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INFORMATION

Unit Adjustment [August 2026]

■[PDT] 08/26/2026 22:00
■[CEST] 08/27/2026 07:00
ver.0212.2269
■Unit adjustment
■General type

Crossbone Gundam X1 Custom
Spec
・Unit HP is enhanced as “25000” → “28000”
・Close range part slot is increased as “23” → “24”
・Mid-range part slot is increased as “21” → “23”
・Long range part slot is increased as “13” → “14”
・Unit skill “Damage Control LV1” is adjusted to “LV2”
Melee main weapon X1 Custom Beam Zanber
Under activation of skill “Max Output (K)”:
・Shortened the cool-down time
Sub-weapon X1 Custom Head Vulcan Gun x2
・Ammo Amount is increased as “40” → “80”
・Rate of fire is increased
Sub-weapon X1 Custom Screw Web
・Power is increased as “500” → “550”
・Cool-down time is shortened as “5.0” → “3.0”
・Now is compatible with skill “Aerial Melee System”
Sub-weapon X1 Custom Brand Marker [Thrown]
・Reload is shortened as “13.0” → ”10.0”
・Stagger accumulation value is enhanced (easier to cause stagger to the opponent with this weapon)
・Weapon switching time is shortened after weapon is used
Sub-weapon X1 Custom Chest Beam Gun x2
・Projectile speed is increased
・Rate of fire is increased
Sub-weapon X1 Custom Beam Shield
・Power is increased as “3000” → “3500”
・Shield HP is enhanced as “6000” → “9000”
Skill Max Output (K)
・Extended the effect duration
・Increases damage reduction against ranged attacks while performing melee attacks
Aim

    ・This unit excels in close-range combat by utilizing its three melee weapons and the “Max Output (K)” skill.
    As its overall performance was below average, we have made adjustments to the following items.

    ・To increase the [Damage Dealt] and create more opportunities to attack the enemy units, the following improvements were made.
    ・Shortened the [cooldown] of the melee main weapon “X1 Custom Beam Zanber” while the skill “Max Output (K)” is in activation
    ・Enhanced the [rate of fire] and [ammo amount] of the sub-weapon “X1 Custom Head Vulcan Gun x2”
    ・Enhanced the [cooldown] and [power] of the sub-weapon “X1 Custom Screw Web”, and made it compatible with skill “Aerial Melee System”
    ・Enhanced the [reload] and [stagger accumulation value] of the sub-weapon “X1 Custom Brand Marker [Thrown]”, also shortened the weapon switching time after using the weapon
    ・Enhanced the [projectile speed] and [rate of fire] of the sub-weapon “X1 Custom Chest Beam Gun x2”
    ・Enhanced the [shield HP] and [power] of the sub-weapon “X1 Custom Beam Shield”
    ・Extended the effect duration of the skill “Max Output (K)” and enhanced the [damage reduction against ranged attacks while performing melee attacks]

    ・To improve the [MS Losses], the following improvements were made.
    ・Increased [unit HP]
    ・Enhancned the LV of the skill “Damage Control”
    ・Increased the [number of slot] for custom parts

Reference Data COST Unit LV Win rate Rival Win Rate Damage Dealt Amount of MS Loss
750 General Type Average 49.3 48.5 104,985 3.4
LV1 40.9 39.4 97,227 4.0

FA Unicorn Gundam
Spec
・Unit HP is enhanced as “23000” → “27000”
・Close range part slot is increased as “16” → “17”
・Mid-range part slot is increased as “18” → “19”
・Long range part slot is increased as “19” → “20”
・Unit skill “Forced Injector LV3” is adjusted to “LV4”
・Unit skill “Special Leg Buffer LV3” is adjusted to “LV5”
・Unit skill “Special Back Add-On Buffer LV3” is adjusted to “LV4”
Ranged main weapon FAUG Beam Magnum
・Power is increased as “3400” → “3600”
・Increase explosion range upon impact
Sub-weapon FAUG Hyper Bazooka x2
・Power is increased as “1500” → “1700”
・Reload is shortened as “15.0” → ”12.0”
・Increase explosion range upon impact
・Stagger accumulation value is enhanced (easier to cause stagger to the opponent with this weapon)
・Weapon switching time is shortened
・Adjusted to able to use during high speed movement
Sub-weapon Beam Gatling Gun x4
Normal firing:
・Power is increased as “250” → “280”
・Stagger accumulation value is enhanced (easier to cause stagger to the opponent with this weapon)
・ASL (automatic aiming compensation) range is extended
Limiter released:
・Stagger accumulation value is enhanced (easier to cause stagger to the opponent with this weapon)
・Overheat time is shortened
・ASL (automatic aiming compensation) range is extended
Sub-weapon Grenade Launcher x2 [Incendiary]
・Reload is shortened as “15.0” → ”13.0”
・Increased incendiary damage
Sub-weapon Anti-Ship Missile Launcher x2
・Power is increased as “700” → “800”
・Reload is shortened as “15.0” → ”12.0”
Sub-weapon H Grenade x4 [Chain Explosion]
・Cool-down time is shortened as “5.0” → “4.0”
・Reload is shortened as “15.0” → ”13.0”
・Increases explosion hit count
Skill Shield Gat Special Def System
・Damage reduction effect is adjusted as “30%” → “50%”
・Enhanced damage reduction against beam ranged attacks
Skill NT-D: Resonance Ability Boost
・Shortened the duration until the activation of the MS skill “Awaken Ability Boost”
Aim

