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Unit Adjustment : Raid type [May 2025]

■[PDT] 05/28/2025 22:00
■[CEST] 05/29/2025 07:00
ver.ver.0195.2134
■Unit Adjustments: Raid type
Gelgoog Vertex
  • ・New sub-weapon “GV Backpack Missile POD [Incendiary]” added
  • ・Sub-weapon “Backpack Missile POD” is now replaced by “GV Backpack Missile POD”
Spec ・Unit skill “Quick Turn LV1” is adjusted to “LV2”
・LV1 Unit skill “Forced Injector LV2” is adjusted to “LV3”
・LV2 Unit skill “Maneuver Armor LV3” is adjusted to “LV4”
Sub-weapon GV Backpack Missile POD [Incendiary] New added
Sub-weapon Backpack Missile POD ・Replaced by new sub-weapon “GV Backpack Missile POD”
Sub-weapon GV Backpack Missile POD New added:
 Improved from the original spec of “Backpack Missile POD”
・Changed so that the projectile can be guided with the reticle after being fired
・LV2 Power is increased as “400” → “450”
Aim
・This unit excels in melee combat, leveraging high mobility and two types of melee weapon.
In previous balance adjustments, we mainly enhanced the unit’s performance to improve various battle stats.
However, since those stats have begun to decline again, we have made the following adjustments

・To increase [damage dealt] and provide more opportunities to attack enemy units, the following enhancements were made.
・Replaced the sub-weapon “Backpack Missile POD” with an upgraded version, “GV Backpack Missile POD”, which features improved performance
・New sub-weapon “GV Backpack Missile POD [Incendiary]” added

・Additionally, to improve overall performance, the following enhancements were made.
・Increased the level of the “Forced Injector” skill for Unit LV1
・Increased the level of the “Quick Turn” skill
・Since the performance of Unit LV2 had been on a decline, the level of the “Maneuver Armor” skill was increased.

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
600 Raid Type Average 51.0 50.2 83,578 3.3
LV1 46.6 41.9 69,236 3.4
650 Raid Type Average 50.8 50.3 90,226 3.3
LV2 46.2 40.5 66,802 3.2
GM Light Armor
  • ・Sub-weapon “Hand Grenade E” is now replaced by “GL Hand Grenade”
Spec ・Unit Skill “Emergency Evasion System LV1” has been given
 ⇒LV4 Unit Skill “Emergency Evasion System LV2” has been given
・Unit skill “Leg Shock Absorber LV1” is adjusted to “LV2”
 ⇒LV4 Unit Skill “Leg Shock Absorber LV3” has been given
・LV5 Unit skill “Maneuver Armor LV1” is adjusted to “LV2”
Melee Main Weapon Beam Saber [Modified] ・Increase combo compensation
Sub-weapon Hand Grenade E ・Replaced by new sub-weapon “GL Hand Grenade”
Sub-weapon GL Hand Grenade New added:
 Improved from the original spec of “Hand Grenade E”
・Power is increased as “1000” → “1100”
・Cool-down Time is shortened as “2.5” → “2.0”
・Reload is shortened as “13.0” → “10.0”
・Stagger Accumulation Value is enhanced
・Now can be used while high-speed movement
Aim
・This unit excels in mid- to close-range combat, making full use of its mobility.
However, due to insufficient performance in its current state, it has been observed that the unit struggles to close in on enemy units.
As a result, its battle statistics have fallen below average, so the following adjustments have been made.

・To increase [damage dealt] and provide more opportunities to attack enemy units, the following enhancements were made
・Improved the [combo compensation] of the melee main weapon “Beam Saber [Modified]”
・Replaced the sub-weapon “Hand Grenade E” with an upgraded version, “GL Hand Grenade”, which features improved performance

・To reduce [MS losses], the following enhancements were made.
・Added the skill “Emergency Evasion System”
・Upgraded the level of the skill “Leg Shock Absorber”
・Upgraded the level of the skill “Maneuver Armor” for Unit LV5

※Since the data is sourced from Rating Matches, there is no data for units with a cost of 250 or below.

