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INFORMATION

Unit adjustment

■[PST] 12/29/2021 21:00
■[CET] 12/30/2021 06:00
ver.0149.0996
■Unit adjustment
■Report of the Results(1/27/2022 Appendix)
・Battle results of the Balance adjustments of 30th December 2021 has been added as pre and post differences.(Details will be mentioned later)

・Regarding the units that don’t reach to the assumed battle results, will be inspected for a re-adjustment.
However, it’s best to say that short time samples are not adequate, more of the data will be collected in upcoming time and updates, and then
if the unit will be below the assumed average then a re-adjustment will be implemented.

※Because the data has been obtained since the last balance adjustment
data accumulation period is short, there may be a small amount of “error” in the various battle results.
Furthermore, with environment changes due to each week’s new unit or LV unlock etc.,
within the assumption range’s result and including units, data accumulation will be continuing.

■General unit
Asshimar
Unit Performance ・Thruster has upgraded 「75」→「80」
・Unit Skill 「Flight Control ProgramLV2」 has upgraded to 「LV3」
・Unit Skill 「Anti-Blast Stabilizer LV1」 has been given
・LV3 Unit anti-melee modifier has upgraded 「17」→「25」
・LV3 Unit melee modifier has upgraded 「25」→「30」
・LV3 Unit Skill 「Response Time Program LV1」 has been given
Ranged Weapons Large Beam Rifle ・Adjusted to make it harder to hit objects on the map.
Adjustment Purpose
※Unit was adjusted in December 2020, but the [win rate] and [damage given] were lower than expected, so we adjusted them again.
・During the previous adjustment, we increased the frequency of attacks in order to improve [Damage Done]、
However, it was still difficult to get an opportunity to attack, so the following adjustments have been made.
・In order to make it easier to perform surprise attacks from the transformed state
the thrusters have been strengthened and the LV of the “Flight Control Program LV2” skill has been enhanced.In addition, to make it easier to gain attack opportunities in close combat, the skill “Anti-Blast Stabilizer LV1” has been granted.・Ranged Weapon 「Large Beam Rifle」 and Beam projectile after focusing have been adjusted to to hit objects harder and easier to hit enemy crafts.・ Unit LV3″s results from various battles have been on the decline,
[Anti-Melee Modifier][Melee Resistance] has been made stronger、Skill「Response Time Program LV1」 has been granted.※Skill 「Response Time Program LV1」 has effect to increase unit’s abilities with it’s [Turn] ability.
Reference Data COST Unit LV Win-Rate Rival Win-rate Damage Done Amount of MS Loss
550 General Type Average 50.5 50.0 64564 2.9
LV1 48.2 44.4 64320 2.8
Post-Adjustment 50.6 46.8 64449 2.9
Within Assumed Range
600 General Type Average 50.6 50.7 67127 2.9
LV2 48.1 45.4 66183 2.9
Post-Adjustment 49.7 45.6 66391 2.9
Bit Below the Assumption
650 General Type Average 51.3 51.1 70959 3.0
LV3 47.2 38.9 63504 3.1
Post-Adjustments 49.5 46.7 65793 3.0
A Bit Below the Assumption
Asshimar<Transform Time>
Unit Performance ・Thruster has upgraded 「75」→「80」
・LV3 Melee Resistance has increased 「17」→「25」
・LV3 Anti-Melee Modifier has increased「25」→「30」
Blue Destiny Unit 3
Unit Performance ・Unit HP has increased 「13500」→「14500」 (Also, higher LVs are increased.)
・Melee Resistance has increased 「10」→「20」 (Also, higher LVs are increased.)
・Turning has increased 「57」→「60」
Unit Skill Ability UP 「EXAM」 LV2 ・Reduces thruster consumption during high-speed movement
Melee Weapons Beam Saber [Prototype] ・Consecutive Attack Resistance UP
Adjustment Intention
※Unit has been adjusted downward in September 2019, but its various battle records have dropped significantly,
However, its performance has dropped significantly, and we have decided that it’s performance is insufficient for the current environment, so we have readjusted it.
・In the previous adjustment, we mainly made downward adjustments to the armament side in order to control the [win rate] and [damage],
Currently, the combo firepower is low in close-range combat.
