2025.10.23
Unit Adjustment [October 2025]
- ■[PDT] 10/22/2025 22:00
- ■[CEST] 10/23/2025 07:00
- ver.0201.2178
-
- ■Unit Adjustments
- ■According to the result ([JST] 11/20/2025 added)
- ・The results before and after the unit adjustment done on [JST] 10/23/2025 is added. (see below for details).
・We will consider readjusting those units that have not reached the expected performance result.
However, a few weeks is not enough time to obtain a sufficient number of samples, so we will keep a longer period of time to collect data, and apply a readjustment if needed. - ※Since we have been collecting data from the last unit adjustment, the period of data collection is short, and there is a possibility that maybe a few “errors” in the results of various units.
Also, the environment is constantly changing due to new units and new LVs of them being released every week, so we will continue to monitor the data closely, including MSs even those the results were within the expected range.
| Hi-Nu Gundam | ||
|---|---|---|
| Spec | ・Unit Skill “Aerial Melee System LV2” has been given ・Unit skill “High-Performance Balancer LV1” and “Melee Combo Controller LV1” are now merged to “Melee Composite System LV1” |
|
| Sub-weapon | Hi-Nu G Head Vulcan Gun | ・Range is enhanced as “200m” → “250m” |
| Sub-weapon | Shield-Mounted Beam Cannon | ・Power is increased as “1900” → “2200” ・Cool-down time is shortened as “5.0” → “4.0” |
| Sub-weapon | Fin Funnel x6 [Focused Fire] | ・Power is increased as “300” → “350” ・Stagger Accumulation Value is enhanced |
| Sub-weapon | Fin Funnel [Support] | ・Power is increased as “300” → “400” |
| Aim | |||||||
|
・This unit excels in mid- to close-range combat by utilizing its Fin Funnels and the “Full Attack” skill. In the previous adjustments, its weaponry was mainly enhanced to improve overall performance. However, since its combat results have again shown a downward trend, the following adjustments have been made. ・To increase the [damage dealt] and create more opportunities to attack enemy units, the following enhancements have been made. |
|||||||
| Reference Data | COST | Unit LV | Win Rate | Rival Win Rate | Damage Dealt | Amount of MS Loss | – | – |
| 700 | General Type Average | 50.4 | 51.2 | 95,354 | 3.1 | – | – | |
| LV1 | 48.4 | 46.5 | 83,518 | 3.0 | – | – | ||
| Post-Adjustments | 50.8 | 51.5 | 89,520 | 3.0 | – | – | ||
| Within Expectation | ▲ | ▲ | ▲ | – | – | – | ||
| Xeku Eins Type 3 Loadout | ||
|---|---|---|
| Spec | ・Unit HP is enhanced as “20500” → “23000”(Upper LVs are also enhanced) ・Close range Part Slot is increased as “12” → “13” ・Mid-range Part Slot is increased as “14” → “15” ・Long range Part Slot is increased as “14” → “15” ・Unit Skill “Explosive Reactive Armor LV1” has been given ・Unit Skill “Anti-Blast Stabilizer LV1” has been given ・Unit Skill “Bullet Feeder LV1” has been given ・Unit skill “Special Leg Buffer LV2” is adjusted to “LV3” ⇒LV4 Unit skill “Special Leg Buffer LV3” is adjusted to “LV4” |
|
| Ranged main weapon | Xeku Eins Machine Gun | ・Power is increased as “160” → “175”(Upper LVs are also enhanced) ・Reload is shortened as “20.0” → “16.0” ・Rate of fire is increased |
