2021.01.28
Unit Adjustments (January 2021)
- ■[PST]2021/01/27 21:00
- [CET]2021/01/27 06:00
- ver.0137.06xx
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- ■Unit-related adjustments
- ■General Type
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ZZ Gundam Unit Performance ・Thrusters increased from “50” to “65 Ranged Main Weapon Double Beam Rifle ・Heat rate reduced from “60%” to “55%”
・Increased the accumulation value of stagger
・Increased the power of focused fire
・Reduced the heat rate when focusing fire -
Adjustment Intent ※We have made adjustments to this machine in November 2020.
・In the previous adjustment, we enhanced the attack power, but there were many situations where it was difficult to utilize the skill “Maneuver Armor LV1” due to the low [Thruster], and there were situations where it was impossible to break the enemy machine’s stance due to the high [Heat Rate] of the main weapon “Double Beam Rifle” due to the insufficient number of moves.
・The [Thruster] has been enhanced to make it easier to utilize the [Maneuver Armor LV1] skill.
・The [Heat Rate] of the main weapon “Double Beam Rifle” has been reduced to increase the frequency of attacks and the [Stagger Accumulation Value] has been increased to make it easier to break the enemy’s stance. -
Reference data COST Unit LV Win Rate Rival’s Win Rate Damage Done MS Loss – – 650 Average 50.1 49.9 68730 2.8 – – LV1 47.1 45.9 66515 2.7 – – After adjustment 49.0 48.5 66518 2.8 – – Slightly below expectations ▲ ▲ ▲ ▼ – – -
Ex-S Gundam Unit Performance ・HP increased from “18,000” to “19,500”
・Skill “Flight Control Program LV2” is addedRanged Main Weapon Ex-S Gundam Beam Smart Gun ・Focusing reduced from “4.0” to “3.0” Secondary Weapon Reflector Incom x2 ・Improved to make it harder to hit objects on the map
・Improved to make it easier to hit units -
Adjustment Intent ・This MS was designed to be able to continuously inflict damage from medium to long range using a wide variety of firearms, and also to be able to perform surprise attacks by transforming. However, after the transformation was released, it would stiffen and expose a large gap, resulting in a high [MS loss count]. In addition, the “Reflector Incom x2” secondary weapon tended to hit objects on the map, making it difficult to hit enemy unit.
・The “Reflector Incom x2” secondary weapon has been adjusted as follows: – The “Flight Control Program LV2” skill has been added to cancel the stiffness after the transformation is released by moving at high speed to reduce the gap.
・Adjusted the Reflector Incom x2 secondary weapon’s beam projectiles to be less likely to hit objects and more likely to hit enemy unit.
・HP has been enhanced to improve survivability. Also, the [Time Until Focusing Completion] of the main weapon [Ex-S Gundam Beam Smart Gun] was rather long and difficult to handle, so we shortened it. -
Reference data COST Unit LV Win Rate Rival’s Win Rate Damage Done MS Loss – – 650 Average 50.1 49.9 68730 2.8 – – LV1 47.5 44.8 67917 2.9 – – After adjustment 50.0 49.6 69436 2.8 – – Within expectations ▲ ▲ ▲ ▲ – – -
Dijeh Unit Performance ・HP increased from “17,000” to “18,000” (also for higher levels)
・LV3 unit skill “Special Leg Buff LV1” increased to “LV2”Secondary Weapon Clay Bazooka [Shrapnel] ・Number of bullets increased from “3” to “4” -
Adjustment Intent ・However, due to the large size of the unit and the fact that it can be easily hit, it was difficult to maintain the front line, and the [MS Losses] were high. For this reason, we have made the following adjustments.
・In order to reduce [MS Losses] and improve survivability, we have strengthened [HP] and increased the level of the “Special Leg Buff” skill, which reduces damage to specific areas only for unit LV3.