Because it was easy to destroy due to it’s low [durability], following adjustments have been made.・During the activation of skill 「Ability UP「EXAM」LV2」
「Effect of reducing thruster consumption while using fast movement and jumping」 will be strengthened.
This will make it easier to launch melee attacks.・Due to lack of [Damage Done] during the close combat attacks、[Melee Resistance] and [Consecutive Attack Resistance] have been strengthened.・Enhanced [Turning] performance to make it easier to close in on enemy units and perform combat attacks.・In order to improve the [MS Loss Amount]、[Unit HP] has been strengthened.
Reference Data COST Unit LV Win-rate Rival Win-rate Damage Done Amount of MS Loss
400 General Type Average 50.8 50.8 58611 3.1
LV1 48.3 47.2 56162 3.2
Post-Adjustments 51.4 54.8 62267 3.1
Within the Range of Assumption
450 General Type Average 49.8 47.9 60646 3.0
LV2 48.3 39.9 54072 3.2
Post-Adjustments 50.7 50.4 60848 3.1
Within the Range of Assumption
500 General Type Average 50.1 49.6 63290 3.0
LV3 48.3 43.7 54566 3.1
Post-Adjustments 50.5 49.1 65786 2.9
Within the Range of Assumption
550 汎用平均 50.5 50.0 64564 2.9
LV4 47.4 40.4 53267 3.0
Post-Adjustments 50.6 51.9 65715 2.9
Within the Range of Assumption
Zaku Ⅰ(GS)
Unit Performance ・LV1 Unit HP increased 「11000」→「12000」
・Speed increased 「105」→「120」
・Thruster increased 「45」→「55」
・Turning increased 「54」→「57」
Melee Weapon Heat Sword ・Lower Combat Attack Compensation Increased
Adjustment Intention
※Unit was adjusted in August 2020, but the [win rate] and [damage given] were lower than expected, so it is adjusted again.
・In the previous adjustment, we made some adjustments to improve the [Damage] and [MS Losses] of the unit LV2,
However, it was still difficult to get attack opportunities, so the following adjustments have been made. In order to compensate for the lack of [damage] from fighting attacks, we have strengthened [Lower Combat Attack Compensation].
Furthermore、[Turning] performance has been strengthened to make it easier to perform attacks in close combat.・To increase the melee attack chance, [Speed], [Thruster] has been strengthened.・Due to [MS Loss] of LV1 compared to other levels are lower than expected, Unit LV1’s [Unit HP] has been strengthened.
Reference Data COST Unit LV Win-rate Rival win-rate Damage Done Amount of MS Loss
300 General Type Average 51.2 51.2 52025 3.3
LV1 47.3 44.0 49372 3.5
Post-Adjustments 50.2 53.4 60221 3.5
Within the Range of Assumption
350 General Type Average 51.0 50.4 52079 3.1
LV2 47.8 47.3 48960 3.1
Post-Adjustments 51.2 53.8 59862 3.5
Within the Range of Assumption
400 General Type Average 50.8 50.8 58611 3.1
LV3 48.3 51.7 58018 2.9
Post-Adjustments 51.4 53.4 61558 3.1
Within the Range of Assumption
■Raid Type
Rick Dias Ⅱ
Unit Performance ・LV1 Unit Skill 「Assault Booster LV1」 is increased to 「LV2」
・LV2 Unit Skill 「Assault Booster LV1」 is increased to 「LV2」
・LV3 Unit Skill 「Assault Booster LV2」 is increased to 「LV3」
Ranged Weapon 2-Barrel Mega Beam Gun Prototype ・Reload shortened as 「15.0」→「12.0」
Sub Weapon Head-Mounted Vulcan PHALANX ・Hit Range increased 「180m」→「200m」
・Increases the accumulated value of stagger.
Adjustment Intention
・Unit was designed to excel at mid-range ambushes using its main armament, the two-armed mega beam gun prototype、
However, its armament, which can break the enemy’s stance, tends to run out of ammunition, and there are many situations in which it is destroyed without being able to shift to a combat battle.
The following adjustments have been made since the various battle results were below average.
・In order to increase the attack chance、
Ranged Main Weapon 「2-Barrel Mega Beam Gun Prototype」’s [Reload Duration] is reduced.
