2025.11.20
Unit Adjustment : Support type [November 2025]
- ■[PST] 11/19/2025 21:00
- ■[CET] 11/20/2025 06:00
- ver.0202.2182
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- ■Unit Adjustments: Support type
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Kshatriya -
- ・New added sub-weapon “Funnel x4 [Focused Fire]“.

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Spec ・Unit HP is enhanced as “26000” → “29000”(Upper LVs are also enhanced)
・Unit skill “Forced Injector LV1” is now changed to “High-Performance Thruster Control System LV1”
・Unit skill “Special Leg Buffer LV2” is adjusted to “LV3”
・LV1 Unit skill “Frontline Support System LV1” is adjusted to “LV2”
・LV2 Unit skill “Large Utility Binder LV1” is adjusted to “LV2”Sub-weapon Chest Machine Cannon x2 ・Stagger accumulation value is enhanced Sub-weapon Chest Mega Particle Cannon x4 ・Focus is shortened as “4.0”→”3.0″
Focus firing:
・Rigidity time after using weapon is shortened.Sub-weapon Funnels x4 [Discharge] ・Overheat is shortened as “22.0” → “18.0”
・Stagger accumulation value is enhancedSub-weapon Funnels x6 [Pursue] ・Heat Rate is reduced as “50%” → “40%”
・Cool-down time is shortened as “0.8” → “0.5”Sub-weapon Funnel x4 [Focused Fire] ・New added -
Aim ・This unit specializes in long- to mid-range combat using its funnel armaments and long-range shooting weapons.
Although its performance was previously improved to address declining results, its overall stats have once again shown a downward trend.
So the following adjustments have been made.・To increase damage output and create more attack opportunities, the following have been strengthened.
・Increased [stagger accumulation] on the sub-weapon “Chest Machine Cannon x2”
・Shortened [focus time] and [post-focus rigidity] on “Chest Mega Particle Cannon x4”
・Reduced [overheat time] and increased [stagger accumulation] for “Funnels x4 [Discharge]”
・Improved [cooldown] and [heat rate] for “Funnels x6 [Pursue]”
・Added a new sub-weapon “Funnel x4 [Focused Fire]”
・Merged “Forced Injector LV1” into “High-Performance Thruster Control System LV1” which includes skill effect of “Flight Control Program”・To reduce [MS losses], the following have been strengthened.
・Increased [unit HP]
・Increased the level of “Special Leg Buffer”
・Increased the level of “Frontline Support System” on unit LV1
・Increased the level of “Large Utility Binder” on unit LV2 -
Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss – – 700 Support Type Average 51.8 51.9 101,400 3.2 – – LV1 46.8 41.5 78,191 3.3 – – 750 Support Type Average 50.6 48.9 99,869 3.2 – – LV2 48.1 31.7 72,106 3.5 – – -
Jesta [Shezarr Type Team B] -
- ・Skill “Scouting Parallel Processing Device LV1” is now adjusted to “LV2”.
- ⇒ While in snipe mode, the radar is displayed and you can switch between snipe-capable weapons.
However, weapon switching cannot be performed while prone. - ・Skill “Stabilization Device LV1” is now adjusted to “LV2”.
- ⇒ Activates while crouching on the ground or stationary in space.
During the activation, damage reactions, damage taken, and stagger accumulation are reduced, but tackling becomes unavailable.

