1” has been given
 ⇒LV3 Unit Skill “Damage Control LV2” has been given
・Unit skill “Special Leg Buffer LV2” is adjusted to “LV3”
 ⇒Unit LV2 and above Unit skill “Special Leg Buffer LV3” is adjusted to “LV4”
Sub-weapon Torso Beam Launcher x2 ・Cool-down Time is shortened as “7.0” → “5.0”
・Overheat is shortened as “18.0” → “12.0”
・Stagger Accumulation Value is enhanced
・New function “Release Limiter”
Release Limiter:
・Performance has been adjusted, allowing the weapon to fire without consuming the heat gauge
Aim
・This unit excels at surprise attacks using the “Head Beam Cannon”, which can be fired while high-speed movement and mid-to-close-range combat with its two melee weapons.
In previous updates, the unit’s performance was mainly enhanced to improve its overall results.
However, since performance has once again shown signs of decline, the following adjustments have been made.

・To reduce [MS losses], the following enhancements have been implemented.
・Upgraded the level of the skill “Special Leg Buffer”
・Added the skill “Damage Control”
・Added the skill “Immobile Fire System”

・To increase [damage dealt] and provide more opportunities to attack enemy units, the following enhancements have been made.
・Improved the [cooldown time], [reload time] and [stagger accumulation value] of the sub-weapon “Torso Beam Launcher x2”
 Additionally, a “Release Limiter” function has been added, which activates a performance change
 when the heat gauge is at 100% and the reload button is pressed

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
550 General Type Average 49.9 49.7 69,600 3.1
LV1 42.6 39.6 63,421 3.6
600 General Type Average 49.9 50.9 76,146 3.1
LV2 37.9 35.6 57,833 3.7
650 General Type Average 48.3 46.9 80,275 3.2
LV3 35.9 32.8 51,293 3.5
700 General Type Average 50.4 51.2 91,986 2.8
LV4 38.5 30.8 61,863 3.7
Hazel Owsla
Spec ・Unit HP is enhanced as “18000” → “19000” (Upper LVs are also enhanced)
・Close range Part Slot is increased as “17” → “18” (Upper LVs are also enhanced)
・Mid range Part Slot is increased as “12” → “13” (Upper LVs are also enhanced)
・Long range Part Slot is increased as “9” → “10” (Upper LVs are also enhanced)
・Unit skill “Special Leg Buffer LV2” is adjusted to “LV3”
 ⇒LV2 Unit skill “Special Leg Buffer LV2” is adjusted to “LV4”
・LV2 Speed is enhanced as “125” → “130”
・LV2 Thrusters are enhanced as “60” → “65”
・LV2 Unit skill “Leg Shock Absorber LV3” is adjusted to “LV4”
Melee Main Weapon H Owsla Beam Saber ・LV2 Power is increased as “2350” → “2500”
Sub-weapon Missile Pod ・Reload is shortened as “13.0” → “10.0”
・Stagger Accumulation Value is enhanced
・LV2 Power is increased as “275” → “300”
Sub-weapon Heat Blade ・Cool-down Time is shortened as “3.5” → “3.0”
・LV2 Power is increased as “2550” → “2700”
Sub-weapon Chaff Dispenser ・Reload is shortened as “20.0” → “13.0”
Aim
・This unit excels at mid-to-close-range combat by utilizing the “Chaff Dispenser” and the skill “Shield Booster Controller”.
However, due to underperforming weapon capabilities, the unit’s overall performance had fallen below average.
Therefore, the following adjustments have been implemented.

