2026.05.28
Unit Adjustment: Support type [May 2026]
- ■[PDT] 05/27/2026 22:00
- ■[CEST] 05/28/2026 07:00
- ver.0208.2245
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- ■Unit Adjustment: Support type
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Super Gundam -
- ・Granted new skill “Release Ranged Output Limiter LV1”.
Based on this change, ranged main weapon “Long Rifle” can now focus to the 2nd stage.
- ・Granted new skill “Release Ranged Output Limiter LV1”.

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- ・New added sub-weapon “Long Rifle [Rapid]”

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Spec ・Close range part slot is increased as “5” → “6” (Upper LVs are also enhanced)
・Mid-range part slot is increased as “14” → “15” (Upper LVs are also enhanced)
・Long range part slot is increased as “21” → “22” (Upper LVs are also enhanced)
・Unit skill “Release Ranged Output Limiter LV1” has been given
・LV3 Unit skill “Composite H Mobility Combat System LV1” has been given
⇒LV4 Unit skill “Composite H Mobility Combat System LV2” has been given
・LV3 and above unit skill “Pursuit Ranged Aux. Program LV1” has been givenRanged main weapon Long Rifle ・Focus is shortened as “4.0” → “2.0”
・Can now focus to 2nd stage
Normal firing:
・Power is increased as “2500” → “2600” (Upper LVs are also enhanced)
1st stage focus:
・Power is increased
2nd stage focus:
・Can fire a beam that deals continuous damage while irradiating the targetSub-weapon Multi-Tube Missile POD x2 ・Power is increased as “300” → “325” (Upper LVs are also enhanced)
・Weapon switching time is shortenedSub-weapon Long Rifle [Rapid] ・New added -
Aim - ・This unit specializes in mid- to long-range combat, making use of long-range shooting weapons.
However, due to the current underperformance of its weapons, it has lacked opportunities to disrupt enemy units, resulting in performance metrics falling below average.
Therefore, we have adjusted the following items.- ・To increase the [Damage Dealt] and create more opportunities to attack the enemy units, the following improvements were made.
- ・Shortened [focus time] of the ranged main weapon “Long Rifle” and enhanced [power] to both normal and focus firing,
also granted the skill “Release Ranged Output Limiter LV1” that enable the extra focus for the weapon.- ・Enhanced [weapon switching time] and [poower] of the sub-weapon “Multi-Tube Missile POD x2”
- ・New added sub-weapon “Long Rifle [Rapid]”
- ・Increased the [number of slots] for custom parts
- ・Due to a downward trend in performance at Unit LV3 onward, skills “Pursuit Ranged Aux. Program” and “Composite H Mobility Combat System” are granted.
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Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss – – 550 Support Type Average 50.0 49.1 85,592 3.3 – – LV1 46.4 38.6 69,937 3.0 – – 600 Support Type Average 51.0 50.7 93,881 3.3 – – LV2 45.4 33.3 68,235 2.8 – – 650 Support Type Average 51.6 50.9 102,513 3.2 – – LV3 41.4 31.5 67,103 2.7 – – 700 Support Type Average 50.5 47.8 105,589 3.4 – – LV4 39.2 30.6 66,862 3.2 – – -
RS-Jarja -
- ・New added sub-weapon Radome Pod

