2020.11.26
Unit Adjustments (November 2020)
- ■[PST] 10/21/2020 22:00
- [CEST] 10/22/2020 7:00
- ver.0133.0542
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- ■Unit-related adjustments
- ■General Type
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ZZ Gundam Ranged Main Weapon Double Beam Rifle ・Power increased from “1400” to “1500”.
・Increases the accumulation of staggering and increases the power of focused fireMelee Main Weapon ZZ Hyper Beam Saber ・Increasing the correction for lower fighting attacks
・Cool time “3.0” reduced to “2.5”.Secondary Weapon Rear Missile Launcher x2 ・Range “350m” increased to “400m”.
・Reload “15.0” to “12.0”. -
Adjustment Intent ・However, because its [inflicted damage] was lower than expected, we have made the following adjustments to increase its attack power.
・Double Beam Rifle has been strengthened, and to make it easier to break the enemy’s body, we have also adjusted the [Staggered Accumulation Value] to increase the chance of a follow-up attack.
・We have increased the power of the Double Beam Rifle and adjusted the Stagger Accumulation value to help break the enemy unit’s stance, increasing the opportunity for follow-up attacks.
・The [Missile Launcher x2] has been extended [Range] to allow follow-up fire from the main weapon, and the [Reload Time] has been reduced to provide stable firepower.
・Hyper Beam Saber now has enhanced [Lower Fighting Correction]. Also, we adjusted the cool time for Hyper Beam Saber because it was a little longer and less manageable. -
Reference data COST Unit LV Win Rate Rival’s Win Rate Damage done MS Loss 650 Average 50.1 48.1 61437 2.6 – – LV1 46.4 42.1 60584 2.5 – – -
Qubeley Unit Performance ・The unit skill “special shoulder buffer LV3” was adjusted to “Level 1”. Secondary Weapon Funnels x6 [Pursue] ・Adjust the accumulation value of staggering -
Adjustment Intent ・This is a downward revision because this unit has a higher-than-expected score, and it was difficult to launch other units in the current COST650 battlefield, except for the Qubeley.
・Because of the large size of the Qubeley’s shoulder binder, its high rate of exposure to bullets was a concern, so the skill [Special Shoulder Buffer] LV3 has been set. However, due to its greater than expected defensive effectiveness, the skill level was adjusted.
・We have adjusted the [Stagger Accumulation] value, as the secondary weapon [Funnels x 6 [Track]] was very easy to break the enemy’s stance and produced more results than expected.
※Supplemental information on the Qubeley Mk-II, which has similar fuselage shape, skills, and performance. The current [win rate] of the Qubeley Mk-II is a little low, and other results are within an acceptable range. Therefore, after Qubeley’s adjustment, we will decide whether to make another adjustment after obtaining data for a certain period of time. -
Reference data COST Unit LV Win Rate Rival’s Win Rate Damage done MS Loss 650 Average 50.1 48.1 61437 2.6 – – LV1 53.4 57.6 73018 2.5 – – -
Qubeley Mk II (Raid Unit. Listed as reference data for Qubeley adjustments ) -
Reference data COST Unit LV Win Rate Rival’s Win Rate Damage done MS Loss 650 Average 50.2 49.3 65250 2.8 – – LV1 49.6 50.5 70684 3.0 – – -
High Mobility Zaku Ground Type Unit Performance ・Increased HP from 12,000 to 13,000 (and higher levels).
・LV2 unit thrusters “50” increased to “55”.
・LV3 unit thrusters “50” increased to “60”. -
Adjustment Intent ・Victory Rate and MS Loss were below average for all levels.
・We believe that one of the reasons for this is that although this unit is good at close-range combat, it has a lower [HP] compared to general units in the same cost range, which makes it difficult to fight in close quarters where the rate of damage is high.
・In order to improve this, we have enhanced [HP]. In addition, since the [win rate] was decreasing further from level 2, we have increased the [thrusters] from level 2 onwards to make it easier to approach enemy units, making it easier to fight at close range. -
Reference data COST Unit LV Win Rate Rival’s Win Rate Damage done MS Loss 300 Average 50.4 49.3 45449 3.0 – – LV1 48.6 50.8 47659 3.4 – – 350 Average 49.9 49.2 47808 2.9 – – LV2 46.9 46.6 47642 3.1 – – 400 Average 50.0 49.7 49919 2.8 – – LV3 46.9 44.2 49185 3.0 – – -
Gundam Mk-III Unit Performance ・Granting the unit skill “Combat Continuous Attack Control LV1”. Ranged Main Weapon MK-III Beam Rifle ・The number of bullets rose from “4” to “5”. -
Adjustment Intent ・This unit was in a state where its [victory rate] was decreasing, even though its [inflicted damage] was above the average value.