Sub-Weapon 「Head-Mounted Vulcan PHALANX」’s [Hit Range][Accumulated Value of Stagger] has been strengthened to make it easier to break stance of the enemy units.
・「Assault Booster」’s LV has been strengthened to make it easier to approach to enemies, who are in high places.
Reference Data COST Unit LV Win-rate Rival Win-rate Damage Done Amount of MS Loss
600 Raid Type Average 51.4 51.1 74429 3.1
LV1 48.0 49.7 74168 3.3
Post-Adjustments 50.6 52.4 76554 3.2
Within the Range of Assumption
650 Raid Type Average 51.4 50.6 76389 3.2
LV2 48.5 48.3 69831 3.2
Post-Adjustments 51.1 54.3 74907 3.1
Within the Range of Assumption
700 Raid Type Average 51.2 49.3 78474 3.2
LV3 48.8 45.5 68696 3.2
Post-Adjustments 50.7 51.4 77594 3.1
Within the Range of Assumption
Agg [ML]
Unit Performance ・Unit Skill 「Special Leg Buffer LV1」 is increased to 「LV2」
・Unit Skill 「Special R-Arm Equipment Buffer LV1」 is increased to 「LV3」
Melee Main Weapon Drill and Shoulder Saw ・LV2 Power has increased 「945」→「1000」
Sub-Weapon Head 4-Tube Missile Pod ・Reload time has been reduced 「15.0」→「10.0」
Adjustment Intention
・This machine was designed to excel in close-quarters combat, making full use of its ranged weapons and high-powered combat attacks to easily break the enemy’s stance. Because of its large size, it is difficult to approach enemy aircraft, and many of them are destroyed before they can shift to a combat attack,
Because of this, the following adjustments have been made.・To increase it’s chance to break the posture of enemy units,
Sub-Weapon 「Head 4-Tube Missile Pod」’s [Reload Time] is reduced.・In order to improve [MS Loss Amount]、Skill 「Special Leg Buffer」「Special R-Arm Equipment Buffer」’s LV are increased.・Since the battle results after LV2 have been on a downward trend,
The [Power] of the main combat armament “Drill & Shoulder Saw” has been enhanced.
Reference Data COST Unit LV Win-rate Rival Win-rate Damage Done Amount of MS Loss
200 Raid Type Average 51.1 49.6 50962 4.5
LV1 48.0 43.2 47314 4.8
Post-Adjustments 51.4 48.2 42304 3.6
Within the Assumption Range
250 Raid Type Average 51.8 50.1 47791 4.7
LV2 47.2 43.3 41854 5.0
Post-Adjustments 50.5 47.8 45689 3.8
Within the Assumption Range
■Supplementary Information about Adjustment Result (27th of January 2022 [JST] 15:10 Appendix)
Although the [Damage Done] of LV1 is significantly lower than before the adjustment,
we believe that the data is more accurate because the [Dispatch Amount] of this unit has increased after the adjustment.
This time, [Amount of MS Loss] improved significantly and [Win Rate] reached the average of Raid Type Average.
However, we will continue to monitor the data and if we find it insufficient, we will consider making another adjustment.
Efreet Custom
Unit Performance ・Unit is increased HP「12000」→「13000」 (Also, higher LVs are increased)
・Thruster is increased 「40」→「45」
・Unit Skill 「Power Accelerator LV1」 is increased to 「LV2」
・LV1 Unit Skill 「Maneuver Armor LV1」 is increased to 「LV2」
・LV1 Unit Skill 「Assault Booster LV1」 is increased to 「LV2」
・LV2 Unit Skill 「Maneuver Armor LV1」 is increased to 「LV2」
・LV2 Unit Skill 「Assault Booster LV1」 is increased to 「LV2」
・LV3 Unit Skill 「Maneuver Armor LV1」 is increased to 「LV2」
・LV3 Unit Skill 「Assault Booster LV1」 is increased to 「LV3」
・LV4 Unit Skill 「Assault Booster LV1」 is increased to 「LV3」
Main Melee Weapon Heat Sword×2 ・LV3 Power is increased 「2475」→「2550」 (Also, higher LVs are increased)
Sub Weapon Leg Missile POD ・Increases the accumulated value of stagger.
