2026.10.29
Unit Adjustment [October 2026]
- ■[PDT] 10/29/2026 01:00
- ■[CET] 10/29/2026 09:00
- ver.0214.2288
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- ■Unit adjustment
- ■General type
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Engage Zero Yonfavin Spec ・Close range part slot is increased as “15” → “16” (Upper LVs are also enhanced)
・Mid-range part slot is increased as “19” → “20” (Upper LVs are also enhanced)
・Long range part slot is increased as “10” → “11” (Upper LVs are also enhanced)
・Unit skill “Link Shot LV1” has been given
・LV1 Unit skill “Pursuit Ranged Aux. Program LV1” has been givenRanged main weapon EZ Yonfavin Beam Rifle ・Power is increased as “2200” → “2300” (Upper LVs are also enhanced)
・Stagger accumulation value is enhanced
・Changed to compatible with the skill “Link Shot”Melee main weapon EZ Yonfavin Beam Saber ・Increased downward melee attack strength Sub-weapon Bawoo Beam Rifle ・Cool-down time is shortened as “3.0” → “2.5”
・Overheat is shortened as “20.0” → “15.0”
Normal Firing:
・Heat rate consumption is reduced as “60%” → “55%”
Focus firing:
・Reduced heat rate consumption
・Stagger accumulation value is enhancedSub-weapon R Funnel x2 [Pursue] ・Heat rate consumption is reduced as “20%” → “18%” Sub-weapon R Funnel x4 [Focused Fire] ・Power is increased as “250” → “300” (Upper LVs are also enhanced)
・Shortened the time to fire the next shoot to make it easier to hit enemySub-weapon R Funnel x4 [Discharge] ・Power is increased as “500” → “600” (Upper LVs are also enhanced)
・Overheat is shortened as “16.0” → “12.0”Skill Psycho-Field (P) ・Grants an effect that increases the stagger accumulation dealt by Psycommu weapons against advantaged-category enemy units that are airborne (or hovering due to a skill effect) -
Aim - ・This unit excels in mid- to close-range combat by utilizing its three types of R Funnels and the skill “Psycho-Field (P)”.
However, its various battle performance statistics were below average, so the following adjustments have been made.- ・To increase the [Damage Dealt] and create more opportunities to attack enemy units, the following improvements were made.
- ・Improved the [power] and [stagger accumulation value] of ranged main weapon “EZ Yonfavin Beam Rifle”
- ・Improved the [downward melee attack compensation] of melee main weapon “EZ Yonfavin Beam Saber”
- ・Reduced the [cooldown] and [overheat time] of sub-weapon “Bawoo Beam Rifle”, reduced its [heat rate] during Normal firing, and improved its [stagger accumulation value] and [heat rate] during Focus firing
- ・Improved the [heat rate] of sub-weapon “R Funnel x2 [Pursue]”
- ・Improved the [attack interval] and [power] of sub-weapon “R Funnel x4 [Focused Fire]”
- ・Improved the [overheat time] and [power] of sub-weapon “R Funnel x4 [Discharge]”
- ・Added an effect to the skill “Psycho-Field (P)” while active: [Increases stagger accumulation from Psycommu weapons when attacking an airborne enemy (or one hovering due to skill effects) against which this MS has a type advantage]
- ・Added skill “Link Shot”
- ・Added skill “Pursuit Ranged Aux. Program” to unit LV1
- ・Increased the [number of slots] for custom parts
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Reference Data COST Unit LV Win rate Rival Win Rate Damage Dealt MS Losses – – 600 General Avg. 50.3 51.7 92,228 3.3 – – LV1 45.9 43.7 83,286 3.3 – – 650 General Avg. 50.0 50.7 99,085 3.4 – – LV2 46.0 46.0 96,998 3.4 – – 700 General Avg. 49.1 49.6 104,739 3.4 – – LV3 43.4 42.4 95,853 3.3 – – -
Geara Doga Kai Spec ・Unit HP is enhanced as “20000” → “24000” (Upper LVs are also enhanced)
・Close range part slot is increased as “17” → “19” (Upper LVs are also enhanced)
・Mid-range part slot is increased as “15” → “16” (Upper LVs are also enhanced)
・Long range part slot is increased as “8” → “10” (Upper LVs are also enhanced)
・Unit skill “High-Performance Balancer LV1” and “Melee Combo Controller LV1” are now merged to “Melee Composite System LV2”
・Unit skill “Pursuit Melee Aux. Program LV1” has been given
⇒LV2 Unit skill “Pursuit Melee Aux. Program LV2” has been given
・Unit skill “Emergency Evasion System LV1” is adjusted to “LV2”
・Unit skill “Anti-Stealth LV1” is adjusted to “LV2”
・Unit skill “Special L-Arm Equipment Buffer LV3” is adjusted to “LV5”
・Unit skill “Special Leg Buffer LV1” is adjusted to “LV3” (Upper LVs are also enhanced)
・LV2 Unit skill “Forced Injector LV2” is adjusted to “LV3”Ranged main weapon Geara Doga Kai BM [GN] ・Power is increased as “300” → “400” (Upper LVs are also enhanced)
・Reload is shortened as “20.0” → ”18.0”
・Stagger accumulation value is enhancedMelee main weapon Beam Sword ・Increased downward melee attack strength Sub-weapon Geara Doga Kai Electromagnetic Wire ・Power is increased as “2300” → “2600” (Upper LVs are also enhanced)
・Cool-down time is shortened as “5.0” → “4.0”Sub-weapon Geara Doga Kai B Axe ・Power is increased as “2600” → “2800” (Upper LVs are also enhanced) Sub-weapon Geara Doga Kai Sturm Faust ・Power is increased as “1500” → “1600” (Upper LVs are also enhanced)
・Cool-down time is shortened as “5.0” → “4.0”
・Projectile speed is increasedSub-weapon Smoke Discharger ・Reload is shortened as “20.0” → ”18.0” Sub-weapon GD Kai BM Grenade Launcher ・Power is increased as “1400” → “1800” (Upper LVs are also enhanced)
・Reload is shortened as “10.0” → ”8.0”
・Weapon switching time is shortened -
Aim - ・This unit excels in close-range combat by utilizing its three types of melee weapons and the skill “Active Guard”.