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
300 Raid Type Average 51.6 52.6 58,011 3.8
LV5 48.1 42.1 49,772 4.4
Zaku Flipper
  • ・Sub-weapon “Camera Gun” is now replaced by “Zaku Flipper Camera Gun”
  • ・Sub-weapon “Sturm Faust” is now replaced by “Zaku Flipper S Faust”
Spec ・Unit Skill “Over Boost LV1” has been given
・Unit skill “Precision Analysis System LV1” is adjusted to “LV2”
Sub-weapon Camera Gun ・Replaced by new sub-weapon “Zaku Flipper Camera Gun”
Sub-weapon Zaku Flipper Camera Gun New added:
 Improved from the original spec of “Camera Gun”
・Overheat is shortened as “15.0” → “6.0”
・Weapon switching time is shortened
・ASL (automatic aiming compensation) range is extended
Sub-weapon Sturm Faust ・Replaced by new sub-weapon “Zaku Flipper S Faust”
Sub-weapon Zaku Flipper S Faust New added:
 Improved from the original spec of “Sturm Faust”
・Power is increased as “2400” → “2500”
・Overheat is shortened as “15.0” → “12.0”
・Weapon switching time is shortened
Aim
・This unit excels in mid- to close-range combat, combining stealth from the “Stealth” skill, team support through the sub-weapon “Camera Gun,” and a mix of ranged and melee attacks.
However, due to lack of expected performance of its various armaments, the unit’s overall battle performance has fallen below average.
As a result, the following adjustments have been made.

・To increase [damage dealt] and provide more opportunities to attack enemy units, the following enhancements were made.
・Replaced the sub-weapon “Hand Grenade E” with an upgraded version, “GL Hand Grenade”, which features improved performance
・Replaced the sub-weapon “Sturm Faust” with an upgraded version, “Zaku Flipper S Faust”, which features improved performance
・Granted the skill “Over Boost”

・To enhance the unit’s team support capabilities, the level of the skill “Precision Analysis System” has been increased.

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
300 Raid Type Average 51.6 52.6 58,011 3.8
LV1 48.2 35.6 44,077 3.1
350 Raid Type Average 51.4 51.9 62,173 3.7
LV2 48.0 36.6 45,875 3.0
Act Zaku Commander Type
  • ・Sub-weapon “Hand Grenade Z” is now replaced by “H Grenade [Commander Type]”
Spec ・Unit HP is enhanced as “16000” → “17000” (Upper LVs are also enhanced)
・Close range Part Slot is increased as “12” → “13” (Upper LVs are also enhanced)
・Mid range Part Slot is increased as “13” → “14” (Upper LVs are also enhanced)
・Long range Part Slot is increased as “3” → “4” (Upper LVs are also enhanced)
・Unit skill “Over Boost LV1” is adjusted to “LV2”
・Unit skill “Assault Booster LV1” is adjusted to “LV2”
 ⇒LV2 Unit skill “Assault Booster LV2” is adjusted to “LV3”
・LV3 Unit skill “Maneuver Armor LV2” is adjusted to “LV3”
Melee Main Weapon Double Heat Hawk ・Increase combo compensation
・Increased compensation for Lower Melee attacks
Sub-weapon Hand Grenade Z ・Replaced by new sub-weapon “H Grenade [Commander Type]”
Sub-weapon H Grenade [Commander Type] New added:
 Improved from the original spec of “Hand Grenade Z”
・Power is increased as “1100” → “1300”
・Ammo Amount is increased as “3” → “5”
・Cool-down Time is shortened as “2.5” → “2.0”
・Stagger Accumulation Value is enhanced
・Now can be used while high-speed movement
Aim
・This unit specializes in close-range combat, utilizing powerful melee attacks and the “Over Boost” skill, which temporarily grants unlimited thruster usage.
In previous balance adjustments, we mainly enhanced the unit’s performance to improve its overall battle results.
However, since performance have once again shown a downward trend, the following adjustments have been made.

・To increase [damage dealt] and provide more opportunities to attack enemy units, the following enhancements were made.
・Upgraded the level of the “Assault Booster” skill for Unit LV1–2
・Upgraded the level of the “Maneuver Armor” skill for Unit LV3–5
・Upgraded the level of the “Over Boost” skill
・Enhanced the [combo compensation] and [compensation for lower melee attack] of the melee main weapon “Double Heat Hawk”
・Replaced the sub-weapon “Hand Grenade Z” with an upgraded version, “H Grenade [Commander Type]”, which features improved performance

・Additionally, to help improve battle performance, the number of [custom part slots] has been increased.

