CLOSE MENU

INFORMATION

Unit Adjustments ver.0130

■[PDT] 7/20/2020 22:00
 [CEST] 7/21/2020 7:00
ver.0130.04xx
■Unit-related adjustments
Report on Unit adjustments results (July 2020) *Update on [PDT] August 26, 2020, 22:00 / [CEST] August 27, 2020, 7:00
・These are the results before and after the balance adjustment that took place on July 21, 2020 (see below for details).

・We will consider readjusting the results for those units that have not reached the expected results.
However, as the sample size is not sufficient for the short period of a few weeks,
it is our policy to make adjustments if the results are still below the expected level after a little more time to collect sufficient data.

・In the last adjustment, we also improved the sortie rate of units equipped with the “Act Zaku Bullpup Machine Gun”.
Compared to the previous adjustment, [Sortie Percentage] has increased by about 6%, and [Win Rate] has also improved, but the number of sorties is still low.
Therefore, we have decided to refrain from disclosing data with a small sample size, as it might cause misunderstanding.

※Since the the period of collected data starting from the last balance adjustment is quite short,
there may be some blurring of various battle records.
Also, there are always changes in the environment such as new units and LV release every week,
so we will continue to monitor the data, including unit results that were within the expected range.

■General Type

Gabthley
Unit Performance ・Short-range parts slot increased from “16” to “17”
・Mid-range parts slot increased from “16” to “18”
Melee Main Weapon Gabthley Beam Saber ・Power increased from 2000 to 2200
Sub Weapon Mega Particle Cannon x2 ・Heat rate improved from “95%” to “75%”
・Range increased from “250m” to “300m”
・Overheating reduced from “18.0” to “15.0”
・Expanded hit detection to make it easier to hit the target.
Adjustment Intent
・The damage and MS loss numbers were not extremely low, but the win rate was low.
The main reasons for this were the size of the unit’s hit box and its slow speed, but although it is a shooting unit, its poor handling of the firing weapon in MS form was also noticeable.・The contents of the improvement is to extend the features of the unit as a shooting unit, while improving the handling and power of each weapon, and increasing the number of slots to the average number of slots in the same cost range. The details of the adjustments at the time of transformation are described below.
*The main unit “Fedayeen Rifle” is a shared weapon and explained in the item “Weapon Related Adjustments”.
Reference data COST Unit LV Win rate Rival’s win rate Damage dealt MS Loss
600 LV1 44.6 40.4 56626 2.8
Average 50.6 48.2 58482 2.6
After adjustment 48.4 44.8 60551 2.8
Slightly below expectations
Gabthley (Transformed)
Sub weapon Fedayeen Rifle ・Power increased from “1800” to “2000”
・Cool time reduced from “1.5” to “1.0”
・Focus reduced from “1.5” to “1.0”
・Increases the power of focused fire
Sub weapon Mega Particle Cannon x2 ・Overheating reduced from “18.0” to “15.0
・Expanded hit detection to make it easier to hit the target
Galbaldy Alpha
Unit Performance ・Level 1 unit skill “Enhanced Tackle Lv 2” increased to “Level 3”
・LV2 Unit’s HP “14250” increased to “15000”
・LV2 Unit’s thrusters “55” increased to “60”
・LV2 Unit’s skill “Enhanced Tackle Lv 2” increased to “Level 3”
・LV2 Unit’s skill “Special Leg Buffer LV1” increased to “Level 2”
・LV3 Unit’s HP “16000” increased to “16500”
Adjustment Intent
・The win rate for all but Lv2 is acceptable, but only Lv2 has a low win rate.
From Lv3 to Lv4, the thruster increase and special leg buffer Lv2 have already been granted and the win rate is within the acceptable range, so the same enhancements have been made to Lv2.・Since we want to increase the win rate of non-level 2, we have strengthened them with skill and increased defense.
Reference data COST Unit LV Win rate Rival’s win rate Damage dealt MS Loss
400 LV1 49.7 52.4 58507 3.3
Average 49.7 48.6 53646 3.0
After adjustment 50.0 50.1 56713 3.3
Within expectations
450 LV2 47.3 46.3 54831 3.2
