2022.01.27
Unit adjustment
- ■[PST] 1/26/2022 21:00
■[CET] 1/27/2022 06:00 - ver.0150.1027
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- ■Unit Adjustments
- ■Regarding the Report of the Result (02/24/2022 Appendix)
- ・Results of the balance update of 12/30/2021 2021 have been shared below (Full details mentioned later)
・Unit that have not reach the assumed battle results will be investigated for further updates.
However, we’ll try to gather sufficient data for related units which might take weeks, and if the unit has still issues
and not reaching the assumed performance, then it will be investigated for further adjustments.※Since we gathered data from the previous balance update,
there might be “bugs” or insufficient adjustments due to data collecting phase being short.
Furthermore, since there weekly new units and LV unlocks which causes the environment to change,
we’ll continue to keep a close on the units which also meets the assumptions. - ■General Unit
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GYAN Ēōs Unit Performance ・HP is increased 「14000」→「15000」 (Also, higher LVs are increased.)
・LV1 Unit Thruster is increased 「55」→「60」Melee Main Weapons Beam Bayonet ・Lower Combat Attack Compensation Increased Sub-Weapon Beam Gun With Beam Bayonet ・Cool off time is shortened 「1.0」→「0.8」
・ASL (Automated Sight Leveling)’s range is increased -
Adjustment Aim ・During the previous adjustments, in order to improve LV2 and above various battle results, units performance and sub-weapon power has been buffed but、
Since the [Amount of MS Loss] is high, and still having problems with creating attack opportunities, following adjustments have been made. ・In order to improve [Amount of MS Loss], [Unit HP] is strengthened. ・In order to increase attack opportunities,
[Cool-off time] of sub-Weapon 「Beam Gun With Beam Bayonet」’s after use has been shortened.
Furthermore, [ASL Screen Area] is increased and accuracy improved. ・In order to balance it with the lack of [Damage Done] through close combat, [Lower Attack Resistance] has been strengthened. ・Because it has lower battle results when compare to other units of LV1,
it’s [Thrusters] are improved to get in contact faster with the enemy units. -
Reference Data COST Unit LV Win Rate Rival Win Rate Damage Done MS Loss Amount – – 400 General Type Average 50.8 51.2 59062 3.1 – – LV1 47.4 46.7 56719 3.4 – – Post Adjustment 50.6 53.8 63920 3.3 – – Within Assumed Range ▲ ▲ ▲ ▲ – – 450 General Type Average 50.3 49.3 59039 3.0 – – LV2 48.7 46.1 57777 3.2 – – Post Adjustment 51.3 53.8 65203 3.1 – – Within Assumed Range ▲ ▲ ▲ ▲ – – 500 General Type Average 50.7 50.4 64294 3.0 – – LV3 48.9 48.1 60980 3.2 – – Post Adjustment 51.0 50.3 64601 3.0 – – Within Assumed Range ▲ ▲ ▲ ▲ – –
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GM Sniper II [White Dingo] Ranged Main Weapon L Beam Rifle [Enhanced Type] ・Now possible to move during focus
・Reduction of heating percentage during focus
・Increased focus accumulation -
Adjustment Aim ・During the previous unit adjustment, Unit LV2’s adjustments were aimed to improve [Damage Done],
yet still it had difficulties maintaining [Damage Done], because of that following adjustments were made. ・In order to maintain [Damage Done] via ranged attacks,
Movement while using focus of ranged main weapon “L Beam Rifle [Enhanced Type]” has been made possible and,
power of the focus has been increased. ・In order to increase the chance of breaking the enemy posture, ranged main weapon “L Beam Rifle [Enhanced Type]”s
[Heating percentage] after use has been lowered, [Stagger] has been strengthened. -
Reference Data COST Unit LV Win Rate Rival Win Rate Damage Done MS Loss Amount – – 400 General Type Average 50.8 51.2 59062 3.1 – – LV1 48.9 46.6 57325 2.8 – – Post Adjustments 46.3 41.6 52885 2.7 – – Below Assumption Range ▼ ▼ ▼ ▲ – – 450 General Type Average 50.3 49.3 59039 3.0 – – LV2 47.5 47.0 57447 2.8 – – Post Adjustments 45.1 41.4 55557 2.8 – – Below Assumption Range ▼ ▼ ▼ – – – 500 General Type Average 50.7 50.4 64294 3.0 – – LV3 47.5 47.8 59460 2.7 – – Post Adjustments 45.7 39.4 53576 2.7 – – Below Assumption Range ▼ ▼ ▼ – – – ■Supplements about the post adjustment results
・Adjustments for moving while using focus of “L Beam Rifle [Enhanced Type]” have been made to improve it’s various battle results.
