CLOSE MENU

INFORMATION

Unit Adjustment [July 2026]

■[PDT] 07/23/2026 02:45
■[CEST] 07/23/2026 11:45
ver.ver.0211.2260
■Unit adjustment
■General type

Amakusa
Spec
・Unit HP is enhanced as “25000” → “28000”
・Close range part slot is increased as “24” → “25”
・Mid-range part slot is increased as “18” → “19”
・Long range part slot is increased as “10” → “11”
・Unit skill “Special L-Arm Equipment Buffer LV4” is adjusted to “LV5”
・Unit skill “Pursuit Melee Aux. Program LV1” is adjusted to “LV3”
Ranged main weapon Amakusa Beam Rifle
・Reload is shortened as “12.5” → “11.0”
Sub-weapon Amakusa B Rifle [Rapid]
・ASL (automatic aiming compensation) range is extended
Sub-weapon Amakusa Claw
・Weapon switching time is shortened
Sub-weapon Beam Rifle Grenade Launcher
・Weapon switching time is shortened
Skill Bio Brain Control System
・Effect duration is extended as “60s” → “90s”
Aim

    ・This unit specializes in close-quarters combat, making use of its three melee weapons and the “Bio Brain Control System” skill.
    As its performance across various battle metrics was below average, the following adjustments have been made.

    ・To increase the [Damage Dealt] and create more opportunities to attack the enemy units, the following improvements were made.
    ・Reduced the [reload time] of the ranged main weapon “Amakusa Beam Rifle”
    ・Increased the [ASL screen area] of the sub-weapon “Amakusa B Rifle [Rapid]”
    ・Reduced the [weapon switching time] of the sub-weapon “Amakusa Claw”
    ・Reduced the [weapon switching time] of the sub-weapon “Beam Rifle Grenade Launcher”
    ・Increased the [duration] of the “Bio Brain Control System” skill
    ・Increased the LV of the “Pursuit Melee Aux. Program” skill

    ・To improve the [MS Losses], the following improvements were made.
    ・Increased [unit HP]
    ・Increased the LV of skill ” Special L-Arm Equipment Buffer”
    ・Increased the [number of slot] for custom parts

Reference Data COST Unit LV Win rate Rival Win Rate Damage Dealt Amount of MS Loss
700 General Type Average 50.0 50.2 107,152 3.1
LV1 46.1 45.9 105,142 3.7

Rebawoo
Spec
・Unit HP is enhanced as “21000” → “24000” (Upper LVs are also enhanced)
・Close range part slot is increased as “14” → “15” (Upper LVs are also enhanced)
・Mid-range part slot is increased as “19” → “20” (Upper LVs are also enhanced)
・Long range part slot is increased as “15” → “16” (Upper LVs are also enhanced)
・Unit skill “High Speed Mobile Shooting LV1” has been given
・Unit skill “Pursuit Melee Aux. Program LV2” has been given
 ⇒LV2 Unit skill “Pursuit Melee Aux. Program LV3” has been given
・Unit skill “High-Performance Balancer LV1” and “Melee Combo Controller LV1” are now merged to “Melee Composite System LV1”
・Unit skill “Emergency Evasion System LV1” is adjusted to “LV2”
・Unit skill “Wings Special Cushioning LV2” is adjusted to “LV3” (Upper LVs are also enhanced)
・Unit skill “Special Leg Buffer LV2” is adjusted to “LV3” (Upper LVs are also enhanced)
・Unit skill “Forced Injector LV2” is adjusted to “LV3” (Upper LVs are also enhanced)
Ranged main weapon Rebawoo Beam Rifle
・Reload is shortened as “15.0” → “12.0”
Sub-weapon Machine Cannon x2
・Power is increased as “60” → “70” (Upper LVs are also enhanced)
・Ammo Amount is increased as “50” → “80”
・Range is enhanced as “175m” → “200m”
Sub-weapon Rebawoo Beam Naginata
・Power is increased as “2800” → “3100” (Upper LVs are also enhanced)
Sub-weapon Arm Grenade Launcher
・Power is increased as “1000” → “1200” (Upper LVs are also enhanced)
・Reload is shortened as “13.0” → “10.0”
・Stagger accumulation value is enhanced (easier to cause stagger to the opponent with this weapon)
Sub-weapon Beam Vulcan
・Heat rate consumption is reduced as “13%” → “11%”
・Range is enhanced as “250m” → “275m”
・ASL (automatic aiming compensation) range is extended
Sub-weapon Flexible Beam Gun x2
・Power is increased as “1200” → “1400” (Upper LVs are also enhanced)
・Stagger accumulation value is enhanced (easier to cause stagger to the opponent with this weapon)
Sub-weapon Rebawoo Shield
・Shield HP is enhanced as “5000” → “7000” (Upper LVs are also enhanced)
Aim

    ・This unit excels in mid- to close-range combat, making use of its extensive array of ranged weapons alongside its two melee weapons.
    As its performance across various battle metrics was below average, the following adjustments have been made.

