2025.10.23
Unit Adjustment [October 2025]
- ■[PDT] 10/22/2025 22:00
- ■[CEST] 10/23/2025 07:00
- ver.0201.2178
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- ■Unit Adjustment
- ■General Type
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Hi-Nu Gundam Spec ・Unit Skill “Aerial Melee System LV2” has been given
・Unit skill “High-Performance Balancer LV1” and “Melee Combo Controller LV1” are now merged to “Melee Composite System LV1”Sub-weapon Hi-Nu G Head Vulcan Gun ・Range is enhanced as “200m” → “250m” Sub-weapon Shield-Mounted Beam Cannon ・Power is increased as “1900” → “2200”
・Cool-down time is shortened as “5.0” → “4.0”Sub-weapon Fin Funnel x6 [Focused Fire] ・Power is increased as “300” → “350”
・Stagger Accumulation Value is enhancedSub-weapon Fin Funnel [Support] ・Power is increased as “300” → “400” -
Aim ・This unit excels in mid- to close-range combat by utilizing its Fin Funnels and the “Full Attack” skill.
In the previous adjustments, its weaponry was mainly enhanced to improve overall performance.
However, since its combat results have again shown a downward trend, the following adjustments have been made.・To increase the [damage dealt] and create more opportunities to attack enemy units, the following enhancements have been made.
・Added the skill “Aerial Melee System LV2”
With this change, the skills “High-Performance Balancer LV1” and “Melee Combo Controller LV1” have been merged into
“Melee Composite System LV1”.
・Strengthened the [range] of the sub-weapon “Hi-Nu G Head Vulcan Gun”
・Strengthened the [power] and [stagger accumulation value] of the sub-weapon “Fin Funnel x6 [Focused Fire]”
・Strengthened the [power] of the sub-weapon “Fin Funnel [Support]”
・Strengthened the [cooldown time] and [power] of the sub-weapon “Shield-Mounted Beam Cannon” -
Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss – – 700 General Type Average 50.4 51.2 95,354 3.1 – – LV1 48.4 46.5 83,518 3.0 – – -
Xeku Eins Type 3 Loadout Spec ・Unit HP is enhanced as “20500” → “23000”(Upper LVs are also enhanced)
・Close range Part Slot is increased as “12” → “13”
・Mid-range Part Slot is increased as “14” → “15”
・Long range Part Slot is increased as “14” → “15”
・Unit Skill “Explosive Reactive Armor LV1” has been given
・Unit Skill “Anti-Blast Stabilizer LV1” has been given
・Unit Skill “Bullet Feeder LV1” has been given
・Unit skill “Special Leg Buffer LV2” is adjusted to “LV3”
⇒LV4 Unit skill “Special Leg Buffer LV3” is adjusted to “LV4”Ranged main weapon Xeku Eins Machine Gun ・Power is increased as “160” → “175”(Upper LVs are also enhanced)
・Reload is shortened as “20.0” → “16.0”
・Rate of fire is increasedSub-weapon Xeku Eins Clay Bazooka ・Power is increased as “2400” → “2600”(Upper LVs are also enhanced)
・Ammo Amount is increased as “4” → “5”
・Cool-down time is shortened as “8.0” → “6.0”
・Reload is shortened as “20.0” → “15.0”Sub-weapon Type 3 Loadout Club ・Power is increased as “1700” → “2000”(Upper LVs are also enhanced)
・Weapon switching time is shortened -
Aim ・This unit specializes in mid- to close-range combat by making use of its wide array of ballistic weaponry.
In the previous adjustments, its armaments were primarily enhanced to improve overall performance.
However, since its combat results have once again shown a downward trend, the following adjustments have been made.・To increase [damage dealt] and create more opportunities to attack enemy units, the following enhancements have been made.
・Added the skill “Bullet Feeder”
・Strengthened the [rate of fire], [reload time] and [power] of the main ranged weapon “Xeku Eins Machine Gun”
・Strengthened the [cooldown time], [reload time], [power] and [ammo count] of the sub-weapon “Xeku Eins Clay Bazooka”
・Strengthened the [weapon switch cooldown time] and [power] of the sub-weapon “Type 3 Loadout Club”・To improve [MS losses], the following adjustments have been made.
