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INFORMATION

Unit Adjustment [April 2025]

■[PDT] 04/23/2025 22:00
■[CEST] 04/24/2025 07:00
ver.0194.2123
■Unit Adjustment
■General type
Sazabi
Spec ・Unit HP is enhanced as “23000” → “25000” (Upper LVs are also enhanced)
・Thrusters are enhanced as “80” → “85”
・Unit skill “Emergency Evasion System LV2” is adjusted to “LV3”
・LV1 Unit skill “Special Leg Buffer LV3” is adjusted to “LV4”
Ranged main weapon Sazabi Beam Shot Rifle Normal firing:
・Increased the number of beam projectile.
Sub-weapon Scattering Mega Particle Cannon ・Overheat is shortened as “30.0” → “15.0”
Sub-weapon Sazabi Beam Saber x2 ・Power is increased as “2800” → “2900” (Upper LVs are also enhanced)
Sub-weapon Funnels x6 [Pincer] ・Heat Rate is reduced as “55%” → “50%”
・Overheat is shortened as “22.0” → “12.0”
・Stagger Accumulation Value is enhanced
・Weapon switching Time is shortened
・ASL (automatic aiming compensation) range is extended
・Shortened the time to fire the next shoot to make it easier to hit enemy
Sub-weapon Funnels x6 [Pursue] ・Heat Rate is reduced as “35%” → “28%”
・Cool-down Time is shortened as “0.8” → “0.5”
・ASL (automatic aiming compensation) range is extended
Aim
・This unit excels at surprise attacks using the sub-weapon “Scattering Mega Particle Cannon” during high-speed movement, as well as close-range combat with its long-reach melee weapon.
In past adjustments, we focused on strengthening the weaponry to improve various performance.
However, since those results have started to decline again, the following adjustments have been made.

・To increase the [damage dealt] and to reate more attack opportunities, the following enhancements were applied.
・Main ranged weapon “Sazabi Beam Shot Rifle”: Increased [simultaneous firing count] during normal shooting.
・Sub-weapon “Scattering Mega Particle Cannon”: Reduced [overheat] time.
・Sub-weapon “Funnels x6 [Pincer]”: Strengthened [ASL screen area], [weapon change cooldown], [overheat] time, [attack interval], [stagger accumulation value], and [heat rate].
・Sub-weapon “Funnels x6 [Pursue]”: Strengthened [ASL screen area], [cooldown], and [heat rate].
・Sub-weapon “Sazabi Beam Saber x2”: Increased [damage].

・To reduce [MS losses], the following improvements were made.
・Enhanced [unit HP] and [thrusters].
・Upgraded the LV of skill “Emergency Evasion System”.
・Upgraded the LV of skill “Special Leg Buffer” at unit LV1.

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
700 General Type Average 50.2 50.7 92,913 2.8
LV1 45.8 43.7 84,811 3.2
750 General Type Average 49.2 50.4 88,269 3.3
LV2 47.3 43.1 75,773 3.4
Messer Type-F01
Spec ・Close range Part Slot is increased as “20” → “21” (Upper LVs are also enhanced)
・Mid-range Part Slot is increased as “19” → “20” (Upper LVs are also enhanced)
・Long range Part Slot is increased as “9” → “10” (Upper LVs are also enhanced)
・Unit skill “Aerial Melee System LV1” is adjusted to “LV2”
・LV2 Unit HP is enhanced as “25000” → “26500”
・LV2 Speed is enhanced as “130” → “135”
・LV2 Unit skill “Special Leg Buffer LV3” is adjusted to “LV4”
・LV2 Unit skill “V Tail Stabilizer LV1” is adjusted to “LV2”
Ranged main weapon Messer LBR ・Reload is shortened as “18.0”→”13.0″
・LV2 Power is increased as “2700” → “2800”
Melee main weapon Messer Beam Saber ・LV2 Power is increased as “2900” → “3000”
Sub-weapon F01 Vulcan Gun ・Range is enhanced as “175m” → “200m”
・Reload is shortened as “13.0”→”10.0″
・Stagger Accumulation Value is enhanced
・LV2 Power is increased as “110” → “130”
Sub-weapon Minelayer Unit ・Reload is shortened as “20.0”→”18.0″
・LV2 Power is increased as “1600” → “1700”
Sub-weapon 36mm PHALANX x2 ・Range is enhanced as “275m” → “300m”
・ASL (automatic aiming compensation) range is extended
・LV2 Power is increased as “180” → “200”
Skill V Tail Stabilizer ・Improving the skill effect during activation
 ⇒Reduces the stagger from accumulation damage
Aim
・This unit excels at aerial surprise attacks using the skill “V Tail Stabilizer”, along with “Smoke Grenade” and “Minelayer Unit”.
However, due to the current underperformance of various weapons, the unit’s overall performance has been below average. Therefore, the following adjustments have been made.