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Spec ・Unit HP is enhanced as “20000” → “22000” (Upper LVs are also enhanced)
・Close range part slot is increased as “14” → “15” (Upper LVs are also enhanced)
・Mid-range part slot is increased as “10” → “11” (Upper LVs are also enhanced)
・Long range part slot is increased as “16” → “17” (Upper LVs are also enhanced)
・Unit skill “Resist Move LV1” has been givenRanged main weapon Large Beam Rifle: Sniper Normal firing:
・Power is increased as “2500” → “2800” (Upper LVs are also enhanced)
・Stagger accumulation value is enhanced (easier to cause stagger to the opponent with this weapon)
Focus firing:
・Power is increased
・Reduced ammo consumptionMelee main weapon RS-Jarja Beam Saber ・Power is increased as “2500” → “2600” (Upper LVs are also enhanced)
・Increased downward melee attack strengthSub-weapon 3-Tube Special Missile Pod x2 ・Power is increased as “350” → “380” (Upper LVs are also enhanced)
・Projectile speed is increasedSub-weapon Hand Grenade ・Power is increased as “1900” → “2000” (Upper LVs are also enhanced)
・Adjusted to able to use during high speed movementSub-weapon Radome Pod ・New added -
Aim - ・This unit is intended to be a support MS capable of close-range combat, making use of its mobility and skills suited for melee engagements.
In previous adjustments, its weaponry and overall unit performance were enhanced to improve damage output and reduce the number of losses.
However, since its overall battle performance has once again been trending downward, the following adjustments have been made- ・To increase the [Damage Dealt] and create more opportunities to attack the enemy units, the following improvements were made.
- ・Enhanced [stagger accumulation value] and [power] of the ranged main weapon “Large Beam Rifle: Sniper” when normal firing, also [power] and [bullet consumption] when focus firing.
- ・Enhanced [downward melee attack strength] and [power] of the sub-weapon “RS-Jarja Beam Saber”
- ・Enhanced [projectile speed] and [power] of the sub-weapon “3-Tube Special Missile Pod x2”
- ・Enhanced [power] of the sub-weapon “Hand Grenade” and now can be used while high speed movement
- ・To improve the [MS Losses], the following improvements were made.
- ・Increased [MS HP]
- ・Granted the skill “Resist Move LV1”
- ・New added sub-weapon “Radome Pod”
- ・Increased the [number of slots] for custom parts
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Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss – – 550 Support Type Average 50.0 49.1 85,592 3.3 – – LV1 41.4 38.1 68,614 3.4 – – 600 Support Type Average 51.0 50.7 93,881 3.3 – – LV2 38.8 34.7 65,968 3.4 – – -
Hamma-Hamma -
- ・Granted new skill “Release Ranged Output Limiter LV1”.
Based on this change, sub-weapon “3-Barrel Mega Particle Cannon” can now focus to the 2nd stage.
- ・Granted new skill “Release Ranged Output Limiter LV1”.

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Spec ・Unit HP is enhanced as “20500” → “22000” (Upper LVs are also enhanced)
・Unit skill “Release Ranged Output Limiter LV1” has been given
・Unit skill “Anti-Blast Stabilizer LV1” has been given
・Unit skill “Special L-Arm Equipment Buffer LV3” is adjusted to “LV5”
・Unit skill “Defense Mode LV1” is adjusted to “LV3”
⇒LV4 Unit skill “Defense Mode LV2” is adjusted to “LV3”Ranged main weapon Wired 3-Barrel Beam Gun ・Overheat is shortened as “20.0” → “15.0”
・ASL (automatic aiming compensation) range is extended
・Weapon switching time is shortenedMelee main weapon Hamma-Hamma Beam Saber ・Increased downward melee attack strength
・Increases movement speed during downward melee attack
・Weapon switching time is shortenedSub-weapon 3-Barrel Mega Particle Cannon ・Focus is shortened as “3.0” → “2.5”
・Can now focus to 2nd stage
1st stage focus:
・Power is increased as “1200” → “1250” (Upper LVs are also enhanced)
2nd stage focus:
・Can fire a single-shot beam that inflicts heavy stagger on hitSub-weapon Small Mine ・Stagger accumulation value is enhanced (easier to cause stagger to the opponent with this weapon) Sub-weapon Wired Beam Gun x2 [Pincer] ・Heat rate consumption is reduced as “100%” → “95%”
・ASL (automatic aiming compensation) range is extended
・Increased the Wired Arm’s return speed -
Aim - ・This unit excels at combat at medium to close range, centered around its wide variety of shooting weapons and skills for close-quarters combat.
To reduce the number of [MS losses] and make it easier to fight at medium to close range, we mainly strengthened the unit’s performance.
However, since its battle performance statistics have started trending downward again, we have made the following adjustments.- ・To increase the [Damage Dealt] and create more opportunities to attack the enemy units, the following improvements were made.
- ・Enhanced [ASL screen], [weapon switching time] and [overheat time] of the ranged main weapon “Wired 3-Barrel Beam Gun”
- ・Enhanced [weapon switching time], [movement speed during downward melee attack] and [downward melee attack strength] of the melee main weapon “Hamma-Hamma Beam Saber”
- ・Shortened [focus time] and enhanced [power] of sub-weapon “3-Barrel Mega Particle Cannon”, also granted the skill “Release Ranged Output Limiter LV1” that enable the extra focus for the weapon.
- ・Enhanced [stagger accumulation value] of the sub-weapon “Small Mine”
- ・Enhanced [ASL screen], [return speed] and [heat rate consumption] of the sub-weapon “Wired Beam Gun x2 [Pincer]”
- ・To improve the [MS Losses], the following improvements were made.
- ・Increased [MS HP]
- ・Granted the skill “Anti-Blast Stabilizer LV1”
- ・Enhanced the skill LV of “Defense Mode” and “”Special L-Arm Equipment Buffer”
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Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss – – 600 Support Type Average 51.0 50.7 93,881 3.3 – – LV1 37.7 32.0 66,623 3.7 – – 650 Support Type Average 51.6 50.9 102,513 3.2 – – LV2 35.3 32.1 70,894 3.5 – – 700 Support Type Average 50.5 47.8 105,589 3.4 – – LV3 33.3 25.8 78,540 3.8 – – 750 Support Type Average 50.4 45.5 98,529 3.7 – – LV4 31.4 25.6 66,872 4.2 – – -
Dom Gnomides -
- ・Granted new skill “30cm Cannon Optimizer”
- ⇒ When switching weapons within the equipped 30cm Cannon loadout, weapon swap time is reduced.

