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INFORMATION

Unit Adjustment [September 2022]

■[PDT] 08/24/2022 22:00
■[CET] 08/25/2022 06:00
ver.0158.1226
■Unit Adjustments
■Regarding the Battle Results (10/27/2022 Appendix)
・Added the results before and after the balance adjustment implemented on [JST] 09/29/2022 (see below for details).

・Units that could not reach the estimated battle results, will be inspected for another adjustment. However, since short period of a few weeks is not a sufficient for the inspection, so after more data is collected, readjustments will be made if the results are still below the assumed levels.

※Since the data has been collected since the last balance adjustment, data collection period is short and there may be a few “errors” in the various results. Data will be first monitored, including the results of the units that are within the expected range, as the environment is constantly changing due to new units every week.

■General Type
FA Gundam Mk-II
Unit Features ・Thrusters is increased “65”→”70″
Sub Weapon Twin Beam Gun Grenade Launcher ・Ammunition is increased “1”→”2″
・Weapon Switch Time is reduced
Aim
・Unit is designed to take the enemy’s charge and attacks with the “Active Guard” skill, and push up the front line by shooting back. By the previous adjustments, we mainly made it easier to disable enemy units, however since “Win Rate” is on decrease again, the following adjustments have been made.

・Sub Weapon “Twin Beam Gun Grenade Launcher”s “Ammunition” is increased and “Weapon Switch Time” is reduced in order to increase the chance of disrupting enemy aircraft.

・Skill “Active Guard”s “Thrusters” have been enhanced to increase the use time.

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Deal Amount of MS Loss
550 General Average 50.1 49.8 63873 2.9
LV1 48.2 49.4 64773 2.9
Post-Adjustments 50.7 52.4 69581 2.9
Within expected range
600 General Average 49.1 47.9 61802 2.9
LV2 47.6 49.4 61440 2.7
Post-Adjustments 50.9 52.4 68222 2.9
Within expected range
Gouf Heavy Arms Type
Unit Features ・Melee Resist Boost is increased “6”→”15″
・Speed is increased “105”→”110″
・Thrusters is increased “50”→”55″
・Maneuver is increased “51”→”54″
・Melee Attack Priority is increased “1”→”2″
Melee Main Weapon Blow ・Increased Boost for left, right, and down melee attacks.
Sub Weapon 5-Barrel F. Vulcan x2 [Discharge] ・Cool down Time is reduced “7.0”→”1.0″
・Reload is reduced “15.0”→”12.0″
・Reduced recoil when shooting, making it easier to hit
Aim
・Unit was designed to maintain the front line with its high durability and Skill “Maneuver Armor”, however, since it was difficult to break the enemy Unit’s position with its Range Weapons, and had difficulties while maintaining the front line, below adjustments are made.

・In order to increase the chance of disrupting the enemy Unit’s position and to increase the “Damage Deal”, “Cool down Time” and “Reload Time” of the Sub Weapon “5-Barrel F. Vulcan x2 [Discharge]” are reduced, also the hit rate has been improved by reducing the recoil when firing. Also, Melee Main Weapon “Blow”s “Left/Right and Lower Melee Boost” have been enhanced.

・Enhanced “Melee Resist Boost” to improve “Amount of MS Loss”. In order to further reduce the rate of exposure to bullets, “Speed”, “Thrusters”, and “Maneuver” performances have been enhanced.

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Deal Amount of MS Loss
300 General Average 49.9 48.8 50893 3.2
LV1 44.4 35.4 46563 3.4
Post-Adjustments 50.3 50.0 52154 3.1
Within expected range
EWAC Jegan
Unit Features ・Unit HP is increased “17000”→”18500″ (Upper LV also increased at the same time)
・Speed is increased “125”→”130″
・Thrusters is increased “65”→”70″
・Unit Skill “Frontline Support System LV2” has been granted
・Unit Skill “Jamming LV2” has been granted
Melee Main Weapon Jegan Beam Saber ・Increased Boost for lower Melee Attacks
Sub Weapon Sensor Unit [Area] ・Range is increased “200m”→”250m”
・Equipments Number of Use is increased
Aim
・Unit was designed to specialize in interdiction and one-strike-and-destroy tactics against the enemy, based on the skills “Stealth” and the Sub Weapon “Sensor Unit [Area]”. However, due to the lack of mobility and sensor unit range, there were few opportunities to intercept enemy radar and it was often difficult to obtain “Damage Deal”, so below adjustments are made.