| Sub-weapon | Xeku Eins Clay Bazooka | ・Power is increased as “2400” → “2600”(Upper LVs are also enhanced) ・Ammo Amount is increased as “4” → “5” ・Cool-down time is shortened as “8.0” → “6.0” ・Reload is shortened as “20.0” → “15.0” |
| Sub-weapon | Type 3 Loadout Club | ・Power is increased as “1700” → “2000”(Upper LVs are also enhanced) ・Weapon switching time is shortened |
| Aim | |||||||
|
・This unit specializes in mid- to close-range combat by making use of its wide array of ballistic weaponry. In the previous adjustments, its armaments were primarily enhanced to improve overall performance. However, since its combat results have once again shown a downward trend, the following adjustments have been made. ・To increase [damage dealt] and create more opportunities to attack enemy units, the following enhancements have been made. ・To improve [MS losses], the following adjustments have been made. |
|||||||
| Reference Data | COST | Unit LV | Win Rate | Rival Win Rate | Damage Dealt | Amount of MS Loss | – | – |
| 550 | General Type Average | 49.4 | 49.4 | 72,833 | 3.1 | – | – | |
| LV1 | 38.7 | 28.9 | 57,100 | 3.6 | – | – | ||
| Post-Adjustments | 50.7 | 52.0 | 81,257 | 3.3 | – | – | ||
| Within Expectation | ▲ | ▲ | ▲ | ▲ | – | – | ||
| 600 | General Type Average | 49.3 | 49.1 | 78,971 | 3.2 | – | – | |
| LV2 | 43.0 | 25.5 | 53,308 | 3.5 | – | – | ||
| Post-Adjustments | 49.6 | 48.9 | 76,743 | 3.3 | – | – | ||
| Slightly below our expectation | ▲ | ▲ | ▲ | ▲ | – | – | ||
| 650 | General Type Average | 49.5 | 49.0 | 87,404 | 3.1 | – | – | |
| LV3 | 43.8 | 27.4 | 53,696 | 3.7 | – | – | ||
| Post-Adjustments | 49.5 | 48.2 | 87,903 | 3.6 | – | – | ||
| Slightly below our expectation | ▲ | ▲ | ▲ | ▲ | – | – | ||
| 700 | General Type Average | 50.4 | 51.2 | 95,354 | 3.1 | – | – | |
| LV4 | 36.6 | 25.3 | 66,746 | 3.5 | – | – | ||
| Post-Adjustments | 50.2 | 51.7 | 102,322 | 3.3 | – | – | ||
| Within Expectation | ▲ | ▲ | ▲ | ▲ | – | – | ||
| GM III | ||
|---|---|---|
| Spec | ・Close range Part Slot is increased as “7” → “9”(Upper LVs are also enhanced) ・Mid-range Part Slot is increased as “11” → “12”(Upper LVs are also enhanced) ・Long range Part Slot is increased as “10” → “11”(Upper LVs are also enhanced) ・Unit skill “Frontline Support System LV1” is adjusted to “LV2” ・Increase the speed adjustment when moving sideways ・LV2 and above unit Speed is enhanced as “125” → “130” ・LV2 Thrusters are enhanced as “60” → “65” ⇒LV3 and above unit Thrusters are enhanced as “60” → “70” ・LV2 Unit Skill “Composite H Mobility Combat System LV1” has been given ⇒LV3 and above Unit Skill “Composite H Mobility Combat System LV2” has been given ・LV3 and above Unit skill “Forced Injector LV1” is adjusted to “LV2” |
|
| Sub-weapon | Shoulder Missile POD | ・Power is increased as “200” → “250”(Upper LVs are also enhanced) ・Projectile speed is increased ・Stagger Accumulation Value is enhanced |
| Sub-weapon | Waist Large Missile Launcher | ・Power is increased as “1100” → “1400”(Upper LVs are also enhanced) ・Cool-down time is shortened as “6.0” → “5.0” ・Reload is shortened as “20.0” → “17.0” ・Projectile speed is increased ・Expand the explosion radius upon impact ・Rigidity time after using weapon is shortened |
| Aim | |||||||