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Spec ・Unit Skill “Frontline Support System LV3” has been given
・Unit skill “Scouting Parallel Processing Device LV1” is adjusted to “LV2”
・Unit skill “Stabilization Device LV1” is adjusted to “LV2”Sub-weapon [Type B] Waist-Mounted Grenade ・Power is increased as “700” → “800”(Upper LVs are also enhanced)
・Reload is shortened as “12.0” → “10.0”Sub-weapon [Type B] Twin Missile Launcher x2 ・Reload is shortened as “10.0” → “8.0” Sub-weapon Mega Beam Launcher ・Power is increased as “1100” → “1200”(Upper LVs are also enhanced)
・Heat Rate is reduced as “95%” → “80%”
・Weapon switching time is shortened
Rapid Sniping:
・Increased power
・Hit detection has been expanded and easier to hit the target.
・Added an effect that temporarily reduces the movement speed of hit enemy units -
Aim ・This unit specializes in sniping using the skill “Rapid Sniping”.
In past adjustment, its armaments were mainly strengthened to improve various performance.
However, since these performance have again shown a downward trend, the following adjustments have been made.・To increase opportunities for dealing damage and engaging enemy units, the following buffs were implemented.
・Shortened the [reload time] and increased [power] of the sub-weapon “[Type B] Waist-Mounted Grenade”
・Shortened the [reload time] of the sub-weapon “[Type B] Twin Missile Launcher x2”
・Shortened the [weapon switching cooldown] of the sub-weapon “Mega Beam Launcher”, enhanced its [power] and [heat rate] during normal firing, and increased its [blast radius] and [power] while the “Rapid Sniping” skill is active. Additionally, while “Rapid Sniping” is active, ranged attacks now apply a temporary mobility reduction debuff to enemy units
・Increased the level of the skill “Scouting Parallel Processing Device” and added the effect that allows switching to snipe-capable weapons during sniping
・Increased the level of the skill “Stabilization Device” and added damage reduction and stagger accumulation reduction while the skill is active・To further improve overall performance, “Frontline Support System Lv3” has been granted.
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Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss – – 650 Support Type Average 50.0 49.8 92,238 3.1 – – LV1 40.4 24.8 65,481 3.0 – – 700 Support Type Average 51.8 51.9 101,400 3.2 – – LV2 40.5 23.6 67,626 3.1 – – -
Gundam GP02 [MLRS] -
- ・Sub-weapon “Head-Mounted Vulcan [TYPE II]” is now replaced with “[MLRS] Head-Mounted Vulcan”.

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Spec ・Unit skill “Aerial Melee System LV1” has been given
・Unit skill “Flexible Thruster LV1” has been givenMelee Main Weapon High-Output Beam Saber ・Changed to a weapon compatible with the skill “Aerial Melee System” Sub-weapon Head-Mounted Vulcan [TYPE II] ・Replaced with new sub-weapon “[MLRS] Head-Mounted Vulcan” Sub-weapon [MLRS] Head-Mounted Vulcan ・New added
Improved from the original spec of “Head-Mounted Vulcan [TYPE II]”
・Power is increased as “90” → “100”
・Range is enhanced as “200m” → “250m”Sub-weapon GP02A MLRS [Vertical Launching] ・Changed to be usable while moving
・Changed to be usable while jumping
・Adjusted the projectile trajectory for mid- to close-range targets to improve hit accuracy -
Aim ・This unit excels in long- to mid-range combat by making full use of its wide array of ballistic weapons.
In previous adjustment cycles, its base unit performance was mainly strengthened to improve various performance.
However, since these performance have again shown a declining trend, the following adjustments have been made.・To increase the opportunities for dealing damage and engaging enemy units, the following enhancements were implemented.
・Replaced the sub-weapon “Head-Mounted Vulcan [TYPE II]” with the upgraded “[MLRS] Head-Mounted Vulcan” which features improved overall performance
・Changed the sub-weapon “GP02A MLRS [Vertical Launching]” to allow firing while moving instead of only while stationary. Additionally, its [trajectory] was adjusted to make it easier to land hits around the unit’s vicinity
・Added the skill “Aerial Melee System”, with the designated weapon being the melee main weapon “High-Output Beam Saber”
・Added the skill “Flexible Thruster” -
Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss – – 550 Support Type Average 50.5 49.1 78,846 3.0 – – LV1 47.8 40.5 67,114 2.7 – – 600 Support Type Average 51.2 51.1 89,103 3.1 – – LV2 47.7 31.0 61,316 2.8 – – 650 Support Type Average 50.0 49.8 92,238 3.1 – – LV3 47.6 29.2 60,985 2.6 – – 700 Support Type Average 51.8 51.9 101,400 3.2 – – LV4 47.3 29.1 70,989 2.9 – – -
Heavy Gundam -
- ・New added sub-weapon “FL [MP] [Chain Explosion]“.

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- ・New added skill “Composite Weapon System Optimization (H) LV1“.
- ⇒ Reduced the weapon switch time when changing weapons within the composite armament “Frame Launcher”.

