2026.09.24
Unit Adjustment [September 2026]
- ■[PDT] 09/23/2026 22:00
- ■[CEST] 09/24/2026 07:00
- ver.0213.2277
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- ■Unit adjustment
- ■General type
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Silhouette Gundam Advanced Spec ・Close range part slot is increased as “19” → “20”
・Mid-range part slot is increased as “21” → “22”
・Long range part slot is increased as “16” → “17”
・Unit skill “Damage Control LV1” is adjusted to “LV2”Ranged main weapon SG Kai Heavy Machine Gun Normal firing:
・Heat rate consumption is reduced as “9%” → “8%”
・ASL (automatic aiming compensation) range is extended
Focus firing:
・Power is increased
・Heat rate consumption is reduced
・Stagger accumulation value is enhancedMelee main weapon SG Kai Beam Saber Cool-down time is shortened as “2.5” → “2.0” Sub-weapon SG Kai Vulcan Gun x2 ・Ammo amount is increased as “60” → “80” Sub-weapon Mega Machine Cannon x2 ・Power is increased as “200” → “230”
・Ammo amount is increased as “60” → “80”Sub-weapon Grenade Launcher ・Power is increased as “800” → “900”
・Projectile speed is increasedSub-weapon V.S.B.R. x2 ・Overheat is shortened as “16.0” → “12.0”
・Focus is shortened as “2.5” → ”2.0”
Normal firing:
・Heat rate consumption is reduced as “40%” → “30%”
・Stagger accumulation value is enhanced
・Rate of fire is increased
Focus firing:
・Heat rate consumption is reduced
・Stagger accumulation value is enhanced
・ASL (automatic aiming compensation) range is extendedSkill MACSS Off ・Reduced the cooldown time before skills can be used again -
Aim -
・This unit excels in mid- to close-range combat by utilizing its wide variety of ranged weapons and the skill “MACSS Off”.
However, its various battle performance statistics were below average, so the following adjustments have been made.-
・To increase the [Damage Dealt] and create more opportunities to attack the enemy units, the following improvements were made.
- ・Improved the [ASL screen area] and [heat rate consumption] of normal firing for ranged main weapon “SG Kai Heavy Machine Gun”, as well as the [power], [stagger accumulation value] and [heat rate consumption] of focus firing
- ・Improved the [cooldown] of melee main weapon “SG Kai Beam Saber”
- ・Increased the [ammo amount] of sub-weapon “SG Kai Vulcan Gun x2”
- ・Improved the [power] and [ammo amount] of sub-weapon “Mega Machine Cannon x2”
- ・Improved the [projectile speed] and [power] of sub-weapon “Grenade Launcher”
- ・Reduced the [focus time] and [overheat duration] of sub-weapon “V.S.B.R. x2”, while enhancing the [rate of fire], [stagger accumulation value] and [heat rate consumption] of normal firing, and the [ASL screen area], [stagger accumulation value] and [heat rate consumption] of focus firing
- ・Reduced the [cooldown until reuse] of Skill “MACSS Off”
- ・Increased the LV of skill “Damage Control”
- ・Increased the [number of slot] for custom parts
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Reference Data COST Unit LV Win rate Rival Win Rate Damage Dealt MS Losses – – 750 General Avg. 47.8 47.3 106,659 3.4 – – LV1 43.5 39.2 102,167 3.4 – – -
Berga-Giros [BV Type] Spec ・Unit HP is enhanced as “21000” → ”24000” (Upper LVs are also enhanced)
・Thrusters are enhanced as “75” → “80”
・Close range part slot is increased as “23” → “24” (Upper LVs are also enhanced)
・Mid-range part slot is increased as “20” → “21” (Upper LVs are also enhanced)
・Long range part slot is increased as “9” → “10” (Upper LVs are also enhanced)
・Unit skill “Offense System LV2” has been given
・Unit skill “Aerial Melee System LV1” is adjusted to “LV2”Ranged main weapon [BV Type] S Lancer ・Cool-down time is shortened as “4.0” → “3.5”
・Reload is shortened as “8.0”→”6.5”
・Stagger accumulation value is enhancedMelee main weapon [BV Type] Beam Saber ・Cool-down time is shortened as “2.5” → “2.0”
・Increased downward melee attack strengthSub-weapon SL Heavy Machine Gun ・Stagger accumulation value is enhanced
・ASL (automatic aiming compensation) range is extendedSub-weapon Right Shelf Nozzle [Launch] ・Power is increased as “500” → “750” (Upper LVs are also enhanced)
・Reload is shortened as “15.0”→”10.0”
・Increase explosion range upon impact
・Stagger accumulation value is enhancedSub-weapon Left Shelf Nozzle [Launch] ・Power is increased as “500” → “750” (Upper LVs are also enhanced)
・Reload is shortened as “15.0”→”10.0”
・Increase explosion range upon impact
・Stagger accumulation value is enhancedSub-weapon Shot Lancer [Collision] Cool-down time is shortened as “3.5” → “3.0” Sub-weapon [BV Type] Beam Shield ・Power is increased as “2350” → “2600” (Upper LVs are also enhanced)
・Shield HP is enhanced as “5500” → “7000” (Upper LVs are also enhanced)Skill Shelf Nozzle Controller ・Increased the effect that reduces thruster consumption when initiating high speed movement -
Aim -
・This unit excels in mid- to close-range combat by utilizing its two types of melee weapons and the skill “Shelf Nozzle Controller”.