    ・To increase the [Damage Dealt] and create more opportunities to attack the enemy units, the following improvements were made.
    ・Enhanced the [reload time] of the ranged main weapon “Rebawoo Beam Rifle”
    ・Enhanced the [range], [power] and [ammo amount] of the sub-weapon “Machine Cannon x2”
    ・Increased the [power] of the sub-weapon “Rebawoo Beam Naginata”
    ・Enhanced the [reload time], [power] and [stagger accumulation value] of the sub-weapon “Arm Grenade Launcher”
    ・Enhanced the [ASL screen area], [range and [heat rate consumption] of the sub-weapon “Beam Vulcan”
    ・Increased the [power] and [stagger accumulation value] of the sub-weapon “Flexible Beam Gun x2”
    ・Increased the LV of the skill “Forced Injector”
    ・Granted the skill “High Speed Mobile Shooting” and “Pursuit Melee Aux. Program”
    As a result, skill “Melee Combo Controller” LV1 and skill “High-Performance Balancer” LV1 have been removed and consolidated into skill “Melee Composite System” LV1.

    ・To improve the [MS Losses], the following improvements were made.
    ・Increased [unit HP]
    ・Increased the [shield HP] of the sub-weapon “Rebawoo Shield”
    ・Increased the LV of the skills “Wings Special Cushioning”, “Special Leg Buffer” and “Forced Injector”
    ・Increased the [number of slot] for custom parts

Reference Data COST Unit LV Win rate Rival Win Rate Damage Dealt Amount of MS Loss
650 General Type Average 49.9 50.1 97,872 3.3
LV1 39.3 30.8 71,243 3.8
700 General Type Average 50.0 50.2 107,152 3.1
LV2 35.3 29.4 82,964 3.5

Gundam Mk-IV
Spec
・Unit HP is enhanced as “17500” → “20000” (Upper LVs are also enhanced)
・Unit skill “Maneuver Armor LV1” has been given
・Unit skill “High-Performance Balancer LV1” and “Melee Combo Controller LV1” are now merged to “Melee Composite System LV2”
・Unit skill “Special Leg Buffer LV2” is adjusted to “LV3”
Ranged main weapon Mk-IV Beam Rifle
・Power is increased as “2350” → “2500” (Upper LVs are also enhanced)
・Reload is shortened as “15.0” → “12.0”
・Projectile speed is increased
Melee main weapon Mk-IV H Beam Saber
・Power is increased as “2750” → “2850” (Upper LVs are also enhanced)
・Increased downward melee attack strength
Sub-weapon Incom Beam Cannon
・Power is increased as “1000” → “1300” (Upper LVs are also enhanced)
・Overheat is shortened as “15.0” → “8.0”
・Stagger accumulation value is enhanced (easier to cause stagger to the opponent with this weapon)
・Shortened the time to fire the next shoot to make it easier to hit enemy
・Weapon switching time is shortened
Sub-weapon Beam Cannon
・Cool-down time is shortened as “2.5” → “0.8”
・Focus is shortened as “2.0” → “1.5”
・Reduced the delay before the weapon fires
・Weapon switching time is shortened
Normal firing:
・Power is increased as “2000” → “2300” (Upper LVs are also enhanced)
・Heat rate consumption is reduced as “65%” → “50%”
Focus firing:
・Power is increased
・Heat rate consumption is reduced
・Stagger accumulation value is enhanced (easier to cause stagger to the opponent with this weapon)
Sub-weapon Head Special Sensor Unit
・Overheat is shortened as “30.0” → “25.0”
・Weapon switching time is shortened
Aim

    ・This unit specializes in surprise attack tactics, making use of the “Special Infiltration Device” skill.
    As its performance across various battle metrics was below average, the following adjustments have been made.

