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INFORMATION

Unit Adjustments (May 2021)

■[PDT] 05/26/2021 22:00
 [CEST] 05/27/2021 07:00
ver.0141.0788
■Unit related adjustments
■About the result report (added on June 24, 2021)
・The results before and after the balance adjustment implemented on May 27, 2021 have been added (see below for details).

・We will consider readjusting units that have not reached the expected results.
However, since the number of samples cannot be said to be sufficient for only a short period of a few weeks,
our policy is to secure a longer period of aggregation to obtain sufficient data, and then readjust if the number is still lower than expected.

※Since we have been collecting data since the last balance adjustment, the data collection period has been short,
so there may be a small amount of “error” in the various battle results.
In addition, the environment is constantly changing with new units and new LVs being released every week,
so we will continue to monitor the data, including those units whose results were within the expected range.

■General type
Zeta Gundam
Unit Performance ・ Unit HP increased from “17500” to “18500” (and higher LV also increased)
・ Combat correction increased from “25” to “30” (and higher LV also increased)
Secondary Weapon Arm Grenade Launcher ・ Reload shortened from “10.0” to “8.0”
・ LV2 power increased from “525” to “600”
Adjustment Intent
・This unit was designed to build a frontline around two types of combat armaments, including a combat armament with a long reach, but its [Win Rate] and [Damage Done] were below average.
・The following adjustments have been made in order to increase the Damage Done by Fighting.
・The [Reload Time] of the secondary weapon, Arm Grenade Launcher, has been shortened and its [Unit HP] has been strengthened to make it easier for players to get the opportunity to attack. In addition, the [Damage Done] of LV2 has been reduced, and the [Power] of LV2 has been enhanced.
Reference data COST Unit LV Win Rate Rival’s Win Rate Damage Done MS Loss
600 Average 50.9 50.3 67025 2.8
Lv1 49.2 47.8 60658 2.6
After adjustment 51.4 51.9 63523 2.6
Within expectations
650 Average 50.6 50.5 69899 2.8
Lv2 49.2 45.2 57184 2.7
After adjustment 51.7 51.9 61106 2.6
Within expectations
Zeta Gundam <Transformed>
Unit Performance ・ Unit HP increased from “17500” to “18500” (and higher LV also increased)
・ Combat correction increased from “25” to “30” (and higher LV also increased)
Gundam
Unit Performance ・ Unit HP increased from “14000” to “15000” (and higher LV also increased)
・ Thruster increased from “55” to “60”
・ Turn from “57” to “60”
Main Ranged Weapon Gunner Gundam Beam Rifle ・ Focusing shortened from “5.0” to “2.0”
Adjustment Intent
・This unit was designed to be a frontline unit that can act as a wall and build a frontline by taking advantage of its high judgmental melee weapon and unit performance with few weaknesses, but since its various battle records were below average, we have made the following adjustments.
・The [Unit HP] has been strengthened to increase the opportunity to attack and the [Turning] performance has been strengthened to make it easier to catch enemy unit in close range combat. The [Thrusters] have been enhanced to provide more opportunities for melee attacks.
・The [Time to Focus] of the main weapon [Gunner Gundam Beam Rifle] has been shortened to make it easier to gain stagger.
Reference data COST Unit LV Win Rate Rival’s Win Rate Damage Done MS Loss
400 Average 50.4 49.5 59654 3.1
Lv1 48.9 46.4 55512 3.1
After adjustment 50.6 50.5 54334 3.0
Within expectations
450 Average 50.0 48.6 57856 3.0
Lv2 48.7 47.3 54503 3.0
After adjustment 50.7 50.1 56101 2.9
Within expectations
500 Average 50.1 47.9 59251 2.8
Lv3 48.2 43.4 55898 2.9
After adjustment 50.7 49.9 60802 2.9
Within expectations
550 Average 50.4 49.3 63985 2.8
Lv4 48.4 44.5 58844 2.7
After adjustment 50.8 52.1 61098 2.6
Within expectations
600 Average 50.9 50.3 67025 2.8
Lv5 48.2 47.6 63853 2.7
After adjustment 50.5 53.3 63556 2.4
Within expectations
Kapool
Unit Performance ・ Turn from “60” to “63”
・ Increased left and right movement speed
Main Ranged Weapon Missile x8 ・Reload shortened from “10.0” to “8.0”
Secondary Weapon Laser Beam ・ Expanded the range of ASL (automatic aiming correction)
Adjustment Intent
・The following adjustments have been made to this unit, which is designed to act as a wall while creating a numerical advantage on the front line by utilizing two types of ranged weapons that can gain stagger.
