2022.08.25
Unit Adjustment [August 2022]
- ■[PDT] 08/24/2022 22:00
■[CET] 08/25/2022 06:00 - ver.0158.1226
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- ■Unit Adjustments
- ■Regarding the Battle Results (09/29/2022 Appendix)
- ・Added the results before and after the balance adjustment implemented on [JST] 08/25/2022 (see below for details).
・Units that could not reach the estimated battle results, will be inspected for another adjustment. However, since short period of a few weeks is not a sufficient for the inspection, so after more data is collected, readjustments will be made if the results are still below the assumed levels.
※Since the data has been collected since the last balance adjustment, data collection period is short and there may be a few “errors” in the various results. Data will be first monitored, including the results of the units that are within the expected range, as the environment is constantly changing due to new units every week.
- ■General Type
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ReZEL Unit Features ・LV2 Unit Shooting Boost is increased “35”→”38″
・LV2 Unit Melee Boost is increased “32”→”36″Main Range Weapon ReZEL Beam Rifle ・Cool-down Time is shortened “5.5”→”5.0″
・Reload is shortened “14.0”→”12.0″
・LV2 Power is increased “2000”→”2100″
・LV2’s Power of Focus Shots are increasedSub-Weapon Arm Grenade Launcher ・Reload is shortened “12.0”→”10.0″ Sub-Weapon Shield Beam Cannon ・LV2 Power is increased “840”→”900″
・LV2’s Power of Focus Shots are increased
・Focus Time’s Heat Rate is lowered -
Aim ・Unit is designed to easily disrupt enemy with its Range Weapons and surprise attacks by transforming. However, its various Weapons were running out of ammunition quickly, resulting in many lost attack opportunities and a decline in its battle results. ・Shortened Main Range Weapon “ReZEL Beam Rifle “s “Cool-down Time” and “Reload Time” and Sub-Weapon “Arm Grenade Launcher “s “Reload” time in order to increase attack opportunities. In addition, the “Heat Rate” of the “Shield Beam Cannon” Sub-Weapon has been reduced so that it does not overheat after a single shot.
・Unit LV2’s performance was declining, so “Shooting Boost” and “Melee Boost” were enhanced. In addition, the Main Range Weapon “ReZEL Beam Rifle” and Sub-Weapon “Shield Beam Cannon”s “Power” have been enhanced.
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Reference Data COST Unit LV Win Rate Rival Win Rate Damage Deal Amount of MS Loss – – 600 General Type Average 49.8 50.0 64979 2.9 – – LV1 47.0 43.8 58706 2.9 – – Post Adjustments 50.2 45.9 63813 2.8 – – Slightly Lower than Expected ▲ ▲ ▲ ▲ – – 650 General Type Average 50.0 49.1 70377 2.9 – – LV2 45.6 39.5 58029 2.8 – – Post Adjustments 50.3 47.0 65125 2.8 – – Slightly Lower than Expected ▲ ▲ ▲ – – –
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ReZEL (Transformed) Unit Features ・LV2 Unit Shooting Boost is increased “35”→”38″
・LV2 Unit Melee Boost is increased “32”→”36″ -
Rick Dom (Stutzer) Unit Features ・Unit HP is increased “16500”→”17500″ (Upper LV also increased at the same time)
・Speed is increased “135”→”140″
・Thruster is increased “65”→”70″
・Maneuver is increased “54”→”57″
・Unit Skill “Chest Special Cushioning Material LV2” is increased to “LV3”
・Unit Skill “Optional Special Cushioning Material for Shoulders LV1” is increased to “LV2”
・Improved maneuverability on the ground by adjusting the time when switching directionsSub-Weapon 5-Tube Missile Pod x2 ・LV2 Power is increased “262”→”280″ Sub-Weapon Mine Dispersal Unit ・LV2 Power is increased “1600”→”1700″ -
Aim ・Unit excels in close to medium-range combat utilizing its Main Range Weapon and Sub-Weapon “Winch Unit (Torpedo)”, etc. In addition, the Sub-Weapon “Mine Dispersal Unit” is capable of disrupting and disrupting enemy position. However, we found a high rate of exposure to bullets and a high “Amount of MS Loss” due to the large unit size, so we made the following adjustments. ・”Unit HP” was enhanced to improve “Amount of MS Loss”, and Skill “Chest Special Cushioning Material” and “Optional Special Cushioning Material for Shoulders”‘s LV were enhanced. In order to further reduce the rate of exposure to bullets, various mobility enhancements such as “Speed”, “Thruster”, and “Maneuver” have been made.
