2025.11.20
Unit Adjustment : Raid type [November 2025]
- ■[PST] 11/19/2025 21:00
- ■[CET] 11/20/2025 06:00
- ver.0202.2182
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- ■Unit Adjustments: Raid type
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Zudah -
- ・Added a new skill “Saturn Engine Max Output”.
- ⇒ When the MS’s HP falls below a certain threshold, pressing the touchpad button activates the skill for a limited time.
While active, the unit’s mobility increases, it deals damage to nearby enemy units through its explosion when destroyed by enemy.
During the activation, the pilot cannot get off from the MS and damage taken while boosting is increased.

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- ・Sub-weapon “Sturm Faust” is now replaced with “Zudah Sturm Faust”.

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Spec ・Melee attack boost is enhanced as “5” → “10”(Upper LVs are also enhanced)
・Speed is enhanced as “105” → “110”
⇒LV3 and above unit speed is enhanced as “110” → “115”
・Close range part slot is increased as “3” → “4”(Upper LVs are also enhanced)
・Mid-range part slot is increased as “5” → “6”(Upper LVs are also enhanced)
・Long range part slot is increased as “8” → “9”(Upper LVs are also enhanced)
・Unit Skill “Saturn Engine Max Output LV1” has been given
⇒LV3 Unit Skill “Saturn Engine Max Output LV2” has been given
⇒LV4 Unit Skill “Saturn Engine Max Output LV3” has been given
・Unit skill “Enhanced Tackle LV1” is adjusted to “LV3”
⇒LV3 and above unit skill “Enhanced Tackle LV2” is adjusted to “LV4”
・LV1–2 Unit Skill “High-Performance Balancer LV1” has been given
・LV2 and above unit skill “Maneuver Armor LV1” is adjusted to “LV2”
・LV3 and above unit skill “Melee Combo Controller LV1” has been givenSub-weapon Sturm Faust ・Replaced with new sub-weapon “Zudah Sturm Faust” Sub-weapon Zudah Sturm Faust ・New added
Improved from the original spec of “Sturm Faust”
・Power is increased as “1700” → “1900”
・Reload is shortened as “15.0” → “12.0”
・Weapon switching time is shortened
・Projectile speed is increasedSkill Saturn Engine Max Output ・New added -
Aim ・This unit excels at leveraging its mobility and selecting equipment suited to the sortie map and team composition.
In previous adjustments, its overall performance was mainly enhanced to improve combat result.
However, as its results have again shown a downward trend, the following changes have been made.・To increase [damage dealt] and create more opportunities to attack enemy units, the following have been strengthened.
・Enhanced [melee attack boost] and [speed]
・Replaced the sub-weapon “Sturm Faust” with an upgraded version, “Zudah Sturm Faust” featuring improved performance
・Increased the level of the skill “Enhanced Tackle”
・Added the skill “Saturn Engine Max Output”
・Increased the number of [custom part slots]
・Added the skill “High-Performance Balancer” for unit LV1–2
・Increased the level of the skill “Maneuver Armor” for unit LV2 and above
・Added the skill “Melee Combo Controller” for unit LV3 and above※Since data is obtained from Rating Matches, there is no data available for cost 250.
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Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss – – 300 Raid Type Average 51.9 50.5 56,528 3.7 – – LV2 44.8 34.7 39,585 3.6 – – 350 Raid Type Average 52.6 51.9 64,109 3.7 – – LV3 43.0 38.7 46,332 3.6 – – 400 Raid Type Average 50.6 50.8 68,366 3.7 – – LV4 44.4 40.0 51,122 3.4 – – -
Sinanju Stein (ZA) -
- ・Sub-weapon “Sinanju Bazooka” is now replaced with “S Stein (ZA) Bazooka”.

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Spec ・Unit Skill “Special Leg Buffer LV3” has been given
・Unit skill “Special Back Add-On Buffer LV3” is adjusted to “LV4”
・Unit skill “High-Performance Balancer LV1” and “Melee Combo Controller LV2” are now merged to “Melee Composite System LV3”
・LV1 Speed is enhanced as “135” → “140”Sub-weapon Sinanju Bazooka ・Replaced with new sub-weapon “S Stein (ZA) Bazooka” Sub-weapon S Stein (ZA) Bazooka ・New added
Improved from the original spec of “Sinanju Bazooka”
・Power is increased as “2900” → “3100”
・Cool-down time is shortened as “6.5” → “5.0”
・Reload is shortened as “15.0” → “12.0”
・Weapon switching time is shortenedSkill Active Purge ・Now is changed to able to be used again after a certain period of time -
Aim ・This unit excels in mid- to close-range combat, utilizing its versatile armaments and the skill “Active Purge”.