    ・This unit excels in mid- to close-range combat by utilizing its wide variety of ranged weapons, as well as the “NT-D: Resonance Ability Boost” and “Awaken Ability Boost LV3” skills.
    As its overall performance was below average, we have made adjustments to the following items.

    ・To increase the [Damage Dealt] and create more opportunities to attack the enemy units, the following improvements were made.
    ・Enhanced the [Blast effect upon impact] and [power] of the ranged main weapon “FAUG Beam Magnum”
    ・Enhanced the [Blast effect upon impact], [weapon switching time], [reload], [power] and [stagger accumulation value] of the sub-weapon “FAUG Hyper Bazooka x2”, and it can now be used during high-speed movement
    ・Enhanced the [ASL screen area], [power], and [stagger accumulation value] of the sub-weapon “Beam Gatling Gun x4” during normal fire, as well as the [ASL screen area], [overheat time], and [stagger accumulation value] during Limiter Release
    ・Enhanced the [incendiary damage] and [reload time] of the sub-weapon “Grenade Launcher x2 [Incendiary]”
    ・Enhanced the [reload time] and [power] of the sub-weapon “Anti-Ship Missile Launcher x2”
    ・Enhanced the [hit count], [cooldown] and [reload time] of the sub-weapon “H Grenade x4 [Chain Explosion]”
    ・Shortens the time between activating the “NT-D: Resonance Ability Boost” skill and “Awaken Ability Boost”
    ・Increased the [number of slot] for custom parts

    ・To improve the [MS Losses], the following improvements were made.
    ・Increased [unit HP]
    ・Enhanced the LV of the skills “Forced Injector”, “Special Leg Buffer” and “Special Back Add-On Buffer”
    ・Enhanced the effect of [damage reduction] and [damage reduction from beam attack] effect of the skill “Shield Gat Special Def System”

Reference Data COST Unit LV Win rate Rival Win Rate Damage Dealt Amount of MS Loss
700 General Type Average 49.1 48.2 101,394 3.3
LV1 42.1 34.7 84,169 3.5

ReGelgu
Spec
・Unit HP is enhanced as “16000” → “20000” (Upper LVs are also enhanced)
・Close range part slot is increased as “12” → “13” (Upper LVs are also enhanced)
・Mid-range part slot is increased as “12” → “13” (Upper LVs are also enhanced)
・Long range part slot is increased as “12” → “13” (Upper LVs are also enhanced)
・Unit skill “Maneuver Armor LV1” has been given
・Unit skill “Flight Control Program LV2” has been given
 ⇒For LV3 and above MS, unit skill “Flight Control Program LV3” has been given
・Unit skill “Pursuit Ranged Aux. Program LV1” has been given
 ⇒For LV3 and above MS, unit skill ” Pursuit Ranged Aux. Program LV2” has been given
・Unit skill “Special Leg Buffer LV2” is adjusted to “LV3” (Upper LVs are also enhanced)
・Unit skill “Special Shoulder Buffer LV3” is adjusted to “LV4” (Upper LVs are also enhanced)
・Unit skill “Forced Injector LV2” is adjusted to “LV3” (Upper LVs are also enhanced)
・LV3 Unit skill “Pursuit Melee Aux. Program LV1” has been given
 ⇒LV4 Unit skill “Pursuit Melee Aux. Program LV2” has been given
・LV3 Unit skill “Composite H Mobility Combat System LV1” has been given
 ⇒LV4 Unit skill “Composite H Mobility Combat System LV2” has been given
・LV3 Unit skill “Damage Control LV1” is adjusted to “LV2” (Upper LVs are also enhanced)
Melee main weapon Regelgu Beam Spear
・Power is increased as “2400” → “2500” (Upper LVs are also enhanced)
・Increased downward melee attack strength
Sub-weapon Backpack Missile POD
・Power is increased as “350” → “400” (Upper LVs are also enhanced)
・Projectile speed is increased
Sub-weapon Arm Grenade Launcher
・Power is increased as “2200” → “2600” (Upper LVs are also enhanced)
・Increase explosion range upon impact
・Weapon switching time is shortened
Aim

    ・This unit excels in mid- to close-range combat, centered around its wide variety of ranged weapons that make it easy to disrupt enemy units.
    As its overall performance was below average, we have made adjustments to the following items.