・Increased [MS HP]
・Added the skills “Explosive Reactive Armor” and “Anti-Blast Stabilizer”
・Upgraded the level of the skill “Special Leg Buffer”
・Increased the number of [slots] available for equipping custom parts -
Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss – – 550 General Type Average 49.4 49.4 72,833 3.1 – – LV1 38.7 28.9 57,100 3.6 – – 600 General Type Average 49.3 49.1 78,971 3.2 – – LV2 43.0 25.5 53,308 3.5 – – 650 General Type Average 49.5 49.0 87,404 3.1 – – LV3 43.8 27.4 53,696 3.7 – – 700 General Type Average 50.4 51.2 95,354 3.1 – – LV4 36.6 25.3 66,746 3.5 – – -
GM III Spec ・Close range Part Slot is increased as “7” → “9”(Upper LVs are also enhanced)
・Mid-range Part Slot is increased as “11” → “12”(Upper LVs are also enhanced)
・Long range Part Slot is increased as “10” → “11”(Upper LVs are also enhanced)
・Unit skill “Frontline Support System LV1” is adjusted to “LV2”
・Increase the speed adjustment when moving sideways
・LV2 and above unit Speed is enhanced as “125” → “130”
・LV2 Thrusters are enhanced as “60” → “65”
⇒LV3 and above unit Thrusters are enhanced as “60” → “70”
・LV2 Unit Skill “Composite H Mobility Combat System LV1” has been given
⇒LV3 and above Unit Skill “Composite H Mobility Combat System LV2” has been given
・LV3 and above Unit skill “Forced Injector LV1” is adjusted to “LV2”Sub-weapon Shoulder Missile POD ・Power is increased as “200” → “250”(Upper LVs are also enhanced)
・Projectile speed is increased
・Stagger Accumulation Value is enhancedSub-weapon Waist Large Missile Launcher ・Power is increased as “1100” → “1400”(Upper LVs are also enhanced)
・Cool-down time is shortened as “6.0” → “5.0”
・Reload is shortened as “20.0” → “17.0”
・Projectile speed is increased
・Expand the explosion radius upon impact
・Rigidity time after using weapon is shortened -
Aim ・This unit excels in mid- to close-range combat by making use of its wide variety of ranged and melee weaponry.
However, due to the current lack of weapon performance, it has too few opportunities to break the enemy’s stance, and its overall combat results have fallen below average.
Therefore, the following adjustments have been made.・To increase [damage dealt] and create more opportunities to attack enemy units, the following enhancements have been made.
・Strengthened [lateral movement modifier]
・Upgraded the level of the skill “Frontline Support System”
・Strengthened the [projectile speed], [power], and [stagger accumulation value] of the sub-weapon “Shoulder Missile POD”
・Reduced the [rigidity time after weapon use], [cooldown time] and [reload time], while strengthening the [projectile speed], [explosion radius upon impact] and [power] of the sub-weapon “Waist Large Missile Launcher”
・Increased the number of [slots] available for equipping custom parts・Since the performance of the unit at LV2 and above has shown a declining trend, the following enhancements have also been made.
・Increased [thruster] and [speed]
・Added the skill “Composite H Mobility Combat System”
・Upgraded the level of the skill “Forced Injector” for LV3 and above. -
Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss – – 400 General Type Average 49.0 47.7 62,947 3.1 – – LV1 46.4 41.4 52,144 3.0 – – 450 General Type Average 50.0 49.8 64,374 3.0 – – LV2 45.8 40.4 48,936 3.2 – – 500 General Type Average 49.5 48.9 68,980 3.1 – – LV3 43.3 34.0 47,530 3.2 – – 550 General Type Average 49.4 49.4 72,833 3.1 – – LV4 41.4 28.5 51,684 3.2 – – - ■Raid Type
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RX-93ff Nu Gundam Spec ・Speed is enhanced as “135” → “140”
・Unit Skill “Pursuit Ranged Aux. Program LV1” has been given
・Unit skill “Flight Control Program LV2” is adjusted to “LV3”
・Unit skill “High-Performance Balancer LV1” and “Melee Combo Controller LV1” are now merged to “Melee Composite System LV1”Ranged main weapon 93ff Beam Rifle ・Overheat is shortened as “20.0” → “15.0” Sub-weapon Shield-Mounted Beam Cannon ・Power is increased as “1900” → “2200”
・Cool-down time is shortened as “5.0” → “4.0”Sub-weapon L Fin Funnel [Launch] ・ASL (automatic aiming compensation) range is extended. Sub-weapon L Fin Funnel [Rapid] ・Cool-down time is shortened as “5.0” → “4.0”
Normal firing:
・Power is increased as “1800” → “2000”
・Heat Rate is reduced as “28%” → “25%”Sub-weapon Shield-Mounted Missile x4 ・Power is increased as “700” → “800” -
Aim ・This unit excels in mid- to close-range combat by utilizing its wide array of ranged weaponry.