However, its various battle performance statistics were below average, so the following adjustments have been made.- ・To increase the [Damage Dealt] and create more opportunities to attack enemy units, the following improvements were made.
- ・Improved the [reload time], [power], and [stagger accumulation value] of ranged main weapon “Geara Doga Kai BM [GN]”
- ・Improved the [downward melee attack compensation] of melee main weapon “Beam Sword”
- ・Improved the [power] of sub-weapon “Geara Doga Kai B Axe”
- ・Improved the [cooldown] and [power] of sub-weapon “Geara Doga Kai Electromagnetic Wire”
- ・Improved the [projectile speed], [cooldown], and [power] of sub-weapon “Geara Doga Kai Sturm Faust”
- ・Reduced the [reload time] of sub-weapon “Smoke Discharger”
- ・Improved the [weapon switch cooldown], [reload time], and [power] of sub-weapon “GD Kai BM Grenade Launcher”
- ・Added skill “Pursuit Melee Aux. Program”
- ・Removed LV1 skills “High-Performance Balancer” and “Melee Combo Controller” and integrated their effects into “Melee Composite System” LV2
- ・Increased the LV of skill “Forced Injector” for unit LV2
- ・To improve the [MS Losses], the following improvements were made.
- ・Increased [unit HP]
- ・Increased the LV of skills “Emergency Evasion System”, “Special Leg Buffer”, “Special L-Arm Equipment Buffer”, and “Anti-Stealth”
- ・Increased the [number of slots] for custom parts
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Reference Data COST Unit LV Win rate Rival Win Rate Damage Dealt MS Losses – – 550 General Avg. 50.3 51.6 87,821 3.4 – – LV1 38.4 33.8 59,193 4.0 – – 600 General Avg. 50.3 51.7 92,228 3.3 – – LV2 38.9 26.3 60,436 3.8 – – -
Capule Spec ・Turning is enhanced as “63” → “66”
・Close range part slot is increased as “20” → “21” (Upper LVs are also enhanced)
・Mid-range part slot is increased as “10” → “11” (Upper LVs are also enhanced)
・Long range part slot is increased as “6” → “7” (Upper LVs are also enhanced)
・Unit skill “Anti-Blast Stabilizer LV1” has been given
・Unit skill “Damage Control LV1” has been given
⇒LV3 and above unit skill “Damage Control LV2” has been given
・Unit skill “Emergency Evasion System LV1” is adjusted to “LV2”
・Unit skill “Special Shoulder Buffer LV1” is adjusted to “LV3” (Upper LVs are also enhanced)
・LV2Unit skill “Composite H Mobility Combat System LV1” has been given
⇒LV3 and above unit skill “Composite H Mobility Combat System LV2” has been given
・LV3 Unit HP is enhanced as “23000” → “24000” (Upper LVs are also enhanced)
・LV3 and above unit’s speed is enhanced as “125” → “130”
・LV3 and above unit’s thrusters is enhanced as “65” → “70”
・LV3 and above unit skill “Forced Injector LV2” is adjusted to “LV3”Ranged main weapon Missile x8 ・Power is increased as “500” → “600” (Upper LVs are also enhanced)
・Projectile speed is increased
・Weapon switching time is shortenedMelee main weapon Capule Iron Nail ・Power is increased as “2400” → “2500” (Upper LVs are also enhanced) Sub-weapon Laser Beam ・Power is increased as “350” → “380” (Upper LVs are also enhanced)
・Overheat is shortened as “18.0” → “13.0”
・Rate of fire is increased
・ASL (automatic aiming compensation) range is extended
・Adjusted to able to use during high speed movementSub-weapon Sonic Blast ・Power is increased as “900” → “1000” (Upper LVs are also enhanced)
・Overheat is shortened as “30.0” → “15.0”
・Focus is shortened as “1.5” → ”1.0” -
Aim - ・This unit excels in mid- to close-range combat by utilizing its highly deterrent weapons and melee priority.