Related to this we have assumed it’ll have increased “Damage Done” but, situation was the opposite. We have been thinking about a re-adjustment as written above and come to conclusion of ①② written below,
we are requesting data collection time as much as possible to do the correct inspection and sufficient adjustments. ①Ballistic Main Weapon “L Beam Rifle [Enhanced Type]” change of use
Player can also move while focusing with the main weapon,
beam fire time of some of these weapons have been changed. We thought that by changing the fire time it would be beneficial but,
it is possible that players are still trying to get used to this mechanic, be the cause of your poor performance,
it’s hard to judge and decide quickly.②Big Differences can be seen among different ranked levels
Partially tied to concerns of the ①
of course results are changed due adjustments but, similar tendency can be seen regardless of the rank.
(e.g. When an adjustments to increase “Damage Done” is implemented, this happen on each rank levels and “Damage Done” improves) however, unit’s battle results change according to each rank level and,
even when “A-” and “A+” players are compared, there is “Win Rate” change of 8% and above,
which leads to a different adjustment case then other units.
- ■Raid Unit
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Gundam Pixy (LA) Unit Performance ・Unit HP is increased 「15500」→「16500」
・Unit Skill 「Assault Booster LV2」 is increased to 「LV3」Sub-Weapon Beam Gun ・Heating percentage is decreased 「60%」→「50%」
・Coll off time is shortened 「1.0」→「0.8」Sub-Weapon Beam Saber ×2 ・Power is increased 「2300」→「2400」
・Weapon change time is shortened. -
Adjustment Aim ・It’s been seen as an unit that is effective by melee combat, by having 2 different close combat weapons but,
it’s been destroyed by enemy units before even reaching to close combat due to it’s weapons running out of ammunition before even destroying the enemy units,
because it’s battle results were going below average, following adjustments were made.
・In order to achieve more chance to move to melee combat and destroy enemies posture,
Sub-Weapon 「Beam Gun」’s [Cool-off time] and [Heating percentage] have been shortened、
Skill 「Assault Booster」’s LV has been strengthened. ・In order to maintain close combat [Damage Done],
Sub-Weapon 「Beam Saber ×2」’s [Power] has been strengthened and [Weapon change time] has been shortened. ・In order to improve [Amount of MS Loss], [Unit HP] has been improved. -
Reference Data COST Unit LV Win Rate Rival Win Rate Damage Done MS Loss Amount – – 500 Raid Type Average 50.6 51.3 72740 3.4 – – LV1 46.3 48.1 70665 3.7 – – Post Adjustments 50.6 52.6 75718 3.6 – – Within Assumed Range ▲ ▲ ▲ ▲ – – ■Supplements about the post adjustment results
※Unit has not receive “Reduction of Thruster Consume Amount of Raid Type High Speed Maneuver” which implemented on March of 2021.
In order to not to break the balance and fix it’s battle results, “Thruster Consume Amount Reduction of High Speed Maneuver” has been lowered.
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GAZ-L Grau Unit Performance ・Unit HP is increased 「17500」→「19000」 (Also, higher LVs are increased.)
