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INFORMATION

Unit Adjustments(June 2021)

■2021/06/24 14:00
ver.0142.08xx
■Unit related adjustments
■General type
Pale Rider(VG)
Unit Performance ・Unit HP increased from “15000” to “16000” (and higher LV also increased)
・Thrusters increased from “60” to “65”
Main Ranged Weapon Pale Rider Beam Naginata x2 ・LV2 power increased from “2100” to “2200”
Secondary Weapon Arm Beam Gun ・increase accumulation of stagger
・Expanded range of ASL (Automated Sight Leveling)
Adjustment Intent
・This machine makes use of the skill [HADES Ability Boost] and the fast-onset underhand fighting to perform surprise attacks, and to create an advantage in the number of sheets in the front line.
However, the [Victory Rate] and [MS Loss] were below average, so we have made the following adjustments.・The [ASL Screen Area] and [Stagger Accumulation Value] of the secondary Weapon “Arm Beam Gun” have been enhanced to make it easier to gain stagger through accumulation, which will lead to improved self-defense capabilities.・[Unit HP] and [Thrusters] have been enhanced to improve [MS Loss].・The [Damage Done] of LV2 has been reduced, so the [Power] of the primary Melee “Pale Rider Beam Naginata x2” has been enhanced.
Reference Data COST Unit LV Win Rate Rival’s Win Rate Damage Done MS Loss
450 Average 49.7 48.3 57301 3.0
LV1 48.5 50.0 60658 3.1
After adjustment 50.4 52.4 60425 3.0
Within expectations
500 Average 49.7 47.9 60302 2.9
LV2 47.2 45.5 58608 3.0
After adjustment 50.0 50.8 63332 2.9
Within expectations
ZⅡ
Unit Performance ・Unit HP increased from “16500” to “17500” (and higher LV also increased)
・LV2 Unit Skill “Special Leg Buffer LV1” increased to “LV2”
Secondary Weapon Z II Mega Beam Rifle ・Overheat shortened from “18.0” to “13.0”
・Improved heat rate when Focused hits
・Changed so that the beam can penetrate the MS
Adjustment Intent
・This Unit was designed to provide front-line support from mid-range by utilizing its high firepower and ranged weapons, but it was often seen that it had a small number of hands and was late in covering for its allies, and its [Win Rate] and [MS Losses] were below average.

・The [Reload Time] and [Heat Rate] of the secondary weapon “Z II Mega Beam Rifle” have been enhanced to increase its attack opportunities.
Also, by adding a [MS penetration] effect even before focusing, it has been made easier to engage in firefights even during crowded battles.

・In order to improve [MS Loss], we have enhanced [Unit HP].
In addition, the level of the [Special Leg Buffer] skill has been strengthened, as LV2’s war record is on the decline.

Reference Data COST Unit LV Win Rate Rival’s Win Rate Damage Done MS Loss
600 Average 51.0 50.4 66545 2.8
LV1 48.8 48.9 69625 2.9
After adjustment 51.3 53.9 75863 2.8
Within expectations
650 Average 50.6 50.4 71101 2.8
LV2 48.1 41.8 68614 3.0
After adjustment 51.4 51.3 73424 2.7
Within expectations
ZⅡ<Transformed>
Unit Performance ・Unit HP increased from “16500” to “17500 (and higher LV also increased)
・LV2 Unit Skill “Special Leg Buffer LV1” increased to “LV2”
Galbaldy α
Unit Performance ・Unit HP increased from “13000” to “14000” (and higher LV also increased)
・Turn from “57” to “60
・Unit Skill「Forced Injector LV1」has been granted
・LV1 Unit thruster “55” to “60”
・LV1 Unit Skill “Special Leg Buffer LV1” increased to “LV2”
・LV4 Unit thruster “60” to “65”
Adjustment Intent
※This machine was adjusted in July 2020, but the [Win Rate] was much lower than expected, so it was readjusted.

・In the previous adjustment, we adjusted the Unit performance and skills for LV2 and later, but this did not fully compensate for the ease of being hit by bullets due to the Unit size, and the [Win Rate] and [MS Loss] were on a downward trend again, so we have made the following adjustments.