|
・This unit excels in mid- to close-range combat by making use of its wide variety of ranged and melee weaponry. However, due to the current lack of weapon performance, it has too few opportunities to break the enemy’s stance, and its overall combat results have fallen below average. Therefore, the following adjustments have been made. ・To increase [damage dealt] and create more opportunities to attack enemy units, the following enhancements have been made. ・Since the performance of the unit at LV2 and above has shown a declining trend, the following enhancements have also been made. |
|||||||
| Reference Data | COST | Unit LV | Win Rate | Rival Win Rate | Damage Dealt | Amount of MS Loss | – | – |
| 400 | General Type Average | 49.0 | 47.7 | 62,947 | 3.1 | – | – | |
| LV1 | 46.4 | 41.4 | 52,144 | 3.0 | – | – | ||
| Post-Adjustments | 50.9 | 52.2 | 65,587 | 2.9 | – | – | ||
| Within Expectation | ▲ | ▲ | ▲ | ▲ | – | – | ||
| 450 | General Type Average | 50.0 | 49.8 | 64,374 | 3.0 | – | – | |
| LV2 | 45.8 | 40.4 | 48,936 | 3.2 | – | – | ||
| Post-Adjustments | 50.4 | 50.8 | 64,816 | 3.0 | – | – | ||
| Within Expectation | ▲ | ▲ | ▲ | ▲ | – | – | ||
| 500 | General Type Average | 49.5 | 48.9 | 68,980 | 3.1 | – | – | |
| LV3 | 43.3 | 34.0 | 47,530 | 3.2 | – | – | ||
| Post-Adjustments | 50.0 | 50.1 | 69,369 | 2.9 | – | – | ||
| Within Expectation | ▲ | ▲ | ▲ | ▲ | – | – | ||
| 550 | General Type Average | 49.4 | 49.4 | 72,833 | 3.1 | – | – | |
| LV4 | 41.4 | 28.5 | 51,684 | 3.2 | – | – | ||
| Post-Adjustments | 50.2 | 50.9 | 76,808 | 3.0 | – | – | ||
| Within Expectation | ▲ | ▲ | ▲ | ▲ | – | – | ||
| RX-93ff Nu Gundam | ||
|---|---|---|
| Spec | ・Speed is enhanced as “135” → “140” ・Unit Skill “Pursuit Ranged Aux. Program LV1” has been given ・Unit skill “Flight Control Program LV2” is adjusted to “LV3” ・Unit skill “High-Performance Balancer LV1” and “Melee Combo Controller LV1” are now merged to “Melee Composite System LV1” |
|
| Ranged main weapon | 93ff Beam Rifle | ・Overheat is shortened as “20.0” → “15.0” |
| Sub-weapon | Shield-Mounted Beam Cannon | ・Power is increased as “1900” → “2200” ・Cool-down time is shortened as “5.0” → “4.0” |
| Sub-weapon | L Fin Funnel [Launch] | ・ASL (automatic aiming compensation) range is extended. |
| Sub-weapon | L Fin Funnel [Rapid] | ・Cool-down time is shortened as “5.0” → “4.0” Normal firing: ・Power is increased as “1800” → “2000” ・Heat Rate is reduced as “28%” → “25%” |
| Sub-weapon | Shield-Mounted Missile x4 | ・Power is increased as “700” → “800” |
| Aim | |||||||
|
・This unit excels in mid- to close-range combat by utilizing its wide array of ranged weaponry. In the previous adjustments, its armaments were mainly enhanced to improve overall performance. However, since its combat results have once again shown a downward trend, the following adjustments have been made. ・To increase [damage dealt] and create more opportunities to attack enemy units, the following enhancements have been made. |
|||||||
| Reference Data | COST | Unit LV | Win Rate | Rival Win Rate | Damage Dealt | Amount of MS Loss | – | – |
| 700 | Raid Type Average | 50.1 | 49.4 | 93,798 | 3.3 | – | – | |
| LV1 | 47.8 | 46.0 | 86,081 | 3.1 | – | – | ||