Adjustment Intention
※In March 2020, we adjusted only the aircraft LV4, but since the [Victory Rate] and [Number of MS Losses] for each level were lower than expected, we have adjusted them again.
・In the previous adjustment, we made it to make it easier for LV4 unit to approach enemy、
but we found that many were destroyed before they could approach enemy support aircraft, so we have made the following adjustments.・The [accumulated value of stagger] of the Sub-Weapon [Leg Missile POD] has been enhanced to increase the chance of breaking the enemy stance.・To make it easier to approach the enemy, the LV of the [Thruster] and [Assault Booster] skills have been enhanced、
Unit’s LV1~LV3 Skill 「Maneuver Armor」’s LV has been enhanced. ・Since the battle results after LV3 have been on a downward trend, Main Melee Weapon 「Heat Sword×2」’s [Power] is enhanced.・In order to improve [MS Loss Amount]、[Unit HP] has been enhanced.
Furthermore、The LV of the skill “Power Accelerator” has been enhanced to reduce the gap when melee attacks are played against each other.
Reference Data COST Unit LV Win-rate Rival Win-rate Damage Done Amount of MS Loss
350 Raid Type Average 52.8 52.5 56831 3.6
LV1 48.7 50.7 61265 4.4
Post-Adjustments 51.7 51.9 64754 4.5
Within the Assumption Range
400 Raid Type Average 51.9 51.2 66704 3.6
LV2 48.6 45.9 68350 4.4
Post-Adjustments 51.9 50.7 68371 4.1
Within the Assumption Range
450 Raid Type Average 50.7 49.5 69939 3.6
LV3 46.5 43.7 64869 4.2
Post-Adjustments 50.5 49.6 69094 4.0
Within the Assumption Range
500 Raid Type Average 50.5 51.8 71206 3.3
LV4 47.4 51.6 65869 3.9
Post-Adjustments 50.6 50.6 75018 3.8
Within the Assumption Range
※27th of January 2022 [JST] 14:00 Appendix
Dijeh(CA)
Sub-Weapon Double Binder Beam Cannon ・Power increased 「1100」→「1200」
Reference Data COST Unit LV Win-rate Rival Win-rate Damage Done Amount of MS Loss
650 Raid Type Average 51.4 50.6 76389 3.2
LV1 50.4 52.2 74696 3.0
Post-Adjustments 51.1 52.6 75262 3.1
■Support Type
Guncannon Mass Production Type
Unit Performance ・LV1~4 Unit Speed is increased 「105」→「115」
・LV1~3 Unit Thruster is increased 「45」→「50」
・LV1~3 Unit Skill 「High-Performance Radar LV1」 is increased 「LV2」
・LV4~5Unit Thruster is increased 「50」→「55」
・LV4~5 Unit Skill 「High-Performance Radar LV1」 is increased 「LV3」
・LV4~5 Unit Skill 「Frontline Support System LV1」 is increased 「LV2」
・LV4~5 Unit Skill 「Response Time Improvement Program LV1」 is granted
・LV5 Unit Speed is increased 「110」→「120」
Sub Weapon Telescopic 240mm Cannon x2 ・Reduces the amount of time it takes to recover after using the Sub-Weapon.
Adjustment Intention
・The Unit and the formation of a barrage from a medium distance using the machine gun and secondary armament [telescopic 240mm cannon x2],
was intended to be an unit that could accompany its allies and provide support on the front line.
However, due to its low maneuverability, it is difficult to maintain a fighting distance and is more prone to being destroyed than expected, so we have made the following adjustments.
・[Speed] and [Thrusters] have been enhanced to make it easier for the player to maintain an advantageous position in both offense and defense ・In order to improve [MS Loss Amount]、
Unit LV1~3 Skill 「High-Performance Radar」 is enhanced to LV2、
Unit LV4~5 Skill 「High-Performance Radar」 is enhanced to LV3、with that it’s made easier to understand the location of the enemies.・Sub-Weapon 「Telescopic 240mm Cannon x2」’s [Time after use] is reduced to、in order to make it provide additional attack and maintain [Damage Done]. ・Since the battle results after LV4 have been on a downward trend, skill 「Frontline Support System」’s LV is enhanced.