However, its various battle performance statistics were below average, so the following adjustments have been made.- ・To increase the [Damage Dealt] and create more opportunities to attack enemy units, the following improvements were made.
- ・Improved [Turning] performance
- ・Improved the [projectile speed], [weapon switch cooldown], and [power] of ranged main weapon “Missile x8”
- ・Improved the [power] of melee main weapon “Capule Iron Nail”
- ・Improved the [ASL screen area], [rate of fire], [overheat time], and [power] of sub-weapon “Laser Beam”, and made it usable while boosting at high speed
- ・Improved the [focus time], [overheat time], and [power] of sub-weapon “Sonic Blast”
- ・To improve the [MS Losses], the following improvements were made.
- ・Added skills “Damage Control” and “Anti-Blast Stabilizer”
- ・Increased the LV of skills “Special Shoulder Buffer” and “Emergency Evasion System”
- ・Added skill “Composite H Mobility Combat System” to unit LV2 and above
- ・Improved [unit HP], [speed], and [Thruster] for unit LV3 and above
- ・Increased the LV of skill “Forced Injector” for unit LV3 and above
- ・Increased the [number of slots] for custom parts
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Reference Data COST Unit LV Win rate Rival Win Rate Damage Dealt MS Losses – – 500 General Avg. 49.9 50.1 79,623 3.3 – – LV1 39.7 32.1 62,117 3.9 – – 550 General Avg. 50.3 51.6 87,821 3.4 – – LV2 36.4 27.3 55,612 3.7 – – 600 General Avg. 50.3 51.7 92,228 3.3 – – LV3 31.7 29.3 54,836 3.8 – – 650 General Avg. 50.0 50.7 99,085 3.4 – – LV4 34.1 28.5 44,177 4.0 – – -
Gouf [F Unit] [TB] Spec ・Unit HP is enhanced as “15000” → “17000” (Upper LVs are also enhanced)
・Close range part slot is increased as “14” → “16” (Upper LVs are also enhanced)
・Mid-range part slot is increased as “9” → “10” (Upper LVs are also enhanced)
・Long range part slot is increased as “5” → “7” (Upper LVs are also enhanced)
・Unit skill “Anti-Blast Stabilizer LV1” has been given
・Unit skill “Damage Control LV1” has been given
・Unit skill “Forced Injector LV2” has been given
・Unit skill “Special Back Add-On Buffer LV2” is adjusted to “LV3”
・Unit skill “Special Leg Buffer LV1” is adjusted to “LV2” (Upper LVs are also enhanced)
・LV2 Unit skill “Pursuit Melee Aux. Program LV1” has been givenMelee main weapon Gouf Heat Saber [TB] ・Power is increased as “2250” → “2400” (Upper LVs are also enhanced)
・Increased downward melee attack strengthSub-weapon Gouf Heat Rod [TB] ・Power is increased as “1900” → “2100” (Upper LVs are also enhanced)
・Cool-down time is shortened as “6.0” → “5.0”
・Weapon switching time is shortenedSub-weapon Gouf 3-Barrel Gatling Gun [TB] ・Power is increased as “200” → “325” (Upper LVs are also enhanced)
・Range is enhanced as “175m” → “200m”
・Cool-down time is shortened as “0.5” → “0.3”Sub-weapon Gouf Zaku Machine Gun [TB] ・Stagger accumulation value is enhanced
・ASL (automatic aiming compensation) range is extendedSub-weapon Gouf Shield [TB] ・Shield HP is enhanced as “3000” → “4500” (Upper LVs are also enhanced) -
Aim - ・This unit excels in close-range combat by utilizing its two types of melee weapons and the skill “Flight System”.
However, its various battle performance statistics were below average, so the following adjustments have been made.- ・To increase the [Damage Dealt] and create more opportunities to attack enemy units, the following improvements were made.
- ・Improved the [downward melee attack compensation] and [power] of melee main weapon “Gouf Heat Saber [TB]”
- ・Improved the [ASL screen area] and [stagger accumulation value] of sub-weapon “Gouf Zaku Machine Gun [TB]”
- ・Improved the [cooldown], [range], and [power] of sub-weapon “Gouf 3-Barrel Gatling Gun [TB]”
- ・Improved the [cooldown], [weapon switch cooldown], and [power] of sub-weapon “Gouf Heat Rod [TB]”
- ・Added skill “Forced Injector”
- ・Added skill “Pursuit Melee Aux. Program” to unit LV2
- ・To improve the [MS Losses], the following improvements were made.