In the previous adjustments, its armaments were mainly enhanced to improve overall performance.
However, since its combat results have once again shown a downward trend, the following adjustments have been made.・To increase [damage dealt] and create more opportunities to attack enemy units, the following enhancements have been made.
・Increased [speed]
・Added the skill “Pursuit Ranged Aux. Program”
With this change, the skills “High-Performance Balancer LV1” and “Melee Combo Controller LV1” have been merged into
“Melee Composite System LV1”.
・Upgraded the level of the skill “Flight Control Program”
・Improved the [overheat recovery time] of the main ranged weapon “93ff Beam Rifle”
・Strengthened the [cooldown time] and [power] of the sub-weapon “Shield-Mounted Beam Cannon”
・Expanded the [ASL screen] of the sub-weapon “L Fin Funnel [Launch]”
・Shortened the [focus time] and strengthened the [power] and [heat rate] of normal fire for the sub-weapon “L Fin Funnel [Rapid]”
・Strengthened the [power] of the sub-weapon “Shield-Mounted Missile x4” -
Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss – – 700 Raid Type Average 50.1 49.4 93,798 3.3 – – LV1 47.8 46.0 86,081 3.1 – – -
Narrative Gundam [C-Packs] Spec ・LV1 Unit skill “Maneuver Armor LV3” is adjusted to “LV4”
・LV2 Unit skill “Forced Injector LV3” is adjusted to “LV4”Ranged main weapon NG [C-Packs] Beam Rifle ・Ammo Amount is increased as “6” → “7” Melee main weapon NG [C-Packs] Beam Saber x2 ・Increased compensation for Downward Melee attacks Sub-weapon Shield-Mounted Beam Cannon ・Power is increased as “1650” → “2000”(Upper LVs are also enhanced) Sub-weapon Shield-Mounted Missile x4 ・Power is increased as “600” → “700”(Upper LVs are also enhanced) Sub-weapon NG [C-Packs] Blow Normal attack:
・Increased combo compensation
Normal attack under the effect of “Awaken Narrative Ability Boost”:
・Increased combo compensation
Under the effect of “Psycho-Field” and “Awaken Narrative Ability Boost”:
・Increased powerSkill NT-D Narrative Ability Boost ・LV1 Reduce the time required to activate the skill “Awaken Narrative Ability Boost LV1” after another skill is triggered
・LV2 Reduce continuous damage received while the skill is active -
Aim ・This unit excels in mid- to close-range combat by making use of the skills “NT-D Narrative Ability Boost” and “Awaken Narrative Ability Boost”.
In the previous adjustments, its armaments were primarily enhanced to improve overall performance.
However, since its combat results have once again shown a downward trend, the following adjustments have been made.・To increase [damage dealt] and create more opportunities to attack enemy units, the following enhancements have been made.
