2026.06.25
Unit Adjustment [June 2026]
- ■[PDT] 06/24/2026 22:00
- ■[CEST] 06/25/2026 07:00
- ver.0209.2254
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- ■Unit adjustment
- ■General type
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Psycho Doga Spec - ・Unit HP is enhanced as “23000” → “26000” (Upper LVs are also enhanced)
- ・Close range Part Slot is increased as “22” → “24” (Upper LVs are also enhanced)
- ・Mid-range Part Slot is increased as “23” → “24” (Upper LVs are also enhanced)
- ・Long range Part Slot is increased as “13” → “14” (Upper LVs are also enhanced)
- ・Unit skill “Tactical Boost LV1” has been given
- ・Unit skill “Flight Control Program LV3” and “Forced Injector LV3” are now merged to “High-Performance Thruster Control System LV3”
- ・Unit skill “Special Leg Buffer LV2” is adjusted to “LV4”
- ⇒LV2 Unit skill “Special Leg Buffer LV3” is adjusted to “LV4”
- ・LV1 Unit skill “EX Boost LV1” is adjusted to “LV2”
Ranged main weapon Psycho Doga B AR ・Focus is shortened as “2.5” → ”2.0”
Normal firing:
・Range is enhanced as “250m” → “300m” (Upper LVs are also enhanced)
・Heat rate consumption is reduced as “13%” → “9%”
・Stagger accumulation value is enhanced (easier to cause stagger to the opponent while hitting with the weapon)
・The number of projectile is increased
Focus firing:
・Power is increased
・Heat rate consumption is reduced
・Stagger accumulation value is enhanced (easier to cause stagger to the opponent while hitting with the weapon)Melee main weapon Psycho Doga Beam Sword ・Power is increased as “2600” → “2800” (Upper LVs are also enhanced) Sub-weapon Psycho Doga Beam Axe ・Power is increased as “2900” → “3000” (Upper LVs are also enhanced)
・Increased combo compensationSub-weapon Missile ・Power is increased as “1500” → “2500” (Upper LVs are also enhanced)
・Reload is shortened as “10.0” → ”8.0”
・Stagger accumulation value is enhanced (easier to cause stagger to the opponent while hitting with the weapon)Sub-weapon Grenade Launcher ・Power is increased as “700” → “1000” (Upper LVs are also enhanced) Sub-weapon Funnels x6 [Pincer] ・Stagger accumulation value is enhanced (easier to cause stagger to the opponent while hitting with the weapon)
・Shortened the time to fire the next shoot to make it easier to hit enemySub-weapon Funnels x6 [Pursue] ・Range is enhanced as “200m” → “250m”
・Stagger accumulation value is enhanced (easier to cause stagger to the opponent while hitting with the weapon) -
Aim -
・This unit excels in mid- to close-range combat, making use of skills suited for aerial engagements and two different melee weapons.
Since its performance statistics were below the average across multiple categories, the following adjustments have been made.- ・To increase the [Damage Dealt] and create more opportunities to attack the enemy units, the following improvements were made.
- ・Enhanced the [focus time] of ranged main weapon “Psycho Doga B AR”, improved [rate of fire], [range], [stagger accumulation value] and [heat rate consumption] while normal firing, and [power], [stagger accumulation value] and [heat rate consumption] while focus firing.
- ・Enhanced the [power] of melee main weapon “Psycho Doga Beam Sword”
- ・Enhanced the [combo compensation] and [power] of the sub-weapon “Psycho Doga Beam Axe”
- ・Enhanced the [reload time], [power] and [stagger accumulation value] of the sub-weapon “Missile”
- ・Enhanced the [power] of the sub-weapon “Grenade Launcher”
- ・Enhanced the [time until attack activation] and [stagger accumulation value] of the sub-weapon “Funnels x6 [Pincer]”
- ・Enhanced the [range] and [stagger accumulation value] of the sub-weapon “Funnels x6 [Pursue]”
- ・Granted the skill “Tactical Boost”
As a result, skill “Flight Control Program” LV3 and skill “Forced Injector” LV3 have been removed and consolidated into skill “High-Performance Thruster Control System” LV3.- ・To improve the [MS Losses], the following improvements were made.