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Spec ・Close range part slot is increased as “10” → “11”(Upper LVs are also enhanced)
・Mid-range part slot is increased as “9” → “10”(Upper LVs are also enhanced)
・Long range part slot is increased as “13” → “14”(Upper LVs are also enhanced)
・Unit Skill “Composite Weapon System Optimization (H) LV1” has been given
・LV2 Unit Skill “Composite H Mobility Combat System LV1” has been given
⇒LV3 and above unit Skill “Composite H Mobility Combat System LV2” has been givenRanged Main Weapon Frame Launcher [GT] ・Power is increased as “110” → “120”(Upper LVs are also enhanced)
・Rate of fire is increased
・Stagger accumulation value is enhancedSub-weapon Beam Cannon ・Focus is shortened as “3.0” → “2.0”
Normal firing:
・Power is increased as “2400” → “2500”(Upper LVs are also enhanced)
Focus firing:
・Increased powerSub-weapon Frame Launcher [MP] ・Power is increased as “250” → “300”(Upper LVs are also enhanced)
・Rate of fire is increasedSub-weapon FL [MP] [Incendiary] ・New added Skill Composite Weapon System Optimization (H) LV1 ・New added -
Aim ・This unit is designed to excel in mid-range combat by utilizing its wide variety of ranged weaponry.
In previous adjustment cycles, the focus was placed mainly on improving its armaments to enhance overall performance.
However, as these performance have again shown a downward trend, the following adjustments have been implemented.・To increase opportunities for dealing damage and engaging enemy units, the following enhancements were made.
・Strengthened the ranged main weapon “Frame Launcher [GT]” by improving its [rate of fire], [power] and [stagger accumulation value]
・Strengthened the sub-weapon “Frame Launcher [MP]” by improving its [rate of fire] and [power]
・Shortened the focus time of the sub-weapon “Beam Cannon” and increased the [power] of both normal and focused shots
・Added the sub-weapon “FL [MP] [Incendiary]”
・Added the skill “Composite Weapon System Optimization (H)”
・Increased the number of [custom part slots] available for equipment・As performance had shown a declining trend from Unit LV2 onward, the skill “Composite H Mobility Combat System” has been added.
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Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss – – 450 Support Type Average 50.6 49.7 67,585 2.9 – – LV1 48.1 42.5 62,177 2.7 – – 500 Support Type Average 50.3 48.6 70,634 3.1 – – LV2 47.8 41.6 51,903 3.1 – – 550 Support Type Average 50.5 49.1 78,846 3.0 – – LV3 43.7 36.8 49,943 2.7 – – 600 Support Type Average 51.2 51.1 89,103 3.1 – – LV4 41.1 30.1 56,949 3.2 – – -
Jagd Doga (QA) -
- ・Added the “limiter release function” to the main ranged weapon “Quess’s Mega Gatling Gun”.

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- ・Added the “limiter release function” to the sub-weapon “Mega Particle Cannon”.