・Unit LV2’s various results were even lower than Unit LV1’s General Average, so the Sub-Weapon “5-Tube Missile Pod x2” and Sub-Weapon “Mine Dispersal Unit “s “Power” were enhanced.
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Reference Data COST Unit LV Win Rate Rival Win Rate Damage Deal Amount of MS Loss – – 400 General Type Average 50.4 50.6 55361 3.0 – – LV1 46.0 42.3 55020 3.4 – – Post Adjustments 50.2 50.0 60229 3.1 – – Within expected range ▲ ▲ ▲ ▲ – – 450 General Type Average 49.7 49.1 58362 2.9 – – LV2 45.0 37.7 52493 3.4 – – Post Adjustments 51.0 46.1 62238 3.2 – – Within expected range ▲ ▲ ▲ ▲ – –
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Dijeh SE-R Unit Features ・Unit HP is increased “17000”→”19000″ (Upper LV also increased at the same time)
・Unit Skill “Special Shoulder Buffer LV1” is improved to “LV3”
・LV2 Unit Melee Boost is increased “32”→”36″ (Upper LV also increased at the same time) -
Aim ・Unit specializes in rapid assault and breakaway, utilizing “Overboost” and “Maneuver Armor”. By the last adjustment, Unit Features in Unit LV2 and the “Parts Slot Amount” for equipping custom parts were adjusted, but the results of all Unit LVs were declining, so the following adjustments have been made. ・Enhanced “Unit HP” and Skill LV of “Special Shoulder Buffer” to improve “Amount of MS Loss”.
・Results of various parameters after Unit LV2 were declining, so “Melee Boost” is strengthened.
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Reference Data COST Unit LV Win Rate Rival Win Rate Damage Deal Amount of MS Loss – – 600 General Type Average 49.8 50.0 64979 2.9 – – LV1 47.4 48.3 65345 3.3 – – Post Adjustments 50.6 52.6 67790 3.0 – – Within expected range ▲ ▲ ▲ ▲ – – 650 General Type Average 50.0 49.1 70377 2.9 – – LV2 46.9 47.5 67824 3.2 – – Post Adjustments 50.6 52.4 65165 3.0 – – Within expected range ▲ ▲ ▼ ▲ – – 700 General Type Average 49.2 48.9 78973 2.9 – – LV3 46.4 36.2 61900 3.2 – – Post Adjustments 50.8 50.0 67431 2.7 – – Within expected range ▲ ▲ ▲ ▲ – –
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Early Production Gelgoog Unit Features ・Thruster is increased “55”→”60″
・Maneuver is increased “57”→”60″
・Close Distance Parts Slot is increased “10”→”12″ (Upper LV also increased at the same time)
・Medium Distance Parts Slot is increased “13”→”15″ (Upper LV also increased at the same time)
・Far Distance Parts Slot is increased “5”→”7″ (Upper LV also increased at the same time)
・LV2 Unit Melee Boost is increased “22”→”25″ (Upper LV also increased at the same time)
・LV2 Unit Skill “Enhanced Tackle LV1” is increased to “LV5” (Upper LV also increased at the same time)
・LV2 Unit Skill “Thruster output increase LV1” has been given (Granted to LV3 as well)
・LV4 Unit Skill “Thruster output increase LV2” has been given (Granted to LV5 as well) -
Aim ・Unit was designed to be a general-purpose machine to maintain the front line with its high defensive performance and melee abilities, but its various battle results including [Sortie Ratio] had been declining. ・”Amount of Slots” for equipping custom parts has been increased, “Maneuver” attribute and “Thruster” attributes have also been enhanced, so that the performance can be improved to suit various battlefields, team compositions, pilot fighting styles, etc.
・Damage Done” after Unit LV2 has been declining, so “Melee Boost” and “Enhanced Tackle” skills have been increased in LV. In addition, Skill “Thruster Output Increase” was added according to the Unit LV battle record.
※Due to a significant lack of data from Unit LV2 onward, there is a possibility that the results may not reach the expected values. If the results are still insufficient after the adjustment, readjustment will be reconsidered.