In previous adjustments, its weapon performance was primarily enhanced to improve combat result.
However, as its results have again shown a downward trend, the following changes have been made.・To reduce [MS losses], the following improvements were implemented.
・Increased the level of the skill “Special Back Add-On Buffer”
・Added the skill “Special Leg Buffer”
・Modified the skill “Active Purge” so that it can be reused after a certain period of time・To increase [damage dealt] and provide more opportunities to attack enemy units, the following enhancements were made.
・Increased [speed] for unit LV1
・Integrated “High-Performance Balancer” LV1 and “Melee Combo Controller” LV2 into “Melee Composite System” LV3, which includes “Offense System” LV1
・Replaced the sub-weapon “Sinanju Bazooka” with an upgraded version, “S Stein (ZA) Bazooka”, which features improved performance -
Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss – – 700 Raid Type Average 49.2 47.6 91,355 3.3 – – LV1 46.3 43.2 89,102 3.6 – – 750 Raid Type Average 49.0 46.7 94,610 3.5 – – LV2 47.3 47.3 86,861 3.7 – – -
Gundam GP02 [BB] -
- ・New added skill “Release Ranged Output Limiter LV1“.
With this skill, the main ranged weapon “GP02A Beam Bazooka” can perform a two-stage focus.
- ・New added skill “Release Ranged Output Limiter LV1“.

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- ・Sub-weapon “Head-Mounted Vulcan [TYPE II]” is now replaced with “[BB Type] Head-Mounted Vulcan”.

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Spec ・Unit skill “Release Ranged Output Limiter LV1” has been given
・Unit skill “Flexible Thruster LV1” has been given
・Unit skill “Aerial Melee System LV1” has been given
⇒LV3 and above unit skill “Aerial Melee System LV2” has been given
・Unit skill “Glide Structure LV3” is adjusted to “LV4”
・Unit skill “Maneuver Armor LV2” is adjusted to “LV3”
⇒LV2–3 Unit skill “Maneuver Armor LV2” is adjusted to “LV4”
⇒LV4 Unit skill “Maneuver Armor LV4” is adjusted to “LV5”
・LV3 and above unit skill “Forced Injector LV2” is adjusted to “LV3”
・LV3 and above unit skill “Offense System LV1” is adjusted to “LV2”
・LV3 and above unit skill “Flight Control Program LV3” is adjusted to “LV4”Ranged Main Weapon GP02A Beam Bazooka ・Cool-down time is shortened as “5.5” → “5.0”
・Overheat is shortened as “23.0” → “16.0”
・Focus is shortened as “5.5”→”5.0″
・Can now have two-stage focus fire
1st stage:
・Fires a high-powered beam that causes a strong stagger on hit
2nd stage:
・At the 2nd focus stage, the beam’s power and range are further increased, partially negating the target’s beam resistance and creating an explosion at the point of impactMelee Main Weapon High-Output Beam Saber ・Changed to a weapon compatible with the skill “Aerial Melee System” Sub-weapon Head-Mounted Vulcan [TYPE II] ・Replaced with new sub-weapon “[BB Type] Head-Mounted Vulcan” Sub-weapon [BB Type] Head-Mounted Vulcan ・New added
Improved from the original spec of “Head-Mounted Vulcan [TYPE II]”
・Power is increased as “90” → “100”
・Stagger accumulation value is enhanced -
Aim ・This unit excels in mid- to close-range combat, utilizing its highly durable shield and the skill “Flap Booster”.
In previous adjustments, its overall performance was mainly improved to enhance combat results.
However, as its results have once again shown a downward trend, the following adjustments have been made.・To increase [damage dealt] and provide more opportunities to attack enemy units, the following enhancements were implemented.
・Added the skill “Flexible Thruster”
・Increased the levels of the skills “Maneuver Armor” and “Glide Structure”
・Added the skill “Aerial Melee System” applied to the melee main weapon “High-Output Beam Saber”
・Shortened the [focus time], [cool time], and [overheat time] of the shooting main weapon “GP02A Beam Bazooka”
Additionally, added the skill “Release Ranged Output Limiter”, allowing the weapon to perform a two-stage focus.
・Replaced the sub-weapon “Head-Mounted Vulcan [TYPE II]” with an upgraded version, “[BB Type] Head-Mounted Vulcan,” featuring improved performance・As combat results for unit LV3 and above have shown a decline, the levels of the skills “Forced Injector”, “Offense System” and “Flight Control Program” have been increased.
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Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss – – 550 Raid Type Average 51.2 50.4 75,813 3.2 – – LV1 47.7 46.5 72,899 3.4 – – 600 Raid Type Average 49.7 48.4 81,517 3.5 – – LV2 45.1 41.0 68,350 3.5 – – 650 Raid Type Average 49.6 48.5 88,279 3.4 – – LV3 43.0 35.5 63,142 3.4 – – 700 Raid Type Average 49.2 47.6 91,355 3.3 – – LV4 42.7 30.7 66,846 3.2 – – -
Striker Custom -
- ・New added skill “Wearable Armor“.