    ・To increase the [Damage Dealt] and create more opportunities to attack the enemy units, the following improvements were made.
    ・Enhanced the [projectile speed], [reload time] and [power] of the ranged main weapon “Mk-IV Beam Rifle”
    ・Increased the [downward melee attack strength] and [power] of the melee main weapon “Mk-IV H Beam Saber”
    ・Enhanced the [weapon switching time], [overheat time], [attack interval], [power] and [stagger accumulation value] of the sub-weapon “Incom Beam Cannon”
    ・Reduced the [focus time], [cooldown], [weapon switching time] and [firing delay] of the sub-weapon “Beam Cannon”, and increased its [power] and [heat rate] during normal fire, as well as its [power], [stagger accumulation value] and [heat rate] during focus fire.
    ・Shortened the [weapon switching time] and [overheat time] of the sub-weapon “Head Special Sensor Unit”
    ・Granted the skill” Maneuver Armor”

    ・To improve the [MS Losses], the following improvements were made.
    ・Increased [unit HP]
    ・Increased the LV of the skill “Special Leg Buffer”
    ・Granted the skill “Melee Composite System LV2”.
    As a result, the skills “Melee Combo Controller LV1” and “High-Performance Balancer LV1” have been removed.

Reference Data COST Unit LV Win rate Rival Win Rate Damage Dealt Amount of MS Loss
600 General Type Average 49.8 50.9 89,083 3.4
LV1 45.9 35.8 68,618 3.5
650 General Type Average 49.9 50.1 97,872 3.3
LV2 43.3 30.0 74,648 3.5

Dreissen
Spec
・Unit HP is enhanced as “23000” → “25000” (Upper LVs are also enhanced)
・Close range part slot is increased as “18” → “19” (Upper LVs are also enhanced)
・Mid-range part slot is increased as “15” → “16” (Upper LVs are also enhanced)
・Long range part slot is increased as “7” → “8” (Upper LVs are also enhanced)
・Unit skill “Pursuit Melee Aux. Program LV1” has been given
 ⇒LV3 and above, unit skill “Pursuit Melee Aux. Program LV2” has been given
・Unit skill “Special Leg Buffer LV3” is adjusted to “LV4” (Upper LVs are also enhanced)
・Unit skill “Damage Control LV1” is adjusted to “LV2” (Upper LVs are also enhanced)
・Unit skill “Enhanced Tackle LV4” is adjusted to “LV6” (Upper LVs are also enhanced)
・Unit skill “Forced Injector LV2” is adjusted to “LV3”
・Unit skill “Emergency Evasion System LV1” is adjusted to “LV2”
Melee main weapon Long Beam Tomahawk
・Power is increased as “2500” → “2600” (Upper LVs are also enhanced)
・Increased downward melee attack strength
Sub-weapon 3-Barrel Beam Cannon
・Power is increased as “350” → “400” (Upper LVs are also enhanced)
・Stagger accumulation value is enhanced (easier to cause stagger to the opponent with this weapon)
・ASL (automatic aiming compensation) range is extended
Sub-weapon Tri-Blade x3
・Power is increased as “1100” → “1400” (Upper LVs are also enhanced)
・Reload is shortened as “10.0” → “7.0”
Aim

    ・This unit specializes in close-range combat, making use of its knockdown-capable melee attacks and the Tri-Blade.
    As its performance across various battle metrics was below average, the following adjustments have been made.

    ・To increase the [Damage Dealt] and create more opportunities to attack the enemy units, the following improvements were made.
    ・Increased the [downward melee attack strength] and [power] of the melee main weapon “Long Beam Tomahawk”
    ・Enhanced the [ASL screen area], [power] and [stagger accumulation value] of the sub-weapon “3-Barrel Beam Cannon”
    ・Enhanced the [reload time] and [power] of the sub-weapon “Tri-Blade x3”
    ・Increased the LV of the skills “Enhanced Tackle” and “Forced Injector”
    ・Granted the skill “Pursuit Melee Aux. Program”

    ・To improve the [MS Losses], the following improvements were made.
    ・Increased [unit HP]
    ・Increased the LV of the skills “Special Leg Buffer”, “Damage Control” and “Emergency Evasion System”
    ・Increased the [number of slot] for custom parts

Reference Data COST Unit LV Win rate Rival Win Rate Damage Dealt Amount of MS Loss
550 General Type Average 49.8 50.2 84,387 3.3
LV1 47.5 41.8 67,812 3.8
600 General Type Average 49.8 50.9 89,083 3.4
LV2 45.7 34.5 62,367 3.7
650 General Type Average 49.9 50.1 97,872 3.3
LV3 44.1 36.2 69,454 3.7
700 General Type Average 50.0 50.2 107,152 3.1
LV4 43.5 38.0 65,554 3.1