・Upgraded the level of the skill “Maneuver Armor” for unit LV1
・Upgraded the level of the skill “Forced Injector” for unit LV2
・Increased the [ammo count] of the main ranged weapon “NG [C-Packs] Beam Rifle”
・Strengthened the [compensation for downward melee attacks] of the main melee weapon “NG [C-Packs] Beam Saber x2”
・Strengthened the [power] of the sub-weapon “Shield-Mounted Beam Cannon”
・Strengthened the [power] of the sub-weapon “Shield-Mounted Missile x4”
・Strengthened both the [combo compensation] in normal and awakened states, as well as the [Psycho-Field projectile power] in the awakened state, of the sub-weapon “NG [C-Packs] Blow”
・Shortened the [activation time requirement] for “NT-D Narrative Ability Boost LV1” on unit LV1
・Reduced the [continuous damage taken while active] for “NT-D Narrative Ability Boost LV2” on unit LV2 -
Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss – – 650 Raid Type Average 49.6 48.0 88,709 3.4 – – LV1 45.5 42.6 75,175 3.2 – – 700 Raid Type Average 50.1 49.4 93,798 3.3 – – LV2 45.9 40.6 80,536 3.2 – – -
Qubeley Mk II Spec ・LV1 Unit HP is enhanced as “23500” → “24500”
・LV1 Unit skill “Forced Injector LV2” is adjusted to “LV3”
・LV1 Unit skill “Assault Booster LV1” is adjusted to “LV2”
・LV2 Unit skill “Maneuver Armor LV3” is adjusted to “LV4”
・LV2 Unit skill “Flight Control Program LV2” is adjusted to “LV3”Melee main weapon Qubeley Mk II Beam Saber x2 ・LV1 Power is increased as “2800” → “3000”
・LV2 Power is increased as “3100” → “3200”Sub-weapon Beam Saber [Triple Prong] ・LV1 Power is increased as “3200” → “3400”
・LV2 Power is increased as “3500” → “3600”Skill Psycommu System Resonance (E) ・LV1 Changed the skill activation condition from “HP 30% or below” to “HP 50% or below” -
Aim ・This unit specializes in close-quarters combat by utilizing its two types of melee weaponry and the skill “Psycommu System Resonance (E)”.
In the previous adjustments, its armaments were mainly enhanced to improve the overall performance.
However, since the combat results for both LV1 and LV2 have once again shown a downward trend, the following adjustments have been made.・To increase [damage dealt] and create more opportunities to attack enemy units, the following enhancements have been made.
・Upgraded the levels of the skills “Forced Injector” and “Assault Booster” for unit LV1
・Upgraded the levels of the skills “Maneuver Armor” and “Flight Control Program” for unit LV2
・Strengthened the [power] of the main melee weapon “Qubeley Mk II Beam Saber x2” for LV1–LV2
・Strengthened the [power] of the sub-weapon “Beam Saber [Triple Prong]” for LV1–LV2
・Relaxed the [activation conditions] for the skill “Psycommu System Resonance (E) LV1”・To reduce the [MS losses] for Unit LV1, [MS HP] has been increased.
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Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss – – 650 Raid Type Average 49.6 48.0 88,709 3.4 – – LV1 47.3 48.2 90,317 3.8 – – 700 Raid Type Average 50.1 49.4 93,798 3.3 – – LV2 46.9 47.7 88,262 3.6 – – 750 Raid Type Average 48.6 45.8 95,126 3.4 – – LV3 51.8 50.6 109,742 3.4 – – -
GAZ-L Grau Spec ・Unit HP is enhanced as “20000” → “22000”(Upper LVs are also enhanced)
・Unit Skill “Immobile Fire System LV1” has been given
・Unit skill “Special Left Shoulder Armor Buffer LV2” is adjusted to “LV3”
・Unit skill “Special Right Shoulder Armor Buffer LV3” is adjusted to “LV4”
・LV2 Range Attack Boost is enhanced as “24” → “30”
・LV2 Close range Part Slot is increased as “22” → “24”
・LV2 Mid-range Part Slot is increased as “15” → “16”
・LV2 Long range Part Slot is increased as “7” → “8”
・LV2 Unit skill “Maneuver Armor LV2” is adjusted to “LV3”
・LV2 Unit skill “Forced Injector LV2” is adjusted to “LV3”Ranged main weapon GAZ-L Grau Beam Rifle Normal firing:
・LV2 Power is increased as “1785” → “1850”
Focus firing:
・LV2 Increased powerSub-weapon 6-Tube Special Missile Pod ・Reload is shortened as “10.0” → “8.0”
・LV2 Power is increased as “735” → “800”Sub-weapon GAZ-L Grau Beam Lance ・Increased compensation for Downward Melee attacks
・LV2 Power is increased as “2625” → “2750”Sub-weapon 6-Tube Special Missile Pod [Incendiary] ・LV2 Power is increased as “262” → “400” -
Aim ・This unit excels in mid- to close-range combat by utilizing the “6-Tube Special Missile Pod [Incendiary],” which inflicts incendiary effects.
