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INFORMATION

Unit Adjustment : General type [November 2025]

■[PST] 11/19/2025 21:00
■[CET] 11/20/2025 06:00
ver.0202.2182
■Unit Adjustments: General type

Full Armor Ground Type Zeta Gundam
Spec ・Unit HP is enhanced as “23000” → “21000”
Sub-weapon Shoulder M Launcher x2 [Incendiary] ・Adjusted the duration of the incendiary effect
・Adjusted the stagger accumulation value
・Adjusted the projectile’s homing performance after firing
Sub-weapon Chest I-Field Generator ・Overheat is shortened as “20.0” → “25.0”
・Adjusted the I-Field’s activation time
Skill Bio-Sensor K Ability Boost ・Adjusted the following effects during skill activation:
 ⇒Melee attack power increase effect
 ⇒Thruster consumption reduction
Aim
・As announced in the October 2025 Information, we are now implementing the downward adjustments.
The adjustment focuses on reducing the main factors behind the unit’s high performance which is its “survivability”, “ability to easily break enemy posture” and “high damage output”.
The details of the adjustments are as follows.

・To reduce its high survivability, the following adjustments have been made.
・Decreased [MS HP]
・For the sub-weapon “Chest I-Field Generator”, shortened the [effect duration] and extended the [overheat time]

・To reduce its ability to easily break enemy posture and its high damage output, the following adjustments have been made.
・For the sub-weapon “Shoulder M Launcher x2 [Incendiary]”, decreased the [incendiary effect duration], [homing correction] and [stagger accumulation value]
・For the skill “Bio-Sensor K Ability Boost”, reduced the effects of [thruster consumption reduction] and [melee modifier increase]

Reference Data COST Unit LV Usage Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
650 General Type Average 49.1 48.5 84,884 3.1
LV1 15.14% 56.6 61.0 98,502 2.8

Prototype Psycho Gundam
Spec ・Unit Skill “Pursuit Melee Aux. Program LV1” has been removed
・Unit skill “Damage Control LV3” is adjusted to “LV2”
Sub-weapon Chest Diffuse M Particle Cannon ・Adjusted the stagger accumulation value
Sub-weapon Wired Hand [Blow] ・Range is reduced as “275m” → “200m”
・Reload is extended as “12.0” → “15.0”
Skill Psycommu System Frenzy ・Adjusted the increased damage taken effect during skill activation
Aim
・As announced in the October 2025 Information, we are now implementing the downward adjustments.
The adjustment policy focuses on reducing the main factors behind the unit’s high performance which is its “close-combat capability” and “survivability”.
The details of the adjustments are as follows.

・To reduce [damage dealt] and the frequency of ranged attacks against enemy units, the following adjustments have been made.
・Removed the skill “Pursuit Melee Aux. Program LV1”
・For the sub-weapon “Chest Diffuse M Particle Cannon”, reduced the [stagger accumulation value]
・For the sub-weapon “Wired Hand [Blow]”, reduced the [lock-on range] and increased the [reload time]

・To reduce its high survivability, the following adjustments have been made.
・Lowered the level of the skill “Damage Control”
・During the skill “Psycommu System Frenzy,” increased the [damage taken increase] effect

Reference Data COST Unit LV Usage Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
650 General Type Average 49.1 48.5 84,884 3.1
LV1 15.43% 54.8 61.1 97,624 2.9