- ⇒ When the MS’s HP is above a certain threshold, reduces the damage reaction when hit by ballistic damage.

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Spec ・Unit HP is enhanced as “15000” → “17000”(Upper LVs are also enhanced)
・Unit skill “Wearable Armor LV1” has been given
⇒LV2 Unit skill “Wearable Armor LV2” has been given
⇒LV3 and above unit skill “Wearable Armor LV3” has been given
・Unit skill “Melee Battle Optimizer LV1” has been given
・Unit skill “Offense System LV1” is adjusted to “LV2”
・LV1–3 Unit skill “Forced Injector LV1” is adjusted to “LV2”
・LV2–3 Unit skill “Maneuver Armor LV2” is adjusted to “LV3”Sub-weapon Spark Knuckle ・Power is increased as “1500” → “1600”(Upper LVs are also enhanced)
・Added an effect that blows away downed enemy units
・Added an effect that forces the target to consume a certain amount of thruster upon hitSkill Wearable Armor ・New added -
Aim ・This unit excels in close-range combat, utilizing its skill “Demon Blade System Ability Boost” and three different melee weapons.
In previous adjustments, its overall performance was mainly improved to enhance combat results.
However, as its results have once again shown a downward trend, the following adjustments have been made.・To reduce [MS losses], the following enhancements were implemented.
・Increased [unit HP]
・Added the skill “Wearable Armor”
・Increased the level of the skill “Offense System”
・Increased the level of the skill “Maneuver Armor” for unit LV2–3・To increase [damage dealt] and provide more opportunities to attack enemy units, the following enhancements were implemented.
・Strengthened the [power] of the sub-weapon “Spark Knuckle”, added effects that [force enemies to consume thrusters] and [knock downed enemies away on hit]
・Added the skill “Melee Battle Optimizer”
・Increased the level of the skill “Forced Injector” for unit LV1–3 -
Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss – – 450 Raid Type Average 50.5 50.4 69,373 3.5 – – LV1 47.0 46.6 66,101 4.2 – – 500 Raid Type Average 50.0 50.3 74,426 3.4 – – LV2 46.4 40.5 61,714 4.4 – – 550 Raid Type Average 51.2 50.4 75,813 3.2 – – LV3 46.1 41.2 62,899 4.3 – – 600 Raid Type Average 49.7 48.4 81,517 3.5 – – LV4 47.4 43.3 87,799 4.4 – – -
G-Line Assault Armor -
- ・Skill “Shield Tackle” is now replaced with “Shield Tackle Kai”.

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Spec ・Unit HP is enhanced as “14500” → “16000”(Upper LVs are also enhanced)
・Modified skill “Shield Tackle LV1” to “Shield Tackle Kai LV1”
⇒LV2–3 unit skill changed to “Shield Tackle Kai LV2”
⇒LV4 unit skill changed to “Shield Tackle Kai LV3”
・Unit skill “Bullet Feeder LV1” has been given
・Unit skill “Immobile Fire System LV1” has been given
・Unit skill “Maneuver Armor LV1” is adjusted to “LV2”
・LV2 Close range part slot is increased as “15” → “16”(Upper LVs are also enhanced)
・LV2 Mid-range part slot is increased as “12” → “13”(Upper LVs are also enhanced)
・LV2 Long range part slot is increased as “5” → “6”(Upper LVs are also enhanced)
・LV2 and above unit skill “Assault Booster LV1” is adjusted to “LV2”
⇒LV4 Unit skill “Assault Booster LV2” is adjusted to “LV3”
・LV2–3 Unit skill “Reaction Booster Program LV1” has been given
・LV4 Unit skill “Reaction Booster Program LV1” is adjusted to “LV2”Melee Main Weapon Assault Armor Heat Lance ・Increased compensation for Downward Melee attacks Sub-weapon Assault Cannon Unit ・Ammo Amount is increased as “3” → “4”
・LV2 Power is increased as “2415” → “2600”(Upper LVs are also enhanced)Sub-weapon Claw Shield ・LV2 Shield HP is enhanced as “4400” → “5000”(Upper LVs are also enhanced) Skill Shield Tackle ・Replaced by new skill “Shield Tackle Kai” Skill Shield Tackle Kai ・New added
Improved from the original effect of “Shield Tackle”
・Added an effect that increases damage dealt to downed enemy units -
Aim ・This unit excels in mid-range shooting with its “Assault Cannon Unit” and in close-range combat utilizing the skill “Offense System”.