| Post-Adjustments | 50.9 | 51.3 | 102,070 | 3.1 | – | – | ||
| Within Expectation | ▲ | ▲ | ▲ | – | – | – | ||
| Narrative Gundam [C-Packs] | ||
|---|---|---|
| Spec | ・LV1 Unit skill “Maneuver Armor LV3” is adjusted to “LV4” ・LV2 Unit skill “Forced Injector LV3” is adjusted to “LV4” |
|
| Ranged main weapon | NG [C-Packs] Beam Rifle | ・Ammo Amount is increased as “6” → “7” |
| Melee main weapon | NG [C-Packs] Beam Saber x2 | ・Increased compensation for Downward Melee attacks |
| Sub-weapon | Shield-Mounted Beam Cannon | ・Power is increased as “1650” → “2000”(Upper LVs are also enhanced) |
| Sub-weapon | Shield-Mounted Missile x4 | ・Power is increased as “600” → “700”(Upper LVs are also enhanced) |
| Sub-weapon | NG [C-Packs] Blow | Normal attack: ・Increased combo compensation Normal attack under the effect of “Awaken Narrative Ability Boost”: ・Increased combo compensation Under the effect of “Psycho-Field” and “Awaken Narrative Ability Boost”: ・Increased power |
| Skill | NT-D Narrative Ability Boost | ・LV1 Reduce the time required to activate the skill “Awaken Narrative Ability Boost LV1” after another skill is triggered ・LV2 Reduce continuous damage received while the skill is active |
| Aim | |||||||
|
・This unit excels in mid- to close-range combat by making use of the skills “NT-D Narrative Ability Boost” and “Awaken Narrative Ability Boost”. In the previous adjustments, its armaments were primarily enhanced to improve overall performance. However, since its combat results have once again shown a downward trend, the following adjustments have been made. ・To increase [damage dealt] and create more opportunities to attack enemy units, the following enhancements have been made. |
|||||||
| Reference Data | COST | Unit LV | Win Rate | Rival Win Rate | Damage Dealt | Amount of MS Loss | – | – |
| 650 | Raid Type Average | 49.6 | 48.0 | 88,709 | 3.4 | – | – | |
| LV1 | 45.5 | 42.6 | 75,175 | 3.2 | – | – | ||
| Post-Adjustments | 50.6 | 50.8 | 90,687 | 3.2 | – | – | ||
| Within Expectation | ▲ | ▲ | ▲ | – | – | – | ||
| 700 | Raid Type Average | 50.1 | 49.4 | 93,798 | 3.3 | – | – | |
| LV2 | 45.9 | 40.6 | 80,536 | 3.2 | – | – | ||
| Post-Adjustments | 49.5 | 48.4 | 99,628 | 2.9 | – | – | ||
| Slightly below our expectation | ▲ | ▲ | ▲ | ▲ | – | – | ||
| Qubeley Mk II | ||
|---|---|---|
| Spec | ・LV1 Unit HP is enhanced as “23500” → “24500” ・LV1 Unit skill “Forced Injector LV2” is adjusted to “LV3” ・LV1 Unit skill “Assault Booster LV1” is adjusted to “LV2” ・LV2 Unit skill “Maneuver Armor LV3” is adjusted to “LV4” ・LV2 Unit skill “Flight Control Program LV2” is adjusted to “LV3” |
|
| Melee main weapon | Qubeley Mk II Beam Saber x2 | ・LV1 Power is increased as “2800” → “3000” ・LV2 Power is increased as “3100” → “3200” |
| Sub-weapon | Beam Saber [Triple Prong] | ・LV1 Power is increased as “3200” → “3400” ・LV2 Power is increased as “3500” → “3600” |
| Skill | Psycommu System Resonance (E) | ・LV1 Changed the skill activation condition from “HP 30% or below” to “HP 50% or below” |
| Aim | |||||||
|