However, its various battle performance statistics were below average, so the following adjustments have been made.-
・To increase the [Damage Dealt] and create more opportunities to attack the enemy units, the following improvements were made.
- ・Improved the [Thruster]
- ・Improved the [cooldown], [reload time] and [stagger accumulation value] of ranged main weapon “[BV Type] S Lancer”
- ・Improved the [cooldown] and [downward melee attack compensation] of melee main weapon “[BV Type] Beam Saber”
- ・Improved the [ASL screen area] and [stagger accumulation value] of sub-weapon “SL Heavy Machine Gun”
- ・Improved the [cooldown] of sub-weapon “Shot Lancer [Collision]”
- ・Improved the [blast radius on impact], [reload time], [power], and [stagger accumulation value] of Sub-weapon “Right Shelf Nozzle [Launch]”
- ・Improved the [blast radius on impact], [reload time], [power], and [stagger accumulation value] of Sub-weapon “Left Shelf Nozzle [Launch]”
- ・Improved the [shield HP] and [power] of Sub-weapon “[BV Type] Beam Shield”
- ・Improved the [thruster consumption reduction] effect of Skill “Shelf Nozzle Controller”
- ・Increased the LV of Skill “Aerial Melee System”
- ・Added Skill “Offense System”
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・To improve the [MS Losses], the following improvements were made.
- ・Increased [unit HP]
- ・Increased the [number of slot] for custom parts
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Reference Data COST Unit LV Win rate Rival Win Rate Damage Dealt MS Losses – – 700 General Avg. 49.5 49.1 106,989 3.3 – – LV1 41.7 34.8 86,883 3.8 – – 750 General Avg. 47.8 47.3 106,659 3.4 – – LV2 40.0 33.9 86,474 4.0 – – -
Hazel Owsla Spec ・Unit HP is enhanced as “19000” → ”23000” (Upper LVs are also enhanced)
・Unit skill “Damage Control LV2” has been given
・Unit skill “Pursuit Melee Aux. Program LV1” has been given
・Unit skill “Offense System LV1” has been given
⇒LV2 Unit skill “Offense System LV2” has been given
・Unit skill “Over Boost LV1” is adjusted to “LV2”
・Unit skill “Shield Booster Controller LV1” is adjusted to “LV2”
・Unit skill “Special Leg Buffer LV3” is adjusted to “LV4” (Upper LVs are also enhanced)
・Unit skill “Special Back Add-On Buffer LV3” is adjusted to “LV4” (Upper LVs are also enhanced)Melee main weapon H Owsla Beam Saber ・Power is increased as “2200” → “2400” (Upper LVs are also enhanced)
・Increased downward melee attack strengthSub-weapon Missile Pod ・Power is increased as “250” → “350” (Upper LVs are also enhanced)
・Reload is shortened as “10.0”→”8.0”
・Projectile speed is increasedSub-weapon Heat Blade ・Power is increased as “2400” → “2500” (Upper LVs are also enhanced)
・Cool-down time is shortened as “3.0” → “2.5”Sub-weapon Chaff Dispenser ・Reload is shortened as “13.0”→”10.0” Sub-weapon Winch Cannon ・Heat rate consumption is reduced as “100%” → “95%”
・Focus is shortened as “5.0” → ”3.0”
・Increase explosion range upon impact
・Weapon switching time is shortened -
Aim -
・This unit excels in close-range combat by utilizing its long-reach melee attacks and the skill “Quick Turn”.
However, its various battle performance statistics were below average, so the following adjustments have been made.-
・To increase the [Damage Dealt] and create more opportunities to attack the enemy units, the following improvements were made.
- ・Improved the [downward melee attack compensation] and [power] of melee main weapon “H Owsla Beam Saber”
- ・Improved the [cooldown] and [power] of sub-weapon “Heat Blade”
- ・Improved the [projectile speed], [reload time] and [power] of sub-weapon “Missile Pod”
- ・Improved the [focus time], [blast radius on impact], [weapon switching time] and [heat rate] of sub-weapon “Winch Cannon”
- ・Improved the [reload time] of sub-weapon “Chaff Dispenser”
- ・Added skills “Offense System” and “Pursuit Melee Aux. Program”
- ・Increased the LV of skills “Over Boost” and “Shield Booster Controller”
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・To improve the [MS Losses], the following improvements were made.