- ・Increased [unit HP]
- ・Increased the LV of skill ” Special Leg Buffer”
- ・Increased the [number of slot] for custom parts
- ・Increased the LV of skill “EX Boost” in MS LV1
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Reference Data COST Unit LV Win rate Rival Win Rate Damage Dealt Amount of MS Loss – – 650 General Type Average 50.6 51.1 93,356 3.3 – – LV1 43.8 33.3 65,970 3.8 – – 700 General Type Average 50.6 50.0 104,081 3.2 – – LV2 43.1 38.4 85,211 3.4 – – -
ZZ Gundam Mass Production Type Spec ・Unit HP is enhanced as “21000” → “24000” (Upper LVs are also enhanced)
・Close range Part Slot is increased as “16” → “17” (Upper LVs are also enhanced)
・Mid-range Part Slot is increased as “19” → “20” (Upper LVs are also enhanced)
・Long range Part Slot is increased as “16” → “17” (Upper LVs are also enhanced)
・Unit skill “Pursuit Melee Aux. Program LV1” has been given
・LV2 Unit skill “Pursuit Ranged Aux. Program LV1” is adjusted to “LV2”Ranged main weapon ZZ Gundam Mass Production Type Beam Rifle ・Ammo Amount is increased as “4” → “6”
・Cool-down time is shortened as “5.5” → “5.0”
・Reload is shortened as “12.0” → ”10.0”Melee main weapon ZZ Gundam Mass Production Type Beam Saber ・Increased downward melee attack strength Sub-weapon 50mm Vulcan Gun ・Power is increased as “50” → “70” (Upper LVs are also enhanced)
・Range is enhanced as “175m” → “200m”Sub-weapon OWP Beam Cannon x2 ・Power is increased as “1200” → “1300” (Upper LVs are also enhanced)
・Cool-down time is shortened as “4.0” → “3.0”
・Stagger accumulation value is enhanced (easier to cause stagger to the opponent while hitting with the weapon)
・Weapon switching time is shortened
・Rigidity time after using weapon is shortenedSub-weapon Missile Pod x2 Power is increased as “250” → “280” (Upper LVs are also enhanced) Sub-weapon OWP Micro Missile x2 ・Projectile speed is increased Sub-weapon Scattering Mega Particle Cannon ・Cool-down time is shortened as “5.0” → “3.0”
・Overheat is shortened as “12.0” → “10.0”Sub-weapon Simple High Mega Cannon ・Rigidity time after using weapon is shortened -
Aim -
・This unit excels at mid- to close-range combat by making effective use of its wide variety of ranged weapons.
Since its performance statistics were below average across multiple categories, the following adjustments have been made.- ・To increase the [Damage Dealt] and create more opportunities to attack the enemy units, the following improvements were made.
- ・Enhanced the [cool-down], [reload time] and [bullet count] of the ranged main weapon “ZZ Gundam Mass Production Type Beam Rifle”
- ・Enhanced [downward melee attack compensation] of the melee main weapon “ZZ Gundam Mass Production Type Beam Saber”
- ・Enhanced the [range] and [power] of the sub-weapon “50mm Vulcan Gun”
- ・Enhanced [rigidity time after firing], [cool-down time], [weapon switching time], [power] and [stagger accumulation value] of the sub-weapon “OWP Beam Cannon x2”
- ・Enhanced the [power] of the sub-weapon “Missile Pod x2”
- ・Shortened the [cool-down time] and[overheat time] of the sub-weapon “Scattering Mega Particle Cannon”
- ・Enhanced the [projectile speed] of the sub-weapon “OWP Micro Missile x2”
- ・Shortened the [rigidity time after firing] of the sub-weapon “Simple High Mega Cannon”
- ・Granted the skill “Pursuit Melee Aux. Program”
- ・To improve the [MS Losses], the following improvements were made.
- ・Increased [MS HP]
- ・Increased the [number of slot] for custom parts
- ・Due to a downward trend in performance at Unit LV2, skill LV of “Pursuit Ranged Aux. Program” is increased.
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Reference Data COST Unit LV Win rate Rival Win Rate Damage Dealt Amount of MS Loss – – 600 General Type Average 50.0 50.8 89,407 3.3 – – LV1 44.8 33.6 62,652 3.7 – – 650 General Type Average 50.6 51.1 93,356 3.3 – – LV2 43.0 32.6 61,093 3.6 – – -
Hyaku Shiki Kai Mass Production Type Spec ・Unit HP is enhanced as “16000” → “18000” (Upper LVs are also enhanced)
・Unit skill “Emergency Evasion System LV1” is adjusted to “LV2”
⇒LV2 Unit skill “Emergency Evasion System LV2” is adjusted to “LV3”
・Unit skill “Special Shoulder Buffer LV1” is adjusted to “LV3” (Upper LVs are also enhanced)Ranged main weapon Clay Bazooka [Incendiary] x2 ・Ammo Amount is increased as “6” → “12”
・Reload is shortened as “18.0” → ”13.0”
・Increased incendiary damage
・Stagger accumulation value is enhanced (easier to cause stagger to the opponent while hitting with the weapon)
・Expand the explosion radius upon impact
・Weapon switching time is shortened
・LV2 Power is increased as “1100” → “1200”Melee main weapon Hyaku Shiki Kai Beam Saber ・Increased downward melee attack strength Sub-weapon Hyaku Shiki Kai MP Type Head P Laser Cannon ・Stagger accumulation value is enhanced (easier to cause stagger to the opponent while hitting with the weapon)
・ASL (automatic aiming compensation) range is extendedSub-weapon Hyaku Shiki Kai MP Type Beam Rifle ・Power is increased as “2100” → “2300” (Upper LVs are also enhanced)
・Ammo Amount is increased as “3” → “4”Sub-weapon Beam Gatling Gun ・Power is increased as “160” → “180” (Upper LVs are also enhanced)
・Reload is shortened as “18.0” → ”12.0”
・Rate of fire is increased
・ASL (automatic aiming compensation) range is extended -
Aim - ・This unit excels in mid- to close-range combat by making effective use of its wide variety of ranged weapons.