・This unit specializes in close-quarters combat by utilizing its two types of melee weaponry and the skill “Psycommu System Resonance (E)”. In the previous adjustments, its armaments were mainly enhanced to improve the overall performance. However, since the combat results for both LV1 and LV2 have once again shown a downward trend, the following adjustments have been made. ・To increase [damage dealt] and create more opportunities to attack enemy units, the following enhancements have been made. ・To reduce the [MS losses] for Unit LV1, [MS HP] has been increased. |
|||||||
| Reference Data | COST | Unit LV | Win Rate | Rival Win Rate | Damage Dealt | Amount of MS Loss | – | – |
| 650 | Raid Type Average | 49.6 | 48.0 | 88,709 | 3.4 | – | – | |
| LV1 | 47.3 | 48.2 | 90,317 | 3.8 | – | – | ||
| Post-Adjustments | 50.9 | 53.2 | 99,977 | 3.7 | – | – | ||
| Within Expectation | ▲ | ▲ | ▲ | ▲ | – | – | ||
| 700 | Raid Type Average | 50.1 | 49.4 | 93,798 | 3.3 | – | – | |
| LV2 | 46.9 | 47.7 | 88,262 | 3.6 | – | – | ||
| Post-Adjustments | 50.6 | 51.9 | 102,656 | 3.5 | – | – | ||
| Within Expectation | ▲ | ▲ | ▲ | ▲ | – | – | ||
| 750 | Raid Type Average | 48.6 | 45.8 | 95,126 | 3.4 | – | – | |
| LV3 | 51.8 | 50.6 | 109,742 | 3.4 | – | – | ||
|
■Additional Since adjustments were only made to LV1 and 2 for this unit, the post-adjustment performance data for LV 3 is not included. |
||||||||
| GAZ-L Grau | ||
|---|---|---|
| Spec | ・Unit HP is enhanced as “20000” → “22000”(Upper LVs are also enhanced) ・Unit Skill “Immobile Fire System LV1” has been given ・Unit skill “Special Left Shoulder Armor Buffer LV2” is adjusted to “LV3” ・Unit skill “Special Right Shoulder Armor Buffer LV3” is adjusted to “LV4” ・LV2 Range Attack Boost is enhanced as “24” → “30” ・LV2 Close range Part Slot is increased as “22” → “24” ・LV2 Mid-range Part Slot is increased as “15” → “16” ・LV2 Long range Part Slot is increased as “7” → “8” ・LV2 Unit skill “Maneuver Armor LV2” is adjusted to “LV3” ・LV2 Unit skill “Forced Injector LV2” is adjusted to “LV3” |
|
| Ranged main weapon | GAZ-L Grau Beam Rifle | Normal firing: ・LV2 Power is increased as “1785” → “1850” Focus firing: ・LV2 Increased power |
| Sub-weapon | 6-Tube Special Missile Pod | ・Reload is shortened as “10.0” → “8.0” ・LV2 Power is increased as “735” → “800” |
| Sub-weapon | GAZ-L Grau Beam Lance | ・Increased compensation for Downward Melee attacks ・LV2 Power is increased as “2625” → “2750” |
| Sub-weapon | 6-Tube Special Missile Pod [Incendiary] | ・LV2 Power is increased as “262” → “400” |
| Aim | |||||||
|
・This unit excels in mid- to close-range combat by utilizing the “6-Tube Special Missile Pod [Incendiary],” which inflicts incendiary effects. In the previous adjustments, its armaments were primarily enhanced to improve overall performance. However, since its combat results have once again shown a downward trend, the following adjustments have been made. ・To improve [MS losses], the following enhancements have been made. ・To increase [damage dealt] and create more opportunities to attack enemy units, the following enhancements have been made. ・Since the performance of the unit at LV2 has shown a declining trend, the following enhancements have also been made. |
|||||||
| Reference Data | COST | Unit LV | Win Rate | Rival Win Rate | Damage Dealt | Amount of MS Loss | – | – |
