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INFORMATION

Unit Adjustments (July 2021)

■[PDT] 07/29 /2021 14:00
 [CEST] 07/29/2021 23:00
ver.0143.0851
■Unit related adjustments
■Result(2021/08/26)
・The result of  unit balancing on 2021/07/29(Detail below)

・The units which are not reaching the supposed result that will be adjusted in the future.
As the reason of the short period since the update, we don’t have enough sample data at the moment and we will approach the next adjustment after that.

※About the short period to collect the data
As the short period, there may be some “variation” on the results.
Also new unit and LV every week will cause changes.
We will keep checking all data including the units which are assumable as possible.

■General type
Gundam Marine Type
Secondary Weapon Explosive Harpoon Gun ・ Adjust the accumulated value of stagger
Adjustment Intent
・ Since this machine was well above the average in all battle records, we made downward adjustments.

・The feature of this machine is that by using multiple shooting weapons, it is easy to gain a stagger due to accumulation and make a numerical advantage. However, the accumulated value of the Secondary Weapon “Explosive Harpoon Gun” is high, and there are many scenes where enemy aircraft using the skill “Maneuver Armor” are easily staggered. Adjusted the [Stagger Accumulation] of the Secondary Weapon “Explosive Harpoon Gun” to improve the above situation. As a result, it will be difficult to obtain stagger due to accumulation, and it is expected that various battle records will drop to appropriate values.