・To increase [damage dealt] and create more attack opportunities, the following enhancements were applied.
・Main ranged weapon “Messer LBR”: Reduced [reload time].
・Sub-weapon “F01 Vulcan Gun”: Increased [reload time], [range], and [stagger accumulation].
・Sub-weapon “Minelayer Unit”: Reduced [reload time].
・Sub-weapon “36mm PHALANX x2”: Enhanced [ASL screen area] and [range].
・Upgraded the LV of skill “Aerial Melee System”.
・Enhanced [stagger accumulation value] reduction effect of the skill “V Tail Stabilizer”.
・Increased [slot] for custom parts.

・The performance of unit LV2 has been on a decline, so the following enhancements have been made.
・Enhanced [unit HP] and [speed].
・Increased [damage] of various weapons.
・Upgraded LV of skills “Special Leg Buffer” and “V Tail Stabilizer”.

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
650 General Type Average 48.6 48.4 80,699 3.1
LV1 47.5 45.4 77,416 3.0
700 General Type Average 50.2 50.7 92,913 2.8
LV2 37.1 30.5 63,935 3.2
Atlas Gundam [TB]
Spec ・Unit HP is enhanced as “17500” → “19500” (Upper LVs are also enhanced)
・Unit skill “Special L-Arm Equipment Buffer LV3” is adjusted to “LV5”
・LV1 Melee Boost is enhanced as “30” → “40”
・LV3 Speed is enhanced as “135” → “140”
・LV3 Thrusters are enhanced as “75” → “80”
・LV3 Close range Part Slot is increased as “16” → “18”
・LV3 Mid-range Part Slot is increased as “22” → “24”
・LV3 Long range Part Slot is increased as “14” → “16”
・LV3 Unit skill “Flight Control Program LV3” is adjusted to “LV4”
・LV3 Unit skill “Sub Leg Controller LV1” is adjusted to “LV2”
Ranged main weapon AG Rail Gun [TB] ・Ammo Amount is increased as “3” → “5”
・LV2 Power is increased as “2730” → “2800” (Upper LVs are also enhanced)
Melee main weapon AG Beam Saber [TB] ・Power is increased as “2300” → “2500” (Upper LVs are also enhanced)
Sub-weapon AG Beam Saber [TB] x2 ・Power is increased as “2600” → “2800” (Upper LVs are also enhanced)
Aim
・This unit excels in mid-to-close range combat by utilizing Skill “Sub Leg Controller” and the strong priority of its melee attack.
In the past, it was nerfed to curb higher-than-expected [win rate] and [damage dealt],
but since its current performance has been declining, the following adjustments have been made.

・To increase the [damage dealt] and to create more attack opportunities, the following enhancements were applied.
・Increased the [melee compensation] for MS LV1.
・Main ranged weapon “AG Rail Gun [TB]”: Increased [ammo count].
・Main melee weapon “AG Beam Saber [TB]”: Increased [damage].
・Sub-weapon “AG Beam Saber [TB] x2”: Increased [damage].

・To reduce the [MS losses], the following improvements were made.
・Enhanced the [unit HP].
・Upgraded LV of skill “Special L-Arm Equipment Buffer”.

・The performance of unit LV2 has been on a decline, so the following enhancements have been made.
・Main ranged weapon “AG Rail Gun [TB]”: Increased [damage].
・MS LV3: Enhanced [speed] and [thrusters].
・MS LV3: Increased LV of skills “Flight Control Program” and “Sub Leg Controller”.
・MS LV3: Increased [slot] for custom parts.