Nu Gundam
  • ・Skill “Psycho-Frame Resonance” is now replaced with “Psycho-Frame Resonance (A)”.
Spec ・Modified skill “Psycho-Frame Resonance LV1” to “Psycho-Frame Resonance (A) LV1”
 ⇒LV2 Unit skill modified to “Psycho-Frame Resonance (A) LV2″”
・Unit Skill “Link Shot LV1” has been given
・LV1 Unit skill “High-Performance Counter Program LV1” is adjusted to “LV2”
Ranged Main Weapon Nu Gundam Beam Rifle ・Changed to a weapon compatible with the skill “Link Shot”
Ranged Main Weapon Nu Gundam New Hyper Bazooka ・Changed to a weapon compatible with the skill “Link Shot”
Sub-weapon Shield-Mounted Beam Cannon ・Power is increased as “1800” → “2000”(Upper LVs are also enhanced)
・Cool-down time is shortened as “5.0” → “4.0”
Sub-weapon Fin Funnel x6 [Pincer] ・Changed to a weapon compatible with the skill “Psycho-Frame Resonance (A)”
 ⇒Attack performance increases while the skill is active
Sub-weapon Fin Funnels [Defend] ・Changed to a weapon compatible with the skill “Psycho-Frame Resonance (A)”
 ⇒Reduces overheat duration while the skill is active
Sub-weapon Shield-Mounted Missile x4 ・Power is increased as “650” → “700”(Upper LVs are also enhanced)
Skill Psycho-Frame Resonance ・Replaced by new skill “Psycho-Frame Resonance (A)”
Skill Psycho-Frame Resonance (A) ・New added
 Improved from the original effect of “Psycho-Frame Resonance”
・Added an effect that increases attack power
・Added an effect that reduces damage taken from ranged attacks
・Added a performance modification effect for compatible weapons
・Added an effect that nullifies the inability to use Psycommu weapons
Aim
・This unit is designed to excel in mid- to close-range combat, centering around its versatile ranged armaments and Fin Funnels.
However, due to the current lack of weapon performance, it has had insufficient opportunities to break enemy posture, resulting in overall combat results falling below average.
Therefore, the following adjustments have been made.

・To increase opportunities for [damage dealt] and attacking enemy units, the following enhancements were implemented.
・Enhanced the level of the skill “High-Performance Counter Program” for MS LV1
・Removed the skill “Psycho-Frame Resonance” and added a new skill, “Psycho-Frame Resonance (A)”
・Added the skill “Link Shot”: compatible weapons: main ranged weapons “Nu Gundam Beam Rifle” and “Nu Gundam New Hyper Bazooka”
・Increased the [power] of the sub-weapon “Shield-Mounted Missile x4”
・Enhanced the [cooldown time] and [power] of the sub-weapon “Shield-Mounted Beam Cannon”

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
700 General Type Average 50.3 51.6 95,424 3.1
LV1 47.5 46.2 88,711 3.1
750 General Type Average 48.5 47.4 93,343 3.4
LV2 46.9 42.9 75,381 3.1

Byarlant Isolde
  • ・Added the “limiter release function” to the sub-weapon “Mega Particle Cannon x2”.
Spec ・Unit HP is enhanced as “21500” → “24000”(Upper LVs are also enhanced)
・LV1 Unit skill “Special Back Add-On Buffer LV2” is adjusted to “LV3”
Ranged Main Weapon B. Isolde Mega Particle Cannon Normal firing:
・Power is increased as “400” → “500”(Upper LVs are also enhanced)
Focus firing:
・Reduced heat rate charging
Melee Main Weapon Byarlant Isolde Beam Saber ・Power is increased as “2300” → “2450”(Upper LVs are also enhanced)
Sub-weapon Mega Particle Cannon x2 ・Granted a limiter release function
While limiter release:
・Performance changes, allowing continuous fire without charging the heat gauge
Sub-weapon Byarlant Isolde Beam Saber x2 ・Power is increased as “2500” → “2600”(Upper LVs are also enhanced)
・Increased compensation for Downward Melee attacks
Aim
・This unit excels in aerial combat by making use of the skills “Flight System” and “High Spec Flight Control”.
In previous adjustments, its overall performance was improved primarily through enhancements to the unit’s base specs.
However, as its combat results have again shown a declining trend, the following adjustments have been made.