・Unit Skill 「Special Right Shoulder Armor Buffer LV2」 is increased to 「LV3」 -
Adjustment Aim ・Although this unit carries incendiary effect sub-weapon 「Missile Pod [Incendiary] and while dealing high damage,
can inflict damage in close combat with it’s 2 different melee weapons,
it’s durability is low and easy to get destroyed, when compared to the other units on the field it had lower time on the actual battle-field,
it’s [Win-rate] and [Amount of MS Loss] is going below the average, following adjustments were made. ・In order to improve [Amount of MS Loss],
[Unit HP] is strengthened and Skill 「Special Right Shoulder Armor Buffer」’s LV is improved. -
Reference Data COST Unit LV Win Rate Rival Win Rate Damage Done MS Loss Amount – – 550 Raid Type Average 51.2 51.4 75367 3.1 – – LV1 47.4 46.5 78414 3.4 – – Post Adjustments 50.0 50.1 76965 3.1 – – Within Assumed Range ▲ ▲ ▼ ▲ – – 600 Raid Type Average 50.7 49.9 73245 3.1 – – LV2 47.6 48.8 76508 3.4 – – Post Adjustments 50.1 50.4 76492 3.0 – – Within Assumed Range ▲ ▲ ▼ ▲ – –
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G-Line Assault Armor Unit Performance ・Unit Skill 「Damage Control LV1」 has been given
・Unit Skill 「Shield Break Stance Mastery LV1」 has been given
・LV4 Unit Skill 「Reaction Booster Program LV1」 has been given
・LV4 Unit Skill 「Assault Booster LV1」 is increased to 「LV2」Sub-Weapon Assault Cannon Unit ・Reload time has decreased 「15.0」→「12.0」 -
Adjustment Aim ・Unit is centered on sub-weapon 「Assault Cannon Unit」 and attacks from mid range,
and seen as an unit with high close combat performance with it’s 「Offense System」 skill but,
it’s been destroyed by enemy units before even reaching to close combat due to it’s weapons running out of ammunition before even destroying the enemy units,
because it’s “battle results” and “Damage Done” were going below average, following adjustments were made.・In order to create more chances to destroy the posture of the enemy units,
Sub-Weapon 「Assault Cannon Unit」’s [Reload Time] is shortened. ・To make combat attacks less likely to be intercepted by enemy aircraft,
skill 「Damage Control」 LV1 and skill 「Shield Break Stance Mastery」 LV1 has been given.
Furthermore, because battle-results of the unit LV4 were going downwards,
skill 「Reaction Booster Program」 LV1 has been given and skill 「Assault Booster」’s LV has been enhanced. -
Reference Data COST Unit LV Win Rate Rival Win Rate Damage Done MS Loss Amount – – 400 Raid Type Average 52.0 51.7 66800 3.6 – – LV1 48.3 52.2 64011 3.5 – – Post Adjustments 51.2 54.6 67805 3.5 – – Within Assumed Range ▲ ▲ ▲ – – – 450 Raid Type Average 50.7 49.0 66655 3.6 – – LV2 48.3 49.3 62436 3.4 – – Post Adjustments 50.4 53.9 70204 3.4 – – Within Assumed Range ▲ ▲ ▲ – – – 500 Raid Type Average 50.6 51.3 72740 3.4 – – LV3 48.1 47.5 63385 3.3 – – Post Adjustments 50.8 53.4 68274 3.2 – – Within Assumed Range ▲ ▲ ▲ ▲ – – 550 Raid Type Average 51.2 51.4 75367 3.1 – – LV4 47.4 43.0 61925 3.2 – – Post Adjustments 51.2 50.0 71635 3.2 – – Within Assumed Range ▲ ▲ ▲ – – –
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Gelgoog Vertex Unit Performance ・Unit Skill 「Shield Break Stance Mastery LV1」 has been given
・LV1 Unit Skill 「Assault Booster LV1」 is increased to 「LV2」
・LV1 Unit Skill 「Special Leg Buffer LV1」 is increased to 「LV2」
・LV2 Unit Skill 「Assault Booster LV1」 is increased to 「LV3」Sub-Weapon Arm Beam Gun ・Heating percentage is decreased 「25%」→「20%」
・ASL (Automated Sight Leveling)’s range is increasedSub-Weapon Gelgoog V Beam Lancer ・Power is increased 「2300」→「2500」 (Also, higher LVs are increased.)