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
600 General Type Average 50.4 51.6 75,220 3.0
LV1 46.3 42.0 68,482 3.3
650 General Type Average 48.6 48.4 80,699 3.1
LV2 45.7 40.0 72,251 3.4
700 General Type Average 50.2 50.7 92,913 2.8
LV3 42.5 32.5 62,184 3.5
Aqua GM
Spec ・Unit HP is enhanced as “12000” → “13500” (Upper LVs are also enhanced)
・High-speed movement is enhanced as “170” → “175”
・Thrusters are enhanced as “50” → “55”
 ⇒LV4 Thrusters are enhanced as “55” → “60”
・Rotate is enhanced as “51” → “54”
・LV3 Close range Part Slot is increased as “9” → “10” (Upper LVs are also enhanced)
・LV3 Mid-range Part Slot is increased as “10” → “11” (Upper LVs are also enhanced)
・LV3 Long range Part Slot is increased as “9” → “10” (Upper LVs are also enhanced)
Melee main weapon Beam Pick ・LV3 Power is increased as “1980” → “2050” (Upper LVs are also enhanced)
Sub-weapon Hand Anchor ・LV2 Power is increased as “1680” → “1750” (Upper LVs are also enhanced)
Sub-weapon Shoulder Torpedo Tubes x4 ・Projectile speed is increased
・Rate of fire is increased
・LV2 Power is increased as “262” → “275” (Upper LVs are also enhanced)
Aim
・This unit excels in mid-to-close range combat by utilizing the long restraining effect of “Hand Anchor”.
However, due to the current underperformance of its weapons, the unit’s overall performance has fallen below average. Therefore, the following adjustments have been made.

・To increase the [damage dealt] and create more attack opportunities, the following enhancements were applied.
・Sub-weapon “Shoulder Torpedo Tubes x4”: Increased [projectile speed] and [rate of fire].

・To reduce the [MS losses], the following improvements were made.
・Enhanced [unit HP], [high-speed movement], [rotate speed], and [thrusters].

・The performance of unit LV2 has been on a decline, so the following enhancements have been made.
・Sub-weapon “Hand Anchor”: Increased [damage].
・Sub-weapon “Shoulder Torpedo Tubes x4”: Increased [damage].
・Main melee weapon “Beam Pick”: Increased [damage] from LV3 onward.
・From MS LV3 onward: Increased [slot] for custom parts.

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
300 General Type Average 50.0 50.3 51,439 3.3
LV1 46.7 47.9 50,986 3.4
350 General Type Average 49.8 49.6 55,722 3.2
LV2 47.5 45.4 51,530 3.3
400 General Type Average 50.4 51.4 58,707 3.0
LV3 46.3 44.7 54,604 3.1
450 General Type Average 49.8 50.6 66,155 3.1
LV4 46.4 44.7 55,411 3.2
■Raid type
RX-93ff Nu Gundam
Spec ・Unit HP is enhanced as “22000” → “23000”
・Unit skill “Maneuver Armor LV3” is adjusted to “LV4”
・Unit skill “Psycho-Frame Resonance LV1” is adjusted to “LV2”
Ranged main weapon 93ff Beam Rifle ・Cool-down Time is shortened as “1.0” → “0.8”
Ranged main weapon 93ff NH Bazooka ・Reload is shortened as “13.0”→”10.0″
Sub-weapon L Fin Funnel [Launch] ・Increases funnel return speed
Sub-weapon L Fin Funnel [Rapid] ・Overheat is shortened as “16.0” → “12.0”
Normal firing:
・Heat Rate is reduced as “35%” → “28%”
・Stagger Accumulation Value is enhanced
Sub-weapon Shield-Mounted Missile x4 ・Reload is shortened as “10.0”→”8.0″
Aim
・This unit excels in mid-to-close range combat by making use of its wide array of ranged weapons.
In previous adjustments, its weaponry was mainly enhanced to improve overall performance, but as its performance has once again shown a declining trend, the following adjustments have been made.

・To increase the [damage dealt] and create more attack opportunities, the following enhancements were applied.
・Main ranged weapon “93ff Beam Rifle”: Improved [cooldown].
・Main ranged weapon “93ff NH Bazooka”: Reduced [reload] time.
・Sub-weapon “L Fin Funnel [Launch]”: Increased return speed to the unit.
・Sub-weapon “L Fin Funnel [Rapid]”: Improved [overheat] time, also the [stagger accumulation value] and [heat rate] during normal fire.
・Sub-weapon “Shield-Mounted Missile x4”: Reduced [reload time].
・Upgraded the LV of skill “Maneuver Armor”.