    ・To increase the [Damage Dealt] and create more opportunities to attack the enemy units, the following improvements were made.
    ・Enhanced the [downward melee attack compensation] and [power] of the melee main weapon “Regelgu Beam Spear”
    ・Enhanced the [Blast effect upon impact], [weapon switching time] and [power] of the sub-weapon “Arm Grenade Launcher”
    ・Enhanced the [projectile speed] and [power] of the sub-weapon “Backpack Missile POD”
    ・Granted the skills “Maneuver Armor”, “Flight Control Program” and “Pursuit Ranged Aux. Program”
    ・Granted the skills “Pursuit Melee Aux. Program” and “Composite H Mobility Combat System” for MS LV3 onward

    ・To improve the [MS Losses], the following improvements were made.
    ・Increased [unit HP]
    ・Enhanced the LV of the skills “Special Leg Buffer”, “Special Shoulder Buffer and “Forced Injector”
    ・Increased the [number of slot] for custom parts
    ・Enhanced the LV of the skill “Damage Control” for MS LV3

Reference Data COST Unit LV Win rate Rival Win Rate Damage Dealt Amount of MS Loss
500 General Type Average 49.7 49.8 79,255 3.2
LV1 40.2 30.0 63,935 3.9
550 General Type Average 50.3 51.1 83,465 3.3
LV2 40.6 39.6 65,751 4.2
600 General Type Average 50.6 51.9 90,161 3.3
LV3 25.0 25.0 65,452 4.6
650 General Type Average 49.8 50.7 100,369 3.4
LV4 27.3 24.5 68,659 4.6

Pale Rider [Ground Heavy Arms]
Spec
・Unit HP is enhanced as “13000” → “15000” (Upper LVs are also enhanced)
・Unit skill “Immobile Fire System LV1” has been given
 ⇒For LV3 and above MS, unit skill “Immobile Fire System LV2” has been given
・LV2 Close range part slot is increased as “13” → “14” (Upper LVs are also enhanced)
・LV2 Mid-range part slot is increased as “13” → “14” (Upper LVs are also enhanced)
・LV2 Long range part slot is increased as “6” → “7” (Upper LVs are also enhanced)
・LV3 Unit skill “Composite H Mobility Combat System LV1” has been given
 ⇒LV4 Unit skill “Composite H Mobility Combat System LV2” has been given
Melee main weapon Beam Saber [Enhanced]x2
・Increased downward melee attack strength
・Increased combo compensation
Sub-weapon Leg Triple Missile POD
・Power is increased as “450” → “500” (Upper LVs are also enhanced)
・Reload is shortened as “15.0” → ”12.0”
・Projectile speed is increased
・Rate of fire is increased
・Weapon switching time is shortened
Sub-weapon Expandable 180mm Cannon
・Ammo Amount is increased as “1” → “3”
・Rigidity time after using weapon is shortened
・Weapon switching time is shortened
Aim

    ・This unit excels in mid- to close-range combat by making effective use of its wide variety of ranged weapons.
    As its overall performance was below average, we have made adjustments to the following items.

    ・To increase the [Damage Dealt] and create more opportunities to attack the enemy units, the following improvements were made.
    ・Enhanced the [combo compensation] and [downward melee attack compensation] of the melee main weapon “Beam Saber [Enhanced]x2”
    ・Enhanced the [projectile speed], [rate of fire], [weapon switching time], [reload time] and [power] of the sub-weapon “Leg Triple Missile POD”
    ・Enhanced the [rigidity time after firing], [weapon switching time] and [ammo amount] of the sub-weapon “Expandable 180mm Cannon”

    ・To improve the [MS Losses], the following improvements were made.
    ・Increased [unit HP]
    ・Granted the skill “Immobile Fire System”
    ・Increased the [number of slot] for custom parts on MS LV2 onward
    ・Granted the skill “”Composite H Mobility Combat System” for MS LV 3 onward