・However, it was difficult to contribute to the team because it had few opportunities to stagger with only shooting attacks.
・In order to improve the above situation, we have added the skill [Combat Continuous Attack Control] LV1. This makes it easier to contribute to the team by making it easier to fight at close quarters and maintain the front line. At the same time, we have increased the [number of rounds] of the [Beam Rifle for Mk-III] to make it more tenacious on the front lines. -
Reference data COST Unit LV Win Rate Rival’s Win Rate Damage done MS Loss 550 Average 49.9 49.5 61306 2.9 – – LV1 46.9 46.2 63188 2.8 – – 600 Average 49.7 49.0 62688 2.6 – – LV2 47.4 45.7 65036 2.6 – – -
Gabthley Unit Performance ・Turn “60” to “63”.
・LV2 unit live ammunition correction “27” increased to “32”.
・Increased LV2 unit beam correction from “27” to “32”.
・LV2 unit shooting correction “33” increased to “40”. -
Adjustment Intent ・We have adjusted this unit in July, but the results of the adjustments were less than expected, and various results were lower than expected, so we readjusted it.
・However, due to the poor handling of the main weapon, we have adjusted this one as the main weapon was not well handled.
※The main weapon is a shared weapon, please refer to the following item [Weapon Adjustment] for details.
・In addition, we have also enhanced the performance of the [turning] function, as it was a little low, making it difficult for enemy unit to get out of the weapon’s angle of fire and hit the bullets.
・We’ve also made adjustments to [Gunshot Compensation] and [Anti-Life/Beam Compensation] to reflect the significant drop in performance after level 2. -
Reference data COST Unit LV Win Rate Rival’s Win Rate Damage done MS Loss 600 Average 49.7 49.0 62688 2.6 – – LV1 45.7 39.4 60971 2.8 – – 650 Average 50.1 48.1 61437 2.6 – – LV2 40.9 32.2 51897 3.0 – – -
Gabthley (Transformed) Unit Performance ・Turn “48” to “54”.
・Crouch button to increase the turning speed during deceleration - ■Raid Type
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Gundam Pixie Unit Performance ・Increase the unit skill “Maneuver Armor Lv 1” to “Level 2”.
・LV1 unit HP increased from “11,000” to “12,000”.
・LV1 unit thrusters “45” increased to “55”.
・LV2 unit thrusters “45” increased to “55”.Melee Main Weapon Double Beam Daggers ・Increases LV1 power from “2200” to “2300”.
・Increase in LV2 power from “2310” to “2360”. -
Adjustment Intent ・This unit had a below-average [Victory Rate] and [Damage] in LV1-2.
・The reason for this is that the current [HP], [Thruster], and [Skill] are not enough to close the distance to the enemy unit, and the [Power] of [Beam Dagger x2] is also insufficient.
・We have made adjustments to [HP], [Thruster] and [Maneuver Armor] in order to make it easier to get closer to the enemy, as well as increasing the [power] of the [Beam Dagger x2] to increase its attack power in melee combat.
※In addition, the HP of the two Beam Daggers has been increased to increase their attack power in melee combat. -
Reference data COST Unit LV Win Rate Rival’s Win Rate Damage done MS Loss 400 Average 50.4 49.1 52465 3.2 – – LV1 47.9 42.9 50172 3.2 – – 450 Average 50.8 49.8 54672 3.1 – – LV2 49.9 43.9 53611 3.1 – – 500 Average 49.8 47.8 60626 3.3 – – LV3 50.4 47.2 61018 3.2 – – 550 Average 49.9 46.6 58977 2.9 – – LV4 51.9 46.9 65990 3.0 – – -
Gaplant Ranged Main Weapon Gaplant Beam Rifle ・Heat rate “85%” reduced to “80%”. Melee Main Weapon Gaplant Double Beam Sabers ・Reduce weapon switching time Secondary Weapon Gaplant Double Beam Rifle ・Heat rate reduced from “10%” to “8%”.
・Range “250m” increased to “400m”.
・Increase the accumulation of staggering
・Reduce heat rate during focused firing -
Adjustment Intent ・However, we believe that its large size and poor weapon handling are the cause of its poor performance.
・And in order to improve the above, we have reduced the heat rate of the overall ranged weapon and shortened the [time to change weapons] of the [2 Beam Saber for Gaplan], improving the handling of all weapons and making it easier to acquire [damage].
・We’ve also improved the range and staggered accumulation value of the secondary weapon [2 Beam Rifle for Gaplan] to strengthen firefighting and make it easier to chase down from the main weapon.
