2026.01.29
Unit Adjustment [January 2026]
- ■[PST] 01/28/2026 21:00
- ■[CET] 01/29/2026 06:00
- ver.0204.2207
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- ■Unit Adjustments
- ■General Type
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Xi Gundam Spec ・Unit HP is enhanced as “28000” → “30000”
・Unit Skill “Damage Control LV1” has been given
・Unit skill “Special Back Add-On Buffer LV3” is adjusted to “LV4”
・Unit skill “Special Leg Buffer LV4” is adjusted to “LV5”Ranged main weapon Xi Gundam Beam Rifle ・Reload is shortened as “13.0” → “10.0” Sub-weapon Xi Gundam Head Vulcan Gun ・Stagger accumulation value is enhanced Sub-weapon 3-Tube Missile Launcher x2 ・Cool-down time is shortened as “1.5” → “1.0”
・Projectile speed is increasedSub-weapon Waist-Mounted Funnel Missile ・Stagger accumulation value is enhanced Skill Flight Form (Xi) ・While the skill is active, the following effects are increased:
⇒Damage reduction from ranged attacks
⇒Reduction to stagger accumulation -
Aim ・This unit excels at aerial combat by making use of the skills “Minovsky Flight Unit (Xi)” and “Flight Form (Xi)”.
However, due to insufficient weapon performance in its current state, it lacked opportunities to disrupt the enemy units, resulting in below-average overall performance.
Therefore, the following adjustments have been made.・To increase the [Damage Dealt] and create more opportunities to the attack enemy units, the following improvements were made.
・Reduced the [reload time] of the ranged main weapon “Xi Gundam Beam Rifle”
・Increased the [stagger accumulation value] of the sub-weapon “Xi Gundam Head Vulcan Gun”
・Improved the [projectile speed] and the [cooldown time] of the sub-weapon “3-Tube Missile Launcher x2”
・Increased the [stagger accumulation value] of the sub-weapon “Waist-Mounted Funnel Missile”・To improve the[MS Losses], the following improvements were made.
・Increased the [MS HP]
・Increased the skill levels of “Special Leg Buffer” and “Special Back Add-On Buffer”
・Added the skill “Damage Control”
・Enhanced the damage reduction from ranged attacks and the stagger accumulation reduction effects while “Flight Form (Xi)” is active -
Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss – – 700 General Type Average 50.0 48.8 98,351 3.3 – – LV1 48.5 45.6 87,052 3.4 – – -
Messer Type-F01 Spec ・Unit HP is enhanced as “23000” → “26000”(Upper LVs are also enhanced)
・Unit Skill “Damage Control LV1” has been given
⇒LV2 Unit Skill “Damage Control LV2” has been given
・Unit skill “High-Performance Balancer LV1” and “Melee Combo Controller LV1” are now merged to “Melee Composite System LV1”
・Unit skill “Emergency Evasion System LV1” is adjusted to “LV2”
・Unit skill “Forced Injector LV2” is adjusted to “LV3”
⇒LV2 Unit skill “Forced Injector LV3” is adjusted to “LV4”
・Unit skill “Special Right Shoulder Armor Buffer LV2” is adjusted to “LV3”
⇒LV2 Unit skill “Special Right Shoulder Armor Buffer LV2” is adjusted to “LV4”
・Unit skill “Waist Special Cushioning LV3” is adjusted to “LV4”
⇒LV2 Unit skill “Waist Special Cushioning LV3” is adjusted to “LV5”
・Unit skill “Special Leg Buffer LV3” is adjusted to “LV5”
⇒LV2 Unit skill “Special Leg Buffer LV4” is adjusted to “LV5”
・LV2 Close range part slot is increased as “23” → “24”
・LV2 Mid-range part slot is increased as “22” → “24”
・LV2 Long range part slot is increased as “12” → “14”Ranged main weapon Messer LBR ・Reload is shortened as “13.0” → “10.0”
・LV2 Power is increased as “2800” → “2900”Melee main weapon Messer Beam Saber ・Increased downward melee attack strength
・LV2 Power is increased as “3000” → “3100”Sub-weapon F01 Vulcan Gun ・Rate of fire is increased Sub-weapon Minelayer Unit ・Power is increased as “1500” → “1600”(Upper LVs are also enhanced)
・Stagger accumulation value is enhancedSub-weapon Smoke Grenade ・Reload is shortened as “20.0” → “18.0” Sub-weapon 36mm PHALANX x2 ・Changed to be usable during high-speed movement while the skill “V Tail Stabilizer” is active
・Stagger accumulation value is enhanced
・LV2 Power is increased as “200” → “220” -
Aim ・This unit specializes in aerial surprise attacks by centering around the skill “V Tail Stabilizer”, combined with the use of “Smoke Grenade” and “Minelayer Unit”.
