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INFORMATION

Unit Adjustment [July 2022]

■[PDT] 07/27/2022 22:00
■[CET] 07/28/2022 06:00
ver.0157.1190
■Unit Adjustments
■Regarding the Battle Results (08/25/2022 Appendix)
・Added the results before and after the balance adjustment implemented on [JST] 07/28/2022 (see below for details).

・Units that could not reach the estimated battle results, will be inspected for another adjustment. However, since short period of a few weeks is not a sufficient for the inspection, so after more data is collected, readjustments will be made if the results are still below the assumed levels.

※Since the data has been collected since the last balance adjustment, data collection period is short and there may be a few “errors” in the various results. Data will be first monitored, including the results of the units that are within the expected range, as the environment is constantly changing due to new units every week.

■General Type
ZZ Gundam
Unit Performance ・Speed is increased “105” → “110”
(Upper LV also increased at the same time)
・Thruster is increased “65” → “75”
・Maneuver is increased “60” → “66”
・Unit Skill “Forced Injector LV1” is increased to “LV2”
Main Weapon ZZ Hyper Beam Saber ・LV2 Power is increased “2835” → “3000”
Sub Weapon Rear Missile Launcher x2 ・LV2 Power is increased “262” → “300”
Sub Weapon Double Cannon ・LV2 Power is increased “1400” → “1550”
・Weapon Change Time is shortened
・Weapon Stiffness Time is shortened
Aim
・Unit is designed to excel in close to medium-range battles, making full use of its weapons and transformations. Although various parameters were adjusted last time, the “Win Rate” and “Damage Done” were on decline again, so the following adjustments were made.

・In order to increase the chance of disrupting the enemy Units posture, “Stiffness Time” and “Weapon Change Time” after firing the Sub Weapon “Double Cannon” have been shortened. Furthermore, “Speed”, “Thruster”, “Maneuver” performance and Skill “Forced Injector “s LV are enhanced to improve the pursuit within battles.

・Since there were decline of battle results with Unit LV2 and below’s “Damage Done” for the first time, Main Weapon “ZZ Hyper Beam Saber”, Sub Weapon “Rear Missile Launcher x2”, Sub Weapon “Double Cannon”s “Power” is enhanced.

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Done Amount of MS Loss
650 General Average 50.4 50.4 70656 2.9
LV1 48.5 48.1 68383 2.9
Post-Adjustments 50.5 51.6 72835 2.8
Within Assumption
700 General Average 49.2 48.6 81598 2.9
LV2 47.9 41.7 70929 2.8
Post-Adjustments 49.6 42.1 75275 2.7
Slightly below expectation
Moon Gundam
Unit Performance ・Unit HP is increased “20500” → “21500”
・Unit Skill “Special Leg Buffer LV1” enhanced to “LV2”
Sub Weapon Butterfly Edge x2 ・Reload is shortened “18.0” → “12.0”
・Weapon Change Time is shortened
・Reticle aim is enhanced
Sub Weapon Psycho Plates [Launch] ・Lock-on time is shortened
Sub Weapon Psycho Plates [Defend] ・Overheat is shortened “25.0” → “20.0”
Aim
・Main range weapon “Varguil Beam Rifle [GN]”, which was found to have insufficient performance in the previous adjustment has been strengthened. But since the “Win Rate” and other performance indicators were on a downward trend, following adjustments have been made.

・In order to increase the chance to break the enemy Unit’s posture and provide an.easier cooperation with allies and get “Damage Done”, “Lock-On Time” of the Sub Weapon “Psycho Plates [Launch]” has been shortened. Furthermore, Sub Weapon “Butterfly Edge x2″s “Weapon Change Time”, “Reload Time” have been reduced, its ability to guide in the direction of the reticle has been enhanced.

・In order to improve “Amount of MS Loss”, Sub Weapon “Psycho Plates [Defend]”s “Overheat Time” is shortened, “Unit HP” and Skil “Special Leg Buffer”s LV is enhanced.