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Spec ・Unit skill “30cm Cannon Optimizer LV1” has been given
・Unit skill “Bullet Feeder LV1” has been given
・Unit skill “Scouting Parallel Processing Device LV2” has been given
・Unit skill “Special Back Add-On Buffer LV3” is adjusted to “LV4”
⇒LV3 and above unit skill “Special Back Add-On Buffer LV3” is adjusted to “LV5”
・LV1 Unit skill “Damage Control LV1” has been given
⇒LV2 Unit skill “Damage Control LV2” has been given
・LV2 Unit HP is enhanced as “23000” → “24000” (Upper LVs are also enhanced)
・LV3 Unit skill “Damage Control LV1” is adjusted to “LV2” (Upper LVs are also enhanced)Sub-weapon 30cm Cannon [HE] ・Power is increased as “1600” → “1800” (Upper LVs are also enhanced) Sub-weapon 30cm Cannon [Type 3] ・Power is increased as “1350” → “1500” (Upper LVs are also enhanced)
・Cool-down time is shortened as “4.0” → “2.0”
・Stagger accumulation value is enhanced (easier to cause stagger to the opponent with this weapon)Sub-weapon 30cm Cannon [APFSDS] ・Power is increased as “2400” → “2600” (Upper LVs are also enhanced) -
Aim - ・This unit specializes in medium- to long-range combat, making use of its wide variety of ranged weaponry.
However, due to the current underperformance of its various weapons, it lacked opportunities to stagger enemy units, and its overall battle performance statistics were below average.
Therefore, we made the following adjustments.- ・To increase the [Damage Dealt] and create more opportunities to attack the enemy units, the following improvements were made.
- ・Enhanced [power] of the sub-weapon “30cm Cannon [HE]”
- ・Enhanced [cooldown time], [stagger accumulation value] and [power] of the sub-weapon “30cm Cannon [Type 3]”
- ・Enhanced [power] of the sub-weapon “30cm Cannon [APFSDS]”
- ・To improve the [MS Losses], the following improvements were made.
- ・Enhanced the skill LV of “Special Back Add-On Buffer”
- ・Granted the skills “30cm Cannon Optimizer LV1”, “Scouting Parallel Processing Device LV2” and “Bullet Feeder LV1”
- ・Granted the skill “Damage Control” for MS LV1-2
- ・Enhanced the skill LV of “Damage Control” for MS LV3-4
- ・Increased [MS HP] for MS LV2 onward
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Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss – – 500 Support Type Average 51.0 50.1 81,342 3.3 – – LV1 47.8 36.9 55,257 3.4 – – 550 Support Type Average 50.0 49.1 85,592 3.3 – – LV2 45.2 30.5 56,090 4.0 – – 600 Support Type Average 51.0 50.7 93,881 3.3 – – LV3 44.2 34.9 57,043 4.2 – – 650 Support Type Average 51.6 50.9 102,513 3.2 – – LV4 42.7 36.4 59,481 4.1 – – -
Gundam Ground Type [WR] -
- ・New added sub-weapon “[WR Equipped] R Launcher”

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- ・New added sub-weapon [WR Equipped] Sticky Grenade