・Enhanced [Unit HP] to improve [MS Loss].

・To reduce the rate of being hit while moving at high speed, the skill [Forced Injector] LV1 has been granted.
In addition, since the [Win Rate] of LV1 and LV4 is lower than that of other LVs, the [Thrusters] of LV1 and LV4 have been enhanced to increase the chances of using the [Forced Injector] skill.

・[Turn]Performance has been enhanced to make it easier to catch enemy Unit in close range combat.

Reference Data COST Unit LV Win Rate Rival’s Win Rate Damage Done MS Loss
400 Average 50.3 49.4 57761 3.0
LV1 47.5 49.7 60566 3.3
After adjustment 50.7 52.4 60852 3.3
Within expectations
450 Average 49.7 48.3 57301 3.0
LV2 48.6 49.3 58601 3.1
After adjustment 50.5 53.3 59357 3.0
Within expectations
500 Average 49.7 47.9 60302 2.9
LV3 48.4 48.9 59192 3.1
After adjustment 50.5 50.0 60681 3.0
Within expectations
550 Average 50.9 50.2 63955 2.8
LV4 47.8 46.2 57639 2.9
After adjustment 49.9 50.7 64080 2.8
Within expectations
■Raid type
Gaplant
Unit Performance ・Unit HP increased from “19000” to “20000” (and higher LV also increased)
・high speed movement “215” to “225”
・Increased the Unit skill “Assault Booster LV1” to “LV3”
・Increases movement speed when moving left, right, and backward on the ground
Main Ranged Weapon Gaplant Double Beam Sabers ・Power increased from “2500” to “2600” (and higher LV also increased)
Secondary Weapon Gaplant Double Beam Rifle ・Power increased from “350” to “500” (and higher LV also increased)
Adjustment Intent
※This machine was adjusted in November 2020, but the various results were lower than expected, so it was readjusted.

・In the previous adjustments, we made adjustments to improve the handling of the various armaments, but due to the size of the Unit, it was easy to get stuck in short-range combat, and in mid-range combat, it was losing the shootout, and the various battle results were on a downward trend again, so we have made the following adjustments.

・In order to improve the [MS Loss], we have strengthened [Unit HP] and enhanced [Fast Movement] and [Speed Compensation] to make it harder to be hit by attacks from enemy aircraft.

・The [Power] of the Main Ranged Weapon [Gaplant Double Beam Sabers] and the Secondary Weapon [Gaplant Double Beam Rifle] have been enhanced. The power of the Secondary Weapon “Gaplant Double Beam Sabers” has been enhanced, making it easier to gain [Damage Done].

・Enhanced the level of the “Assault Booster” skill to make it easier to access enemy Unit at high altitudes.

・The skill “Transformation Optimizer” LV1 is granted when transforming, making it easier to position yourself in an advantageous position.

Reference Data COST Unit LV Win Rate Rival’s Win Rate Damage Done MS Loss
550 Average 50.4 49.8 70387 3.1
LV1 46.5 43.0 62603 3.3
After adjustment 51.5 53.4 76156 3.1
Within expectations
600 Average 51.9 51.2 70544 2.9
LV2 47.3 44.8 62743 3.1
After adjustment 51.8 54.6 74381 2.9
Within expectations
650 Average 51.8 51.4 75197 3.0
LV3 47.9 45.7 64931 3.1
After adjustment 51.5 50.5 71821 3.1
Within expectations
Gaplant<Transformed>
Unit Performance ・Unit HP increased from “19000” to “20000” (and higher LV also increased)
・Grant the Unit Skill “Transformation Optimizer LV1”
Gerbera Tetra
Unit Performance ・Unit HP increase from “15000” to “16500” (and higher LV also increased)
・Thruster increased from “75” to “80”
・Increased the Unit skill “Assault Booster LV1” to “LV3”
Main Ranged Weapon Gerbera Tetra Beam Saber ・Power increased from “2300” to “2400” (and higher LV also increased)
・Shortened the time it takes to cancel a high-speed move after a downward combat attack.
Secondary Weapon Arm 110mm Machine Gun ・Range increased from “200m” to “250m”
Adjustment Intent
※This machine was adjusted in December 2020, but the various results were lower than expected, so it was readjusted.

