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INFORMATION

Unit adjustment ver.0145

■29/09/2021 (Wed) 22:00
■30/09/2021 (Thur) 07:00
ver.0144.0887
■Unit adjustment
■About the report(Update on [JST]30/09/2021)
・These are the results before and after the balance adjustment that took place on [JST]26/08/2021 (see below for details).

・We will consider readjusting the results for those units that have not reached the expected results.
However, as the sample size is not sufficient for the short period of a few weeks,
it is our policy to make adjustments if the results are still below the expected level after a little more time to collect sufficient data.

※Since the the period of collected data starting from the last balance adjustment is quite short,
there may be some blurring of various battle records.
Also, there are always changes in the environment such as new units and LV release every week,
so we will continue to monitor the data, including unit results that were within the expected range.

■General unit
Efreet Schneid
Spec ・ Skill「Maneuver armor LV1」gained
Close main weapon Heat dart x2 ・Expanded the hit detection of bottom close combat to make it easier to hit.
Aim
・This MS was designed for close combat, utilizing the three types of ranged weapons that the accumulated value of stagger can acquire and its powerful close combat attack. However, due to a lack of breakthrough ability to approach enemy MS, its various battle records were below average, so we have made the following adjustments. The “Maneuver Armor LV1” skill has been added, making it easier to close the distance to enemy MS.・Since there were many situations where it was difficult to hit a downed enemy MS with the bottom close combat attack, we have adjusted the hit detection.
Data COST MS LV Win rate Rival win rate Damage deal MS Loss
550 Average 50.5 50.0 66627 2.9
LV1 48.0 44.4 60308 3.1
After adjustment 51.8 49.0 64598 3.2
Expectations
600 Average 50.8 50.0 67233 2.9
LV2 48.3 47.3 62561 3.0
After adjustment 52.0 51.2 66201 3.0
Expectations
Efreet
Spec ・Fast movement「175」→「180」
・Thruster「50」→「60」
・LV4 MS close combat compensation「34」→「40」
・LV4 skill「Thruster Output Increase LV2」
Close main weapon Efreet Heat Sword ・Power「1800」→「1900」(Also increased when higher LV)
Aim
・However, due to a lack of performance in approaching enemy MS, various battle results have been below average, so we have made the following adjustments. The following adjustments have been made: [Fast Movement] and [Thrusters] have been enhanced to make it easier to approach enemy MS. In addition, to compensate for the lack of damage from combat, the power of the main combat weapon, the Efreet Heat Sword, has been enhanced.・Since the various battle results of the MS LV4 were not so pretty, we have further strengthened the [Close Combat Compensation] and added the skill “Thruster Output Increase LV2”.
Data COST MS LV Win rate Rival win rate Damage deal MS Loss
300 Average 50.9 50.5 49193 3.2
LV1 48.3 44.2 46933 3.8
After adjustment 49.5 49.5 55015 4.1
Expectations
350 Average 50.3 49.4 53661 3.2
LV2 48.0 42.5 49181 3.7
After adjustment 50.5 50.4 57924 3.5
Expectations
400 Average 50.0 49.4 58373 3.1
LV3 48.3 41.3 55000 3.6
After adjustment 50.5 50.5 59429 3.4
Expectations
450 Average 50.0 49.2 56863 2.9
LV4 47.0 40.1 52133 3.4
After adjustment 50.7 49.6 62218 3.4
Expectations
Gelgoog High Mobility Type (UL)
Spec ・Increase LR movement speed on the ground
Close main weapon Beam Naginata ・Increase bottom close combat movement speed to make it easier to hit
Sub-weapon Arm 3-Tube Missile Pod ・Reload「8.0」→「5.0」
Aim
※This MS was adjusted in May 2020, but since the various results not in our expectation, it has been readjusted.

・In the previous adjustment, we made a general adjustment to make it easier to deal [Damage] with close combat attacks, but since there were few opportunities to deal close combat attacks and it was difficult to hit bottom close combat attacks, the [Win rate] and [Damage] were declining again, so we have made the following adjustments.

・In order to make it easier to gain [Damage] in close combat attacks, we have enhanced the movement speed of the Beam Naginata’s bottom combat (two-stage attack) to make it easier for the attack to hit.