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Spec ・Unit HP is enhanced as “23000” → “26000”(Upper LVs are also enhanced)
・Speed is enhanced as “125” → “130”
⇒LV3 Speed is enhanced as “130” → “135”
・Unit skill “High-Performance Radar LV3” is adjusted to “LV4”
・Unit skill “Frontline Support System LV1” is adjusted to “LV2”
⇒LV3 Unit skill “Frontline Support System LV2” is adjusted to “LV3”
・Unit skill “Forced Injector LV1” is adjusted to “LV2”
⇒LV3 Unit skill “Forced Injector LV2” is adjusted to “LV3”
・Unit skill “Special Leg Buffer LV2” is adjusted to “LV3”
⇒LV3 Unit skill “Special Leg Buffer LV3” is adjusted to “LV4”
・LV1–2 Unit skill “Special L-Arm Equipment Buffer LV2” is adjusted to “LV3”Ranged Main Weapon Quess’s Mega Gatling Gun ・Overheat is shortened as “18.0” → “15.0”
・Granted a limiter release function
While limiter release:
・Performance has been changed so it can fire without consuming heat gaugeSub-weapon Mega Particle Cannon ・Overheat is shortened as “22.0” → “17.0”
・Focus is shortened as “5.5” → “5.0”
・Granted a limiter release function
While limiter release:
・Performance has been changed so it can fire without consuming heat gaugeSub-weapon Funnels x6 [Pincer] ・Overheat is shortened as “22.0” → “18.0”
・ASL (automatic aiming compensation) range is extended.Sub-weapon Funnels x6 [Surround] ・Overheat is shortened as “18.0” → “15.0” -
Aim ・This unit specializes in mid-range combat by utilizing two types of psycommu weaponry.
In past adjustment cycles, improvements were focused mainly on its armaments to raise overall performance.
However, as these performance have once again shown a downward trend, the following adjustments have been made.・To increase opportunities for dealing damage and engaging enemy units, the following enhancements were implemented.
・Shortened the [overheat time] of the ranged main weapon “Quess’s Mega Gatling Gun” and added a [limiter release function]
・Shortened the [focus time] and [overheat time] of the sub-weapon “Mega Particle Cannon”, and added a [limiter release function]
・Strengthened the [ASL lock-on screen] and [overheat time] of the sub-weapon “Funnels x6 [Pincer]”
・Shortened the [overheat time] of the sub-weapon “Funnels x6 [Surround]”
・Increased the level of the skill “Forced Injector”・To reduce MS loss count, the following enhancements were made.
・Increased [MS HP] and [speed]
・Increased the levels of the skills “High-Performance Radar”, “Frontline Support System” and “Special Leg Buffer”
・Increased the level of the skill “Special L-Arm Equipment Buffer” for Unit LV1–2 -
Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss – – 650 Support Type Average 50.0 49.8 92,238 3.1 – – LV1 45.2 40.0 83,058 3.3 – – 700 Support Type Average 51.8 51.9 101,400 3.2 – – LV2 45.3 44.9 93,165 3.4 – – 750 Support Type Average 50.6 48.9 99,869 3.2 – – LV3 43.6 38.6 84,196 3.3 – – -
G-Line Full Custom -
- ・Added the “limiter release function” to the sub-weapon “Beam Cannon x2”.

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Spec ・Unit HP is enhanced as “17500” → “18500”(Upper LVs are also enhanced)
・Speed is enhanced as “115” → “120”
・Thrusters are enhanced as “55” → “60”
⇒LV3 and above unit thrusters are enhanced as “60” → “65”
・Close range part slot is increased as “10” → “11”(Upper LVs are also enhanced)
・Mid-range part slot is increased as “11” → “12”(Upper LVs are also enhanced)
・Long range part slot is increased as “11” → “12”(Upper LVs are also enhanced)
・Unit skill “Anti-Blast Stabilizer LV1” has been given
・Melee attack priority is enhanced as “1” → “2”Ranged Main Weapon Heavy Rifle Normal firing:
・Power is increased as “1400” → “1500”(Upper LVs are also enhanced)
・Heat Rate is reduced as “50%” → “45%”
・Stagger accumulation value is enhanced
Focus firing:
・Increased power
・Reduced heat rate charging
・Stagger accumulation value is enhancedMelee Main Weapon Small Twin Beam Saber x2 ・Power is increased as “2100” → “2200”(Upper LVs are also enhanced) Sub-weapon Beam Cannon x2 ・Granted a limiter release function
While limiter release:
・Performance has been changed so it can fire without consuming any heat gauge -
Aim ・This unit is designed to specialize in ranged combat while still being capable of close-quarters engagements with its melee weaponry.
In previous adjustment cycles, improvements were focused mainly on its armaments to raise overall performance.
However, as these performance have once again shown a downward trend, the following adjustments have been made.・To increase the opportunities for dealing damage and engaging enemy units, the following enhancements were implemented.
・Increased [thruster] and [speed]
・Strengthened the [power], [stagger accumulation] and [heat rate] of both normal firing and focused firing for the ranged main weapon “Heavy Rifle”
・Enhanced the [melee attack priority] and [power] of the melee main weapon “Small Twin Beam Saber x2”
・Added a [limiter release function] to the sub-weapon “Beam Cannon x2”・To reduce [MS losses], the following enhancements were made.
・Increased [MS HP]
・Added the skill “Anti-Blast Stabilizer”
・Increased the number of [custom part slots] available for equipment -
Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss – – 450 Support Type Average 50.6 49.7 67,585 2.9 – – LV1 47.9 48.6 62,425 3.0 – – 500 Support Type Average 50.3 48.6 70,634 3.1 – – LV2 45.2 47.3 63,899 3.3 – – 550 Support Type Average 50.5 49.1 78,846 3.0 – – LV3 42.9 38.1 57,851 3.2 – – 600 Support Type Average 51.2 51.1 89,103 3.1 – – LV4 41.2 35.9 50,643 3.5 – – -
Advanced Hazel -
- ・New added sub-weapon “A Hazel GL [Chain Explosion]“.