In previous adjustments, its overall performance was mainly improved to enhance combat results.
However, as its results have once again shown a downward trend, the following adjustments have been made.・To increase [damage dealt] and provide more opportunities to attack enemy units, the following enhancements were implemented.
・Strengthened the [downward melee attacks] of the main melee weapon “Assault Armor Heat Lance”
・Increased the [ammo count] of the sub-weapon “Assault Cannon Unit”
・Added the skill “Bullet Feeder”
・Replaced the skill “Shield Tackle” with an enhanced version, “Shield Tackle Kai”・To reduce [MS losses], the following enhancements were implemented.
・Increased [unit HP]
・Added the skill “Immobile Fire System”
・Increased the level of the skill “Maneuver Armor”・As combat results for unit level 2 and above had been declining, the following enhancements were implemented.
・Increased the level of the skill “Assault Booster”
・Added the skill “Reaction Booster Program” to unit LV2–3
・Increased the level of “Reaction Booster Program” for unit LV4
・Strengthened the [power] of the sub-weapon “Assault Cannon Unit”
・Increased the [shield HP] of the sub-weapon “Claw Shield”
・Increased the number of [custom part slots] available for equipment -
Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss – – 400 Raid Type Average 50.6 50.8 68,366 3.7 – – LV1 47.9 49.6 61,777 3.8 – – 450 Raid Type Average 50.5 50.4 69,373 3.5 – – LV2 44.5 40.0 60,887 3.7 – – 500 Raid Type Average 50.0 50.3 74,426 3.4 – – LV3 44.4 39.7 54,724 3.7 – – 550 Raid Type Average 51.2 50.4 75,813 3.2 – – LV4 44.7 36.2 59,946 3.7 – – -
G-Line Light Armor -
- ・Sub-weapon “Head-Mounted Vulcan [Late Model]” is now replaced with “G Light Armor Head-Mounted Vulcan”.

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Spec ・Unit skill “High Speed Mobile Shooting LV1” has been given
・LV2 Thrusters are enhanced as “65” → “70”
⇒LV3 and above unit thrusters are enhanced as “70” → “75”
・LV2 Close range part slot is increased as “15” → “16”(Upper LVs are also enhanced)
・LV2 Mid-range part slot is increased as “12” → “13”(Upper LVs are also enhanced)
・LV2 Long range part slot is increased as “5” → “6”(Upper LVs are also enhanced)
・LV3 Unit HP is enhanced as “14000” → “16000”(Upper LVs are also enhanced)
・LV3 and above unit speed is enhanced as “135” → “140”
・LV3 Unit skill “Reaction Booster Program LV1” has been given
⇒LV4 Unit skill “Reaction Booster Program LV2” has been given
・LV3 and above unit skill “Maneuver Armor LV2” is adjusted to “LV3”
・LV3 and above unit skill “Forced Injector LV2” is adjusted to “LV3”Ranged Main Weapon Heavy Rifle Normal firing:
・Power is increased as “1400” → “1500”(Upper LVs are also enhanced)
・Heat Rate is reduced as “50%” → “45%”
・Stagger accumulation value is enhanced
Focus firing:
・Increased power
・Reduced heat rate charging
・Stagger accumulation value is enhancedSub-weapon Head-Mounted Vulcan [Late Model] ・Replaced with new sub-weapon “G Light Armor Head-Mounted Vulcan” Sub-weapon G Light Armor Head-Mounted Vulcan ・New added
Improved from the original spec of “Head-Mounted Vulcan [Late Model]”
・Ammo Amount is increased as “67” → “80”
・Projectile speed is increased
・Rate of fire is increased
・Stagger accumulation value is enhancedSub-weapon Missile Launcher Unit ・Power is increased as “500” → “550”(Upper LVs are also enhanced)
・Reload is shortened as “12.0” → “10.0”
・Projectile speed is increased -
Aim ・This unit specializes in hit-and-run tactics, leveraging its high mobility.
In previous adjustments, its overall performance was mainly improved to enhance combat results.
However, as its results have once again shown a downward trend, the following adjustments have been made.・To increase [damage dealt] and provide more opportunities to attack enemy units, the following enhancements were implemented.
・Enhanced [power], [stagger accumulation] and [heat rate] for both normal and focus firing of the main ranged weapon “Heavy Rifle”
・Replaced the sub-weapon “Head-Mounted Vulcan [Late Model]” with an upgraded version, “G Light Armor Head-Mounted Vulcan” featuring improved performance
・Increased [projectile speed], [reload efficiency] and [power] of the sub-weapon “Missile Launcher Unit”
・Added the skill “High Speed Mobile Shooting”・As combat results for unit level 2 and above had been declining, the following enhancements were implemented.
