2021.04.22
Unit Adjustments (April 2021)
- ■[PDT] 04/21/2021 22:00
- [CEST] 04/22/2021 07:00
- ver.0140.0765
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- ■Unit related adjustments
- ■About the result report (added on May 27, 2021)
- ・The results before and after the balance adjustment implemented on April 22, 2021 (JST) have been added (see below for details).
・We will consider readjusting units that have not reached the expected results.
However, since the number of samples is not sufficient for a short period of a few weeks, we will secure a longer period of aggregation to obtain sufficient data.
If the number is still lower than expected, we will readjust our policy.※Since the data was collected after the last balance adjustment,
the period of data collection was short and there may be a small amount of “error” in the various battle records.
In addition, the environment is constantly changing with new unit and LV releases every week.
We will continue to monitor the data, including those units whose results were within the expected range. - ■General type
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Dreissen Unit Performance ・Adjusted LV1 unit HP from “21000” to “19000”
・Adjusted LV2 unit HP from “22000” to “20500” -
Adjustment Intent ・We have made downward adjustments to this unit because its [Victory Ratio] and [Rival Victory Ratio] for LV1 and LV2 were much higher than the average.
・We have adjusted it downward. In the cost 550 and 600 battles, the high HP and armor value of this unit made it possible to survive in the front lines more often than expected.
In order to improve the above situation, we have adjusted the [unit HP] downward. This will reduce the ability to maintain the front line while retaining the ability to create a numerical advantage, so that the [Victory Ratio] and [Rival Victory Ratio] are expected to become appropriate values. -
Reference data COST Unit LV Win Rate Rival’s Win Rate Damage Done Damage Received MS Loss – 550 Average 50.3 49.5 65010 62758 2.8 – LV1 54.0 57.3 66269 73642 2.8 – 600 Average 50.2 49.4 64906 66311 2.8 – LV2 53.1 55.6 65274 75704 2.8 – 650 Average 50.8 50.8 71579 70425 2.9 – LV3 50.0 47.9 62258 82349 3.0 – -
Gatsha Unit Performance ・ Unit HP increased from “14000” to “15500” (and higher LV also increased)
・ Increased the unit skill “Head Special Buffer Material LV1” to “LV3”
・ LV4 unit thruster increased from “60” to “65”
・ LV4 Unit skill “Forced injection device LV1” to “LV2” -
Adjustment Intent ・However, the [MS Losses] were high and the [Victory Rate] was decreasing, so we have made the following adjustments.
・In order to compensate for the ease of being hit by bullets due to the size of the body, we have strengthened the LV of the [Unit HP] and [Head Special Buffer] skills to improve survivability.
・The [Victory Rate] and [Number of MS Losses] of LV4 were significantly lower than those of other LVs, so the LVs of [Thrusters] and [Forced Thrusters] have been strengthened to make it easier to leave the ship after an attack. -
Reference data COST Unit LV Win Rate Rival’s Win Rate Damage Done MS Loss – – 350 Average 50.9 50.5 53359 3.3 – – LV1 47.4 49.0 57698 3.6 – – 400 Average 50.4 49.5 57749 3.1 – – LV2 48.4 50.1 63676 3.4 – – 450 Average 49.9 48.4 57908 3.0 – – LV3 48.8 46.7 60399 3.3 – – 500 Average 49.7 47.4 62440 2.9 – – LV4 43.9 35.6 62554 3.5 – – -
Kämpfer Unit Performance ・ Turn from “60” to “66”
・ LV1 unit HP increased from “12000” to “13000” ・ LV2 unit HP increased from “14000” to “14500”Secondary Weapon Back Giant Bazooka x2 ・ Reload shortened from “15.0” to “12.0” Secondary Weapon Sturm Faust x2 ・ Reload shortened from “30.0” to “25.0” -
Adjustment Intent ・The following adjustments have been made in order to reduce the [Victory Rate] and [Rival Victory Rate] of this unit, which is characterized by high damage in close range combat in exchange for its durability.