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Spec ・Unit HP is enhanced as “16000” → “17000”(Upper LVs are also enhanced)
・Close range part slot is increased as “10” → “11”(Upper LVs are also enhanced)
・Mid-range part slot is increased as “9” → “10”(Upper LVs are also enhanced)
・Long range part slot is increased as “21” → “22”(Upper LVs are also enhanced)
・Unit skill “Resist Move LV1” has been givenSub-weapon Advanced Hazel Grenade Launcher ・Reload is shortened as “10.0” → “8.0”
・Projectile speed is increasedSub-weapon Enhanced SB Beam Cannon ・Power is increased as “250” → “280”(Upper LVs are also enhanced)
・Focus is shortened as “3.0” → “2.5”
・Stagger accumulation value is enhancedSub-weapon A Hazel GL [Chain Explosion] ・New added -
Aim ・This unit is designed to operate effectively across a wide range of engagement distances by making full use of its high mobility.
In previous adjustment cycles, improvements were focused mainly on its armaments to raise overall performance.
However, as these performance have once again shown a downward trend, the following adjustments have been implemented.・To increase opportunities for dealing damage and engaging enemy units, the following improvements were made.
・Enhanced the projectile speed and reload time of the sub-weapon “Advanced Hazel Grenade Launcher”
・Strengthened the [focus time], [power] and [stagger accumulation] of the sub-weapon “Enhanced SB Beam Cannon”
・Added the new sub-weapon “A Hazel GL [Chain Explosion]”・To reduce [MS losses], the following enhancements were made
・Increased [MS HP]
・Added the skill “Resist Move”
・Increased the number of available [custom part slots] -
Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss – – 550 Support Type Average 50.5 49.1 78,846 3.0 – – LV1 48.7 46.2 72,657 3.1 – – 600 Support Type Average 51.2 51.1 89,103 3.1 – – LV2 48.0 44.8 77,460 3.3 – – -
Gelgoog Cannon -
- ・New added main ranged weapon “Gelgoog Cannon BR“.
- ※The Gelgoog Cannon BR will become available for exchange at the DP Exchange Counter starting from [PST] 11/19/2025 21:00 / [CET] 11/20/2025 06:00.

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Spec ・Unit HP is enhanced as “18000” → “20000”(Upper LVs are also enhanced)
・High-speed movement is enhanced as “165” → “190”
・Thrusters are enhanced as “60” → “65”
⇒LV3 and above unit thrusters are enhanced as “60” → “70”
・Rotate is enhanced as “57” → “60”
・Close range part slot is increased as “5” → “7”(Upper LVs are also enhanced)
・Mid-range part slot is increased as “10” → “11”(Upper LVs are also enhanced)
・Long range part slot is increased as “17” → “18”(Upper LVs are also enhanced)
・Unit skill “High-Performance Balancer LV1” has been given
・Unit skill “Damage Control LV1” has been given
⇒LV4 and above unit skill “Damage Control LV2” has been given
・Unit skill “Special Leg Buffer LV1” is adjusted to “LV3”
⇒LV3–4 Unit skill “Special Leg Buffer LV2” is adjusted to “LV4”
⇒LV5 Unit skill “Special Leg Buffer LV2” is adjusted to “LV5”
・Unit skill “Enhanced Tackle LV1” is adjusted to “LV3”
⇒LV2 and above unit skill “Enhanced Tackle LV1” is adjusted to “LV4”Ranged Main Weapon Gelgoog Cannon BR ・New added Sub-weapon Shoulder Beam Cannon ・Power is increased as “3000” → “3200”(Upper LVs are also enhanced)
・Weapon switching time is shortenedSub-weapon Arm 3-Tube Missile Launcher ・Power is increased as “375” → “400”(Upper LVs are also enhanced)
・Stagger accumulation value is enhanced -
Aim ・This unit specializes in mid-range combat, centering its tactics around the high-powered “Shoulder Beam Cannon”.
In previous balance updates, adjustments focused mainly on weapon performance to improve overall results.
However, as its performance have once again shown a declining trend, the following changes have been implemented.・To increase opportunities to deal damage and engage enemy units, the following enhancements were made.
・Improved [high-speed movement], [rotate] and [thruster]
・Added the new main ranged weapon “Gelgoog Cannon BR”
・Strengthened the [weapon switching cooldown] and [power] of the sub-weapon “Shoulder Beam Cannon”
・Increased the [power] and [stagger accumulation] of the sub-weapon “Arm 3-Tube Missile Launcher”
・Increased the level of the skill “Enhanced Tackle”
・Added the skill “High-Performance Balancer”・To reduce [MS losses], the following improvements were applied.
・Increased [MS HP]
・Upgraded the level of “Special Leg Buffer”
・Added the skill “Damage Control”
・Increased the number of available [custom part slots] -
Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss – – 450 Support Type Average 50.6 49.7 67,585 2.9 – – LV1 43.1 43.1 61,486 3.4 – – 500 Support Type Average 50.3 48.6 70,634 3.1 – – LV2 41.2 44.2 55,974 3.5 – – 550 Support Type Average 50.5 49.1 78,846 3.0 – – LV3 42.9 36.7 49,169 4.1 – – 600 Support Type Average 51.2 51.1 89,103 3.1 – – LV4 40.0 30.0 49,135 4.2 – – 650 Support Type Average 50.0 49.8 92,238 3.1 – – LV5 42.1 26.3 46,990 4.2 – – -
GM Cannon II -
- ・Added the “limiter release function” to the sub-weapon “Shoulder Beam Cannon x2”.