As its overall performance data fell below the average, the following adjustments have been implemented.- ・To increase the [Damage Dealt] and create more opportunities to attack the enemy units, the following improvements were made.
- ・Enhanced the [incendiary damage], [blast radius], [weapon switching time], [reload time], [stagger accumulation value] and [bullet count] of the ranged main weapon “Clay Bazooka [Incendiary] x2”
- ・Enhanced the [downward melee attack compensation] of the melee main weapon “Hyaku Shiki Kai Beam Saber”
- ・Enhanced the [ASL screen area] and[stagger accumulation value] of the sub-weapon “Hyaku Shiki Kai MP Type Head P Laser Cannon”
- ・Enhanced the [ASL screen area], [rate of fire], [reload time] and [power] of the sub-weapon “Beam Gatling Gun”
- ・Enhanced the [power] and [bullet count] of the sub-weapon “Hyaku Shiki Kai MP Type Beam Rifle”
- ・To improve the [MS Losses], the following improvements were made.
- ・Increased [MS HP]
- ・Enhanced the skill LV of “Emergency Evasion System” and “Special Shoulder Buffer “
- ・Due to a downward trend in performance at Unit LV2, the following item is adjusted.
- ・Enhanced the [power] of the sub-weapon “Clay Bazooka [Incendiary] x2”
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Reference Data COST Unit LV Win rate Rival Win Rate Damage Dealt Amount of MS Loss – – 550 General Type Average 50.1 50.4 83,888 3.3 – – LV1 42.6 36.3 67,456 4.1 – – 600 General Type Average 50.0 50.8 89,407 3.3 – – LV2 42.3 28.5 65,712 3.8 – – -
Dolmel Doue Spec ・Unit HP is enhanced as “19000” → “21000”
・Unit skill “Power Accelerator LV2” has been given
・Unit skill “Offense System LV1” is adjusted to “LV2”Ranged main weapon Dolmel Doue Beam Gun ・Overheat is shortened as “15.0” → “12.0” Sub-weapon Chest Missile POD x2 ・Stagger accumulation value is enhanced (easier to cause stagger to the opponent while hitting with the weapon) Skill Demon Blade System (D) Ability Boost ・Extended the effect duration -
Aim -
・This unit excels in close-range combat, making effective use of its two melee weapons.
Since its performance statistics were below average across multiple metrics, the following adjustments have been made.- ・To increase the [Damage Dealt] and create more opportunities to attack the enemy units, the following improvements were made.
- ・Shortened the [overheat time] of the ranged main weapon “Dolmel Doue Beam Gun”
- ・Enhanced the [stagger accumulation value] of the sub-weapon “Chest Missile POD x2”
- ・Granted the skill “Power Accelerator LV2”
- ・Extended the [effect duration] of the skill “Demon Blade System (D) Ability Boost”
- ・To improve the [MS Losses], the following improvements were made.
- ・Increased [MS HP]
- ・Enhanced the skill LV of “Offense System”
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Reference Data COST Unit LV Win rate Rival Win Rate Damage Dealt Amount of MS Loss – – 500 General Type Average 49.9 50.5 77,120 3.2 – – LV1 45.8 40.1 74,326 4.0 – – - ■Raid type
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V2 Gundam Spec ・Unit skill “Pursuit Melee Aux. Program LV2” is adjusted to “LV1” Sub-weapon V2 Gundam B Saber x2 Heavy attack:
・Power is adjusted
・Adjusted the damage modifier applied to leg HPSub-weapon V2 Gundam Beam Bazooka ・Overheat is adjusted as “20.0” → “30.0”
・Focus is adjusted as “4.0” → ”5.0”
・Adjusted explosion range upon impactSkill M Drive Unit Control System ・Adjusted the amount of thruster gauge consumed when making contact with the Wings of Light -
Aim -
・As previously announced in the May 2026 Information Update, downward balance adjustments have been implemented.