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Spec ・Close range part slot is increased as “3” → “5” (Upper LVs are also enhanced)
・Mid-range part slot is increased as “7” → “8” (Upper LVs are also enhanced)
・Long range part slot is increased as “10” → “11” (Upper LVs are also enhanced)
・Unit skill “Bullet Feeder LV1” has been given
・LV3 Unit skill “Composite H Mobility Combat System LV1” has been given
⇒LV4 and above unit skill “Composite H Mobility Combat System LV2” has been givenSub-weapon [WR Equipped] R Launcher ・New added Sub-weapon [WR Equipped] Sticky Grenade ・New added -
Aim - ・This unit specializes in medium- to long-range combat using its 180mm Cannon.
In the past, downward adjustments were made to curb its higher-than-expected [win rate] and [damage dealt].
However, since its overall performance statistics have recently been trending downward, we have made the following adjustments.- ・To increase the [Damage Dealt] and create more opportunities to attack the enemy units, the following improvements were made.
- ・New added sub-weapon “[WR Equipped] R Launcher”
- ・New added sub-weapon “[WR Equipped] Sticky Grenade”
- ・Granted the skill “Bullet Feeder LV1”
- ・Increased the [number of slots] for custom parts
- ・Due to a downward trend in performance at Unit LV3 onward, skill “Composite H Mobility Combat System” is granted.
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Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss – – 300 Support Type Average 51.2 50.2 56,718 3.0 – – LV1 44.0 37.8 45,747 2.7 – – 350 Support Type Average 50.7 49.5 64,711 3.0 – – LV2 45.9 36.9 47,596 2.9 – – 400 Support Type Average 50.2 48.5 65,715 3.0 – – LV3 40.0 33.3 47,239 2.7 – – 450 Support Type Average 50.2 49.5 75,880 3.1 – – LV4 40.2 27.2 49,758 2.5 – – 500 Support Type Average 51.0 50.1 81,342 3.3 – – LV5 43.5 25.0 52,058 2.7 – – -
MP Qubeley -
- ・New added sub-weapon “Funnel x4 [Focused Fire]”

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- ・New added sub-weapon “Funnel x4 [Support]”

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Spec ・Unit skill “Full Attack LV1” has been given
・Unit skill “Special Shoulder Buffer LV3” is adjusted to “LV4” (Upper LVs are also enhanced)
・Unit skill “Special Leg Buffer LV2” is adjusted to “LV3”
⇒LV2 Unit skill “Special Leg Buffer LV3” is adjusted to “LV4”Ranged main weapon MP Qubeley Beam Gun ・Overheat is shortened as “22.0” → “16.0” Sub-weapon Funnels x8 [Pincer] ・Adjusted to able to use during high speed movement
・Shortened the time to fire the next shoot to make it easier to hit enemySub-weapon Funnels x8 [Pursue] ・Heat rate consumption is reduced as “40%” → “37%” Sub-weapon Active Cannon x2 ・Overheat is shortened as “23.0” → “17.0”
・Rigidity time after using weapon is shortenedSub-weapon Funnel x4 [Focused Fire] ・New added Sub-weapon Funnel x4 [Support] ・New added -
Aim - ・This unit specializes in mid-range shooting combat, making combined use of multiple funnel weapons simultaneously.
In previous adjustments, we mainly enhanced the unit’s performance to improve its survivability.
However, since its overall battle performance statistics have started trending downward again, we have made the following adjustments.- ・To increase the [Damage Dealt] and create more opportunities to attack the enemy units, the following improvements were made.
- ・Enhanced [overheat time] of the ranged main weapon “MP Qubeley Beam Gun”
- ・Enhanced [redeployment time] and [attack interval] of the sub-weapon “Funnels x8 [Pincer]”, also can now be used while high speed movement
- ・Enhanced [heat rate consumption] of the sub-weapon “Funnels x8 [Pursue]”
- ・New added sub-weapon “Funnel x4 [Focused Fire]”
- ・New added sub-weapon “Funnel x4 [Support]”
- ・Shortened [rigidity time after using weapon] and [overheat time] of the sub-weapon “Active Cannon x2”
- ・Granted the skill “Full Attack LV1”
- ・To improve the [MS Losses], the skill LV of “Special Leg Buffer” and “Special Shoulder Buffer” are enhanced.
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Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss – – 650 Support Type Average 51.6 50.9 102,513 3.2 – – LV1 42.3 43.1 89,823 3.9 – – 700 Support Type Average 50.5 47.8 105,589 3.4 – – LV2 42.5 42.0 99,106 3.7 – – -
Gelgoog J -
- ・Sub-weapon “Beam SPOT Gun” now have the new function “Release Limiter”

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- ・Sub-weapon “Head-Mounted Vulcan [Late Model]” is now replaced with Gelgoog J Head Vulcan