Zssa [Sleeve Type]
Spec
・Unit HP is enhanced as “17500” → “19000” (Upper LVs are also enhanced)
・Close range part slot is increased as “11” → “12” (Upper LVs are also enhanced)
・Mid-range part slot is increased as “17” → “18” (Upper LVs are also enhanced)
・Long range part slot is increased as “8” → “9” (Upper LVs are also enhanced)
・Unit skill “Bullet Feeder LV1” has been given
・Unit skill “Special Leg Buffer LV2” is adjusted to “LV3” (Upper LVs are also enhanced)
・Unit skill “Special Shoulder Add-On Buffer LV2” is adjusted to “LV3” (Upper LVs are also enhanced)
Ranged main weapon Shotgun (Sawed-Off)
・Power is increased as “200” → “220” (Upper LVs are also enhanced)
・Stagger accumulation value is enhanced (easier to cause stagger to the opponent with this weapon)
・Reduced recoil
Sub-weapon 30mm Vulcan Gun
・Power is increased as “90” → “100” (Upper LVs are also enhanced)
・Ammo Amount is increased as “40” → “80”
・Rate of fire is increased
Sub-weapon Shoulder 11-Tube Missile [Incendiary]
・Power is increased as “200” → “250” (Upper LVs are also enhanced)
・Reload is shortened as “15.0” → “12.0”
・Increased incendiary damage
・Projectile speed is increased
Sub-weapon Arm 3-Barrel M x2 [Chain Explosion]
・Increased the explosion’s hit count
・Projectile speed is increased
・Hit detection has been expanded and easier to hit the target
・Weapon switching time is shortened
Sub-weapon Zssa [Sleeve Type] BM
・Power is increased as “550” → “600” (Upper LVs are also enhanced)
・Ammo Amount is increased as “15” → “20”
・Cool-down time is shortened as “1.0” → “0.8”
Sub-weapon Diffusion Beam Cannon
・Overheat is shortened as “15.0” → “12.0”
・Reduced recoil
Sub-weapon Zssa [Sleeve Type] Shield
・Shield HP is enhanced as “4000” → “6000” (Upper LVs are also enhanced)
Aim

    ・This unit specializes in mid- to close-range combat, making use of its extensive array of ranged weapons.
    As its performance across various battle metrics was below average, the following adjustments have been made.

    ・To increase the [Damage Dealt] and create more opportunities to attack the enemy units, the following improvements were made.
    ・Enhanced the [recoil], [power] and [stagger accumulation value] of the ranged main weapon “Shotgun (Sawed-Off)
    ・Increased the [rate of fire], [power] and [ammo amount] of the sub-weapon “30mm Vulcan Gun“
    ・Enhanced the [projectile speed], [incendiary damage], [reload time] and [power] of the sub-weapon “Shoulder 11-Tube Missile [Incendiary]”
    ・Enhanced the [projectile speed], [hit radius], [hit count] and [weapon switching time] of the sub-weapon “Arm 3-Barrel M x2 [Chain Explosion]”
    ・Enhanced the [cooldown], [power] and [ammo amount] of the sub-weapon “Zssa [Sleeve Type] BM“
    ・Enhanced the [recoil] and [overheat time] of the sub-weapon “Diffusion Beam Cannon“
    ・Granted the skill “Bullet Feeder”

    ・To improve the [MS Losses], the following improvements were made.
    ・Increased [unit HP]
    ・Increased the [shield HP] of the sub-weapon “Zssa [Sleeve Type] Shield”
    ・Increased the LV of the skills “Special Leg Buffer” and “Special Shoulder Add-On Buffer”
    ・Increased the [number of slot] for custom parts

Reference Data COST Unit LV Win rate Rival Win Rate Damage Dealt Amount of MS Loss
500 General Type Average 50.0 49.9 78,780 3.2
LV1 41.0 30.0 64,670 3.7
550 General Type Average 49.8 50.2 84,387 3.3
LV2 41.9 37.2 70,755 3.6
600 General Type Average 49.8 50.9 89,083 3.4
LV3 42.3 26.8 58,952 3.7
650 General Type Average 49.9 50.1 97,872 3.3
LV4 42.3 28.0 69,696 3.5