In past adjustments, the weapon performance was mainly enhanced to improve its overall results.
However, its performance has once again shown a downward trend.
As a result, the following adjustments have been made.・To increase the [Damage Dealt] and create more opportunities to the attack enemy units, the following improvements were made.
・Reduced the [reload time] of the ranged main weapon “Messer LBR”
・Improved the [downward melee attack strength] of the melee main weapon “Messer Beam Saber”
・Increased the [rate of fire] of the sub-weapon “F01 Vulcan Gun”
・Increased the [power] and [stagger accumulation value] of the sub-weapon “Minelayer Unit”
・Reduced the reload time of the sub-weapon “Smoke Grenade”
・Increased the stagger accumulation of the sub-weapon “36mm PHALANX x2”,
also changed it to usable during high-speed movement while the skill “V Tail Stabilizer” is active・To improve the [MS Losses], the following improvements were made.
・Increased the [unit HP]
・Increased the skill levels of “Emergency Evasion System”, “Forced Injector”, “Special Right Shoulder Armor Buffer”, “Waist Special Cushioning” and “Special Leg Buffer”
・Added the skill “Damage Control”.
As a result of this change, “High-Performance Balancer LV1” and “Melee Combo Controller LV1” were consolidated into “Melee Composite System LV1”.・Due to a downward trend in performance at Unit LV2, the following improvements were made.
・Increased the [power] of the ranged main weapon “Messer LBR”
・Increased the [power] of the melee main weapon “Messer Beam Saber”
・Increased the [power] of sub-weapons “36mm PHALANX x2”
・Increased the number of [custom part slots] -
Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss – – 650 General Type Average 49.6 50.0 90,610 3.3 – – LV1 42.0 34.0 75,880 3.5 – – 700 General Type Average 50.0 48.8 98,351 3.3 – – LV2 37.9 32.8 73,919 3.4 – – -
Rosette [Enhanced Ground Form] Spec ・Unit HP is enhanced as “19000” → “21000”
・Thrusters are enhanced as “50” → “60”
・Unit Skill “Damage Control LV1” has been given
・Unit skill “Special Leg Buffer LV2” is adjusted to “LV3”
・Unit skill “Special Back Add-On Buffer LV3” is adjusted to “LV4”Ranged main weapon Utility Beam Rifle Focused fire:
・Reduced heat rate
・Stagger accumulation value is enhancedMelee main weapon Rosette [Enhanced Ground Form] BS ・Weapon switching time is shortened Sub-weapon BR Beam Axe ・Power is increased as “2200” → “2300”
・Increased downward melee attack strength -
Aim ・This unit excels at close-range combat by making use of the skill “Close Combat Program”.
However, due to insufficient performance across its various weapons in its current state, its overall results were below average.・To increase the [Damage Dealt] and create more opportunities to the attack enemy units, the following improvements were made.