Skill 「Response Time Improvement Program LV1」 is also added.※スSkill 「Response Time Improvement Program LV1」 has effect to increase the unit’s [Turning] performance.
Reference Data COST Unit LV Win-rate Rival Win-rate Damage Done Amount of MS Loss
300 Support Type Average 52.9 53.6 55095 2.8
LV1 48.5 49.2 53609 3.3
Post-Adjustments 50.5 49.2 54108 3.5
Within the Range of Assumption
350 Support Type Average 51.7 50.4 53151 2.8
LV2 47.8 48.9 50870 3.2
Post-Adjustments 50.2 49.5 53804 3.2
Within the Adjustment Range
400 Support Type Average 51.6 50.9 60669 2.9
LV3 47.4 48.2 55177 3.1
Post-Adjustments 50.8 47.2 57561 3.2
Within the Assumption Range
450 Support Type Average 51.6 50.6 63295 3.0
LV4 46.2 39.4 56329 3.2
Post-Adjustments 50.2 45.4 57884 3.1
Within the Assumption Range
500 Support Type Average 50.8 50.0 63412 3.1
LV5 46.3 46.3 56979 3.4
Post-adjustments 50.3 45.6 59344 3.1
Within the Assumption Range
Schuzrum Dias [NZ Type]
Unit Performance ・Unit HP is increased 「18000」→「19000」 (Also, higher LVs are increased)
・Speed is increased 「125」→「130」
・Unit Skill 「High-Performance Radar LV1」 is increased to 「LV3]
・Unit Skill 「Forced Injector LV1」 is granted
・Unit Skill 「Special Leg Buffer LV1」 is granted
・Adjusted slippage when switching movement direction on the ground to improve mobility.
Sub-Weapon Head-Mounted Vulcan PHALANX ・Power increased to 「75」→「85」 (Also, higher LVs are increased)
Sub-Weapon Hand Beam Gun×2 ・Power increased to 「350」→「450」 (Also, higher LVs are increased)
Sub-Weapon Double Binder Beam Cannon ・Power increased ti 「1100」→「1200」 (Also, higher LVs are increased)
Adjustment Intention
※Adjustments to this unit were made in November 2020, but since the various results were lower than expected, we have made the adjustments again.
・In the previous adjustment, we mainly made adjustments to improve the handling of the secondary weapon “Beam Cannons in Binder x2” in order to improve the ease of being hit due to the size of the unit、
However, the previous adjustments were not enough to compensate for the ease of being hit by bullets due to the unit’s size, and the various battle results tended to decline again, so we have made the following adjustments.
・In order to improve [MS Loss Amount]、
Together with the enhanced turnaround in the direction of movement to make it faster
Skill 「Forced Injector LV1」 and Skill 「Special Leg Buffer LV1」 have been granted、
[Unit HP][Speed] have been enhanced to improve survivability.-
・In order to improve the lack of [Damage Done]、
Sub-Weapon 「Head-Mounted Vulcan PHALANX」、Sub-Weapon 「Hand Beam Gun×2」、
Sub-Weapon 「Double Binder Beam Cannon」’s [Power] is enhanced.
Reference Data COST Unit LV Win-rate Rival Win-rate Damage Done Amount of MS Loss
550 Support Type Average 51.2 50.3 65745 2.9
LV1 46.3 45.7 61163 3.2
Post-Adjustments 51.0 53.3 69543 3.0
Within the Assumption Range
600 Support Type Average 51.6 49.9 68282 2.9
LV2 46.1 43.3 60619 3.2
Post-Adjustments 50.2 47.7 70690 3.2
Within the Assumption Range
650 Support Type Average 50.7 49.8 75527 2.7
LV3 46.0 41.3 63792 3.2
Post-Adjustments 50.0 47.4 69972 2.8
Within the Assumption Range
Hanma Hanma
Unit Performance ・Unit Skill 「Damage Control LV1」 is granted
・LV2 Unit Speed is increased as 「125」→「130」 (LV3 is also increased.)
・LV3 Unit Skill 「Response Time Improvement Program LV1」 is granted
Ranged Main Weapon Wired 3-Barrel Beam Gun ・Accumulated Value of Stagger enhanced.
Sub-Weapon Small Mine ・Power increased as 「550」→「800」 (Also, higher LVs are increased.)