In the previous adjustments, its armaments were primarily enhanced to improve overall performance.
However, since its combat results have once again shown a downward trend, the following adjustments have been made.・To improve [MS losses], the following enhancements have been made.
・Increased [MS HP]
・Added the skill “Immobile Fire System”
・Upgraded the levels of the skills “Special Left Shoulder Armor Buffer” and “Special Right Shoulder Armor Buffer”・To increase [damage dealt] and create more opportunities to attack enemy units, the following enhancements have been made.
・Reduced the [reload time] of the sub-weapon “6-Tube Special Missile Pod”
・Strengthened the [compensation for downward melee attacks] of the sub-weapon “GAZ-L Grau Beam Lance”・Since the performance of the unit at LV2 has shown a declining trend, the following enhancements have also been made.
・Increased [ranged attack boost]
・Upgraded the levels of the skills “Maneuver Armor” and “Forced Injector”
・Strengthened the [power] of the main ranged weapon “GAZ-L Grau Beam Rifle” for both normal and focus firing
・Strengthened the [power] of the sub-weapons “6-Tube Special Missile Pod”, “GAZ-L Grau Beam Lance” and “6-Tube Special Missile Pod [Incendiary]”
・Increased the number of [slots] available for equipping custom parts -
Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss – – 550 Raid Type Average 49.9 48.3 74,543 3.3 – – LV1 46.4 45.6 73,834 3.6 – – 600 Raid Type Average 50.0 49.1 82,416 3.4 – – LV2 45.7 40.0 71,477 3.6 – – - ■Support Type
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Geymalk Spec ・Speed is enhanced as “105” → “110”
・High-speed movement is enhanced as “190” → “210”
・Thrusters are enhanced as “60” → “70”
⇒LV2 and above Thrusters are enhanced as “65” → “75”
・Rotate is enhanced as “54” → “60”
・Close range Part Slot is increased as “9” → “11”(Upper LVs are also enhanced)
・Mid-range Part Slot is increased as “13” → “14”(Upper LVs are also enhanced)
・Long range Part Slot is increased as “26” → “27”(Upper LVs are also enhanced)
・Unit Skill “Frontline Support System LV2” has been given
・Unit Skill “Special Leg Buffer LV3” has been given
⇒LV3 Unit Skill “Special Leg Buffer LV4” has been given
・Unit skill “Special Back Add-On Buffer LV2” is adjusted to “LV3”
⇒LV3 Unit skill “Special Back Add-On Buffer LV3” is adjusted to “LV4”Ranged main weapon Arm Mega Particle Cannon x2 ・Cool-down time is shortened as “5.5” → “4.0”
・Overheat is shortened as “17.0” → “14.0”
・Weapon switching time is shortened
・LV2 Power is increased as “367” → “400”(Upper LVs are also enhanced)Sub-weapon Shoulder Dual Beam Launcher x2 ・Rigidity time after using weapon is shortened.
・LV2 Power is increased as “1575” → “1650”(Upper LVs are also enhanced)Sub-weapon Mega Particle Cannon Barrage ・Focus is shortened as “2.5” → “2.0”
・Weapon switching time is shortened
・LV2 Power is increased as “840” → “880”(Upper LVs are also enhanced)Sub-weapon Triple Grenade Launcher x2 ・Power is increased as “350” → “450”(Upper LVs are also enhanced) Sub-weapon Child Funnels x6 [Pincer] ・Power is increased as “250” → “280”(Upper LVs are also enhanced)
・Heat Rate is reduced as “55%” → “50%”
・Stagger Accumulation Value is enhanced
・ASL (automatic aiming compensation) range is extended
・Shortened the time to fire the next shoot to make it easier to hit enemySub-weapon Mother Funnels x2 [Pursue] ・Power is increased as “1000” → “1200”(Upper LVs are also enhanced)
・Overheat is shortened as “22.0” → “16.0”
・Stagger Accumulation Value is enhancedSub-weapon Child Funnels x6 [Stationary] ・Overheat is shortened as “20.0” → “15.0” -
Aim ・This unit excels in long- to mid-range combat by utilizing its wide array of ranged weaponry and the skill “Stabilization Device”.
In the previous adjustments, its armaments were primarily enhanced to improve overall performance.
