CLOSE MENU

INFORMATION

Unit Adjustment [October 2023]

■[PDT] 10/26/2023 02:00
■[CEST] 10/26/2023 11:00
ver.0173.1612
■Unit Adjustments
■According to the result ([JST] 11/23/2023 added)
・The results before and after the unit adjustment done on [JST] 10/26/2023 is added. (see below for details).

・We will consider readjusting those units that have not reached the expected performance result.
However, a few weeks is not enough time to obtain a sufficient number of samples, so we will keep a longer period of time to collect data, and apply a readjustment if needed.

※Since we have been collecting data from the last unit adjustment, the period of data collection is short, and there is a possibility that maybe a few “errors” in the results of various units. Also, the environment is constantly changing due to new units and new LVs of them being released every week, so we will continue to monitor the data closely, including MSs even those the results were within the expected range.

■General Type
Rick Dom II
Unit Features ・Unit HP is increased as “13000”→”15000″(Upper LVs are also enhanced)
・Thrusters are increased as “55” → “65”
・High speed movement is increased as “190”→”200″
・Rotate is increased as “54”→”57″
・Unit Skill “Anti-Blast Stabilizer LV1” has been given.
・Close range Part Slot is increased as “7” → “9”(Upper LVs are also enhanced)
・Mid-range Part Slot is increased as “12” → “13”(Upper LVs are also enhanced)
・Long range Part Slot is increased as “5” → “7”(Upper LVs are also enhanced)
・Reduces inertial effort when switching direction of movement
・LV2 Unit Skill “Thruster Output Increase LV1” has been given.
・LV2 Unit skill “Forced Injector LV1” is increased to “LV2”
・LV3 Unit Skill “Thruster Output Increase LV2” has been given.
・LV3 Unit skill “Forced Injector LV1” is increased to “LV2”
Melee Main Weapon Heat Saber ・Combo attack compensation increased
・Increased compensation for Downward Melee attacks
・Increased the movement speed during downward combat attacks, making it easier to hit the target
Aim
・This unit is designed to excel in close to medium-range combat, based on three types of firearms that can break the stance of enemy units.
In the past adjustments, we mainly strengthened its maneuverability, but its various war results have been declining again, so we have adjusted the following items.

・The following enhancements have been made to increase the opportunity to gain “damage dealt” and to attack enemy units with combat.
1.Increased “high speed movement”, “thruster”, “rotate” performance to make it easier to approach enemy units with high speed and launch a melee attack.
2.Reduces inertial effort when switching direction of movement.
3.Increased “combo attack compensation”, “compensation for downward melee attacks” of the main melee weapon “Heat Saber” and adjusted movement speed while launching downward melee attacks to make it easier to apply attack.

・We have enhanced “MS HP” to improve “amount of MS Loss.
In addition, the skill “Anti-Blast Stabilizer” LV1 has been added to nullify the staggering that occurs when this unit is caught in an explosion.

・The “number of slots” has been enhanced in order to improve the overall performance of the MS.

・Since there was declining in the battle record of the unit after the MS LV2, we have enhanced the LV of the skill “Forced Injector” and added the “Thruster Output Increase”.

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
350 General Type Average 50.2 49.8 55,146 3.2
LV1 44.8 31.0 41,246 4.0
Post-Adjustments 50.0 51.7 56,459 3.5
Within Expectations
400 General Type Average 50.4 51.0 57,193 3.0
LV2 43.3 32.8 44,792 3.7
Post-Adjustments 50.3 48.8 53,027 3.3
Within Expectations
450 General Type Average 48.7 47.2 58,525 3.0
LV3 41.9 36.2 41,951 3.7
Post-Adjustments 48.2 46.4 54,670 3.3
Slightly below the expectations
Desert Zaku
Unit Features ・Unit HP is increased as “16000”→”17500″(Upper LVs are also enhanced)
・Unit Skill “Melee Combo Controller LV1” has been given.
Melee Main Weapon Desert Zaku Heat Tomahawk ・Power is increased as “1600” → “1700”(Upper LVs are also enhanced)
Sub-Weapon Upgraded 120mm Machine Gun ・Range is increased as “175” → “225”
・ASL (automatic aiming compensation) range is extended.
・LV2 Power is increased as “130” → “145”
Aim
・This unit excels in close-range combat, utilizing fire support from a medium range with the main melee weapon “Desert Zaku Heat Tomahawk”.
However, it is difficult to break the enemy units’ stance in a firefight, and there are only few opportunities to launch a melee attack, so its various results have been declining.
Therefore, the following adjustments have been made.