・Consecutive Attack Resistance is increased -
Adjustment Aim ・In order to improve unit LV2’s [Amount of MS Loss] adjustments were made previously,
it’s skills and maneuver were boosted by several spots but,
it had difficulties causing [Damage Done] within the close combat range,
[Win-rate] and [Damage Done] were once again went below the average and following adjustments were necessary.・In order to make it easier for this unit to go in close combat, skill 「Assault Booster」’s LV is enhanced.
Furthermore, LV1’s [Amount of MS Loss] were going above the average, skill 「Special Leg Buffer」’s LV is enhanced. ・In order to create more chance to destroy the posture of the enemy units,
Sub-weapon 「Arm Beam Gun」’s [ASL Screen Area]’s expansion and [Heating Ratio] is reduction have been made. ・To prevent the lack of [Damage Done] through the close combat,
Sub-Weapon 「Gelgoog V Beam Lancer」’s [Power] and [Consecutive Attack Resistance] is enhanced.
Furthermore, skill 「Shield Break Stance Mastery」 LV1 has been given, the chance of lowering own posture has been lowered. -
Reference Data COST Unit LV Win Rate Rival Win Rate Damage Done MS Loss Amount – – 600 Raid Type Average 50.7 49.9 73245 3.1 – – LV1 48.1 47.9 70565 3.2 – – Post Adjustments 51.3 52.0 75721 3.1 – – Within Assumed Range ▲ ▲ ▲ ▲ – – 650 Raid Type Average 51.9 53.1 79189 3.2 – – LV2 48.5 47.1 69501 3.2 – – Post Adjustments 51.0 52.3 73128 3.2 – – Within Assumed Range ▲ ▲ ▲ – – –
- ■Support Unit
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Gelgoog Canon (JN) Unit Performance ・Unit HP is increased 「16000」→「17000」 (Also, higher LVs are increased.)
・Unit Skill 「Special Leg Buffer LV1」 has been givenUnit Skill 「Precision Sniping」 ・Cool off time of the weapon that is used during the sniping is shortened Ranged Main Weapon Gelgoog C (JN) Beam Rifle ・Power is increased 「1470」→「1500」 (Also, higher LVs are increased.)
・Shooting range is increased 「450m」→「500m」 (Also, higher LVs are increased.)
・Power Resistance of leg parts is increased
・Focus shooting power is increased
・Focus shooting range is lengthened
・Power Resistance of leg part during focusSub-Weapon 3-Barrel Scope ・Effect time that occurs when an enemy unit is spotted is lengthened
・ASL (Automated Sight Leveling)’s range is increased -
Adjustment Aim ・It’s been seen as an unit which is efficient in mid range due to it’s range attacks, skill 「Precision Sniping」 and rich ranged weapon arsenal but, when using the skill 「Precision Sniping」, it had low positions to use the skill due to it’s long effect of [Cool off time],
following adjustments were made because it’s several battle-results were going below the average. ・In order to increase the chance of proper use of the skill 「Precision Sniping」 LV1, [Cool off time] effect has been shortened. ・In order to enhance ranged main weapon 「Gelgoog C (JN) Beam Rifle」 and post-focus [accuracy],
it’s been made to attack from even further distances. ・In order to prevent the lack of [Damage Done] through ranged attacks,
ranged main weapon 「Gelgoog C (JN) Beam Rifle」 and post-focus [Power] have been enhanced. ・In order to improve [Amount of MS Loss],
[Unit HP] has been enhanced, skill 「Special Leg Buffer」 LV1 has been given.
Furthermore, sub-Weapon 「3-Barrel Scope」’s [ASL Screen Area] is expanded and through the extension of [effect time] due to spot condition,
it’s been made to share the enemy unit’s location so that allied units can react. -
Reference Data COST Unit LV Win Rate Rival Win Rate Damage Done MS Loss Amount – – 500 Support Type Average 51.1 49.6 63028 3.1 – – LV1 45.3 41.7 62479 3.3 – – Post Adjustments 50.7 47.8 66174 3.0 – – Within Assumed Range ▲ ▲ ▲ ▲ – – 550 Support Type Average 51.6 51.1 66879 2.9 – – LV2 45.0 39.6 64160 3.0 – – Post Adjustments 50.6 48.2 67536 2.8 – – Within Assumed Range ▲ ▲ ▲ ▲ – –
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Full Armor Gundam [Type B] Ranged Main Weapon Triple Beam Rifle ・Heating percentage shortened 「30%」→「25%」
・Overheat is shortened 「20.0」→「15.0」
・Stagger amount increasedSub-Weapon Multi-Tube Missile Launcher ・Power is increased 「160」→「180」 (Also, higher LVs are increased.)