Average 49.6 48.5 54486 2.9
After adjustment 49.9 53.5 56620 3.0
Within expectations
500 LV3 48.1 44.3 54600 2.9
Average 48.2 44.8 55383 2.8
After adjustment 49.2 48.4 56464 2.9
Within expectations
550 LV4 48.6 48.8 60389 2.8
Average 50.6 49.6 64674 2.8
Gundam Ez8
Unit Performance ・LV4 Unit’s combat correction “34” increased to “39” (LV5 also increased)
・LV4 Unit’s speed increased from “125” to “130” (LV5 also increased)
・LV4 Unit’s short-range parts slot increased from “17” to “19” (LV5 also increased)
・LV4 Unit’s medium-range parts slot increased from “13” to “14” (LV5 also increased)
・LV4 Unit’s long range parts slots increased from “6” to “7” (LV5 also increased)
Adjustment Intent
・Its speed and offensive performance were inferior to general units in the same COST band, which led to a significant drop in battle results after Lv4.
The Gundam Ez8 has enhanced speed and fighting performance as its main combat range is medium to short range.
This alone won’t increase your win rate to 50%, so we’ve expanded the parts slots to allow you to have more fun sifting through custom parts while increasing performance.
Reference data COST Unit LV Win rate Rival’s win rate Damage dealt MS Loss
350 LV1 51.2 52.8 52298 3.2
Average 49.9 48.8 51050 3.2
400 LV2 50.1 49.2 53028 3.2
Average 49.7 48.6 53646 3.0
450 LV3 49.8 46.0 51977 3.1
Average 49.6 48.5 54486 2.9
500 LV4 45.6 39.7 49875 3.0
Average 48.2 44.8 55383 2.9
After adjustment 48.0 45.2 54458 3.0
Slightly below expectations
550 LV5 40.9 40.7 55756 2.9
汎用平均 50.6 49.6 64674 2.8
After adjustment 48.9 48.7 58293 2.7
Within expectations
Gelgoog High Mobility Type
Unit’s performance ・Raise the “Enhanced Tackle Lv 1” skill to “Level 3”.
・Raise “Emergency Evasion System LV1” to “Level 2”.
Adjustment Intent
・The main adjustment is to increase the percentage of sorties.
*Although the win rate of Lv3 and Lv4 appears to be within acceptable range in the data, the actual performance is assumed to be around Lv1 due to the extremely low sortie rate.・Due to the large size of this unit’s hitbox, it is easy to get hit, so it is difficult to extend its damage.
For this reason, we have added Emergency Evasion System Lv 2 to increase survivability (making it easier to avoid being hit or being chased down), and also to increase the amount of damage dealt.
Reference data COST Unit LV Rate of sorties Win rate Rival’s win rate Damage dealt MS Loss
450 LV1 0.92% 46.5 42.1 49985 3.0
Average 49.6 48.5 54486 2.9
After adjustment 1.43% 48.3 44.4 50307 3.0
Within expectations
500 LV2 0.56% 45.2 39.9 50671 2.9
Average 48.2 44.8 55383 2.9
After adjustment 0.94% 48.2 43.5 53664 2.9
Within expectations
550 LV3 0.66% 50.2 45.2 54651 2.7
Average 50.6 49.6 64674 2.8
After adjustment 1.09% 48.4 46.8 56395 2.7
Within expectations
600 LV4 0.35% 50.3 46.0 54485 2.5
Average 50.6 48.2 58482 2.6
After adjustment 1.37% 49.6 46.6 54688 2.5
Within expectations
Dra-C Custom
Unit’s performance ・HP increased from “8000” to “8500” (other levels also increased)
・Increase the rating correction from “10” to “15” (other levels also increased)
・Turn increased from “39” to “42”
・Gives the unit the “Forced Injector Lv 1” skill.
Ranged main weapon Large Gatling Cannon ・The number of bullets increased from “24” to “36” (other levels also increased)
・Reload reduce from “10.0” to “6.0”
Adjustment Intent
・Overall, the record was low.
The size of the unit’s hitboxes and their low endurance were the main reasons, but the low ammunition count and long reload times of the “Large Gatling Cannon” meant that there was a lot of time where you couldn’t do anything about it.
To be able to maintain the front line in medium to close quarters, defense, mobility, and combat performance have been strengthened, and the number of rounds in the firing weapon has been increased.
Reference data COST Unit LV Win rate Rival’s win rate Damage dealt MS Loss
250 LV1 40.9 36.8 42305 4.5
Average 49.2 47.2 40908 3.2
After adjustment 47.7 43.8 53223 4.5
Slightly below expectations
300 LV2 40.7 35.5 52121 4.4
Average 52.2 50.5 57414 3.5
After adjustment 47.8 44.6 58337 4.1
Slightly below expectations

