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INFORMATION

Unit adjustment

■[PDT] 11/24/2021 22:00
■[CET] 11/25/2021 06:00 2021/11/25 14:00
ver.0147.0957
■Unit adjustment
■About the Result Report (postscript 12/30/2021)
・The results before and after the balance adjustment implemented on November 25, 2021 have been added (see below for details).

・A re-adjustment has been considered for the units, that couldn’t meet the predicted results.
However, As the number of samples is not sufficient for a short period of a few weeks, we will try to obtain sufficient data for a longer period of time,
If the number is still lower than expected, we will readjust our policy.

※Since we have been collecting data since the last balance adjustment
The data collection period is short, so there may be a small amount of “error” in the various battle results.
Also, since the environment is constantly changing due to new aircraft and LV release every week,
We will continue to monitor the data, including those aircraft whose results were within the expected range.

■General unit
Jeda
Spec ・HP「16000」→「15000」 (Also adjusted when higher LV)
・Ranged attack 「30」→「20」 (Also adjusted when higher LV)
Aim
・We have made adjustments to this MS because its performance was significantly above average in all areas.

・This MS was designed to hold the front line by taking advantage of its various ranged weapons, but the [Damage deal] from the ranged weapons was far much easier to acquire than expected, and its survivability was also high, so it was able to survive on the front line for a long time.

The [MS HP] and [Ranged attack Compensation] have been adjusted to improve the above conditions.
This is expected to make it harder to deal [Damage] from ranged attacks by reducing survivability, so that the various battle performance will be reduced to a reasonable value.

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Done MS Loss Amount
450 General Average 49.9 48.1 58310 3.0
LV1 54.5 58.8 66591 2.8
Post-Adjustment 52.1 54.4 63029 2.9
Slightly below expectations
500 General Average 50.2 48.6 62732 3.0
LV2 54.1 56.2 66731 2.7
Post-Adjustment 51.4 53.5 64082 2.8
Within Expectation Range
Zaku Marine Type
Spec ・LV1 HP「12500」→「11500」(Also adjusted when higher LV)
Main ranged weapon 40mm Subroc Gun ・LV1 Power「500」→「425」
Aim
・The LV1 MS was far above average in all battle results, so we have adjusted it.

・The main feature of this MS was the use of its main ranged weapon, the [240mm Subroc Gun] able to provide,
a bullet five cover from mid-range and defend the front line MS.
This MS’s high firepower and survivability allowed it to win more battles than expected in the Cost 250 battle.

In order to improve the above situation, we have adjusted the [MS HP] and [Power] of the main ranged weapon [240mm Subroc Gun].
This will make it harder to deal [Damage], and various battle results are expected to decrease to reasonable values.