・In order to make it easier to catch enemy units in close range combat, we have enhanced the [Turn] performance.
・In order to make it easier to catch enemy unit in close range combat, we have enhanced the [Turning] performance.
・The [MS Losses] for LV1 and LV2 were much higher than expected, so the [Unit HP] has been adjusted. -
Reference data COST Unit LV Win Rate Rival’s Win Rate Damage Done MS Loss – – 450 Average 49.9 48.4 57908 3.0 – – LV1 48.8 46.8 61637 3.6 – – 500 Average 49.7 47.4 62440 2.9 – – LV2 48.6 45.6 64298 3.4 – – 550 Average 50.3 49.5 65010 2.8 – – LV3 48.8 47.5 65537 3.1 – – 600 Average 50.2 49.4 64906 2.8 – – LV4 48.5 49.0 68268 3.1 – – -
G-Line Standard Armor Unit Performance ・ Unit HP increased from “13000” to “14000” (and higher LV also increased)
・ Increased combat resistance correction from “14” to “17” (and increased LV)
・ Combat correction increased from “20” to “24” (and higher LV also increased)Main Ranged Weapon Short Beam Rifle ・ Power increased from “1600” to “1700” (and higher LV also increased) Secondary Weapon Gatling Smasher Unit ・ Reduces rigid time after using weapons -
Adjustment Intent ※In the previous adjustment, we adjusted the power of the Gatling Smasher Unit.
・In the previous adjustment, the [Power] of the secondary weapon “Gatling Smasher Unit” was adjusted, but since it was only an weapon with stoppage, the effect of the adjustment was not as effective as expected, and the [Victory Rate] and [Damage] tended to decline again, so the following adjustments have been made.
・We have made the following adjustments to the secondary weapon, the Gatling Smasher Unit, to make it easier to move on to the next action after firing.
・In order to improve the low [Damage], we have adjusted the [Power] and [Fighting Compensation] of the main weapon [Short Beam Rifle], and strengthened the series of firepower from the main weapon attack to the follow-up fighting attack.
・In addition, the HP and Fighting Resistance have been adjusted to improve survivability, making it easier to continue building the front line. -
Reference data COST Unit LV Win Rate Rival’s Win Rate Damage Done MS Loss – – 400 Average 50.4 49.5 57749 3.1 – – LV1 48.2 48.5 56969 3.1 – – 450 Average 49.9 48.4 57908 3.0 – – LV2 47.8 49.1 56293 3.0 – – 500 Average 49.7 47.4 62440 2.9 – – LV3 47.1 49.5 58997 3.0 – – 550 Average 50.3 49.5 65010 2.8 – – LV4 48.2 47.7 63047 2.6 – – - ■Raid type
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Pale Rider Dullahan Unit Performance ・ Adjusted the unit HP from “14000” to “12000”
・ Removed the unit skill “Damage Control LV1” -
Adjustment Intent ・We’ve made some downward adjustments to this unit, as it was far above average in all aspects of its performance, and was taking away sortie opportunities for other raiders.
・However, the synergistic effect of the shield and the “Damage Control LV1” skill was higher than expected, and it was always difficult to stagger.
・However, the synergy between the shield and the “Damage Control LV1” skill was higher than expected, making it difficult to stagger.
・To improve the situation, the skill “Damage Control LV1” has been removed to make it easier to stagger. Also, due to the effect of the large shield, the [MS Losses] was far below average, so the [Unit HP] has been adjusted downward. -
Reference data COST Unit LV Sortie Rate Win Rate Rival’s Win Rate Damage Done MS Loss – 400 Average – 50.0 48.0 65363 3.6 – LV1 35.0% 55.9 61.0 70748 2.9 – -
GAZ-L Unit Performance ・ Unit HP increased from “16500” to “17500” (and higher LV also increased) Main Melee Weapon GAZ-L Heat Lance ・ Charge reduced from “2.5” to “2.0” Secondary Weapon Shoulder Beam Cannon x2 ・ Heat rate improved from “45%” to “34%”
・ Increase the accumulated value of staggerSecondary Weapon Large Beam Saber ・ LV2 power increased from “2100” to “2200” -
Adjustment Intent ・The GAZ-L Heat Lance has been shortened in [charge time] to make it easier to use the Heavy Attack skill.