- ・Increased [unit HP]
- ・Added Skill “Damage Control”
- ・Increased the LV of skills “Special Leg Buffer” and “Special Back Add-On Buffer”
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Reference Data COST Unit LV Win rate Rival Win Rate Damage Dealt MS Losses – – 550 General Avg. 50.8 52.6 87,873 3.3 – – LV1 45.4 41.0 70,981 3.5 – – 600 General Avg. 50.2 51.4 92,261 3.3 – – LV2 43.4 32.1 70,361 3.5 – – -
Gundam EX Spec ・Close range part slot is increased as “13” → “16” (Upper LVs are also enhanced)
・Mid-range part slot is increased as “8” → “10” (Upper LVs are also enhanced)
・Long range part slot is increased as “7” → “9” (Upper LVs are also enhanced)Ranged main weapon Gundam EX Beam Rifle ・Focus is shortened as “3.0” → ”2.0”
Normal firing:
・Stagger accumulation value is enhanced
Focus firing:
・Heat rate consumption is reduced
・Stagger accumulation value is enhancedSub-weapon Head-Mounted Machine Gun ・Ammo amount is increased as “40” → “50” Sub-weapon Gundam EX R Launcher ・Power is increased as “1500” → “1900” (Upper LVs are also enhanced))
・Cool-down time is shortened as “6.0” → “5.0”
・Stagger accumulation value is enhanced
・Weapon switching time is shortenedSub-weapon Gundam EX Blow Melee ・Improved the hit detection of downward melee attacks against downed enemies Sub-weapon Shoulder Gatling ・Power is increased as “120” → “130” (Upper LVs are also enhanced)
・Stagger accumulation value is enhanced -
Aim -
・This unit excels in mid- to close-range combat by utilizing the three-dimensional mobility provided by the skill “Tactical Boost” and follow-up melee attacks from its wide variety of ranged weapons.
However, its various battle performance statistics were below average, so the following adjustments have been made.-
・To increase the [Damage Dealt] and create more opportunities to attack the enemy units, the following improvements were made.
- ・Shortened the [focus time] of ranged main weapon “Gundam EX Beam Rifle”, while enhancing the [stagger accumulation value] of normal firing, as well as the [stagger accumulation value] and [heat rate] of focus firing
- ・Increased the [ammo amount] of sub-weapon “Head-Mounted Machine Gun”
- ・Improved the hit detection of the downward melee attack of sub-weapon “Gundam EX Blow Melee” to make it easier to hit downed enemies
- ・Improved the [power] and [stagger accumulation value] of sub-weapon “Shoulder Gatling”
- ・Improved the [post-use cooldown], [weapon switching cooldown], [power], and [stagger accumulation value] of sub-weapon “Gundam EX R Launcher”
- ・Increased the [number of slot] for custom parts
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Reference Data COST Unit LV Win rate Rival Win Rate Damage Dealt MS Losses – – 400 General Avg. 49.6 50.5 71,030 3.2 – – LV1 47.7 44.6 60,288 3.1 – – 450 General Avg. 50.5 51.6 76,533 3.3 – – LV2 47.2 44.0 61,411 3.1 – – -
Dom Spec ・Unit HP is enhanced as “14500” → ”17000” (Upper LVs are also enhanced)
・Close range part slot is increased as “10” → “11” (Upper LVs are also enhanced)
・Mid-range part slot is increased as “7” → “8” (Upper LVs are also enhanced)
・Long range part slot is increased as “3” → “4” (Upper LVs are also enhanced)
・Unit skill “Maneuver Armor LV1” has been given
・Unit skill “Optimized Cooling Efficiency LV1” has been given
⇒LV4 Unit skill “Optimized Cooling Efficiency LV2” has been given
・Unit skill “Special Leg Buffer LV1” is adjusted to “LV3” (Upper LVs are also enhanced)
・LV1 Unit skill “Enhanced Tackle LV1” is adjusted to “LV3”
・LV2 Unit skill “Thruster Output Increase LV1” has been given
・LV2 Unit skill “Damage Control LV1” has been given
⇒LV3 and above unit skill “Damage Control LV2” has been given
・LV3 Unit skill “Emergency Evasion System LV1” is adjusted to “LV2” (Upper LVs are also enhanced)
・LV4 Unit skill “Enhanced Tackle LV4” is adjusted to “LV5”Melee main weapon Heat Saber ・Increased downward melee attack strength -
Aim -
・This unit excels in close-range combat by utilizing the sub-weapon “Spread Beam”, which can be used during high-speed movement, and its high melee performance.
However, its various battle performance statistics were below average, so the following adjustments have been made.-
・To increase the [Damage Dealt] and create more opportunities to attack the enemy units, the following improvements were made.
- ・Improved the [downward melee attack compensation] of melee main weapon “Heat Saber”
- ・Added skill “Maneuver Armor”
- ・Added skill “Optimized Cooling Efficiency”
- ・Increased the LV of skill “Enhanced Tackle” for MS LV1 and LV4
- ・Added skill “Thruster Output Increase” to MS LV2
- ・Increased the [number of slot] for custom parts
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・To improve the [MS Losses], the following improvements were made.