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Done MS Loss Amount
250 General Average 52.0 52.3 48128 3.5
LV1 54.1 53.8 50432 2.9
Post-Adjustment 49.9 45.9 45906 3.3
Within Expectation Range
300 General Average 51.8 51.8 51335 3.3
LV2 51.9 51.2 52321 2.8
350 General Average 51.5 51.3 53803 3.1
LV3 51.9 50.6 54860 2.7
Geara Doga
Spec ・Speed「125」→「130」
・Rotating「63」→「66」
・Skill「Special Right Shoulder Armor Buffer LV1」 upgraded to「LV3」
Sub-weapon Electromagnetic Wire ・Power「2100」→「2200」(Also increased when higher LV)
・Cooldown「6.0」→「5.0」
Sub-weapon Beam Axe ・Cooldown「4.0」→「3.0」
Sub-weapon Geara Doga Sturm Faust ・Cooldown「10.0」→「6.0」
・Reload「30.0」→「15.0」
・Shorten the weapon switching time
・Adjusted to harder to hit objects on the map.
Aim
・This MS was designed to mainly in melee combat, utilizing two types of combat weapon and the sub-weapon “Electromagnetic wire”,
However, the weapon for breaking the enemy’s stance tends to run out of ammunition,
and there were many situations where it was destroyed before it could shift to combat,
Enhanced [Speed] and [Rotating] performance to make it easier to approach enemy MS and perform combat attacks.・Strengthened the power and shortened the [cool time] of the sub-weapon “Electromagnetic Wire” in order to make it easier to deal [damage] from combat attacks,
The [cool time] of the sub-weapon “Beam Axe” has been shortened.・In order to increase the chances of breaking the enemy’s stance,
we have also shortened the [cool time after use], [weapon switching time],
and [reload time] of the sub-weapon “Geara Doga Sturm Faust”.
In addition, we made it harder for bullets to hit on it.・The LV of the skill “Special Right Shoulder Armor Buffer” has been enhanced to improve [MS Loss].
Reference Data COST Unit LV Win Rate Rival Win rate Damage Done MS Loss Amount
500 General Average 50.2 48.6 62732 3.0
LV1 42.7 35.1 52425 3.4
Post-Adjustment 49.2 44.3 62457 3.3
Slightly lower than expected
550 General Average 50.8 50.1 65246 2.9
LV2 42.6 33.3 53483 3.2
Post-Adjustment 49.2 45.6 62089 3.0
Slightly lower than expected
Ex-S Gundam
Specs ・Rotating「63」→「66」
・Skill「Forced Injector LV1」upgraded to「LV2」
・Skill「Special Back Add-On Buffer LV2」upgraded to「LV3」
・Skill「Melee Combo Controller LV1」gained
Skill Ability up「ALICE」 ・Same function of skill「Emergency Evasion System LV1」gained
・Increase movement speed compensation for left/right movement and backward movement.
Main ranged weapon Ex-S Gundam Beam Smart Gun ・LV2 Power「735」→「750」
・LV2 Increases the power of charge attack
Sub-weapon Backpack Part B. Cannon x4 ・LV2 Power「1365」→「1400」
Sub-weapon Thigh Beam Cannon x2 ・LV2 Power「682」→「700」
Sub-weapon Head Incom ・LV2 Power「1575」→「1600」
Sub-weapon Reflector Incom x2 ・LV2 Power「2100」→「2200」
Aim
※This MS was adjusted in January 2021, but the [win rate] and [MS losses] were lower than expected, so we adjusted it again.
・In the previous adjustment, we made adjustments to improve [MS Losses] and increase the chances of breaking the enemy MS’s stance,
but due to the fact that we were not able to compensate for the size of the MS,
the LV of the skills “Special Back Add-On Buffer” and “Forced Injector” have been enhanced.・In order to make it easier to perform combat attacks as a means of self-defense in close range combat,
the [Rotating] performance has been enhanced and the skill [Melee Combo Controller LV1] has been gained.・Skill “Ability UP [ALICE]” now has the effect of reducing the amount of thrusters used for [Emergency Evasion System]
and enhancing [Speed] compensation when retreating left or right.・Made it harder for beam attacks to hit objects when using for the Ex-S Gundam B-S (Transformation).

・Since the [Damage deal] of the MS after LV2 tended to decrease,
the [power] of various shooting weapons has been strengthened.