・To reduce the [MS losses], the following improvements were made.
・Enhanced the [unit HP].
・Upgraded the LV of skill “Psycho-Frame Resonance”.

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
700 Raid Type Average 50.1 49.9 95,897 3.1
LV1 44.6 41.8 87,498 3.2
Narrative Gundam [C-Packs]
Spec ・Unit HP is enhanced as “21000” → “23000” (Upper LVs are also enhanced)
・LV2 Close range Part Slot is increased as “20” → “21”
・LV2 Mid-range Part Slot is increased as “19” → “20”
・LV2 Long range Part Slot is increased as “17” → “18”
・LV2 Unit skill “Maneuver Armor LV3” is adjusted to “LV4”
・LV2 Unit skill “NT-D Narrative Ability Boost LV1” is adjusted to “LV2”
Ranged main weapon NG [C-Packs] Beam Rifle ・Reload is shortened as “14.0”→”12.0″
Sub-weapon Shield-Mounted Beam Cannon ・Heat Rate is reduced as “90%” → “80%”
・LV2 Power is increased as “1750” → “1900”
Sub-weapon Shield-Mounted Missile x4 ・Reload is shortened as “11.0”→”8.0″
・Rate of fire is increased
・LV2 Power is increased as “630” → “700”
Sub-weapon NG [C-Packs] Blow Normal firing:
・Power is increased as “2350” → “2450” (Upper LVs are also enhanced)
During the activation of “Awaken Narrative Ability Boost”:
・Power is increased
・Increased compensation for Lower Melee attack
Skill Awaken Narrative Ability Boost ・Improving the skill effect during activation
 ⇒Reduces damage taken from shooting attacks
 ⇒Reduces stagger from accumulation damage
Aim
・This unit excels in mid-to-close range combat by utilizing skills ““NT-D Narrative Ability Boost” and “Awaken Narrative Ability Boost”.
However, due to overall performance shortcomings, its results have fallen below average.
As such, the following adjustments have been made.

・To increase the [damage dealt] and create more attack opportunities, the following enhancements were applied.
・Main ranged weapon “NG [C-Packs] Beam Rifle”: Reduced [reload time].
・Sub-weapon “Shield-Mounted Beam Cannon”: Improved [heat rate].
・Sub-weapon “Shield-Mounted Missile x4”: Enhanced [rate of fire] and [reload time].
・Sub-weapon “NG [C-Packs] Blow”: Increased [damage].
・Sub-weapon “NG [C-Packs] Blow (awakening)”: Enhanced [compensation for Lower Melee attack] and [damage].

・To reduce the [MS losses], the following improvements were made.
・Enhanced the [unit HP].
・Skill “Awaken Narrative Ability Boost”: Increased [ranged damage reduction] and [stagger accumulation reduction] effects.

・The performance of unit LV2 has been on a decline, so the following enhancements have been made.
・Sub-weapons “Shield-Mounted Beam Cannon” and “Shield-Mounted Missile x4”: Increased [damage].
・Upgraded the LV of skills “Maneuver Armor” and “Awaken Narrative Ability Boost”.
・Increased [slot] for custom parts.

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
650 Raid Type Average 51.0 50.2 90,688 3.1
LV1 46.5 45.5 77,188 3.3
700 Raid Type Average 50.1 49.9 95,897 3.1
LV2 41.8 32.2 65,952 3.2
Messer Type-F02
Spec ・Unit HP is enhanced as “23000” → “25000”
・Close range Part Slot is increased as “21” → “22”
・Mid-range Part Slot is increased as “19” → “20”
・Long range Part Slot is increased as “8” → “9”
・Unit skill “Aerial Melee System LV1” is adjusted to “LV2”
・Unit skill “Special Leg Buffer LV3” is adjusted to “LV4”
Ranged main weapon Messer LBR ・Reload is shortened as “18.0”→”13.0″
・LV2 Power is increased as “2700” → “2800”
Sub-weapon F02 Vulcan Gun ・Reload is shortened as “12.0”→”10.0″
Sub-weapon Minelayer Unit ・Power is increased as “1500” → “1800”
・Reload is shortened as “20.0”→”18.0″
Sub-weapon Messer LBR [Rapid] ・Reload is shortened as “13.0”→”10.0″
Sub-weapon 36mm PHALANX x2 ・Range is enhanced as “275m” → “300m”
・ASL (automatic aiming compensation) range is extended
Skill V Tail Stabilizer ・Improving the skill effect during activation
 ⇒Reduces stagger from accumulation damage
Aim
・This unit excels at aerial surprise attacks using the skill “V Tail Stabilizer”, alongside the “Minelayer Unit”.
However, due to the current underperformance of various weapons, the unit’s overall performance has been below average. Therefore, the following adjustments have been made.