- ・Increased [unit HP]
- ・Increased the LV of skill “Special Leg Buffer”
- ・Added skill “Damage Control” to MS LV2 and above
- ・Increased the LV of skill “Emergency Evasion System” for MS LV3 and above
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Reference Data COST Unit LV Win rate Rival Win Rate Damage Dealt MS Losses – – 300 General Avg. 49.4 49.8 56,330 3.5 – – LV1 46.4 41.2 46,814 4.1 – – 350 General Avg. 49.8 50.4 62,990 3.4 – – LV2 45.8 45.8 49,198 4.0 – – 400 General Avg. 49.6 50.5 71,030 3.2 – – LV3 45.5 33.9 53,349 3.9 – – 450 General Avg. 50.5 51.6 76,533 3.3 – – LV4 45.8 41.2 61,634 3.9 – – - ■Raid type
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Crossbone Gundam X3 Spec ・Unit HP is enhanced as “25000” → ”28000”
・Unit skill “Maneuver Armor LV4” is adjusted to “LV5”
・Unit skill “Power Accelerator LV2” is adjusted to “LV3”
・Unit skill “Damage Control LV1” is adjusted to “LV2”Ranged main weapon X3 Muramasa B [Gun Mode] ・Overheat is shortened as “15.0” → “12.0”
Normal firing:
・Heat rate consumption is reduced as “85%” → “80%”
・ASL (automatic aiming compensation) range is extended
Under the activation of “Max Output (T)”:
・Heat rate consumption is reduced
・ASL (automatic aiming compensation) range is extendedSub-weapon X3 Head-Mounted Vulcan Gun x2 ・Ammo amount is increased as “30” → “60” Sub-weapon X3 Arm Gatling Cannon x2 ・Power is increased as “230” → “250”
・Ammo amount is increased as “40” → “60”
・Stagger accumulation value is enhancedSub-weapon X3 Arm Beam Gun x2 ・Power is increased as “600” → “700”
・Heat rate consumption is reduced as “45%” → “40%”
・Stagger accumulation value is enhanced
・ASL (automatic aiming compensation) range is extendedSub-weapon X3 I-Field Generator ・Overheat is shortened as “30.0” → “20.0” Sub-weapon X3 Muramasa Blaster [Collision] ・Weapon switching time is shortened
Normal attack:
・Cool-down time is shortened as “3.0” → “2.5”
Under the activation of “Max Output (T)”:
・Cool-down time is shortenedSkil Max Output (T) ・Effect duration is extended
・Increased the damage reduction effect against melee-type attacks -
Aim -
・This unit excels in close-range combat by utilizing its two melee weapons and the skill “Max Output (T)”.
However, its various battle performance statistics were below average, so the following adjustments have been made.-
・To increase the [Damage Dealt] and create more opportunities to attack the enemy units, the following improvements were made.
- ・Improved the [ASL screen area], [overheat duration] and [heat rate] of ranged main weapon “X3 Muramasa B [Gun Mode]” during normal use and while skill “Max Output (T)” is active
- ・Increased the [ammo amount] of sub-weapon “X3 Head-Mounted Vulcan Gun x2
- ・Improved the [power], [stagger accumulation value] and [ammo amount] of sub-weapon “X3 Arm Gatling Cannon x2”
- ・Improved the [ASL screen area], [power], [stagger accumulation value] and [heat rate] of sub-weapon “X3 Arm Beam Gun x2”
- ・Shortened the [cooldown] and [weapon switching cooldown] of sub-weapon “X3 Muramasa Blaster [Collision]” during normal use and while skill “Max Output (T)” is active
- ・Shortened the [overheat duration] of sub-weapon “X3 I-Field Generator”
- ・Increased the LV of skills “Maneuver Armor” and “Power Accelerator”
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・To improve the [MS Losses], the following improvements were made.