・Enhanced the [stagger accumulation value] and the [heat rate of the focused shot] for the ranged main weapon “Utility Beam Rifle”
・Reduced the [weapon switching time] of the melee main weapon “Rosette [Enhanced Ground Form] BS”
・Increased the [downward melee attack strength] and the [power] of the sub-weapon “BR Beam Axe”・To improve the [MS Losses], the following improvements were made。
・Increased the [MS HP] and the [thruster]
・Increased the skill levels of “Special Leg Buffer” and “Special Back Add-On Buffer”
・Added “Damage Control LV1” -
Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss – – 500 General Type Average 49.3 49.1 73,428 3.2 – – LV1 45.5 41.4 66,893 3.9 – – -
Galbaldy Beta Spec ・Unit HP is enhanced as “14500” → “16000”(Upper LVs are also enhanced)
・Close range part slot is increased as “12” → “13”(Upper LVs are also enhanced)
・Mid-range part slot is increased as “14” → “15”(Upper LVs are also enhanced)
・Long range part slot is increased as “6” → “7”(Upper LVs are also enhanced)
・Unit skill “Forced Injector LV1” is adjusted to “LV2”
⇒LV3 and above Unit skill “Forced Injector LV1” is adjusted to “LV3”
・LV2 Unit Skill “Pursuit Melee Aux. Program LV1” has been given
⇒LV3 and above Unit Skill “Pursuit Melee Aux. Program LV2” has been given
・LV3 and above Thrusters are enhanced as “60” → “65”
・LV3 and above Unit Skill “Damage Control LV1” has been given
・LV3 and above Unit Skill “Composite H Mobility Combat System LV2” has been given
・LV3 and above unit skill “Special Leg Buffer LV2” is adjusted to “LV3”Melee main weapon Galbaldy Alpha Beam Saber ・Increased downward melee attack strength Sub-weapon Shield Missile ・Power is increased as “1100” → “1200”(Upper LVs are also enhanced)
・Reload is shortened as “11.0” → “7.0”
・Weapon switching time is shortenedSub-weapon Galbaldy Beta Shield ・Shield HP is enhanced as “2500” → “3000”(Upper LVs are also enhanced) -
Aim ・This unit is designed for close-quarters combat, leveraging a simple and easy-to-handle weapon loadout along with high melee priority.
However, due to insufficient weapon performance in its current state, it lacked opportunities to break enemy formations, resulting in below-average overall performance.
Therefore, the following adjustments have been made.・To increase [Damage Dealt] and create more opportunities to attack enemy units, the following improvements were made.
・Increased the [downward melee attack strength] of the melee main weapon “Galbaldy Alpha Beam Saber”
・Improved the [weapon switching cooldown], [reload time] and [power] of the sub-weapon “Shield Missile”
・Increased the skill level of “Forced Injector”・To improve the [MS Losses], the following improvements were made.
・Increased the [MS HP]
・Increased the [shield HP] of the sub-weapon “Galbaldy Beta Shield”
・Increased the number of [custom part slots]・Due to a downward trend in performance at Unit LV2 and above, the following improvements were made.
・Added the skill “Pursuit Melee Aux. Program”
・Increased [thruster] for Unit LV3 and above
・Increased the skill level of “Special Leg Buffer” for Unit LV3 and above
・Added the skills “Composite H Mobility Combat System” and “Damage Control” for Unit LV3 and above -
Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss – – 450 General Type Average 49.5 49.1 67,878 3.2 – – LV1 47.3 44.9 56,742 3.6 – – 500 General Type Average 49.3 49.1 73,428 3.2 – – LV2 46.3 40.2 61,246 3.5 – – 550 General Type Average 49.3 49.5 79,337 3.2 – – LV3 42.3 53.8 61,259 3.8 – – 600 General Type Average 49.8 49.6 84,353 3.3 – – LV4 41.7 25.0 57,632 3.9 – – -
Zeta Gundam 3A Type Spec ・Unit Skill “Offense System LV1” has been given
・Unit Skill “Pursuit Melee Aux. Program LV1” has been given
・Unit skill “Forced Injector LV2” is adjusted to “LV3”Ranged main weapon ZG 3A Type B Rifle ・Power is increased as “2100” → “2300”(Upper LVs are also enhanced)
・Cool-down time is shortened as “5.0” → “4.5”
・Reload is shortened as “18.0” → “14.0”Melee main weapon ZG 3A Type B Saber ・Increased downward melee attack strength Sub-weapon ZG 3A Type Arm GL ・Power is increased as “800” → “900”(Upper LVs are also enhanced) Sub-weapon ZG 3A Type HML ・Power is increased as “3500” → “3800”(Upper LVs are also enhanced)
・Stagger accumulation value is enhancedSub-weapon ZG 3A Type LB Saber ・Power is increased as “2600” → “2800”(Upper LVs are also enhanced)
・Cool-down time is shortened as “3.5” → “3.0” -
Zeta Gundam 3A Type (Transformed) Spec ・Unit Skill “Transformed Reinforcement LV1” has been given Sub-weapon ZG 3A Type B Gun x2 ・Rate of fire is increased Sub-weapon ZG 3A Type HML (Transform) ・Overheat is shortened as “20.0” → “15.0” -
Aim ・This unit excels in mid- to close-range combat, centering on surprise attacks using the High Mega Launcher and transformation into Waverider Mode.
