2025.12.25
Unit Adjustment [December 2025]
- ■[PST] 12/24/2025 21:00
- ■[CET] 12/25/2025 06:00
- ver.0203.2198
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- ■Unit Adjustments
- ■General Type
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Banshee Norn Spec ・Unit HP is enhanced as “25000” → “26000” Ranged Main Weapon Beam Magnum [RL] ・Power is increased as “3300” → “3500”
・Stagger accumulation value is enhanced
・Projectile speed is increased.
・Hit detection has been expanded to make it easier to aim for the target.Melee Main Weapon Banshee Norn Arm Beam Saber ・Increased compensation for Downward Melee attacks Sub-weapon [RL] Flash Type APHE ・Power is increased as “500” → “600”
・Reload is shortened as “12.0” → “8.0”
・Stagger accumulation value is enhanced
・Hit detection has been expanded to make it easier to aim for the target.
・Increase the power of the blast upon impact
・Increase the stagger accumulation value caused by the blast upon impactSub-weapon Mega Cannon ・Power is increased as “1500” → “1800”
・Heat Rate is reduced as “45%” → “40%”
・Projectile speed is increased.
・Rate of fire is increased.
・Hit detection has been expanded to make it easier to aim for the target.Skill A Armor DE Special Def System LV1 ・Increased damage taken reduction effect from “30%” → “40%” -
Banshee Norn (Transformed) Spec ・Unit HP is enhanced as “25000” → “26500”
・Unit skill “Offense System LV1” is adjusted to “LV2”Sub-weapon Banshee Norn Back Beam Saber x2 ・Increased compensation for Downward Melee attacks Skill A Armor DE Special Def System LV2 ・Increased damage taken reduction effect from “40%” → “50%” -
Aim ・This unit excels at close- to mid-range combat, making use of the skills “NT-D Ability Boost LV3” and “Awaken Ability Boost LV2”.
In previous adjustments, its armaments were mainly strengthened to improve the overall performance.
However, as its performance began to decline again, the following adjustments have been made.・To increase [damage dealt] and to create more opportunities to attack enemy units, the following aspects have been strengthened.
・Main ranged weapon “Beam Magnum [RL]” with increased [projectile speed], [hit radius], [power] and [stagger accumulation]
・Main melee weapon “Banshee Norn Arm Beam Saber” with increased [downward melee damage boost]
・Sub-weapon “[RL] Flash Type APHE” with increased [hit radius] and improved [reload time],
as well as increased [power] and [stagger accumulation] for both the projectile and its impact explosion
・Sub-weapon “Mega Cannon” with increased [projectile speed], [hit radius], [rate of fire], [power] and improved [heat efficiency]
・Sub-weapon “Banshee Norn Back Beam Saber x2” with increased [downward melee damage boost]・To reduce the [MS losses], the following aspects have been strengthened.
・Increased [MS HP]
・Enhanced damage reduction effect of the skill “A Armor DE Special Def System”
・Increased level of the transformation skill “Offense System” -
Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss – – 700 General Type Average 50.2 48.9 97,432 3.3 – – LV1 47.7 46.6 90,030 3.4 – – -
Fafnir Spec ・Unit HP is enhanced as “24000” → “28000”(Upper LVs are also enhanced)
・Close range part slot is increased as “17” → “19”(Upper LVs are also enhanced)
・Mid-range part slot is increased as “15” → “16”(Upper LVs are also enhanced)
・Long range part slot is increased as “16” → “17”(Upper LVs are also enhanced)
・Unit skill “Special Shoulder Add-On Buffer LV3” is adjusted to “LV4”
⇒LV2 Unit skill “Special Shoulder Add-On Buffer LV3” is adjusted to “LV5”
・Unit skill “Special Leg Buffer LV2” is adjusted to “LV4”
⇒LV2 Unit skill “Special Leg Buffer LV3” is adjusted to “LV5”
・Unit skill “Damage Control LV2” is adjusted to “LV3”
・LV2 Unit skill “Movable Shield Controller LV1” is adjusted to “LV2”Ranged Main Weapon Fafnir Beam Rifle ・Power is increased as “2000” → “2300”(Upper LVs are also enhanced)