- ・Increased [unit HP]
- ・Improved the [shield HP] of sub-weapon “Gouf Shield [TB]”
- ・Increased the LV of skills “Special Leg Buffer” and “Special Back Add-On Buffer”
- ・Added skills “Damage Control” and “Anti-Blast Stabilizer”
- ・Increased the [number of slots] for custom parts
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Reference Data COST Unit LV Win rate Rival Win Rate Damage Dealt MS Losses – – 400 General Avg. 49.4 50.2 71,651 3.3 – – LV1 37.4 28.9 47,269 3.6 – – 450 General Avg. 50.3 51.2 76,142 3.3 – – LV2 34.2 32.9 48,271 3.6 – – - ■Raid Type
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Vigna-Ghina II [Jupiter Battle Ver] Spec ・Unit HP is enhanced as “25500” → “29000” (Upper LVs are also enhanced)
・Close range part slot is increased as “20” → “22”
・Mid-range part slot is increased as “21” → “23”
・Long range part slot is increased as “15” → “17”
・Unit skill “Glide Structure LV3” is adjusted to “LV4”
・Unit skill “Maneuver Armor LV4” is adjusted to “LV5”Ranged main weapon VGII S Lancer ・Reload is shortened as “10.0” → ”8.0”
・Stagger accumulation value is enhanced
・Weapon switching time is shortenedMelee main weapon VGII B Saber ・Increased downward melee attack strength Sub-weapon VGII Snake Hand ・Power is increased as “750” → “1000” Sub-weapon SL B Rifle ・Power is increased as “2400” → “2600”
・Heat rate consumption is reduced as “85%” → “80%”
・Cool-down time is shortened as “4.5” → “3.0”
・Overheat is shortened as “18.0” → “12.0”
・Projectile speed is increased
・Stagger accumulation value is enhanced
・ASL (automatic aiming compensation) range is extendedSub-weapon SL Missile ・Power is increased as “900” → “1000”
・Stagger accumulation value is enhancedSub-weapon SL Missile [Chain Explosion] ・Power is increased as “600” → “700”
・Reload is shortened as “12.0” → ”10.0”
・Stagger accumulation value is enhancedSkill Flexible Wing Nozzle Controller ・Effect duration is extended as “75s” → ”90s” -
Aim - ・This unit excels in mid- to close-range combat by utilizing its two types of melee weapons and the skill “Flexible Wing Nozzle Controller”.
However, its various battle performance statistics were below average, so the following adjustments have been made.- ・To increase the [Damage Dealt] and create more opportunities to attack enemy units, the following improvements were made.
- ・Improved the [weapon switch cooldown], [reload time], and [stagger accumulation value] of ranged main weapon “VGII S Lancer”
- ・Improved the [downward melee attack compensation] of melee main weapon “VGII B Saber”
- ・Improved the [power] of sub-weapon “VGII Snake Hand”
- ・Improved the [projectile speed], [ASL screen area], [cooldown], [overheat time], [power], [stagger accumulation value], and [heat rate] of sub-weapon “SL B Rifle”
- ・Improved the [power] and [stagger accumulation value] of sub-weapon “SL Missile”
- ・Improved the [reload time], [power], and [stagger accumulation value] of sub-weapon “SL Missile [Chain Explosion]”
- ・Increased the [duration] of skill “Flexible Wing Nozzle Controller”
- ・To improve the [MS Losses], the following improvements were made.
- ・Increased [unit HP]
- ・Increased the LV of skills “Maneuver Armor” and “Glide Structure”
- ・Increased the [number of slots] for custom parts
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Reference Data COST Unit LV Win rate Rival Win Rate Damage Dealt MS Losses – – 750 Raid Avg. 50.9 51.3 119,043 3.5 – – LV1 41.9 34.6 94,130 4.2 – – -
Enhanced ZZ Gundam Spec ・Unit HP is enhanced as “28000” → “30000” (Upper LVs are also enhanced)
・Unit skill “High-Performance Balancer LV1” and “Melee Combo Controller LV2” are now merged to “Melee Composite System LV3”
・Unit skill “Immobile Fire System LV1” has been given
⇒LV2 Unit skill “Immobile Fire System LV2” has been given
・Unit skill “Maneuver Armor LV5” is changed to “High-Maneuver Armor LV1”
・Unit skill “Damage Control LV3” is adjusted to “LV4”
・Unit skill “Special Arms Equipment Buffer LV3” is adjusted to “LV5”
・Unit skill “Special Back Add-On Buffer LV3” is adjusted to “LV4” (Upper LVs are also enhanced)Melee main weapon Enhanced ZZ Gundam HBS ・Charging is shortened as “3.5” → “2.5”
Normal attack:
・Power is increased as “2900” → “3200” (Upper LVs are also enhanced)
・Increased downward melee attack strength
Heavy Attack:
・Power is increasedSub-weapon Double Vulcan ・Power is increased as “110” → “130” (Upper LVs are also enhanced)
・Stagger accumulation value is enhancedSub-weapon Double Cannon ・Power is increased as “1500” → “1700” (Upper LVs are also enhanced)
・Weapon switching time is shortenedSub-weapon Rear Missile Launcher x2 ・Increase explosion range upon impact
・Stagger accumulation value is enhancedSub-weapon Head High Mega Cannon ・Focus is shortened as “3.0” → ”2.5” Sub-weapon Enhanced ZZ Gundam HBS x2 ・Power is increased as “3300” → “3600” (Upper LVs are also enhanced)
・Increased combo compensation -
Enhanced ZZ Gundam (Transformed) Spec ・Unit HP is enhanced as “28000” → “30000” (Upper LVs are also enhanced)
・Unit skill “Damage Control LV3” is adjusted to “LV4”
・Unit skill “Special Arms Equipment Buffer LV3” is adjusted to “LV5”
・Unit skill “Special Back Add-On Buffer LV3” is adjusted to “LV4” (Upper LVs are also enhanced)Sub-weapon Double Cannon (Transformed) ・Weapon switching time is shortened -
Aim - ・This unit excels in close-range combat by utilizing its long-reach melee attacks and the skill “Bio-Sensor Ability Boost”.