・Sub Weapon “Sensor Unit [Area]”s “Range” and “Number of Use” is enhanced to increase the opportunity to jam the radar of enemies. In addition to these, “Speed” and “Thrusters” have been enhanced, and “Jamming” LV2 has been added to the Unit skill set.

・Enhanced the Melee Main Weapon “Jegan Beam Saber”s “Lower Melee Attack Boost” to increase “Damage Deal” from combat attacks.

・Skill “Frontline Support System” LV2 has been granted, which reduces the “Time before Re-Dispatch” of friendly Units to support the frontline maintenance. In addition, by enhancing the “Unit HP”, the survival time has been enhanced to increase survivability time, making it easier to benefit from this skill.

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Deal Amount of MS Loss
550 General Average 50.1 49.8 63873 2.9
LV1 42.8 34.4 51975 2.9
Post-Adjustments 51.5 43.2 62768 2.9
Within expected range
600 General Average 49.1 47.9 61802 2.9
LV2 42.1 32.4 50598 2.9
Post-Adjustments 51.5 43.6 63880 2.9
Within expected range
■Supplementary Info on Adjustment Results
・In most battle results, this unit showed improvement, however “Rival Win Rate” was below average.

・Stealth fighters rarely fight face-to-face, and are generally stealthy to avoid being noticed by the enemy team. This shortens the time of actual battle and lower the individual results and rival win rates. The “Win Rate” was higher than the average, which we believe reflects this trend. This is a result of the support and contribution to the entire team by the “Sensor Unit [Area]” and “Frontline Support System”, and is rated “Within Expected Range”.

Zaku II FZ (Fritz Helmet)
Unit Features ・Unit HP is increased “13000”→”14500″ (Upper LV also increased at the same time)
・Melee Boost is increased “26”→”30″ (Upper LV also increased at the same time)
・Unit Skill “Enhanced Tackle LV3” is increased to “LV4”
・Change of Counter Motion
Aim
・Unit is equipped with two types of Weapons that can disable enemy Units, and also with the “Emergency Evasion System” LV2 skill in order to excel in front line maintenance and combat attacks. By the previous adjustments aim was to make it easier to disable enemy units, but various results were trending downward again, so the following adjustments have been made.

・Enhanced the LV of “Melee Boost” and Skill “Enhanced Tackle” to increase “Damage Deal” during Melee Attacks, and changed the counter.

・To improve “Amount of MS Loss”, “Unit HP” has been enhanced.

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Deal Amount of MS Loss
300 General Average 49.9 48.8 50893 3.2
LV1 47.7 45.1 47746 3.4
Post-Adjustments 50.8 51.0 49641 3.2
Within expected range
350 General Average 50.2 50.0 54286 3.1
LV2 47.9 46.1 49052 3.2
Post-Adjustments 51.0 50.4 49650 3.0
Within expected range
400 General Average 50.2 49.8 54363 3.0
LV3 46.2 42.4 45481 3.1
Post-Adjustments 50.6 48.2 50288 2.8
Within expected range
■Raid Type
Efreet (DS)
Unit Features ・Unit HP is increased “11000”→”13000″ (Upper LV also increased at the same time)
・Thrusters is increased “55”→”60″
・LV1 Unit Skill “Assault Booster LV1” is increased to “LV2”
・LV2 Unit Skill “Assault Booster LV1” is increased to “LV3”
・LV2 Unit Skill “Maneuver Armor LV1” is increased to “LV2”
・LV3 Unit Melee Boost is increased “31”→”36″
・LV3 Unit Skill “Assault Booster LV1” is increased to “LV3”
・LV3 Unit Skill “Maneuver Armor LV1” is increased to “LV2”
Aim
・This Unit specializes in close combat, fighting with its Range Main Weapon “Shotgun” and melee attacks that can knock down. In the past, we made downward adjustments to “Unit HP” and “Melee Boost” due to higher results than expected, but now there are many situations where the Unit is destroyed before it can approach the enemy Units, and the “Win Rate” and “Amount of MS Loss” results are declining. Therefore, following adjustments have been made to match the current environment.