- ・Increased [unit HP]
- ・Increased the LV of skill “Damage Control”
- ・Improved the [duration] and [damage reduction against melee-type attacks] effects of skill “Max Output (T)”
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Reference Data COST Unit LV Win rate Rival Win Rate Damage Dealt MS Losses – – 750 Raid Avg. 50.5 50.9 117,566 3.5 – – LV1 46.3 46.6 110,015 3.8 – – -
Unicorn Gundam [Awakened] Spec ・Unit skill “Flap Booster LV2” has been given
・Unit skill “Flight Control Program LV4” and “Forced Injector LV4” are now merged to “High-Performance Thruster Control System LV4”
・Unit skill “Heavy Attack LV1” is changed to “Heavy Attack Kai LV1”
・Unit skill “Maneuver Armor LV4” is adjusted to “LV5”Ranged main weapon UG [Awakened] Beam Magnum ・Power is increased as “3600” → “4000”
・Reload is shortened as “15.0”→”12.0”
・Stagger accumulation value is enhancedMelee main weapon UG [Awakened] Blow ・Cool-down time is shortened as “2.0” → “1.5”
・Charging is shortened as “2.5” → “1.5”
Normal attack:
・Increased downward melee attack strength
Heavy Attack:
・Power is increasedSub-weapon Beam Gatling Gun x2 Normal firing:
・Heat rate consumption is reduced as “5%” → “4%”
・Range is enhanced as “275m” → “300m”
・Overheat is shortened as “10.0” → “8.0”
・Stagger accumulation value is enhanced
・ASL (automatic aiming compensation) range is extended
Released limiter:
・Power is increased
・Overheat duration is shortened
・Stagger accumulation value is enhanced
・ASL (automatic aiming compensation) range is extendedSub-weapon Shield Funnels x3 [Defense] ・Overheat is shortened as “22.0” → “18.0”
・Deployment time of weapon is extended
・Can now cancel the effect by pressing the reload buttonSub-weapon Shield Funnels [Ranged] ・Power is increased as “200” → “250”
・Overheat is shortened as “22.0” → “12.0”
・Stagger accumulation value is enhanced
・ASL (automatic aiming compensation) range is extendedSub-weapon Shield Funnels x2 [Sensor] ・Range is enhanced as “100m” → “150m”
・Overheat is shortened as “22.0” → “13.0”
・Stagger accumulation value is enhanced
・Can now cancel the effect by pressing the reload buttonSkill Awaken Ability Boost (B) ・Effect duration is extended
・Can now check effect durations during battle -
Aim -
・This unit excels in close-range combat by utilizing its three types of Shield Funnels and the skill “Awaken Ability Boost (B)”.
However, its various battle performance statistics were below average, so the following adjustments have been made.-
・To increase the [Damage Dealt] and create more opportunities to attack the enemy units, the following improvements were made.
- ・Improved the [reload time], [power] and [stagger accumulation value] of ranged main weapon “UG [Awakened] Beam Magnum”
- ・Improved the [charge time], [cooldown] and [downward melee attack compensation] of melee main weapon “UG [Awakened] Blow”, as well as the [power] when skill “Heavy Attack Kai” is active
- ・Improved the [ASL screen area], [overheat duration], [range], [stagger accumulation value] and [heat rate] of sub-weapon “Beam Gatling Gun x2”, as well as the [ASL screen area], [overheat duration], [power] and [stagger accumulation value] when the limiter is released
- ・Improved the [overheat duration] and [time until deployment] of sub-weapon “Shield Funnels x3 [Defense]”, and can now cancel the defensive state by pressing the “Reload” button while deployed
- ・Improved the [ASL screen area], [overheat duration], [power] and [stagger accumulation value] of sub-weapon “Shield Funnels [Ranged]”
- ・Improved the [overheat duration], [range] and [stagger accumulation value] of sub-weapon “Shield Funnels x2 [Sensor]”, and can now cancel the detection state by pressing the “Reload” button while deployed
- ・Extended the [duration] of skill “Awaken Ability Boost (B)”, and now displays remaining time on the right side of the screen while active
- ・Increased the LV of skill “Maneuver Armor”
- ・Changed skill “Heavy Attack” to “Heavy Attack Kai”
- ・Added skill “Flap Booster”
Accordingly, removed skills “Flight Control Program” LV4 and “Forced Injector” LV4, and integrated them into “High-Performance Thruster Control System” LV4. -
Reference Data COST Unit LV Win rate Rival Win Rate Damage Dealt MS Losses – – 700 Raid Avg. 50.3 50.8 113,508 3.6 – – LV1 46.4 35.6 84,785 3.5 – – -
Hazel Owsla [GAU] Spec ・Unit HP is enhanced as “29000” → ”31000”
・Unit skill “Assault Booster LV2” is adjusted to “LV3”
・Unit skill “High-Performance Thruster Control System LV1” is adjusted to “LV3”
・Unit skill “Enhanced Tackle LV8” is adjusted to “LV9”
・Unit skill “Heavy Attack LV1” is adjusted to “LV2”
・Unit skill “Special Leg Buffer LV4” is adjusted to “LV6”
・Unit skill “Special Back Add-On Buffer LV4” is adjusted to “LV6”
・Unit skill “Damage Control LV2” is adjusted to “LV4”Ranged main weapon 5-Barrel Beam Cannon ・Power is increased as “500” → “600”
・Heat rate consumption is reduced as “80%” → “75%”
・Stagger accumulation value is enhancedMelee main weapon Gigantic Arm Unit ・Cool-down time is shortened as “2.5” → “2.0”
・Charging is shortened as “2.5” → “2.0”
Normal attack:
・Power is increased as “2600” → “2800”
Heavy Attack:
・Power is increasedSub-weapon 5-Barrel Beam Cannon [Discharge] ・Power is increased as “400” → “450”
・Heat rate consumption is reduced as “95%” → “85%”
・Stagger accumulation value is enhancedSub-weapon Missile Pod x2 [Incendiary] ・Reload is shortened as “12.0”→”10.0”
・Increased incendiary damage
・Stagger accumulation value is enhancedSub-weapon Winch Cannon x2 ・Power is increased as “2000” → “2500”
・Focus is shortened as “4.0” → ”3.0”Sub-weapon Chaff Dispenser x2 ・Cool-down time is shortened as “10.0” → “9.0”
・Reload is shortened as “20.0”→”18.0”Sub-weapon Barrage ・Power is increased as “2000” → “2200”
・Overheat is shortened as “25.0” → “15.0”
・Focus is shortened as “3.0” → ”2.5”
・Stagger accumulation value is enhanced -
Aim -
・This unit excels in close-range combat by utilizing its skill “High-Maneuver Armor” and “Active Guard.