However, its various battle performance statistics were below average, so the following adjustments have been made.- ・To increase the [Damage Dealt] and create more opportunities to attack enemy units, the following improvements were made.
- ・Improved the [charge time], [downward melee attack compensation], and [power] of melee main weapon “Enhanced ZZ Gundam HBS”, and improved its [power] when using skill “Heavy Attack”
- ・Improved the [power] and [stagger accumulation value] of sub-weapon “Double Vulcan”
- ・Reduced the [focus time] of sub-weapon “Head High Mega Cannon”
- ・Improved the [blast radius on impact] and [stagger accumulation value] of sub-weapon “Rear Missile Launcher x2”
- ・Improved the [weapon switch cooldown] and [power] of sub-weapon “Double Cannon”
- ・Improved the [combo correction] and [power] of sub-weapon “Enhanced ZZ Gundam HBS x2”
- ・Reduced the [weapon switch cooldown] of sub-weapon “Double Cannon (Transformed)”
- ・To improve the [MS Losses], the following improvements were made.
- ・Increased [unit HP]
- ・Added skill “Immobile Fire System”
- ・Removed skill “Maneuver Armor” and upgraded it to “High-Maneuver Armor”
- ・Removed LV1 skill “High-Performance Balancer” and LV2 skill “Melee Combo Controller” and integrated their effects into “Melee Composite System” LV3
- ・Increased the LV of skills “Special Arms Equipment Buffer”, “Special Back Add-On Buffer”, and “Damage Control”
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Reference Data COST Unit LV Win rate Rival Win Rate Damage Dealt MS Losses – – 700 Raid Avg. 50.1 50.0 114,447 3.6 – – LV1 45.4 38.2 87,520 3.7 – – 750 Raid Avg. 50.9 51.3 119,043 3.5 – – LV2 43.8 37.5 88,788 3.7 – – -
Gaplant (I0) Spec ・Unit HP is enhanced as “22000” → “25000” (Upper LVs are also enhanced)
・Close range part slot is increased as “17” → “18” (Upper LVs are also enhanced)
・Mid-range part slot is increased as “18” → “19” (Upper LVs are also enhanced)
・Long range part slot is increased as “9” → “10” (Upper LVs are also enhanced)
・Unit skill “Maneuver Armor LV2” is adjusted to “LV4”
・Unit skill “Forced Injector LV2” is adjusted to “LV3”
・Unit skill “Emergency Evasion System LV1” is adjusted to “LV2”
・Unit skill “Offense System LV1” is adjusted to “LV2”
・Unit skill “Special Leg Buffer LV2” is adjusted to “LV4”
・Unit skill “Special Arm Binder Buffer LV3” is adjusted to “LV4” (Upper LVs are also enhanced)
・LV2 Unit skill “Damage Control LV1” is adjusted to “LV2”Ranged main weapon Gaplant (I0) BR ・Power is increased as “2100” → “2300” (Upper LVs are also enhanced)
・Overheat is shortened as “15.0” → “12.0”Melee main weapon Gaplant (I0) BS ・Increased downward melee attack strength
・LV2 Power is increased as “2650” → “2800”Sub-weapon Gaplant (I0) BR x2 ・Cool-down time is shortened as “0.8” → “0.5”
・Overheat is shortened as “20.0” → “15.0”
・Focus is shortened as “2.5” → ”2.0”
Normal Firing:
・Power is increased as “600” → “700” (Upper LVs are also enhanced)
・Heat rate consumption is reduced as “25%” → “22%”
Focus firing:
・Power is increasedSub-weapon Gaplant (I0) BS x2 ・Power is increased as “2900” → “3200” (Upper LVs are also enhanced)
・Cool-down time is shortened as “3.0” → “2.5” -
Gaplant (I0) (Transformed) Spec ・Unit HP is enhanced as “22000” → “25000” (Upper LVs are also enhanced)
・Close range part slot is increased as “17” → “18” (Upper LVs are also enhanced)
・Mid-range part slot is increased as “18” → “19” (Upper LVs are also enhanced)
・Long range part slot is increased as “9” → “10” (Upper LVs are also enhanced)
・Unit skill “Special Leg Buffer LV2” is adjusted to “LV4”
・Unit skill “Special Arm Binder Buffer LV3” is adjusted to “LV4” (Upper LVs are also enhanced)
・LV2 Unit skill “Damage Control LV1” is adjusted to “LV2”Sub-weapon G (I0) BR x2 (Transformed) ・Power is increased as “300” → “350” (Upper LVs are also enhanced)
・Cool-down time is shortened as “0.8” → “0.5”
・Rate of fire is increasedSub-weapon Beam Mega Cannon ・Power is increased as “2000” → “2200” (Upper LVs are also enhanced)
・Overheat is shortened as “20.0” → “15.0” -
Aim - ・This unit excels in close-range combat by utilizing its two types of melee attacks and transformation.