GM Dominance [Underwater Equipment]
Spec
・Unit HP is enhanced as “15000” → “17000”
・Unit skill “Pursuit Melee Aux. Program LV1” has been given
・Unit skill “Special Leg Buffer LV2” has been given
・Unit skill “Emergency Evasion System LV1” is adjusted to “LV2”
Ranged main weapon GD [Underwater Equipment] Deflection BR
・Overheat is shortened as “16.0” → “12.0”
・Focus is shortened as “2.5” → “2.0”
・Weapon switching time is shortened
Normal firing:
・Power is increased as “700” → “750” (Upper LVs are also enhanced)
・Heat rate consumption is reduced as “20%” → “19%”
Focus firing:
・Power is increased
・Heat rate consumption is reduced
Melee main weapon GD [Underwater Equipment] Beam Pick
・Increased combo compensation
Sub-weapon Shoulder Torpedo Tubes x4
・Projectile speed is increased
・Stagger accumulation value is enhanced (easier to cause stagger to the opponent with this weapon)
Aim

    ・This unit specializes in close-range combat, making use of its three types of melee weapons.
    As its performance across various battle metrics was below average, the following adjustments have been made.

    ・To increase the [Damage Dealt] and create more opportunities to attack the enemy units, the following improvements were made.
    ・Shortened the [focus time], [weapon switching time] and [overheat time] of the ranged main weapon “GD [Underwater Equipment] Deflection BR”, and enhanced its [power] and [heat rate consumption] for both normal firing and focus firing
    ・Enhanced the [combo compensation] of the melee main weapon “GD [Underwater Equipment] Beam Pick”
    ・Enhacned the [projectile speed] and[stagger accumulation value] of the sub-weapon “Shoulder Torpedo Tubes x4”
    ・Granted the skill “Pursuit Melee Aux. Program”

    ・To improve the [MS Losses], the following improvements were made.
    ・Increased [unit HP]
    ・Increased the LV of the skill “Emergency Evasion System “
    ・Granted the skill “Special Leg Buffer”

Reference Data COST Unit LV Win rate Rival Win Rate Damage Dealt Amount of MS Loss
400 General Type Average 49.6 50.4 71,951 3.3
LV1 41.6 36.6 57,981 3.8
■Raid type

Geara Zulu (EH)
Spec
・Unit HP is enhanced as “22000” → “24000” (Upper LVs are also enhanced)
・Unit skill “Close Combat Program LV1” has been given
・Unit skill “Emergency Evasion System LV2” has been given
・Unit skill “Pursuit Melee Aux. Program LV1” has been given
・Unit skill “Heavy Attack LV1” is adjusted to “LV2”
・Unit skill “Forced Injector LV2” is adjusted to “LV3”
・Unit skill “Maneuver Armor LV2” is adjusted to “LV3” (Upper LVs are also enhanced)
Ranged main weapon Beam Machine Gun (Compact)
・Power is increased as “600” → “700” (Upper LVs are also enhanced)
・Ammo Amount is increased as “18” → “30”
・Range is enhanced as “250m” → “300m”
・ASL (automatic aiming compensation) range is extended
・Weapon switching time is shortened
Melee main weapon Geara Zulu (EH) Beam Naginata
Normal attack:
・Power is increased as “2600” → “2700” (Upper LVs are also enhanced)
Heavy attack:
・Power is increased
Aim

    ・This unit specializes in close-range combat, making use of its fast-charging Heavy Attack.
    As its performance across various battle metrics was below average, the following adjustments have been made.

    ・To increase the [Damage Dealt] and create more opportunities to attack the enemy units, the following improvements were made.
    ・Enhanced the [ASL screen area], [weapon switching time], [range], [power] and [ammo amount] of the ranged main weapon “Beam Machine Gun (Compact)”
    ・Increased the [power] of the melee main weapon “Geara Zulu (EH) Beam Naginata” and its [power] for Heavy Attack
    ・Increased the LV of the skill “Forced Injector”
    ・Granted the skill “Pursuit Melee Aux. Program”

    ・To improve the [MS Losses], the following improvements were made.
    ・Increased [unit HP]
    ・Increased the LV of the skills “Maneuver Armor” and “Heavy Attack”
    ・Granted the skills “Emergency Evasion System” and “Close Combat Program”

Reference Data COST Unit LV Win rate Rival Win Rate Damage Dealt Amount of MS Loss
600 Raid Type Average 48.9 46.8 93,449 3.8
LV1 45.4 40.1 73,957 4.2
650 Raid Type Average 51.6 51.9 105,431 3.5
LV2 40.6 32.6 72,229 4.3