Reference Data COST Unit LV Win rate Rival Win Rate Damage Dealt Amount of MS Loss
400 General Type Average 49.2 50.1 71,451 3.3
LV1 44.5 40.3 58,468 3.6
450 General Type Average 50.4 50.9 74,179 3.2
LV2 45.2 37.3 52,583 3.3
500 General Type Average 49.7 49.8 79,255 3.2
LV3 43.4 35.3 50,218 3.4
550 General Type Average 50.3 51.1 83,465 3.3
LV4 41.6 34.8 55,638 3.5
■Raid type

Crossbone Gundam X2 Custom
Spec
・Unit HP is enhanced as “23500” → “28000” (Upper LVs are also enhanced)
・Close range part slot is increased as “15” → “17” (Upper LVs are also enhanced)
・Mid-range part slot is increased as “21” → “22” (Upper LVs are also enhanced)
・Long range part slot is increased as “21” → “22” (Upper LVs are also enhanced)
・Unit skill “Melee Composite System LV1” is adjusted to “LV2”
・Unit skill “Glide Structure LV3” is adjusted to “LV4”
・Unit skill “Immobile Fire System LV1” is adjusted to “LV3”
・Unit skill “Maneuver Armor LV4” is adjusted to “LV5”
Ranged main weapon X2 Custom Buster Launcher
・Heat rate consumption is reduced as “90%” → “80%”
・Overheat is shortened as “18.0” → “13.0”
Melee main weapon X2 Custom Beam Zamber
・Increased downward melee attack strength
Sub-weapon X2 Custom Head Vulcan Gun x2
・Ammo Amount is increased as “40” → “80”
・Range is enhanced as “150m” → “200m”
Sub-weapon X2 Custom Zanbuster
・Reload is shortened as “15.0” → ”12.0”
・ASL (automatic aiming compensation) range is extended
Sub-weapon X2 Custom Scissor Anchor
・Power is increased as “3000” → “3500”
・Cool-down time is shortened as “4.0” → “2.0”
Sub-weapon Grenade Launcher
・Power is increased as “2400” → “2600”
・Increase explosion range upon impact
・Stagger accumulation value is enhanced (easier to cause stagger to the opponent with this weapon)
Sub-weapon Buster Launcher [Max Output]
Normal firing:
・Power is increased as “1400” → “1700”
・Heat rate consumption is reduced as “30%” → “25%”
・Cool-down time is shortened as “3.5” → “1.5”
・Overheat is shortened as “18.0” → “15.0”
・Focus is shortened as “1.0” → ”0.8”
・Rate of fire is increased
・Stagger accumulation value is enhanced (easier to cause stagger to the opponent with this weapon)
Under activation of skill “Max Output (Z)”:
・Power is increased
・Increases attack hit count
・Stagger accumulation value is enhanced (easier to cause stagger to the opponent with this weapon)
・Shortened the overheat time
Sub-weapon X2 Custom Beam Shield
・Power is increased as “3000” → “3500”
・Shield HP is enhanced as “6000” → “9000”
Skill Max Output (Z)
・Extended the effect duration
Increased damage reduction while stationary and firing
Aim

    ・This unit excels in mid-range combat by utilizing its wide variety of ranged weapons and the “Max Output (Z)” skill.
    As its overall performance was below average, we have made adjustments to the following items.

    ・To increase the [Damage Dealt] and create more opportunities to attack the enemy units, the following improvements were made.
    ・Enhanced the [overheat duration] and [heat rate consumption] of the ranged main weapon “X2 Custom Buster Launcher”
    ・Enhanced the [downward melee attack compensation] of the melee main weapon “X2 Custom Beam Zamber”
    ・Enhanced the [range] and [ammo amount] of the sub-weapon “X2 Custom Head Vulcan Gun x2”
    ・Enhanced the [ASL screen area] and [reload time] of the sub-weapon “X2 Custom Zanbuster”
    ・Enhanced the [cooldown] and [power] of the sub-weapon “X2 Custom Scissor Anchor”
    ・Enhanced the [Blast effect upon impact], [power] and [stagger accumulation value] of the sub-weapon “Grenade Launcher”
    ・Enhanced the [focus time], [rate of fire], [cooldown], [overheat duration], [power], [stagger accumulation value] and [heat rate consumption] of the sub-weapon “Buster Launcher [Max Output]”, as well as the [hit count], [overheat duration], [power] and [stagger accumulation value] while the skill “Max Output (Z)” is active
    ・Enhanced the [shield HP] and [power] of the sub-weapon “X2 Custom Beam Shield”
    ・Enhances the [duration] and [damage reduction while stationary and firing] effects of the “Max Output (Z)” skill