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Done Amount of MS Loss
700 General Average 49.2 48.6 81598 2.9
LV1 46.6 44.6 77735 3.0
Post-Adjustments 49.4 47.0 66322 2.9
Below expectation
■Supplementary information on adjustment results
・Adjustments are made in order to improve the various battle results, but outcome has been lower than expected.
We have considered the possibility of making adjustments, including re-adjustments, but we have the following concerns.

・Unit is equipped with the secondary armament “Psycho Plates [Launch]” and “Psycho Plates [Defend]”, but the recently introduced “Unicorn Gundam” and “Banshee” have the skill “NT-D”, which has the effect of “disabling the enemy machine’s psycho-computer armament for a certain time”, and we believe that the various results were lower than expected due to this effect.

In addition, Moon Gundam requires Psycommu Weapons to operate, such as deploying Sub-Weapon “Psycho Plates [Defend]” to increase defense and boost the front line. Therefore, Moon Gundam is likely to be more affected by the appearance of the “NT-D” than any other Unit with Psycommu Weapons.

Despite these problems, we are not familiar with the skill effects and countermeasures for this recently introduced Unit (Skill NT-D Ability Boost), and there is a possibility that countermeasures will be established and the battle results will be eased in the future, so we will consider whether to make further adjustments after allowing some time for data collection.

Gelgoog Ground Type (VD)
Unit Performance ・Unit HP is increased “14000” → “15000”
(Upper LV also increased at the same time)
Main Weapon Beam Naginata ・Low Attack Supplement increased
Sub Weapon Arm Grenade Launcher ・Reload is shortened “15.0” → “13.0”
・LV2 Power is increased “400” → “450”
(Upper LV also increased at the same time)
Sub Weapon Arm Gatling Cannon ・LV2 Power is enhanced “115” → “125”
(Upper LV also increased at the same time)
Aim
・Unit is designed to maintain the front line with its various Weapons and “Emergency Evasion System” LV2 skill. Previous adjustments were made mainly to the Sub Weapon “Arm Grenade Launcher”, however, since various results were on decline again following adjustments have been made.

・”Damage Done” was below average, so “Low Attack Supplement” of the Main Weapon “Beam Naginata” is enhanced and the “Reload Time” of the sub weapon “Arm Grenade Launcher” was shortened. Also, Sub Weapon “Arm Grenade Launcher” and Sub Weapon “Arm Gatling Cannon”‘s “Power” is enhanced because the “Damage Done” after Unit LV2 was on a downward trend.

・In order to improve “Amount of MS Loss”, “Unit HP” is enhanced.

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Done Amount of MS Loss
400 General Average 50.7 51.0 57129 3.0
LV1 47.6 47.5 55212 3.1
Post-Adjustments 51.1 51.2 55574 3.0
Within Assumption
450 General Average 49.5 48.6 58129 2.9
LV2 47.2 42.0 51653 3.2
Post-Adjustments 50.2 50.4 55344 3.0
Within Assumption
500 General Average 49.6 49.1 63564 2.9
LV3 46.4 40.3 54337 3.0
Post-Adjustments 50.3 48.0 56946 2.9
Within Assumption
Gabthley
Unit Performance ・LV3 Unit Live-Ammo Resist Supplement is increased “34” → “39”
・LV3 Unit Beam-Resist Supplement is increased “34” → “39”
・LV3 Unit Range Attack Supplement is increased “43” → “50”
Sub Weapon Single Vulkan ・Range Distance is increased “150m” → “180m”
・Stagger Accumulation Value is increased
Sub Weapon Mega Particle Cannon x2 ・Range Distance is increased “300m” → “350m”
・LV2 Power “945” → “1100”
(Upper LV also increased at the same time)
Aim
・Unit excels at surprise attacks by using two types of melee weapons and Transform function. However, “Win Rate” and other performance results were on decline again, and following adjustments have been made.

・Sub Weapon “Single Vulcan”s “Range” and “Stagger Accumulation Value” have been enhanced in order to increase the chances of cooperation with allies and disrupting the enemies position. In addition, Sub Weapon “Mega Particle Cannon x2″‘s “Range” and Unit LV2 and below’s “Damage Done” were on decline, therefore “Power” was enhanced.
Similarly, “Fedayeen Rifle (Transformed)” and “Mega Particle Cannon x2 (Transformed)” Sub Weapons can now be used during high-speed movement. In addition, the “Maneuver” performance has been enhanced, so ram attacks are now become easier to hit.