Reference data COST Unit LV Win rate Rival’s win rate Damage Done MS Loss
350 Average 50.8 50.7 52793 3.1
LV1 54.0 57.2 58448 2.9
Adjusted 51.5 53.9 57916 3.0
Result
400 Average 50.4 50.0 54803 3.0
LV2 53.8 57.2 61173 2.8
Adjusted 50.3 50.8 60721 3.0
Result
Galbaldy Beta (FS)
Main Ranged Weapon Galbaldy Beta (FS) LR Rifle ・ Heat rate improved from “80%” to “75%”
・ Improved heat rate during focused shooting
Secondary Weapon Galbaldy Beta Beam Rifle ・ The number of bullets increased from “6” to “8”
・ Increase the accumulated value of stagger
Adjustment Intent
・ This machine was designed to maintain the front line of battle at short to medium distances centered on shooting weapons, but it is in a state where it is not possible to break the position of the enemy aircraft in shooting than expected, [win rate] And [Given damage] was below the average, so the following adjustments were made.
・ In order to make it easier to get a chance to lose the posture of the enemy aircraft, the [heat rate] of the main shooting weapon “Galbaldy Beta (FS) LR Rifle” has been strengthened both during normal and focused.
・ Enhanced the [Bullet Count] and [Stagger Accumulation Value] of the Secondary Weapon “Galbaldy Beta Beam Rifle” to make it easier to acquire stagger due to accumulation.
Reference data COST Unit LV Win rate Rival’s win rate Damage Done MS Loss
500 Average 49.5 47.8 61284 2.9
LV1 47.3 47.9 60544 2.7
Adjusted 50.4 53.2 65787 2.6
Result
550 Average 50.4 49.8 62855 2.8
LV2 47.9 48.3 59816 2.5
Adjusted 50.0 53.7 65437 2.5
Result
GM Dominance
Unit Performance ・ Aircraft HP increased from “12500” to “13500” (and higher LV also increased)
・ Combat correction increased from “20” to “25” (and higher LV also increased)
・ Speed increased from “125” to “130”
・ Turn from “60” to “63”
・ LV1 aircraft short-range parts slot increased from “10” to “13”
・ LV2 aircraft short-range parts Slot「11」→「14」
Main Ranged Weapon Prototype Twin Beam Rifle ・ Heat rate improved from “55%” to “45%”
・ Cool time reduced from “2.0” to “1.0”
Main Melee Weapon Box Type Beam Saber ・ Cool time reduced from “5.0” to “3.0”
Secondary Weapon GM Dominance Beam Saber ・ Power increased from “1750” to “1850” (and higher LV also increased)
Adjustment Intent
・By making full use of abundant weapons, this machine was supposed to be able to handle both shooting battles and fighting battles, but since various battle records were well below the average, the following adjustments were made.
・By strengthening the [Heat rate] and [Cool time after use] of the main shooting weapon “Prototype Twin Beam Rifle”, it has become easier to acquire stagger and [Damage Done] due to accumulation.
・By shortening the [Cool time after use] of the fighting main weapon “Box Type Beam Saber”, it is easier to pursue by fighting attacks, and the [turning] performance is strengthened, making it easier to catch enemy aircraft in close combat.
・The [Power] of the Secondary Weapon “GM Dominance Beam Saber” has been strengthened, and the [Fighting Correction] has been strengthened to make it easier to acquire [Damage Done] in fighting battles.
・In order to improve [MS Loss], [Aircraft HP] and [Speed] have been strengthened. In addition, we have increased the [Number of short-distance slots] to make it easier to assemble custom parts for thermal power and durability.
Reference data COST Unit LV Win rate Rival’s win rate Damage Done MS Loss
400 Average 50.4 50.0 54803 3.0
LV1 46.0 40.8 49934 3.1
Adjusted 50.0 48.8 60788 3.1
Result
450 Average 50.2 49.8 56615 2.8
LV2 46.1 41.7 47948 2.9
Adjusted 50.2 48.1 61320 2.9
Result
Gundam Mk-III
Unit Performance ・Close combat resistance「15」→「25」(Also in the higher LV)
・LV2 Unit close combat「20」→「25」(Also in the higher LV)
・LV3 Unit HP「16000」→「17000」
・LV3 Unit thruster「70」→「75」
Main Ranged Weapon MK-III Beam Rifle ・ Reload shortened from “15.0” to “12.0”
Secondary Weapon Beam Cannon x2 ・ LV3 power increased from “880” to “1000”
・ Changed the beam to penetrate the MS
Adjustment Intent
* This machine was adjusted in November 2020, but since the [win rate] has decreased, it has been readjusted.
・In the previous adjustment, we strengthened the ability to respond in close quarters battles and the ability to break the enemy’s posture, but there are still few opportunities to break the enemy’s posture, and [Fighting resistance correction] is low, so it is closer than expected. Since it was difficult to fight and the [Win rate] and [MS Loss] were on a downward trend again, the following adjustments were made.
・By strengthening the [Reload Time] of the main weapon “MK-III Beam Rifle”, the chances of losing the enemy’s posture have been increased.
・Strengthen [Fighting Resistance Correction] to reduce damage caused by fighting and make it easier to perform close combat.
・By adding the [MS Penetration] effect to the Secondary Weapon “Beam Cannon x2”, it is easier to obtain [Damage Done] and stagger due to accumulation during a melee. -Since various battle records such as [Damage Done] of Unit LV3 tended to decline, we strengthened the performance of various aircraft and strengthened the [Power] of Secondary Weapon “Beam Cannon x2” LV3.