・Increased [thruster]
・Increased the number of [custom part slots] available for equipment
・Strengthened [unit HP] and [speed] for unit LV3 and above
・Increased the levels of the skills “Maneuver Armor” and “Forced Injector” for unit LV3 and above
・Added the skill “Reaction Booster Program” for unit LV3 and above -
Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss – – 400 Raid Type Average 50.6 50.8 68,366 3.7 – – LV1 47.4 48.3 62,825 3.1 – – 450 Raid Type Average 50.5 50.4 69,373 3.5 – – LV2 46.2 39.6 55,531 3.2 – – 500 Raid Type Average 50.0 50.3 74,426 3.4 – – LV3 38.9 44.4 56,043 3.7 – – 550 Raid Type Average 51.2 50.4 75,813 3.2 – – LV4 37.5 37.5 62,496 3.8 – – -
Enhanced ZZ Gundam -
- ・New added skill “Release Ranged Output Limiter LV1“.
With this skill, the main ranged weapon “Head High Mega Cannon” can perform a two-stage focus.
- ・New added skill “Release Ranged Output Limiter LV1“.

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Spec ・Unit skill “Release Ranged Output Limiter LV1” has been given
・Unit skill “Maneuver Armor LV4” is adjusted to “LV5”
・LV1 Unit HP is enhanced as “27000” → “28000”
・LV1 Unit skill “Forced Injector LV3” is adjusted to “LV4”
・LV1 Unit skill “High-Performance Counter Program LV1” is adjusted to “LV2”Melee Main Weapon Enhanced ZZ Gundam HBS ・Weapon switching time is shortened Sub-weapon Double Vulcan ・Ammo Amount is increased as “40” → “80” Sub-weapon Head High Mega Cannon ・Overheat is shortened as “180.0” → “30.0”
・Focus is shortened as “6.5”→”3.0″
・Can now focus while moving
・Can now have two-stage focus fire
1st stage:
・Fires a powerful single-shot beam that causes a large stagger on hit
2nd stage:
・Capable of firing a continuous beam that deals sustained damage through irradiation -
Enhanced ZZ Gundam (Transformed) Spec ・LV1 Unit HP is enhanced as “27000” → “28000” -
Aim ・This unit excels in mid- to close-range combat, utilizing its transformation for sudden assaults and its long-reach melee weapons.
In previous adjustments, its weapon performance was mainly improved to enhance combat results.
However, as its results have once again shown a downward trend, the following adjustments have been made.・To increase [damage dealt] and create more opportunities to attack enemy units, the following enhancements were implemented.
・Shortened the [weapon switch cooldown] of the main melee weapon “Enhanced ZZ Gundam HBS”
・Increased the [ammo count] of the sub-weapon “Double Vulcan”
・Shortened the [focus time] and [overheat time] of the sub-weapon “Head High Mega Cannon”, and changed it to allow [focus] while moving
Additionally, added the skill “Release Ranged Output Limiter”, enabling two-stage focus for this weapon.
・Increased the level of the skill “Maneuver Armor”・Additionally, to improve base performance for unit LV1, the following enhancements were made.
・Increased [unit HP]
・Increased the levels of the skills “Forced Injector” and “High-Performance Counter Program” -
Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss – – 700 Raid Type Average 49.2 47.6 91,355 3.3 – – LV1 47.2 42.9 88,138 3.6 – – 750 Raid Type Average 49.0 46.7 94,610 3.5 – – LV2 47.3 44.5 82,488 3.4 – – -
Zeta Plus A1 -
- ・Sub-weapon “Head-Mounted Vulcan [Modified]” is now replaced with “Zeta Plus A1 Head-Mounted Vulcan”.

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Spec ・Unit HP is enhanced as “19000” → “20000”(Upper LVs are also enhanced)
・Unit skill “Aerial Melee System LV1” has been given
⇒LV2 and above unit skill “Aerial Melee System LV2” has been given
・Unit skill “Maneuver Armor LV2” is adjusted to “LV3”
⇒LV3 Unit skill “Maneuver Armor LV3” is adjusted to “LV4”
⇒LV4 Unit skill “Maneuver Armor LV4” is adjusted to “LV5”
・LV1–2 Unit skill “Forced Injector LV2” is adjusted to “LV3”
・LV3 and above unit skill “High-Performance Balancer LV2” and “Melee Combo Controller LV1-2” are now merged to “Melee Composite System LV2”Sub-weapon Head-Mounted Vulcan [Modified] ・Replaced with new sub-weapon “Zeta Plus A1 Head-Mounted Vulcan” Sub-weapon Zeta Plus A1 Head-Mounted Vulcan ・New added
Improved from the original spec of “Head-Mounted Vulcan [Modified]”
・Ammo Amount is increased as “70” → “110”
・Projectile speed is increased
・Rate of fire is increased.