・The following enhancements have been made to increase the “damage dealt” by combat attacks and to increase opportunities to attack enemy units.
1.Granted the skill “Melee Combo Controller” LV1
2.Increased “power” of the main melee weapon “Desert Zaku Heat Tomahawk”.
3.Increased “range”, “ASL area” of the sub-weapon “Upgraded 120mm Machine Gun”.

・To improve “amount of MS Loss, “MS HP” was increased.

・The battle record of the MS LV2 was going down, The “power” of the sub-weapon “Upgraded 120mm Machine Gun” has been increased.

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
400 General Type Average 50.4 51.0 57,193 3.0
LV1 45.4 41.8 51,980 3.2
Post-Adjustments 50.0 51.3 58,419 3.1
Within Expectations
450 General Type Average 48.7 47.2 58,525 3.0
LV2 44.2 38.2 50,445 3.2
Post-Adjustments 50.7 49.3 58,479 3.1
Within Expectations
Rick Dias
Unit Features ・Unit HP is increased as “17000”→”18500″(Upper LVs are also enhanced)
・Range Attack Boost is increased as “34”→”39″(Upper LVs are also enhanced)
・Unit Skill “Anti-Blast Stabilizer LV1” has been given.
・Unit Skill “Pursuit Ranged Aux. Program LV1” has been given.
・LV2 Unit Skill “Thruster Output Increase LV1” has been given.(Upper LVs are also enhanced)
Sub-Weapon Head-Mounted Vulcan PHALANX ・Power is increased as “85” → “95”(Upper LVs are also enhanced)
・Stagger Accumulation Value is increased
Aim
・This unit excels in close to medium-range combat based on its easy-to-handle ranged weapon and the “Maneuver Armor” skill.
In the past, we have nerfed this unit in order to control the higher-than-expected results (“win rate” and “damage dealt”), however its various results have been declining.
Therefore the following adjustments have been made.

・The following enhancements have been made to increase the opportunity to gain “damage dealt” and to break the enemy units’ position.
1.Increased “range attack boost”
2.Granted the skill “Pursuit Ranged Aux. Program” LV1
3.Increased “power” and “stagger accumulation value” of the sub-weapon “Head-Mounted Vulcan PHALANX”

・To improve “amount of MS Loss, “MS HP” was increased.
In addition, by adding the skill “Anti-Blast Stabilizer” LV1, this skill can also nullify the staggering that occurs when caught in explosion.

・Since this unit was declining in the battle record after MS LV2, the skill “Forced Injector” has been increased in level.

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
500 General Type Average 49.4 48.6 67,153 3.0
LV1 45.1 42.1 62,759 3.4
Post-Adjustments 50.8 49.3 68,493 3.2
Within Expectations
550 General Type Average 49.4 48.8 65,342 3.0
LV2 44.0 37.3 56,064 3.4
Post-Adjustments 50.7 49.3 67,315 3.1
Within Expectations
600 General Type Average 49.6 48.5 69,036 3.0
LV3 44.8 34.3 54,389 3.4
Post-Adjustments 50.5 49.5 73,050 3.1
Within Expectations
■Raid Type
Galbaldy Alpha High Mobility Type
Unit Features ・Unit HP is increased as “17500”→”18500″(Upper LVs are also enhanced)
・Rotate is increased as “66”→”69″
・Unit Skill “Offense System LV1” has been given.
・Unit Skill “Pursuit Melee Aux. Program LV1” has been given.
・Unit Skill “Special L-Arm Equipment Buffer LV3” has been given.
・LV2 Range Attack Boost is increased as “28”→”32″
・LV2 Melee Attack Boost is increased as “22” → “27”
・LV2 Unit Skill “Thruster Output Increase LV1” has been given.
Melee Main Weapon High Mobility G Alpha Beam Saber ・Cool-down Time is shortened as “2.5” → “2.0”
Sub-Weapon Needle Missile ・Power is increased as “160” → “180”(Upper LVs are also enhanced)
・Range is increased as “200” → “250”
・Stagger Accumulation Value is increased
Sub-Weapon Hide Bomb ・Cool-down Time is shortened as “1.5” → “0.5”
Aim
・This unit excels in close-range combat based on its high mobility and close combat aggressiveness.
In the past adjustments, we mainly strengthened the ranged weapon to make it easier to launch melee attacks, however the various battle records had been going down again, the following adjustments have been made.