| 550 | Raid Type Average | 49.9 | 48.3 | 74,543 | 3.3 | – | – | |
| LV1 | 46.4 | 45.6 | 73,834 | 3.6 | – | – | ||
| Post-Adjustments | 50.9 | 50.8 | 81,983 | 3.5 | – | – | ||
| Within Expectation | ▲ | ▲ | ▲ | ▲ | – | – | ||
| 600 | Raid Type Average | 50.0 | 49.1 | 82,416 | 3.4 | – | – | |
| LV2 | 45.7 | 40.0 | 71,477 | 3.6 | – | – | ||
| Post-Adjustments | 49.2 | 47.7 | 79,884 | 3.3 | – | – | ||
| Slightly below our expectation | ▲ | ▲ | ▲ | ▲ | – | – | ||
| Geymalk | ||
|---|---|---|
| Spec | ・Speed is enhanced as “105” → “110” ・High-speed movement is enhanced as “190” → “210” ・Thrusters are enhanced as “60” → “70” ⇒LV2 and above Thrusters are enhanced as “65” → “75” ・Rotate is enhanced as “54” → “60” ・Close range Part Slot is increased as “9” → “11”(Upper LVs are also enhanced) ・Mid-range Part Slot is increased as “13” → “14”(Upper LVs are also enhanced) ・Long range Part Slot is increased as “26” → “27”(Upper LVs are also enhanced) ・Unit Skill “Frontline Support System LV2” has been given ・Unit Skill “Special Leg Buffer LV3” has been given ⇒LV3 Unit Skill “Special Leg Buffer LV4” has been given ・Unit skill “Special Back Add-On Buffer LV2” is adjusted to “LV3” ⇒LV3 Unit skill “Special Back Add-On Buffer LV3” is adjusted to “LV4” |
|
| Ranged main weapon | Arm Mega Particle Cannon x2 | ・Cool-down time is shortened as “5.5” → “4.0” ・Overheat is shortened as “17.0” → “14.0” ・Weapon switching time is shortened ・LV2 Power is increased as “367” → “400”(Upper LVs are also enhanced) |
| Sub-weapon | Shoulder Dual Beam Launcher x2 | ・Rigidity time after using weapon is shortened. ・LV2 Power is increased as “1575” → “1650”(Upper LVs are also enhanced) |
| Sub-weapon | Mega Particle Cannon Barrage | ・Focus is shortened as “2.5” → “2.0” ・Weapon switching time is shortened ・LV2 Power is increased as “840” → “880”(Upper LVs are also enhanced) |
| Sub-weapon | Triple Grenade Launcher x2 | ・Power is increased as “350” → “450”(Upper LVs are also enhanced) |
| Sub-weapon | Child Funnels x6 [Pincer] | ・Power is increased as “250” → “280”(Upper LVs are also enhanced) ・Heat Rate is reduced as “55%” → “50%” ・Stagger Accumulation Value is enhanced ・ASL (automatic aiming compensation) range is extended ・Shortened the time to fire the next shoot to make it easier to hit enemy |
| Sub-weapon | Mother Funnels x2 [Pursue] | ・Power is increased as “1000” → “1200”(Upper LVs are also enhanced) ・Overheat is shortened as “22.0” → “16.0” ・Stagger Accumulation Value is enhanced |
| Sub-weapon | Child Funnels x6 [Stationary] | ・Overheat is shortened as “20.0” → “15.0” |
| Aim | |||||||
|
・This unit excels in long- to mid-range combat by utilizing its wide array of ranged weaponry and the skill “Stabilization Device”. In the previous adjustments, its armaments were primarily enhanced to improve overall performance. However, since its combat results have once again shown a downward trend, the following adjustments have been made. ・To increase [damage dealt] and create more opportunities to attack the enemy units, the following enhancements have been made. ・To improve [MS losses], the following enhancements have been made. ・Since the performance of the unit at LV2 and above has shown a declining trend, the following enhancements have also been made. |