These adjustments are intended to curb the unit’s ability to easily break enemy formations, its effectiveness at damaging and destroying enemy leg parts, and its overall damage output, which were identified as the primary factors behind its exceptionally high performance.
Details of the adjustments are listed below.- ・Adjustments have been made to reduce the unit’s ability to easily stagger enemy units, as well as its high leg-destruction capability and damage output.
- ・Reduced the [damage modifier against leg HP] and [power] of the heavy attack performed with the sub-Weapon “V2 Gundam B Saber x2”
- ・Increased the [charge time] and [overheat time] of the sub-Weapon “V2 Gundam Beam Bazooka”, and reduced its [explosion radius on impact]
- ・Reduced the LV of the skill “Pursuit Melee Auxiliary Program”
- ・Reduced the [forced thruster consumption] of the Wings of Light attack that can be used while the Skill “M Drive Unit Control System” is active
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Reference Data COST Unit LV Usage rate Win rate Rival win rate Damage Dealt Amount of MS Loss – 750 Raid Type Average – 50.2 49.0 109,510 3.7 – LV1 66.26% 53.8 56.0 125,966 3.5 – -
Gundam Barbatos Lupus Melee main weapon Sword Mace ・Adjusted the damage modifier applied to leg HP Sub-weapon Arm Rocket Cannon x2 ・Ammo Amount is adjusted as “6” → “4”
・Cool-down time is adjusted as “6.0” → “7.0”
・Reload is adjusted as “18.0” → “25.0”
・Weapon switching time is adjusted -
Aim -
・As previously announced in the May 2026 Information Update, downward balance adjustments have been implemented.
These adjustments are intended to curb the unit’s ability to easily break enemy formations and its effectiveness at destroying enemy leg parts, which were determined to be the main contributors to its outstanding performance.
Details of the adjustments are listed below.- ・Adjustments have been made to reduce the unit’s ability to easily stagger enemy units, as well as its high leg-destruction capability.
- ・Increased the [cooldown time], [weapon switching time] and [reload time] of the sub-weapon “Arm Rocket Cannon x2”, and reduced its [bullet count]
- ・Reduced the [damage modifier against leg HP] of the melee main weapon “Sword Mace”
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Reference Data COST Unit LV Win rate Rival Win Rate Damage Dealt Amount of MS Loss – – 700 Raid Type Average 50.5 50.1 106,409 3.6 – – LV1 53.6 56.3 119,710 3.3 – – -
RF Gouf Spec ・Unit HP is enhanced as “23000” → “25000” (Upper LVs are also enhanced)
・LV2 Unit skill “Maneuver Armor LV3” is adjusted to “LV4”Ranged main weapon RF Gouf 5-Barrel Machine Gun ・Stagger accumulation value is enhanced (easier to cause stagger to the opponent while hitting with the weapon) Melee main weapon RF Gouf Beam Sword ・Cool-down time is shortened as “2.5” → “2.0” Sub-weapon RF Gouf Head-Mounted Vulcan x4 ・Reload is shortened as “10.0” → ”7.0” Sub-weapon RF Gouf Beam Launcher ・Heat rate consumption is reduced as “45%” → “33%”
・The number of projectile is increased -
Aim -
・This unit specializes in close-range combat, utilizing its high melee offensive capabilities.
As its overall performance data fell below the average, the following adjustments have been implemented.- ・To increase the [Damage Dealt] and create more opportunities to attack the enemy units, the following improvements were made.
- ・Enhanced the [stagger accumulation value] of the ranged main weapon “RF Gouf 5-Barrel Machine Gun”
- ・Shortened [cooldown time] of the melee main weapon “RF Gouf Beam Sword
- ・Shortened the [reload time] of the sub-weapon “RF Gouf Head-Mounted Vulcan x4”
- ・Enhanced the [rate of fire] and [heat rate consumption] of the sub-weapon “RF Gouf Beam Launcher”
- ・To improve the [MS Losses], [MS HP] is enhanced.
- ・Due to a downward trend in performance at Unit LV2, skill LV of the skill “Maneuver Armor” is increased.