・Heat Rate is reduced as “85%” → “80%”Melee Main Weapon Fafnir Beam Saber x2 ・Weapon switching time is shortened Sub-weapon Chest Machine Cannon x2 ・Ammo Amount is increased as “36” → “50” Sub-weapon Hyper Beam Saber ・Increased compensation for Downward Melee attacks Sub-weapon High Mega Cannon ・Overheat is shortened as “150.0” → “60.0”
・Focus is shortened as “8.0” → “6.0”Skill Movable Shield Controller ・Increase the effect that reduces thruster consumption when initiating high speed movement
・Increase the effect that reduces thruster consumption during high speed movement
・Increase the effect that reduces stagger accumulation -
Fafnir (Transformed) Spec ・Unit HP is enhanced as “24000” → “28000”(Upper LVs are also enhanced)
・Close range part slot is increased as “17” → “19”(Upper LVs are also enhanced)
・Mid-range part slot is increased as “15” → “16”(Upper LVs are also enhanced)
・Long range part slot is increased as “16” → “17”(Upper LVs are also enhanced)
・Unit skill “Special Shoulder Add-On Buffer LV3” is adjusted to “LV4”
⇒LV2 Unit skill “Special Shoulder Add-On Buffer LV3” is adjusted to “LV5”
・Unit skill “Special Leg Buffer LV2” is adjusted to “LV4”
⇒LV2 Unit skill “Special Leg Buffer LV3” is adjusted to “LV5”
・Unit skill “Damage Control LV2” is adjusted to “LV3”
・LV2 Unit skill “Movable Shield Controller LV1” is adjusted to “LV2”Sub-weapon Fafnir Beam Rifle x2 (Transformed) ・Cool-down time is shortened as “0.8” → “0.5”
Normal firing:
・Heat Rate is reduced as “20%” → “14%”
・Stagger accumulation value is enhanced
Focus firing:
・Power is increased
・Heat rate is reduced -
Aim ・This unit excels at mid- to close-range combat, making use of transformation and the skill “Movable Shield Controller”.
However, due to insufficient weapon performance, it has lacked opportunities to disrupt enemy units, resulting in overall performance falling below average.
Therefore, the following adjustments have been made.・To increase the acquisition of [Damage Dealt] and create more opportunities to attack enemy units, the following aspects have been strengthened.
・Main ranged weapon “Fafnir Beam Rifle” with strengthened [Power] and [Heat Rate]
・Main melee weapon “Fafnir Beam Saber x2” with reduced [Weapon Switch Cooldown Time]
・Sub-weapon “Chest Machine Cannon x2” with increased [Ammo Capacity]
・Sub-weapon “Hyper Beam Saber” with strengthened [compensation for downward melee attack]
・Sub-weapon “High Mega Cannon” with strengthened [Focus Time] and [Overheat Time]
・Sub-weapon “Fafnir Beam Rifle x2 (Transformed)” with reduced [Cooldown Time],
strengthened [Stagger Accumulation] and [Heat Rate] for normal firing,
and strengthened [Power] and [Heat Rate] for focus firing・To improve [MS Losses], the following aspects have been strengthened
・Increased [MS HP]
・Increased the LV of the skills “Special Shoulder Add-On Buffer,” “Special Leg Buffer,” and “Damage Control”
・Increased the number of slots available for equipping custom parts [Slot]
・Strengthened the [Stagger Accumulation Reduction] effect and the [Thruster Consumption Reduction
when initiating high-speed movement and during high-speed movement] effect of the skill “Movable Shield Controller”
・Increased the LV of “Movable Shield Controller” for Unit LV2 -
Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss – – 650 General Type Average 49.8 50.2 90,588 3.3 – – LV1 43.5 37.8 72,247 3.7 – – 700 General Type Average 50.2 48.9 97,432 3.3 – – LV2 43.6 32.7 67,436 3.4 – – -
Engage Zero Yonfavin Spec ・Unit HP is enhanced as “18000” → “20000”(Upper LVs are also enhanced)
・LV2 Close range part slot is increased as “17” → “18”(Upper LVs are also enhanced)
・LV2 Mid-range part slot is increased as “20” → “21”(Upper LVs are also enhanced)
・LV2 Long range part slot is increased as “11” → “12”(Upper LVs are also enhanced)
・LV2 Unit Skill “Pursuit Ranged Aux. Program LV1” has been given.