・”Thrusters” have been enhanced to make it easier to swoop down on enemy Unit, with “Assault Booster” skill’s increased LV.

・”Unit HP” was enhanced to reduce “Amount of MS Loss”.

・”Win Rate” after Unit LV2 tended to decrease, so the skill “Maneuver Armor” LV is increased. In addition, Unit LV3 had a declining trend in “Damage Deal,” so we enhanced the “Melee Boost”.

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Deal Amount of MS Loss
300 Raid Average 51.7 51.8 54794 3.8
LV1 46.5 48.9 59154 4.4
Post-Adjustments 50.0 53.0 60497 4.0
Within expected range
350 Raid Average 50.2 50.0 54286 3.1
LV2 45.3 48.1 59754 4.1
Post-Adjustments 51.3 52.9 62395 3.8
Within expected range
400 Raid Average 50.3 50.1 60413 3.4
LV3 45.2 44.6 55479 3.7
Post-Adjustments 50.1 52.8 63344 3.7
Within expected range
Ram Z’Gok
Unit Features ・Unit HP is increased “14500”→”16000″
・Speed is increased “125”→”130″
・High-speed movement is increased “190”→”195″
・Unit Skill “Special Head Buffer LV2” is increased to “LV3”
Aim
・Unit is designed to excel in melee combat, with the “Blade Tackle” skill and fighting weapons as its core mechanics. In the past, we have enhanced the Unit Features to make it easier this Unit to disable enemy Units, but the “Win Rate” and other results have been declining, so we have made the following adjustments.

・In order to improve the “Amount of MS Loss”, “Unit HP” and “Special Head Buffer” skills LV are enhanced. In addition, various mobility features such as “High-Speed movement” and “Speed” have also been enhanced.

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Deal Amount of MS Loss
350 Raid Average 50.2 50.0 54286 3.1
LV1 47.8 48.4 57350 3.8
Post-Adjustments 50.9 52.8 63523 3.9
Within expected range
■Support Type
Zaku Half-Cannon (MB)
Unit Features ・Range Attack Boost is increased “25”→”35″ (Upper LV also increased at the same time)
・Speed is increased “95”→”105″
・Thrusters is increased “35”→”45″
・Unit Skill “Frontline Support System LV1” is increased to “LV2”
Aim
・Unit is designed to excel in medium to long range support, utilizing a variety of live ammunition armaments. In the past, Unit Features are mainly enhanced but, “Win Rate” and “Damage Deal” were on a downward trend, so we made the following adjustments.

・”Range Boost” has been enhanced to make it easier to obtain “Damage Deal” by shooting. Speed” and “Thrusters” are enhanced to move to more advantageous positions.

・Enhanced the LV of the “Frontline Support System” skill, which shortens the “Time Before Re-Dispatch” for friendly Units to prevent the collapse of the front line.