・To increase [damage dealt] and create more opportunities to attack enemy units, the following enhancements were implemented.
・Increased the [power] of the main ranged weapon “B. Isolde Mega Particle Cannon” in normal firing mode, reduced the [heat rate] in focus firing mode
・Increased the [power] of the main melee weapon “Byarlant Isolde Beam Saber”
・Added the [limiter release function] to the sub-weapon “Mega Particle Cannon x2”
・Increased the [downward melee attack] [power] of the sub-weapon “Byarlant Isolde Beam Saber x2”

・To improve the [MS losses], the following enhancements were made.
・Increased the level of the skill “Special Back Add-On Buffer” for MS LV1
・Increased [MS HP]

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
600 General Type Average 49.4 49.4 80,773 3.2
LV1 41.6 32.2 62,813 3.8
650 General Type Average 49.1 48.5 84,884 3.1
LV2 40.4 43.5 76,416 3.6

Gundam Mk-II
  • ・Sub-weapon “Vulcan POD System” is now replaced with “Mk-II VPS”.
  • ・Sub-weapon “Knuckles Sealant Launcher” is now replaced with “MK-II Knuckles T Launcher”.
  • ・New added sub-weapon “Mk-II Knuckles Dummy Balloon“.
Spec ・Unit HP is enhanced as “15000” → “16000”(Upper LVs are also enhanced)
・Close range part slot is increased as “15” → “16”(Upper LVs are also enhanced)
・Mid-range part slot is increased as “15” → “16”(Upper LVs are also enhanced)
・Long range part slot is increased as “6” → “7”(Upper LVs are also enhanced)
・Unit Skill “Shield Break Stance Mastery LV1” has been given
・Unit skill “Emergency Evasion System LV1” is adjusted to “LV2”
・Unit skill “Forced Injector LV1” is adjusted to “LV2”
 ⇒LV3 Unit skill “Forced Injector LV2” is adjusted to “LV3”
Melee Main Weapon Mk-II Beam Saber ・Increased compensation for Downward Melee attacks
Sub-weapon Vulcan POD System ・Replaced with new sub-weapon “Mk-II VPS”
Sub-weapon Mk-II VPS ・New added
 Improved from the original spec of “Vulcan POD System”
・Power is increased as “90” → “100”
・Range is enhanced as “180m” → “200m”
・Reload is shortened as “13.0” → “10.0”
・Stagger accumulation value is enhanced
Sub-weapon Knuckles Sealant Launcher ・Replaced with new sub-weapon “MK-II Knuckles T Launcher”
Sub-weapon MK-II Knuckles T Launcher ・New added
 Improved from the original spec of “Knuckles Sealant Launcher”
・Reload is shortened as “25.0” → “15.0”
・Changed to be usable while jumping
・Weapon switching time is shortened
Sub-weapon Mk-II Knuckles Dummy Balloon ・New added
Aim
・This unit excels in mid- to close-range combat by utilizing its powerful melee armaments.
In previous adjustments, its overall performance was improved primarily through enhancements to the unit’s base specs.
However, as its combat results have once again shown a declining trend, the following adjustments have been made.

・To increase [damage dealt] and create more opportunities to attack enemy units, the following enhancements were implemented.
・Enhanced the [downward melee attacks] of the main melee weapon “Mk-II Beam Saber”
・Replaced the sub-weapon “Vulcan POD System” with an upgraded version, “Mk-II VPS”, featuring improved performance
・Replaced the sub-weapon “Knuckles Sealant Launcher” with an upgraded version, “MK-II Knuckles T Launcher”, featuring improved performance
・Added a new sub-weapon “Mk-II Knuckles Dummy Balloon”

・To improve [MS losses], the following enhancements were made.
・Increased [MS HP]
・Increased the level of the skills “Emergency Evasion System” and “Forced Injector”
・Added the skill “Shield Break Stance Mastery”
・Increased the number of [custom part slots] available for equipment