・The following enhancements have been made to increase the opportunity to gain “damage dealt” and to attack enemy units.
1.Granted skills “Enhanced Offense System” LV1 and “Pursuit Melee Aux. Program” LV1.
2.Shortened “cool time” of the main melee weapon “High Mobility G Alpha Beam Saber”.
3.Increased “range”, “power” and “stagger accumulation value” of the sub-weapon “Needle Missile”.
4.Shortened the “cool time” of the sub-weapon “Hide Bomb”.
5.Increased “rotate” performance to make it easier to launch a melee attack.

・Increased “MS HP” to improve “amount of MS Loss, the skill “Special L-Arm Equipment Buffer” was also added.

・Since the battle record of the MS LV2 was going down, we have enhanced the “range attack boost” and “melee attack boost”, also added the skill “Thruster Output Increase” LV1.

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
450 Raid Type Average 50.1 49.9 67,517 3.4
LV1 42.8 38.1 59,852 3.7
Post-Adjustments 50.2 51.5 73,517 3.7
Within Expectations
500 Raid Type Average 49.4 48.8 71,772 3.5
LV2 41.2 33.0 51,956 3.6
Post-Adjustments 50.0 51.8 73,009 3.4
Within Expectations
GAZ-L Grau
Unit Features ・Unit HP is increased as “19000”→”20000″(Upper LVs are also enhanced)
・Unit skill “Melee Combo Controller LV1” is increased to “LV2”
Range Main Weapon GAZ-L Grau Beam Rifle ・Cool-down Time is shortened as “5.3” → “4.5”
Sub-Weapon 6-Tube Special Missile Pod ・Range is increased as “300” → “350”
Sub-Weapon 6-Tube Special Missile Pod [Incendiary] ・Range is increased as “300” → “350”
Aim
・This unit is capable of dealing continuous damage with its sub-weapon “6-Tube Special Missile Pod [Incendiary]” with incendiary effect, and can also engage in melee combat by using two types of melee weapons.
In past adjustments, we enhanced unit performance to improve survivability.
However, the following adjustments have been made to address the declining results in the various performance indicators.

・To improve “amount of MS Loss, “MS HP” was increased.

・The following enhancements have been made to gain “damage dealt” and to improve close combat capabilities.
1.Shortened the “cool time” of the main ranged weapon “GAZ-L Grau Beam Rifle”.
2.Increased “range” of the sub-weapon “6-Tube Special Missile Pod”.
3.Increased “range” of the secondary weapon “6-Tube Special Missile Pod [Incendiary]” as well.
4.Upgraded the LV of the skill “Melee Combo Controller”.

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
550 Raid Type Average 50.4 50.4 76,660 3.3
LV1 45.6 42.4 73,136 3.4
Post-Adjustments 50.9 51.9 82,458 3.2
Within Expectations
600 Raid Type Average 50.8 51.2 77,574 3.3
LV2 45.8 45.8 71,313 3.4
Post-Adjustments 50.6 49.1 82,307 3.3
Within Expectations
Varguil
Unit Features ・Unit HP is increased as “19000”→”21000″(Upper LVs are also enhanced)
・Unit skill “Melee Combo Controller LV1” is increased to “LV2”
・LV2 Range Attack Boost is increased as “23”→”30″
・LV2 Melee Attack Boost is increased as “49” → “55”
Range Main Weapon Varguil Beam Rifle [GN] ・LV2 Power is increased as “420” → “480”
・LV2 Focus fire power is increased
Melee Main Weapon Varguil Beam Tomahawk ・Combo attack compensation increased
Sub-Weapon Funnels x6 [Pincer] ・Stagger Accumulation Value is increased
・Increased funnel return speed
・Now is available during high speed movement
・LV2 Power is increased as “315” → “400”
Sub-Weapon Funnels x6 [Pursue] ・Range is increased as “250” → “300”
・LV2 Power is increased as “236” → “300”
Sub-Weapon Beam Rifle Grenade Launcher ・LV2 Power is increased as “1580” → “1800”
Aim
・This unit excels in close combat with its sub-weapon “Butterfly Edge x2” and two types of funnel.
In the past adjustments, we mainly strengthened ranged weapons in order to increase opportunities to launch melee attacks.
However, the following adjustments have been made to address the various declining results again.