However, its various battle performance statistics were below average, so the following adjustments have been made.- ・To increase the [Damage Dealt] and create more opportunities to attack enemy units, the following improvements were made.
- ・Improved the [overheat time] and [power] of ranged main weapon “Gaplant (I0) BR”
- ・Improved the [downward melee attack compensation] of melee main weapon “Gaplant (I0) BS”
- ・Reduced the [focus time], [cooldown], and [overheat time] of sub-weapon “Gaplant (I0) BR x2”, improved its [power] and [heat rate] during Normal firing, and improved its [power] during Focus firing
- ・Improved the [cooldown] and [power] of sub-weapon “Gaplant (I0) BS x2”
- ・Improved the [rate of fire], [cooldown], and [power] of sub-weapon “G (I0) BR x2 (Transformed)”
- ・Improved the [overheat time] and [power] of sub-weapon “Beam Mega Cannon”
- ・Increased the LV of skill “Forced Injector”
- ・Improved the [power] of melee main weapon “Gaplant (I0) BS” for unit LV2
- ・To improve the [MS Losses], the following improvements were made.
- ・Increased [unit HP]
- ・Increased the LV of skills “Maneuver Armor”, “Emergency Evasion System”, “Special Leg Buffer”, “Special Arm Binder Buffer”, and “Enhanced Offense System”
- ・Increased the [number of slots] for custom parts
- ・Increased the LV of skill “Damage Control” for unit LV2
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Reference Data COST Unit LV Win rate Rival Win Rate Damage Dealt MS Losses – – 600 Raid Avg. 49.8 48.7 98,749 3.7 – – LV1 35.5 31.4 70,848 4.4 – – 650 Raid Avg. 54.0 55.5 108,420 3.5 – – LV2 31.6 31.6 67,366 4.4 – – -
Silver Haze Custom Spec ・Unit HP is enhanced as “15000” → “16000”
・Thrusters are enhanced as “65” → “70”
・Close range part slot is increased as “16” → “17”
・Mid-range part slot is increased as “10” → “11”
・Long range part slot is increased as “6” → “7”
・Unit skill “Maneuver Armor LV2” is adjusted to “LV3”
・Unit skill “Assault Booster LV3” is adjusted to “LV4”
・Unit skill “Forced Injector LV2” is adjusted to “LV3”Melee main weapon Silver Haze Custom Beam Mitsumata ・Increased downward melee attack strength Sub-weapon Silver Haze Custom Beam Saber ・Power is increased as “1800” → “2000”
・Weapon switching time is shortenedSub-weapon Arm 90mm Gatling Cannon ・Range is enhanced as “175m” → “200m”
・Rate of fire is increased
・Stagger accumulation value is enhanced
・Weapon switching time is shortenedSub-weapon Silver Haze Custom Shield ・Shield HP is enhanced as “3000” → “4000” -
Aim - ・This unit excels in close-range combat by utilizing its two types of melee weapons.
However, its various battle performance statistics were below average, so the following adjustments have been made.- ・To increase the [Damage Dealt] and create more opportunities to attack enemy units, the following improvements were made.
- ・Improved the [Thruster]
- ・Improved the [downward melee attack compensation] of melee main weapon “Silver Haze Custom Beam Mitsumata”
- ・Improved the [weapon switch cooldown] and [power] of sub-weapon “Silver Haze Custom Beam Saber”
- ・Improved the [rate of fire], [weapon switch cooldown], [range], and [stagger accumulation value] of sub-weapon “Arm 90mm Gatling Cannon”
- ・Increased the LV of skills “Forced Injector” and “Assault Booster”
- ・To improve the [MS Losses], the following improvements were made.