・”Live-Ammo Resist Supplement”, “Beam-Resist Supplement”, and “Range Attack Supplement” have been enhanced due to the significant drop in results after Unit Level 3.

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Done Amount of MS Loss
600 General Average 50.2 50.3 65331 2.8
LV1 47.6 45.7 64122 2.9
Post-Adjustments 50.9 52.9 62602 2.9
Within Assumption
650 General Average 50.4 50.4 70656 2.9
LV2 48.9 47.1 67795 2.9
Post-Adjustments 51.0 50.1 70379 2.8
Within Assumption
700 General Average 49.2 48.6 81598 2.9
LV3 45.3 36.4 61339 3.0
Post-Adjustments 50.6 49.4 69676 2.8
Within Assumption
Gabthley (Transformed)
Unit Performance ・Maneuver is increased “54” → “60”
・LV3 Unit Live-Ammo Resist Supplement is increased “34” → “39”
・LV3 Unit Beam-Resist Supplement is increased “34” → “39”
・LV3 Unit Range Attack Supplement is increased “43” → “50”
Sub Weapon Fedayeen Rifle (Transformed) ・Changed so that it can be used while moving at high speed
Sub Weapon Mega Particle Cannon ×2 (Transformed) ・Changed so that it can be used while moving at high speed
■Raid Type
Qubeley Mk II
Unit Performance ・Thruster is increased “70” → “75”
(Upper LV also increased at the same time)
・Unit Skill “Anti-Blast Stabilizer LV1” has been given
・LV1 Unit Skill “Maneuver Armor LV2” is increased “LV3”
・LV2 Unit Skill “Thruster output increase LV2” has been given
・LV2 Unit Skill “Assault Booster LV1” is increased to “LV2”
・LV2 Unit Skill “Special Shoulder Buffer LV3” is increased to “LV4”
Sub Weapon Funnels ×6 [Surround] ・Stagger Accumulation Value
Sub Weapon Funnels ×6 [Pursuit] ・Stagger Accumulation Value
Aim
・Unit is designed to excel in close combat, utilizing two types of Weapons and Funnels, but its current defensive performance does not fully compensate for the high rate of hits caused by its large size, and there are many situations where Unit is destroyed before it can approach the enemy, therefore following adjustments have been made.

・In order to increase the chances of launching assault and combat attacks against its enemies, “Thruster” was enhanced and given the Skill “Anti-Blast Stabilizer” LV1. In addition, the LV of Unit LV1’s Skill “Maneuver Armor” has been enhanced.

・Since funnels are used to disorient enemies to follow up with an attack, Sub Weapon “Funnels x6 [Surround]” and Sub Weapon “Funnels x6 [Pursue]”s “Stagger Accumulation Value” is enhanced.

・Since Unit LV2 results were on decline in comparison to average, Skill “Assault Booster” and “Special Shoulder Buffer” LV is enhanced, Skill “Thruster output increase” LV2 has been given.

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Done Amount of MS Loss
650 Raid Average 50.3 50.2 77580 3.2
LV1 48.7 47.9 75928 3.4
Post-Adjustments 50.8 50.8 77193 3.3
Within Assumption
700 Raid Average 51.4 50.5 90995 3.1
LV2 47.0 45.7 87013 3.5
Post-Adjustments 51.2 48.8 87562 3.2
Within Assumption
Dijeh (CA)
Main Range Weapon Dijeh (CA) Beam Rifle ・Cool-down Time is shortened “1.0” → “0.8”
・Reload is shortened “20.0” → “15.0”
Main Weapon Dijeh (CA) Beam Naginata ・Consecutive Attack Supplement is increased
Sub Weapon Dijeh (CA) Sturm Faust ・Cool-down time is shortened “8.0” → “5.0”
・Reload is shortened “30.0” → “20.0”
Aim
・Unit excels in close to medium-range combat with its wide choice of Ranged Weapons. By the previous adjustments, mainly firearms were improved for the lack of “Damage Done”, but “Win Rate” and “Damage Done” were on decrease again, so following adjustments are made.