・In order to increase the opportunities to attack, we have strengthened the [Unit HP].
・Thrusters have been strengthened to make it easier to perform melee attacks. The “Enhanced Tackle LV1” skill has been added in order to increase the combo firepower when performing melee attacks.
・The [Number of Slots] of custom parts for all unit levels has been increased in order to raise the overall performance of the unit.
After adjustment50.651.5633483.0–

Reference data COST Unit LV Win Rate Rival’s Win Rate Damage Done MS Loss
500 Average 50.1 47.9 59251 2.8
Lv1 48.7 46.8 58875 2.9
Within expectations
550 Average 50.4 49.3 63985 2.8
Lv2 48.5 41.6 61889 2.9
After adjustment 50.9 51.9 65573 2.8
Within expectations
Gundam Ground Type
Unit Performance ・ Unit HP increased from “11500” to “12500” (and higher LV also increased)
・ Thruster increased from “55” to “60”
・ Grant the Unit skill “Strengthening Tackle LV1”
・ LV1 Unit Medium-range parts slot increased from “9” to “10”
・ LV1 Unit Increased from long-distance parts slot “4” to “6”
・ LV2 Unit Medium-range parts slot increased from “12” to “13”
・ LV2 Unit Increased from long-distance parts slot “4” to “7”
・ LV3 Unit Short-range parts slot increased from “9” to “11”
・ LV3 Unit Medium-range parts slot increased from “13” to “14”
・ LV3 Unit Increased from long-distance parts slot “6” to “8”
・ LV4 Unit Short-range parts slot increased from “10” to “13”
・ LV4 Unit Medium-range parts slot increased from “14” to “16”
・ LV4 Unit Increased from long-distance parts slot “8” to “9”
・ LV5 Unit Short-range parts slot increased from “11” to “15”
・ LV5 Unit Medium-range parts slot increased from “15” to “17”
・ LV5 Unit Increased from long-distance parts slot “10” to “11”
Adjustment Intent
・The following adjustments have been made to this unit, which is designed to act as a wall while creating a numerical advantage on the front line by utilizing two types of ranged weapons that can gain stagger.
・In order to increase the opportunities to attack, we have strengthened the [Unit HP].
・Thrusters have been strengthened to make it easier to perform melee attacks. The “Enhanced Tackle LV1” skill has been added in order to increase the combo firepower when performing melee attacks.
・The [Number of Slots] of custom parts for all unit levels has been increased in order to raise the overall performance of the unit.
Reference data COST Unit LV Win Rate Rival’s Win Rate Damage Done MS Loss
300 Average 51.5 51.2 51019 3.2
Lv1 48.2 46.4 44779 3.3
After adjustment 50.9 50.6 48713 3.1
Within expectations
350 Average 51.0 50.2 52175 3.2
Lv2 47.9 47.1 45415 3.2
After adjustment 50.8 48.2 47172 2.9
Within expectations
400 Average 50.4 49.5 59654 3.1
Lv3 46.4 42.9 51934 3.0
After adjustment 50.8 49.2 51400 3.2
Within expectations
450 Average 50.0 48.6 57856 3.0
Lv4 46.9 45.9 48011 2.9
After adjustment 50.0 50.0 48786 3.0
Within expectations
500 Average 50.1 47.9 59251 2.8
Lv5 46.5 39.4 49599 2.7
After adjustment 50.6 48.1 54188 2.8
Within expectations
Dijeh SE-R
Unit Performance ・ LV2Unit HP increased from “18000” to “19000”
・ LV2Unit combat resistance correction increased from “18” to “25”
・ LV2Unit short-distance parts slot increased from “11” to “13”加
Adjustment Intent
※This unit has been adjusted in February 2021, but since the various LV2 scores were lower than expected, we have readjusted it.