Reference data COST Unit LV Win rate Rival’s win rate Damage Done MS Loss
550 Average 50.4 49.8 62855 2.8
LV1 48.5 49.6 66766 2.9
Adjusted 50.5 53.4 71562 2.8
Result
600 Average 50.8 51.0 67196 2.8
LV2 48.3 47.6 66404 2.8
Adjusted 50.5 52.5 72706 2.8
Result
650 Average 50.8 51.5 69908 2.7
LV3 45.0 41.1 62866 2.9
Adjusted 51.1 53.8 73099 2.6
Result
Gelgoog High Mobility Type (VG)
Main Ranged Weapon Gelgoog R Beam Rifle [GN] ・ Focus reduced from “4.5” to “3.5”
Secondary Weapon Gelgoog R Beam Rifle Linked Status ・ Heat rate improved from “100%” to “95%”
・ Reduced weapon switching time
Adjustment Intent
* This machine was adjusted in January 2021, but since the [Win rate] has decreased, it has been readjusted.
・In the previous adjustment, the survival was improved mainly by adjusting the aircraft performance and [MS Loss] was improved, but it is difficult to lose the opponent’s posture with shooting weapons, and the reload frequency is high, so there are few attack opportunities. Since the [Win rate] and [Damage] have been on a downward trend again, the following adjustments have been made.
・Increased the chance of gaining a stagger by shortening the [Time to Focus] of the main shooting weapon “Gelgoog R Beam Rifle [GN]”.
・Increased the [Time to change weapon] and [Heat rate] of the Secondary Weapon “Gelgoog R Beam Rifle Linked Status” to increase the chances of attack.
Reference data COST Unit LV Win rate Rival’s win rate Damage Done MS Loss
450 Average 50.2 49.8 56615 2.8
LV1 47.9 45.1 56103 2.9
Adjusted 50.9 53.9 68011 2.9
Result
500 Average 49.5 47.8 61284 2.9
LV2 47.5 45.4 59149 2.8
Adjusted 50.7 52.8 66322 2.9
Result
Gouf (VD)
Unit Performance ・ Aircraft HP increased from “11000” to “12500” (and higher LV also increased)
・ Thruster increased from “55” to “60”
・ Turn from “54” to “57”
Main Melee Weapon Gouf (VD) Heat Sword ・ LV2 power increased from “1995” to “2050” (and higher LV also increased)
Adjustment Intent
* This machine was adjusted in May 2019, but since the [Win rate] has decreased, it has been readjusted.
・In the previous adjustment, we adjusted so that we could build the front line mainly by strengthening the aircraft performance, but the main factor is that [Aircraft HP] is not enough even after the adjustment and it is easy to be defeated on the front line. I’m thinking about it, and since various battle records have been on a downward trend again, I made the following adjustments.
・[Turn] performance has been enhanced to make it easier to catch enemy aircraft in short-range battles.
・Strengthen [Aircraft HP] and [Thruster] to improve survivability.
・Since [Win rate] and [Damage Done] after LV2 have been on a downward trend, the [Power] of the fighting main weapon “Gouf (VD) Heat Sword” has been strengthened, making it easier to acquire [Damage Done].
Reference data COST Unit LV Win rate Rival’s win rate Damage Done MS Loss
300 Average 51.1 51.5 51887 3.3
LV1 48.2 47.7 50826 3.7
Adjusted 50.2 51.0 49540 3.2
Result
350 Average 50.8 50.7 52793 3.1
LV2 47.4 46.2 48158 3.3
Adjusted 51.1 51.6 50230 3.1
Result
400 Average 50.4 50.0 54803 3.0
LV3 46.8 42.8 48215 3.3
Adjusted 50.3 48.4 55386 3.2
Result
Dijeh
Unit Performance ・ Aircraft HP increased from “18000” to “19000” (and higher LV also increased)
・ LV1 aircraft skill “Leg special cushioning material” LV1 “increased to” LV2 ”
・ LV2 aircraft skill “Leg special cushioning material” LV1 “increased to” LV2 ”
・ LV3 aircraft fighting correction increased from “36” to “45”
Adjustment Intent
* This machine was adjusted in January 2021, but since various battle records were declining, it was readjusted.
・In the previous adjustment, the survivability was improved mainly by adjusting the aircraft performance and [MS Loss] was improved, but the ease of being hit by the aircraft size has not been fully compensated, and various battle records Was on a downward trend again, so the following adjustments were made.
・Improved survivability by strengthening the LV of the skill “Leg Special Cushioning Material” of Unit LV1 and LV2 and strengthening the [Aircraft HP] of LV1 ~ 3.
・Since [Damage] of LV3 was on a downward trend, [Combat correction] was strengthened.
Reference data COST Unit LV Win rate Rival’s win rate Damage Done MS Loss
550 Average 50.4 49.8 62855 2.8
LV1 49.1 46.9 58225 3.0
Adjusted 51.3 50.4 60318 3.0
Result
600 Average 50.8 51.0 67196 2.8
LV2 49.1 46.2 59443 2.9
Adjusted 51.5 49.1 61362 2.9
Result
650 Average 50.8 51.5 69908 2.7
LV3 48.1 41.0 53861 2.9
Adjusted 51.6 50.4 61647 3.0
Result
■Raid type
Blue Destiny Unit-2
Unit Performance ・ Aircraft HP increased from “12000” to “13000” (and higher LV also increased)
・ Granted the aircraft skill “Shield Damaged Attitude Control LV1”
・ LV1 aircraft thruster increased from “45” to “50”
・ Increased LV1 aircraft skill “Maneuver Armor LV1” to “LV2”