・Stagger accumulation value is enhancedSub-weapon ReZEL Long Beam Saber ・Weapon switching time is shortened
・Changed to a weapon compatible with the skill “Aerial Melee System”
※This adjustment applies only to the sub-weapon when the ranged main weapon “ReZEL Beam Rifle” is equipped on the “Zeta Plus A1”. -
Zeta Plus A1 (Transformed) Spec ・Unit HP is enhanced as “19000” → “20000”(Upper LVs are also enhanced) -
Aim ・This unit excels in close-range combat, leveraging both its Wave Rider form for sudden assaults and its high melee capabilities.
In previous adjustments, its overall performance was mainly enhanced to improve combat results.
However, as its results have once again shown a downward trend, the following adjustments have been made.・To increase [damage dealt] and provide more opportunities to attack enemy units, the following enhancements were implemented.
・Replaced the sub-weapon “Head-Mounted Vulcan [Modified]” with an upgraded version, “Zeta Plus A1 Head-Mounted Vulcan”, which features improved performance
・Shortened the [weapon switch cooldown] of the sub-weapon “ReZEL Long Beam Saber”
・Increased the level of the skill “Maneuver Armor”
・Increased the levels of the skill “Forced Injector” for unit LV1-2
・Added the skill “Aerial Melee System,” applied to the sub-weapon “ReZEL Long Beam Saber”: With this change, the unit level 3 and above skills “Reaction Booster Program LV1” and “Thruster Output Increase LV1” have been merged into “Composite H Mobility Combat System LV1”・To reduce [MS losses], [unit HP] has been increased.
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Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss – – 600 Raid Type Average 49.7 48.4 81,517 3.5 – – LV1 46.1 42.2 75,116 3.8 – – 650 Raid Type Average 49.6 48.5 88,279 3.4 – – LV2 46.3 43.9 72,183 3.7 – – 700 Raid Type Average 49.2 47.6 91,355 3.3 – – LV3 45.2 32.6 71,425 4.0 – – 750 Raid Type Average 49.0 46.7 94,610 3.5 – – LV4 41.9 37.2 81,467 3.7 – – -
Hambrabi -
- ・New added sub-weapon “Hambrabi Beam Rifle“.

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Spec ・Unit HP is enhanced as “20000” → “22000”(Upper LVs are also enhanced)
・Speed is enhanced as “130” → “135”
⇒LV4 Speed is enhanced as “135” → “140”
・Unit skill “De-Transformation Optimizer LV1” has been given
・Unit skill “Aerial Melee System LV1” has been given
⇒LV3 and above unit skill “Aerial Melee System LV2” has been given
・Unit skill “Forced Injector LV2” is adjusted to “LV3”
⇒LV3 and above unit skill “Forced Injector LV3” is adjusted to “LV4”
・Unit skill “Wings Special Cushioning LV3” is adjusted to “LV4”
⇒LV3 and above unit skill “Wings Special Cushioning LV3” is adjusted to “LV5”
・LV1–3 Unit skill “Pursuit Melee Aux. Program LV1” has been given
・LV4 Unit skill “Pursuit Melee Aux. Program LV1” is adjusted to “LV2”Melee Main Weapon Hambrabi Beam Saber ・Changed to a weapon compatible with the skill “Aerial Melee System” Sub-weapon Hambrabi Beam Rifle ・New added -
Hambrabi (Transformed) Spec ・Unit HP is enhanced as “20000” → “22000”(Upper LVs are also enhanced)
・Unit skill “Wings Special Cushioning LV3” is adjusted to “LV4”
⇒LV3 and above unit skill “Wings Special Cushioning LV3” is adjusted to “LV5” -
Aim ・This unit excels in close-range combat, utilizing both its transformation for sudden assaults and three different melee weapons.
In previous adjustments, its overall performance was mainly enhanced to improve combat results.
However, as its results have once again shown a downward trend, the following adjustments have been made.・To increase [damage dealt] and provide more opportunities to attack enemy units, the following enhancements were implemented.
・Increased [speed]
・Added the sub-weapon “Hambrabi Beam Rifle”
・Increased the level of the skill “Forced Injector”
・Added the skill “De-Transformation Optimizer”
・Added the skill “Aerial Melee System” applied to the main melee weapon “Hambrabi Beam Saber”
・Added the skill “Pursuit Melee Aux. Program” for unit LV1–3 and increased its level for unit LV4・To reduce [MS losses], the following enhancements were implemented
・Increased [unit HP]
・Increased the level of the skill “Wings Special Cushioning” -
Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss – – 600 Raid Type Average 49.7 48.4 81,517 3.5 – – LV1 44.7 36.7 70,096 3.9 – – 650 Raid Type Average 49.6 48.5 88,279 3.4 – – LV2 44.0 40.0 66,042 4.0 – – 700 Raid Type Average 49.2 47.6 91,355 3.3 – – LV3 44.4 29.6 67,771 4.3 – – 750 Raid Type Average 49.0 46.7 94,610 3.5 – – LV4 43.2 35.1 69,536 3.9 – – -
Rick Dias II -
- ・Added the sub-weapon “2-Barrel MB Gun Prototype [Rapid]” which can be used when the ranged main weapon “2-Barrel Mega Beam Gun Prototype” is equipped.