Hazel Custom [High Mobility Form]
Spec
・Unit skill “Maneuver Armor LV2” is adjusted to “LV3”
・Unit skill “Forced Injector LV1” is adjusted to “LV2”
・Unit skill “Special Leg Buffer LV1” is adjusted to “LV3” (Upper LVs are also enhanced)
・LV2 Unit skill “Damage Control LV1” is adjusted to “LV2”
Melee main weapon Hazel Beam Saber
・Increased downward melee attack strength
Sub-weapon Hazel Custom Grenade Launcher
・Power is increased as “600” → “750” (Upper LVs are also enhanced)
・Reload is shortened as “10.0” → “8.0”
・Projectile speed is increased
・Stagger accumulation value is enhanced (easier to cause stagger to the opponent with this weapon)
Sub-weapon Hazel Beam Rifle x2
・Reload is shortened as “15.0” → “10.0”
・Focus is shortened as “3.5” → “2.0”
・Weapon switching time is shortened
Normal firing:
・Power is increased as “350” → “450” (Upper LVs are also enhanced)
・Stagger accumulation value is enhanced (easier to cause stagger to the opponent with this weapon)
Focus firing:
・Power is increased
Sub-weapon Shield Booster
・Shield HP is enhanced as “5000” → “8000” (Upper LVs are also enhanced)
Aim

    ・This unit specializes in mid- to close-range combat, making use of the “Shield Booster Controller Custom” skill.
    Although its [MS losses] are better than the average value, its performance across various other battle metrics was below average, so the following adjustments have been made.

    ・To increase the [Damage Dealt] and create more opportunities to attack the enemy units, the following improvements were made.
    ・Enhanced the [downward melee attack strength] of the melee main weapon “Hazel Beam Saber”
    ・Enhanced the [reload time], [projectile speed], [power] and [stagger accumulation value] of the sub-weapon “Hazel Custom Grenade Launcher”
    ・Shortened the [focus time], [weapon switching time] and [reload time] of the sub-weapon “Hazel Beam Rifle x2”, and increased its [power] and [stagger accumulation value] for normal firing, [power] for focus firing.
    ・Increased the [shield HP] of the sub-weapon “Shield Booster”
    ・Increased the LV of the skill “Forced Injector”
    ・Increased the LV of the skills “Maneuver Armor” and “Special Leg Buffer”
    ・Increased the LV of the skill “Damage Control” for MS LV2

Reference Data COST Unit LV Win rate Rival Win Rate Damage Dealt Amount of MS Loss
550 Raid Type Average 50.3 50.0 88,456 3.7
LV1 43.1 42.0 65,379 3.4
600 Raid Type Average 48.9 46.8 93,449 3.8
LV2 43.8 37.5 71,870 2.8

Schuzrum Galluss
Spec
・Melee attack boost is enhanced as “40” → “50” (Upper LVs are also enhanced)
・LV1-2 Unit skill “Maneuver Armor LV1” has been given
・LV1-2Unit skill “Damage Control LV1” has been given
・LV3Unit skill “Damage Control LV1” is adjusted to “LV2”
・LV3 Unit skill “Maneuver Armor LV1” is adjusted to “LV2” (Upper LVs are also enhanced)
Ranged main weapon Shotgun (Sawed-Off)
・Power is increased as “200” → “220” (Upper LVs are also enhanced)
・Reduced recoil
・Stagger accumulation value is enhanced (easier to cause stagger to the opponent with this weapon)
Sub-weapon Schuzrum Galluss Shield
・Shield HP is enhanced as “4500” → “7000” (Upper LVs are also enhanced)
Aim

    ・This unit specializes in close-range combat, making use of its high speed and the “Close Combat Program” skill.
    Although adjustments were previously made to reduce its performance, its performance across various battle metrics was still below average, so further adjustments have been made.

    ・To increase the [Damage Dealt] and create more opportunities to attack the enemy units, the following improvements were made.
    ・Increased [melee strength]
    ・Enhanced [recoil], [power] and [stagger accumulation value] of the ranged main weapon “Shotgun (Sawed-Off)”

    ・To improve the [MS Losses], the following improvements were made.
    ・Increased the [shield HP] of the sub-weapon “Schuzrum Galluss Shield”
    ・Granted the skills “Maneuver Armor”and “Damage Control” for MS LV1-2
    ・Enhanced the LV of the skills “Maneuver Armor”and “Damage Control” for MS LV3-4

Reference Data COST Unit LV Win rate Rival Win Rate Damage Dealt Amount of MS Loss
500 Raid Type Average 51.2 51.2 82,253 3.8
LV1 43.6 45.9 80,955 4.3
550 Raid Type Average 50.3 50.0 88,456 3.7
LV2 38.3 40.2 78,886 4.5
600 Raid Type Average 48.9 46.8 93,449 3.8
LV3 45.1 43.0 85,801 3.9
650 Raid Type Average 51.6 51.9 105,431 3.5
LV4 47.0 44.1 99,294 4.1
■Support type