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Done MS Loss Amount
650 General Average 50.8 50.9 75138 2.9
LV1 48.8 48.0 78658 3.0
Post-Adjustment 50.5 51.8 76932 2.9
Within the expectation range
700 General Average 50.9 49.8 86886 2.9
LV2 47.9 40.5 81863 3.0
Post-Adjustment 50.9 48.8 83333 2.9
Within expectation range
Ex-S Gundam <Transformation>
Spec ・Skill「Special Back Add-On Buffer LV2」upgraded to「LV3」
Sub-weapon Ex-S Gundam Beam Smart Gun(Transformation) ・LV2 Power「472」→「500」
・・Adjusted to harder to hit objects on the map.
・Increases the power of charge attack when LV2
・Adjusted charge attack to harder to hit objects on the map.
Sub-weapon Backpack Part B. Cannon x4(Transformation) ・LV2 Power「1050」→「1100」
Ga-Zowmn
Spec ・Rotating「60」→「63」
Main ranged weapon Hyper knuckle buster ・Bullet「4」→「5」
Sub-weapon Beam Gun ・Enlarge ASL’s(Automatic Sighting Compensation) area
Aim
・・However, due to the fact that it does not have enough ammunition to break the enemy’s stance,
there were many situations where it was difficult to hold the front line, and its various battle records were below average,
so we have made the following adjustments.・Enhanced [Rotating] performance in normal and transformed modes, making it easier to catch enemy MS、。・Enhanced the [Bullet] of the ranged main weapon “Hyper Knuckle Buster” to increase the chance of breaking the enemy MS’s stance.
Expanded the [ASL area] of the sub-weapon [Beam Gun].
The [ASL Area] and [Stagger Accumulation Value] of the [Beam Gun x2] have been enhanced.
Reference Data COST Unit LV Win Rate Rival Win Rate Damage Done MS Loss Amount
450 General Average 49.9 48.1 58310 3.0
LV1 48.9 45.1 57389 3.1
Post-Adjustment 50.6 50.0 60051 3.2
Within the Expectation Range
500 General Average 50.2 48.6 62732 3.0
LV2 47.9 42.5 59074 3.1
Post-Adjustment 50.5 46.3 62363 3.1
Within the Expectation Range
Ga-Zowmn (Transformation)
Specs ・Rotating「54」→「57」
・Increased rotating performance when decelerating
Sub-weapon Beam Gun x2 ・Enlarge ASL’s(Automatic Sighting Compensation) area
・Increase the accumulated value of stagger
■Raid Type
Efreet Nacht/th>
Specs ・Skill「Maneuver Armor LV1」upgraded to「LV2」
・LV1 Skill「Assault Booster LV1」upgraded to「LV2」
・LV2 Skill「Assault Booster LV1」upgraded to「LV2」
・LV3 Skill「Assault Booster LV1」upgraded to「LV3」
・LV3 skill「Thruster Output Increase LV1」gained
・LV4 Skill「Assault Booster LV1」upgraded to「LV3」
・LV4 skill「Thruster Output Increase LV1」gained
Sub-weapon Cold Kunai ・Enlarging the hit detection area to make it easier to hit the target.
・Adjusted to harder to hit objects on the map.
Sub-weapon Cold Kunai ×2 ・Enlarging the hit detection area to make it easier to hit the target.
Adjusted to harder to hit objects on the map.
・Reload「18.0」→「15.0」
Aim
・・However, it was difficult to break the enemy’s stance at mid-range,
and it was often seen that the MS would break its stance when approaching the enemy even with the skill [Stealth] and [Jamming],
causing the [Win Rate] and [Damage deal] to be below average so we have made the following adjustments.・In order to make it easier to approach enemy MS,
the LV of the skills “Maneuver Armor” and “Assault Booster” have been enhanced.
In addition, the skill “Thruster Output Increase Lv.1” has been gained as the [Win Rate] after Lv.3 has been declining.・In order to make it easier to break the stance of enemy MS from medium range,
the [Hit Radius] of the sub-weapon “Cold Kunai” and the sub-weapon “Cold Kunai x2” has been increased.
In addition, the [Reload Time] of the [Cold Kunai x 2] secondary armament has been shortened to increase the opportunities for its use.
Reference Data COST Unit LV Win Rate Rival Win Rate Damage Done MS Loss Amount
350 Raid Average 51.8 50.9 58161 3.7
LV1 48.8 42.2 52183 3.6
Post-Adjustment 52.4 50.8 57290 3.5
Within the Expectation Range
400 Raid Average 51.9 50.9 64852 3.5
LV2 49.0 41.5 56793 3.6
Post-Adjustment 51.5 45.2 62940 3.7
Within the Expectation Range
450 Raid Average 51.9 50.3 63165 3.4
LV3 48.0 38.9 57090 3.5
Post-Adjustment 50.9 47.5 60147 3.3
Within the Expectation Range
500 Raid Average 51.0 49.7 68887 3.3
LV4 48.2 43.2 63154 3.3
Post-Adjustment 51.4 48.1 67050 3.3
Within the Expectation Range
Gelgoog Marine
Specs ・Skill 「Maneuver Armor LV1」upgraded to「LV2」
・Skill「Emergency Evasion System LV1」gained
・Skill「Shield breakage position control LV1」gained
・LV1 Skill「Assault Booster LV1」upgraded to「LV2」
・LV1 Skill「Enhanced Tackle LV1」upgraded to「LV3」
・LV2 Skill「Assault Booster LV1」upgraded to「LV2」
・LV2 Skill「Enhanced Tackle LV1」upgraded to「LV3」
・LV3 Skill「Assault Booster LV1」upgraded to「LV3」
・LV3 Skill「Enhanced Tackle LV1」upgraded to「LV4」
・LV4 Skill「Assault Booster LV1」upgraded to「LV3」
・LV4 Skill「Enhanced Tackle LV1」upgraded to「LV4」
Aim
・・This MS was designed to mainly in short- to mid-range battles,
making full use of its ranged weapons and high-powered fighting combos.
Due to its large size, there were many situations where it was difficult to get close to the enemy MS and launch a combat attack,
causing a low performance in [Win Rate] and [MS Losses].LV of the skills “Maneuver Armor LV1” and “Assault Booster LV1” have been enhanced to increase the opportunities to perform combat attacks.
The skills “Shield Breakage Position Control LV1” and “Emergency Evasion System LV1” have been gained.・LV of the skill “Enhanced Tackle” has been enhanced to make it easier to deal [damage].
Reference Data COST Unit LV Win Rate Rival Win Rate Damage Done MS Loss Amount
400 Raid Average 51.9 50.9 64852 3.5
LV1 48.0 49.9 62514 3.6
Post-Adjustment 51.5 52.0 67683 3.5
Within the Expectation Range
450 Raid Average 51.9 50.3 63165 3.4
LV2 47.9 49.6 59221 3.2
Post-Adjustment 50.0 49.7 65517 3.5
Within the Expectation Range
500 Raid Average 51.0 49.7 68887 3.3
LV3 46.3 40.7 59430 3.5
Post-Adjustment 50.0 48.3 62345 3.5
Within the Expectation Range
550 Raid Average 50.6 50.3 76691 3.1
LV4 46.6 34.4 53728 3.1
Post-Adjustment 50.2 45.8 70955 3.2
Within the Expectation Range
■Support Type
Geymalk
Specs ・Skill「Stabilization Device LV1」gained
Main ranged weapon Arm mega particle cannon x2 ・Heat rate「90%」→「80%」
・Enlarging the hit detection area to make it easier to hit.
Sub-weapon Shoulder double-beam launcher x2 ・Heat rate「90%」→「80%」
・Shorten the weapon switching time
Sub-weapon Total firing mega particle cannon ・Over heat「30.0」→「20.0」
・Enlarging the hit detection area to make it easier to hit.
・Adjusted to harder to hit objects on the map.
Sub-weapon Mother Funnel x2 [Following] ・Heat rate「80%」→「70%」
Aim
・Was designed to providing fire power on the front line by making full use of its various firearms to create a barrage and put pressure on the enemy.
However, the various firearms were prone to running out of ammunition,
making it difficult to create a barrage on the front line as expected.・In order to make it easier to obtain attack opportunities,
the [Heat Rate] of the ranged main weapon [Arm Mega Particle Gun x2],
sub-weapon [Shoulder Double Beam Launcher x2], and [Mother Funnel x2 [Following] has been reduced,
and the [Reload Time] of the sub-weapon [Total firing mega particle cannon] has been shortened.・To make it easier to use the sub-weapon “Shoulder double-beam launcher x 2” in shooting combos,
the [Weapon Switching Time] has been shortened.・Increased the [Hit Radius] of the ranged main weapon [Arm Mega Particle Gun x2] and sub-weapon [Total firing mega particle cannon] to make it easier to hit enemy MS.