・The following enhancements have been made to increase the chance of gaining “damage dealt” and launching combat attacks on enemy units.
1.Upgraded the LV of the skill “Melee Combo Controller”.
2.Increased “combo attack compensation” of the main melee weapon “Varguil Beam Tomahawk”.
3.Increased “range” of the sub-weapon “Funnels x6 [Pursue]”.
4.The “stagger accumulation value” of the sub-weapon “Funnels x6 [Pincer]” and the funnels return speed after an attack have been increased.
Furthermore, it has been changed to can be used while high speed movement.

・To improve “amount of MS Loss, “MS HP” was increased.

・The battle record of the MS LV2 was going down, we have strengthened “range attack boost” and “melee attack boost” while increasing the “power” of each type of weapons.

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
650 Raid Type Average 50.8 51.5 85,085 3.3
LV1 42.8 39.5 73,111 3.6
Post-Adjustments 50.8 50.0 75,839 3.6
Within Expectations
700 Raid Type Average 50.5 49.2 91,256 3.2
LV2 41.5 32.5 69,244 3.4
Post-Adjustments 50.8 49.2 86,780 3.3
Within Expectations
■Support Type
Gelgoog Cannon (JN)
Unit Features ・Unit HP is increased as “17000”→”18000″(Upper LVs are also enhanced)
・Unit Skill “Stabilization Device LV1” has been given.
・Unit skill “High-Performance Scope LV3” is increased to “LV4”
・LV2 Unit skill “Precision Analysis System LV1” is increased to “LV2”
・LV2 Unit skill “Special Leg Buffer LV1” is increased to “LV2”
Range Main Weapon Gelgoog C (JN) Beam Rifle ・Heat Rate is reduced as “55%” → “45%”
・Cool-down Time is shortened as “1.7” → “0.8”
・Focus is shortened as “4.0”→”3.0″
・Rigidity time after using weapon is shortened.
・LV2 Power is increased as “1650” → “1700”
・LV2 Focus fire power is increased
・Focusing fire is now penetrating the enemy units.
Sub-Weapon Giant Bazooka ・LV2 Power is increased as “1950” → “2100”
Aim
・This unit excels in firefighting from medium to long range, utilizing its “Precision Sniping” skill and abundant firearms.
In the past adjustments, we mainly strengthened the ranged armament in order to extend the potential of the skill “Precision Sniping”.
However, the following adjustments have been made to address the declining various results.

・The following enhancements have been made to gain “damage dealt” and to increase the opportunity to break the enemy units’ position.
1.“Heat rate”, “focus time”, “rigidity time after using a weapon”, and “cool time” of normal firing for the main ranged weapon “Gelgoog C (JN) Beam Rifle”.
In addition, a “penetration effect” has been added to focused fire.
2.The granting of the skill “Stabilization Device” and the LV of “High-Performance Scope” have been upgraded to make it easier to provide cover fire by sniping.

・To improve “the amount of MS Loss, “MS HP” was increased.

・Since the battle record of the MS LV2 was on the decline, the following enhancements were made.
1.Upgraded the LV of skills “Precision Analysis System” and “Special Leg Buffer”.
2.Increased “power” of the main ranged weapon “Gelgoog C (JN) Beam Rifle” during both normal firing and focused fire.
3.Increased “power” of the sub-weapon “Giant Bazooka”.