・In the previous adjustment, in order to increase the success rate of the one-hit-withdrawal strategy, we focused on adding fighting skills and strengthening the [Fighting Compensation], but in the Cost 650 battle, the current [Unit HP] and [Armor Value] did not improve the situation where the one-hit-withdrawal strategy tended to be destroyed, and the [Win Rate], [Damage Done], and [MS Loss] were on a downward trend again.
・In order to improve [MS Loss], the [Unit HP] and [Fighting Resistance Compensation] of LV2 have been enhanced.
・To make it easier to build custom parts for firepower and durability, the number of short-range slots has been increased.
Reference data COST Unit LV Win Rate Rival’s Win Rate Damage Done MS Loss
600 Average 50.9 50.3 67025 2.8
Lv1 50.9 53.3 68927 2.9
650 Average 50.6 50.5 69899 2.8
Lv2 48.6 46.6 65402 3.1
After adjustment 51.1 49.8 63983 2.8
Within expectations
Zudah F
Unit Performance ・ Turn from “51” to “57”
・ Unit skill “Fighting continuous attack control LV1” is granted
Adjustment Intent
※This unit has been adjusted in January 2020, but the [Victory Rate] and [Damage Done] were lower than expected, so we have readjusted it.
・In the previous adjustment, we focused on unit performance and the Main Ranged Weapon, the 95mm Sniper Rifle. The following adjustments have been made to [Win Rate] and [Damage Done], as they were on a downward trend again.
・The [Win Rate] and [Damage Done] values have been adjusted as follows.
・The [Damage Done] value has been made easier to obtain with melee attacks by granting the [Fighting Continuous Strike Control LV1] skill.
・The [Turn] performance has been enhanced to make it easier to catch enemy unit in close range combat.
Reference data COST Unit LV Win Rate Rival’s Win Rate Damage Done MS Loss
400 Average 50.4 49.5 59654 3.1
Lv1 48.2 47.3 54994 3.0
After adjustment 50.5 49.6 54167 3.0
Within expectations
450 Average 50.0 48.6 57856 3.0
Lv2 48.1 46.0 54015 2.9
After adjustment 50.6 51.7 55950 2.9
Within expectations
■Raid type
Red Rider
Unit Performance ・ Unit HP increased from “13000” to “14000” (and higher LV also increased)
-Increased Unit skill “Maneuver Armor LV1” to “LV2”
-Increased the Unit skill “Assault Booster LV1” to “LV3”
Secondary Weapon Zweihander ・ Charge reduced from “3.0” to “2.5”
Adjustment Intent
・This unit was a unit that produces high instantaneous firepower by making full use of 3 types of fighting weapons and skill “Heavy Attack”, but since [Win rate] and [MS Loss] were below the average, the following I made some adjustments.
・Since it was often seen that they were stranded and destroyed before approaching the enemy aircraft, the LV of the skills “Maneuver Armor” and “Assault Booster” was strengthened, and [Unit HP] was also strengthened to shift to a fighting battle. It was hard to be defeated before. In addition, the [Charge Time] of the Secondary Weapon “Zwei Hander” has been shortened to make it easier to obtain the opportunity to perform the skill “Heavy Attack”, which is a feature of this unit.
Reference data COST Unit LV Win Rate Rival’s Win Rate Damage Done MS Loss
400 Average 50.0 47.9 63685 3.5
Lv1 47.2 48.2 70535 4.1
After adjustment 50.6 56.2 68108 3.8
Slightly higher than expected
450 Average 51.5 50.3 61300 3.4
Lv2 47.5 48.4 65934 3.9
After adjustment 50.9 57.0 70352 3.4
Slightly higher than expected
Full Armor Gundam [TB]
Unit Performance ・ Unit skill “Shield Damaged Attitude Control LV1” is granted.
Secondary Weapon Large Shield [Enhanced] ・ Improved turning performance when equipped with a shield
Adjustment Intent
※This unit was adjusted in March 2020, but the [Victory Rate] and [Damage Done] were lower than expected, so we have readjusted it.
・The following adjustments have been made in response to the downward trend in the [Victory Rate] and [Damage Done].
・The following adjustments have been made to prevent staggering when shields are damaged by adding the skill “Shield Damage Posture Control LV1.