・In order to increase opportunities to launch martial arts attacks, the [Reload Time] of the sub-weapon “Arm 3-Tube Missile Pod” has been shortened to make it easier to gain accumulated value of stagger.

・LR [Speed Compensation] have been enhanced to make it easier to move during close combat.

Data COST MS LV Win rate Rival win rate Damage deal MS Loss
450 Average 50.0 49.2 56863 2.9
LV1 48.8 47.6 55745 2.9
After adjustment 50.5 46.4 56571 3.0
Expectations
500 Average 49.7 47.6 62091 3.0
LV2 48.3 47.7 59122 2.8
After adjustment 50.5 48.6 59738 2.8
Expectations
550 Average 50.5 50.0 66627 2.9
LV3 48.6 46.3 62358 2.5
After adjustment 50.6 50.7 62546 2.6
Expectations
Gaza D
Spec ・Thruster「65」→「75」
・Increase LR and backward movement speed on the ground
Main weapon Gaza D Knuckle Buster ・Focusing「3.5」→「3.0」
・LV2 power「1365」→「1450」
・LV2 charge fire power increased
Sub-weapon 4-Tube Missile Pod x2 ・LV2 power「262」→「275」
Sub-weapon 8-Tube Missile Launcher x2 ・Increase the accumulated value of stagger
・LV2 power「105」→「120」
Aim
・This MS was designed to fight in the close-mid range and stay on the front line with its various ranged weapons, but since it only has weapons that make it difficult to break the enemy’s stance, it is difficult to stay on the front line, and its [Win Rate] and [MS Losses] are decreasing, so we have made the following adjustments. In order to increase the chances of breaking the enemy’s stance, we have shortened the [Focus Time] of the main weapon [Gaza D Knuckle Buster] and strengthened the [Accumulated value of stagger] of the sub-weapon [8-Tube Missile Launcher x2].・The [Thrusters] have been strengthened to maintain the engagement distance in firefights and to extend the operation time of the MA form. Also, [Speed Compensation] has been strengthened to reduce the rate of being hit.

・Since [Damage] tended to decrease from LV2, the [Power] of various ranged weapons has been enhanced to make it easier to deal [Damage].

Data COST MS LV Win rate Rival win rate Damage deal MS Loss
450 Average 50.0 49.2 56863 2.9
LV1 47.4 44.0 59543 3.0
After adjustment 50.5 45.3 59680 2.9
Expectations
500 Average 49.7 47.6 62091 3.0
LV2 46.6 40.1 56423 3.1
After adjustment 49.7 42.4 63467 2.9
Expectations
Gaza D<Transformation>
Spec ・Thruster「65」→「75」
Sub-weapon 4-Tube Missile Pod x2<Transformation> ・LV2 power「210」→「230」
Sub-weapon Beam gun x2 ・LV2 power「330」→「350」
Sub-weapon Leg Mega Particle Cannon x2 ・LV2 power「945」→「1000」
Powered GM
Spec ・Environment Specialization「Ground」gained
・LV2 close combat compensation「10」→「18」(Also increased when higher LV)
・LV2 speed「125」→「130」(Also in LV3)
・LV2 skill「Flight Control Program LV1」upgraded to「LV2」(Also increased when higher LV)
Aim
・This MS was designed for raiding, taking advantage of its high [Fast Movement] speed, but its [Win Rate] and [Damage] were low, so we have made the following adjustments: The MS now has environment specialization [Ground], which increases its mobility on the ground, making it easier to fight around with. In addition, since the win rate for MS LV2 and LV3 has been declining, we have strengthened [Speed].・By upgrading [Flight Control Program] after LV2, it is now possible to move at high speed in the air, and to utilize the high mobility that is a characteristic of this MS in the air.

・The [Close Combat Compensation] has been enhanced to make it easier to deal [Damage] with close combat attacks.