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Reference Data COST Unit LV Win rate Rival Win Rate Damage Dealt Amount of MS Loss – – 600 Raid Type Average 48.9 47.7 92,819 3.6 – – LV1 47.5 45.7 88,558 3.7 – – 650 Raid Type Average 51.1 52.0 102,765 3.6 – – LV2 44.4 38.5 77,546 3.8 – – -
Hyaku-Shiki Spec ・Unit skill “MS Destroying ATK Program LV2” has been given
・Unit skill “EX Boost LV2” has been given
・Unit skill “Offense System LV1” has been given
⇒MS LV3 onward, unit skill “Offense System LV2” has been given
・Unit skill “Power Accelerator LV2” has been given
⇒LV4 unit skill “Power Accelerator LV3” has been given
・Unit skill “Melee Combo Controller LV2” is adjusted to “LV3”
・Unit skill “Forced Injector LV2” is adjusted to “LV3”
⇒MS LV3 onward, unit skill “Forced Injector LV2” is adjusted to “LV4”
・Unit skill “Flight Control Program LV2” is adjusted to “LV3”
⇒MS LV3 onward, unit skill “Flight Control Program LV2” is adjusted to “LV4”
・Unit skill “Back Binder Special Cushioning LV3” is adjusted to “LV4”
⇒MS LV3 onward, unit skill “Back Binder Special Cushioning LV3” is adjusted to “LV5”
・Unit skill “Maneuver Armor LV2” is adjusted to “LV3”
⇒LV3 unit skill “Maneuver Armor LV3” is adjusted to “LV4”
⇒LV4 unit skill “Maneuver Armor LV3” is adjusted to “LV5”Ranged main weapon Hyaku-Shiki Beam Saber ・Increased combo compensation
・Weapon switching time is shortenedSub-weapon Hyaku-Shiki Head-Mounted Vulcan ・Power is increased as “80” → “100” (Upper LVs are also enhanced)
・Ammo Amount is increased as “60” → “80”
・Range is enhanced as “150m” → “200m”
・Stagger accumulation value is enhanced (easier to cause stagger to the opponent while hitting with the weapon) -
Aim -
・This unit excels at close-range combat by making use of its high speed.
As its overall performance data fell below the average, the following adjustments have been implemented.- ・To increase the [Damage Dealt] and create more opportunities to attack the enemy units, the following improvements were made.
- ・Enhanced the [weapon switching time] and [combo compensation] of the melee main weapon “Hyaku-Shiki Beam Saber”
- ・Enhanced the [ranged], [power], [stagger accumulation value] and [bullet count] of the sub-weapon “Hyaku-Shiki Head-Mounted Vulcan”
- ・Granted the skills “Offense System”, “Power Accelerator” and “MS Destroying ATK Program”
- ・Enhanced the skill LV of “Maneuver Armor”, “Melee Combo Controller”, “Forced Injector” and “Flight Control Program”
- ・To improve the [MS Losses], the following improvements were made.
- ・Enhanced the skill LV of “Back Binder Special Cushioning”
- ・Granted the skill “EX Boost”
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Reference Data COST Unit LV Win rate Rival Win Rate Damage Dealt Amount of MS Loss – – 550 Raid Type Average 50.2 49.8 85,932 3.6 – – LV1 46.0 47.2 69,814 3.9 – – 600 Raid Type Average 48.9 47.7 92,819 3.6 – – LV2 45.7 41.1 66,258 3.9 – – 650 Raid Type Average 51.1 52.0 102,765 3.6 – – LV3 45.5 36.9 67,164 4.1 – – 700 Raid Type Average 50.5 50.1 106,409 3.6 – – LV4 40.3 37.3 67,983 4.0 – – -
Gogg Spec ・Unit HP is enhanced as “16000” → “19000” (Upper LVs are also enhanced)
・Close range Part Slot is increased as “14” → “15” (Upper LVs are also enhanced)
・Mid-range Part Slot is increased as “4” → “5” (Upper LVs are also enhanced)
・Long range Part Slot is increased as “2” → “3” (Upper LVs are also enhanced)
・Unit skill “Active Guard LV1” has been given
⇒MS LV3 onward, unit skill “Active Guard LV2” has been given
・Unit skill “Special Leg Buffer LV3” has been given
⇒MS LV3 onward, unit skill “Special Leg Buffer LV4” has been givenRanged main weapon Twin Abdominal Mega P.C. ・Power is increased as “650” → “700” (Upper LVs are also enhanced)
・Cool-down time is shortened as “1.3” → “1.0”
・Overheat is shortened as “15.0” → “10.0”
・Weapon switching time is shortenedMelee main weapon Gogg Iron Nail ・Power is increased as “2200” → “2300” (Upper LVs are also enhanced) Sub-weapon Body Torpedo Tubes x2 ・Power is increased as “600” → “650” (Upper LVs are also enhanced)
・Reload is shortened as “15.0” → ”12.0”
・Weapon switching time is shortened -
Aim -
・This unit excels at close-range combat by making use of its high defensive performance.
As its overall performance data fell below the average, the following adjustments have been implemented.- ・To increase the [Damage Dealt] and create more opportunities to attack the enemy units, the following improvements were made.
- ・Enhanced the [cooldown time], [weapon switching time], [overheat time] and [power] of the ranged main weapon “Twin Abdominal Mega P.C.”
- ・Enhanced the [power] of the melee main weapon “Gogg Iron Nail”
- ・Enhanced the [weapon switching time], [reload time] and [power] of the sub-weapon “Body Torpedo Tubes x2”
- ・To improve the [MS Losses], the following improvements were made.