※As for the unit LV3, we have not been able to obtain sufficient data for it since it was just implemented on Thursday, November 19, 2020, so we are refraining from releasing the data. The adjustments to LV3 have been made after a long period of testing with reference to LV1-LV2 results and a small amount of data from 11/19 and beyond. -
Reference data COST Unit LV Win Rate Rival’s Win Rate Damage done MS Loss 550 Average 49.9 46.6 58977 2.9 – – LV1 46.8 42.1 54369 3.2 – – 600 Average 49.2 48.6 65798 3.0 – – LV2 46.7 43.3 59102 3.0 – – -
Gundam GP02 [BB] Main Ranged Weapon GP02A Beam Bazooka ・Increase in power from 2500 to 3000 (and higher levels).
・Range increased from “350” to “450” (and higher levels).
・Increase the power of focused firing -
Adjustment Intent ・This unit had a lower-than-average win rate and damage.
・The Beam Bazooka for Prototype 2, which is a feature of this unit, had been set as a weapon with a high [power] of a single attack, while it has few opportunities to be used, but its [damage given] was low due to the relatively high [beam resistant] armor in the same cost range.
・In order to solve this problem, we have enhanced the power of the target weapon and extended its range to increase the frequency of attacks and to make it easier to put pressure on the support unit. -
Reference data COST Unit LV Win Rate Rival’s Win Rate Damage done MS Loss 550 Average 49.9 46.6 58977 2.9 – – LV1 48.5 46.3 57502 2.9 – – 600 Average 49.2 48.6 65798 3.0 – – LV2 48.5 42.9 59200 2.7 – – 650 Average 50.2 49.3 65250 2.8 – – LV3 47.6 48.0 55996 2.6 – – -
Hambrabi Unit Performance ・Thrusters “70” increased to “75”. -
Adjustment Intent ・Although this unit was adjusted in July, we adjusted it again because its performance was declining.
・The main weapon has been adjusted in the same way as the Gabthley, due to the lack of [damage] and poor handling of the main weapon.
※As the main weapon is a shared weapon, please refer to the following item “Weapn-related adjustments” for details.
・We have also adjusted the thrusters to extend the combat time in its characteristic MA form. -
Reference data COST Unit LV Win Rate Rival’s Win Rate Damage done MS Loss 600 Average 49.2 48.6 65798 3.0 – – LV1 46.2 44.0 61444 3.1 – – 650 Average 50.2 49.3 65250 2.8 – – LV2 46.4 42.4 65204 3.2 – – -
Hambrabi (Transformed) Unit Performance ・Thrusters “70” increased to “75”. - ■Support Type
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Schuzrum Dias [NZ] Unit Performance ・Increased HP from 17,000 to 18,000 (and higher levels). Secondary Weapon Double Binder Beam Cannon ・Heat rate reduced from 95% to 90%.
・Reduce weapon switching time
・Reduce rigidity time after using weapon -
Adjustment Intent ・It was below average in all aspects of its performance. This was due to the poor handling of the “two beam cannons in the binder” and the size of the unit.
・However, because of its weapon configuration, this unit is often fought at close to medium range, the “two beams and cannons in the binder” were difficult to handle, and it was often destroyed without being able to operate it properly.
・Therefore, the adjustments will make it easier to use the Beams in Binder x2 Cannon. We have reduced the [Hardening time after use] and [Changeover time], as well as reducing the number of bullets consumed to improve maneuverability. Also, because of the “size of the unit and “high MS losses due to combat at high ranges,” we enhanced [HP] to improve survivability. We also adjusted the camera position of the unit. -
Reference data COST Unit LV Win Rate Rival’s Win Rate Damage done MS Loss 550 Average 49.3 46.5 58603 2.5 – – LV1 44.8 42.0 56803 2.9 – – 600 Average 49.1 46.9 61609 2.5 – – LV2 44.4 45.2 54388 3.1 – – -
- ■Weapon related adjustments
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Fedayeen Rifle/F Rifle Beam Saber Ranged Main Weapon Fedayeen Rifle ・Heat rate “55%” reduced to “50%”.
・Cool time “1.5” reduced to “1.0”.
・Increase the accumulation of staggeringSecondary Weapon F Rifle Beam Saber ・Increase in power from 2300 to 2400 (and higher levels). -
Adjustment Intent ・This is an adjustment to improve [inflicted damage] of [Gabthley] and [Hambrabi]. We believe that the poor handling of this weapon and the difficulty of staggering are the main factors that reduce the [inflicted damage] of both units.
・In order to improve this, we have shortened the [cool time after use] of the main armament [Fedayeen Rifle] and increased its [stagger accumulation value] when not focused, making it easier to break the stance of the enemy unit. In addition, we have made it harder to prevent overheating by reducing the [Heat Rate].
・We have also enhanced the power of the secondary weapon “F Rifle Beam Saber” to make it easier to gain [damage] in close combat.