・To increase the [damage dealt] and create more attack opportunities, the following enhancements were applied.
・Main ranged weapon “Messer LBR”: Reduced the [reload time].
・Sub-weapon “F01 Vulcan Gun” and ” Messer LBR [Rapid]”: Reduced [reload time].
・Sub-weapon “Minelayer Unit”: Reduced the [reload time] and increased [power].
・Sub-weapon “36mm PHALANX x2”: Enhanced the [ASL screen area] and [range].
・Upgraded the LV of skill “Aerial Melee System”.
・Enhanced the [stagger accumulation value] reduction effect of the skill “V Tail Stabilizer”.
・Increased the [slot] for custom parts.

・To reduce the [MS losses], the following improvements were made.
・Enhanced the [unit HP].
・Upgraded LV of skills “Special Leg Buffer”.

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
650 Raid Type Average 51.0 50.2 90,688 3.1
LV1 47.3 41.6 82,385 3.3
Atlas Gundam (BC) [TB]
Spec ・Unit HP is enhanced as “18000” → “20000”
・Close range Part Slot is increased as “18” → “20”
・Mid-range Part Slot is increased as “14” → “15”
・Long range Part Slot is increased as “12” → “13”
Skill Sub Arm Special Cushioning LV2 ・Damage reduction to unit HP increased from 45% to 50%
・Reduces stagger from accumulation damage
Aim
・This unit excels in mid-to-close range combat, focusing on its railgun and the skill “Pursuit Prevention ATK Program”.
However, due to a higher-than-average the [MS loss count], its overall performance has been on a decline.
Therefore, the following adjustments have been made.

・To reduce the [MS losses], the following improvements were made.
・Enhanced the [unit HP].
・Skill “Sub Arm Special Cushioning LV2”: Increased reduction effects for the [damage] and the [stagger accumulation value].
・Increased the [slot] for custom parts.

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
600 Raid Type Average 50.9 50.1 80,857 3.2
LV1 46.9 48.0 83,193 3.5
■Support type
MSN-04FF Sazabi
Spec ・Unit HP is enhanced as “24000” → “25000”
・Thrusters are enhanced as “75” → “80”
・Unit Skill “Anti-Blast Stabilizer LV1” has been given
・Unit skill “Special Leg Buffer LV3” is adjusted to “LV4”
・Unit skill “Psycho-Frame Resonance LV1” is adjusted to “LV2”
Ranged main weapon 04FF Beam Shot Rifle Normal firing:
・Stagger Accumulation Value is enhanced
Sub-weapon Scattering Mega Particle Cannon ・Overheat is shortened as “30.0” → “25.0”
・Stagger Accumulation Value is enhanced
Aim
・This unit excels in mid-to-close range combat by utilizing various weapons with Doublehorn funnels and the skill “Full Attack”.
In previous adjustments, its weaponry was mainly enhanced to improve overall performance.
Since its performance has once again started to decline, the following adjustments have been made.

・To reduce the [MS losses], the following improvements were made.
・Enhanced the [unit HP] and [thrusters].
・Upgraded the LV of skills “Special Leg Buffer” and “Psycho-Frame Resonance”.
・Granted Skill “Anti-Blast Stabilizer LV1”.

・To increase the [damage dealt] and create more attack opportunities, the following enhancements were applied.
・Main shooting weapon “04FF Beam Shot Rifle”: Increased the [stagger accumulation value] during normal fire.
・Sub-weapon “Scattering Mega Particle Cannon”: Enhanced the [overheat] time and [stagger accumulation value].

