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INFORMATION

Unit adjustment

■[PDT] 27/10/2021 22:00
■[CEST] 28/10/2021 07:00
ver.0146.0938
■Unit adjustment
■General unit
ZZ Gundam
Spec ・Skill「Transform LV1」Gained
・Skill「Flight Control Program LV2」Gained
Sub-weapon Double Cannon ・New sub-weapon added
Aim
※This MS was adjusted in 01/2021, but the [Victory Rate] and [Damage Deal] were lower than expected, so we have adjusted it again.
・In the previous adjustment, we focused on the “Double Beam Rifle” as the primary ranged weapon in order to increase the chances of attacking and to make it easier to gain [Damage], but it was still difficult to gain [Damage], so we have made the following adjustments.・By adding the “Double Cannon,” a secondary weapon that can break the enemy’s stance with a single shot, we have made it easier to get the opportunity to break the enemy machine’s stance and gain [Damage].・The skill “Flight Control Program LV2” has been added to make it easier to attack from the air and gain an advantageous position as a transformable MS.
Data COST MS LV Win rate Rival win rate Damage deal MS Loss
650 Average 50.9 51.6 72438 2.9
LV1 48.4 46.8 69938 2.9
GM custom
Spec ・HP「12500」→「14000」(Also increased when higher LV)
・Close combat resistance「10」→「13」(Also increased when higher LV)
・Close combat「10」→「14」(Also increased when higher LV)
・Fast movement「180」→「190」
・Rotating「60」→「63」
・Increases the movement speed when moving left or right on the ground
・Counter motion changed
Aim
・This MS was designed for close combat by taking advantage of its high [Combo Compensation], but due to a lack of performance in approaching enemy MS, it was often destroyed before it could perform close combat, and its various battle records were below average.・Enhanced left and right [Speed Compensation] [Rotation] performance [Fast movement] to make it easier to approach enemy MS and perform close combat.

・In order to compensate for the lack of [Damage deal] by close combat, the [Close Combat Compensation] has been enhanced and the [Counter] has been changed.

・Enhanced [MS HP] and [Close Combat Resistance Compensation] to improve [MS Losses].

Data COST MS LV Win rate Rival win rate Damage deal MS Loss
400 Average 50.6 50.1 55501 2.9
LV1 48.4 47.1 53711 3.2
450 Average 50.5 48.9 57278 2.9
LV2 48.5 44.9 50012 3.1
500 Average 50.0 48.1 61379 2.9
LV3 48.1 41.8 53764 3.0
Alex
Spec ・Speed「130」→「135」
Main ranged weapon Alex Beam Rifle ・Increase the accumulated value of stagger
Main ranged weapon Alex Hyper Bazooka ・Bullets「6」→「8」
Close main weapon Alex Beam Saber ・Power「2100」→「2200」(Also increased when higher LV)
Sub-weapon Arm 90mm Gatling Cannon ・Reload「10.0」→「8.0」
・Increase the accumulated value of stagger
Aim
※We had made adjustments to the LV2 and later versions of this MS in 12/2020, but the [Victory Rate] and [Damage] were lower than expected, so we have made adjustments again.
・In the previous adjustment, we strengthened the [Power] of the ranged weapons to make it easier to gain [Damage], but it was more difficult to gain [Damage] than expected, and the LV1 results also declined.・The [Stagger Accumulation Value] of the main ranged weapon [Alex Beam Rifle] has been enhanced at the time of focusing in order to increase the opportunity to break the stance of enemy MS. The number of [Rounds] in the main ranged weapon [Alex Hyper Bazooka] has been increased.・The [Stagger Accumulation Value] and [Reload Time] of the sub-weapon “Arm 90mm Gatling Cannon” have been enhanced to make it easier to gain attack opportunities and [Damage].・To improve the problem of lack of [Damage], main close weapon [Alex Beam Saber] has been enhanced the [Power].Speed has also been enhanced to make it easier to approach enemy MS.
Data COST MS LV Win rate Rival win rate Damage deal MS Loss
450 Average 50.5 48.9 57278 2.9
LV1 48.6 46.4 54988 2.9
500 Average 50.0 48.1 61379 2.9
LV2 48.6 48.7 60966 2.8
550 Average 51.0 50.0 64391 2.9
LV3 48.9 49.6 63574 2.7
600 Average 50.8 50.6 67725 2.9
LV4 48.6 46.7 65635 2.8
■Raid unit
Gundam Mk-V
Spec ・Skill「Maneuver Armor LV2」upgraded to「LV3」
・Skill「Leg Shock Absorber LV1」Gained
Aim
・This MS was designed for close to mid-range combat, using its high-powered ranged weapons and wide-range close combat attacks. However, Result is mainly counting the [Damage Deal]. Due to its large size, it was often destroyed before it could attack enemy support MS, causing the front line to collapse during respawning, and reducing the [Victory Ratio] and [MS Losses].・Enhanced the LV of the skill “Maneuver Armor” to make it more difficult to be defeated before transitioning into combat.