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Reference Data COST Unit LV Dispatch Ratio Win Rate Rival Win Rate Damage Deal Amount of MS Loss – 400 General Type Average – 50.4 50.6 55361 3.0 – LV1 0.36% 48.6 47.5 52896 3.0 – Post Adjustments 0.70% 50.9 51.7 53451 2.9 – Within expected range ▲ ▲ ▲ ▲ ▲ – 450 General Type Average – 49.7 49.1 58362 2.9 – LV2 0.06% 47.2 46.1 47709 2.8 – Post Adjustments 0.20% 50.9 49.1 57505 3.0 – Within expected range ▲ ▲ ▲ ▲ ▼ – 500 General Type Average – 49.5 48.9 61785 2.9 – LV3 0.02% 46.9 38.3 47054 3.1 – Post Adjustments 0.08% 50.6 50.6 55889 2.9 – Within expected range ▲ ▲ ▲ ▲ ▲ – 550 General Type Average – 50.0 50.2 66342 2.9 – LV4 0.03% 47.1 37.1 47657 3.0 – Post Adjustments 0.09% 50.5 49.5 57207 2.9 – Within expected range ▲ ▲ ▲ ▲ ▲ – 600 General Type Average – 49.8 50.0 64979 2.9 – LV5 0.03% 47.3 35.1 49161 2.7 – Post Adjustments 0.11% 50.8 51.8 60382 2.7 – Within expected range ▲ ▲ ▲ ▲ – –
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Zaku III Unit Features ・Speed is increased “135”→”140″
・Maneuver is increased “66”→”69″
・LV1 Unit Skill “Special Leg Buffer LV1” is increased to “LV2”
・LV1 Unit Skill “Special Right Shoulder Armor Buffer LV1” is increased to “LV2”
・LV2 Unit Skill “Special Leg Buffer LV1” is increased to “LV3”
・LV2 Unit Skill “Special Right Shoulder Armor Buffer LV1” is increased to “LV3”
・Improved maneuverability on the ground by adjusting the time when switching directionsSub-Weapon Beam Rifle Bayonet ・Increased movement speed and distance during lower melee attacks -
Aim ・Unit specializes in melee combat, utilizing the unit skill “Maneuver Armor” and two types of fighting armaments. Previous adjustments were made to strengthen Unit Features and to make it easier to break the enemy stance. However, since the various battle results were once again trending downward, the following adjustments have been made. ・To improve the “Amount of MS Loss”, skills “Special Leg Buffer” and “Special Right Shoulder Armor Buffer” LVs were enhanced. In addition, various mobility attributes such as “Maneuver” attribute and “Speed” have been enhanced.
・Attack performance of the Sub-Weapon “Beam Rifle Bayonet”. Reach and advance distance of the lower fighting attack were short, making the attack difficult to reach the enemy unit. Therefore, we have slightly increased the movement speed and distance of the lower combat attack to make it easier to hit enemy at a distance.
※No changes have been made to other aspects of combat performance, such as the timing of the attack initiation or hit detection. -
Reference Data COST Unit LV Win Rate Rival Win Rate Damage Deal Amount of MS Loss – – 550 General Type Average 50.0 50.2 66342 2.9 – – LV1 48.1 44.4 65431 3.2 – – Post Adjustments 50.2 49.5 68512 3.1 – – Within expected range ▲ ▲ ▲ ▲ – – 600 General Type Average 49.8 50.0 64979 2.9 – – LV2 48.1 45.2 63355 3.1 – – Post Adjustments 50.7 50.8 67380 2.9 – – Within expected range ▲ ▲ ▲ ▲ – –
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Zaku Half-Cannon (MB) Unit Features ・Shooting Boost is increased “12”→”20″
・Unit Skill “Precision Shelling LV1” has been given
・Unit Skill “Frontline Support System LV1” has been given -
Aim ・Unit was designed to excel in close to medium-range combat by making full use of its abundant firearms. However, there were many situations in which the Unit was unable to destroy the enemy with its current firearms performance, and its various results were below average. ・”Shooting Boost” was enhanced to increase “Damage Done”, and “Precision Shelling” LV1 skill was added.
・In order to further support the frontline with allied team members, the “Frontline Support System” LV1 skill has been added to shorten the [Time to Re-launch] of Allied Units.