・In order to increase the chance of disrupting enemy and the “Damage Done”, Main Range Weapon “Dijeh (CA) Beam Rifle” and Sub Weapon “Dijeh (CA) Sturm Faust”‘s, “Cool-down Time” and “Reload Time” have been shortened. Furthermore in order to make “Damage Done” easier to achieve by melee attacks, Main Weapon “Dijeh (CA) Beam Naginata”s “Consecutive Attack Supplement” is enhanced.

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Done Amount of MS Loss
650 Raid Average 50.3 50.2 77580 3.2
LV1 47.8 47.3 71960 3.1
Post-Adjustments 51.5 54.9 80189 3.0
Within Assumption
Modified Rick Dijeh
Unit Performance ・Melee Attack Supplement is increased “39” → “44”
(Upper LV also increased at the same time)
・Skill “Shield Break Stance Mastery LV1” has been given
・Unit Skill “Special Back Add-On Buffer LV2” is increased to “LV3”
・LV2 Unit Skill “Maneuver Armor LV2” is increased to “LV3”
Sub Weapon Beam Saber x2 ・LV2 Power is increased “2835” → “2950”
Aim
・With its current defensive performance, this Unit has difficulties to approach to the enemy Units, and there are many situations where it gets destroyed before it can land a hit, resulting in below-average results in various battle records, therefore following adjustments have been made.

・In order to improve “Amount of MS Loss” and to make it easier to raid enemies, Skill “Special Back Add-On Buffer” LV was enhanced and Skill “Shield Break Stance Mastery” LV1 was given. In addition, since Unit LV2’s various results were declining, the Skill “Maneuver Armor’s” LV was enhanced.

・”Melee Attack Supplement” has been enhanced to make it easier to obtain “Damage Done” in combat attacks. In addition, Sub Weapon “Beam Saber x2” and “Power” have been strengthened because the “Damage Done” of Unit LV2 is on a downward trend.

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Done Amount of MS Loss
600 Raid Average 50.7 50.9 72831 3.1
LV1 48.2 46.8 71267 3.2
Post-Adjustments 50.8 50.8 68459 3.2
Within Assumption
650 Raid Average 50.3 50.2 77580 3.2
LV2 46.5 41.5 67556 3.3
Post-Adjustments 50.6 48.1 70293 3.1
Within Assumption
■Support Type
Dag Doll
Unit Performance ・Unit HP is increased “22000” → “23000”
・High-Speed Movement is increased “200” → “210”
・Unit Skill “Special L-Arm Equipment Buffer LV1” is increased “LV3”
Sub Weapon Abdominal Diffuse Mega Particle Cannon ・Overheat is shortened “20.0” → “15.0”
Sub Weapon Funnels ×5 [Pincer] ・Overheat is shortened “18.0” → “12.0”
・Unit Skill “Psycommu Amplifier” Heating Rate when activated is reduced
Sub Weapon Dag Leader ・Overheat is shortened “20.0” → “15.0”
Aim
・Unit is designed to be able to fight at any engagement distance with its varied ranged weapons and two types of melee weapons. By the last adjustment, Range Weapons were strengthened to improve the lack of “Damage Done”, however Battle Results were on a downward trend again, therefore following adjustments have been made.

・In order to increase the chances of disrupting enemy and to make it easier to get “Damage Done”, “Reload Time” of the Sub Weapon “Abdominal Diffuse Mega Particle Cannon”, Sub Weapon “Dag Leader” and Sub Weapon “Funnels x5 [Pincer]” has been shortened. In addition, the Sub Weapon “Funnels x5 [Pincer]”s “Heating Rate” has been reduced when the Skill “Psycommu Amplifier” is activated.

・To improve “Amount of MS Loss”, LV of the skill “Special L-Arm Equipment Buffer” was enhanced and “Unit HP” was improved. In addition, to make it easier to accompany companions heading for the front line, “High Speed Movement” has been enhanced.