- ・Increased [MS HP]
- ・Granted the skills “Special Leg Buffer” and “Active Guard”
- ・Increased the [number of slot] for custom parts
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Reference Data COST Unit LV Win rate Rival Win Rate Damage Dealt Amount of MS Loss – – 300 Raid Type Average 50.8 49.9 59,214 3.9 – – LV1 45.7 47.7 57,611 4.8 – – 350 Raid Type Average 51.1 51.2 69,845 3.9 – – LV2 46.0 47.6 67,446 4.5 – – 400 Raid Type Average 50.0 50.7 73,986 3.8 – – LV3 46.2 46.3 70,070 4.5 – – 450 Raid Type Average 50.5 50.6 77,103 3.9 – – LV4 46.4 47.6 68,678 4.4 – – - ■Support type
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Vigna-Ghina Spec ・Unit HP is enhanced as “25000” → “31000”
・Close range Part Slot is increased as “15” → “20”
・Mid-range Part Slot is increased as “19” → “20”
・Long range Part Slot is increased as “22” → “23”
・Unit skill “High-Performance Radar LV2” is adjusted to “LV3”Sub-weapon Vigna-Ghina Beam Shield ・Shield HP is enhanced as “5500” → “6500” -
Aim -
・This unit excels at mid-range combat by making use of the Skill “Fin Nozzle Controller.
As its overall performance data fell below the average, and in consideration of test results from Situation Battles, the following adjustments have been implemented.- ・To improve the [MS Losses], the following improvements were made.
- ・Increased [MS HP]
- ・Enhanced [shield HP] of the sub-weapon “Vigna-Ghina Beam Shield”
- ・Enhanced the skill LV of “High-Performance Radar”
- ・Increased the [number of slot] for custom parts
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Reference Data COST Unit LV Win rate Rival Win Rate Damage Dealt Amount of MS Loss – – 750 Support Type Average 50.8 47.7 102,107 3.7 – – LV1 48.5 46.8 97,891 3.8 – – -
F90 [S Type] Spec ・Unit HP is enhanced as “22000” → “30000”
・Speed is enhanced as “135” → “140”
・Unit skill “Immobile Fire System LV1” is adjusted to “LV2”
・Unit skill “Linked Fire LV1” is adjusted to “LV2”Ranged main weapon 4-Barrel Beam Cannon ・Projectile speed is increased
・ASL (automatic aiming compensation) range is extendedSub-weapon S Type Head Vulcan Gun x2 ・Stagger accumulation value is enhanced (easier to cause stagger to the opponent while hitting with the weapon) Sub-weapon 2-Tube Missile Pod [Incendiary] ・Cool-down time is shortened as “3.0” → “0.5”
・Extended incendiary effect durationSub-weapon Cruise Missile x2 ・Power is increased as “1400” → “1500” -
Aim -
・This unit excels at mid-range combat by making use of its wide variety of ranged weapons.
As its overall performance data fell below the average, and in consideration of Situation Battle test results, the following adjustments have been implemented.- ・To increase the [Damage Dealt] and create more opportunities to attack the enemy units, the following improvements were made.
- ・Enhanced the [projectile speed] and [ASL screen area] of the ranged main weapon “4-Barrel Beam Cannon”
- ・Enhanced the [stagger accumulation value] of the sub-weapon “S Type Head Vulcan Gun x2”
- ・Enhanced the [incendiary duration] and [cooldown time] of the sub-weapon “2-Tube Missile Pod [Incendiary]”
- ・Enhanced the [power] of the sub-weapon “Cruise Missile x2”
- ・Enhanced the skill LV of “Linked Fire”
- ・To improve the [MS Losses], the following improvements were made.
- ・Increased [MS HP] and [speed]
- ・Enhanced the LV skill of “Immobile Fire System”
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Reference Data COST Unit LV Win rate Rival Win Rate Damage Dealt Amount of MS Loss – – 750 Support Type Average 50.8 47.7 102,107 3.7 – – LV1 47.0 40.7 93,620 4.1 – – -
Nu Gundam [HWS] Spec ・LV2 Unit HP is enhanced as “22500” → “28000”
・LV2 Close range Part Slot is increased as “13” → “15”
・LV2 Mid-range Part Slot is increased as “21” → “22”
・LV2 Long range Part Slot is increased as “22” → “23”
・LV2 Unit skill “High-Performance Radar LV3” is adjusted to “LV4”
・LV2 Unit skill “L-Arm Special Defense System LV1” is adjusted to “LV2” -
Aim -
・This unit excels at mid-range fire support by making use of its extensive ranged weaponry and high defensive performance.
At MS LV2, its performance statistics were below average across multiple categories, so the following adjustments have been made.- ※Adjustments affected on this unit is based on data collected from other support units tested in Situation Battle.