・In order to make it easier to get the opportunity to use the “Heavy Attack” skill, we have shortened the [Charge Time] of the GAZ-L Heat Lance main combat weapon.
・In order to make it easier to use the secondary weapon Shoulder Beam Cannon x2 as a starting point for attacks, the [Stagger Accumulation Value] and [Heat Rate] have been enhanced to make it easier to gain stagger through accumulation.
・In order to improve the high [MS Losses], the [Unit HP] has been increased.
・To improve the high number of MS losses, we have increased the unit’s HP, and because the LV2 damage has been reduced, we have enhanced the power of the LV2 Large Beam Saber secondary weapon. -
Reference data COST Unit LV Win Rate Rival’s Win Rate Damage Done MS Loss – – 500 Average 50.7 49.0 62866 3.3 – – LV1 46.9 46.3 62529 3.6 – – 550 Average 49.8 49.1 70196 3.1 – – LV2 45.3 41.4 65490 3.5 – – -
Gundam Unit 5 (Bst) Unit Performance ・ High-speed movement rises from “215” to “225”
・ Increased movement speed when reversing left and rightMain Melee Weapon Beam Saber [Further Enhanced] x2 ・ LV2 power increased from “2520” to “2600” -
Adjustment Intent ※This unit was adjusted in September 2020, but the [Victory Rate] and [MS Loss] were lower than expected, so we have adjusted it again.
・In the previous adjustment, we enhanced the performance of [Fighting Resistance], [Mobility], and [Beam Saber [Further Enhanced] x2], but due to the lack of [Mobility], it was difficult to approach enemy unit and it was easy to get hit.
・The following adjustments have been made: – [Fast Movement] and [Speed Compensation] have been strengthened to make it easier to approach enemy unit and harder to get hit.
・We have also increased the power of the Beam Saber [Further Enhanced] x2 combat weapon, as the damage it deals after level 2 was below average. -
Reference data COST Unit LV Win Rate Rival’s Win Rate Damage Done MS Loss – – 500 Average 50.7 49.0 62866 3.3 – – LV1 49.0 49.4 63381 3.4 – – 550 Average 49.8 49.1 70196 3.1 – – LV2 47.0 47.6 68173 3.2 – – -
Desert Gelgoog Unit Performance -Increased the unit skill “Maneuver Armor LV1” to “LV2” Main Ranged Weapon Desert Gelgoog Beam Rifle ・ Focusing shortened from “5.0” to “4.0” Secondary Weapon Armed Buster ・ Power increased from “1500” to “1800” (and higher LV also increased)
・ Reduces blurring when firing while moving
・ Reduces blurring when firing during a jump -
Adjustment Intent ・The following adjustments have been made in order to reduce the [Victory Rate] and [Damage] of this unit, which was designed to excel at attacking from outside the visual field by utilizing its Stealth LV2 skill.
・The LV of the “Maneuver Armor LV1” skill has been increased so that the player can gain an advantage in battle after the “Stealth LV2” skill has been removed.
・The “Time to Focus” of the “Desert Gelgoog Beam Rifle” has been shortened, making it easier to take the opportunity to stagger.