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Done Amount of MS Loss
700 Support Average 49.5 49.3 81038 2.9
LV1 46.6 46.5 75643 3.1
Post-Adjustments 50.9 49.0 81676 2.8
Within Assumption
Zeta Gundam [HML]
Main Range Weapon Hyper Mega Launcher ・Power is increased “3000” → “3200”
・Heating Rate is reduced “95%” → “90%”
Sub Weapon Arm Grenade Launcher ・Reload is shortened “15.0” → “12.0”
Sub Weapon Zeta Gundam [HML] Beam Rifle ・Reload is shortened “15.0” → “12.0”
Aim
・Unit is designed to be able to fight from any distance, based on two types of firearms and Skill “High-Performance Balancer”, which can break the enemy’s posture. By the previous adjustment, Range Weapon was strengthened to improve the lack of “Damage Done,” but the “Win Rate” and “Damage Done” tended to decrease again, so the following adjustments were made.

・”Power” and “Heating Rate” of the Main Range Weapon “Hyper Mega Launcher” have been enhanced to gain “Damage Done” and to mitigate the loss of attack opportunities due to running out of ammunition.
In addition, “Reload Time” of the Sub Weapon “Arm Grenade Launcher” and Sub Weapon “Zeta Gundam [HML] Beam Rifle” have been shortened.

・Sub Weapon “Hyper Mega Launcher (Transformed)”s “Focus” time has been shortened in order to make it easier to utilize attacks during transformation.

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Done Amount of MS Loss
650 Support Average 51.0 51.1 76000 2.7
LV1 48.7 46.2 68997 2.6
Post-Adjustments 50.8 51.3 73093 2.5
Within Assumption
Zeta Gundam [HML] (Transformed)
Sub Weapon Hyper Mega Launcher (Transformed) ・Focus is shortened “2.0” → “1.5”
Gelgoog Ground Type
Unit Performance ・Unit HP is increased “15000” →”16000″
(Upper LV also increased at the same time)
・Speed is increased “110” → “115”
・Thruster is increased “50” → “55”
Sub Weapon Arm Grenade Launcher ・Reload is shortened “15.0” → “13.0”
・LV2 Power is increased “400” → “450”
(Upper LV also increased at the same time)
Sub Weapon Arm Gatling Cannon ・LV2 Power is increased “115” → “125”
(Upper LV also increased at the same time)
Aim
・It is designed to support its allies while accompanying the front line Unit, using both Beam and Live Ammunition Weapons. By the last adjustment, mainly the Sub Weapon “Arm Grenade Launcher” was adjusted to improve the lack of “Damage Done”, however “Win Rate” and “Amount of MS Loss” tended to decrease again. Since the “Win Rate” and “Amount of MS Loss” were on a downward trend again, following adjustments have been made.

・”Unit HP” was enhanced to improve “Amount of MS Loss”, and “Speed” and “Thruster” were enhanced to make it easier to accompany companion to the front line. In addition, “Reload Time” of the “Arm Grenade Launcher” Sub Weapon has been shortened to increase the chances of disrupting the enemy Unit’s position.

・Unit LV2 and below’s “Damage Done” was on the decline, therefore Sub Weapon “Arm Grenade Launcher”とSub Weapon “Arm Gatling Cannon”s “Power” is enhanced.

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Done Amount of MS Loss
400 Support Average 51.2 50.0 55966 2.7
LV1 47.8 48.4 56213 3.0
Post-Adjustments 50.9 54.5 61143 2.7
Within Assumption
450 Support Average 51.1 51.7 64071 2.8
LV2 46.2 42.9 54863 2.9
Post-Adjustments 50.0 49.1 58782 2.8
Within Assumption
500 Support Average 50.6 48.3 60496 3.0
LV3 47.2 43.5 53185 3.1
Post-Adjustments 50.6 49.4 59984 2.5
Within Assumption
Hamma-Hamma
Unit Performance ・LV3 Unit Range Attack Supplement is increased “43” → “50”
・LV3 Unit Thruster is increased “60” → “65”
Main Range Weapon Wired 3-Barrel Beam Gun ・Heating Rate is shortened “20%” → “18%”
・Cool-down Time is shortened “1.3” → “1.0”
Sub Weapon Triple Mega Particle Cannon ・Power is increased “1100” → “1200” (Upper LV also increased at the same time)
Sub Weapon Wired Beam Gun x2 [Pincer] ・Power is increased “300” → “400” (Upper LV also increased at the same time)
・Overheat is shortened “15.0” → “10.0”
Aim
・It is designed to excel in close to medium-range combat with its varied ranged weapons and multiple melee skills. By the previous adjustment, “Damage Done” was improved mainly by strengthening the ranged weapons, but the “Win Rate” and “Damage Done” tended to decrease again, so the following adjustments were made.