|||||||
| Reference Data | COST | Unit LV | Win Rate | Rival Win Rate | Damage Dealt | Amount of MS Loss | – | – |
| 650 | Support Type Average | 50.6 | 51.1 | 94,483 | 3.1 | – | – | |
| LV1 | 47.4 | 42.6 | 85,551 | 3.5 | – | – | ||
| Post-Adjustments | 51.0 | 50.2 | 101,472 | 3.2 | – | – | ||
| Within Expectation | ▲ | ▲ | ▲ | ▲ | – | – | ||
| 700 | Support Type Average | 52.3 | 51.2 | 101,536 | 3.3 | – | – | |
| LV2 | 45.3 | 44.7 | 94,974 | 3.5 | – | – | ||
| Post-Adjustments | 50.7 | 51.8 | 107,436 | 3.5 | – | – | ||
| Within Expectation | ▲ | ▲ | ▲ | – | – | – | ||
| 750 | Support Type Average | 51.2 | 49.9 | 100,527 | 3.3 | – | – | |
| LV3 | 44.7 | 45.0 | 94,843 | 3.5 | – | – | ||
| Post-Adjustments | 50.0 | 55.6 | 108,649 | 3.2 | – | – | ||
| Within Expectation | ▲ | ▲ | ▲ | ▲ | – | – | ||
| Re-GZID | ||
|---|---|---|
| Spec | ・Unit HP is enhanced as “18000” → “19000”(Upper LVs are also enhanced) ・Unit Skill “Resist Move LV1” has been given ⇒LV2 Unit Skill “Resist Move LV2” has been given ・Unit skill “Forced Injector LV1” is adjusted to “LV2” ・Unit skill “Special Leg Buffer LV1” is adjusted to “LV2” ⇒LV2 Unit skill “Special Leg Buffer LV2” is adjusted to “LV3” |
|
| Ranged main weapon | Re-GZID Beam Smart Gun | Normal firing: ・Power is increased as “1100” → “1200”(Upper LVs are also enhanced) ・Heat Rate is reduced as “16%” → “14%” Focus firing: ・Reduced heat rate |
| Sub-weapon | Chest Gatling Gun | ・Power is increased as “90” → “100”(Upper LVs are also enhanced) |
| Sub-weapon | Arm Grenade Launcher | ・Power is increased as “500” → “600”(Upper LVs are also enhanced) ・Reload is shortened as “12.0” → “10.0” |
| Sub-weapon | Waist-Mounted Grenade x2 | ・Power is increased as “600” → “700”(Upper LVs are also enhanced) ・Rate of fire is increased |
| Re-GZID (Transformed) | ||
|---|---|---|
| Spec | ・Unit HP is enhanced as “18000” → “19000”(Upper LVs are also enhanced) ・Unit skill “Special Leg Buffer LV1” is adjusted to “LV2” ⇒LV2 Unit skill “Special Leg Buffer LV2” is adjusted to “LV3” |
|
| Sub-weapon | Beam Smart Gun | ・Overheat is shortened as “15.0” → “12.0” |
| Aim | |||||||
|
・This unit excels in mid- to close-range combat by utilizing the “Beam Smart Gun” and its transformation capabilities. In the previous adjustments, its armaments were primarily enhanced to improve overall performance. However, since its combat results have once again shown a downward trend, the following adjustments have been made. ・To increase [damage dealt] and create more opportunities to attack enemy units, the following enhancements have been made. ・To improve [MS losses], the following enhancements have been made. |
|||||||
| Reference Data | COST | Unit LV | Win Rate | Rival Win Rate | Damage Dealt | Amount of MS Loss | – | – |
| 600 | Support Type Average | 51.6 | 52.7 | 90,831 | 3.0 | – | – | |
| LV1 | 45.4 | 42.5 | 73,820 | 3.2 | – | – | ||
| Post-Adjustments | 50.7 | 50.2 | 93,063 | 3.0 | – | – | ||
| Within Expectation | ▲ | ▲ | ▲ | ▲ | – | – | ||
| 650 | Support Type Average | 50.6 | 51.1 | 94,483 | 3.1 | – | – | |
| LV2 | 45.2 | 42.9 | 78,026 | 3.1 | – | – | ||
| Post-Adjustments | 50.0 | 50.0 | 88,108 | 3.0 | – | – | ||