    ・To improve the [MS Losses], the following improvements were made.
    ・Increased [unit HP]
    ・Enhanced the LV of the skills “Immobile Fire System”, “Maneuver Armor”, “Glide Structure” and “Melee Composite System”
    ・Increased the [number of slot] for custom parts

Reference Data COST Unit LV Win rate Rival Win Rate Damage Dealt Amount of MS Loss
750 Raid Type Average 48.5 47.5 112,255 3.8
LV1 40.4 35.7 94,901 3.9

F89
Spec
・Unit HP is enhanced as “24000” → “27000”
・Range attack boost is enhanced as “12” → “30”
・Close range part slot is increased as “21” → “22”
・Mid-range part slot is increased as “16” → “17”
・Long range part slot is increased as “15” → “17”
・Unit skill “Immobile Fire System LV3” has been given
・Unit skill “Emergency Evasion System LV2” is adjusted to “LV3”
・Unit skill “Maneuver Armor LV4” is adjusted to “LV5”
・Unit skill “Glide Structure LV3” is adjusted to “LV4”
Ranged main weapon F89 A Rifle [HA Equipped]
・Power is increased as “3400” → “3600”
・Ammo Amount is increased as “4” → “6”
・Cool-down time is shortened as “5.0” → “3.5”
・Reload is shortened as “11.0” → ”8.0”
・Projectile speed is increased
・ASL (automatic aiming compensation) range is extended
Melee main weapon F89 Beam Saber x2
・Power is increased as “2300” → “2400”
・Increased downward melee attack strength
・Increased combo compensation
Sub-weapon F89 Beam Rifle
Normal firing:
・Heat rate consumption is reduced as “35%” → “28%”
Focus firing:
・Reduced the heat rate consumption
Sub-weapon AR Dedicated Heat Axe
・Cool-down time is shortened as “3.5” → “2.5”
Normal attack:
・Power is increased as “3000” → “3200”
・Increased downward melee attack strength
Heavy attack:
・Power is increased
Skill AR Optimizer
・Increased the damage boost provided by AR Dedicated Heat Axe
Aim

    ・This unit excels in close-range combat by utilizing the “AR Optimizer” skill and its fast-charging Heavy Attack.
    As its overall performance was below average, we have made adjustments to the following items.

    ・To increase the [Damage Dealt] and create more opportunities to attack the enemy units, the following improvements were made.
    ・Enhanced the [ranged attack boost]
    ・Enhanced the [projectile speed], [ASL screen area], [cooldown], [reload time], [ammo amount] and [power] of the ranged main weapon “F89 A Rifle [HA Equipped]”
    ・Enhanced the [combo compensation], [downward melee attack compensation] and [power] of the melee main weapon “F89 Beam Saber x2”
    ・Enhanced the [cooldown], [downward melee attack compensation] and [power] of the sub-weapon “AR Dedicated Heat Axe”, as well as the [power] while using Heavy Attack
    ・Enhanced the [heat rate consumption] of the sub-weapon “F89 Beam Rifle” for both normal and focus firing
    ・Enhanced the [increasing power effect] for the skill “AR Optimizer” when using the sub-weapon “AR Dedicated Heat Axe”

    ・To improve the [MS Losses], the following improvements were made.
    ・Increased [unit HP]
    ・Enhanced the LV of the skills “Emergency Evasion System”, Maneuver Armor” and “Glide Structure”
    ・Granted the skill “Immobile Fire System”
    ・Increased the [number of slot] for custom parts

Reference Data COST Unit LV Win rate Rival Win Rate Damage Dealt Amount of MS Loss
700 Raid Type Average 50.5 50.1 107,311 3.6
LV1 38.0 33.2 83,732 4.0