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
400 Raid Type Average 51.4 51.5 68,636 3.5
LV1 48.5 45.1 60,865 3.6
450 Raid Type Average 50.9 50.6 68,733 3.6
LV2 48.3 46.2 60,697 3.7
500 Raid Type Average 50.6 50.5 75,546 3.5
LV3 47.4 43.3 63,559 3.6
550 Raid Type Average 50.3 49.3 77,386 3.3
LV4 47.0 48.1 77,168 3.4
600 Raid Type Average 51.0 50.2 83,578 3.3
LV5 46.7 45.2 78,969 3.4
G-3 Gundam
  • ・Sub-weapon “Beam Rifle” is now replaced by “G-3 Gundam Beam Rifle”
  • ・Sub-weapon “Large Shield” is now replaced by “G-3 Gundam Shield”
Spec ・Close range Part Slot is increased as “13” → “14” (Upper LVs are also enhanced)
・Mid range Part Slot is increased as “16” → “17” (Upper LVs are also enhanced)
・Long range Part Slot is increased as “3” → “6” (Upper LVs are also enhanced)
・Unit skill “Forced Injector LV1” is adjusted to “LV2”
 ⇒Skill adjusted to “LV3” in unit LV5
・Unit skill “Assault Booster LV1” is adjusted to “LV2”
 ⇒Skill adjusted to “LV3” in unit LV4 and above
・LV4 Unit skill “Maneuver Armor LV2” is adjusted to “LV3”
Sub-weapon Beam Rifle ・Replaced by new sub-weapon “G-3 Gundam Beam Rifle”
Sub-weapon G-3 Gundam Beam Rifle New added:
 Improved from the original spec of “Beam Rifle”
Normal firing:
・Power is increased as “1400” → “1450”
・Cool-down Time is shortened as “1.5” → “1.0”
・Overheat is shortened as “15.0” → “10.0”
・Focus is shortened as “2.5” → “2.0
・Stagger Accumulation Value is enhanced
・Projectile speed is increased
・Granting a limiter release function
Focus firing:
・Increases power
・Stagger Accumulation Value is enhanced
・Projectile speed is increased
Release Limiter:
・Performance changes, allowing use during high-speed movement
Sub-weapon Large Shield ・Replaced by new sub-weapon “G-3 Gundam Shield”
Sub-weapon G-3 Gundam Shield New added:
 Improved from the original spec of “Large Shield”
・Shield HP is enhanced as “2500” → “3500”
Aim
・This unit excels in mid- to close-range combat using its ranged weapons.
In previous adjustments, we mainly focused on improving its weaponry to boost overall performance.
However, as battle performance has once again shown a downward trend, the following adjustments have been made.

・To increase [damage dealt] and provide more opportunities to attack enemy units, the following enhancements were made.
・Upgraded the level of the “Forced Injector” and “Assault Booster” skills
・Replaced the sub-weapon “Large Shield” with an upgraded version, “G-3 Gundam Shield”, which features improved performance
・Replaced the sub-weapon “Beam Rifle” with an upgraded version, “G-3 Gundam Beam Rifle”, which features improved performance
 Implemented the “Limiter Release” feature, which activates when the heat gauge is at 100% and the “reload button” is pressed, changing the unit’s performance

・Additionally, to improve the overall battle performance, the following enhancements were made.
・Increased the number of [custom part slots]
・Upgraded the level of the “Maneuver Armor” skill for Unit LV4 and above