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Reference Data COST Unit LV Win Rate Rival Win Rate Damage Deal Amount of MS Loss – – 300 General Type Average 50.1 49.3 50520 3.2 – – LV1 47.0 38.5 43894 3.0 – – Post Adjustments 50.0 46.9 51960 3.0 – – Within expected range ▲ ▲ ▲ – – –
- ■Raid Type
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Gundam Unit 5 (Bst) Unit Features ・Melee Boost is increased “45”→”50″ (Upper LV also increased at the same time)
・LV2 Unit Skill “Reaction Booster Program LV1” has been given (Upper LV also increased at the same time)Melee Main Weapon Beam Saber [Further Enhanced] x2 ・Power is increased “2400”→”2600″ (Upper LV also increased at the same time) -
Aim ・Unit is designed to excel in close combat, taking advantage of its high mobility and fighting attack performance. By the previous adjustment, we have enhanced various Unit Features and combat armaments, but they are currently insufficient, and the unit’s various battle results have been declining once again. ・”Melee Boost” has been enhanced to increase “Damage Done” from combat attacks, and the “Power” of the main melee weapon “Beam Saber [Further Enhanced] x2” has been enhanced.
・Since Battle Results after Unit LV2 was even lower than that of LV1, Skill “Reaction Booster Program” LV1 was added to strengthen the mobility performance.
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Reference Data COST Unit LV Win Rate Rival Win Rate Damage Deal Amount of MS Loss – – 500 Raid Type Average 49.7 49.2 69326 3.3 – – LV1 47.7 42.7 61890 3.3 – – Post Adjustments 50.5 47.5 71248 3.4 – – Within expected range ▲ ▲ ▲ ▼ – – 550 Raid Type Average 51.5 51.7 74565 3.1 – – LV2 47.2 39.2 61347 3.0 – – Post Adjustments 51.0 47.6 73393 3.2 – – Within expected range ▲ ▲ ▲ ▼ – – 600 Raid Type Average 50.7 51.0 72511 3.1 – – LV3 47.2 41.8 63489 3.1 – – Post Adjustments 50.7 49.1 77671 3.2 – – Within expected range ▲ ▲ ▲ ▼ – –
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Galbaldy Alpha High Mobility Type Unit Features ・Unit HP is increased “15500”→”17500″ (Upper LV also increased at the same time)
・Beam Resist Boost is increased “4”→”10″ (Upper LV also increased at the same time)
・Thruster is increased “65”→”70″ (Upper LV also increased at the same time)Melee Main Weapon High Mobility G Alpha Beam Saber ・Power is increased “2400”→”2600″ (Upper LV also increased at the same time) Sub-Weapon Needle Missile ・Stagger Accumulation Value is increased Sub-Weapon Hide Bomb ・Stagger Accumulation Value is increased -
Aim ・Although the Unit was designed to excel in close combat by taking advantage of its high melee performance, there were many situations in which it was difficult to break the enemy machine’s position with its ranged weapons, and it was unable to pursue the enemy machine with melee attacks. ・Sub-Weapon “Needle Missile” and Sub-Weapon “Hide Bomb”s “Stagger Accumulation Value” have been enhanced to increase the chance of disrupting enemy and “Damage Done”.In addition, the melee main weapon “High Mobility G Alpha Beam Saber “s “Power” has been enhanced.
・Unit HP”, “Beam-resistant Boost”, and “Thruster” were enhanced to improve “Amount of MS Loss” and to increase opportunities to launch combat attacks.
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Reference Data COST Unit LV Win Rate Rival Win Rate Damage Deal Amount of MS Loss – – 450 Raid Type Average 51.0 51.2 65759 3.4 – – LV1 38.6 34.2 52067 4.0 – – Post Adjustments 50.5 47.5 57602 3.6 – – Within expected range ▲ ▲ ▲ ▲ – – 500 Raid Type Average 49.7 49.2 69326 3.3 – – LV2 39.1 34.7 58017 3.8 – – Post Adjustments 50.0 48.1 66001 3.4 – – Within expected range ▲ ▲ ▲ ▲ – –
- ■Support Type
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Heavy Gundam Main Range Weapon Frame Launcher [GT] ・Range is increased “300m”→”350m”
・LV3 Power is increased “121”→”130″ (Upper LV also increased at the same time)Sub-Weapon Beam Cannon ・Heat Rate is lowered “90%”→”85%”
・LV3 Power is increased “2640”→”2700″ (Upper LV also increased at the same time)
・LV3’s Power of Focus Shots are increased (Upper LV also increased at the same time)
・Stiffness time after using weapon is loweredSub-Weapon Frame Launcher [MP] ・Stagger Accumulation Value is increased
・LV3 Power is increased “275”→”290″ (Upper LV also increased at the same time) -
Aim ・Unit is designed to excel in medium-range combat utilizing its abundant range weapons. By the previous adjustments, mainly range weapons are strengthened, but since the various battle results were on a downward trend again, following adjustments are made. ・In order to increase the chance of disorientation and “Damage Done,” the “Stagger Accumulation Value” of the Main Range Weapon “Frame Launcher [GT]”s “Range” and Sub-Weapon “Frame Launcher [MP]” has been enhanced. Furthermore, “Heat Rate” of the Sub-Weapon “Beam Cannon” during normal and focused fire, and the “Stiffness Time” after use have been reduced.