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
500 General Type Average 49.5 48.7 68,340 3.1
LV1 47.6 45.6 58,576 3.2
550 General Type Average 49.0 48.6 72,175 3.1
LV2 47.4 43.1 57,266 3.3
600 General Type Average 49.4 49.4 80,773 3.2
LV3 46.1 39.8 57,449 3.2
650 General Type Average 49.1 48.5 84,884 3.1
LV4 43.2 29.1 51,877 3.2

Galbaldy Beta (FS)
  • ・New added sub-weapon “G Beta (FS) LRR [Discharge]“.
  • ・Sub-weapon “Club” is now replaced with “G Beta (FS) Club”.
Spec ・Unit Skill “Melee Combo Controller LV1” has been given
・Unit skill “Flight Control Program LV2” is adjusted to “LV3”
・LV2 Unit HP is enhanced as “17000” → “19000”
・LV2 Speed is enhanced as “130” → “135”
・LV2 Thrusters are enhanced as “65” → “70”
・LV2 Unit skill “Special Leg Buffer LV1” is adjusted to “LV2”
Ranged Main Weapon Galbaldy Beta (FS) LR Rifle ・Focus is shortened as “5.0”→”4.0″
Normal firing:
・Power is increased as “2100” → “2200”(Upper LVs are also enhanced)
Focus firing:
・Reduced heat rate charging
・Granted an MS penetration effect
・LV2 Increased power
Sub-weapon Galbaldy Beta Beam Rifle ・Power is increased as “500” → “600”(Upper LVs are also enhanced)
・Projectile speed is increased
Sub-weapon Club ・Replaced by new sub-weapon “G Beta (FS) Club”
Sub-weapon G Beta (FS) Club ・New added
 Improved from the original spec of “Club”
・Power is increased as “1700” → “2000”
・Reload is shortened as “15.0” → “10.0”
・Weapon switching time is shortened
Sub-weapon G Beta (FS) LRR [Discharge] ・New added
Aim
・This unit excels in mid- to close-range combat by making use of its various ranged armaments.
In previous adjustments, its performance was mainly improved through enhancements to its weaponry.
However, as its combat results have once again shown a declining trend, the following adjustments have been made.

・To increase [damage dealt] and create more opportunities to attack enemy units, the following enhancements were implemented.
・Added the skill “Melee Combo Controller”
・Increased the level of the skill “Flight Control Program”
・For the main ranged weapon “Galbaldy Beta (FS) LR Rifle,” shortened the [focus time], increased [power] for normal firing, and added the [MS penetration] effect as well as enhanced the [heat rate] for focus firing
・Increased the [projectile speed] and [power] of the sub-weapon “Galbaldy Beta Beam Rifle”
・Replaced the sub-weapon “Club” with the upgraded “G Beta (FS) Club” which has improved overall performance
・Added a new sub-weapon “G Beta (FS) LRR [Discharge]”

・As the combat performance of unit LV2 had shown a declining trend, the following enhancements were made
・Increased the [power] of focus firing for the main ranged weapon “Galbaldy Beta (FS) LR Rifle”
・Enhanced [MS HP], [thrusters] and [speed]
・Increased the level of the skill “Special Leg Buffer”

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
500 General Type Average 49.5 48.7 68,340 3.1
LV1 40.1 31.7 56,580 3.0
550 General Type Average 49.0 48.6 72,175 3.1
LV2 37.3 27.5 51,298 3.5