・In the previous adjustment, we made adjustments to improve the difficulty of staggering from ranged attacks and the difficulty of pursuing with combat weapons.
However, with the current [Unit HP] and the amount of [Damage Done] that can be gained in a short period of time, it is easy to be defeated when attacking, and the various battle results are on a downward trend again, so we have made the following adjustments.

・To improve [MS Loss], [Unit HP] has been enhanced.

・The [Power] of the [Gerbera Tetra Beam Saber] Main Ranged Weapon has been enhanced to make it easier to gain [Damage Done], while the [Thrusters] have been strengthened and the [Lower Fighting Cancel Frame] has been shortened to make it easier to follow up with fighting.

・The [Range] of the Secondary Weapon “Arm 110mm Machine Gun” has been enhanced to make it easier to gain stagger from shooting.

・Enhanced the level of the “Assault Booster” skill to make it easier to access enemy Unit at high altitudes.

Reference Data COST Unit LV Win Rate Rival’s Win Rate Damage Done MS Loss
550 Average 50.4 49.8 70387 3.1
LV1 47.0 48.2 69044 3.2
After adjustment 51.7 53.4 76039 3.1
Within expectations
600 Average 51.9 51.2 70544 2.9
LV2 47.3 45.7 67798 3.1
After adjustment 51.8 52.9 73278 2.9
Within expectations
650 Average 51.8 51.4 75197 3.0
LV3 47.0 43.9 66273 3.1
After adjustment 51.4 50.3 68679 3.0
Within expectations
Zaku II Type FS (SM)
Unit Performance ・Unit HP increased from “13500” to “14500” (and higher LV also increased)
・Thruster increased from “60” to “65”
・Turn increased from “60” to “63”
・Grant Unit Skill “Emergency Evasion System LV1”
・Unit Skill “Power Accelerator LV1” increased to “LV2”
・LV2 Unit Skill “Maneuver Armor LV1” increased to “LV2”
・LV3 Unit Skill “Maneuver Armor LV1” increased to “LV2”
Adjustment Intent
・This Unit was designed to be a one-hit wonder with its high-force fighting Main Ranged Weapon, the Large Heat Hawk [Enhanced], but its [Win Rate] and [MS Loss] were below average, so we have made the following adjustments.
In order to improve [MS Loss], [Unit HP] has been strengthened and the skill [Emergency Evasion System LV1] has been added.・To increase the success rate of the one-hit-withdrawal strategy, [Turn] performance and [Thrusters] have been enhanced.・The level of the skill “Power Accelerator” has been enhanced to allow you to move into action faster than the enemy machine when combat attacks are played off each other.
In addition, the “Maneuver Armor” skill level has been strengthened to address the increase in [MS Loss] after level 2.
Reference Data COST Unit LV Win Rate Rival’s Win Rate Damage Done MS Loss
300 Average 51.8 52.2 54402 3.8
LV1 48.1 52.1 55812 3.9
After adjustment 50.2 53.3 51534 3.6
Within expectations
350 Average 51.9 51.3 56647 3.9
LV2 48.2 52.6 59313 4.2
After adjustment 51.0 54.7 63577 3.7
Within expectations
400 Average 51.0 51.2 64744 3.6
LV3 48.1 51.6 65069 3.8
After adjustment 50.5 54.1 66478 3.7
Within expectations
■Support Type
GM Sniper Custom (ML)
Unit Performance ・Unit HP increased from “12500” to “13500” (and higher LV also increased)
Secondary Weapon 4-Tube Missile Launcher x2 ・Power increased from “400” to “500” (and higher LV also increased)
・Cool Time reduced from “6.0” to “3.5
・Reload shortened from “15.0” to “12.0
Adjustment Intent
・Although this Unit is a support Unit, it was designed to be able to engage in close-range combat by utilizing its quick changeover time and its “High-Performance Balancer LV1” skill, but its various battle records were below average, so we have made the following adjustments.
・The [Power] of the Secondary Weapon “4-Tube Missile Launcher x2” has been enhanced to make it easier to gain [Damage Done], and The [Cool Time After Use] and [Reload Time] have been shortened to increase opportunities for use.・Enhanced [Unit HP] to improve [MS Loss].
Reference Data COST Unit LV Win Rate Rival’s Win Rate Damage Done MS Loss
350 Average 52.8 52.7 56879 2.8
LV1 47.5 46.0 52555 3.1
After adjustment 51.4 51.5 57036 3.2
Within expectations
400 Average 51.3 49.3 57449 2.8
LV2 47.1 42.7 54798 3.2
After adjustment 51.5 50.0 61296 3.2
Within expectations
Hamma-Hamma
Unit Performance ・LV2 Unit thrusters increased from “50” to “60
・LV2 Unit short-range parts slot increased from “10” to “12
Main Close-range Weapon Wired 3-Barrel Beam Gun ・LV2 power “750” to “800
Main Ranged Weapon Hamma-Hamma Beam Saber ・LV2 power increased from “2625” to “2700”.
Secondary Weapon Wired Beam Gun x2 [Pincer] ・LV2 power increased from “315” to “350
Adjustment Intent
※This Unit was adjusted in December 2020, but the LV2 results were lower than expected, so we have readjusted it.

