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INFORMATION

Unit adjustment

■[PDT] 29/09/2021(Wed) 22:00[Scheduled]
■[CEST] 30/09/2021(Thur) 07:00[Scheduled]
ver.0145.0916
■Unit adjustment
■General unit
Jegan
Spec ・Close combat「25」→「30」(Also increased when higher LV)
Sub-weapon Missile Launcher (2x) Shield ・Fire power「500」→「550」(Also increased when higher LV)
・Reload「15.0」→「10.0」
Aim
・However, there were many situations where it was difficult to maintain the front line due to the long reload time of the sub-weapon, which can break the enemy’s stance, causing the [Win Rate] and [Damage] to decrease, so we have made the following adjustments.・The [Reload Time] of the sub-weapon “Twin Missile Launcher” has been reduced. In addition, the [Fire power] and [Close combat] of this armament have been enhanced to make it easier to deal [Damage].
Data COST MS LV Win rate Rival win rate Damage deal MS Loss
500 Average 50.0 48.5 62298 3.0
LV1 48.5 48.1 61104 2.9
550 Average 50.4 49.5 64508 2.9
LV2 48.7 48.5 62634 2.8
Gundam Ez8
Spec ・HP「13000」→「14500」(Also increased when higher LV)
・Close combat resistance「14」→「18」(Also increased when higher LV)
・Fast movement「175」→「180」
・Rotating「54」→「57」
・LV3 Skill「Quick Boost LV1」added
・LV4 Skill「Quick Boost LV2」added(also with LV5)
Main close weapon Beam Saber (Enhanced Prototype) ・Bottom close combat compensation gained
Aim
・This MS was designed to close combat with its high firepower fighting attack, but it lacked the ability to approach enemy MS and was often destroyed before it could perform a fighting attack.・In order to make it easier to approach enemy MS and perform combat attacks, we have enhanced the [Rotating] performance and [Fast Movement]. In addition, since the MS’s performance tends to decline after level 3, the “Quick Boost” skill has been added to each level’s performance.

・To compensate for the lack of [damage deal] by fighting attacks, the [Down close combat Compensation] of the close main weapon “Beam Saber [Enhanced Prototype]” has been enhanced.

・To improve high [MS Losing], [HP] and [Close combat resistance] has been enhanced.

Data COST MS LV Win rate Rival win rate Damage deal MS Loss
350 Average 50.8 50.3 52978 3.1
LV1 48.9 49.5 51403 3.3
400 Average 50.4 49.9 58021 3.1
LV2 48.8 47.9 55333 3.4
450 Average 50.4 48.9 60355 3.0
LV3 47.8 47.8 54683 3.3
500 Average 50.0 48.5 62298 3.0
LV4 47.9 46.2 59680 3.2
550 Average 50.4 49.5 64508 2.9
LV5 47.2 44.4 58798 3.1
■Raid unit
Zeta Plus A1
Spec ・Skill「Shield Break Stance Mastery LV1」Gained
Close main weapon Zeta Plus A1 Beam Saber x2 ・Bottom close combat compensation gained
Sub-weapon Beam Cannon x2 ・Increase the accumulated value of stagger
・ Reduced rigidity time after using weapons
Aim
・This MS was designed to use high-speed movement and transformation to approach the enemy and perform high-powered close combat attacks. However, there were many situations where it was difficult to launch the close combat attack due to its low ability to break the enemy’s stance, resulting in a decrease in [Win Rate] and [Damage].・The [Accumulated value of stagger] of the secondary armament “Beam Cannons x 2” has been enhanced to make it easier to deal stagger through accumulation. Also, the [rigidity time] has been reduced to make it easier to launch the close combat attacks.

・[Down close combat compensation] of the [Zeta Plus A1 Beam Saber x2] close main weapon has been enhanced, making it easier to deal [Damage].

・Skill “Shield Break Stance Mastery LV1” has been added to prevent the stance due to shield destruction when approaching enemy MS.

・The [Heat Rate] of the sub-weapon “Beam Cannons x 2 (Transformation)” during transformation has been enhanced to make it easier to deal stagger through accumulation.