However, since its combat results have once again shown a downward trend, the following adjustments have been made.・To increase [damage dealt] and create more opportunities to attack the enemy units, the following enhancements have been made.
・Reduced [cooldown time], [weapon switch cooldown], and [overheat time] of the main ranged weapon “Arm Mega Particle Cannon x2”
・Reduced [rigidity time after weapon use] of the sub-weapon “Shoulder Dual Beam Launcher x2”
・Reduced [focus time] and [weapon switch cooldown] of the sub-weapon “Mega Particle Cannon Barrage”
・Strengthened the [power] of the sub-weapon “Triple Grenade Launcher x2”
・Strengthened [ASL screen], [attack interval], [redeployment time], [power], [stagger accumulation value], and [heat rate] of the sub-weapon “Child Funnels x6 [Pincer]”
・Strengthened [overheat time], [power], and [stagger accumulation value] of the sub-weapon “Mother Funnels x2 [Pursue]”
・Reduced [overheat time] of the sub-weapon “Child Funnels x6 [Stationary]”・To improve [MS losses], the following enhancements have been made.
・Increased [high-speed movement], [rotation], [thruster], and [speed]
・Added the skills “Special Leg Buffer” and “Frontline Support System”
・Upgraded the level of the skill “Special Back Add-On Buffer”
・Increased the number of [slots] available for equipping custom parts・Since the performance of the unit at LV2 and above has shown a declining trend, the following enhancements have also been made.
・Strengthened the [power] of the main ranged weapon “Arm Mega Particle Cannon x2”
・Strengthened the [power] of the sub-weapons “Shoulder Dual Beam Launcher x2” and “Mega Particle Cannon Barrage” -
Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss – – 650 Support Type Average 50.6 51.1 94,483 3.1 – – LV1 47.4 42.6 85,551 3.5 – – 700 Support Type Average 52.3 51.2 101,536 3.3 – – LV2 45.3 44.7 94,974 3.5 – – 750 Support Type Average 51.2 49.9 100,527 3.3 – – LV3 44.7 45.0 94,843 3.5 – – -
Re-GZID Spec ・Unit HP is enhanced as “18000” → “19000”(Upper LVs are also enhanced)
・Unit Skill “Resist Move LV1” has been given
⇒LV2 Unit Skill “Resist Move LV2” has been given
・Unit skill “Forced Injector LV1” is adjusted to “LV2”
・Unit skill “Special Leg Buffer LV1” is adjusted to “LV2”
⇒LV2 Unit skill “Special Leg Buffer LV2” is adjusted to “LV3”Ranged main weapon Re-GZID Beam Smart Gun Normal firing:
・Power is increased as “1100” → “1200”(Upper LVs are also enhanced)
・Heat Rate is reduced as “16%” → “14%”
Focus firing:
・Reduced heat rateSub-weapon Chest Gatling Gun ・Power is increased as “90” → “100”(Upper LVs are also enhanced) Sub-weapon Arm Grenade Launcher ・Power is increased as “500” → “600”(Upper LVs are also enhanced)
・Reload is shortened as “12.0” → “10.0”Sub-weapon Waist-Mounted Grenade x2 ・Power is increased as “600” → “700”(Upper LVs are also enhanced)
・Rate of fire is increased -
Re-GZID (Transformed) Spec ・Unit HP is enhanced as “18000” → “19000”(Upper LVs are also enhanced)
・Unit skill “Special Leg Buffer LV1” is adjusted to “LV2”
⇒LV2 Unit skill “Special Leg Buffer LV2” is adjusted to “LV3”Sub-weapon Beam Smart Gun ・Overheat is shortened as “15.0” → “12.0” -
Aim ・This unit excels in mid- to close-range combat by utilizing the “Beam Smart Gun” and its transformation capabilities.
In the previous adjustments, its armaments were primarily enhanced to improve overall performance.
However, since its combat results have once again shown a downward trend, the following adjustments have been made.・To increase [damage dealt] and create more opportunities to attack enemy units, the following enhancements have been made.