Gundam Ez8
  • ・Sub-weapon “Head & Chest Vulcan” is now replaced with “Gundam Ez8 Head & Chest V”.
Spec ・Unit HP is enhanced as “14500” → “16000”(Upper LVs are also enhanced)
・Close range part slot is increased as “12” → “13”(Upper LVs are also enhanced)
・Mid-range part slot is increased as “8” → “9”(Upper LVs are also enhanced)
・Long range part slot is increased as “4” → “5”(Upper LVs are also enhanced)
・Unit skill “Offense System LV1” has been given
 ⇒LV3 and above unit skill “Offense System LV2” has been given
・LV2 and above unit skill “Pursuit Melee Aux. Program LV1” has been given
・LV3 and above unit skill “Reaction Booster Program LV1” has been given
 ⇒LV5 Unit skill “Reaction Booster Program LV2” has been given
Melee Main Weapon Beam Saber [Enhanced Prototype] ・Increased compensation for Downward Melee attacks
Sub-weapon Head & Chest Vulcan ・Replaced with new sub-weapon “Gundam Ez8 Head & Chest V”
Sub-weapon Gundam Ez8 Head & Chest V ・New added
 Improved from the original spec of “Head & Chest Vulcan”
・Power is increased as “60” → “70”
・Ammo Amount is increased as “30” → “60”
・Weapon switching time is shortened
・Granted a limiter release function
While limiter release:
・Performance changes, allowing continuous fire without consuming ammunition
Aim
・This unit excels in close-range combat by making use of its strong melee priority.
In previous adjustments, its overall performance was improved primarily through enhancements to the unit’s base specs.
However, as its combat results have once again shown a declining trend, the following adjustments have been made.

・To increase [damage dealt] and create more opportunities to attack enemy units, the following enhancements were implemented.
・Added the skill “Offense System”
・Enhanced the [downward melee attacks] of the main melee weapon “Beam Saber [Enhanced Prototype]”
・Replaced the sub-weapon “Head & Chest Vulcan” with an upgraded version, “Gundam Ez8 Head & Chest V” which features improved performance and includes a [limiter release function]

・To improve [MS losses], the following enhancements were made.
・Increased [MS HP]
・Increased the number of [custom part slots] available for equipment

・As the combat performance of unit LV2 and above had shown a declining trend, the following enhancements were made.
・Added the skill “Pursuit Melee Aux. Program”
・Added the skill “Reaction Booster Program” for unit LV3 and above

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
350 General Type Average 50.2 49.8 56,893 3.1
LV1 46.4 45.7 49,583 3.5
400 General Type Average 48.4 47.2 61,111 3.1
LV2 44.5 35.7 51,237 3.5
450 General Type Average 49.7 49.3 64,908 3.1
LV3 44.4 40.0 49,087 3.4
500 General Type Average 49.5 48.7 68,340 3.1
LV4 44.3 33.8 55,249 3.3
550 General Type Average 49.0 48.6 72,175 3.1
LV5 42.3 35.9 55,283 3.5

G-Line Standard Armor
  • ・Added the “limiter release” function to the sub-weapon “Gatling Smasher Unit”.
Spec ・Unit HP is enhanced as “14000” → “15500”(Upper LVs are also enhanced)
・Rotate is enhanced as “60” → “66”
・Close range part slot is increased as “10” → “11”(Upper LVs are also enhanced)
・Mid-range part slot is increased as “13” → “14”(Upper LVs are also enhanced)
・Long range part slot is increased as “5” → “6”(Upper LVs are also enhanced)
・Unit Skill “Immobile Fire System LV1” has been given
・Increase the speed adjustment when moving sideways
・LV2 Unit Skill “Composite H Mobility Combat System LV1” has been given
 ⇒LV3 and above unit skill “Composite H Mobility Combat System LV2” has been given
Melee Main Weapon Beam Saber [Enhanced] ・Increased combo compensation
Sub-weapon Gatling Smasher Unit ・Power is increased as “60” → “70”(Upper LVs are also enhanced)
・Reload is shortened as “12.0” → “10.0”
・Granted a limiter release function
While limiter release:
・Performance changes, allowing continuous fire without consuming ammunition
Aim
・This unit excels in mid- to close-range combat by making full use of its “Gatling Smasher Unit”.
In previous adjustments, its overall performance was improved primarily through enhancements to the unit’s base specs.
However, as its combat results have once again shown a declining trend, the following adjustments have been made.