However, its various battle performance statistics were below average, so the following adjustments have been made.-
・To increase the [Damage Dealt] and create more opportunities to attack the enemy units, the following improvements were made.
- ・Improved the [power], [stagger accumulation value] and [heat rate consumption] of the ranged main weapon “5-Barrel Beam Cannon”
- ・Improved the [charge time], [cooldown] and [power] of the melee main weapon “Gigantic Arm Unit”, as well as the [power] when skill “Heavy Attack” is active
- ・Improved the [power], [stagger accumulation value] and [heat rate consumption] of the sub-weapon “5-Barrel Beam Cannon [Discharge]”
- ・Improved the [incendiary damage], [reload time] and [stagger accumulation value] of the sub-weapon “Missile Pod x2 [Incendiary]”
- ・Improved the [focus time] and [power] of the sub-weapon ”Winch Cannon x2”
- ・Shortened the [cooldown] and [reload time] of the sub-weapon “Chaff Dispenser x2”
- ・Improved the [focus time], [overheat duration], [power] and [stagger accumulation value] of the sub-weapon “Barrage”
- ・Increased the LV of skill “High-Performance Thruster Control System”, “Assault Booster” and “Enhanced Tackle”
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・To improve the [MS Losses], the following improvements were made.
- ・Increased [unit HP]
- ・Increased the LV of skill “Heavy Attack” and “Damage Control”
- ・Increased the LV of skill “Special Leg Buffer” and “Special Back Add-On Buffer”
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Reference Data COST Unit LV Win rate Rival Win Rate Damage Dealt MS Losses – – 700 Raid Avg. 50.3 50.8 113,508 3.6 – – LV1 43.0 38.7 97,703 3.8 – – -
Gelgoog High Mobility Type (JR) Spec ・Close range part slot is increased as “13” → “14” (Upper LVs are also enhanced)
・Mid-range part slot is increased as “10” → “11” (Upper LVs are also enhanced)
・Long range part slot is increased as “9” → “10” (Upper LVs are also enhanced)
・Unit skill “Maneuver Armor LV2” is adjusted to “LV3” (Upper LVs are also enhanced)
・Unit skill “Enhanced Tackle LV2” is adjusted to “LV4” (Upper LVs are also enhanced)
・Unit skill “Flight Control Program LV1” is adjusted to “LV2” (Upper LVs are also enhanced)
・LV1 Thrusters are enhanced as “70” → “75”
・LV3 Unit skill “Pursuit Melee Aux. Program LV1” is adjusted to “LV2” (Upper LVs are also enhanced)
・LV4 Unit skill “Optimized Cooling Efficiency LV1” is adjusted to “LV2”Ranged main weapon High Mobility G (JR) RL ・Power is increased as “900” → “1000” (Upper LVs are also enhanced)
・Cool-down time is shortened as “5.0” → “4.0”Melee main weapon High Mobility G (JR) BN ・Power is increased as “2300” → “2500” (Upper LVs are also enhanced)
・Increased downward melee attack strengthSub-weapon High Mobility G (JR) BR ・Overheat is shortened as “13.0” → “11.0”
Normal firing:
・Power is increased as “1700” → “2100” (Upper LVs are also enhanced)
・Stagger accumulation value is enhanced
Focus firing:
・Power is increased
・Stagger accumulation value is enhancedSub-weapon High Mobility G (JR) GB ・Power is increased as “1900” → “2000” (Upper LVs are also enhanced)
・Weapon switching time is shortened -
Aim -
・This unit excels in mid- to close-range combat by utilizing its ranged armaments, which can easily disrupt the enemy’s posture, and its high breakthrough capability with the skill “Quick Turn”.
However, its various battle performance statistics were below average, so the following adjustments have been made.-
・To increase the [Damage Dealt] and create more opportunities to attack the enemy units, the following improvements were made.