- ・Increased [unit HP]
- ・Improved the [shield HP] of sub-weapon “Silver Haze Custom Shield”
- ・Increased the LV of skill “Maneuver Armor”
- ・Increased the [number of slots] for custom parts
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Reference Data COST Unit LV Win rate Rival Win Rate Damage Dealt MS Losses – – 450 Raid Avg. 51.4 51.5 79,568 3.8 – – LV1 44.7 43.1 64,725 4.0 – – - ■Support Type
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F91 [BC Equipped] Spec ・Unit HP is enhanced as “23000” → “28000”
・Close range part slot is increased as “14” → “16”
・Mid-range part slot is increased as “22” → “23”
・Long range part slot is increased as “21” → “22”
・Unit skill “Resist Move LV2” is adjusted to “LV3”
・Unit skill “Immobile Fire System LV2” is adjusted to “LV3” -
Aim - ・This unit excels in mid- to long-range combat by utilizing its wide variety of ranged weapons and skill “Max Performance” LV2.
However, its various battle performance statistics were below average, so the following adjustments have been made.- ・To improve the [MS Losses], the following improvements were made.
- ・Increased [unit HP]
- ・Increased the LV of skills “Resist Move” and “Immobile Fire System”
- ・Increased the [number of slots] for custom parts
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Reference Data COST Unit LV Win rate Rival Win Rate Damage Dealt MS Losses – – 750 Support Avg. 50.9 47.5 103,389 3.6 – – LV1 47.5 45.9 105,790 3.9 – – -
RF Gelgoog Spec ・Speed is enhanced as “130” → “135”
・Close range part slot is increased as “13” → “14”
・Mid-range part slot is increased as “18” → “19”
・Long range part slot is increased as “17” → “18”
・Unit skill “Forced Injector LV2” is adjusted to “LV3”Ranged main weapon RF Gelgoog Beam Rifle Normal Firing:
・Stagger accumulation value is enhanced
Focus firing:
・Power is increasedMelee main weapon RF Gelgoog Beam Saber ・Increased downward melee attack strength Sub-weapon RF Gelgoog Arm Missile ・Power is increased as “1100” → “1250”
・Reload is shortened as “8.0” → ”7.0”Sub-weapon RF Gelgoog Beam Launcher ・Power is increased as “3200” → “3500”
・Focus is shortened as “4.5” → ”4.0”Sub-weapon RF Gelgoog B S [Double-Bladed] ・Increased combo compensation -
Aim - ・This unit is a Support unit capable of close-range combat by utilizing its mobility and skills useful for melee combat.
However, its various battle performance statistics were below average, so the following adjustments have been made.- ・To increase the [Damage Dealt] and create more opportunities to attack enemy units, the following improvements were made.
- ・Improved [speed]
- ・Improved the [stagger accumulation value] during Normal firing and the [power] during Focus firing of ranged main weapon “RF Gelgoog Beam Rifle”
- ・Improved the [downward melee attack compensation] of melee main weapon “RF Gelgoog Beam Saber”
- ・Improved the [reload time] and [power] of sub-weapon “RF Gelgoog Arm Missile”
- ・Improved the [focus time] and [power] of sub-weapon “RF Gelgoog Beam Launcher”
- ・Improved the [combo correction] of sub-weapon “RF Gelgoog B S [Double-Bladed]”
- ・Increased the LV of skill “Forced Injector”
- ・Increased the [number of slots] for custom parts
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Reference Data COST Unit LV Win rate Rival Win Rate Damage Dealt MS Losses – – 650 Support Avg. 51.6 51.3 99,677 3.2 – – LV1 46.5 44.5 83,393 3.1 – – -
FA Gundam Mk-III Spec ・Unit HP is enhanced as “21000” → “22000” (Upper LVs are also enhanced)
・Unit skill “Damage Control LV1” has been given
⇒LV2 Unit skill “Damage Control LV2” has been given
・Unit skill “Overload LV1” is adjusted to “LV2”
・Unit skill “Special Shoulder Add-On Buffer LV2” is adjusted to “LV3” (Upper LVs are also enhanced)
・Unit skill “Special Leg Buffer LV2” is adjusted to “LV3” (Upper LVs are also enhanced)
・LV2 Thrusters are enhanced as “75” → “80”
・LV2 Close range part slot is increased as “13” → “14”
・LV2 Mid-range part slot is increased as “17” → “18”
・LV2 Long range part slot is increased as “26” → “27”
・LV2 Unit skill “Immobile Fire System LV1” is adjusted to “LV2”Ranged main weapon FA Gundam Mk-III Beam Rifle [GN] ・Reload is shortened as “12.0” → ”11.0” Sub-weapon Armor Beam Cannon x2 Normal Firing:
・Power is increased as “400” → “450” (Upper LVs are also enhanced)
・Stagger accumulation value is enhanced
Focus firing:
・Power is increased
・Stagger accumulation value is enhancedSub-weapon Hyper Beam Cannon x2 ・Power is increased as “1300” → “1400” (Upper LVs are also enhanced)
・Overheat is shortened as “11.0” → “10.0”Sub-weapon Beam Rifle Grenade Launcher ・Power is increased as “1500” → “1600” (Upper LVs are also enhanced)
・Reload is shortened as “15.0” → ”13.0”
・Projectile speed is increased
・Increase explosion range upon impact -
Aim - ・This unit excels in mid-range combat by utilizing its wide variety of ranged weapons and the skill “Overload”.