Rozen Zulu
Spec
・Unit HP is enhanced as “27000” → “31000”
・Close range part slot is increased as “17” → “19”
・Mid-range part slot is increased as “20” → “21”
・Long range part slot is increased as “15” → “16”
・Unit skill “Damage Control LV1” is adjusted to “LV2”
・Unit skill “Special L-Arm Equipment Buffer LV3” is adjusted to “LV5”
・Unit skill “Special Back Add-On Buffer LV3” is adjusted to “LV5”
Ranged main weapon R-Arm 3-Barrel Mega Particle Cannon
・Heat rate consumption is reduced as “25%” → “23%”
・Cool-down time is shortened as “0.8” → “0.5”
・ASL (automatic aiming compensation) range is extended
Melee main weapon Large Claw
・Increased downward melee attack strength
Sub-weapon 3-Barrel Mega Particle Cannon
・Focus is shortened as “4.0” → “2.5”
Normal firing:
・Stagger accumulation value is enhanced (easier to cause stagger to the opponent with this weapon)
Focus firing:
・Stagger accumulation value is enhanced (easier to cause stagger to the opponent with this weapon)
Sub-weapon Incom Unit [Claw]
・Increased arm movement speed
・Hit detection has been expanded and easier to hit the target
Sub-weapon Incom Unit x2 [Pincer]
・Adjusted to able to use during high speed movement
Sub-weapon Psycho-Jammer
・Overheat is shortened as “15.0” → “10.0”
・Weapon switching time is shortened
Aim

    ・This unit is designed as a support MS capable of close-range combat, making use of its extensive array of ranged weapons, mobility, and the “Defense Mode” skill.
    As its performance across various battle metrics was below average, the following adjustments have been made.

    ・To increase the [Damage Dealt] and create more opportunities to attack the enemy units, the following improvements were made.
    ・Enhanced the [ASL screen area], [cooldown] and [heat rate consumption] of the ranged main weapon “R-Arm 3-Barrel Mega Particle Cannon“
    ・Enhanced the [downward melee attack strength] of the melee main weapon “Large Claw”
    ・Shortened the [focus time] of the sub-weapon “3-Barrel Mega Particle Cannon”, and enhanced its [stagger accumulation value] for both normal firing and focus firing.
    ・Enhanced the [projectile speed] and[hit radius] of the sub-weapon “Incom Unit [Claw]”
    ・Sub-weapon “Incom Unit x2 [Pincer]” can now be used while High Speed Movement
    ・Shortened the [weapon switching time] and [overheat time] of the sub-weapon “Psycho-Jammer”

    ・To improve the [MS Losses], the following improvements were made.
    ・Increased [unit HP]
    ・Increased the LV of the skills “Damage Control”, “Special L-Arm Equipment Buffer” and “Special Back Add-On Buffer“
    ・Increased the [number of slot] for custom parts

Reference Data COST Unit LV Win rate Rival Win Rate Damage Dealt Amount of MS Loss
700 Support Type Average 50.3 46.7 103,789 3.4
LV1 45.0 39.4 89,843 3.7

Full Armor Over.on
Spec
・Unit HP is enhanced as “26000” → “29000” (Upper LVs are also enhanced)
・Close range part slot is increased as “13” → “14” (Upper LVs are also enhanced)
・Mid-range part slot is increased as “20” → “21” (Upper LVs are also enhanced)
・Long range part slot is increased as “15” → “16” (Upper LVs are also enhanced)
・Unit skill “Damage Control LV1” has been given
 ⇒LV2 Unit skill “Damage Control LV2” has been given
Ranged main weapon FA Over.on LMB
・Overheat is shortened as “16.0” → “13.0”
・Focus is shortened as “3.0” → “2.0”
Focus firing:
・Power is increased
・Stagger accumulation value is enhanced (easier to cause stagger to the opponent with this weapon)
Sub-weapon High Mega Cannon
・Focus is shortened as “5.0” → “4.0”
Normal firing:
・Power is increased as “2300” → “2500” (Upper LVs are also enhanced)
・Stagger accumulation value is enhanced (easier to cause stagger to the opponent with this weapon)
Focus firing:
・Stagger accumulation value is enhanced (easier to cause stagger to the opponent with this weapon)
Sub-weapon Beam Cannon x2
・Overheat is shortened as “18.0” → “15.0”
Sub-weapon 2-Tube Missile POD x4
・Power is increased as “350” → “400” (Upper LVs are also enhanced)
Sub-weapon Reflector Panel
・Overheat is shortened as “30.0” → “20.0”
Skill Grimoire (White)
・Increased the following effect when the skill is activated
 ⇒Damage reduction against ranged attacks
Aim

    ・This unit specializes in mid-range combat, making use of its extensive array of ranged weapons and the “Grimoire (White)” skill.
    As its performance across various battle metrics was below average, the following adjustments have been made.