・To increase [damage dealt] and create more opportunities to attack enemy units, the following enhancements were implemented.
・Enhanced the [combo compensation] of the main melee weapon “Beam Saber [Enhanced]”
・For the sub-weapon “Gatling Smasher Unit”, increased the [reload time efficiency] and [power], and added a [limiter release function]

・To improve [MS losses], the following enhancements were made.
・Enhanced [lateral movement correction], [MS HP], and [rotation]
・Added the skill “Immobile Fire System”
・Increased the number of [custom part slots] available for equipment

・As the combat performance of unit LV2 and above had shown a declining trend, the skill “Composite H Mobility Combat System” has been added.

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
400 General Type Average 48.4 47.2 61,111 3.1
LV1 44.3 41.7 54,309 3.2
450 General Type Average 49.7 49.3 64,908 3.1
LV2 44.0 34.4 51,202 3.4
500 General Type Average 49.5 48.7 68,340 3.1
LV3 43.9 36.6 48,181 3.2
550 General Type Average 49.0 48.6 72,175 3.1
LV4 43.2 33.3 55,381 3.4

Jesta
  • ・New added sub-weapon “Waist-Mounted Grenade“.
Spec ・Unit HP is enhanced as “22000” → “23000”(Upper LVs are also enhanced)
・Close range part slot is increased as “21” → “22”(Upper LVs are also enhanced)
・Mid-range part slot is increased as “18” → “19”(Upper LVs are also enhanced)
・Long range part slot is increased as “10” → “11”(Upper LVs are also enhanced)
・Unit Skill “Emergency Evasion System LV1” has been given
・Unit Skill “Frontline Support System LV1” has been given
 ⇒LV3 and above unit skill “Frontline Support System LV2” has been given
Sub-weapon Hand Grenade ・Adjusted to able to use during high speed movement
Sub-weapon Shield Twin Missile Launcher x2 ・Power is increased as “700” → “800”(Upper LVs are also enhanced)
Sub-weapon Waist-Mounted Grenade ・New added
Aim
・This unit excels at pushing the front line while using the skill “Active Guard” to draw enemy attacks toward itself.
In previous adjustments, its overall performance was mainly improved through enhancements to its weaponry.
However, as its combat results have once again shown a declining trend, the following adjustments have been made.

・To increase [damage dealt] and create more opportunities to attack enemy units, the following enhancements were implemented.
・Changed the sub-weapon “Hand Grenade” to be usable while boosting
・Increased the [power] of the sub-weapon “Shield Twin Missile Launcher x2”
・Added a new sub-weapon: “Waist-Mounted Grenade”

・To improve [MS losses], the following enhancements were made.
・Increased [MS HP]
・Added the skills “Emergency Evasion System” and “Frontline Support System”
・Increased the number of [custom part slots] available for equipment

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
600 General Type Average 49.4 49.4 80,773 3.2
LV1 48.4 40.0 64,459 3.3
650 General Type Average 49.1 48.5 84,884 3.1
LV2 47.7 35.3 57,660 3.4
700 General Type Average 50.3 51.6 95,424 3.1
LV3 43.9 30.2 57,607 3.4
750 General Type Average 48.5 47.4 93,343 3.4
LV4 43.9 43.5 69,339 3.5

Kshatriya Repaired
Spec ・Unit HP is enhanced as “28000” → “31000”
・Unit skill “High-Performance Balancer LV1” is now merged to “Melee Composite System LV1”
・Unit skill “Special Back Add-On Buffer LV4” is adjusted to “LV5”
・Unit skill “Flight Control Program LV3” is adjusted to “LV4”
Sub-weapon Chest Mega Particle Cannon x2 Normal firing:
・Stagger accumulation value is enhanced
Focus firing:
・Adjusted to able to use while moving
・Adjusted to able to use while jumping
Sub-weapon Modified Funnel ・Power is increased as “350” → “380”
・Reload is shortened as “13.0” → “10.0”
Sub-weapon 3-Barrel Sturm Faust ・Power is increased as “2100” → “2200”
・Reload is shortened as “15.0” → “12.0”
Skill Psycho-Frame Light ・Increased the allied unit HP recovery effect upon skill activation from “10%” to “15%”
Aim
・This unit excels in mid- to close-range combat by utilizing its wide variety of ranged armaments and the skill “Active Guard”.
However, due to insufficient overall performance, its combat results have fallen below average, and thus the following adjustments have been made.