・To increase [damage dealt] and provide more opportunities to engage enemies, the following enhancements have been made.
・Improved the [reload time] and [stagger accumulation value] of the sub-weapon “Missile Pod”
・Reduced the [cooldown time] of the sub-weapon “Heat Blade”
・Reduced the [reload time] of the sub-weapon “Chaff Dispenser”

・To reduce [MS losses], the following enhancements have been made.
・Increased [MS HP]
・Upgraded the level of the skill “Special Leg Buffer”
・Increased the number of [custom part slots] available for equipment

・To improve performance at Level 2, the following adjustments were made.
・Increased [thruster] and [speed]
・Upgraded the level of the skill “Leg Shock Absorber”
・Increased the [power] of the main melee weapon “H Owsla Beam Saber”, as well as the sub-weapons “Missile Pod”
 and “Heat Blade”

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
550 General Type Average 49.9 49.7 69,600 3.1
LV1 47.5 47.4 66,634 3.2
600 General Type Average 49.9 50.9 76,146 3.1
LV2 41.6 36.7 62,421 3.2
Tristan
Spec ・Unit HP is enhanced as “16000” → “17500” (Upper LVs are also enhanced)
・Speed is enhanced as “135” → “140”
 ⇒LV3 Speed is enhanced as “140” → “145”
・Close range Part Slot is increased as “22” → “24” (Upper LVs are also enhanced)
・Mid range Part Slot is increased as “15” → “17” (Upper LVs are also enhanced)
・Long range Part Slot is increased as “7” → “9” (Upper LVs are also enhanced)
・LV4 Unit skill “Reaction Booster Program LV1” is adjusted to “LV3”
Ranged Main Weapon Tristan Beam Rifle Normal firing:
・Power is increased as “2600” → “2700” (Upper LVs are also enhanced)
・Heat Rate is reduced as “75%” → “70%”
・Overheat is shortened as “14.0” → “12.0”
Focus firing:
・Increases power
・Reduces heat rate charging
・Stagger Accumulation Value is enhanced
Sub-weapon Arm 90mm Gatling Cannon ・Rate of fire is increased
Sub-weapon Tristan Club ・Power is increased as “2200” → “2400” (Upper LVs are also enhanced)
・Reload is shortened as “10.0” → “8.0”
Aim
・This unit excels at mid-to-close-range combat by leveraging its high stagger accumulation ranged weapons and high speed.
In previous adjustments, weapon performance was primarily enhanced to improve overall results,
but due to a renewed downward trend in performance metrics, the following updates have been made.

・To increase [damage dealt] and provide more opportunities to engage enemies, the following enhancements have been implemented.
・The main ranged weapon “Tristan Beam Rifle” had its [overheat time] reduced, and improvements were made to:
 [Power] and [heat rate] for normal firing
 [Power], [stagger accumulation value], and [heat rate] for charged shots
・Increased the [rate of fire] of the sub-weapon “Arm 90mm Gatling Cannon”
・Reduced the [reload time] and increased the [power] of the sub-weapon “Tristan Club”

・To reduce [MS losses], the following enhancements were made.
・Increased [MS HP]
・Increased [speed] for unit LV1 through 3
・Upgraded the level of the skill “Reaction Booster Program” for unit LV4
・Increased the number of available [custom part slots]

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
600 General Type Average 49.9 50.9 76,146 3.1
LV1 46.8 45.7 71,529 3.2
650 General Type Average 48.3 46.9 80,275 3.2
LV2 42.6 37.3 68,583 3.4
700 General Type Average 50.4 51.2 91,986 2.8
LV3 37.8 34.4 72,686 3.7
750 General Type Average 49.2 50.4 89,202 3.3
LV4 44.6 37.7 85,934 3.5
Döven Wolf
Spec ・Unit HP is enhanced as “15000” → “18000” (Upper LVs are also enhanced)
・Speed is enhanced as “125” → “130”
 ⇒LV4 Speed is enhanced as “130” → “135”
・Unit skill “Back Binder Special Cushioning LV1” is adjusted to “LV2”
 ⇒LV2–3 Unit skill “Back Binder Special Cushioning LV1” is adjusted to “LV3”
 ⇒LV4 Unit skill “Back Binder Special Cushioning LV3” is adjusted to “LV4”
・LV1 Unit Skill “Damage Control LV1” has been given
・LV2–3 Unit skill “Damage Control LV1” is adjusted to “LV2”
Ranged Main Weapon Döven Wolf B Rifle Normal firing:
・Heat Rate is reduced as “85%” → “80%”
・Focus is shortened as “4.0” → “3.0”
・LV2 Power is increased as “2310” → “2400” (Upper LVs are also enhanced)
Focus firing:
・Reduces heat rate charging
・LV2 Increases power (Upper LVs are also enhanced)
Sub-weapon Shoulder Beam Cannon x2 ・Heat Rate is reduced as “90%” → “85%”
・LV2 Power is increased as “1470” → “1600” (Upper LVs are also enhanced)
Sub-weapon 12-Tube Missile Launcher ・LV2 Power is increased as “315” → “400” (Upper LVs are also enhanced)
Sub-weapon Incom Beam Cannon x2 [Pincer] ・Heat Rate is reduced as “50%” → “45%”
・Stagger Accumulation Value is enhanced
・ASL (automatic aiming compensation) range is extended.
・Shortened the time to fire the next shoot to make it easier to hit enemy.
・LV2 Power is increased as “525” → “600” (Upper LVs are also enhanced)
Aim
・This unit specializes in mid-range combat using its variety of ranged weapons.
In a past adjustment, unit LV1 was nerfed to suppress performance that exceeded expectations in terms of [win rate] and [damage dealt].
However, since performance have recently shown a downward trend, the following updates have been made.