・To make it easier to deal [Damage] from ranged weapon, the skill “Stabilization Device LV1” has been gained.

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Done MS Loss Amount
650 Support Average 51.5 50.7 77466 2.9
LV1 48.3 49.5 70459 2.7
Post-Adjustment 51.7 54.3 79242 2.8
Within the Expectation Range
Rick Dijeh
Specs ・HP「18000」→「19000」(Also increased when higher LV)
・Speed「120」→「125」
・Skill「Special Back Add-On Buffer LV1」upgraded to「LV2」(Also increased when higher LV)
・Skill「Leg Shock Absorber LV1」gained
Aim
・However, due to the large size of the MS and the fact that it was easily hit by bullets,
it was more likely to be destroyed than expected,
and its [Win rate] and [MS Losses] were below average, so we have made the following adjustments.・In order to improve [MS losses],
[MS HP] and [speed] have been enhanced, and the LV of the skill [Special Back Add-On Buffer] has been enhanced
and the skill [Leg Shock Absorber] has been given to increase survivability.
Reference Data COST Unit LV Win Rate Rival Win Rate Damage Done MS Loss Amount
550 Support Average 50.4 49.0 65588 2.9
LV1 47.1 45.5 66717 3.2
Post-Adjustment 51.4 51.2 70358 3.0
Within the Expectation Range
600 Support Average 50.0 46.9 66337 3.0
LV2 48.3 43.5 67340 3.2
Post-Adjustment 50.9 47.9 67703 2.8
Within the Expectation Range
Zaku I Sniper Type
Specs ・Skill「Stabilization Device LV1」gained
・・Skill「Precision Shelling LV1」gained
Main ranged weapon Beam Sniper Rifle ・Heat rate「80%」→「75%」
Aim
・This MS was designed to support the front line from the rear by utilizing its long range ranged weapons,
but the ranged weapons were prone to running out of ammunition,
so it was not able to support the front line as well as expected,
and its [Win Rate] and [Damage] were below average, so the following adjustments have been made.・In order to make it easier to deal [Damage] from shooting,
the skills “Stabilization Device LV1” and “Precision Shelling LV1” have been gained.・The [Heat Rate] of the “Beam Sniper Rifle”, the main ranged weapon, has been reduced to increase its attack opportunities.
Reference Data COST Unit LV Win Rate Rival Win Rate Damage Done MS Loss Amount
300 Support Average 52.1 52.0 54470 2.9
LV1 48.8 46.2 47321 2.8
Post-Adjustment 50.5 50.0 49175 2.7
Within the Expectation Range
350 Support Average 51.8 50.4 53231 2.8
LV2 48.8 48.2 47647 2.5
Post-Adjustment 51.4 49.1 49949 2.5
Within the Expectation Range
400 Support Average/td> 51.4 50.1 60334 2.7
LV3 48.9 48.5 55351 2.5
Post-Adjustment 51.3 48.7 57087 2.5
Within the Expectation Range
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