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
450 Raid Type Average 50.9 50.6 68,733 3.6
LV1 47.7 48.9 55,847 3.4
500 Raid Type Average 50.6 50.5 75,546 3.5
LV2 47.9 39.4 52,818 3.2
550 Raid Type Average 50.3 49.3 77,386 3.3
LV3 45.4 39.5 50,814 2.8
600 Raid Type Average 51.0 50.2 83,578 3.3
LV4 45.0 34.9 50,863 2.7
650 Raid Type Average 50.8 50.3 90,226 3.3
LV5 43.6 30.8 49,428 2.6
Char’s Gelgoog
  • ・New sub-weapon “Char’s Gelgoog BR [Rapid]” added
  • ・Sub-weapon “Cracker [Enhanced]” is now replaced by “Char’s Gelgoog Cracker”
Sub-weapon Char’s Gelgoog BR [Rapid] New added
Sub-weapon Cracker [Enhanced] ・Replaced by new sub-weapon “Char’s Gelgoog Cracker”
Sub-weapon Char’s Gelgoog Cracker New added:
 Improved from the original spec of “Cracker [Enhanced]”
・Power is increased as “1250” → “1400”
・Cool-down Time is shortened as “2.5” → “2.0”
・Stagger Accumulation Value is enhanced
・Now can be used while high-speed movement
Aim
・This unit excels in close-range combat, utilizing two types of melee weapons.
In previous balance adjustments, we mainly enhanced the unit’s overall performance to improve battle outcomes.
However, as the unit’s battle performance has once again shown signs of decline, the following adjustments have been made.

・To increase [damage dealt] and provide more opportunities to attack enemy units, the following enhancements were made
・Replaced the sub-weapon “Cracker [Enhanced]” with an upgraded version, “Char’s Gelgoog Cracker”, which features improved performance
・New sub-weapon “Char’s Gelgoog BR [Rapid]” added

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
450 Raid Type Average 50.9 50.6 68,733 3.6
LV1 46.2 47.3 65,842 3.6
500 Raid Type Average 50.6 50.5 75,546 3.5
LV2 47.2 43.8 69,281 3.6
Delta Plus
  • ・New sub-weapon “Shield Grenade Launcher (Transformed)” addedd
Spec ・Unit HP is enhanced as “18000” → “19500” (Upper LVs are also enhanced)
・Unit Skill “Aerial Melee System LV1” has been given
 ⇒Skill “Aerial Melee System LV2” has been given to unit LV2 and above
・Unit skill “Wings Special Cushioning LV2” is adjusted to “LV3”
・Unit skill “Flight Control Program LV3” is adjusted to “LV4”
Ranged Main Weapon Delta Plus Beam Rifle Normal firing:
・Power is increased as “1700” → “1850” (Upper LVs are also enhanced)
・Cool-down Time is shortened as “0.6” → “0.5”
・Overheat is shortened as “14.0” → “12.0”
Focus firing:
・Reduces heat rate charging
Melee Main Weapon Delta Plus Beam Saber ・Weapon switching time is shortened
Sub-weapon 60mm Vulcan ・Power is increased as “100” → “120” (Upper LVs are also enhanced)
・Stagger Accumulation Value is enhanced
Sub-weapon Shield Beam Cannon ・Cool-down Time is shortened as “4.7” → “3.5”
・Overheat is shortened as “20.0” → “13.0”
・Stagger Accumulation Value is enhanced
・Weapon switching time is shortened
Sub-weapon Shield Grenade Launcher ・Power is increased as “500” → “800” (Upper LVs are also enhanced)
Delta Plus (Transformed)
Spec ・Unit HP is enhanced as “18000” → “19500” (Upper LVs are also enhanced)
・Unit skill “Wings Special Cushioning LV2” is adjusted to “LV3”
Sub-weapon Shield Grenade Launcher (Transformed) New added
Sub-weapon Delta Plus B. Rifle (Transformed) ・Heat Rate is reduced as “35%” → “30%”
Aim
・This unit excels in mid- to close-range combat, utilizing high-speed assaults in Waverider form and a variety of ranged weapons.
In previous balance adjustments, we primarily strengthened its weaponry to improve battle performance.
However, as performance have once again declined, the following adjustments have been made.

・To increase [damage dealt] and to create more opportunities to attack the enemy units, the following enhancements were made.
・Reduced the [cooldown time] and [overheat time] of the ranged main weapon “Delta Plus Beam Rifle”
 Increased [power] for normal shots and improved [heat rate] for charged shots
・Shortened the [weapon switching time] for the melee main weapon “Delta Plus Beam Saber”
・Increased the [power] and [stagger accumulation] of the sub-weapon “60mm Vulcan”
・Enhanced the sub-weapon “Shield Beam Cannon” by reducing its [cooldown time], [weapon switching time], [overheat time], and increasing its [stagger accumulation]
・Increased the [power] of the sub-weapon “Shield Grenade Launcher”
・Improved the [heat rate] of the sub-weapon “Delta Plus B. Rifle (Transformed)”
・New sub-weapon “Shield Grenade Launcher (Transformed)” added