・To reduce [MS losses], the following enhancements have been implemented.
・Increased [MS HP] and [speed]
・Granted the skill “Damage Control” to unit LV1
・Upgraded the level of “Damage Control” for unit LV2–3
・Upgraded the level of the skill “Back Binder Special Cushioning”

・To increase [damage dealt] and provide more opportunities to engage enemies, the following enhancements have been implemented.
・The main ranged weapon “Döven Wolf B Rifle” had its [focus time] shortened,
 and the [heat rate] was reduced for both normal and focus shots
・The [heat rate] of the sub-weapon “Shoulder Beam Cannon x2” was improved
・Improved [ASL screen], [firing interval], [stagger accumulation value] and [heat rate] for the sub-weapon
 “12-Tube Missile Launcher”

・To address the downward performance trend of unit level 2, the following additional enhancements have been implemented.
・Increased the [power] of the “Döven Wolf B Rifle” for both normal and focus shots
・Increased the [power] of the sub-weapons “Shoulder Beam Cannon x2”, “12-Tube Missile Launcher” and
 “Incom Beam Cannon x2 [Pincer]”

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
600 General Type Average 49.9 50.9 76,146 3.1
LV1 42.9 39.6 75,113 3.8
650 General Type Average 48.3 46.9 80,275 3.2
LV2 33.2 33.0 66,810 4.0
700 General Type Average 50.4 51.2 91,986 2.8
LV3 31.3 36.3 61,640 3.9
750 General Type Average 49.2 50.4 89,202 3.3
LV4 36.5 31.1 69,565 3.7
The-O
Spec ・Unit HP is enhanced as “21500” → “24000” (Upper LVs are also enhanced)
・Unit skill “Emergency Evasion System LV1” is adjusted to “LV2”
・Unit skill “Special Leg Buffer LV2” is adjusted to “LV3”
 ⇒LV2 Unit skill “Special Leg Buffer LV3” is adjusted to “LV4”
・LV1 Unit skill “Forced Injector LV2” is adjusted to “LV3”
・LV1 Unit skill “Special Shoulder Buffer LV2” is adjusted to “LV3”
・LV1 Unit skill “Flight Control Program LV2” is adjusted to “LV3”
Ranged Main Weapon The-O Beam Rifle ・Reload is shortened as “13.0” → “10.0”
・Weapon switching time is shortened
Melee Main Weapon The-O Beam Sword ・Power is increased as “2600” → “2750” (Upper LVs are also enhanced)
・Increased compensation for Lower Melee attacks
Sub-weapon The-O Beam Rifle [Rapid] ・Stagger Accumulation Value is enhanced
Sub-weapon Beam Sword x4 ・Power is increased as “2900” → “3100” (Upper LVs are also enhanced)
・Increased compensation for Lower Melee attacks
Aim
・This unit specializes in close-range combat due its high mobility and two melee weapons.
In previous adjustments, its performance were improved primarily through weapon enhancements.
However, due to the recent decline in those results, the following updates have been made.