・Strengthened the [power] on normal fire, as well as the [heat rate] of normal fire and of focus fire for the main ranged weapon “Re-GZID Beam Smart Gun”
・Strengthened the [power] of the sub-weapon “Chest Gatling Gun”
・Strengthened the [reload time] and [power] of the sub-weapon “Arm Grenade Launcher”
・Strengthened the [rate of fire] and [power] of the sub-weapon “Waist-Mounted Grenade x2”
・Reduced the [overheat time] of the sub-weapon “Beam Smart Gun”・To improve [MS losses], the following enhancements have been made.
・Increased [MS HP]
・Added the skill “Resist Move” in MS form
・Upgraded the levels of the skills “Forced Injector” and “Special Leg Buffer” -
Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss – – 600 Support Type Average 51.6 52.7 90,831 3.0 – – LV1 45.4 42.5 73,820 3.2 – – 650 Support Type Average 50.6 51.1 94,483 3.1 – – LV2 45.2 42.9 78,026 3.1 – – -
Zaku Machinery (EB) Spec ・Unit HP is enhanced as “15000” → “17000”(Upper LVs are also enhanced)
・LV2 Unit skill “Forced Injector LV1” is adjusted to “LV2”
・LV2 Unit skill “Anti-Beam Coating LV1” is adjusted to “LV2”
・LV2 Unit skill “Back Binder Special Cushioning LV1” is adjusted to “LV2”
・LV2 Unit skill “Special Right Shoulder Armor Buffer LV2” is adjusted to “LV3”Ranged main weapon ZM (EB) Long Rifle ・Focus is shortened as “2.5” → “2.0”
Normal firing:
・Power is increased as “550” → “600”(Upper LVs are also enhanced)
・Heat Rate is reduced as “50%” → “40%”
Focus firing:
・Increased the power
・Reduced the heat rateSub-weapon ZM (EB) Zaku Machine Gun ・Power is increased as “150” → “170”(Upper LVs are also enhanced)
・Cool-down time is shortened as “0.5” → “0.3” -
Aim ・This unit excels in long- to mid-range support by utilizing the Long Rifle and the skill “Anti-Beam Coating”.
In the previous adjustments, its armaments were primarily enhanced to increase opportunities to disrupt enemy units’ stance.
However, since its combat results have once again shown a downward trend, the following adjustments have been made.・To increase [damage dealt] and create more opportunities to attack the enemy units, the following enhancements have been made.
・Reduced [focus time] and strengthened the [power] and [heat rate] of both normal and focus firing for the main ranged weapon “ZM (EB) Long Rifle”
・Strengthened the [cooldown time] and [power] of the sub-weapon “ZM (EB) Zaku Machine Gun”・To improve [MS losses], [MS HP] has been increased.
・Since the performance of the unit at LV2 has shown a declining trend, the levels of the following skills have been upgraded.
“Forced Injector”, “Anti-Beam Coating”, “Back Binder Special Cushioning” and “Special Right Shoulder Armor Buffer”. -
Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss – – 500 Support Type Average 50.4 48.6 69,300 3.1 – – LV1 46.8 47.9 68,897 3.2 – – 550 Support Type Average 50.5 48.9 78,941 2.9 – – LV2 43.4 42.5 68,632 3.2 – – -
- ■Regarding the balance adjustments for “Full Armor Ground Type Zeta Gundam” and “Prototype Psycho Gundam”
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Currently, the “Full Armor Ground Type Zeta Gundam” and “Prototype Psycho Gundam” are performing above the expected levels. These two units have accumulated a sufficient period of performance data, and after reviewing and adjusting the performance of other units within the same cost range, their results showed only minor fluctuations, with no significant improvements.
Therefore, we have been conducting tests and adjustments in preparation for a nerf.
We are now ready to implement these changes and will apply the nerfs in the November 2025 update.※Detailed information will be announced at a later date.
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Full Armor Ground Type Zeta Gundam -
Reference Data COST Unit LV Usage rate Win Rate Rival Win Rate Damage Dealt Amount of MS Loss – 650 General Type Average – 49.5 49.0 87,404 3.1 – LV1 13.50% 56.6 61.3 101,671 2.7 – -
Prototype Psycho Gundam -
Reference Data COST Unit LV Usage rate Win Rate Rival Win Rate Damage Dealt Amount of MS Loss – 650 General Type Average – 49.5 49.0 87,404 3.1 – LV1 17.30% 55.0 61.7 100,732 2.9 –