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Deal Amount of MS Loss
300 Support Average 51.8 50.1 50455 2.8
LV1 48.3 47.0 46612 2.8
Post-Adjustments 50.2 52.7 51005 2.7
Within expected range
350 Support Average 50.5 48.2 52372 2.9
LV2 48.3 39.6 48891 2.9
Post-Adjustments 51.4 48.6 50113 2.8
Within expected range
RS-Jarja
Main Range Weapon Large Beam Rifle: Sniper ・Power is increased “2100”→”2300″
Sub Weapon Triple S missile pod x2 ・Power is increased “300”→”350″
Sub Weapon Hand Grenade ・Increased explosion radius upon impact
Aim
・Although this Unit is a Support Unit, it has mobility comparable to that of a general-purpose machine, and it also excels in close-range combat, taking advantage of its skills useful in combat. In the past adjustments, we mainly reduced the loss time of attack opportunities due to running out of ammunition, however currently the shooting performance is lacking, and various battle records are on the decline again, so we have made the following adjustments.

・In order to make it easier to obtain “Damage Deal” by Range Attacks, the “Power” of Sub Weapon “Triple S missile pod x2” and the main rifle weapon “Large Beam Rifle: Sniper” have been enhanced. In addition, the “Explosion Radius” of the “Hand Grenade” Sub Weapon has been increased to make it easier to hit enemy aircraft.

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Deal Amount of MS Loss
550 Support Average 49.9 47.5 65701 2.9
LV1 47.7 44.1 62271 2.8
Post-Adjustments 51.0 51.0 67146 2.9
Within expected range
Palace Athene
Unit Features ・Unit HP is increased “20000”→”21000″ (Upper LV also increased at the same time)
・Bullet Resistance Boost is increased “15”→”29″ (Upper LV also increased at the same time)
・Unit Skill “High-Performance Radar LV2” is increased to “LV3”
Sub Weapon Small Missile Launchers ・Power is increased “140”→”160″ (Upper LV also increased at the same time)
・Range is increased “300”→”350″
Sub Weapon Mega Beam Cannon ・Stagger Accumulation Value is increased
Sub Weapon Large Missile ・Weapon Switch Time is reduced
・Improved difficulty to hit objects on the map
Sub Weapon Twin Beam Gun (Grenade Launcher) ・Power is increased “700”→”1000″ (Upper LV also increased at the same time)
Aim
・Unit is designed to be able to provide support fire from medium to long range, utilizing a wide variety of armaments. In the past, adjustments were made to Unit Features to make it easier to disable enemy Units, but since the various results were trending downward again, the following adjustments have been made.

・In order to obtain “Damage Deal” and to increase the opportunity to break the enemy Unit’s position, the following armaments have been adjusted.
・Sub Weapon “Small Missile Launcher”s “Range” and “Power” is enhanced.
・Sub Weapon “Mega Beam Cannon”s “Stagger Accumulation Value” is enhanced.
・Sub Weapon “Twin Beam Gun (Grenade Launcher)”s “Power” is enhanced.

・”Weapon Switch Time” has been shortened to make the “Large Missile” Sub Weapon easier to use.
In addition, this weapon has a relatively large hit detection area, and there were many cases of unintentional contact and landing on map objects, so this has been mitigated.

・To improve “Amount of MS Loss”, “Unit HP”, “Live Ammunition Boost” has been enhanced. In addition, the LV of the skill “High Performance Radar” has been enhanced to make it easier to monitor the battle situation.

Reference Data COST Unit LV Sortie Rate Win Rate Rival Win Rate Damage Deal Amount of MS Loss
550 Support Average 49.9 47.5 65701 2.9
LV1 1.01% 44.6 38.7 60475 3.2
Post-Adjustments 5.33% 49.7 42.4 64739 3.1
Slightly lower than expected
600 Support Average 49.1 46.9 69372 2.7
LV2 0.33% 44.1 34.1 58335 3.0
Post-Adjustments 0.97% 49.6 37.2 65709 2.9
Slightly lower than expected
650 Support Average 50.8 49.0 72571 2.7
LV3 0.37% 42.9 29.4 56717 3.0
Post-Adjustments 1.53% 49.5 44.3 72445 3.2
Slightly lower than expected
700 Support Average 47.9 42.6 70451 2.8
LV4 0.51% 39.1 24.8 53889 3.2
Post-Adjustments 3.23% 49.7 40.8 61748 3.0
Slightly lower than expected
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