・LV2 Unit Skill “Composite H Mobility Combat System LV1” has been given.
・LV2 Unit skill “Psycho-Field (P) LV1” is adjusted to “LV2”Ranged Main Weapon EZ Yonfavin Beam Rifle ・Reload is shortened as “15.0” → “12.0” Sub-weapon Bawoo Beam Rifle Focus firing:
・Heat rate is reducedSub-weapon R Funnel x2 [Pursue] ・Heat Rate is reduced as “25%” → “20%”
・LV2 Power is increased as “500” → “600”Sub-weapon R Funnel x4 [Focused Fire] ・Stagger accumulation value is enhanced
・LV2 Power is increased as “275” → “325”Sub-weapon R Funnel x4 [Discharge] ・Overheat is shortened as “20.0” → “16.0”
・LV2 Power is increased as “525” → “650” -
Aim ・This unit excels at mid- to close-range combat, making use of three types of funnel weapons and the skill “Psycho-Field (P)”.
In the past, adjustments were made to suppress unexpectedly high [Win Rate] and [Damage Dealt].
However, overall performance has been declining, so the following adjustments have been made.・To increase the [Damage Dealt] and create more opportunities to attack enemy units, the following aspects have been strengthened.
・Main ranged weapon “EZ Yonfavin Beam Rifle” with reduced [Reload Time]
・Sub-weapon “Bawoo Beam Rifle” with strengthened [Heat Rate] after focusing
・Sub-weapon “R Funnel x2 [Pursue]” with strengthened [Heat Rate]
・Sub-weapon “R Funnel x4 [Focused Fire]” with strengthened [Stagger Accumulation]
・Sub-weapon “R Funnel x4 [Discharge]” with reduced [Overheat Time]・To improve [MS losses], [MS HP] has been strengthened
・Since performance for Unit LV2 was declining, the following aspects have been strengthened.
・Sub-weapons “R Funnel x2 [Pursue], R Funnel x4 [Focused Fire], R Funnel x4 [Discharge]” with strengthened [Power]
・Skill “Psycho-Field (P)” strengthened to LV2 with increased performance
・Skills “Pursuit Ranged Aux. Program” and “Composite H Mobility Combat System” have been added
・Increased the number of slots available for equipping custom parts [Slot] -
Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss – – 600 General Type Average 49.8 49.6 84,199 3.3 – – LV1 46.9 45.9 79,213 3.3 – – 650 General Type Average 49.8 50.2 90,588 3.3 – – LV2 44.6 37.5 75,639 3.5 – – -
Gundam GP01 [Aqua] Spec ・Range Attack Boost is enhanced as “30” → “36”(Upper LVs are also enhanced)
・Unit Skill “Bullet Feeder LV1” has been given.
・Unit skill “Forced Injector LV1” is adjusted to “LV2”
・LV2 Unit HP is enhanced as “18500” → “20000”Ranged Main Weapon Aqua Missile Launcher [Torpedo] ・Cool-down time is shortened as “0.8” → “0.5”
・Projectile speed is increased.
・LV2 Power is increased as “475” → “500”Melee Main Weapon Beam Saber [Enhanced Type II] ・Increased compensation for Downward Melee attacks Sub-weapon Aqua Beam Rifle ・Ammo Amount is increased as “4” → “7”
・Reload is shortened as “15.0” → “12.0”
・LV2 Power is increased as “1900” → “2100”Sub-weapon Shoulder Torpedo Tubes x4 ・Power is increased as “250” → “350”(Upper LVs are also enhanced)
・Projectile speed is increased.Sub-weapon Aqua Missile Launcher Torpedo ・Power is increased as “2200” → “2600”(Upper LVs are also enhanced)
・Reload is shortened as “15.0” → “12.0”
・Expanded the blast radius on impact
・Weapon switching time is shortened -
Aim ・This unit excels at mid- to close-range combat, making use of various ranged weapons.