Delta Plus
Spec
・Unit HP is enhanced as “19500” → “22000” (Upper LVs are also enhanced)
・Unit skill “Pursuit Prevention ATK Program LV1” has been given
・Unit skill “High-Performance Balancer LV1” and “Melee Combo Controller LV1” are now merged to “Melee Composite System LV1”
・Unit skill “Maneuver Armor LV2” is adjusted to “LV4” (Upper LVs are also enhanced)
・Unit skill “Forced Injector LV2” is adjusted to “LV3” (Upper LVs are also enhanced)
Ranged main weapon Delta Plus Beam Rifle
Normal firing:
・Power is increased as “1850” → “2200” (Upper LVs are also enhanced)
・Heat rate consumption is reduced as “25%” → “23%”
Focus firing:
・Power is increased
・Stagger accumulation value is enhanced (easier to cause stagger to the opponent with this weapon)
Melee main weapon Delta Plus Beam Saber
・Increased downward melee attack strength
Sub-weapon 60mm Vulcan Gun
・Power is increased as “120” → “150” (Upper LVs are also enhanced)
・Ammo Amount is increased as “30” → “50”
・Range is enhanced as “175m” → “200m”
・Stagger accumulation value is enhanced (easier to cause stagger to the opponent with this weapon)
Sub-weapon Shield Beam Cannon
・Power is increased as “2000” → “2400” (Upper LVs are also enhanced)
・Projectile speed is increased
Sub-weapon Shield Grenade Launcher
・Stagger accumulation value is enhanced (easier to cause stagger to the opponent with this weapon)
Sub-weapon Delta Plus Shield
・Shield HP is enhanced as “5000” → “8000” (Upper LVs are also enhanced)
Delta Plus (Transformed)
Spec
・Unit HP is enhanced as “19500” → “22000” (Upper LVs are also enhanced)
・Unit skill “Transformed Reinforcement LV1” has been given
・Unit skill “Pursuit Prevention ATK Program LV1” has been given
Sub-weapon Delta Plus B. Rifle (Transformed)
・Power is increased as “1700” → “1900” (Upper LVs are also enhanced)
・Heat rate consumption is reduced as “30%” → “25%”
Sub-weapon Shield Beam Cannon (Transformed)
・Power is increased as “2000” → “2400” (Upper LVs are also enhanced)
・Overheat is shortened as “20.0” → “15.0”
Sub-weapon Shield Grenade Launcher (Transformed)
・Power is increased as “800” → “1000” (Upper LVs are also enhanced)
・Reload is shortened as “10.0” → ”8.0”
・Projectile speed is increased
Aim

    ・This unit excels in mid- to close-range combat by utilizing its wide variety of ranged weapons and transformation capabilities.
    As its overall performance was below average, we have made adjustments to the following items.

    ・To increase the [Damage Dealt] and create more opportunities to attack the enemy units, the following improvements were made.
    ・Enhanced the [power] and [heat rate consumption] of the ranged main weapon “Delta Plus Beam Rifle” for normal firing, as well as the [power] and [stagger accumulation value] for focus firing
    ・Enhanced the [downward melee attack compensation] of the melee main weapon “Delta Plus Beam Saber”
    ・Enhanced the [range], [power], [stagger accumulation value] and [ammo amount] of the sub-weapon “60mm Vulcan”
    ・Enhanced the [projectile speed] and [power] of the sub-weapon “Shield Beam Cannon”
    ・Enhanced the [stagger accumulation value] of the sub-weapon “Shield Grenade Launcher”
    ・Enhanced the [power] and [heat rate consumption] of the sub-weapon “Delta Plus B. Rifle (Transformed)”
    ・Enhanced the [overheat duration] and [power] of the sub-weapon “Shield Beam Cannon (Transformed)”
    ・Enhanced the [projectile speed], [reload time] and [power] of the sub-weapon “Shield Grenade Launcher (Transformed)”
    ・Enhanced the LV of the skill “Forced Injector”
    ・Granted the skill “Pursuit Prevention ATK Program”
    As a result, skill “High-Performance Balancer” LV1 and skill “Melee Combo Controller” LV1 have been removed and consolidated into skill “Melee Composite System” LV1.

    ・To improve the [MS Losses], the following improvements were made.
    ・Increased [unit HP]
    ・Enhanced the [shield HP] of the sub-weapon “Delta Plus Shield”
    ・Enhanced the LV of the skill “Maneuver Armor”
    ・Granted the skill “Transformed Reinforcement”

Reference Data COST Unit LV Win rate Rival Win Rate Damage Dealt Amount of MS Loss
650 Raid Type Average 52.2 53.2 103,401 3.5
LV1 42.6 38.9 87,617 4.0
700 Raid Type Average 50.5 50.1 107,311 3.6
LV2 41.2 34.1 78,553 4.0
750 Raid Type Average 48.5 47.5 112,255 3.8
LV3 39.1 31.7 79,198 4.3