 

■Raid type

Act Zaku Commander Type
Unit’s performance ・LV4 Unit’s live ammunition correction increased from “16” to “20”
・Increased LV4 Unit’s resistance beam correction from 16 to 20
・LV4 Unit’s thrusters increased from “60” to “65”
・Grant LV4 Unit the “Thruster output increase Lv 1” skill
Adjustment Intent
・From Lv1 to Lv3, the sortie rate and damage is within acceptable limits, but the sortie rate is extremely low at Lv4.
This time, we will make an upward revision to increase the percentage of LV4 unit sorties. Similarly, because the rate of use of “Act Zaku Bullpup Machine Gun” is also low, in order to increase the number of use here as well, adjustments are made.
Reference data COST Unit LV Rate of sorties Win rate Rival’s win rate Damage dealt MS Loss
400 LV1 2.14% 50.4 53.1 60117 3.5
Average 50.7 50.5 57693 3.5
450 LV2 1.47% 52.2 49.0 60623 3.5
Average 50.4 49.2 58763 3.4
500 LV3 1.01% 52.2 48.3 57621 3.2
Average 50.0 47.0 58452 3.2
550 LV4 0.36% 45.0 50.8 65376 3.1
Average 50.1 48.6 66423 3.1
After adjustment 0.79% 50.3 48.5 63837 2.8
Within expectations
Efreet Nacht
Unit’s performance ・LV4 Unit’s melee correction increased from “39” to “45”
・LV4 Unit’s thrusters increased from “60” to “65”
・LV4 Unit’s skill “Leg Shock Absorber LV2” has been increased to “LV3”.
Sub weapon Cold Kunai ・LV4 power increased from “950” to “1150”
Sub weapon Cold Kunai x2 ・LV4 power increased from “1000” to “1200”.
Adjustment Intent
・This unit uses its “Stealth” and “Jamming” skills to disrupt and surprise the enemy team, so it tends to spend more time hiding and less time gaining damage.・However, the win rate is lower in Lv4 and the damage dealt is even lower than in Lv1-Lv3.
In high-cost battles, it lacks attack power and fast movement time compared to other MS, and its damage and attack opportunities were lower, so we enhanced its attack power and mobility.
Reference data COST Unit LV Win rate Rival’s win rate Damage dealt MS Loss
350 LV1 52.2 47.3 52690 3.4
Average 51.0 51.5 55334 3.6
400 LV2 52.6 45.0 54530 3.3
Average 50.7 50.5 57693 3.5
450 LV3 51.2 42.5 53321 3.3
Average 50.4 49.2 58763 3.4
500 LV4 46.6 42.1 50791 3.2
Average 50.0 47.0 58452 3.2
After adjustment 49.1 44.0 54044 3.2
Within expectations
Dom High Speed Experimental Type
Unit’s performance ・LV2 Unit’s HP increased from “16000” to “16500”
・Turn increased from “54” to “57”
・Raise the “Maneuver Armor Lv 1” skill to “LV2”.
Melee main weapon Heat Lance ・Reduce the time it takes to move fast enough to cancel a move after a lower attack.
Adjustment Intent
・The damage dealt is average, but the number of losses is particularly high.
Therefore, it has extended its defense and turning performance to improve its survivability.・We have also adjusted the duration of cancelable lower combat attacks to make them more manageable.
Reference data COST Unit LV Win rate Rival’s win rate Damage dealt MS Loss
350 LV1 47.7 50.6 55509 4.0
Average 51.0 51.5 55334 3.6
After adjustment 49.4 51.9 58462 4.0
Within expectations
400 LV2 46.1 47.3 55780 3.8
Average 50.7 50.5 57693 3.5
After adjustment 49.0 50.4 56181 3.9
Within expectations
GM Ground Type [M-MSV]
Unit’s performance ・LV2 Unit’s melee correction increased from “12” to “15”
Ranged main weapon Rail Cannon ・LV2 power increased from “1575” to “1600”
Sub weapon 79F-1 Type Beam Spray Gun ・LV2 power increased from “525” to “700”
Adjustment Intent
・The Lv 1 battle record is acceptable, but the Lv 2 win rate and damage inflicted is lower than the average for raid unit.
We have increased the performance of the unit and the power of the weapons because its power is low compared to the weapons of other MS and it is not able to produce damage.
Reference data COST Unit LV Win rate Rival’s win rate Damage dealt MS Loss
250 LV1 47.9 46.5 43730 4.1
Average 49.6 47.4 45326 3.9
300 LV2 45.8 42.6 42134 3.7
Average 50.3 48.5 48503 3.6
After adjustment 48.4 45.1 46786 3.8
Within expectations