However, due to insufficient performance, overall results were below average, so the following adjustments have been made.・To increase [Damage Dealt] and to create more opportunities to attack enemy units, the following aspects have been strengthened.
・Strengthened [Range Attack Boost]
・Main ranged weapon “Aqua Missile Launcher [Torpedo]” with strengthened [Projectile Speed] and [Cooldown Time]
・Main melee weapon “Beam Saber [Enhanced Type II]” with strengthened [compensation for downward melee attack]
・Sub-weapon “Aqua Beam Rifle” with strengthened [Reload Time] and [Ammo Capacity]
・Sub-weapon “Shoulder Torpedo Tubes x4” with strengthened [Projectile Speed] and [Power]
・Sub-weapon “Aqua Missile Launcher Torpedo” with strengthened [Blast on Impact],
[Weapon Switch Cooldown Time], [Reload Time], and [Power]
・Skill “Forced Injector” strengthened to higher LV
・Skill “Bullet Feeder” added・Since performance for Unit LV2 was declining, the following aspects have been strengthened.
・Strengthened [MS HP]
・Main ranged weapons “Aqua Missile Launcher [Torpedo]” and “Aqua Beam Rifle” with strengthened [Power] -
Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss – – 550 General Type Average 49.3 49.5 80,104 3.3 – – LV1 41.0 42.6 64,276 3.3 – – 600 General Type Average 49.8 49.6 84,199 3.3 – – LV2 38.7 37.1 59,980 3.5 – – -
Alex Spec ・Unit HP is enhanced as “13000” → “15000”(Upper LVs are also enhanced)
・High-speed movement is enhanced as “190” → “200”
・Thrusters are enhanced as “60” → “65”
・Close range part slot is increased as “15” → “16”(Upper LVs are also enhanced)
・Mid-range part slot is increased as “13” → “14”(Upper LVs are also enhanced)
・Long range part slot is increased as “8” → “9”(Upper LVs are also enhanced)
・Unit Skill “Anti-Blast Stabilizer LV1” has been given.
・Unit Skill “Pursuit Prevention ATK Program LV1” has been given.Melee Main Weapon Alex Beam Saber ・Increased combo compensation Sub-weapon Arm 90mm Gatling Cannon ・Power is increased as “130” → “140”(Upper LVs are also enhanced)
・Increase damage bonus against shields
・Stagger accumulation value is enhanced
・Reduced recoil
・ASL (automatic aiming compensation) range is extended.
・Weapon switching time is shortened -
Aim ・This unit excels at mid- to close-range combat, making use of high [Speed].
In previous adjustments, its armaments were mainly strengthened to improve the overall performance.
However, overall results were declining again, so the following adjustments have been made.・To increase [Damage Dealt] and to create more opportunities to attack enemy units, the following aspects have been strengthened.
・Strengthened [High Speed Movement] and [Thruster]
・Main melee weapon “Alex Beam Saber” with strengthened [Combo Compensation]
・Sub-weapon “Arm 90mm Gatling Cannon” with reduced [Weapon Switch Cooldown Time]
and strengthened [ASL Screen Area], [Damage Modifier to Shields], [Spread], [Power] and [Stagger Accumulation]
・Skills “Pursuit Prevention ATK Program” and “Anti-Blast Stabilizer” added
・Increased the number of slots available for equipping custom parts [Slot]・To improve [MS Loss Count], [Unit HP] has been strengthened
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Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss – – 450 General Type Average 49.3 48.7 67,146 3.2 – – LV1 45.7 43.3 59,388 3.3 – – 500 General Type Average 49.6 49.2 73,279 3.2 – – LV2 44.4 39.6 61,247 3.3 – – 550 General Type Average 49.3 49.5 80,104 3.3 – – LV3 43.3 44.6 64,839 3.4 – – 600 General Type Average 49.8 49.6 84,199 3.3 – – LV4 43.5 44.2 75,939 3.5 – – - ■Raid Type
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F90II [I Type] Spec ・Unit HP is enhanced as “23000” → “26000”
・Turning is enhanced as “72” → “78”
・Unit Skill “Damage Control LV1” has been given.