- ・Improved the [cooldown] and [power] of the ranged main weapon “High Mobility G (JR) RL”
- ・Improved the [power] and [downward melee attack compensation] of the melee main weapon “High Mobility G (JR) BN”
- ・Improved the [weapon switching time] and [power] of the sub-weapon “High Mobility G (JR) GB”
- ・Shortened the [overheat duration] of the sub-weapon “High Mobility G (JR) BR”, while enhancing the [power] and [stagger accumulation value] of both normal and focus firing
- ・Increased the LV of skills “Enhanced Tackle”, “Maneuver Armor” and “Flight Control Program”
- ・Increased the [thruster] of MS LV1
- ・Increased the LV of skill “Pursuit Melee Aux. Program” for MS LV3 and higher
- ・Increased the LV of skill “Optimized Cooling Efficiency” for MS LV4
- ・Increased the [number of slot] for custom parts
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Reference Data COST Unit LV Win rate Rival Win Rate Damage Dealt MS Losses – – 450 Raid Avg. 51.5 51.9 80,068 3.8 – – LV1 48.3 45.9 71,843 3.7 – – 500 Raid Avg. 50.4 50.1 82,822 3.8 – – LV2 48.0 47.5 75,661 3.5 – – 550 Raid Avg. 50.1 49.1 84,663 3.7 – – LV3 48.6 42.9 82,271 3.7 – – 600 Raid Avg. 50.0 47.7 95,191 3.7 – – LV4 48.0 38.9 83,334 3.3 – – - ■Support Type
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Silver Bullet Suppressor Spec ・Unit HP is enhanced as “27000” → ”29000” (Upper LVs are also enhanced)
・Unit skill “Special Back Add-On Buffer LV4” is adjusted to “LV5”
・Unit skill “Scouting Parallel Processing Device LV1” is adjusted to “LV2”
・Unit skill “Damage Control LV2” is adjusted to “LV3” (Upper LVs are also enhanced)
・Unit skill “Special Leg Buffer LV3” is adjusted to “LV6” (Upper LVs are also enhanced)Ranged main weapon SBS Beam Magnum ・Power is increased as “3600” → “3800” (Upper LVs are also enhanced)
・Reload is shortened as “8.0”→”6.0”
・Stagger accumulation value is enhancedSub-weapon 60mm Vulcan Gun x2 ・Stagger accumulation value is enhanced Sub-weapon Shoulder Beam Cannon x2 Normal firing:
・Power is increased as “1400” → “1600” (Upper LVs are also enhanced)
・Stagger accumulation value is enhanced
Focus firing:
・Power is increased
・Stagger accumulation value is enhancedSub-weapon Grenade Launcher ・Power is increased as “900” → “1000” (Upper LVs are also enhanced) Sub-weapon Grenade Launcher [Chain Explosion] ・Power is increased as “300” → “450” (Upper LVs are also enhanced)
・Stagger accumulation value is enhanced -
Aim -
・This unit excels in mid- to long-range combat by utilizing its wide variety of ranged armaments.
However, its various battle performance statistics were below average, so the following adjustments have been made.-
・To increase the [Damage Dealt] and create more opportunities to attack the enemy units, the following improvements were made.
- ・Improved the [reload time], [power] and [stagger accumulation value] of the ranged main weapon “SBS Beam Magnum”
- ・Improved the [stagger accumulation value] of the sub-weapon “60mm Vulcan Gun x2”
- ・Improved the [power] of the sub-weapon “Grenade Launcher”
- ・Improved the [power] and [stagger accumulation value] of the sub-weapon “Grenade Launcher [Chain Explosion]”
- ・Improved the [power] and [stagger accumulation value] of both normal and focus firing of the sub-weapon “Shoulder Beam Cannon x2”
- ・Increased the LV of skill “Scouting Parallel Processing Device”
-
・To improve the [MS Losses], the following improvements were made.
- ・Increased [unit HP]
- ・Increased the LV of skills “Special Leg Buffer” and “Special Back Add-On Buffer”
- ・Increased the LV of skill “Damage Control”
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Reference Data COST Unit LV Win rate Rival Win Rate Damage Dealt MS Losses – – 650 Raid Avg. 52.1 51.6 99,605 3.1 – – LV1 45.4 40.4 89,584 3.6 – – 700 Raid Avg. 50.5 47.1 103,963 3.4 – – LV2 45.8 40.7 90,297 3.5 – – 750 Raid Avg. 51.9 50.5 116,278 3.4 – – LV3 45.4 40.4 89,584 3.6 – – -
FAZZ Spec ・Unit HP is enhanced as “21000” → ”23000” (Upper LVs are also enhanced)
・Unit skill “Bullet Feeder LV2” has been given
・Unit skill “Large Shoulder Weaponry Special Cushioning LV3” is adjusted to “LV5”
・Unit skill “Special Leg Buffer LV2” is adjusted to “LV4” (Upper LVs are also enhanced)Ranged main weapon FAZZ Double Beam Rifle ・Weapon switching time is shortened
Normal firing:
・Power is increased as “1400” → “1500” (Upper LVs are also enhanced)
・Heat rate consumption is reduced as “65%” → “60%”
・Stagger accumulation value is enhanced
Focus firing:
・Power is increased
・Heat rate consumption is reduced
・Stagger accumulation value is enhancedSub-weapon Shoulder 6-Tube S. Missile Launcher ・Power is increased as “250” → “300” (Upper LVs are also enhanced)
・Projectile speed is increased
・Stagger accumulation value is enhancedSub-weapon Rear 18-Tube Missile Launcher ・Power is increased as “300” → “350” (Upper LVs are also enhanced)
・Projectile speed is increased
・Stagger accumulation value is enhancedSub-weapon Hyper Mega Cannon ・Overheat is shortened as “120.0” → “60.0”
・Focus is shortened as “12.0” → ”8.0” -
Aim -
・This unit excels in mid- to long-range combat by utilizing its high ballistic resistance and wide variety of ranged armaments.