Adjustment Intention
※This unit was adjusted for LV2 in June 2021, but the [Victory Rate] and [Damage Awarded] were lower than expected, so we have adjusted them again.
・Previously, we focused on strengthening the [power] and [thrusters] of each weapon to make it easier to gain [damage] from the appropriate position、
In order to make it easier to get [damage] from the right position, we focused on strengthening the [power] and [thrusters] of each weapon.
However, there were not enough opportunities to break the enemy’s stance, so we have made the following adjustments.・In order to increase the chances of disrupting the enemy’s stance
The [Stagger Accumulation Value] of the “Wired Arm Triple Beam Cannon” has been enhanced.
Furthermore、skill 「Damage Control」 LV1 is granted、in order to prevent any stance breaks from the enemy.・In order to improve the lack of [Damage Done]、Sub-Weapon「Small Mine」’s [Power] is enhanced.・Since the battle results after LV2 have been on a downward trend, [Speed] is enhanced.
Also because that the battle results after LV3 have been on a downward trend, Skill 「Response Time Improvement Program LV1」 have been granted. ※Skill 「Response Time Improvement Program LV1」 has the affect to increase unit’s [Turning] performance.
Reference Data COST Unit LV Win-rate Rival Win-rate Damage Done Amount of MS Loss
600 Support Type Average 51.6 49.9 68282 2.9
LV1 49.1 45.8 65495 2.8
Post-Adjustments 51.1 47.9 67263 2.9
Within the Range of Assumption想定範囲内
650 Support Type Average 50.7 49.8 75527 2.7
LV2 48.6 41.8 68223 2.8
Post-Adjustments 50.8 46.4 73298 2.7
Within the Range of Assumption
700 Support Type Average 51.5 49.8 82006 2.6
LV3 47.1 46.0 74881 2.7
Post-Adjustments 51.0 49.2 78355 2.7
Within the Assumption Range
Xamel
Main Ranged Weapon 8-Tube Missile Launcher x2 ・Power increased as 「150」→「200」 (Also, higher LVs are increased.)
・Expanded explosion range upon impact.
Sub-Weapon 680mm Cannon [HE] ・Power increased as 「1400」→「1500」 (Also, higher LVs are increased.)
Sub-Weapon 680mm Cannon [type3] ・Power increased as 「1000」→「1100」
・Hit Range increased as 「550m」→「650m」
Adjustment Intention
※This unit was adjusted in April 2020, but the [Victory Rate] and [Damage Awarded] were lower than expected, so we have adjusted them again.
・In the last adjustment, we made some adjustments to enhance survivability and allow you to attack from a distance.
However, the firepower of the various weapons was still low, so we have made the following adjustments.・To compensate for the lack of [damage] from ranged attacks, the [power] of the Ranged Main Weapon [8-shooter missile launcher], Sub-Weapon [680mm cannon [HE ammo]], and Sub-Weapon [680mm cannon [type 3]] has been enhanced.・The explosion radius of the 8-shooter missile launcher has been increased to make it easier to hit enemies. ・Sub-Weapon [680mm Cannon [type3]’s [Hit Range] is enhanced in order to provide [Damage Done] easier than before.
Reference Data COST Unit LV Win-rate Rival Win-rate Damage Done Amount of MS Loss
500 Support Unit Average 50.8 50.0 63412 3.1
LV1 48.3 36.8 51829 3.0
Post-Adjustments 50.5 43.8 55222 2.9
Within the Range of Assumption
550 Support Unit Average 51.2 50.3 65745 2.9
LV2 47.3 46.7 57521 2.9
Post-Adjustments 50.8 44.5 59488 2.8
Within the Range of Assumption
600 Support Unit Average 51.6 49.9 68282 2.9
LV3 46.8 43.6 58391 2.7
Post-Adjustments 50.7 47.8 62252 2.8
Within the Range of Assumption
650 Support Unit Average 50.7 49.8 75527 2.7
LV4 46.1 35.4 57025 2.7
Post-Adjustments 50.0 43.9 67502 2.4
A Bit Below the Assumption
700 Support Unit Average 51.5 49.8 82006 2.6
LV5 45.2 31.8 59062 2.8
Post-Adjustments 49.7 43.1 67570 2.9
A Bit Below the Assumption
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