・Unit skill “Offense System LV1” is adjusted to “LV2”
・Unit skill “Heavy Attack LV1” is adjusted to “LV2”
・Unit skill “Special L-Arm Equipment Buffer LV3” is adjusted to “LV5”
・Unit skill “Flight Shield Attack LV1” is adjusted to “LV2”Ranged Main Weapon F90II [I Type] BL ・Focus is shortened as “2.0” → “1.0” Melee Main Weapon F90II [I Type] BS Normal attack:
・Power is increased as “2800” → “3000”
Heavy Attack:
・Power is increasedSub-weapon Beam Lancer [Collision] ・Power is increased as “3300” → “3500”
・Cool-down time is shortened as “3.0” → “2.5”Sub-weapon Machine Cannon x2 ・Power is increased as “150” → “170”
・Ammo Amount is increased as “60” → “80”
・Stagger accumulation value is enhanced
・ASL (automatic aiming compensation) range is extended. -
Aim ・This unit excels at close-range combat, using the skill “Flight Shield Attack” to quickly rush enemy units, disrupt their stance and engage with two types of melee weapons.
However, due to insufficient weapon performance, opportunities to disrupt enemies were limited, and overall results fell below average.
Therefore, the following adjustments have been made.・To increase the acquisition of [Damage Dealt] and create more opportunities to attack enemy units, the following aspects have been strengthened.
・Strengthened [Turning]
・Main ranged weapon “F90II [I Type] BL” with reduced [Focus Time]
・Main melee weapon “F90II [I Type] BS” with strengthened [Power] and increased [Power] during the skill “Heavy Attack”
・Sub-weapon “Beam Lancer [Collision]” with strengthened [Cooldown Time] and [Power]
・Sub-weapon “Machine Cannon x2” with strengthened [ASL Screen Area], [Power],
[Stagger Accumulation] and [Ammo Capacity]
・Skill “Flight Shield Attack” strengthened to higher LV・To improve [MS losses], the following aspects have been strengthened.
・Increased [MS HP]
・Skill “Damage Control” added
・Increased LV of skills “Offense System”, “Heavy Attack” and “Special L-Arm Equipment Buffer” -
Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss – – 750 Raid Type Average 49.0 48.6 100,075 3.8 – – LV1 47.1 44.4 92,484 4.0 – – -
Banshee Spec ・Unit HP is enhanced as “25500” → “26500”(Upper LVs are also enhanced)
・Unit Skill “Immobile Fire System LV1” has been given.
・LV1 Unit skill “High-Performance Counter Program LV1” is adjusted to “LV2”
・LV2 Unit skill “Maneuver Armor LV3” is adjusted to “LV4”
・LV2 Unit skill “Forced Injector LV2” is adjusted to “LV3”Sub-weapon Armed Armor VN ・Cool-down time is shortened as “3.5” → “3.0” Sub-weapon Armed Armor VN [Deployed] ・Heat Rate is reduced as “70%” → “60%”
・Cool-down time is shortened as “4.0” → “3.5” -
Banshee (Transformed) Spec ・Unit HP is enhanced as “25500” → “26500”(Upper LVs are also enhanced)
・Unit Skill “Immobile Fire System LV1” has been given.
・Unit skill “Heavy Attack LV1” is adjusted to “LV2”
・LV1 Unit skill “High-Performance Counter Program LV1” is adjusted to “LV2”
・LV2 Unit skill “Maneuver Armor LV4” is adjusted to “LV5”Sub-weapon Armed Armor VN [Deployed] ・Charging is shortened as “1.5” → “1.0” -
Aim ・This unit excels at close-range combat, utilizing the skill “NT-D Ability Boost” to greatly enhance unit performance and powerful melee attacks.
In past adjustments, armaments were mainly strengthened to increase opportunities to disrupt enemy units.