・To increase [damage dealt] and create more opportunities to attack enemy units, the following enhancements were implemented.
・Integrated the skill “High-Performance Balancer LV1” into “Melee Composite System LV1” which includes “Melee Combo Controller LV1”
・Increased the level of the skill “Flight Control Program”
・For the sub-weapon “Chest Mega Particle Cannon x2”, increased the [stagger accumulation value] for normal firing and changed focus firing from [stationary fire] to [moving fire]
・Increased the [reload time efficiency] and [power] of the sub-weapon “Modified Funnel”
・Increased the [reload time efficiency] and [power] of the sub-weapon “3-Barrel Sturm Faust”

・To improve [MS losses], the following enhancements were made.
・Increased [MS HP]
・Increased the level of the skill “Special Back Add-On Buffer”

・Additionally, to further improve overall performance, the [ally recovery] effect of the skill “Psycho-Frame Light” has been enhanced.

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
700 General Type Average 50.3 51.6 95,424 3.1
LV1 47.2 41.7 82,571 3.5

Zeta Gundam 3A Type
Spec ・Unit HP is enhanced as “21000” → “22000”(Upper LVs are also enhanced)
・Unit Skill “De-Transformation Optimizer LV1” has been given
Ranged Main Weapon ZG 3A Type B Rifle ・LV2 Power is increased as “2250” → “2400”
Sub-weapon ZG 3A Type Arm GL ・Power is increased as “500” → “800”(Upper LVs are also enhanced)
・Reload is shortened as “10.0” → “8.0”
・Stagger accumulation value is enhanced
Sub-weapon ZG 3A Type Head Vulcan Gun ・Range is enhanced as “175m” → “200m”
Sub-weapon ZG 3A Type HML ・Cool-down time is shortened as “6.0” → “4.0”
・Overheat is shortened as “25.0” → “15.0”
・Weapon switching time is shortened
Normal firing:
・Power is increased as “3000” → “3500”(Upper LVs are also enhanced)
Focus firing:
・Increased power
Sub-weapon ZG 3A Type LB Saber ・Increased compensation for Downward Melee attacks
Sub-weapon ZG 3A Type Shield ・Shield HP is enhanced as “4000” → “6000”(Upper LVs are also enhanced)
Zeta Gundam 3A Type (Transformed)
Spec ・Unit HP is enhanced as “21000” → “22000”(Upper LVs are also enhanced)
Sub-weapon ZG 3A Type B Gun x2 ・Power is increased as “300” → “350”(Upper LVs are also enhanced)
・Stagger accumulation value is enhanced
Sub-weapon ZG 3A Type HML (Transform) ・Power is increased as “3500” → “4000”(Upper LVs are also enhanced)
・Overheat is shortened as “30.0” → “20.0”
・Focus is shortened as “1.5”→”1.0″
Aim
・This unit excels in mid- to close-range combat, focusing on sudden assaults using its “Hyper Mega Launcher” and transformation (Waverider form).
However, due to insufficient weapon performance, it has lacked opportunities to break enemy posture, resulting in combat results falling below average.
Therefore, the following adjustments have been made.