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
500 Support Type Average 50.2 47.1 63,967 3.1
LV1 44.6 39.2 60,975 3.2
Post-Adjustments 50.8 49.2 72,839 3.1
Within Expectations
550 Support Type Average 49.8 46.5 66,675 3.0
LV2 43.4 35.8 58,653 3.2
Post-Adjustments 50.2 50.5 76,105 3.0
Within Expectations
MSN-04FF Sazabi
Unit Features ・Unit skill “Damage Control LV1” is increased to “LV2”
・Unit skill “Forced Injector LV1” is increased to “LV3”
・Unit skill “Special Leg Buffer LV2” is increased to “LV3”
Sub-Weapon DH Funnels [Cannon] ・Rigidity time after using weapon is shortened.
Aim
・This unit utilizes three types of funnel armament and the skill “Full Attack”, and excels at providing fire support in close to medium-range battles while accompanying teammates.
However, due to the high rate of hit by bullets caused by the size of the MS, there were many situations where the unit were destroyed without sufficient fire support to the front line, and the battle record including the number of “amount of MS Loss” was going downward, so the following items have been adjusted.

・The following enhancements have been made to improve “amount of MS Loss” and increase the opportunity to provide fire support to the front lines.
1.Upgraded the LV of skills “Damage Control”, “Forced Injector” and “Special Leg Buffer”.
2.Shortened “rigidity time after using weapon” of the secondary weapon “DH Funnels [Cannon]”.

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
700 Support Type Average 50.4 47.9 84,369 3.0
LV1 47.9 44.4 88,553 3.2
Post-Adjustments 51.0 50.2 91,479 3.0
Within Expectations
Full Armor ZZ Gundam
Unit Features ・Unit HP is increased as “23000”→”25000″
・Melee Resistance Boost is increased as “10” → “20”
・Thrusters are increased as “50” → “60”
・Unit Skill “Damage Control LV1” has been given.
・Unit skill “High-Performance Balancer LV1” and “Melee Combo Controller LV1” are now changed to “Melee Composite System LV1”
Skill Anti-Beam Coating LV2 ・Reduction of beam resistance compensation from “50%” to “30%” when the MS HP falls below 50%.
Skill Bio-Sensor J Ability Boost ・Increased reduction in staggering caused by accumulated damage
Aim
・This unit excels at different methods of combat depending on own conditions.
1.Excellent at medium-range firefighting, while the “Anti-Beam Coating” skill is in effect.
2.Great at fighting as well as medium-range firefighting, while the “Bio-Sensor J Ability Boost” skill is in effect.

・However, the current performance does not fully cover the high rate of getting hit by bullets due to the big size and the reduction effect of the “beam resistance” once that effect of the skill “Beam Resistant Coating” is finished, causing the unit insufficient capability.
Since “win rate” and “amount of MS Loss” were on the decline, the following items have been adjusted.

・The following enhancements have been made to improve “amount of MS Loss”:
1.Increased “MS HP”, “melee resistance” and “thrusters”.
2.Granted skill “Damage Control” LV1. Also the skills “High-Performance Balancer” LV1 and “Melee Combo Controller” LV1 were merged into the skill “Melee Composite System”.
3.Lowered the “reduction rate of beam resistance” after the effect of the “Anti-Beam Coating” skill is over.
4.Increased the “stagger accumulation value reduction rate” effected by skill “Bio-Sensor J Ability Boost”.

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
700 Support Type Average 49.5 46.8 85,032 3.0
LV1 47.1 47.5 85,823 3.2
Post-Adjustments 51.4 53.0 90,866 2.8
Within Expectations
■Others
◎Pre-notification of nerfing “Atlas Gundam [TB]” and “Xeku Zwei”

As we have already announced once in the Developer Newsletter on 10/25/2023 [JST], we will apply both “Atlas Gundam [TB]” and “Xeku Zwei”‘s downward adjustment in November.

※For more details, please wait for the unit adjustment in November.

Atlas Gundam [TB]
Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
600 General Type Average 49.6 48.5 69,036 3.0
LV1 54.0 56.9 78,271 3.1
650 General Type Average 50.0 50.5 75,962 3.0
LV2 53.2 56.3 87,654 3.1
Xeku Zwei
Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
650 General Type Average 50.0 50.5 75,962 3.0
LV1 54.9 55.1 81,684 3.3
700 General Type Average 50.5 49.2 91,256 3.2
LV2 54.3 50.3 83,931 3.3
BACK
TOP