However, overall performance has been declining again, so the following adjustments have been made.・To increase [Damage Dealt] and to create more opportunities to attack enemy units, the following aspects have been strengthened.
・Sub-weapon “Armed Armor VN” with reduced [Cooldown Time]
・Sub-weapon “Armed Armor BS [Discharge]” with strengthened [Cooldown Time] and [Heat Rate]
・Sub-weapon “Armed Armor VN [Deployed]” with reduced [Charge Time]
・Skill “High-Performance Counter Program” for Unit LV1 strengthened to higher LV・To improve [MS losses], the following aspects have been strengthened.
・Increased [MS HP]
・Skill “Immobile Fire System” added
・Increased LV of the transformation skill “Heavy Attack”・Since performance for Unit LV2 was declining, the following aspects have been strengthened.
・Skill “Forced Injector” in normal form strengthened to higher LV
・Skill “Maneuver Armor” strengthened to higher LV -
Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss – – 700 Raid Type Average 49.8 48.1 99,033 3.4 – – LV1 48.6 47.5 92,697 3.5 – – 750 Raid Type Average 49.0 48.6 100,075 3.8 – – LV2 46.4 43.1 81,900 3.9 – – -
Gundam Mk-V Spec ・Unit HP is enhanced as “22500” → “24000”(Spec in LV2 is also enhanced)
・Thrusters are enhanced as “65” → “70”
⇒LV2 Thrusters are enhanced as “70” → “75”
・Close range part slot is increased as “26” → “28”(Upper LVs are also enhanced)
・Mid-range part slot is increased as “17” → “20”(Upper LVs are also enhanced)
・Long range part slot is increased as “7” → “10”(Upper LVs are also enhanced)
・Unit skill “Special Leg Buffer LV2” is adjusted to “LV4”
⇒LV2 Unit skill “Special Leg Buffer LV3” is adjusted to “LV4”
・LV1 Unit skill “Maneuver Armor LV3” is adjusted to “LV4”
・LV1 Unit skill “Special Back Add-On Buffer LV2” is adjusted to “LV3”
・LV1 Unit skill “Assault Booster LV2” is adjusted to “LV3”
・LV1 Unit skill “Damage Control LV1” is adjusted to “LV2”
・LV2 Speed is enhanced as “140” → “145”
・LV2 Unit skill “Enhanced Tackle LV4” is adjusted to “LV5”Sub-weapon Incom Beam Cannon x2 [Pincer] ・Power is increased as “1100” → “1200”(Spec in LV2 is also enhanced) Sub-weapon Rear Beam Cannon x2 ・Power is increased as “1700” → “1900”(Spec in LV2 is also enhanced) -
Aim ・This unit excels at close-range combat, utilizing high mobility and long-reach melee attacks.
In past adjustments, unit performance was mainly strengthened to improve survivability.
However, Unit LV1–LV2 performance was insufficient and declined again, so the following adjustments have been made.
※Unit LV3 is not subject to adjustment.・To increase [Damage Dealt] and to create more opportunities to attack enemy units, the following aspects have been strengthened.
・Strengthened [Thruster]
・Sub-weapons “Incom Beam Cannon x2 [Pincer]” and “Rear Beam Cannon x2” with strengthened [Power]
・Unit LV1 skill “Assault Booster” strengthened to higher LV
・Unit LV2 [Speed] strengthened
・Unit LV2 skill “Enhanced Tackle” strengthened to higher LV
・Increased the number of slots available for equipping custom parts [Slot]・To improve [MS losses], the following aspects have been strengthened.
・Increased [MS HP]
・Skill “Special Leg Buffer” strengthened to higher LV
・Unit LV1 skills “Maneuver Armor”, “Special Back Add-On Buffer” and “Damage Control” strengthened to higher LV -
Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss – – 650 Raid Type Average 51.1 50.6 101,290 3.5 – – LV1 43.0 32.8 84,791 4.3 – – 700 Raid Type Average 49.8 48.1 99,033 3.4 – – LV2 46.3 36.6 81,173 3.5 – – 750 Raid Type Average 49.0 48.6 100,075 3.8 – – LV3 53.2 51.1 94,076 3.4 – – -
Dom Resonance [TB] Spec ・Long range part slot is increased as “0” → “1”
・Unit Skill “Damage Control LV1” has been given.