・To increase [damage dealt] and create more opportunities to attack enemy units, the following enhancements were implemented.
・Added the skill “De-Transformation Optimizer”
・Increased the [range] of the sub-weapon “ZG 3A Type Head Vulcan Gun”
・Enhanced the [reload time], [power] and [stagger accumulation value] of the sub-weapon “ZG 3A Type Arm GL”
・For the sub-weapon “ZG 3A Type HML,” shortened the [cooldown time], [weapon switch cooldown time] and [overheat time], while increasing the [power] of both normal and focus firing
・Enhanced the [downward melee attacks] of the sub-weapon “ZG 3A Type LB Saber”
・Increased the [power] and [stagger accumulation value] of the sub-weapon “ZG 3A Type B Gun x2”
・For the sub-weapon “ZG 3A Type HML (Transform)”, improved the [focus time], shortened the [overheat time] and increased [power]

・To improve [MS losses], the following enhancements were made.
・Increased [MS HP]
・Increased the [shield HP] of the sub-weapon “ZG 3A Type Shield”

・As the combat results for unit LV2 had shown a declining trend, the [power] of the main ranged weapon “ZG 3A Type B Rifle” has been increased.

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
650 General Type Average 49.1 48.5 84,884 3.1
LV1 41.2 31.5 60,388 3.2
700 General Type Average 50.3 51.6 95,424 3.1
LV2 40.0 30.1 59,716 3.2

Gundam GP03 Stamen
Spec ・Unit HP is enhanced as “16000” → “18000”(Upper LVs are also enhanced)
・Close range part slot is increased as “19” → “20”(Upper LVs are also enhanced)
・Mid-range part slot is increased as “14” → “15”(Upper LVs are also enhanced)
・Long range part slot is increased as “7” → “8”(Upper LVs are also enhanced)
・Unit Skill “Tactical Boost LV1” has been given
・Unit Skill “Leg Shock Absorber LV4” has been given
・Unit Skill “Glide Structure LV4” has been given
・Unit Skill “Bullet Feeder LV1” has been given
・LV3 Unit skill “Special Back Buffer LV3” is adjusted to “LV4”
 ⇒LV4 Unit skill “Special Back Buffer LV3” is adjusted to “LV5”
Ranged Main Weapon Folding Bazooka ・Power is increased as “1800” → “2100”(Upper LVs are also enhanced)
・Cool-down time is shortened as “6.0” → “5.0”
・Weapon switching time is shortened
Melee Main Weapon Beam Saber [Enhanced Type II] ・Increased compensation for Downward Melee attacks
Sub-weapon Stamen Beam Rifle ・Power is increased as “1500” → “1700”(Upper LVs are also enhanced)
・Ammo Amount is increased as “5” → “7”
・Cool-down time is shortened as “1.0” → “0.8”
Aim
・This unit excels in mid- to close-range combat, centering around surprise attacks using the downward melee attack of the “Beam Saber [Enhanced Type II]”.
In previous adjustments, its overall performance was mainly improved through enhancements to the unit’s base specs.
However, as its combat results have once again shown a declining trend, the following adjustments have been made.

・To increase [damage dealt] and create more opportunities to attack enemy units, the following enhancements were implemented.
・For the main ranged weapon “Folding Bazooka”, improved [cooldown time] and [weapon switch cooldown time], increased [power]
・Enhanced the [downward melee attacks] of the main melee weapon “Beam Saber [Enhanced Type II]”
・For the sub-weapon “Stamen Beam Rifle”, improved [cooldown time], increased [ammo count] and [power]

・To improve [MS losses], the following enhancements were made.
・Increased [MS HP]
・For MS LV3 and above, increased the level of the skill “Special Back Buffer”

・Additionally, to further enhance overall performance, the following improvements were implemented.
・Added the skills “Glide Structure”, “Tactical Boost”, “Leg Shock Absorber” and “Bullet Feeder”
・Increased the number of [custom part slots] available for equipment

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
550 General Type Average 49.0 48.6 72,175 3.1
LV1 45.7 39.4 58,898 3.6
600 General Type Average 49.4 49.4 80,773 3.2
LV2 39.4 31.6 60,337 3.6
650 General Type Average 49.1 48.5 84,884 3.1
LV3 36.8 20.8 53,626 3.8
700 General Type Average 50.3 51.6 95,424 3.1
LV4 35.9 25.6 56,169 4.0
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