- ・To improve the [MS Losses], the following improvements were made.
- ・Increased [MS HP]
- ・Enhanced the skill LV “High-Performance Radar” and “L-Arm Special Defense System”
- ・Increased the [number of slot] for custom parts
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Reference Data COST Unit LV Win rate Rival Win Rate Damage Dealt Amount of MS Loss – – 700 Support Type Average 51.2 47.9 102,195 3.4 – – LV1 51.7 51.5 117,459 3.4 – – 750 Support Type Average 50.8 47.7 102,107 3.7 – – LV2 46.7 43.3 107,682 3.9 – – -
Cannongan Spec ・Unit HP is enhanced as “23000” → “26000” (Upper LVs are also enhanced)
・Thrusters are enhanced as “65” → “70”
・Close range Part Slot is increased as “15” → “16” (Upper LVs are also enhanced)
・Mid-range Part Slot is increased as “18” → “19” (Upper LVs are also enhanced)
・Long range Part Slot is increased as “15” → “16” (Upper LVs are also enhanced)
・Unit skill “Flight Control Program LV2” is adjusted to “LV3”
・Unit skill “Immobile Fire System LV1” is adjusted to “LV2”
・Unit skill “Forced Injector LV2” is adjusted to “LV3”Ranged main weapon Cannongan Beam Rifle ・Ammo Amount is increased as “10” → “12” Sub-weapon Spray Beam Launcher x2 ・Power is increased as “350” → “380” (Upper LVs are also enhanced)
・Projectile speed is increased
・Stagger accumulation value is enhanced (easier to cause stagger to the opponent while hitting with the weapon)Sub-weapon Mega Beam Canon x2 ・Power is increased as “1500” → “1600” (Upper LVs are also enhanced)
・Projectile speed is increased
・Hit detection has been expanded and easier to hit the target
・Rigidity time after using weapon is shortenedSub-weapon Visor Unit ・Overheat is shortened as “15.0” → “12.0” -
Aim -
・This unit is designed as a support unit that can also engage in close-range combat, making use of its high mobility and skills effective in melee combat.
As its overall performance data fell below the average, the following adjustments have been implemented.- ・To increase the [Damage Dealt] and create more opportunities to attack the enemy units, the following improvements were made.
- ・Enhanced the [bullet count] of the ranged main weapon “Cannongan Beam Rifle”
- ・Enhanced the [projectile speed], [power] and [stagger accumulation value] of the sub-weapon “Spray Beam Launcher x2”
- ・Enhanced the [projectile speed]. [hit radius], [rigidity time after firing] and [power] of the sub-weapon “Mega Beam Canon x2”
- ・Shortened the [overheat time] of the sub-weapon “Visor Unit”
- ・Enhanced the skill LV of “Forced Injector”
- ・To improve the [MS Losses], the following improvements were made.
- ・Enhanced [MS HP] and [thrusters]
- ・Enhanced the skill LV of “Flight Control Program” and “Immobile Fire System”
- ・Increased the [number of slot] for custom parts
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Reference Data COST Unit LV Win rate Rival Win Rate Damage Dealt Amount of MS Loss – – 650 Support Type Average 52.0 51.6 101,122 3.2 – – LV1 46.0 40.9 81,829 3.5 – – 700 Support Type Average 51.2 47.9 102,195 3.4 – – LV2 46.0 38.6 79,973 3.8 – – -
Silver Bullet Suppressor Spec ・Unit HP is enhanced as “24000” → “27000” (Upper LVs are also enhanced)
・Close range Part Slot is increased as “10” → “11” (Upper LVs are also enhanced)
・Mid-range Part Slot is increased as “20” → “21” (Upper LVs are also enhanced)
・Long range Part Slot is increased as “18” → “19” (Upper LVs are also enhanced)
・Unit skill “Stabilization Device LV1” is adjusted to “LV2”
・Unit skill “Special Leg Buffer LV2” is adjusted to “LV3”
⇒MS LV2 onward, unit skill “Special Leg Buffer LV3” is adjusted to “LV4”
・LV3 Unit skill “Damage Control LV2” is adjusted to “LV3”Ranged main weapon SBS Beam Magnum Reload is shortened as “10.0” → ”8.0” Sub-weapon Shoulder Beam Cannon x2 ・Focus is shortened as “2.0” → ”1.5”
Focus firing:
・Increase explosion range upon impactSub-weapon Grenade Launcher [Chain Explosion] ・Increased the hit count of explosion damage -
Aim -
・This unit excels at mid- to long-range combat by making use of its wide variety of ranged weapons.
As its overall performance data fell below the average, the following adjustments have been implemented.- ・To increase the [Damage Dealt] and create more opportunities to attack the enemy units, the following improvements were made.