In previous balance adjustments, its armaments were primarily enhanced to improve overall performance.
However, its combat results still remained below average, so further rebalancing has been carried out.・To increase [damage dealt] and opportunities to attack enemy units, the following improvements have been implemented.
・Increased the level of the skill “Forced Injector” in MS form
・Granted the skills “Offense System” and “Pursuit Melee Aux. Program” in MS form
・Granted the skill “Transformed Reinforcement” in MA form
・Enhanced the [cooldown time], [reload time] and [power] of the ranged main weapon “ZG 3A Type B Rifle”
・Enhanced the [downward melee attack power] of the melee main weapon “ZG 3A Type B Saber”
・Enhanced the [power] of the sub-weapon “ZG 3A Type Arm GL”
・Enhanced the [power] and [stagger accumulation value] of the sub-weapon “ZG 3A Type HML”
・Enhanced the [cooldown time] and [power] of the sub-weapon “ZG 3A Type LB Saber”
・Enhanced the [rate of fire] of the sub-weapon “ZG 3A Type B Gun x2”
・Reduced the [overheat time] of the sub-weapon “ZG 3A Type HML (Transform)” -
Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss – – 650 General Type Average 49.6 50.0 90,610 3.3 – – LV1 47.2 45.7 75,358 3.3 – – 700 General Type Average 50.0 48.8 98,351 3.3 – – LV2 47.3 41.2 70,154 2.8 – – - ■Raid Type
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Zaku IV (IP) Spec ・Unit HP is enhanced as “29000” → “31000”(Upper LVs are also enhanced)
・Unit skill “Maneuver Armor LV5” is changed to “High-Maneuver Armor LV1”
・Unit skill “High-Performance Balancer LV1” is changed to “Melee Composite System LV1”
・Unit skill “Special Leg Buffer LV4” is adjusted to “LV5”
・Unit skill “Special Back Add-On Buffer LV4” is adjusted to “LV5”
・Unit skill “Emergency Evasion System LV2” is adjusted to “LV3”
・LV1 Unit Skill “Pursuit Melee Aux. Program LV1” has been given
・LV1 Unit skill “Power Accelerator LV2” is adjusted to “LV3” -
Aim ・This unit specializes in close-range combat, utilizing three types of funnel weapons along with melee attacks capable of causing knockdowns.
In past adjustments, weapon performance was mainly enhanced to improve its overall results.
However, its performance has once again shown a downward trend.
As a result, the following adjustments have been made.・To improve the [MS Losses], the following improvements were made.
・Increased the [MS HP]
・Increased the skill levels of “Special Leg Buffer”, “Special Back Add-On Buffer” and “Emergency Evasion System”
・Upgraded “Maneuver Armor LV5” to “High-Maneuver Armor LV1”
・Added “Melee Composite System LV1”
As a result of this change, “High-Performance Balancer LV1” was removed・To improve performance at Unit LV1, the following improvements were made.
・Increased the skill level of “Power Accelerator”
・Added “Pursuit Melee Aux. Program LV1” -
Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss – – 700 Raid Type Average 49.8 48.1 99,256 3.4 – – LV1 46.2 43.3 97,036 3.8 – – 750 Raid Type Average 49.0 48.7 101,857 3.8 – – LV2 48.1 43.7 105,639 4.0 – – -
Messer Type-F02 Spec ・Unit HP is enhanced as “25000” → “26000”
・Unit skill “Emergency Evasion System LV1” is adjusted to “LV2”
・Unit skill “Special Right Shoulder Armor Buffer LV2” is adjusted to “LV3”
・Unit skill “Waist Special Cushioning LV3” is adjusted to “LV4”Ranged main weapon Messer LBR ・Reload is shortened as “13.0” → “11.0” Melee main weapon Messer Beam Saber ・Increased downward melee attack strength Sub-weapon F02 Vulcan Gun ・Rate of fire is increased Sub-weapon Minelayer Unit ・Power is increased as “1800” → “1900” Sub-weapon Messer LBR [Rapid] ・Ammo amount is increased as “12” → “15”
・Rate of fire is increased
・Weapon switching time is shortenedSub-weapon 36mm PHALANX x2 ・Changed to be usable during high-speed movement while the skill “V Tail Stabilizer” is active
・Stagger accumulation value is enhanced -
Aim ・This unit specializes in aerial surprise attacks centered around the skill “V Tail Stabilizer” and the use of the “Minelayer Unit”.