| Within Expectation | ▲ | ▲ | ▲ | ▲ | – | – | ||
| Zaku Machinery (EB) | ||
|---|---|---|
| Spec | ・Unit HP is enhanced as “15000” → “17000”(Upper LVs are also enhanced) ・LV2 Unit skill “Forced Injector LV1” is adjusted to “LV2” ・LV2 Unit skill “Anti-Beam Coating LV1” is adjusted to “LV2” ・LV2 Unit skill “Back Binder Special Cushioning LV1” is adjusted to “LV2” ・LV2 Unit skill “Special Right Shoulder Armor Buffer LV2” is adjusted to “LV3” |
|
| Ranged main weapon | ZM (EB) Long Rifle | ・Focus is shortened as “2.5” → “2.0” Normal firing: ・Power is increased as “550” → “600”(Upper LVs are also enhanced) ・Heat Rate is reduced as “50%” → “40%” Focus firing: ・Increased the power ・Reduced the heat rate |
| Sub-weapon | ZM (EB) Zaku Machine Gun | ・Power is increased as “150” → “170”(Upper LVs are also enhanced) ・Cool-down time is shortened as “0.5” → “0.3” |
| Aim | |||||||
|
・This unit excels in long- to mid-range support by utilizing the Long Rifle and the skill “Anti-Beam Coating”. In the previous adjustments, its armaments were primarily enhanced to increase opportunities to disrupt enemy units’ stance. However, since its combat results have once again shown a downward trend, the following adjustments have been made. ・To increase [damage dealt] and create more opportunities to attack the enemy units, the following enhancements have been made. ・To improve [MS losses], [MS HP] has been increased. ・Since the performance of the unit at LV2 has shown a declining trend, the levels of the following skills have been upgraded. |
|||||||
| Reference Data | COST | Unit LV | Win Rate | Rival Win Rate | Damage Dealt | Amount of MS Loss | – | – |
| 500 | Support Type Average | 50.4 | 48.6 | 69,300 | 3.1 | – | – | |
| LV1 | 46.8 | 47.9 | 68,897 | 3.2 | – | – | ||
| Post-Adjustments | 51.0 | 53.4 | 76,063 | 3.0 | – | – | ||
| Within Expectation | ▲ | ▲ | ▲ | ▲ | – | – | ||
| 550 | Support Type Average | 50.5 | 48.9 | 78,941 | 2.9 | – | – | |
| LV2 | 43.4 | 42.5 | 68,632 | 3.2 | – | – | ||
| Post-Adjustments | 50.5 | 50.9 | 77,309 | 3.1 | – | – | ||
| Within Expectation | ▲ | ▲ | ▲ | ▲ | – | – | ||
| Currently, the “Full Armor Ground Type Zeta Gundam” and “Prototype Psycho Gundam” are performing above the expected levels.
These two units have accumulated a sufficient period of performance data, and after reviewing and adjusting the performance of other units within the same cost range, their results showed only minor fluctuations, with no significant improvements. Therefore, we have been conducting tests and adjustments in preparation for a nerf. ※Detailed information will be announced at a later date. |
| Full Armor Ground Type Zeta Gundam |
|---|
| Reference Data | COST | Unit LV | Usage rate | Win Rate | Rival Win Rate | Damage Dealt | Amount of MS Loss | – |
| 650 | General Type Average | – | 49.5 | 49.0 | 87,404 | 3.1 | – | |
| LV1 | 13.50% | 56.6 | 61.3 | 101,671 | 2.7 | – |
| Prototype Psycho Gundam |
|---|
| Reference Data | COST | Unit LV | Usage rate | Win Rate | Rival Win Rate | Damage Dealt | Amount of MS Loss | – |
| 650 | General Type Average | – | 49.5 | 49.0 | 87,404 | 3.1 | – | |
| LV1 | 17.30% | 55.0 | 61.7 | 100,732 | 2.9 | – |