・To reduce [MS losses], the following enhancements were made.
・Increased the unit’s [MS HP]
・Upgraded the level of the skill “Wings Special Cushioning” for Unit LV1-2

・Additionally, the following improvements were made to further boost overall battle performance
・Upgraded the level of the skill “Flight Control Program”
・Granted the skill “Aerial Melee System”

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
650 Raid Type Average 50.8 50.3 90,226 3.3
LV1 43.4 37.3 75,949 3.6
700 Raid Type Average 49.8 50.0 97,875 3.2
LV2 30.7 33.3 76,401 3.8
750 Raid Type Average 51.6 52.7 99,961 3.3
LV3 45.1 39.6 82,722 3.6
Zaku I
Spec ・Unit HP is enhanced as “7000” → “7500” (Upper LVs are also enhanced)
・Close range Part Slot is increased as “3” → “4” (Upper LVs are also enhanced)
・Mid range Part Slot is increased as “1” → “2” (Upper LVs are also enhanced)
・Long range Part Slot is increased as “0” → “1” (Upper LVs are also enhanced)
・Unit Skill “Maneuver Armor LV1” has been given
 ⇒LV5 Unit Skill “Maneuver Armor LV2” has been given
・Unit Skill “Interrupt Tackle LV1” has been given
・Unit skill “Enhanced Tackle LV2” is adjusted to “LV3” (Upper LVs are also enhanced)
Ranged Main Weapon Zaku Machine Gun [Early Model] ・Power is increased as “128” → “135” (Upper LVs are also enhanced)
・Stagger Accumulation Value is enhanced
・ASL (automatic aiming compensation) range is extended
Ranged Main Weapon Zaku Bazooka [Early Model] ・Power is increased as “1295” → “1300” (Upper LVs are also enhanced)
・Cool-down Time is shortened as “6.7” → “6.0”
・Reload is shortened as “12.0” → “10.0”
Aim
・This unit is designed as a basic, easy-to-use suit in terms of equipment and handling.
However, across various cost brackets, its overall performance lags behind other units, often placing a burden on its team.
Due to its insufficient current capabilities, the unit’s performance have fallen below average, so the following adjustments have been made

・To increase [damage dealt] and provide more opportunities to attack enemy units, the following enhancements were made.
・Enhanced the ranged main weapon “Zaku Machine Gun [Early Model]” by improving its [ASL screen], [power] and [stagger accumulation]
・Improved the ranged main weapon “Zaku Bazooka [Early Model]” by increasing its [power], reducing its [cooldown time] and [reload time]
・Granted the skills “Maneuver Armor” and “Interrupt Tackle”
・Upgraded the level of the skill “Enhanced Tackle”

・To reduce [MS losses], the unit’s [MS HP] has been increased.

・To allow for performance scaling across cost brackets and better adaptation to the battlefield, the number of [custom part slots] has been increased.

※Since data is collected from rating matches, there is no available data for units with a cost of 250 or below.

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
300 Raid Type Average 51.6 52.6 58,011 3.8
LV5 46.7 36.8 43,157 4.0
Hazel Custom [Icarus Unit Equipped]
Spec ・Unit skill “Flight System LV2” is adjusted to “LV3”
Ranged Main Weapon [IU Equipped] L Rifle Normal firing:
・Power is increased as “2200” → “2400”
・Cool-down Time is shortened as “5.5” → “5.0”
・Reload is shortened as “14.0” → “12.0”
・Focus is shortened as “5.0” → “3.0”
Focus firing:
・Stagger Accumulation Value is enhanced
Melee Main Weapon [IU Equipped] Beam Saber ・Increased compensation for Lower Melee attacks
Sub-weapon [IU Equipped] B Machine Gun ・Range is enhanced as “275m” → “300m”
・Cool-down Time is shortened as “0.5” → “0.3”
Sub-weapon [IU Equipped] Club ・Power is increased as “1800” → “2000”
Aim
・This unit specializes in air-to-ground tactics, centered around the skills “Flight System” and “Shield Booster Controller”.
However, due to the insufficient performance of its various armaments, its battle results have fallen below average.
Therefore, the following adjustments have been made.