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Spec ・Unit HP is enhanced as “15000” → “16000”(Upper LVs are also enhanced)
・Unit skill “Chobham Armor LV1” has been given
⇒LV4 Unit skill “Chobham Armor LV2” has been given
・Unit skill “Thrust-Based Fire Cooling System LV1” has been given
・Unit skill “Anti-Blast Stabilizer LV1” has been given
・LV2–3 Speed is enhanced as “90” → “95”
⇒LV4 Speed is enhanced as “95” → “100”
・LV2–3 Thrusters are enhanced as “45” → “50”
⇒LV4 Thrusters are enhanced as “50” → “55”
・LV2 Close range part slot is increased as “6” → “7”(Upper LVs are also enhanced)
・LV2 Mid-range part slot is increased as “11” → “12”(Upper LVs are also enhanced)
・LV2 Long range part slot is increased as “15” → “16”(Upper LVs are also enhanced)
・LV2–3 Unit skill “Frontline Support System LV1” is adjusted to “LV2”
・LV2–3 Unit skill “Special Leg Buffer LV1” is adjusted to “LV2”
⇒LV4 Unit skill “Special Leg Buffer LV2” is adjusted to “LV3”Sub-weapon Shoulder Beam Cannon x2 ・Overheat is shortened as “20.0” → “15.0”
・Rigidity time after using weapon is shortened.
・Granted a limiter release function
・LV2 Power is increased as “1050” → “1150”(Upper LVs are also enhanced)
While limiter release:
・Performance has been changed so it can fire without consuming heat gauge -
Aim ・This unit excels in mid- to close-range combat, centered around its sub-weapon “Shoulder Beam Cannon x2”.
However, due to the current lack of weapon performance, it has insufficient opportunities to break enemy position, resulting in its overall battle results falling below average.
Therefore, the following adjustments have been made.・To improve [MS losses], the following enhancements were applied.
・Increased [MS HP]
・Added the skills “Anti-Blast Stabilizer” and “Chobham Armor”
※The performance of “Chobham Armor” has been updated in this balance patch. You can have a check to Alex[CA] from here.・To increase damage dealt and opportunities to engage enemy units, the following changes were made.
・Shortened the post-firing [rigidity time] and [overheat time] of the sub-weapon “Shoulder Beam Cannon x2”, also added the [limiter release function]
・Added the skill “Thrust-Based Fire Cooling System”・As performance for MS LV2 and above had been trending downward, the following improvements were implemented.
・Increased [thruster] and [speed]
・Increased the level of the skill “Special Leg Buffer”
・Increased the level of the skill “Frontline Support System” for MS LV2 and LV3
・Increased the number of available [custom part slots] -
Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss – – 400 Support Type Average 50.3 48.0 59,655 2.8 – – LV1 48.7 47.1 51,818 3.0 – – 450 Support Type Average 50.6 49.7 67,585 2.9 – – LV2 41.7 36.1 49,973 3.0 – – 500 Support Type Average 50.3 48.6 70,634 3.1 – – LV3 40.0 20.0 44,384 3.2 – – 550 Support Type Average 50.5 49.1 78,846 3.0 – – LV4 39.4 39.4 40,068 3.1 – – -
Guncannon -
- ・New added sub-weapon “240mm Cannon x2 [Rapid]“.