・To improve [damage dealt] and increase opportunities to engage enemy units, the following enhancements have been implemented.
・Improved [weapon switching cooldown] and [reload time] for the main ranged weapon “The-O Beam Rifle”
・Improved [power] for the main melee weapon “The-O Beam Sword” and increased forward movement speed
 during Lower Melee attacks, making it easier to land hits
・Improved [stagger accumulation value] for the sub-weapon “The-O Beam Rifle [Rapid]”
・Improved [compensation for Lower Melee attacks] and [power] for the sub-weapon “Beam Sword x4”

・To reduce [MS losses], [MS HP] has been increased.

・To address the downward performance trend of unit LV1–2, the following additional enhancements have been made.
・Upgraded the level of skills “Forced Injector”, “Special Shoulder Buffer” and “Flight Control Program” in unit LV1
・Upgraded the level of skills “Special Leg Buffer” and “Emergency Evasion System” in unit LV1-2

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
650 General Type Average 48.3 46.9 80,275 3.2
LV1 45.1 41.9 76,805 3.9
700 General Type Average 50.4 51.2 91,986 2.8
LV2 46.5 44.2 83,245 3.3
750 General Type Average 49.2 50.4 89,202 3.3
LV3 47.3 45.3 87,338 3.6
Qubeley
Spec ・Unit Skill “Full Attack LV1” has been given
・Unit skill “Forced Injector LV2” is adjusted to “LV3”
・Unit skill “Special Leg Buffer LV2” is adjusted to “LV3”
・LV3 Unit skill “Damage Control LV2” is adjusted to “LV3”
・LV3 Unit skill “Flight Control Program LV2” is adjusted to “LV3”
Melee Main Weapon Qubeley Beam Saber x2 ・Power is increased as “2800” → “3100” (Upper LVs are also enhanced)
・Increased compensation for Lower Melee attacks
・Weapon switching time is shortened
Sub-weapon Funnels x6 [Pincer] ・Heat Rate is reduced as “40%” → “35%”
・Weapon switching time is shortened
・ASL (automatic aiming compensation) range is extended.
・Shortened the time to fire the next shoot to make it easier to hit enemy.
・LV2 Power is increased as “300” → “325” (Upper LVs are also enhanced)
Sub-weapon Funnels x6 [Surround] ・Weapon switching time is shortened
・LV2 Power is increased as “500” → “525” (Upper LVs are also enhanced)
Sub-weapon Funnels x6 [Pursue] ・Stagger Accumulation Value is enhanced
・LV2 Power is increased as “220” → “250” (Upper LVs are also enhanced)
Aim
・This unit specializes in mid-range combat, utilizing its three types of funnel sub-weapons effectively.
In previous adjustments, its combat performance was improved mainly through weapon enhancements.
However, due to a renewed downward trend in performance, the following changes have been implemented.

・To increase [damage dealt] and provide more opportunities to engage enemy units, the following enhancements have been made.
・Granted the skill “Full Attack”
・Improved [weapon switching time], [compensation for Lower Melee attacks] and [power] for the main melee weapon
 “Qubeley Beam Saber x2”
・Improved [ASL screen], [weapon switching time], [attack interval] and [heat rate] for the sub-weapon “Funnels x6 [Pincer]”
・Reduced [weapon switching time] for the sub-weapon “Funnels x6 [Surround]”
・Increased [stagger accumulation value] for the sub-weapon “Funnels x6 [Pursue]”

・Additional enhancements made to improve overall performance.
・Upgraded the LV of skills “Forced Injector” and “Special Leg Buffer” in unit LV1-2
・Upgraded the LV of skills “Damage Control” and “Flight Control Program” in unit LV3
・Increased [power] for the sub-weapons “Funnels x6 [Pincer]”, “Funnels x6 [Surround]” and “Funnels x6 [Pursue]”

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
650 General Type Average 48.3 46.9 80,275 3.2
LV1 46.0 45.4 75,139 3.3
700 General Type Average 50.4 51.2 91,986 2.8
LV2 45.4 46.9 77,957 3.1
750 General Type Average 49.2 50.4 89,202 3.3
LV3 45.0 45.8 80,148 3.1
BACK
TOP