・In the previous adjustment, we made adjustments to lower [MS Loss]. However, in the 650 cost battle, the various battle results tended to decline again due to the fact that the Unit was easily attacked by enemy aircraft while moving to the optimal position, so we have made the following adjustments.

・The [Thruster] have been strengthened to make it more difficult to be attacked by enemy Unit while moving into position.

・Since [Damag Done] has been declining since level 2, we have strengthened the [Power] of various weapons to make it easier to gain [Damage Done].
In addition, the [Number of Short-Range Slots] has been increased to make it easier to build custom parts with more firepower and durability.

Reference Data COST Unit LV Win Rate Rival’s Win Rate Damage Done MS Loss
600 Average 50.7 48.8 67532 2.7
LV1 51.1 49.5 68926 2.6
650 Average 51.3 51.6 73718 2.7
LV2 47.0 41.7 65877 2.8
After adjustment 50.5 50.2 68003 2.6
Within expectations
■Custom parts adjustment
Cooling System
Performance Before adjustment: Thruster recovery speed increased by 5%.
After adjustment: Thruster recovery speed increased by 5%, thrusters increased by 3.
(and higher LV also increased)
Special Head Armor
Performance Before adjustment: Increased head HP from 45% to 55% of Unit HP.
After Adjustment: Increased Head HP from 45% to 55% of Unit HP.
When the head is hit, the damage to the aircraft HP is reduced by 2%.
(Also adjusts higher LV).
※Even if you equip multiple custom parts of different LV, the effects will not be duplicated.
The effect will be applied to the highest LV of the parts.
Special Back Armor
Performance Before: Increased back HP from 30% to 40% of Unit HP.
After Adjustment: Increased back HP from 30% to 40% of Unit HP.
Reduced damage to HP by 2% when hit in the back.
(Also adjusts higher LV).
Even if you equip multiple custom parts of different LV, the effects will not be duplicated.
The effect will be applied to the highest LV of the parts.
Special Leg Armor
Performance Before adjustment: Increased leg HP from 60% to 65% of Unit HP.
After Adjustment: Increased Leg HP from 60% to 65% of Unit HP.
When hit in the legs, damage to Unit HP is reduced by 1%.
(Also adjusted for higher LV)
The Number of LV4 Short-Range Parts Slots has been reduced from 10 to 6.
The Number of LV4 Long-Range Parts Slots has been reduced from 2 to 1.
Even if you equip multiple custom parts of different LV, the effects will not be duplicated.
The effect will be applied to the one with the highest LV among the same parts.
Shield Reinforcement
Performance Before LV4 adjustment: Shield HP increased by 1000.
After LV4 adjustment: Shield HP increased by 1400.
(The higher LV also increased).
New Model Frame
Performance Reduced the Number of LV3 Long-Range Parts Slots from “6” to “5
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