Data COST MS LV Win rate Rival win rate Damage deal MS Loss
350 Average 50.3 49.4 53661 3.2
LV1 50.5 49.1 47908 3.2
After adjustment 51.0 52.6 52851 3.2
Expectations
400 Average 50.0 49.4 58373 3.1
LV2 47.8 48.3 52245 3.1
After adjustment 51.3 51.8 55609 3.0
Expectations
450 Average 50.0 49.2 56863 2.9
LV3 48.0 40.0 46787 3.0
After adjustment 51.3 50.0 54074 2.9
Expectations
500 Average 49.7 47.6 62091 3.0
LV4 47.5 41.5 54271 2.7
After adjustment 50.5 45.9 60046 2.9
Expectations
550 Average 50.5 50.0 66627 2.9
LV5 47.2 43.0 58937 2.8
After adjustment 50.1 46.9 60943 2.9
Expectations
Dom
Spec ・HP「12500」→「14500」(Also increased when higher LV)
・Fast movement「180」→「190」
・Skill「Anti-Blast Stabilizer LV1」gained
・Increase LR movement speed on the ground
・LV2 close combat compensation「28」→「33」(Also increased when higher LV)
・LV2 skill「Enhanced Tackle LV2」upgraded to「LV4」(Also increased when higher LV)
・LV2 skill「Leg Shock Absorber LV1」を「LV2」(Also increased when higher LV)
・LV3 skill「Thruster Output Increase LV1」gained
・LV4 skill「Thruster Output Increase LV2」gained
Aim
・This MS was designed to maintain the front line by utilizing the sub-weapon “Spread Beam” that can be used while moving at high speed and its high close combat performance, but its various battle records were declining, so we have made the following adjustments: skill “Anti-Blast Stabilizer” has been added in order to prevent the player from stumbling when caught in an explosion during close combat.・In order to make it easier to get a close combat attack opportunity, we have enhanced [Fast Movement] to make it easier to approach enemy MS. In addition, since there were many situations where the MS was stopped before it could approach the enemy MS in the battlefield after LV3, we have added the skill “Thruster Output Increase” to make it even easier to approach the enemy MS.

・Since the MS performance from LV2 onward was significantly lower, we have strengthened the [Close Combat Compensation] from LV2 onward and strengthened the LV of the skill [Enhanced Tackle] to make it easier to deal [Damage].

・To improve [MS Losses], we have enhanced [HP] and [LR movement speed] to make it easier to stay on the front line for longer periods of time. In addition, the LV of the skill “Leg Shock Absorber” for MS LV2-3 has been enhanced to improve survivability.

Data COST MS LV Win rate Rival win rate Damage deal MS Loss
300 Average 50.9 50.5 49193 3.2
LV1 48.4 42.4 43176 3.9
After adjustment 51.2 47.0 51813 3.9
Expectations
350 Average 50.3 49.4 53661 3.2
LV2 46.2 40.9 45323 3.8
After adjustment 50.5 51.7 55333 3.3
Expectations
400 Average 50.0 49.4 58373 3.1
LV3 46.8 39.4 53138 3.6
After adjustment 50.5 49.9 57776 3.4
Expectations
450 Average 50.0 49.2 56863 2.9
LV4 46.3 31.6 48694 3.4
After adjustment 50.4 48.8 57679 3.3
Expectations
Pezun Dwadge
Spec ・LV2 HP「16000」→「16500」(Also increased when higher LV)
・LV2 thruster「55」→「60」(Also in LV3)
・LV2 skill「Leg Shock Absorber LV1」(Also increased when higher LV)
・LV3 close combat compensation「15」→「20」(Also increased when higher LV)
・LV4 thruster「55」→「65」(Also increased when higher LV)
・LV4 skill「Emergency Evasion System LV1」upgraded to「LV2」(Also increased when higher LV)
Aim
・In order to improve the [MS Losses], we have strengthened the [HP] and [Thrusters] and added the skill [Leg Special Buffers LV1] . With the improvement of [HP] and [Thrusters] as well, the skill [Leg Shock Absorber LV1] was added. In addition, since the [Win Rate] after LV4 has been decreasing, the LV of the skill [Emergency Evasion System] has been enhanced to further improve survivability.・Since the [Damage] after LV3 was below average, the [Close Combat Compensation] has been enhanced to make it easier to deal [Damage] from close combat attacks during follow-up attacks.
Data COST MS LV Win rate Rival win rate Damage deal MS Loss
400 Average 50.0 49.4 58373 3.1
LV1 52.0 51.4 62629 3.5
450 Average 50.0 49.2 56863 2.9
LV2 48.6 48.9 58679 3.3
After adjustment 50.7 49.9 60815 3.2
Expectations
500 Average 49.7 47.6 62091 3.0
LV3 48.2 39.8 59480 3.8
After adjustment 51.4 48.4 59117 3.2
Expectations
550 Average 50.5 50.0 66627 2.9
LV4 47.2 46.4 64491 3.3
After adjustment 52.0 48.0 59963 2.9
Expectations
600 Average 50.8 50.0 67233 2.9
LV5 47.5 41.3 59356 3.3
After adjustment 50.4 50.7 63245 2.9
Expectations
■Raid unit
Ram Z’Gok
Spec ・close combat compensation「15」→「20」
・Skill「Maneuver armor LV1」upgraded to「LV2」
Main weapon Mega Particle Cannon ・Heat rate「95%」→「85%」
Close main weapom Claw Shield ・LR close combat compensation gained
Aim
・However, it was difficult to break the enemy’s stance and launch a close combat attack, and its various battle records were below average, so we have made the following adjustments. By reducing the [Heat Rate] of the main weapon “Mega Particle Cannon”, it is now easier to break the enemy’s stance and get the opportunity to launch a close combat attack.・We upgraded the skill level of the “Maneuver Armor”, as it was often seen that we were stopped and destroyed before we could get close to enemy MS.