・To improve the high [MS Losses], the skill “Leg Shock Absorber LV1” has been added to enhance survivability.

Data COST MS LV Win rate Rival win rate Damage deal MS Loss
650 Average 51.5 52.9 78213 3.1
LV1 48.5 52.1 86491 3.5
Gaz-L
Spec ・HP「17500」→「18000」(Also increased when higher LV)
・Thruster「65」→「70」
・Skill「Emergency Evasion System LV1」upgraded to「LV2」
Close main weapon Gaz-L Heat Lancer ・Shortened the time it takes to cancel a fast movement after a charge close combat.
Aim
※This MS was adjusted in 04/2021, but the [Win Rate] and [MS losses] were lower than expected, so we adjusted it again.
・In the previous adjustment, we adjusted various armaments and [HP] to improve [MS Losses] and increase attack opportunities, but due to the high risk of being hit by combat attacks, [Victory Rate] and [MS Losses] were on a downward trend again, so we have made the following adjustments.・Shortened the [Cancel Frame] when using the skill [Heavy Attack] of the main close weapon “Gaz-L Heat Lancer” to reduce the risk of taking damage after the attack.・To improve the high [MS Losses], we have enhanced [HP]. In addition, the [Thruster] has been enhanced and the LV of the skill [Emergency Evasion System] has been increased to make it easier to leave the front line.
Data COST MS LV Win rate Rival win rate Damage deal MS Loss
500 Average 51.2 50.6 68116 3.2
LV1 48.6 51.6 70769 3.5
550 Average 50.8 50.0 74873 3.1
LV2 48.1 49.2 76424 3.4
600 Average 51.1 51.2 76235 3.1
LV3 48.7 49.4 75791 3.3
GM Quel
Spec ・Close combat「20」→「25」(Also increased when higher LV)
・Thruster「60」→「65」
・Rotate「60」→「66」
・Skill「Assault BoosterLV1」upgraded to「LV2」(Also increased when higher LV)
・Skill「Shield Break Stance Mastery LV1」gained
Close main weapon Beam Saber [Enhanced] ・Increases combo compensation
Aim
・This MS was designed to engage in close combat with two types of grenades at its core, but its low close combat attack performance made it difficult to inflict cohesive damage on enemy MS, resulting in a decrease in [Victory Rate] and [MS Losses].・To improve the lack of [Damage Deal] by close combat, [Close Combat Compensation] and [Combo Compensation] have been enhanced.
In addition, the [Rotation] performance has been enhanced to make it easier to perform close combat attacks.・[Thruster] has been strengthened to make it easier to approach enemy MS. In addition, the [Shield Break Stance Mastery LV1] skill has been granted to make it harder for enemy MS to strand you.・Enhanced the level of the skill “Assault Booster” to make it easier to access enemy MS at high altitudes.
Data COST MS LV Win rate Rival win rate Damage deal MS Loss
400 Average 50.8 49.3 60039 3.4
LV1 47.9 48.7 58337 3.3
450 Average 51.1 49.7 61381 3.3
LV2 47.8 40.6 56773 3.1
Gundam Unit 5
Spec ・Ranged attack「25」→「30」(Also increased when higher LV)
・LV1 skill「Maneuver Armor LV1」upgraded to「LV2」
・LV2 skill「Maneuver Armor LV1」upgraded to「LV2」
・LV3 skill「Emergency Evasion System LV1」upgraded to「LV2」
・LV4 skill「Emergency Evasion System LV1」upgraded to「LV2」
・Skill「Shield Break Stance Mastery LV1」gained
・Increases the movement speed when moving left or right on the ground
Close main weapon Beam Saber [Enhanced] ・Increases combo compensation
Aim
※This MS was adjusted in 03/2020, but the [Victory Rate] and [Damage Deal] were lower than expected, so we have adjusted it again.
・In the previous adjustment, we mainly adjusted [HP] and the sub-weapon [Giant Gatling Cannon] to improve [MS Losses], but it was still difficult to get opportunities to attack, and it was harder than expected to gain [Damage], so we have made the following adjustments.・In order to make it easier to gain attack opportunities, we have added the skill “Shield Break Stance Mastery LV1” to all MS LVs. In addition, the LV of the “Maneuver Armor LV1” skill has been increased for LV1 and 2, and the LV of the “Emergency Evasion System LV1” skill has been increased for LV3 and 4.・To improve the lack of [Damage] from ranged attacks, the [Ranged Attack Compensation] has been enhanced.・In order to compensate for the lack of [damage dealt] by close combat attacks, we have strengthened the [Combo Compensation]. Also, the left and right [Speed Compensation] have been strengthened to make it easier to approach enemy MS and perform close combat.
Data COST MS LV Win rate Rival win rate Damage deal MS Loss
450 Average 51.1 49.7 61381 3.3
LV1 48.5 45.9 56153 2.9
500 Average 51.2 50.6 68116 3.2
LV2 48.2 44.5 58994 2.8
550 Average 50.8 50.0 74873 3.1
LV3 48.4 42.9 61927 2.4
600 Average 51.1 51.2 76235 3.1
LV4 48.0 44.9 67634 2.5
■Support unit
Dom Barrage
Spec ・HP「16000」→「17500」(Also increased when higher LV)
Main ranged weapon Gatling cannon ・Reduces shaking when shooting
・Larger hit areas for easier hitting.
・Larger hit areas to make it harder to hit objects on the map.
Sub-weapon Waist missile launcher ・Reload「10.0」→「8.0」
Aim
・This MS was designed to support the front line by forming a barrage with its high durability and main ranged weapon, the Gatling Cannon, but due to its large size and ease of being hit, it was prone to being destroyed during shooting attacks, and its various battle records were below average, so we have made the following adjustments.・In order to improve the lack of [Damage] from ranged attacks, the [Hit Area] of the ranged main armament [Gatling Cannon] has been increased, and the [Shaking] when firing has been reduced, making it easier to hit enemy MS. The [Reload Time] of the sub-weapon “Waist Missile Launcher” has been enhanced.