・The number of rounds in the secondary weapon “Clay Bazooka [Shrapnel]” has been increased to increase its survivability and make it easier to maintain the front line. Although the [damage] of this unit is lower than the average value, by strengthening its survivability and secondary weapon, the [damage] and [victory rate] of this unit have been improved. -
Reference data COST Unit LV Win Rate Rival’s Win Rate Damage Done MS Loss – – 550 Average 50.1 48.8 62054 2.8 – – LV1 47.2 43.1 58021 3.2 – – After adjustment 50.3 46.5 61666 3.1 – – Within expectations ▲ ▲ ▲ ▲ – – 600 Average 49.7 47.6 61712 2.9 – – LV2 48.0 43.8 57851 3.1 – – After adjustment 50.0 47.2 56076 2.9 – – Within expectations ▲ ▲ ▼ ▲ – – 650 Average 50.1 49.9 68730 2.8 – – LV3 46.1 42.6 55819 3.1 – – After adjustment 50.6 42.9 51595 3.0 – – Within expectations ▲ ▲ ▼ ▲ – – -
Gyan Eos Unit Performance ・LV2 Unit HP “15,000” → “16,500” (also for higher levels)
・Live ammunition resistance increased from “13” to “16” (also for higher levels)
・LV2 Unit Beam Resistance “13” → “16” (also for higher levels)
・LV2 Unit thrusters “55” to “60”
・LV3 Unit thrusters increased from “55” to “65”Melee Main Weapon Beam Bayonet ・LV2 power increased from “2100” to “2200” (also for higher levels) Secondary Weapon Beam Gun With Beam Bayonet ・LV2 power increased from “525” to “600” (also for higher levels) -
Adjustment Intent ・Based on the bazooka as the main weapon, this unit uses the long-reach main combat weapon “Beam Bayonet” in close combat. In the middle distance, the secondary weapon “Beam Gun With Beam Bayonet” can be used for shooting, so the unit can fight according to the situation.
・However, the [Damage] and [MS Losses] after LV2 were lower than expected, so we increased the [HP], [Defense Compensation], and [Power] of various weapons after LV2. -
Reference data COST Unit LV Win Rate Rival’s Win Rate Damage Done MS Loss – – 400 Average 49.7 48.9 54971 3.0 – – LV1 50.2 50.4 55178 3.2 – – 450 Average 49.2 47.8 54344 2.9 – – LV2 46.5 47.5 51767 3.1 – – After adjustment 51.2 52.7 56074 3.1 – – Slightly above expectations ▲ ▲ ▲ – – – 500 Average 49.1 46.7 56788 2.9 – – LV3 42.5 39.3 49271 3.2 – – After adjustment 51.9 51.3 59446 2.9 – – Slightly above expectations ▲ ▲ ▲ ▲ – – -
Dwadge Custom Ranged Main Weapon Dwadge Custom Beam Cannon ・Power increased from “1,800” to “2,000” (also for higher levels)
・Heat rate reduced from “90%” to “80%”
・Overheat rate reduced from “20.0” to “17.0”
・Increased bullet speed when firing
・Improved the difficulty of hitting objects on the map
・Increased the power of converging fire
・Increased the speed of converging fireSecondary Weapon Dwadge Custom Heat Hawk ・LV2 power increased from “1680” to “1750” -
Adjustment Intent ・The following adjustments have been made in order to improve the [Damage] value of the Dwadge Custom’s beam cannon so that it can also gain [Damage] from ranged attacks.
・The [Power] and [Bullet Speed] of the “Dwadge Custom Beam Cannon” have been increased so that you can also gain [Damage] from shooting attacks. In addition, the [Heat Rate] and [Reload Time] have been reduced to increase the frequency of attacks and increase the chance of connecting to combat attacks. In addition, the muzzle position of this weapon was low, and there were times when attacks would unintentionally hit objects on the map, so this has been improved.
・The power of the “Dwadge Custom Heat Hawk LV2” secondary weapon has been adjusted due to the fact that the damage dealt by LV2 was significantly lower than the average value. -
Reference data COST Unit LV Win Rate Rival’s Win Rate Damage Done MS Loss – – 450 Average 49.2 47.8 54344 2.9 – – LV1 48.6 40.7 45533 2.9 – – After adjustment 50.2 47.6 53398 2.9 – – Within expectations ▲ ▲ ▲ – – – 500 Average 49.1 46.7 56788 2.9 – – LV2 47.5 36.9 43268 3.0 – – After adjustment 49.6 45.9 52038 2.8 – – Within expectations ▲ ▲ ▲ ▲ – – -
Pale Rider [Ground Heavy Arms] Unit Performance ・HP increased from “12,000” to “13,000” (also for higher levels)
・LV1 unit thrusters increased from “55” to “60”
・LV2 unit Speed increased from “120” to “125”
・LV2 unit thrusters increased from “55” to “60”Secondary Weapon Leg Triple Missile POD ・LV2 power increased from “475” to “550” (also for higher levels) Secondary Weapon Expandable 180mm Cannon ・LV2 power increased from “3150” to “3300” (also for higher levels) -
Adjustment Intent ・However, compared to general unit in the same cost range, it has less [HP] and lower survivability, which we believe is linked to a lower [Victory Ratio], so we have made the following adjustments.
・In order to improve survivability, we have adjusted items such as [HP] and [Thrusters] to match the war record of each unit level.
