Application Data Update ver.0140

■[PDT] 04/21/2021 22:00
 [CEST] 04/22/2021 07:00


■New rule
  • ◎New rule “Brawl Match” implemented
  • ⇒ Brawl Match is available for weekend and custom matches.

■To celebrate this new feature, Brawl Match will be permanently available for the following period

Weekend match schedule Special rule
[PDT] 04/21/2021 (WED) 22:00 – 05/26/2021 (WED) 21:59
[CEST] 04/22/2021 (THU) 07:00 – 05/27/2021 (THU) 06:59
“Brawl Match”
  • ※Due to the special schedule, “weekend matches” will still be indicated regardless of the day of the week.
  • ※During the above period, “Mix-up”, “Simple Battle” and “Shuffle Target” will not be held in weekend-only matches.
    The above rules can be played in Custom Match.
◎Brawl Match is a game rule where all participants are enemies.
1. There is only one winner and the pilot with the highest score wins.
・In a Brawl Match, the pilot with the highest score at the end of the battle wins.
⇒ Score points can be earned by defeating enemy MS/infantry, assisting in defeating enemy MS and stealing enemy score points.
2. Defeat the enemy and steal their score points!
・In a Brawl Match, when you destroy an enemy, you can steal their score points in addition to the cost of the unit and other items.
⇒ The score points you can steal is a fixed rate (percentage), which increases the scores your opponent has.
※Video may not be representative of actual in-game behavior
■Brawl match score points list
<If you destroy the MS, you get the following score points>
・MS destroyed   … Cost of destroyed unit
・Pilot destroyed   … Cost of pilot
・Stealing score points   … 15% of the score points possessed by the defeated pilot (Brawl Match exclusive score points)
<The following scores are awarded for assisting in the destruction of MS>
・MS destroy assist  … 30% of the cost of the destroyed unit
・Steal assist  … 5% of the score points possessed by the defeated pilot (Brawl Match exclusive score points)
  • ※Steal assists are additive only; the score points of a destroyed pilot is not subtracted.
3. In addition to your own rank and score, you can also check your opponent’s score.
・Your rank and score will always be displayed on the left side of the screen, and you can also check your opponent’s score if you have captured them on the mini-map.
⇒ If you have the “Stealth” skill, you will not be able to see your score until you capture the mini-map.
4. The top three will have their pilot information shared.
・Pilots whose score earns them a spot in the top 3 will have their pilot information shared with all participants.
⇒ During battle, the top three players will share their MS and scores on the left side of the screen, so the top players will be easier to target. The rankings will also be displayed on the scores above the MS’s head.
5. The lower the rank, the better the MS.
・Depending on the difference in scores between you and the first place pilot, “score difference correction” will be applied to your unit’s attack and defense capabilities.
⇒ The more score difference between you and the first place pilot, the more your unit will be strengthened.
  • ■Other rules of Brawl match
  • ・At the start of the battle, all pilots will start at a distance.
  • ・Relay points will be under control from the start, and you can sortie again from all relay points. In addition, the waiting time before a sortie is reduced compared to the normal rules, allowing more time for MS to fight.
  • ・All of the following pilot operations cannot be performed.
  • ⇒ Get out of MS
  • ⇒ Emergency escape from MS
  • ⇒ Capture the enemy MS
  • ⇒ Control of relay points
  • ⇒ Place/disarm bombs on bases
  • ⇒ Re-launch as pilot
  • ・The following actions will start the “MS Repair”.
  • ⇒ On the ground: A certain amount of time has passed while in a “crouching or prone” position
  • ⇒ Space: A certain amount of time elapses while “standing still”
■Pilot related
Various parameter adjustments implemented.  ※Check HERE for more details.
◎The results of various parameter adjustments made on Thursday, March 25, 2021 have been added.  ※Check HERE for more details.
  • In order to strengthen our response to annoying behavior, we have set a limit on the number of times the same chat can be sent during a battle.
  • ⇒The number of times you can send the same chat per sortie is limited to “6 times”.
  • ◎You can now open the official information by clicking the OPTIONS button on the Premium Login Bonus banner displayed when you log in.


■Application Data update
■Supply Drop Lineup Update
※For more details regarding the updated lineup, please click HERE.
■”Mobile Suit Gundam: Hathaway’s Flash” commemorative campaign
※For more details, please click HERE.
■New materials for exchange have been added to the Recycle Counter
⇒ Information on some of the newly added materials:
  • ■New Units
  • ★★★Act Zaku Commander Type LV4
  • ★★★Gelgoog Marine Commander Type LV3
  • ★★Barzam LV1~2
  • ※The materials mentioned above will be available at the Recycle Counter for two days from 04/22/2021 (THU) to 04/23/2021 (FRI)
■Materials for exchange have been added to the DP Exchange Counter
⇒ Information on some of the newly added materials:
  • ■Unit
  • ★★★Gundam GP04 LV1
■Some materials have been excluded from the Supply Drop lineup.  ※Please click here for details.

■Next Clan Match Schedule
Please click here for the next Clan Match schedule and reward collection period. For an overview of the Clan Match, please click here.
  • ◎Battle related
  • ・In Free Practice, when your unit is on the roof of a “military base”, the enemy AI would sometimes jump from inside the building.
  • ・Fixed a situation where players of PS4® version and PS5™ version could lose communication synchronization when capturing MS during battle under certain circumstances.
  • ◎Battle simulator related
  • ・Fixed garbled characters in the summary field of certain missions when the language setting is set to “Traditional Chinese (Taiwan)” in the options.
  • ・In the mission “Giant Shadows in Space,” the sound of the HP reduction alert sounded continuously during the appearance of Quin Mantha.
  • ◎Clan related
  • ・Fixed a rare network error that occurred when canceling a clan membership application.
  • ◎Paint related
  • ・Fixed a problem in which paint changes were not reflected in the MS model displayed on the right side of the screen.
  • ◎Map related
  • ・Fixed a case where infantry could slip through the wall of the warehouse near relay point E in the “Military Base”.
  • ◎Unit related
  • ・Fixed a case where the leg vernier effect would be displayed through the legs of the “Gundam Mk-II” on space maps.
  • ◎Sortie room related
  • ・In a custom match, the MS icon was no longer displayed in the “Ready to Launch” button when set to “Ground Random” or “Space Random”.
  • ◎Other
  • ・In the H.A.R.O. > Store, the in-game guide and the purchase confirmation dialog were overlapping in certain operations, which has been corrected.
  • ◎Battle related
  • ・Fixed a rare case in which the game would stop when your MS was destroyed.
  • ◎Unit related
  • ・Fixed a problem in which the controller’s internal speaker did not play sound effects when the “Geymalk” sub-weapon “Mega Particle Gun” was fired in unison.
  • ◎Sortie room related
  • ・In the Sortie Preparation Room, while browsing the MS list in H.A.R.O. > MS > Customize, the game would occasionally stop.
  • ◎Other
  • ・When talking to the characters at each facility in the base camp on their birthdays, the special dialogues were not playing, which has been fixed.
  • ・Fixed a problem in which the online ID of the blocked person was not displayed in red when more than a certain number of users were registered in the block list.
    • ■Updating game data
    • Start MOBILE SUIT GUNDAM BATTLE OPERATION 2 from the PlayStation®4 and PlayStation®5 home screen. If you are connected to the internet, the latest version will automatically download.
    • When the update is completed successfully, the [ver. Information] displayed in the upper right of the [H.A.R.O. screen] will be updated. If the [ver. Information] is old, please try again later. Please note that players with different [ver. Information] will not be matched together.