Data COST MS LV Win rate Rival win rate Damage deal MS Loss
600 Average 51.1 51.6 77498 3.0
LV1 47.3 42.1 68844 3.2
650 Average 51.4 52.6 79683 3.1
LV2 47.9 40.7 67986 3.2
700 Average 49.9 46.0 77655 3.2
LV3 48.0 40.1 69789 3.0
Zeta Plus A1<Transformating>
Spec ・Skill「Shield Break Stance Mastery LV1」Gained
Sub-weapon Beam Cannon x2(Transformed) ・Heat rate「30%」→「25%」
Dijeh(CA)
Main weapon Dijeh(CA)B・Rifle ・Reload「25.0」→「20.0」
Sub-weapon Dijeh(CA)S・Faust ・Cooldown「10.0」→「8.0」
・Reload「35.0」→「30.0」
・Reduced weapon switching time
Aim
・However, due to the long [reload time], [Switching time], and [Cooldown] of the various armaments, it caused a loss of attack (follow-up) opportunities, resulting in a decrease in [Win rate] and [Damage]. The following adjustments have been made to improve this situation.・In order to make it easier to gain attack opportunities and [Damage], the [Reload time] of the main weapon “Dijeh(CA)B・Rifle” has been shortened. In addition, the [Cool Time], [Switch Time], and [Reload Time] of the sub-weapon “Dijeh(CA)S・Faust” have also been shortened.
Data COST MS LV Win rate Rival win rate Damage deal MS Loss
650 Average 51.4 52.6 79683 3.1
LV1 48.0 46.2 70847 3.0
Gelgoog Vertex
Spec ・Thruster「80」→「85」
・Skill「Emergency Evasion System LV1」upgraded to「LV2」(Also increased when higher LV)
Close main weapon Gelgoog V Beam Naginata ・LV2 power「2730」→「2850」
Sub-weapon Gelgoog V Beam Lancer ・LV2 power「2415」→「2550」
Skill Reverse ・Damage gained during skill「50%」→「30%」
・Thruster usage reduced during skill
Aim
・This MS was designed for close to mid-range combat with its high mobility and two types of combat armament. However, due to its large size, it was difficult to get close to enemy MS, so it was mainly used for long range attacks, and its various battle records were below average, so we have made the following adjustments.・In order to make it easier to approach enemy MS, the [Thruster] has been strengthened and the LV of the skill [Emergency Evasion System LV1] has been increased. This will also improve survivability, so the [MS Losses] are expected to decrease.

・The risk of using the skill “Reverse”(increased damage and thruster consumption) was high, making it difficult to use, so the effect has been mitigated.

・Since there was a tendency for battle results to decline after LV2, the [Power] of close combat weapon has been enhanced to make it easier to deal [Damage].

Data COST MS LV Win rate Rival win rate Damage deal MS loss
600 Average 51.1 51.6 77498 3.0
LV1 48.7 47.9 75396 3.2
650 Average 51.4 52.6 79683 3.1
LV2 46.5 42.2 65554 3.2
GM Guard Custom
Spec ・Rotating「45」→「48」
Main weapom E-2 Beam Spray Gun ・Increase the accumulated value of stagger
Close main weapon GM Guard Custom Beam Dagger ・Power「2200」→「2300」(Also increased when higher LV)
・Cooldown「2.5」→「2.0」
Aim
・This MS was designed raid unit with using its large, highly durable shield to catch enemy attacks. However, in mid-range battles, it was difficult to break the enemy’s stance, and in many cases, the enemy would break the stance before approaching, resulting in a decrease in [Win Rate] and [Damage].・The [Accumulated value of stagger] of the E-2 Beam Spray Gun, the main weapon, has been enhanced to make it easier to break the stance of enemy MS in mid-range combat.

・The [Power] of the [GM Guard Custom Beam Dagger] close main weapon has been enhanced. In addition, the cool time after use has been shortened to make it easier to follow up a close combat with a fighting attack. This also makes it easier to deal [Damage].

・[Rotating] performance has been enhanced to make it easier to catch enemy MS in close range combat.

Data COST MS LV Win rate Rival win rate Damage deal MS loss
300 Average 52.5 53.5 55122 3.8
LV1 48.3 46.3 47718 3.1
350 Average 51.4 52.7 59930 3.7
LV2 48.2 42.1 50517 3.0
400 Average 51.1 51.2 65555 3.6
LV3 48.3 46.3 58222 2.7
G-Line Light Armor
Spec ・Speed「130」→「135」
・Fast movement「215」→「220」
・Skill「Shield Break Stance Mastery LV1」gained
・LV1 skill「Maneuver Armor LV1」upgraded to「LV2」
・LV2 skill「Maneuver Armor LV1」upgraded to「LV2」
・LV3 thruster「65」→「70」(Also increased when higher LV)
・LV3 skill「Thruster Output Increase LV1」gained(also with LV5)
・LV3 skill「Assault booster LV1」upgraded to「LV2」
・LV4 skill「Assault booster LV1」upgraded to「LV3」
Sub-weapon Missile Launcher Unit ・Reload「15.0」→「12.0」
・Increase the accumulated value of stagger
Aim
・This MS was designed for hit-and-away combat using its high maneuverability. However, when approaching enemy MS, it was easy to get stuck and difficult to deal close combat damage, which reduced its [Win Rate] and [Damage], so we have made the following adjustments.・The [Accumulated value of stagger] of the sub-weapon “Missile Launcher Unit” has been strengthened, making it easier to break the stance of enemy MS and shortening the [Reload Time], making it easier to gain opportunities to perform close combat attacks.

・In order to make it more difficult for enemy MS to stop you, we have added the “Shield Break Stance Mastery LV1” skill to all LV. In addition, the LV of the skill “Maneuver Armor LV1” has been increased for MS LV1 and 2, and the LV of the “Assault Booster LV1” skill has been increased for MS LV3 and 4.

・To make it easier to approach enemy MS, we have enhanced [Fast Movement] and [Speed]. In addition, MS LV3 and LV4 have been enhanced with [Thrusters] and given the skill “Thruster Output Increase LV1”.