In past adjustments, weapon performance was mainly enhanced to increase opportunities to break enemy formations.
However, its overall performance has once again shown a downward trend.
Therefore, the following adjustments have been made.・To increase [damage Dealt] and create more opportunities to attack enemy units, the following improvements were made.
・Reduced the [reload time] of the ranged main weapon “Messer LBR”
・Increased the [downward melee attack strength] of the melee main weapon “Messer Beam Saber”
・Increased the [rate of fire] of the sub-weapon “F02 Vulcan Gun”
・Increased the [power] of the sub-weapon “Minelayer Unit”
・Increased the [rate of fire], [weapon switching time], and [ammo] of the sub-weapon “Messer LBR [Rapid]”
・Increased the stagger accumulation of the sub-weapon “36mm PHALANX x2”,
also changed it to usable during high-speed movement while the skill “V Tail Stabilizer” is active・To improve the [MS losses], the following improvements were made.
・Increased the [MS HP]
・Increased the skill levels of “Emergency Evasion System”, “Right Shoulder Armor Special Cushioning” and “Waist Unit Special Cushioning” -
Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss – – 650 Raid Type Average 50.7 50.3 100,247 3.5 – – LV1 48.2 47.0 89,405 3.6 – – -
RF Z’Gok Spec ・Close range part slot is increased as “23” → “24”
・Mid-range part slot is increased as “14” → “15”
・Long range part slot is increased as “7” → “9”
・Unit skill “Forced Injector LV2” is adjusted to “LV3”Ranged main weapon RF Z’Gok Beam Cannon ・Ammo amount is increased as “16” → “20”
・Cool-down time is shortened as “0.8” → “0.5”
・Reload is shortened as “15.0” → “12.0”
・ASL (automatic aiming compensation) range is extendedMelee main weapon RF Z’Gok Heat Claw ・Charging is shortened as “2.0” → “1.5” Sub-weapon Beam Shower ・Cool-down time is shortened as “4.0” → “3.0”
Normal firing:
・Heat rate is reduced as “45%” → “35%”
・Stagger accumulation value is enhanced
Focused fire:
・Reduced heat rate
・Stagger accumulation value is enhanced -
Aim ・This unit specializes in close-range combat by utilizing the skills “Close Combat Program” and “Active Guard”.
However, due to insufficient weapon performance in its current state, it lacked opportunities to break enemy formations, resulting in below-average overall performance.
Therefore, the following adjustments have been made.・To increase the [damage dealt] and create more opportunities to attack enemy units, the following improvements were made.
・Increased the [asl screen area], the [cooldown], the [reload time], and the [ammo] of the ranged main weapon “RF Z’Gok Beam Cannon”
・Reduced the [charge time] of the melee main weapon “RF Z’Gok Heat Claw”
・Reduced the [cooldown] of the sub-weapon “Beam Shower”,
and increased both normal and focused fire [stagger accumulation] and the [heat rate]
・Increased the skill level of “Forced Injector”
・Increased the the [number of custom part slots] -
Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss – – 600 Raid Type Average 49.1 48.4 87,179 3.6 – – LV1 47.2 41.9 75,123 3.6 – – -
Jegan (CH) Spec ・Unit skill “Forced Injector LV1” is adjusted to “LV2”
・LV1 Unit skill “Stealth LV1” is adjusted to “LV2”
・LV2 Unit skill “Maneuver Armor LV2” is adjusted to “LV3”Sub-weapon Conroy’s Handgun ・Reload is shortened as “15.0” → “12.0” Sub-weapon Conroy’s Dagger Knife ・Increased downward melee attack strength
・Weapon switching time is shortenedSub-weapon Fire Nut ・Power is increased as “500” → “1500”(Upper LVs are also enhanced)
・Cool-down time is shortened as “2.5” → “2.0”
・Increased incendiary damage
・Adjusted to able to use during high speed movement -
Aim ・This unit specializes in surprise attacks from outside visual range by utilizing the skill “Stealth”.