To improve survivability, the HP and thrusters of each unit have been adjusted in accordance with its LV1 score.
・The damage dealt by the “Leg Triple Missile POD” and the “Expandable 180mm Cannon” have been strengthened to compensate for lower-than-expected damage after LV2. -
Reference data COST Unit LV Win Rate Rival’s Win Rate Damage Done MS Loss – – 400 Average 49.7 48.9 54971 3.0 – – LV1 48.9 50.1 58424 3.1 – – After adjustment 50.0 52.1 56467 3.0 – – Within expectations ▲ ▲ ▼ ▲ – – 450 Average 49.2 47.8 54344 2.9 – – LV2 46.2 45.7 53469 3.0 – – After adjustment 50.1 50.7 56783 2.9 – – Within expectations ▲ ▲ ▲ ▲ – – 500 Average 49.1 46.7 56788 2.9 – – LV3 46.6 45.1 53269 3.0 – – After adjustment 50.6 50.8 57311 2.8 – – Within expectations ▲ ▲ ▲ ▲ – – -
Gelgoog High Mobility Type (VG) Unit Performance ・Beam resistance increased from “25” to “30” (also for higher levels)
・Fighting resistance compensation increased from “8” to “13” (also for higher levels)
・Thrusters increased from “70” to “75” (also for higher levels)
・LV1 unit speed increased from “130” to “135”
・LV2 unit fire correction increased from “28” to “33” -
Adjustment Intent ・However, due to its low defensive performance, the number of MS losses was below average, so we have made the following adjustments.
・In order to improve its survivability, we have strengthened its beam resistance and fighting resistance, and enhanced its thrusters and speed so that it can make the most of its high mobility.
・The [Attack Compensation] of LV2 has been strengthened because the [Damage] was lower than expected as LV increased. -
Reference data COST Unit LV Win Rate Rival’s Win Rate Damage Done MS Loss – – 450 Average 49.2 47.8 54344 2.9 – – LV1 46.5 44.0 55491 3.0 – – After adjustment 49.0 49.5 58643 2.9 – – Slightly below expectations ▲ ▲ ▲ ▲ – – 500 Average 49.1 46.7 56788 2.9 – – LV2 45.9 41.1 55244 3.0 – – After adjustment 50.4 49.4 61152 2.8 – – Within expectations ▲ ▲ ▲ ▲ – – - ■Raid Type
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Gouf Unit Performance ・Turning speed increased from “54” to “57”
・LV1 unit speed increased from “130” to “135”
・LV1 unit thrusters increase from “60” to “65”
・LV2 unit speed “130” to “135”
・LV2 unit thrusters “60” to “65”
・LV3 unit thrusters increased from “60” to “65”
・LV4 unit Maneuver Armor LV1 skill increased to LV2Ranged Main Weapon 5-Barrel Finger Vulcan ・Increased firing rate Secondary Weapon Heat Rod ・Increased the compensation of lower melee attacks
・Shortened the switching time of weapon -
Adjustment Intent ・This unit was designed to excel in melee combat by utilizing its two types of melee weapons. However, we believe that the lack of maneuverability required to approach enemy unit and the difficulty of handling the secondary weapon, the “Heat Rod,” are the causes of the decrease in [Sortie Rate] and [Victory Rate]. We have made the following adjustments to give you a better edge in close combat.
・We have strengthened the maneuverability of the unit, such as [turning speed] and [thrusters]. In addition, the firing rate of the 5-Barrel Finger Vulcan has been improved to make it easier to break the enemy’s stance in close combat and pursuit with combat attacks.
・In order to make the secondary weapon “Heat Rod” easier to use, the [Time Until Weapon Change] has been shortened. In addition, the power compensation of [Underhand Fighting] has been strengthened to compensate for the long hold time that occurs when using this weapon, but the power is too low to be worth the risk. -
Reference data COST Unit LV Sortie Rate Win Rate Rival’s Win Rate Damage Done MS Loss – 250 Average – 49.7 49.1 45984 4.5 – LV1 6.77% 48.6 47.0 45861 4.6 – After adjustment 35.14% 46.9 45.6 43399 4.4 – Below expectations ▲ ▼ ▼ ▼ ▲ – 300 Average – 50.4 49.0 49793 4.0 – LV2 1.79% 48.7 46.3 48916 4.0 – After adjustment 20.00% 48.6 50.0 49070 3.9 – Within expectations ▲ ▼ ▲ ▲ ▲ – 350 Average – 49.8 49.5 54303 3.6 – LV3 0.50% 48.8 50.6 55409 3.7 – After adjustment 12.33% 47.6 49.7 57159 4.0 – Slightly below expectations ▲ ▼ ▼ ▲ ▼ – 400 Average – 48.2 46.7 58692 3.5 – LV4 0.25% 47.8 53.4 60961 3.5 – After adjustment 5.91% 47.3 49.7 62817 3.7 – Below expectations ▲ ▼ ▼ ▲ ▼ – ■Supplemental information about the results of the adjustment Despite the fact that we have strengthened the various parameters of this unit, the [victory rate] has decreased at all levels. However, due to the following concerns, we will refrain from making any immediate adjustments, and will consider whether to make another adjustment after a certain period of time has passed.