・The [LR Close Combat Compensation] of the close main weapon “Claw Shield” and the [Close Combat Compensation] of the MS performance have been enhanced in order to deal more [Damage] from close combat attacks.

Data COST MS LV Win rate Rival win rate Damage deal MS Loss
350 Average 52.1 53.1 59683 3.8
LV1 46.9 47.6 54985 4.1
After adjustment 50.5 52.9 57299 3.5
Expectations
■Support unit
Dra-C Kai (Heavy)
Spec ・Speed「105」→「110」
・Thruster「45」→「50」
Main weapon Large Gatling Cannon [Heavy] ・Power「80」→「100」
Sub-weapon Sturm Faust x2 ・Reload「30.0」→「25.0」
Sub-weapon 3-Tube Missile POD x4 ・Reduced weapon switching time
Aim
・However, due to the relatively short range of its ranged weapons, it was easy for enemy MS to close the distance between them, making it difficult to provide firepower. In order to improve the [MS Losses], [Speed] and [Thrusters] have been strengthened to make it easier to maintain a safe distance for ranged fights.・In order to make it easier to deal [damage] in a short period of time, the [power] of the main weapon “Large Gatling Gun [Heavy]” has been enhanced.

・The [Reload Time] of the sub-weapon “Sturm faust x2” and the [Switching Time] of the sub-weapon “3 Missile Pods x4” have been shortened in order to make it easier to gain opportunities to attack.

Data COST MS LV Win rate Rival win rate Damage deal MS Loss
300 Average 51.2 53.1 57817 3.4
LV1 47.0 49.0 54212 3.8
After adjustment 50.2 54.4 59529 3.8
Expectations
Xekueins Type 2 Loadout
Spec ・LV2HP「18000」→「19000」(Also increased when higher LV)
・LV2 skill「Leg Shock Absorber LV1」upgraded to「LV2」(Also increased when higher LV)
Main weapon Xekueins Rapidfire Smart Gun ・LV3 power「990」→「1100」
Sub-weapon Xekueins Beam Rifle ・LV3 power「1155」→「1300」
Sub-weapon XE B. Rifle Grenade Launcher ・LV3 power「1045」→「1200」
Aim
・However, the ease of being hit by bullets due to the MS size was noticeable after LV2, also various battle results was low, so we have made the following adjustments. In order to improve the [MS Losses] after LV2, we have strengthened the [HP] and enhanced the LV of the skill [Leg Shock Absorber] to improve survivability.・Since the [Damage] when LV3 was on a downward trend, the [Power] of various ranged weapons has been strengthened.
Data COST MS LV Win rate Rival win rate Damage deal MS Loss
550 Average 50.9 48.6 65703 3.0
LV1 51.0 48.7 68245 3.0
600 Average 49.8 47.0 68035 2.9
LV2 48.3 43.5 68158 3.0
After adjustment 50.8 47.2 68146 2.9
Expectations
650 Average 50.2 48.7 72916 2.7
LV3 47.9 36.6 62492 2.9
After adjustment 50.7 48.2 68509 2.9
Expectations
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