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Spec ・Unit HP is enhanced as “11500” → “13000”(Upper LVs are also enhanced)
・Close range part slot is increased as “4” → “6”(Upper LVs are also enhanced)
・Mid-range part slot is increased as “11” → “13”(Upper LVs are also enhanced)
・Long range part slot is increased as “9” → “11”(Upper LVs are also enhanced)
・Unit skill “Defense Mode LV1” has been givenSub-weapon 240mm Cannon x2 ・Power is increased as “700” → “750”(Upper LVs are also enhanced)
・Reload is shortened as “20.0” → “14.0”Sub-weapon 240mm Cannon x2 [Rapid] ・New added -
Aim ・This unit specializes in mid-range combat centered around its shooting armaments.
In past adjustment, we mainly strengthened its base performance to improve overall results, but since its battle statistics have again shown a declining trend.
So we have made the following adjustments.・To increase damage dealt and create more opportunities to attack enemy units, we strengthened the following.
・Improved the [reload time] and [power] of the sub-weapon “240mm Cannon x2”
・Added the sub-weapon “240mm Cannon x2 [Rapid]”・To reduce [MS losses], the following enhancements were made.
・Increased [MS HP]
・Added the skill “Defense Mode”
・Increased the number of [custom part slots] -
Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss – – 350 Support Type Average 50.9 50.8 60,577 2.8 – – LV1 43.6 36.3 52,254 3.2 – – 400 Support Type Average 50.3 48.0 59,655 2.8 – – LV2 44.1 40.7 50,119 3.1 – – 450 Support Type Average 50.6 49.7 67,585 2.9 – – LV3 42.2 42.2 58,685 3.0 – – 500 Support Type Average 50.3 48.6 70,634 3.1 – – LV4 41.3 32.6 56,094 3.2 – – -
Full Armor ZZ Gundam -
- ・Skill “Linked Fire LV1” is now adjusted to “LV2”.
- ⇒ “Pressing the touchpad button activates the skill for 40 seconds, changing the performance of the corresponding weapon.
After the skill ends, both the skill and the corresponding weapon become unusable for 30 seconds.

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Spec ・Thrusters are enhanced as “60” → “70”
・Unit skill “Linked Fire LV1” is adjusted to “LV2”
・Unit skill “Anti-Beam Coating LV2” is adjusted to “LV3”Sub-weapon Double Cannon ・Power is increased as “1500” → “1600”
・Stagger accumulation value is enhancedSub-weapon Head High Mega Cannon ・Focus is shortened as “6.5” → “5.0” Sub-weapon Abdominal High Mega Cannon ・Focus is shortened as “7.0” → “5.0” Skill Bio-Sensor J Ability Boost ・“Enhances the following effect while the skill is active:
⇒Reduced thruster consumption -
Aim ・This unit functions as a support unit capable of close-range combat when “Bio-Sensor J Ability Boost” is activated.
In previous adjustments, we focused on improving its survivability, but since its overall battle results have again shown a declining trend, we have made the following changes.・To increase damage dealt and create more opportunities to attack enemy units, we strengthened the following
・Increased [thruster]
・Strengthened the [power] and [stagger accumulation] of the sub-weapon “Double Cannon”
・Shortened the [focus time] of “Head High Mega Cannon” and “Abdominal High Mega Cannon”
・Upgraded the skill “Linked Fire”, increasing both its [duration] and reducing the [weapon lockout time] after it ends, and additionally made the skill re-usable.
・Strengthened the [thruster consumption reduction] effect of “Bio-Sensor J Ability Boost”・To help reduce [MS losses], the level of the skill “Anti-Beam Coating” was increased.
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Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss – – 700 Support Type Average 51.8 51.9 101,400 3.2 – – LV1 47.9 45.2 93,791 3.3 – –