 

■Support type

Desert GM
Unit’s performance ・Increases the LV3 shooting correction from “26” to “30” (also increases the level 4)
・Raise the LV3 Unit’s skill “High-Performance Radar LV1” to “LV2”.
・Raise the LV4 Unit’s skill “High-Performance Radar LV1” to “LV3”.
Sub weapon RC Missile POD ・Increases LV3 power from “180” to “200” (also increases level 4)
Adjustment Intent
・The damage dealt is inferior to the average for support unit, but the win rate for Lv1-Lv2 is within an acceptable range.

・However, from Lv3 onwards, the firepower of the ranged weapon is inferior to that of other models, so the damage and win rate is reduced.
For this reason, this unit has been enhanced to extend its firepower only from Lv3 to Lv4, and has been given a high-performance radar Lv2 to Lv3 in order to increase the effectiveness of observation and information linkage.

Reference data COST Unit LV Win rate Rival’s win rate Damage dealt MS Loss
250 LV1 51.3 54.9 44889 2.8
Average 51.7 51.0 45778 2.8
300 LV2 49.3 49.7 45227 2.8
Average 51.4 51.8 50600 2.8
350 LV3 47.0 46.7 44263 2.9
Average 51.3 50.8 51886 2.8
After adjustment 50.5 48.9 47631 3.0
Slightly below expectations
400 LV4 44.3 42.0 44509 2.8
支援平均 50.1 48.4 54841 2.7
After adjustment 49.1 48.9 51218 2.7
Within expectations
■Weapon-related adjustments
Main ranged weapon Act Zaku Bullpup Machine Gun ・Increase the rate of fire.
Adjustment Intent
・This weapon is a shared weapon, but it was not used often enough, so this is an adjustment to make it an option.

*Shared by Act Zaku, Act Zaku Commander Type, Pezun Dwadge, and Galbaldy Alpha.

Ranged main weapon Fedayeen Rifle ・Heat rate improved from “60%” to “55%”.
・Reduces heat rate during focused firing
Adjustment Intent
*The figures listed in the reference data are Hambrabi’s results.
*This weapon adjustment is accompanied by an upward revision of “Gabthley”. Since this weapon is shared by “Gabthley” and “Hambrabi”, we will be able to check the battle record of “Hambrabi”.
We confirmed that the win rate was within the acceptable range and the test results showed that there was no problem with the enhancement, so we implemented the enhancement.
Reference data COST Unit LV Win rate Rival’s win rate Damage dealt MS Loss
600 LV1 49.3 47.0 66997 3.2
Average 51.5 51.8 64202 2.8
After adjustment 49.9 47.5 66566 3.1
Within expectations

 

BACK
TOP