However, due to insufficient performance across its weapons, its overall results were below average.
Therefore, the following adjustments have been made.・To increase the [damage dealt] and create more opportunities to attack enemy units, the following improvements were made.
・Increased the [weapon switching time] and [downward melee attack strength] of the sub-weapon “Conroy’s Dagger Knife”
・Reduced the [reload time] of the sub-weapon “Conroy’s Handgun”
・Increased the [cooldown], the [incendiary damage] and the [power] of the sub-weapon “Fire Nut”, and changed it so it can be used during high-speed movement
・Increased the skill level of “Forced Injector”
・Increased the skill level of “Stealth” at Unit LV1
・Increased the skill level of “Maneuver Armor” at Unit LV2 -
Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss – – 550 Raid Type Average 50.0 48.5 81,707 3.5 – – LV1 46.3 38.8 73,059 3.4 – – 600 Raid Type Average 49.1 48.4 87,179 3.6 – – LV2 46.9 38.4 74,915 3.4 – – -
Rick Dias II Spec ・LV2 Unit Skill “Pursuit Melee Aux. Program LV1” has been given
⇒LV3 and above unit Skill “Pursuit Melee Aux. Program LV2” has been given
・LV2 Unit skill “Forced Injector LV2” is adjusted to “LV3”
⇒LV3 Unit skill “Forced Injector LV3” is adjusted to “LV4”
・LV2–3 Unit skill “Special Leg Buffer LV3” is adjusted to “LV4”
・LV2 and above unit skill “Maneuver Armor LV4” is adjusted to “LV5”
・LV3 Unit skill “Reaction Booster Program LV1” and “Thruster Output Increase LV1” are now merged to “Composite H Mobility Combat System LV1”
⇒LV4 Unit skill “Reaction Booster Program LV2” and “Thruster Output Increase LV2” are now merged to “Composite H Mobility Combat System LV2”
・LV4 Thrusters are enhanced as “75” → “80”Ranged main weapon 2-Barrel Mega Beam Gun Prototype Normal firing:
・LV2 Power is increased as “1300” → “1400”(Upper LVs are also enhanced)
Focused fire:
・LV2 power is increased (Upper LVs are also enhanced)Melee main weapon Rick Dias II Beam Saber ・LV2 Power is increased as “3050” → “3300”(Upper LVs are also enhanced) Sub-weapon Head-Mounted Vulcan PHALANX ・LV2 Power is increased as “138” → “150”(Upper LVs are also enhanced) Sub-weapon 2-Barrel MB Gun Prototype [Rapid] ・LV2 Power is increased as “800” → “850”(Upper LVs are also enhanced) -
Aim ・This unit is designed to excel in mid- to close-range combat by utilizing the “2-Barrel Mega Beam Gun Prototype” which is capable of heavily disrupting enemy position.
In previous adjustments, additional armaments were introduced to improve overall performance.
However, combat results for Unit LV2 and above still remained below average, so further rebalancing has been implemented.・To increase [damage dealt] and opportunities to attack enemy units for Unit LV2 and above, the following improvements have been made.
・Increased the [power] of the ranged main weapon “2-Barrel Mega Beam Gun Prototype” in both normal and focused fire modes
・Increased the [power] of the melee main weapon “Rick Dias II Beam Saber”
・Increased the [power] of the sub-weapon “Head-Mounted Vulcan PHALANX”
・Increased the power of the sub-weapon “2-Barrel MB Gun Prototype [Rapid]”
・Increased the level of the skill “Maneuver Armor”
・Increased the level of the skill “Forced Injector” for Unit LV2–LV3
・Increased [thruster] for Unit LV4
・Granted the skill “Pursuit Melee Aux. Program”
As a result of this change, the skills “Thruster Output Increase” and “Reaction Booster Program” for Unit LV3 and above have been merged into the skill “Composite H Mobility Combat System”.・To reduce the number of [MS losses] for Unit LV2 and LV3, the level of the skill “Special Leg Buffer” has been increased.