Data COST MS LV Win rate Rival win rate Damage deal MS Loss
400 Average 51.1 51.2 65555 3.6
LV1 48.4 49.1 64867 3.3
450 Average 51.6 51.0 66466 3.4
LV2 48.4 49.4 64386 3.2
500 Average 50.9 50.8 69126 3.4
LV3 46.5 47.7 62357 3.3
550 Average 50.6 50.2 75103 3.1
LV4 46.2 46.2 69850 3.3
Gundam GP02[BB]
Spec ・LV1 skill「Assault booster LV1」upgraded to「LV2」(Also in LV2)
・LV3 skill「Assault booster LV1」upgraded to「LV3」(Also in LV2)
・LV3 skill「Thruster Output Increase LV1」gained
・LV4 skill「Thruster Output Increase LV2」gained
Main weapon GP02A Beam Bazooka ・Dealing strong stagger when focus attack hit
Close main weapon High-Output Beam Saber ・LR, Bottom close combat compensation gained
AIM
※This MS was adjusted in April 2021, but the [Win Rate] and [Damage] were lower than expected, so we have adjusted them again. In the previous adjustment, we adjusted the [Accumulated value of stagger] of the main weapon and the [Damage] of close combat to make it easier to deal [Damage], but it was still difficult to gain attack opportunities, and even when close combat could be performed, they lacked enough firepower, so it was harder than expected to deal [Damage].・The reaction of the main weapon “GP02A Beam Bazooka” to the enemy MS when firing a focus attack has been enhanced, making it easier to connect to a close combat. In addition, the [LR, bottom close combat compensation] of the [High-Output Beam Saber] has been enhanced to make it easier to deal [Damage].

・Since the performance of the MS from LV3 onward tended to decline, we have added the skill “Thruster Output Increase LV1” to the MS LV3 and the skill “Thruster Output Increase LV2” to the MS LV4.

・The LV of the skill “Assault Booster LV1” has been increased to make it easier to access enemy MS at high altitudes.

Data COST MS LV Win rate Rival win rate Damage deal MS Loss
550 Average 50.6 50.2 75103 3.1
LV1 48.2 48.2 69454 2.9
600 Average 51.1 51.6 77498 3.0
LV2 47.9 49.1 71395 2.9
650 Average 51.4 52.6 79683 3.1
LV3 46.9 40.6 67085 2.9
700 Average 49.9 46.0 77655 3.2
LV4 46.4 40.4 69196 2.9
■Support unit
Guncannon Detector
Spec ・Speed「115」→「120」
・Thruster「50」→「60」
Main weapon GCD Beam Rifle (GN) ・Heat rate「85%」→「80%」
Sub-weapon Beam Cannon x2 ・Heat rate「90%」→「85%」
・Reload「25.0」→「20.0」
Sub-weapon GCD Beam Rifle Grenade ・Reload「15.0」→「10.0」
Aim
・This MS was designed to support the front line by making full use of its abundant ranged weapons, but the various ranged weapons tended to run out of ammunition, so it was not able to attack as much as expected, and its various battle records were below average.・The [Heat rate] of the main weapon [GCD Beam Rifle (GN)], the [Heat rate] and [Reload time] of the sub-weapon [Beam Cannon x2], and the [Reload time] of the sub-weapon [GCD Beam Rifle Grenade] have been reduced to make it easier to gain attack opportunities.

・To improve [MS Losses], [Speed] and [Thrusters] have been enhanced to make it easier to maintain a distance at which you can engage in firefights.

Dataタ COST MS LV Win rate Rival win rate Damage deal MS Loss
450 Average 52.0 50.7 64114 3.0
LV1 48.4 47.2 62189 3.3
500 Average 51.7 50.3 65345 2.9
LV2 48.3 48.5 61675 3.1
Zero-Shiki Type 2 (AR)
Spec ・HP「14000」→「15000」(Also increased when higher LV)
Sub-weapon Beam cannon ・Reduced weapon switching time
・ Reduced rigidity time after using weapons
Sub-weapon Zero-Shiki Type 2 beam rifle ・Power「600」→「650」(Also increased when higher LV)
Aim
・This MS was designed to make use of the skill “Flight System” for ambushing from outside the sight, but due to the difficulty of handling sub-weapons and the low [Damage] from ranged attacks, its various battle records were below average.・The [Power] of the sub-weapon “Zero-Shiki Type 2 beam rifle” has been enhanced to make it easier to deal [Damage] in a short period.

・The [Rigidity time] of the sub-weapon “Beam Cannon” has been shortened to reduce the risk of being hit after firing. Also, the [Switching time] has been shortened to make it easier to use in combos with ranged attacks.

・To improve the high [MS losses], [HP] has been enhanced to improve survivability.

Data COST MS LV Win rate Rival win rate Damage deal MS Loss
550 Average 51.0 49.2 64364 2.9
LV1 48.7 45.7 61807 3.1
600 Average 50.3 47.3 67827 3.0
LV2 48.3 41.9 63541 3.2
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