    ・To increase the [Damage Dealt] and create more opportunities to attack the enemy units, the following improvements were made.
    ・Shortened the [focus time], [overheat time] of the ranged main weapon “FA Over.on LMB”, and increased its [power] and [stagger accumulation value] for focus firing.
    ・Shortened the [focus time] of the sub-weapon “High Mega Cannon”, and enhanced its [power] and [stagger accumulation value] for normal firing, [stagger accumulation value] for focus firing.
    ・Shortened the [overheat time] of the sub-weapon “Beam Cannon x2”
    ・Increased the [power] of the sub-weapon “2-Tube Missile POD x4”

    ・To improve the [MS Losses], the following improvements were made.
    ・Increased [unit HP]
    ・Shortened the [overheat time] of the sub-weapon “Reflector Panel”
    ・Enhanced the [ranged damage reduction] of the skill “Grimoire (White) LV2”
    ・Granted the skill “Damage Control”
    ・Increased the [number of slot] for custom parts

Reference Data COST Unit LV Win rate Rival Win Rate Damage Dealt Amount of MS Loss
650 Support Type Average 50.5 48.8 97,958 3.4
LV1 46.8 44.2 88,985 3.6
700 Support Type Average 50.3 46.7 103,789 3.4
LV2 45.1 39.5 85,684 3.8

Hamma-Hamma
Spec
・Unit HP is enhanced as “22000” → “24000” (Upper LVs are also enhanced)
・Unit skill “Damage Control LV1” is adjusted to “LV2” (Upper LVs are also enhanced)
Ranged main weapon Wired 3-Barrel Beam Gun
・Heat rate consumption is reduced as “18%” → “14%”
・Cool-down time is shortened as “1.0” → “0.5”
Sub-weapon 3-Barrel Mega Particle Cannon
・Focus is shortened as “2.5” → “2.0”
1st stage focus:
・Power is increased as “1250” → “1300” (Upper LVs are also enhanced)
・Stagger accumulation value is enhanced (easier to cause stagger to the opponent with this weapon)
2nd stage focus:
・Power is increased
Sub-weapon Small Mine
・Power is increased as “800” → “1500” (Upper LVs are also enhanced)
・Reload is shortened as “20.0” → “15.0”
Sub-weapon Wired Beam Gun x2 [Pincer]
・Stagger accumulation value is enhanced (easier to cause stagger to the opponent with this weapon)
Aim

    ・This unit specializes in mid- to close-range combat, utilizing its extensive array of ranged weapons and melee-oriented skills.
    As its performance across various battle metrics was below average, the following adjustments have been made.

    ・To increase the [Damage Dealt] and create more opportunities to attack the enemy units, the following improvements were made.
    ・Enhanced the [cooldown] and [heat rate consumption] of the ranged main weapon “Wired 3-Barrel Beam Gun”
    ・Shortened the [focus time] of the sub-weapon “3-Barrel Mega Particle Cannon”, and enhanced its [power] and [stagger accumulation value] for the 1st stage focus, [power] for the 2nd stage focus
    ・Enhanced the [reload time] and [power] of the sub-weapon “Small Mine”
    ・Increased the [stagger accumulation value” of the sub-weapon “Wired Beam Gun x2 [Pincer]”

    ・To improve the [MS Losses], the following improvements were made.
    ・Increased [unit HP]
    ・Increased the LV of the skill “Damage Control”

Reference Data COST Unit LV Win rate Rival Win Rate Damage Dealt Amount of MS Loss
600 Support Type Average 50.1 49.6 91,994 3.4
LV1 46.9 42.8 80,104 3.5
650 Support Type Average 50.5 48.8 97,958 3.4
LV2 45.4 39.0 75,073 3.8
700 Support Type Average 50.3 46.7 103,789 3.4
LV3 45.6 36.5 84,665 3.6
750 Support Type Average 52.3 48.8 106,434 3.6
LV4 46.6 35.6 85,800 3.6
BACK
TOP