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- ・Sub-weapon “Knuckles Sealant Launcher” is now replaced with “R Dias II Knuckles TL”.

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Spec ・Unit HP is enhanced as “23000” → “24000”
⇒LV2 Unit HP is enhanced as “25000” → “26000”
・Unit skill “Maneuver Armor LV2” is adjusted to “LV3”
⇒LV3 Unit skill “Maneuver Armor LV3” is adjusted to “LV4”
・LV1–2 Unit skill “Back Binder Special Cushioning LV2” is adjusted to “LV3”
・LV1–2 Unit skill “Special Leg Buffer LV2” is adjusted to “LV3”
・LV2 Close range part slot is increased as “21” → “22”(Upper LVs are also enhanced)
・LV2 Mid-range part slot is increased as “17” → “18”(Upper LVs are also enhanced)
・LV2 Long range part slot is increased as “10” → “11”(Upper LVs are also enhanced)
・LV3 Range Attack Boost is enhanced as “24”→”28″(Upper LVs are also enhanced)
・LV3 Melee attack boost is enhanced as “53” → “56”(Upper LVs are also enhanced)
・LV3 Unit skill “Forced Injector LV2” is adjusted to “LV3”
⇒LV4 Unit skill “Forced Injector LV3” is adjusted to “LV4”Melee Main Weapon Rick Dias II Beam Saber ・Power is increased as “2600” → “2800”(Upper LVs are also enhanced)
・Weapon switching time is shortenedSub-weapon Knuckles Sealant Launcher ・Replaced with new sub-weapon “R Dias II Knuckles TL” Sub-weapon R Dias II Knuckles TL ・New added
Improved from the original spec of “Knuckles Sealant Launcher”
・Reload is shortened as “25.0” → “10.0”
・Changed to be usable while jumping
・Weapon switching time is shortenedSub-weapon 2-Barrel MB Gun Prototype [Rapid] ・New added
(Can only be used when the ranged main weapon “2-Barrel Mega Beam Gun Prototype” is equipped) -
Aim ・This unit excels in mid- to close-range combat, utilizing the “2-Barrel Mega Beam Gun Prototype” to heavily disrupt enemy position.
In previous adjustments, its weapon performance was mainly enhanced to improve combat results.
However, as its results have once again shown a downward trend, the following adjustments have been made.・To increase [damage dealt] and create more opportunities to attack enemy units, the following enhancements were implemented.
・Strengthened [ranged attack compensation] and [melee attack compensation] for unit LV3–4
・Reduced [weapon switch cooldown] and increased [power] of the main melee weapon “Rick Dias II Beam Saber”
・Replaced the sub-weapon “Knuckles Sealant Launcher” with an upgraded version, “R Dias II Knuckles TL” featuring improved performance
・Added the sub-weapon “2-Barrel MB Gun Prototype [Rapid]”
※This weapon is only added when the main ranged weapon “2-Barrel Mega Beam Gun Prototype” is equipped.・To reduce [MS losses] for unit levels 1–2, the following enhancements were implemented.
・Increased [unit HP]
・Increased the level of the skill “Back Binder Special Cushioning”
・Increased the level of the skill “Special Leg Buffer”・To further boost overall performance, the following enhancements were implemented.
・Increased the level of the skill “Maneuver Armor” for unit LV1–3
・Increased the level of the skill “Forced Injector” for unit LV3–4
・Increased the number of [custom part slots] for unit LV2 and above -
Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss – – 600 Raid Type Average 49.7 48.4 81,517 3.5 – – LV1 47.1 42.5 67,264 3.7 – – 650 Raid Type Average 49.6 48.5 88,279 3.4 – – LV2 45.8 42.4 60,094 3.5 – – 700 Raid Type Average 49.2 47.6 91,355 3.3 – – LV3 43.5 30.4 57,979 3.3 – – 750 Raid Type Average 49.0 46.7 94,610 3.5 – – LV4 41.4 35.8 72,644 3.5 – – -
Alex [CA] -
- ・Skill is now adjust from “Chobham Armor LV1” to “LV3”.
- ⇒ Reduces damage to the unit’s HP from ballistic-type ranged attacks by 50%.