・Unit Skill “Explosive Reactive Armor LV1” has been given.
・Unit skill “Maneuver Armor LV3” is adjusted to “LV4”Melee Main Weapon Dom R H Saber [TB] ・Power is increased as “2000” → “2100”
・Increased compensation for Downward Melee attacks
・Weapon switching time is shortenedSub-weapon Dom R Sturm Faust [TB] ・Weapon switching time is shortened Sub-weapon MMP-80 Grenade Launcher ・Reload is shortened as “15.0” → “12.0” -
Aim ・This unit excels at close-range combat, utilizing the skills “High Speed Mobile Shooting” and “Aux. Power”.
However, due to insufficient weapon performance, overall results were below average, so the following adjustments have been made.・To increase [Damage Dealt] and to create more opportunities to attack enemy units, the following aspects have been strengthened.
・Main melee weapon “Dom R H Saber [TB]” with strengthened [Weapon Switch Cooldown Time],
[compensation for downward melee attack] and [Power]
・Sub-weapon “Dom R Sturm Faust [TB]” with reduced [Weapon Switch Cooldown Time]
・Sub-weapon “MMP-80 Grenade Launcher” with reduced [Reload Time]・To improve [MS losses], the following aspects have been strengthened.
・Skill “Maneuver Armor” strengthened to higher LV
・Skills “Explosive Reactive Armor” and “Damage Control” added
・Increased [Long-Range Slot] for equipping custom parts -
Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss – – 400 Raid Type Average 50.2 50.6 73,205 3.9 – – LV1 47.3 42.9 59,237 4.0 – – - ■Support Type
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F90 [S Type] Spec ・Close range part slot is increased as “12” → “14”
・Mid-range part slot is increased as “18” → “19”
・Long range part slot is increased as “26” → “27”
・Unit Skill “Immobile Fire System LV1” has been given.
・Unit skill “Flight Control Program LV3” is adjusted to “LV4”
・Unit skill “Frontline Support System LV2” is adjusted to “LV3”Ranged Main Weapon 4-Barrel Beam Cannon ・Power is increased as “700” → “725”
・Projectile speed is increased.
・Stagger accumulation value is enhancedSub-weapon S Type Head Vulcan Gun x2 ・Range is enhanced as “200m” → “250m”
・Stagger accumulation value is enhancedSub-weapon 2-Tube Missile Pod [Incendiary] ・Power is increased as “800” → “900”
・Stagger accumulation value is enhancedSub-weapon Cruise Missile x2 ・Power is increased as “1300” → “1400”
・Reload is shortened as “10.0” → “8.0”Sub-weapon Mega Beam Canon x2 ・Power is increased as “1400” → “1500”
・Heat Rate is reduced as “80%” → “75%”
・Stagger accumulation value is enhanced
Linked firing:
・On hit, change the damage reaction from “Stagger” to “Heavy Stagger”Sub-weapon Composite Site ・Extended the effect duration Skill Linked Fire ・Effect duration increased from “30s” → “40s”
・Reduce the post-skill weapon lockout time from “90 seconds” → “30 seconds” -
Aim ・This unit excels at mid-range combat, utilizing a variety of ranged weapons.
However, due to insufficient weapon performance, opportunities to disrupt enemy units were limited, and overall results fell below average.
Therefore, the following adjustments have been made.・To increase [Damage Dealt] and to create more opportunities to attack enemy units, the following aspects have been strengthened.
・Main ranged weapon “4-Barrel Beam Cannon” with strengthened [Projectile Speed], [Power] and [Stagger Accumulation]
・Sub-weapon “S Type Head Vulcan Gun x2” with strengthened [Range] and [Stagger Accumulation]
・Sub-weapon “2-Tube Missile Pod [Incendiary]” with strengthened [Power] and [Stagger Accumulation]
・Sub-weapon “Cruise Missile x2” with strengthened [Reload Time] and [Power]
・Sub-weapon “Mega Beam Canon x2” with strengthened [Power], [Stagger Accumulation] and [Heat Rate]
・Sub-weapon “Composite Site” with extended [Effect Duration]
・The skill “Linked Fire” with strengthened [Effect Duration] and [Target Weapon Lockout Time],
also strengthened [Reaction] of linked “Mega Beam Canon”・To improve [MS losses], the following aspects have been strengthened.