・The Armed Buster sub-weapon has had its [movement blur] and [jump blur] reduced to make it easier to hit. In addition, the power of the Armed Buster has been strengthened in order to gain more damage. -
Reference data COST Unit LV Win Rate Rival’s Win Rate Damage Done MS Loss – – 450 Average 51.5 50.4 61104 3.4 – – LV1 48.3 46.1 60846 3.2 – – 500 Average 50.7 49.0 62866 3.3 – – LV2 47.2 42.8 60419 3.0 – – 550 Average 49.8 49.1 70196 3.1 – – LV3 47.7 40.9 64578 2.8 – – -
Gundam GP02 [BB] Unit Performance ・ Turn from “45” to “54”
・ Granted the unit skill “Attack Attitude Control LV1”Main Ranged Weapon GP02A Beam Bazooka ・ Increase the accumulated value of stagger
・ Increased the accumulated value of stagger during focused shootingMain Melee Weapon High-Output Beam Saber ・ Increased the correction of lower combat attacks -
Adjustment Intent ※In the previous adjustment, we focused on adjusting the power and range of the rifle’s main weapon, the Prototype 2 Beam Bazooka.
・In the previous adjustment, we focused on adjusting the [Power] and [Range] of the ranged main weapon “Prototype 2 Beam Bazooka,” but it was difficult to stagger against unit with reaction-reducing effects, and it was harder to gain [Damage] than expected, so we have made the following adjustments.
・The [Stagger Accumulation Value] of the ranged main weapon GP02A Beam Bazooka has been increased to make it easier to stagger unit that have a reaction-reducing effect.
・The Beam Bazooka’s stagger accumulation value has been increased, making it easier for the Beam Bazooka to stagger against unit with a reaction reduction effect. In addition, the [Turn] performance was lower than that of other assault unit, so we have strengthened it.
・In order to make it easier to gain [damage], we have increased the [correction value] of the lower combat. -
Reference data COST Unit LV Win Rate Rival’s Win Rate Damage Done MS Loss – – 550 Average 49.8 49.1 70196 3.1 – – LV1 48.8 48.7 66382 3.0 – – 600 Average 51.7 50.7 68313 2.9 – – LV2 49.0 47.3 65093 2.8 – – 650 Average 52.1 51.9 76049 3.0 – – LV2 48.4 49.2 67449 2.8 – – - ■Support type
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Full Armor Gundam [Type B] Unit Performance ・ Unit HP increased from “16500” to “17000” (and higher LV also increased)
・ LV1 unit skill “High Performance Radar LV1” increased to “LV3”
・ LV2 unit skill “High Performance Radar LV2” increased to “LV3”
・ LV3 unit skill “High Performance Radar LV2” increased to “LV3”Main Ranged Weapon Triple Beam Rifle ・ Range increased from “400” to “450” (and higher LV also increased) Secondary Weapon Multi-Tube Missile Launcher ・ Increase the accumulated value of stagger Secondary Weapon Large Missile Launcher ・ Power increased from “2200” to “2500” (and higher LV also increased)
・ Improved to make it harder to hit objects on the map
・ Expanded explosion range when landing -
Adjustment Intent ※We made adjustments to this unit in May 2020, but since the results were lower than expected, we have made adjustments again.
・In the previous adjustment, we focused on adjusting the handling of various weapons and the ease of hitting bullets, but the overall performance of the weapon and unit was currently lacking, so we have made the following adjustments.
・In order to increase the number of attack opportunities, we have improved the [Range] of the ranged main weapon “Triple Beam Rifle”.
・Increased the stagger accumulation value of the Multi-Tube Missile Launcher to make it easier to stagger through accumulation and use it as a starting point for attacks.
・The blast radius and power of the Large Missile Launcher secondary weapon have been enhanced to make it easier to gain damage. The Large Missile Launcher’s blast radius and power have been enhanced to make it easier to gain damage. Also, since it was often seen to hit objects on the map, it has been made harder to hit objects.
・In order to alleviate the number of MS losses, we have strengthened the [Unit HP] and increased the LV of the [High Performance Radar] skill to enhance survivability. -
Reference data COST Unit LV Win Rate Rival’s Win Rate Damage Done MS Loss – – 500 Average 51.6 51.2 65028 2.9 – – LV1 47.1 42.4 61148 3.0 – – 550 Average 51.2 50.2 65155 2.7 – – LV2 48.3 44.7 60920 2.8 – – 600 Average 50.8 48.2 66827 2.7 – – LV3 46.7 33.3 64619 3.1 – –