・Reduced the “Cool-down Time” and “Heating Rate” of the main range weapon “Wired 3-Barrel Beam Gun” to increase the chance of getting “Damage Done” and to break the enemy aircraft’s position. In addition, the Sub Weapon “Wired Beam Gun x2 [Pincer]”s “Power” and “Reload Time” were enhanced, as well as the Sub Weapon “3-Barrel Mega Particle Cannon “s “Power”.

・Battle results of Unit LV3 and above was significantly lower, so “Range Attack Supplement” and “Thruster” were strengthened.

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Done Amount of MS Loss
600 Support Average 51.2 50.6 70268 2.7
LV1 48.6 46.9 66250 2.7
Post-Adjustments 50.8 51.7 76268 2.7
Within Assumption
650 Support Average 51.0 51.1 76000 2.7
LV2 47.9 48.5 70755 2.7
Post-Adjustments 51.3 54.4 76345 2.6
Within Assumption
700 Support Average 49.5 49.3 81038 2.9
LV3 45.2 40.6 70616 2.9
Post-Adjustments 51.0 49.7 83298 2.7
Within Assumption
G-Line Full Custom
Unit Performance ・Unit HP is increased “16500” → “17500”
(Upper LV also increased at the same time)
・Speed is increased “110” → “115”
・LV3 Unit Range Attack Supplement is increased “31” → “36”
(Upper LV also increased at the same time)
・LV3 Unit Thruster is increased “55” → “60”
(Upper LV also increased at the same time)
Main Weapon Small Twin Beam Saber x2 ・Cool-down Time is shortened “3.0” → “2.5”
Sub Weapon Shoulder Beam Cannon x2 ・Power is increased “900” → “1000”
(Upper LV also increased at the same time)
・Stiffness after Weapon Use is reduced
Aim
・This Unit designed to provide fire support from a medium range, and is also capable of close-range combat, using multiple melee skills. By the last adjustments, various weapons were enhanced to improve the lack of “Damage Done”, but the “Win Rate” and other various results tended to drop again. Since “Win Rate” and various other results were on decline again, following adjustments have been made.

・”Unit HP” has been enhanced to improve “Amount of MS Loss”, and “Speed” has been enhanced to make it easier to accompany companions that move into the front line.

・Shortened the “Cool-down Time” of the main weapon “Small Twin Beam Saber x2” to make it easier to obtain “Damage Done” by fighting attacks.

・”Stiffness Time” and “Power” of the sub weapon “Beam Cannon x2” after shooting, has been enhanced to make it easier to obtain “Damage Done” by shooting attacks.

・Battle Results of Unit LV3 and above had dropped considerably, “Range Attack Supplement” and “Thruster” is enhanced.

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Done Amount of MS Loss
450 Support Average 51.1 51.7 64071 2.8
LV1 48.5 48.8 61136 2.9
Post-Adjustments 50.9 54.1 66034 2.8
Within Assumption
500 Support Average 50.6 48.3 60496 3.0
LV2 48.1 45.4 57895 3.1
Post-Adjustments 50.6 53.7 64783 2.7
Within Assumption
550 Support Average 51.2 50.8 67864 2.8
LV3 45.7 41.3 54126 3.0
Post-Adjustments 51.1 52.2 71117 2.8
Within Assumption
600 Support Average 51.2 50.6 70268 2.7
LV4 45.6 45.6 55900 2.8
Post-Adjustments 50.7 52.2 62142 2.6
Within Assumption
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