However, its various battle performance statistics were below average, so the following adjustments have been made.- ・To increase the [Damage Dealt] and create more opportunities to attack enemy units, the following improvements were made.
- ・Reduced the [reload time] of ranged main weapon “FA Gundam Mk-III Beam Rifle [GN]”
- ・Improved the [power] and [stagger accumulation value] during Normal firing and Focus firing of sub-weapon “Armor Beam Cannon x2”
- ・Improved the [overheat time] and [power] of sub-weapon “Hyper Beam Cannon x2”
- ・Improved the [projectile speed], [blast radius on impact], [reload time], and [power] of sub-weapon “Beam Rifle Grenade Launcher”
- ・Increased the LV of skill “Overload”
- ・To improve the [MS Losses], the following improvements were made.
- ・Increased [unit HP]
- ・Added skill “Damage Control”
- ・Increased the LV of skills “Special Shoulder Add-On Buffer” and “Special Leg Buffer”
- ・Improved the [Thruster] for unit LV2 and increased the LV of skill “Immobile Fire System”, also increased the [number of slots] for custom parts
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Reference Data COST Unit LV Win rate Rival Win Rate Damage Dealt MS Losses – – 600 Support Avg. 49.3 47.9 90,134 3.5 – – LV1 44.9 43.7 87,384 3.7 – – 650 Support Avg. 51.6 51.3 99,677 3.2 – – LV2 44.4 46.7 84,210 3.6 – – -
Kapool Spec ・Unit HP is enhanced as “19000” → “21000”
・Range attack boost is enhanced as “30” → ”40”
・Unit skill “Damage Control LV1” has been given
・Unit skill “Immobile Fire System LV1” has been given
・Unit skill “Flight Control Program LV2” and “Forced Injector LV2” are now merged to “High-Performance Thruster Control System LV1”Ranged main weapon Kapool Handgun ・Power is increased as “110” → “125”
・ASL (automatic aiming compensation) range is extendedSub-weapon Kapool Handgun x2 [Discharge] Normal Firing:
・Power is increased as “90” → “100”
While release limiter:
・Power is increased
・Shortened the reload timeSub-weapon Kapool Missile x8 Normal Firing:
・Reload is shortened as “12.0” → ”11.0”
・Projectile speed is increased
・Stagger accumulation value is enhanced
・Hit detection has been expanded and easier to hit the target
While release limiter:
・Shortened the cool-down time
・Projectile speed is increased
・Stagger accumulation value is enhanced
・Hit detection has been expanded and easier to hit the targetSub-weapon Kapool Missile x8 [Chain Explosion] ・Power is increased as “200” → “250”
・Stagger accumulation value is enhanced
・Increase explosion range upon impact
・Hit detection has been expanded and easier to hit the target -
Aim - ・This unit excels in mid- to close-range combat by utilizing its wide variety of ballistic ranged weapons.
However, its various battle performance statistics were below average, so the following adjustments have been made.- ・To increase the [Damage Dealt] and create more opportunities to attack enemy units, the following improvements were made.
- ・Improved [ranged attack boost]
- ・Improved the [ASL screen area] and [power] of ranged main weapon “Kapool Handgun”
- ・Improved the [power] of sub-weapon “Kapool Handgun x2 [Discharge]”, and improved its [reload time] and [power] when the limiter is released
- ・Improved the [projectile speed], [hit detection], [reload time], and [stagger accumulation value] of sub-weapon “Kapool Missile x8”, and improved its [projectile speed], [hit detection], [cooldown], and [stagger accumulation value] when the limiter is released
- ・Improved the [hit detection], [blast radius on impact], [power], and [stagger accumulation value] of sub-weapon “Kapool Missile x8 [Chain Explosion]”
- ・To improve the [MS Losses], the following improvements were made.
- ・Increased [unit HP]
- ・Added skills “Immobile Fire System” and “Damage Control”
- ・Removed LV2 skills “Flight Control Program” and “Forced Injector” and integrated their effects into “High-Performance Thruster Control System” LV1
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Reference Data COST Unit LV Win rate Rival Win Rate Damage Dealt MS Losses – – 500 Support Avg. 50.3 49.6 83,654 3.3 – – LV1 40.6 32.5 64,649 3.5 – –