・Improvement made so missiles hit less the environment on the map
・Reduced blur when shooting -
Adjustment Aim ・During the previous patch, unit’s attack chance has been tried to increase through various enhancements but,
still it has lack of [Damage Done],
adjustments were made due to it’s [Win-rate] and [Damage Done] is once again going down the average. ・In order to improve [Damage Done] through ranged attacks,
ranged main weapon 「Triple Beam Rifle」’s [Heating ratio]’s lowered and [Reload time] shortened.
Sub-weapon 「Multi-Tube Missile Launcher」’s [Power] enhanced. ・In order to break the enemy unit’s posture easily,
ranged main weapon 「Triple Beam Rifle」’s [Stagger Accumulation] is enhanced.
Also, together with the reduction of [Blur] happening when using the sub-weapon 「Multi-Tube Missile Launcher」,
projectiles were made to hit enemy units more, rather than the environment. -
Reference Data COST Unit LV Win Rate Rival Win Rate Damage Done MS Loss Amount – – 500 Support Type Average 51.1 49.6 63028 3.1 – – LV1 48.1 44.0 60429 3.1 – – Post Adjustments 50.7 47.7 64695 3.2 – – Within Assumed Range ▲ ▲ ▲ ▼ – – 550 Support Type Average 51.6 51.1 66879 2.9 – – LV2 48.5 44.2 60406 2.9 – – Post Adjustments 51.5 49.9 66610 2.7 – – Within Assumed Range ▲ ▲ ▲ ▲ – – 600 Support Type Average 51.5 50.7 69411 2.8 – – LV3 48.2 40.2 60711 2.7 – – Post Adjustments 50.7 47.8 62105 2.9 – – Within Assumed Range ▲ ▲ ▲ ▼ – –
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Gundam Ez8 [WR] Sub-Weapon Gundam Ground Type Beam Rifle ・Power is increased 「900」→「950」 (Also, higher LVs are increased.)
・Range is increased 「350m」→「400m」
・Focus is decreased 「4.5」→「4.0」
・Focus Power is increased
・Heating percentage of focus is shortened
・Extends the range of focus attack -
Adjustment Aim ・By the previous adjustment, mainly the range weapons were enhanced in order to boost it’s [Damage Done] but,
yet still due to [Damage Done] not covering the lack of maneuver power,
[Win-rate] and [Damage Done] has once again become lower. ・In order to increase the attacks chance through ranged attacks,
sub-weapon 「Gundam Ground Type Beam Rifle」’s [Focus] time is shortened and post-focus’ [Heating ratio] is reduced.・In order to bestow [Damage Done] easily,
sub-weapon 「Gundam Ground Type Beam Rifle」 and it’s post-focus [range] and [power] is enhanced. -
Reference Data COST Unit LV Win Rate Rival Win Rate Damage Done MS Loss Amount – – 350 Support Type Average 51.3 50.4 54310 2.9 – – LV1 48.4 49.9 53977 2.7 – – Post Adjustments 50.6 49.1 56960 3.1 – – Within Assumed Range ▲ ▼ ▲ ▼ – – 400 Support Type Average 51.7 51.5 60493 2.9 – – LV2 48.0 44.4 57842 2.8 – – Post Adjustments 50.1 49.7 60737 2.9 – – Within Assumed Range ▲ ▲ ▲ ▼ – – 450 Support Type Average 52.1 52.4 64139 2.8 – – LV3 47.9 40.0 54471 2.9 – – Post Adjustments 50.0 43.8 56825 3.1 – – Within Assumed Range ▲ ▲ ▲ ▼ – –