・The [Turn] performance of the Large Shield [Enhanced] has been enhanced to make it easier to catch enemy unit in close combat even when the shield is not damaged.
Reference data COST Unit LV Win Rate Rival’s Win Rate Damage Done MS Loss
500 Average 50.1 48.7 62867 3.4
Lv1 47.1 45.9 52299 2.9
After adjustment 51.2 48.7 64566 2.8
Within expectations
550 Average 51.5 52.2 66258 3.0
Lv2 47.3 50.5 59434 2.7
After adjustment 51.1 51.5 65479 2.6
Within expectations
■Support type
Gundam GP04
Unit Performance ・ Unit HP increased from “13000” to “14000” (and higher LV also increased)
・ LV3Unit skill “Forced injection device LV1” increased to “LV2”
Main Ranged Weapon GP04 Long-Range Rifle ・ Heat rate improved from “80%” to “75%”
・ Increase the accumulated value of stagger
Secondary Weapon GP04 Beam Rifle ・ Power increased from “600” to “700” (and higher LV also increased)
Adjustment Intent
・This unit was a unit that can perform short-range battles by utilizing its high mobility and skill “Fighting continuous attack control LV1” while being a support machine, but since various battle results were below the average, the following adjustments were made. did.
・By reducing the [Heat Rate] of the main weapon “GP04 Long-Range Rifle”, it is easier to acquire [Damage Done]. In addition, the [Stagger Accumulation Value] has been strengthened so that when used in combination with the Secondary Weapon “GP04 Beam Rifle”, stagger due to accumulation can be obtained.
・Increased the [Power] of the Secondary Weapon “GP04 Beam Rifle” in order to strengthen the firepower when pursuing.
・In order to improve [MS Loss], [Unit HP] has been enhanced.
・Since the [Win Rate] of LV3 has been further reduced, the LV of the skill “Forced Injection Device” has been improved to make it easier to utilize high mobility in both attack and defense.
Reference data COST Unit LV Win Rate Rival’s Win Rate Damage Done MS Loss
550 Average 51.4 52.4 66980 2.8
Lv1 48.9 50.1 64285 2.9
After adjustment 51.8 53.7 66247 2.9
Within expectations
600 Average 51.1 52.3 71329 2.6
Lv2 48.6 49.9 68003 2.8
After adjustment 51.4 52.8 71641 2.6
Within expectations
650 Average 51.5 53.5 72948 2.5
Lv3 46.7 47.4 66981 2.7
After adjustment 51.5 53.1 71949 2.6
Within expectations
MS that can sortie in space (excluding “Psycommu System Zaku” and “The-O”)
Added or increased LV of skill “High-Spec AMBAC” ■ Skill effect
・ At the end of LV2 high-speed movement, if the movement operation is performed in the same direction as the direction of travel, the movement shifts to cruise movement without deceleration. Furthermore, MS turning performance is increased by 3.
■ Skill change rules We are changing equipment skills according to the following rules.
・ No High-Spec AMBAC ⇒ Grant “LV1”
・ Owned by High-Spec AMBACLV1 ⇒ Granted “LV2”
・ Recoil attitude control system LV1 possession ⇒ Not granted due to overlapping skill effects.
Adjustment Intent
・This adjustment applies to almost all units that can sortie into space.
・Since the difference in unit performance in space was widened depending on the presence or absence of the skill “High-Spec AMBAC”, the skill “High-Spec AMBAC LV1” was applied to all units that do not have the skill “High-Spec AMBAC LV1”. I gave it.
* “Psycommu System Zaku” and “The-O” are not eligible for skill grant in consideration of unit performance.
・In order to retain the superiority of the Unit that possessed “High-Spec AMBAC LV1”, the skill “High-Spec AMBAC” of the Unit that originally possessed the skill was increased from LV1 to 2. The effects of the skill “High-Spec AMBAC” are as follows.
LV1 ・ ・ ・ At the end of high-speed movement, if the movement operation is performed in the same direction as the traveling direction, the process shifts to cruise movement without deceleration operation.
LV2・ ・ ・ Effect of “High-Spec AMBAC LV1” + [Turning] performance in space is increased by 3.
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