・Skills “Flight Control Program” and “Frontline Support System” strengthened to higher LV
・Skill “Immobile Fire System” added
・Increased the number of slots available for equipping custom parts [Slot] -
Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss – – 750 Support Type Average 50.8 49.3 107,291 3.5 – – LV1 44.8 39.8 93,425 3.9 – – -
FA Gundam Mk-III Spec ・Unit HP is enhanced as “20000” → “21000”(Upper LVs are also enhanced)
・High-speed movement is enhanced as “185” → “200”
・Close range part slot is increased as “11” → “12”(Upper LVs are also enhanced)
・Mid-range part slot is increased as “15” → “16”(Upper LVs are also enhanced)
・Long range part slot is increased as “22” → “23”(Upper LVs are also enhanced)
・Unit Skill “Immobile Fire System LV1” has been given.
・Unit Skill “Resist Move LV1” has been given.
⇒LV2 Unit Skill “Resist Move LV2” has been given.Ranged Main Weapon FA Gundam Mk-III Beam Rifle [GN] Reload is shortened as “16.0” → “12.0”
・LV2 Power is increased as “2500” → “2600”Sub-weapon Armor Beam Cannon x2 ・Cool-down time is shortened as “0.8” → “0.5”
・Focus is shortened as “3.0” → “2.5”
Normal firing:
・Heat Rate is reduced as “30%” → “25%”
・LV2 Power is increased as “400” → “460”
Focus firing:
・Heat rate is reducedSub-weapon Hyper Beam Cannon x2 ・Overheat is shortened as “15.0” → “11.0”
・Reduce the cooldown time while the skill “Overload” is active
・LV2 Power is increased as “1400” → “1450”Sub-weapon Beam Rifle Grenade Launcher ・Weapon switching time is shortened
・LV2 Power is increased as “1600” → “1800” -
Aim ・This unit excels at mid-range combat, utilizing the skill “Overload” to temporarily enhance shooting capabilities.
In past adjustments, unit performance was mainly strengthened to improve overall results.
However, since performance has been declining again the following adjustments have been made.・To increase [Damage Dealt] and to create more opportunities to attack the enemy units, the following aspects have been strengthened.
・Main ranged weapon “FA Gundam Mk-III Beam Rifle [GN]” with reduced [Reload Time]
・Sub-weapon “Armor Beam Cannon x2” with reduced [Focus Time] and [Cooldown Time],
and strengthened [Heat Rate] for normal firing and focus firing
・Sub-weapon “Hyper Beam Cannon x2” with reduced [Overheat Time] and shortened [Cooldown Time] during “Overload”
・Sub-weapon “Beam Rifle Grenade Launcher” with reduced [Weapon Switch Cooldown Time]・To improve [MS losses], the following aspects have been strengthened.
・Strengthened [High-Speed Movement] and [MS HP]
・Skills “Immobile Fire System” and “Resist Move” added
・Increased the number of slots available for equipping custom parts [Slot]・Since the performance for Unit LV2 was declining, the following aspects have been strengthened.
・Main ranged weapon “FA Gundam Mk-III Beam Rifle [GN]” with strengthened [Power]
・Sub-weapon “Armor Beam Cannon x2” with strengthened [Power] for normal firing
・Sub-weapons “Hyper Beam Cannon x2” and “Beam Rifle Grenade Launcher” with strengthened [Power] -
Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss – – 600 Support Type Average 50.3 50.7 93,994 3.2 – – LV1 45.4 44.8 79,813 3.3 – – 650 Support Type Average 51.3 51.5 99,138 3.2 – – LV2 45.1 37.3 78,849 3.5 – –