- ・Shortened the [reload time] of the ranged main weapon “SBS Beam Magnum”
- ・Shortened the [focus time] of the sub-weapon “Shoulder Beam Cannon x2” and enhanced the [blast radius] for the focus firing
- ・Enhanced the [hit count] of the sub-weapon “Grenade Launcher [Chain Explosion]”
- ・To improve the [MS Losses], the following improvements were made.
- ・Increased [MS HP]
- ・Enhanced the skill LV of “Stabilization Device” and “Special Leg Buffer”
- ・Increased the [number of slot] for custom parts
- ・Enhanced the skill LV of “Damage Control” for MS LV3
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Reference Data COST Unit LV Win rate Rival Win Rate Damage Dealt Amount of MS Loss – – 650 Support Type Average 52.0 51.6 101,122 3.2 – – LV1 46.4 43.8 88,488 3.7 – – 700 Support Type Average 51.2 47.9 102,195 3.4 – – LV2 47.5 33.9 83,294 3.5 – – 750 Support Type Average 50.8 47.7 102,107 3.7 – – LV3 47.5 42.3 82,887 3.9 – – -
Ga-Zowmn [Gunner Type] Spec ・Close range Part Slot is increased as “6” → “7” (Upper LVs are also enhanced)
・Mid-range Part Slot is increased as “13” → “14” (Upper LVs are also enhanced)
・Long range Part Slot is increased as “13” → “14” (Upper LVs are also enhanced)
・Unit skill “Flight Control Program LV2” has been given
・LV2 Unit skill “Forced Injector LV1” is adjusted to “LV2”Ranged main weapon Sniper Knuckle Buster ・Power is increased as “1600” → “2000” (Upper LVs are also enhanced)
・Projectile speed is increased
・Granted MS penetration effect
・Stagger accumulation value is enhanced (easier to cause stagger to the opponent while hitting with the weapon)Sub-weapon Beam Gun ・Power is increased as “325” → “350” (Upper LVs are also enhanced)
・Heat rate consumption is reduced as “18%” → “15%”
・Projectile speed is increased
・Rate of fire is increasedSub-weapon Beam Launcher ・Overheat is shortened as “15.0” → “12.0”
・Focus is shortened as “4.0” → ”3.0”
・Stagger accumulation value is enhanced (easier to cause stagger to the opponent while hitting with the weapon) -
Ga-Zowmn [Gunner Type] (Transformed) Spec ・Close range Part Slot is increased as “6” → “7” (Upper LVs are also enhanced)
・Mid-range Part Slot is increased as “13” → “14” (Upper LVs are also enhanced)
・Long range Part Slot is increased as “13” → “14” (Upper LVs are also enhanced)
・Unit skill “Transformation Optimizer LV1” has been givenSub-weapon Beam Gun x2 ・Power is increased as “225” → “250” (Upper LVs are also enhanced)
・Granted MS penetration effect
・Stagger accumulation value is enhanced (easier to cause stagger to the opponent while hitting them with the weapon)Sub-weapon Beam Launcher (Transformed) ・Overheat is shortened as “20.0” → “15.0”
・Focus is shortened as “2.0” → ”1.0”
・Weapon switching time is shortened -
Aim -
・This unit excels at mid-range combat by making use of its relatively high mobility.
As its overall performance data fell below the average, the following adjustments have been implemented.- ・To increase the [Damage Dealt] and create more opportunities to attack the enemy units, the following improvements were made.
- ・Enhanced the [projectile speed], [power] and [stagger accumulation value] of the ranged main weapon “Sniper Knuckle Buster” and granted the [MS penetration effect].
- ・Enhanced the [projectile speed], [rate of fire], [power] and [heat rate consumption] of the sub-weapon “Beam Gun”
- ・Enhanced the [focus time], [overheat time] and [stagger accumulation value] of the sub-weapon “Beam Launcher”
- ・Enhanced the [power] and [stagger accumulation value] and granted the [MS penetration effect] of the sub-weapon “Beam Gun x2”
- ・Shortened the [focus time], [weapon switching time] and [overheat time] of the sub-weapon “Beam Launcher (Transformed)
- ・Granted the skill “Flight Control Program” while MS form
- ・Granted the skill “Transformation Optimizer” while MA form
- ・Increased the [number of slot] for custom parts
- ・Enhanced the “Forced Injector” skill level for Unit LV2
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Reference Data COST Unit LV Win rate Rival Win Rate Damage Dealt Amount of MS Loss – – 450 Support Type Average 50.6 50.2 77,458 3.2 – – LV1 45.0 39.2 62,245 3.0 – – 500 Support Type Average 51.0 50.5 82,336 3.3 – – LV2 44.2 32.6 62,329 2.7 – –