・Enhanced [HP] to improve [MS Losses].

Data COST MS LV Win rate Rival win rate Damage deal MS Loss
400 Average 51.2 49.9 56053 2.5
LV1 48.6 47.7 53320 2.8
450 Average 51.4 49.5 60596 2.7
LV2 48.6 50.3 59420 2.8
500 Average 51.7 50.0 62441 2.8
LV3 48.7 49.2 60463 3.1
Methuss Kai
Spec ・HP「17000」→「18000」(Also increased when higher LV)
・Skill「Damage Control LV1」upgraded to「LV2」(Also increased when higher LV)
Sub-weapon Methuss Kai High Meag Cannon ・Heat rate「90%」→「80%」
・LV2 power「2835」→「2950」
・Increases the power of charge attack when LV2
Aim
・This MS was designed to support the front line from both the ground and the air, utilizing its transformation and high firepower, but it was prone to running out of ammunition for its sub-weapon, the “Methuss Kai High Mega Cannon”, and was not able to attack as much as expected, and its various battle records were below average, so we have made the following adjustments The following adjustments have been made. In order to improve the [MS Losses], we have strengthened [HP] and enhanced the LV of the skill [Damage Control] to increase survivability.・The [Heat Rate] of the sub-weapon “Methuss Kai High Mega Cannon” has been strengthened to make it easier to gain attack opportunities. Also, since the [Victory Rate] and [Damage] of the weapon have been on a downward trend since LV2, the [Power] of the weapon has been strengthened.
Data COST MS LV Win rate Rival win rate Damage deal MS Loss
600 Average 49.9 48.0 68469 2.9
LV1 48.7 45.6 68215 3.2
650 Average 51.9 52.2 77665 2.6
LV2 48.2 49.1 73492 2.7
Methuss Kai<Transforming>
Spec ・HP「17000」→「18000」(Also increased when higher LV)
・Skill「Damage Control LV1」upgraded to「LV2」(Also increased when higher LV)
Full Armor 7th Gundam
Spec ・LV3 ranged attact「47」→「55]
Main ranged weapon G7 Beam Rifle ・Power「1500」→「1700」(Also increased when higher LV)
・Increases the power of charge attack
Sub-weapon Arm beam Gun ・Larger ASL(Automatic Sighting Compensation) area
Sub-weapon 240mm Mega Beam Cannon ・Charging「20.0」→「15.0」
Aim
※We made adjustments to the LV2 and later versions of this MS in 03/2021, but the [Victory Rate] and [Damage] were lower than expected, so we have made adjustments again. In the previous adjustment, the [Power] of ranged weapons was adjusted to improve [Damage] after LV2, but it was still difficult to gain [Damage], and the results were declining again. To improve the lack of [Damage] from ranged attacks, the [Power] of the G7 Beam Rifle, the main ranged weapon, has been enhanced. In addition, the [Damage] of the MS LV3 was declining, so the [Ranged Attack Compensation] has been strengthened.・The [ASL Area] of the sub-weapon [Arm Beam Gun] has been enhanced to make it easier to acquire attack opportunities.

・The [Charging] time of the sub-weapon [240mm Mega Beam Cannon] was long and there were few opportunities to use it, so the [Time to Charging] has been shortened.

Data COST MS LV Win rate Rival win rate Damage deal MS Loss
550 Average 51.0 49.8 64740 2.9
LV1 48.8 45.5 61525 2.7
600 Average 49.9 48.0 68469 2.9
LV2 48.9 48.1 65140 2.5
650 Average 51.9 52.2 77665 2.6
LV3 48.5 44.0 63999 2.4
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