・”Power” of various firearms has been enhanced since the battle results of Unit LV3 and later has been declining further.
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Reference Data COST Unit LV Win Rate Rival Win Rate Damage Deal Amount of MS Loss – – 450 Support Type Average 50.4 50.5 63930 2.7 – – LV1 48.6 48.3 59744 2.6 – – Post Adjustments 50.7 50.1 63823 2.6 – – Within expected range ▲ ▲ ▲ – – – 500 Support Type Average 50.5 49.0 60077 2.9 – – LV2 48.4 51.6 57875 2.6 – – Post Adjustments 50.8 48.1 59532 2.7 – – Within expected range ▲ ▼ ▲ ▼ – – 550 Support Type Average 51.0 50.0 69073 2.9 – – LV3 47.1 42.6 57310 2.8 – – Post Adjustments 50.7 49.3 63501 2.6 – – Within expected range ▲ ▲ ▲ ▲ – – 600 Support Type Average 50.3 49.1 70892 2.8 – – LV4 47.2 39.4 59425 2.9 – – Post Adjustments 50.0 49.4 63260 2.6 – – Within expected range ▲ ▲ ▲ ▲ – –
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Gelgoog Cannon Unit Features ・Unit HP is increased “17000”→”18000″ (Upper LV also increased at the same time) Sub-Weapon Shoulder Beam Cannon ・Reload is shortened “18.0”→”13.0″
・Increased bullet velocity when firingSub-Weapon Arm 3-Tube Missile Launcher ・Power is increased “350”→”375″ (Upper LV also increased at the same time) -
Aim ・Unit is designed to support its allies from medium to long range, using both high-power beam and live ammunition firearms. By the previous adjustment, the defensive performance and the “Shoulder Beam Cannon” secondary weapon were strengthened to improve the “Amount of MS Loss” and “Damage Done”, but the various war results were on a downward trend once again, so the following adjustments were made. ・”Unit HP” was enhanced to improve “Amount of MS Loss”.
・Main Range Weapon “Arm 3-Tube Missile Launcher”‘s “Power” is enhanced in order to increase the opportunity to gain “Damage Done” and to break the enemy aircraft’s position. In addition, “Reload Time” of Sub-Weapon “Shoulder Beam Cannon” has been shortened and the “Bullet Speed” has been increased to improve the frequency of use and hit rate.
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Reference Data COST Unit LV Win Rate Rival Win Rate Damage Deal Amount of MS Loss – – 400 Support Type Average 50.4 50.5 63930 2.7 – – LV1 48.3 44.9 59687 3.0 – – Post Adjustments 50.7 51.6 68331 2.9 – – Within expected range ▲ ▲ ▲ ▲ – – 500 Support Type Average 50.5 49.0 60077 2.9 – – LV2 47.2 45.1 55010 3.0 – – Post Adjustments 50.9 47.7 64048 2.9 – – Within expected range ▲ ▲ ▲ ▲ – – 550 Support Type Average 51.0 50.0 69073 2.9 – – LV3 47.5 35.0 57458 3.0 – – Post Adjustments 50.5 48.3 71260 2.8 – – Within expected range ▲ ▲ ▲ ▲ – – 600 Support Type Average 50.3 49.1 70892 2.8 – – LV4 47.1 33.7 57104 2.9 – – Post Adjustments 50.6 50.0 69429 2.8 – – Within expected range ▲ ▲ ▲ ▲ – – 650 Support Type Average 50.9 50.5 76050 2.8 – – LV5 47.1 35.7 57570 2.9 – – Post Adjustments 51.2 51.2 72514 2.5 – – Within expected range ▲ ▲ ▲ ▲ – –