Additionally, nullifies reactions caused by cumulative damage and reduces all other reactions.
However, the effect becomes inactive when the unit’s HP falls below 50%.

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Spec ・Close range part slot is increased as “15” → “16”(Upper LVs are also enhanced)
・Mid-range part slot is increased as “11” → “12”(Upper LVs are also enhanced)
・Long range part slot is increased as “6” → “7”(Upper LVs are also enhanced)
・Unit skill “Chobham Armor LV1” is adjusted to “LV3”
・LV2 Unit Skill “Composite H Mobility Combat System LV1” has been given
・LV2 Unit skill “Assault Booster LV1” is adjusted to “LV2”Melee Main Weapon [CA] Beam Saber x2 ・Increased compensation for Downward melee attacks Sub-weapon [CA] Blow Melee ・LV2 Power is increased as “1800” → “1900” Skill Chobham Armor ・Removed the effect that reduced ballistic resistance
・Changed the deactivation condition for LV1 to “when unit HP falls below 80%”
・Changed the deactivation condition for LV2 to “when unit HP falls below 65%”
・Changed the deactivation condition for LV3 to “when unit HP falls below 50%” -
Aim ・This unit excels in close-range combat, utilizing the skill “Chobham Armor” and two different melee weapons.
However, due to insufficient weapon performance, its combat results were below average, so the following adjustments have been made.・To increase [damage dealt] and create more opportunities to attack enemy units, the following enhancement was implemented.
・Strengthened [downward melee attacks] of the main melee weapon “[CA] Beam Saber x2”・To reduce [MS losses], the following enhancements were implemented.
・Increased the level of the skill “Chobham Armor” and removed the effect that reduced ballistic resistance
・Increased the number of [custom part slots] available for equipment・As combat results for unit level 2 had been declining, the following enhancements were implemented.
・Increased the [power] of the sub-weapon “[CA] Blow Melee”
・Increased the level of the skill “Assault Booster”
・Added the skill “Composite H Mobility Combat System” -
Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss – – 450 Raid Type Average 50.5 50.4 69,373 3.5 – – LV1 48.0 46.0 59,776 3.8 – – 500 Raid Type Average 50.0 50.3 74,426 3.4 – – LV2 46.6 45.0 55,404 3.5 – – -
Varguil Spec ・Unit HP is enhanced as “22500” → “26000”(Upper LVs are also enhanced)
・Unit skill “Emergency Evasion System LV1” is adjusted to “LV2”
⇒LV2 and above unit skill “Emergency Evasion System LV2” is adjusted to “LV3”
・Unit skill “Special Leg Buffer LV2” is adjusted to “LV3”
⇒LV2 and above unit skill “Special Leg Buffer LV3” is adjusted to “LV4”
・Unit skill “Maneuver Armor LV3” is adjusted to “LV4”
⇒LV3 Unit skill “Maneuver Armor LV4” is adjusted to “LV5”
・LV2 and above unit skill “Pursuit Melee Aux. Program LV1” has been givenMelee Main Weapon Varguil Beam Tomahawk ・Power is increased as “3050” → “3150”(Upper LVs are also enhanced)
・Increased compensation for Downward melee attacks
・Weapon switching time is shortenedSub-weapon Butterfly Edge x2 ・Power is increased as “1750” → “1850”(Upper LVs are also enhanced)
・Changed to be usable while jumping
・Changed to be usable while moving -
Aim ・This unit excels in close-range combat, utilizing two types of funnel weapons and the “Butterfly Edge x2”.
In previous adjustments, its weapon performance was mainly enhanced to increase opportunities to disrupt enemy position.
However, as its combat results have once again shown a downward trend, the following adjustments have been made.・To increase [damage dealt] and create more opportunities to attack enemy units, the following enhancements were implemented.
・Enhanced [weapon switch cooldown], [power] and [downward melee attacks] of the main melee weapon “Varguil Beam Tomahawk”
・Increased the [power] of the sub-weapon “Butterfly Edge x2” and now is usable while moving
・Increased the level of the skill “Maneuver Armor.”
・Added the skill “Pursuit Melee Aux. Program” for unit LV2 and above・To reduce [MS losses], the following enhancements were implemented.
・Increased [unit HP]
・Increased the levels of the skills “Emergency Evasion System” and “Special Leg Buffer” -
Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss – – 650 Raid Type Average 49.6 48.5 88,279 3.4 – – LV1 42.2 33.4 67,004 3.8 – – 700 Raid Type Average 49.2 47.6 91,355 3.3 – – LV2 42.1 38.9 78,032 3.4 – – 750 Raid Type Average 49.0 46.7 94,610 3.5 – – LV3 43.0 32.9 78,255 3.6 – –