・We have seen a lot of players using this weapon on the battlefield due to its enhanced “Underhanded Fighting” correction value. However, you may be obsessing over this weapon in an attempt to hit the target at all costs, and this may be causing your victory rate to drop because you are unable to maximize the specs of this unit. It is also possible that you are simply not accustomed to flying.
・If we were to make a judgment based only on this data, which was used by many people after the cluttered adjustment of the [victory ratio] due to the sudden increase in the [sortie ratio], it is possible that people who are accustomed to using the unit will achieve results that exceed their expectations. (The sortie ratio is 5.2 to 24.8 times higher than before the adjustment.) When we extracted data from players with a rating of A+ or higher, we found that some of the costs were “higher than expected” in terms of [win rate], so we decided that the adjustment was dangerous. - ■Support Type
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Zssa Unit Performance ・HP increased from “16,000” to “17,500” (also for higher levels)
・Firing correction increased from “46” to “51” (also for higher levels)Ranged Main Weapon Beam Rifle (NZ) ・Power increased from “1,700” to “1,800” (also for higher levels)
・Increased the accumulated value of staggerSecondary Weapon Chest 3-Tube Missile POD x2 ・Improved to make it harder to hit objects on the map -
Adjustment Intent ・This unit was designed to continuously gain [damage] by making full use of a wide variety of weapons. However, due to the large size of the unit and the fact that it is easily hit, the number of [MS Losses] increases, and the [Damage] also decreases in relation to this, so we have made the following adjustments.
・Strengthened [HP] to reduce [MS Losses].
・In order to increase [damage], we have strengthened the [power] and [fire correction] of the main weapon, the Beam Rifle (NZ). In addition, the [Stagger Accumulation Value] of this weapon has been increased to make it easier to break the stance of enemy unit.
・The muzzle of the “Chest 3-Tube Missile POD x2” secondary weapon has been improved to prevent it from hitting objects on the map unintentionally. -
Reference data COST Unit LV Win Rate Rival’s Win Rate Damage Done MS Loss – – 500 Average 51.3 50.8 62619 2.6 – – LV1 45.9 40.2 58537 3.1 – – After adjustment 49.0 46.6 61066 3.1 – – Within expectations ▲ ▲ ▲ – – – 550 Average 49.4 48.2 63372 2.7 – – LV2 45.6 41.7 60799 3.1 – – After adjustment 50.7 49.7 67605 3.0 – – Within expectations ▲ ▲ ▲ ▲ – – -
Gelgoog J Unit Performance ・HP LV4 unit increased from “17500” to “18500” (also for higher levels) Ranged Main Weapon Beam Machine Gun ・LV4 increased power from “575” to “600” (also for higher levels)
・LV4 increased power of Focused Fire (also for higher levels)Secondary Weapon Beam SPOT Gun ・LV4 power increased from “287” to “300” (also for higher levels) -
Adjustment Intent ・The following adjustments have been made to this MS, as its various battle records were significantly lower after LV4.
・The [HP] of the unit after LV4 has been increased to improve survivability.
・The [Power] of various weapons has been enhanced to make it easier to gain [Damage] after LV4. -
Reference data COST Unit LV Win Rate Rival’s Win Rate Damage Done MS Loss – – 450 Average 51.3 50.2 58332 2.5 – – LV1 52.3 53.7 63991 2.7 – – 500 Average 51.3 50.8 62619 2.6 – – LV2 52.3 49.9 63404 2.5 – – 550 Average 49.4 48.2 63372 2.7 – – LV3 52.0 49.6 62590 2.5 – – 600 Average 49.2 46.8 65189 2.7 – – LV4 47.7 41.5 59264 2.7 – – After adjustment 49.0 46.1 63995 2.4 – – Within expectations ▲ ▲ ▲ ▲ – – 650 Average 52.2 53.7 77429 2.4 – – LV5 46.2 37.7 61053 2.5 – – After adjustment 50.3 41.6 59554 2.2 – – Within expectations ▲ ▲ ▼ ▲ – –