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
700 Support Type Average 50.5 50.9 102,686 3.0
LV1 48.3 47.1 99,231 3.3
Geara Zulu (Angelo)
Spec ・LV2 Speed is enhanced as “120” → “125”
・LV2 Close range Part Slot is increased as “10” → “11”
・LV2 Mid-range Part Slot is increased as “18” → “19”
・LV2 Long range Part Slot is increased as “20” → “21”
・LV2 Unit Skill “Thruster Output Increase LV1” has been given
・LV2 Unit Skill “Reaction Booster Program LV1” has been given
・LV2 Unit skill “Forced Injector LV1” is adjusted to “LV2”
Ranged main weapon Angelo’s Beam Shot Rifle Normal firing:
・Power is increased as “320” → “400” (Upper LVs are also enhanced)
・Heat Rate is reduced as “70%” → “65%”
・Overheat is shortened as “16.0” → “13.0”
・Focus is shortened as “2.5”→”2.0″
・Stagger Accumulation Value is enhanced
Focus firing:
・Power is increased
・Reduced heat rate charging
・Stagger Accumulation Value is enhanced
Sub-weapon Angelo’s Beam Machine Gun Normal firing:
・Power is increased as “400” → “450” (Upper LVs are also enhanced)
・Cool-down Time is shortened as “1.5” → “1.0”
・Reload is shortened as “13.0”→”10.0″
Focus firing:
・Power is increased
・Reduces ammo consumption
・Stagger Accumulation Value is enhanced
Aim
・This unit excels in mid-range shooting combat, allowing the selection of different main ranged weapons depending on the deployment map and team composition.
However, due to the underperformance of its weapons, there have been fewer opportunities to break enemy formations, resulting in overall performance falling below average.
Therefore, the following adjustments have been made.

・To increase the [damage dealt] and create more attack opportunities, the following enhancements were applied.
・Main ranged weapon “Angelo’s Beam Shot Rifle”: Reduced the [focusing time] and [overheat time], and increased the [damage], [stagger accumulation value], and [heat rate] for both normal and focused fire.
・Sub-weapon “Angelo’s Beam Machine Gun”: Reduced the [cooldown] and [reload time], and increased [damage] during normal fire, as well as [damage], [stagger accumulation value], and [ammo consumption] during focused fire.

・The performance of unit LV2 has been on a decline, so the following enhancements have been made.
・Enhanced the [speed].
・Upgraded the LV of skill “Forced Injector”.
・Granted Skills “Thruster Output Increase” and “Reaction Booster Program”.
・Increased the [slot] for custom parts.

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
600 Support Type Average 51.2 50.7 80,508 3.0
LV1 47.9 45.1 67,472 2.5
650 Support Type Average 51.1 49.9 86,550 3.0
LV2 44.2 37.1 67,195 2.6
■Custom parts adjustment
Special Combustion Agent
Spec ・Damage increase from incendiary effect raised from 20% to 25%
New Cushioning
Spec ・Damage reduction of Cushioning skills’ effect increased from 5% to 8%
New Model Frame
Spec ・LV4 Unit HP boost increased from 2000 to 2400
・Repair tool healing boosted at LV4
Composite Motor
Spec ・Mid-range part slot usage decreased from 2 to 0
Thruster Control System
Spec ・Reduced thruster consumption while high-speed movement added at LV5
Field Motor
Spec ・Close range part slot usage decreased from 8 to 6
・Mid-range part slot usage decreased from 6 to 4
Optimized Underwater Ordnance
Spec ・Improved the following effects while underwater
 ⇒Reduced thruster consumption
 ⇒Boosted recovery speed after thruster overheat
 ⇒Boosted recovery speed after beam weapon overheat
・Close range part slot usage decreased from 5 to 4
・Mid-range part slot usage decreased from 5 to 3
・Long range part slot usage decreased from 3 to 2
Special Head Armor
Spec ・LV2 Head HP boost increased from 65% to 75% (Upper LVs are also enhanced)
・LV2 Damage reduction to unit HP is increased from 8% to 12% (Upper LVs are also enhanced)
・LV3 Long range part slot usage decreased from 4 to 3
Special Back Armor
Spec ・LV3 Rear HP boost increased from 70% to 80%
・LV3 Damage reduction to unit HP is increased from 10% to 13%
・LV3 Close range part slot usage decreased from 4 to 3
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