・To increase [damage dealt] and provide more opportunities to attack enemy units, the following enhancements were made
・Upgraded the level of the skill “Flight System”
・Improved the ranged main weapon “[IU Equipped] L Rifle” by reducing its [charge time], [cooldown time], and [reload time]
 Increased [power] for normal shots and [stagger accumulation] for focus shots
・Enhanced the melee main weapon “[IU Equipped] Beam Saber” by improving its [compensation for lower melee attacks]
・Improved the sub-weapon “[IU Equipped] B Machine Gun” by reducing [cooldown time] and increasing [range]
・Increased the [power] of the sub-weapon “[IU Equipped] Club”

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
550 Raid Type Average 50.3 49.3 77,386 3.3
LV1 46.5 41.1 62,835 2.9
Baund Doc
Spec ・Unit HP is enhanced as “21000” → “25000” (Upper LVs are also enhanced)
・Speed is enhanced as “135” → “140”
・Unit Skill “Emergency Evasion System LV1” has been given
・Unit Skill “Melee Composite System LV3” has been given
 ⇒In response to this adjustment, “High-Performance Balancer LV1” and “Melee Combo Controller LV2” are removed
・Unit skill “Forced Injector LV2” is adjusted to “LV3”
・Unit skill “Maneuver Armor LV2” is adjusted to “LV3”
・Unit skill “Damage Control LV1” is adjusted to “LV2”
・Unit skill “Waist Special Cushioning LV2” is adjusted to “LV3”
・Unit skill “Special Leg Buffer LV1” is adjusted to “LV2”
・Unit skill “Flight Control Program LV3” is adjusted to “LV4”
Sub-weapon Arm Claw ・Cool-down Time is shortened as “6.0” → “4.0”
Sub-weapon Scattering Mega Particle Cannon ・Weapon switching time is shortened
Skill Psycho Wave ・Changed the activation condition from MS HP “30% or less” to “50% or less”
・Grants a slight boost to melee priority
Baund Doc (Transformed)
Spec ・Unit HP is enhanced as “21000” → “25000” (Upper LVs are also enhanced)
・Speed is enhanced as “135” → “140”
・Unit Skill “Melee Composite System LV3” has been given
 ⇒In response to this adjustment, “High-Performance Balancer LV1” and “Melee Combo Controller LV2” are removed
・Unit skill “Forced Injector LV2” is adjusted to “LV3”
・Unit skill “Maneuver Armor LV2” is adjusted to “LV3”
・Unit skill “Damage Control LV1” is adjusted to “LV2”
・Unit skill “Waist Special Cushioning LV2” is adjusted to “LV3”
・Unit skill “Special Leg Buffer LV1” is adjusted to “LV2”
・Unit skill “Flight Control Program LV3” is adjusted to “LV4”
Sub-weapon Feet Claws ・Cool-down Time is shortened as “3.0” → “2.5”
Aim
・This unit specializes in air-to-ground tactics centered around the skill “Transform (Flight) LV2”.
However, due to insufficient weapon performance, its combat results have fallen below average.
Therefore, the following adjustments have been made.

・To increase [damage dealt] and provide more opportunities to attack enemy units, the following enhancements were made.
・Granted the skill “Melee Composite System LV3”
 As a result of this change, the skills “High-Performance Balancer LV1” and “Melee Combo Controller LV2” were removed
・Shortened the [weapon switching time] of the sub-weapon “Scattering Mega Particle Cannon”
・Reduced the [cooldown time] of the sub-weapon “Arm Claw”
・Reduced the [cooldown time] of the sub-weapon “Feet Claws”
・Eased the [activation conditions] for the skill “Psycho Wave” and added an effect that slightly increases melee clash priority

・To reduce [MS losses], the following enhancements were made.
・Increased the unit’s [MS HP] and [Speed]
・Upgraded the level of the skills “Forced Injector”, “Maneuver Armor”, and “Flight Control Program”
・Upgraded the level of the skill “Damage Control” for Unit LV1
・Upgraded the level of “Waist Special Cushioning” and “Special Leg Buffer”
・Granted the skill “Emergency Evasion System” during normal (non-transformed) form

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
650 Raid Type Average 50.8 50.3 90,226 3.3
LV1 39.8 31.1 69,038 4.1
700 Raid Type Average 49.8 50.0 97,875 3.2
LV2 37.7 23.2 60,475 4.0
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