Kehaar II
Spec
・Unit HP is enhanced as “23000” → “25000”
・Close range part slot is increased as “16” → “17”
・Mid-range part slot is increased as “17” → “18”
・Long range part slot is increased as “11” → “12”
・Unit skill “Damage Control LV1” has been given
Ranged main weapon Kehaar II Boosted R
・Weapon switching time is shortened
Melee main weapon Kehaar II Boosted HB
・Charging is shortened as “2.5” → “2.0”
Normal attack:
・Power is increased as “2600” → “2800”
Heavy attack:
・Power is increased
Sub-weapon Kehaar II Head-Mounted Vulcan
・Ammo Amount is increased as “40” → “60”
・Range is enhanced as “175m” → “200m”
Sub-weapon Spread Beam Cannon
・ASL (automatic aiming compensation) range is extended
Normal firing:
・Heat rate consumption is reduced as “14%” → “13%”
・Range is enhanced as “275m” → “300m”
Sub-weapon Kehaar II Boosted Claw
・Reload is shortened as “8.0” → ”6.0”
Kehaar II (Transformed)
Spec
・Unit HP is enhanced as “23000” → “25000”
・Close range part slot is increased as “16” → “17”
・Mid-range part slot is increased as “17” → “18”
・Long range part slot is increased as “11” → “12”
・Unit skill “Damage Control LV1” has been given
Sub-weapon Boosted Rifle
Normal firing:
・Power is increased as “1800” → “2000”
Focus firing:
・Power is increased
・Stagger accumulation value is enhanced (easier to cause stagger to the opponent with this weapon)
Sub-weapon Spread Beam Cannon (Transformed)
Normal firing:
・Stagger accumulation value is enhanced (easier to cause stagger to the opponent with this weapon)
Focus firing:
・Stagger accumulation value is enhanced (easier to cause stagger to the opponent with this weapon)
Aim

    ・This unit excels in close-quarters combat by utilizing its long-reach melee attacks and transformation capabilities.
    As its overall performance was below average, we have made adjustments to the following items.

    ・To increase the [Damage Dealt] and create more opportunities to attack the enemy units, the following improvements were made.
    ・Enhanced the [weapon switching time] of the ranged main weapon “Kehaar II Boosted R”
    ・Enhanced the [charge time] and [power] of the melee main weapon “Kehaar II Boosted HB”
    ・Enhanced the [range] and [ammo amount] of the sub-weapon “Kehaar II Head-Mounted Vulcan”
    ・Enhanced the [ASL screen area], [range] and [heat rate consumption] of the sub-weapon “Spread Beam Cannon” for the normal firing, as well as the [ASL screen area] for the focus firing
    ・Shortened the [reload time] of the sub-weapon “Kehaar II Boosted Claw”
    ・Enhanced the [power] of the sub-weapon “Boosted Rifle” for the normal firing, as well as the [power] and [stagger accumulation value] for the focus firing
    ・Enhanced the [stagger accumulation value] of the sub-weapon “Spread Beam Cannon (Transformed)” for both the normal and focus firing

    ・To improve the [MS Losses], the following improvements were made.
    ・Increased [unit HP]
    ・Granted the skill “Damage Control”
    ・Increased the [number of slot] for custom parts

Reference Data COST Unit LV Win rate Rival Win Rate Damage Dealt Amount of MS Loss
600 Raid Type Average 49.6 48.5 92,822 3.7
LV1 46.1 45.9 88,699 4.0
■Support type

Gelgoog Cannon (JN)
Spec
・Unit HP is enhanced as “18000” → “20000” (Upper LVs are also enhanced)
・Melee resistance boost is enhanced as “0” → “15” (Upper LVs are also enhanced)
・High-speed movement is enhanced as “175” → “200”
・Close range part slot is increased as “8” → “9” (Upper LVs are also enhanced)
・Mid-range part slot is increased as “10” → “11” (Upper LVs are also enhanced)
・Long range part slot is increased as “18” → “19” (Upper LVs are also enhanced)
・Unit skill “High-Performance Balancer LV1” has been given
・Unit skill “Pursuit Ranged Aux. Program LV1” has been given
・Unit skill “Damage Control LV1” has been given
 ⇒LV2 Unit skill “Damage Control LV2” has been given
・Unit skill “Special Leg Buffer LV1” is adjusted to “LV2” (Upper LVs are also enhanced)
Ranged main weapon Gelgoog C (JN) Beam Rifle
・Focus is shortened as “3.0” → ”2.0”
Normal firing:
・Power is increased as “1500” → “1700” (Upper LVs are also enhanced)
・Heat rate consumption is reduced as “45%” → “38%”
・Stagger accumulation value is enhanced (easier to cause stagger to the opponent with this weapon)
Focus firing:
・Power is increased
・Heat rate consumption is reduced
・Stagger accumulation value is enhanced (easier to cause stagger to the opponent with this weapon)
Sub-weapon Giant Bazooka
・Power is increased as “1800” → “2200” (Upper LVs are also enhanced)
・Cool-down time is shortened as “5.5” → “4.5”
・Reload is shortened as “13.0” → ”11.0”
・Weapon switching time is shortened
Sub-weapon Arm 3-Tube Missile Pod
・Power is increased as “440” → “600” (Upper LVs are also enhanced)
・Stagger accumulation value is enhanced (easier to cause stagger to the opponent with this weapon)
・Weapon switching time is shortened
Aim