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Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss – – 600 Raid Type Average 49.1 48.4 87,179 3.6 – – LV1 50.9 50.6 83,249 3.5 – – 650 Raid Type Average 50.7 50.3 100,247 3.5 – – LV2 47.2 46.5 79,569 3.6 – – 700 Raid Type Average 49.8 48.1 99,256 3.4 – – LV1 47.5 45.0 82,485 3.8 – – 750 Raid Type Average 49.0 48.7 101,857 3.8 – – LV2 46.9 45.4 84,122 3.7 – – - ■Support Type
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Full Armor Over.on Spec ・Speed is enhanced as “120” → “125” Ranged main weapon FA Over.on LMB ・Cool-down time is shortened as “1.5” → “1.0”
・Focus is shortened as “3.5” → “3.0”
Normal firing:
・Power is increased as “2100” → “2200”(Upper LVs are also enhanced)
・Heat rate is reduced as “55%” → “50%”
・Stagger accumulation value is enhanced
Focused fire:
・Increased power
・Reduced heat rate
・Stagger accumulation value is enhancedSub-weapon High Mega Cannon ・Cool-down time is shortened as “4.5” → “3.0”
・Overheat is shortened as “18.0” → “15.0”
Normal firing:
・Power is increased as “2200” → “2300”(Upper LVs are also enhanced)
・Heat rate is reduced as “90%” → “80%”
Focused fire:
・Increased power
・Reduced heat rateSub-weapon 2-Tube Missile POD x4 ・Power is increased as “300” → “350”(Upper LVs are also enhanced)
・Stagger accumulation value is enhanced -
Aim ・This unit specializes in mid- to close-range combat, leveraging a wide array of ranged weapons and the skill “Grimoire (White) LV2”.
However, due to insufficient weapon performance, it lacked opportunities to break enemy formations, resulting in below-average overall performance.
Therefore, the following adjustments have been made.・To increase the [damage dealt] and create more opportunities to attack enemy units, the following improvements were made.
・Increased the [speed]
・Reduced the [focus time] and the [cooldown] of the ranged main weapon “FA Over.on LMB”,
and increased both normal and focused fire [stagger accumulation], the [power] and the [heat rate]
・Reduced the [cooldown] and the [overheat time] of the sub-weapon “High Mega Cannon”,
and increased both normal and focused fire [power] and the [heat rate]
・Increased the [power] and the [stagger accumulation] of the sub-weapon “2-Tube Missile POD x4” -
Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss – – 650 Support Type Average 51.0 51.3 98,014 3.2 – – LV1 47.1 41.5 85,031 3.2 – – 700 Support Type Average 52.5 52.2 105,705 3.3 – – LV2 46.9 40.8 87,326 2.9 – – -
Delta Gundam Spec ・Unit HP is enhanced as “14500” → “17000”(Upper LVs are also enhanced)
・Range attack boost is enhanced as “40” → “45”(Upper LVs are also enhanced)
・Close range part slot is increased as “13” → “14”(Upper LVs are also enhanced)
・Mid-range part slot is increased as “16” → “17”(Upper LVs are also enhanced)
・Long range part slot is increased as “16” → “17”(Upper LVs are also enhanced)
・Unit skill “Wings Special Cushioning LV2” is adjusted to “LV3”
⇒LV2 Unit skill “Wings Special Cushioning LV2” is adjusted to “LV4”Ranged main weapon Delta Gundam Beam Rifle ・Ammo amount is increased as “3” → “5”
・Reload is shortened as “12.0” → “10.0”Sub-weapon DG Beam Rifle [Rapid] ・Power is increased as “400” → “500”(Upper LVs are also enhanced)
・Cool-down time is shortened as “1.5” → “1.0”
・Stagger accumulation value is enhancedSub-weapon Shield Beam Gun x2 ・Power is increased as “1000” → “1200”(Upper LVs are also enhanced)
・Cool-down time is shortened as “6.0” → “4.0”
・Weapon switching time is shortened -
Delta Gundam (Transformed) Spec ・Unit HP is enhanced as “14500” → “17000”(Upper LVs are also enhanced)
・Range attack boost is enhanced as “40” → “45”(Upper LVs are also enhanced)
・Close range part slot is increased as “13” → “14”(Upper LVs are also enhanced)
・Mid-range part slot is increased as “16” → “17”(Upper LVs are also enhanced)
・Long range part slot is increased as “16” → “17”(Upper LVs are also enhanced)
・Unit skill “Wings Special Cushioning LV2” is adjusted to “LV3”
⇒LV2 Unit skill “Wings Special Cushioning LV2” is adjusted to “LV4” -
Aim ・This unit was designed to provide frontline shooting support by utilizing the skill “Anti-Beam Coating” and its transformation ability.