・ LV2 aircraft thruster increased from “45” to “50”
・ Increased LV2 aircraft skill “Maneuver Armor LV1” to “LV2”
・ LV3 aircraft thruster increased from “50” to “55”
・ LV3 Aircraft skill “Forced injection device LV1” increased to “LV2”
・ LV4 aircraft thruster increased from “50” to “55”
・ LV4 Aircraft skill “Forced injection device LV1” increased to “LV2”
Main Melee Weapon Double Beam Sabers [Prototype] ・ Power increased from “2100” to “2200” (and higher LV also increased)
Adjustment Intent
* This machine was adjusted downward in September 2019, but since the [Win rate] has dropped significantly, it has been readjusted.
・In the previous adjustment, we made downward adjustments to suppress the high [sortie ratio] and [win rate], but at present, the combo firepower is small in short-range fighting battles, and it is easy to be defeated due to the low [aircraft HP]. Since it is in a state and [Win rate] and [Damage Done] are on a downward trend, the following adjustments have been made.
・Enhanced the [Power] of the fighting main weapon “Double Beam Sabers [Prototype]”, making it easier to acquire [Damage Done].
・By strengthening the LV of the skill “Maneuver Armor” of Unit LV1 and LV2, it is hard to be defeated before shifting to the fighting battle.
・By strengthening the LV of the skill “Forced Injection Device” of Unit LV3 and LV4, it is easier to perform fighting battles.
・Strengthen the [Thruster] to make it easier to get an opportunity to perform a fighting attack.
・In order to improve [MS Loss], [Aircraft HP] has been strengthened and the skill “Shield Damaged Attitude Control LV1” has been added.
Reference data COST Unit LV Win rate Rival’s win rate Damage Done MS Loss
400 Average 51.9 50.4 59765 3.4
LV1 46.4 42.5 56807 3.7
Adjusted 52.2 50.9 67052 3.5
Result
450 Average 51.6 50.3 61972 3.2
LV2 47.5 44.5 60460 3.5
Adjusted 52.3 49.2 70347 3.4
Result
500 Average 50.4 50.3 67779 3.2
LV3 47.8 40.6 58014 3.3
Adjusted 51.9 50.0 67943 3.5
Result
550 Average 50.5 49.5 72156 2.9
LV4 47.1 41.2 57771 3.3
Adjusted 50.5 53.2 72240 2.9
Result
■Support type
Zeta Gundam [HML]
Unit Performance ・ Turn from “60” to “63”
Main Ranged Weapon Hyper Mega Launcher ・ Increase the accumulated value of stagger
Secondary Weapon Arm Grenade Launcher ・ Reload shortened from “18.0” to “15.0”
Secondary Weapon Zeta Gundam [HML] Beam Rifle ・ Reduced weapon switching time
Adjustment Intent
・By utilizing two types of shooting weapons that can destroy the enemy’s position and the skill “high-performance balancer”, this machine was supposed to be able to perform short-range battles while performing medium-range battles, but [win rate] and [Damage] was below the average, so the following adjustments were made.
・By strengthening the [Stagger Accumulation Value] of the main shooting weapon “Hyper Mega Launcher”, it has become easier to acquire stagger due to accumulation.
・Increased the chance of attack by shortening the [Weapon Change Time] of the Secondary Weapon “Zeta Gundam [HML] Beam Rifle”.
・The [Reload Time] of the Secondary Weapon “Arm Grenade Launcher” has been shortened to increase usage opportunities.・[Turn] performance has been enhanced to make it easier to catch enemy aircraft in short-range battles.
・The attack chance has been increased by shortening the [Time to Focus] of the Secondary Weapon “Hyper Mega Launcher (Transformed)” that can be used during <Transformation>.
Reference data COST Unit LV Win rate Rival’s win rate Damage Done MS Loss
650 Average 50.4 49.8 72981 2.6
LV1 48.7 48.4 68132 2.3
Adjusted 51.8 50.6 74157 2.4
Result
Zeta Gundam [HML] <Transformed>
Secondary Weapon Hyper Mega Launcher (Transformed) ・ Focusing shortened from “3.0” to “2.0”
MP Qubeley
Unit Performance ・ Aircraft HP increased from “20000” to “21500”
Main Ranged Weapon MP Qubeley Beam Gun ・ Heat rate improved from “80%” to “70%”
Secondary Weapon Funnels x8 [Pincer] ・ Range increased from “250” to “300”
Secondary Weapon Active Cannon x2 ・ Heat rate improved from “90%” to “80%”
・ Reduced rigidity time after using weapons
Adjustment Intent
・This machine was designed to support the front line with high firepower while continuing to stagger, making use of the shooting armament that has a quick change time, but since various battle records have declined, the following adjustments have been made. did.
・Increased the [Heat Rate] of the main shooting weapon “MP Qubeley Beam Gun” to increase the chance of attack.
・The attack chance has been increased by strengthening the [Heat Rate] of the Secondary Weapon “Active Cannon x2”. Also, by shortening the [Rigidity time when using], it is easier to connect to other weapons.
・In order to improve [MS loss], we have strengthened [Aircraft HP] and also strengthened [Range] of Secondary Weapon “Funnels x8 [Pincer]” to reduce the risk of being hit.
Reference data COST Unit LV Win rate Rival’s win rate Damage Done MS Loss
650 Average 50.4 49.8 72981 2.6
LV1 45.5 42.5 68656 3.0
Adjusted 50.2 52.6 79808 3.0
Result
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