    ・This unit excels in mid- to long-range combat by utilizing its wide variety of ranged weapons.
    As its overall performance was below average, we have made adjustments to the following items

    ・To increase the [Damage Dealt] and create more opportunities to attack the enemy units, the following improvements were made.
    ・Enhanced the [focus time] of the ranged main weapon “Gelgoog C (JN) Beam Rifle”, as well as the [power], [stagger accumulation value] and [heat rate consumption] for both normal and focus firing
    ・Enhanced the [cooldown], [weapon switching time], [reload time] and [power] of the sub-weapon “Giant Bazooka”
    ・Enhanced the [weapon switching time], [power] and [stagger accumulation value] of the sub-weapon “Arm 3-Tube Missile Pod”
    ・Granted the skills “High-Performance Balancer” and “Pursuit Ranged Aux. Program”

    ・To improve the [MS Losses], the following improvements were made.
    ・Enhanced the [high speed movement], [MS HP] and [melee resistance]
    ・Granted the skill “Damage Control”
    ・Enhanced the LV of the skill “Special Leg Buffer”
    ・Increased the [number of slot] for custom parts

Reference Data COST Unit LV Win rate Rival Win Rate Damage Dealt Amount of MS Loss
500 Support Type Average 50.7 49.8 80,772 3.3
LV1 42.7 39.0 69,843 3.6
550 Support Type Average 49.9 48.5 87,215 3.4
LV2 41.8 32.7 65,896 3.5

GM Sniper Custom
Spec
・Unit HP is enhanced as “12000” → “14000” (Upper LVs are also enhanced)
・Speed is enhanced as “120” → “125” (Upper LVs are also enhanced)
・Close range part slot is increased as “4” → “5” (Upper LVs are also enhanced)
・Mid-range part slot is increased as “6” → “7” (Upper LVs are also enhanced)
・Long range part slot is increased as “10” → “11” (Upper LVs are also enhanced)
・Unit skill “High-Performance Balancer LV1” has been given
・Unit skill “Pursuit Prevention ATK Program LV1” has been given
・Unit skill “Anti-Stealth LV1” has been given
 ⇒For LV3 and above MS, unit skill “Anti-Stealth LV2” has been given
・Unit skill “Pursuit Ranged Aux. Program LV1” has been given
 ⇒LV4 Unit skill “Pursuit Ranged Aux. Program LV2” has been given
・LV2 Unit skill “Composite H Mobility Combat System LV1” has been given
 ⇒For LV3 and above MS, unit skill “Composite H Mobility Combat System LV2” has been given
・LV3 Unit skill “Frontline Support System LV1” is adjusted to “LV2” (Upper LVs are also enhanced)
Aim

    ・This unit excels in mid- to long-range combat by selecting its ranged main weapon based on the battlefield.
    As its overall performance was below average, we have made adjustments to the following items.

    ・To increase the [Damage Dealt] and create more opportunities to attack the enemy units, the following improvements were made.
    ・Enhanced the [speed]
    ・Granted the skill “Pursuit Ranged Aux. Program”, “Pursuit Prevention ATK Program” and “High-Performance Balancer”
    ・Increased the [number of slot] for custom parts

    ・To improve the [MS Losses], the following improvements were made.
    ・Increased [unit HP]
    ・Granted the skill “Anti-Stealth”
    ・Granted the skill “Composite H Mobility Combat System” for MS LV2 onward
    ・Enhanced the LV of the skill “Frontline Support System” for MS LV3 onward

Reference Data COST Unit LV Win rate Rival Win Rate Damage Dealt Amount of MS Loss
300 Support Type Average 50.7 49.7 58,008 3.0
LV1 47.3 38.3 53,731 3.5
350 Support Type Average 51.6 50.0 65,270 3.0
LV2 46.2 40.5 54,596 3.1
400 Support Type Average 50.8 48.4 66,521 2.9
LV3 45.1 41.5 54,741 3.0
450 Support Type Average 50.7 49.7 76,806 3.1
LV4 45.1 31.9 55,061 3.2
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