However, due to insufficient weapon performance, it lacked opportunities to break enemy positions, resulting in below-average overall performance.
Therefore, the following adjustments have been made.・To increase [damage dealt] and to create more opportunities to attack enemy units, the following improvements were made.
・Increased the [range attack boost]
・Increased the [reload time] and the [ammo] of the ranged main weapon “Delta Gundam Beam Rifle”
・Increased the [cooldown], the [power], and the [stagger accumulation] of the sub-weapon “DG Beam Rifle [Rapid]”
・Increased the [cooldown], the [weapon switching time], and the [power] of the sub-weapon “Shield Beam Gun x2”・To improve the [MS losses], the following improvements were made
・Increased the [MS HP]
・Increased the skill level of “Wings Special Cushioning”
・Increased the [number of custom part slots] -
Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss – – 600 Support Type Average 50.7 51.2 95,816 3.2 – – LV1 43.9 40.7 75,389 3.5 – – 650 Support Type Average 51.0 51.3 98,014 3.2 – – LV2 42.8 36.6 70,074 3.9 – – -
Sisquiede Spec ・Unit HP is enhanced as “21000” → “22000”(Upper LVs are also enhanced)
・Close range part slot is increased as “13” → “14”(Upper LVs are also enhanced)
・Mid-range part slot is increased as “14” → “15”(Upper LVs are also enhanced)
・Long range part slot is increased as “13” → “14”(Upper LVs are also enhanced)
・Unit Skill “Thrust-Based Fire Cooling System LV1” has been given
・Unit Skill “Immobile Fire System LV1” has been given
Unit skill “High-Performance Balancer LV1” and “Melee Combo Controller LV1” are now merged to “Melee Composite System LV1”Ranged main weapon Sisquiede L Beam Rifle ・Power is increased as “2600” → “2700”(Upper LVs are also enhanced)
・Weapon switching time is shortenedSub-weapon Sisquiede L Beam Rifle [Rapid] ・Heat rate is reduced as “25%” → “22%” Sub-weapon Sisquiede Mega Cannon ・Focus is shortened as “10.0” → “7.0” Skill Offense Mode: Phase 1 Ability Boost ・Granted skill effect of “Emergency Evasion System LV1” Skill Offense Mode: Phase 2 Ability Boost ・Increased the Defense boost effect while the skill is active -
Aim ・This unit specializes in mid- to close-range combat by utilizing multiple melee skills and “Offense Mode”.
In past adjustments, the performance improvements were mainly applied to the unit itself.
However, its overall performance has once again shown a downward trend.
Therefore, the following adjustments have been made.・To increase [damage dealt] and create more opportunities to attack enemy units, the following improvements were made.
・Increased the [weapon switching time] and the [power] of the ranged main weapon “Sisquiede L Beam Rifle”
・Increased the [heat rate] of the sub-weapon “Sisquiede L Beam Rifle [Rapid]”
・Reduced the [focus time] of the sub-weapon “Sisquiede Mega Cannon”
・Added the skill “Thrust-Based Fire Cooling System”
・“High-Performance Balancer LV1” and “Melee Combo Controller LV1” were merged into “Melee Composite System LV1”・To improve the [MS losses], the following improvements were made.
・Increased the [MS HP]
・Added the skill “Immobile Fire System”
・While “Offense Mode: Phase 1 Ability Boost” is active, the effects of the “Emergency Evasion System LV1” are now applied
・While “Offense Mode: Phase 2 Ability Boost” is active, increased the [defense boosting effect]
・Increased the number of the [custom part slots]※The description for the “Offense Mode: Phase 1 Ability Boost” does not currently mention the effects of the “Emergency Evasion System”. This will be corrected in a future update. We apologize for the inconvenience.
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Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss – – 550 Support Type Average 52.2 52.0 84,349 3.1 – – LV1 46.3 42.4 67,703 3.5 – – 600 Support Type Average 50.7 51.2 95,816 3.2 – – LV2 45.8 40.2 71,751 3.3 – –