However, its various battle performance statistics were below average, so the following adjustments have been made.-
・To increase the [Damage Dealt] and create more opportunities to attack the enemy units, the following improvements were made.
- ・Shortened the [weapon switching time] of the ranged main weapon “FAZZ Double Beam Rifle”, while enhancing the [power], [stagger accumulation value] and [heat rate consumption] of both normal and focus firing
- ・Improved the [projectile speed], [power] and [stagger accumulation value] of the sub-weapon “Shoulder 6-Tube S. Missile Launcher”
- ・Improved the [projectile speed], [power] and [stagger accumulation value] of the sub-weapon “Rear 18-Tube Missile Launcher”
- ・Shortened the [focus time] and [overheat duration] of the sub-weapon “Hyper Mega Cannon”
- ・Added skill “Bullet Feeder”
-
・To improve the [MS Losses], the following improvements were made.
- ・Increased [unit HP]
- ・Increased the LV of skills “Special Leg Buffer” and “Large Shoulder Weaponry Special Cushioning”
-
Reference Data COST Unit LV Win rate Rival Win Rate Damage Dealt MS Losses – – 600 Raid Avg. 49.8 49.0 93,896 3.4 – – LV1 41.9 35.5 76,836 3.7 – – 650 Raid Avg. 52.1 51.6 99,605 3.1 – – LV2 44.1 36.3 77,357 3.5 – – 700 Raid Avg. 50.5 47.1 103,963 3.4 – – LV3 42.5 27.9 85,456 3.7 – – 750 Raid Avg. 51.9 50.5 116,278 3.4 – – LV4 42.0 28.5 81,079 3.5 – – -
Galbaldy Beta High Mobility Type (Titans) Spec ・Unit HP is enhanced as “17500” → ”19500” (Upper LVs are also enhanced)
・Close range part slot is increased as “8” → “9” (Upper LVs are also enhanced)
・Mid-range part slot is increased as “16” → “17” (Upper LVs are also enhanced)
・Long range part slot is increased as “12” → “13” (Upper LVs are also enhanced)
・Unit skill “High-Performance Balancer LV1” has been given
・Unit skill “Immobile Fire System LV1” has been given
・Unit skill “Special Leg Buffer LV2” has been given
⇒LV2 Unit skill “Special Leg Buffer LV3” has been given
・Unit skill “Pursuit Ranged Aux. Program LV1” has been given
⇒LV2 Unit skill “Pursuit Ranged Aux. Program LV2” has been given
・LV2 Unit skill “Composite H Mobility Combat System LV2” has been given
・LV2 Unit skill “Special Chest Armor Buffer LV2” is adjusted to “LV3”Sub-weapon BP Rapidfire Smart Gun ・Power is increased as “900” → “1100” (Upper LVs are also enhanced)
・Overheat is shortened as “15.0” → “12.0”Sub-weapon BP Missile POD ・Power is increased as “100” → “200” (Upper LVs are also enhanced)
・Reload is shortened as “15.0”→”12.0”
・Increased incendiary damageSub-weapon G. Beta High Mobility S. Missile ・Power is increased as “900” → “1200” (Upper LVs are also enhanced)
・Reload is shortened as “10.0”→”9.0” -
Aim -
・This unit excels in mid- to long-range combat by providing ranged support to the frontline, centered around the use of its long-range sub-weapon “BP Rapidfire Smart Gun”.
However, its various battle performance statistics were below average, so the following adjustments have been made.-
・To increase the [Damage Dealt] and create more opportunities to attack the enemy units, the following improvements were made.
- ・Improved the [overheat duration] and [power] of the sub-weapon “BP Rapidfire Smart Gun”
- ・Improved the [reload time], [incendiary damage] and [power] of the sub-weapon “BP Missile POD”
- ・Improved the [reload time] and [power] of the sub-weapon “G. Beta High Mobility S. Missile”
- ・Increased the [number of slot] for custom parts
- ・Added skill “Pursuit Ranged Aux. Program”
- ・Added skill “Composite H Mobility Combat System” to MS LV2
-
・To improve the [MS Losses], the following improvements were made.
- ・Increased [unit HP]
- ・Added skills “High-Performance Balancer” and “Immobile Fire System”
- ・Added skill “Special Leg Buffer”
- ・Increased the LV of skill “Special Chest Armor Buffer” for MS LV2
-
Reference Data COST Unit LV Win rate Rival Win Rate Damage Dealt MS Losses – – 500 Raid Avg. 51.1 50.2 82,747 3.3 – – LV1 45.5 44.8 80,795 3.4 – – 550 Raid Avg. 49.5 49.2 89,378 3.4 – – LV2 42.0 29.5 79,058 3.7 – –