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Spec ・Unit HP is enhanced as “17000” → “18000” (Upper LVs are also enhanced)
・Close range part slot is increased as “7” → “8” (Upper LVs are also enhanced)
・Mid-range part slot is increased as “11” → “12” (Upper LVs are also enhanced)
・Long range part slot is increased as “14” → “15” (Upper LVs are also enhanced)
・Unit skill “Thrust-Based Fire Cooling System LV1” has been given
・Unit skill “Resist Move LV1” has been given
⇒LV4 and above unit skill “Resist Move LV2” has been givenMelee main weapon Beam Saber Z ・Power is increased as “1600” → “1800” (Upper LVs are also enhanced) Sub-weapon Beam SPOT Gun ・Heat rate consumption is reduced as “12%” → “10%”
・Stagger accumulation value is enhanced (easier to cause stagger to the opponent with this weapon)
・ASL (automatic aiming compensation) range is extended
・New function “Release Limiter”
Release Limiter:
・Changed performance, allowing it to fire without consuming the heat gaugeSub-weapon Head-Mounted Vulcan [Late Model] ・Replaced with new sub-weapon “Gelgoog J Head Vulcan” Sub-weapon Gelgoog J Head Vulcan ・New added
Improved from the original spec of “Head-Mounted Vulcan [Late Model]”
・Power is increased as “80” → “90”
・Range is enhanced as “150m” → “200m”
・Projectile speed is increased
・Stagger accumulation value is enhanced (easier to cause stagger to the opponent with this weapon) -
Aim - ・This unit specializes in medium- to close-range combat, making use of its relatively high mobility.
In previous adjustments, we mainly strengthened its weaponry to improve its battle performance.
However, since its overall battle performance statistics have started trending downward again, we have made the following adjustments.- ・To increase the [Damage Dealt] and create more opportunities to attack the enemy units, the following improvements were made.
- ・Enhanced [power] of the sub-weapon “Beam Saber Z”
- ・Enhanced [ASL screen], [stagger accumulation value] and [heat rate consumption] of the sub-weapon “Beam SPOT Gun”
- ・Added new function “Release Limiter” to the sub-weapon “Beam SPOT Gun”
- ・Replaced the sub-weapon “Head-Mounted Vulcan [Late Model]” with an upgraded version, “Gelgoog J Head Vulcan”, which features improved performance
- ・Granted the skill “Thrust-Based Fire Cooling System LV1”
- ・To improve [MS Losses], the following improvements were made.
- ・Increased [MS HP]
- ・Granted the skill “Resist Move”
- ・Increased the [number of slots] for custom parts
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Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss – – 450 Support Type Average 50.2 49.5 75,880 3.1 – – LV1 46.9 45.4 74,202 3.3 – – 500 Support Type Average 51.0 50.1 81,342 3.3 – – LV2 45.5 45.5 70,727 3.4 – – 550 Support Type Average 50.0 49.1 85,592 3.3 – – LV3 47.9 45.8 80,676 3.7 – – 600 Support Type Average 51.0 50.7 93,881 3.3 – – LV4 40.0 44.4 81,235 3.3 – – 650 Support Type Average 51.6 50.9 102,513 3.2 – – LV5 40.0 44.4 81,235 3.3 – – -
Geara Zulu (Angelo) Spec ・Close range part slot is increased as “8” → “10” (Upper LVs are also enhanced)
・Mid-range part slot is increased as “17” → “18” (Upper LVs are also enhanced)
・Long range part slot is increased as “19” → “20” (Upper LVs are also enhanced)
・Unit skill “Pursuit Prevention ATK Program LV1” has been givenRanged main weapon Angelo’s Beam Shot Rifle ・Cool-down time is shortened as “5.0” → “4.0”
・Overheat is shortened as “13.0” → “10.0”
・Rigidity time after using weapon is shortened
Normal firing:
・Power is increased as “400” → “450” (Upper LVs are also enhanced)
・Heat rate consumption is reduced as “65%” → “55%”
・Increased beam pellet count
Focus firing:
・Power is increased
・Reduced heat rate consumptionRanged main weapon Lange Bruno Gun Kai ・Cool-down time is shortened as “5.0” → “4.0”
・Overheat is shortened as “20.0” → “14.0”
・Rigidity time after using weapon is shortened
・Weapon switching time is shortened
Normal firing:
・Power is increased as “2600” → “2700” (Upper LVs are also enhanced)
・Stagger accumulation value is enhanced (easier to cause stagger to the opponent with this weapon)
Focus firing:
・Power is increased
・Reduced heat rate consumptionSub-weapon Angelo’s Beam Machine Gun Normal firing:
・Power is increased as “450” → “500” (Upper LVs are also enhanced)
Focus firing:
・Power is increased -
Aim - ・This unit is designed for mid-ranged combat, with the ability to choose from different ranged main weapons depending on the map and team composition.
In previous adjustments, we mainly strengthened its overall combat capabilities to improve its battle performance.
However, since its overall battle performance statistics have started trending downward again, we have made the following adjustments.- ・To increase the [Damage Dealt] and create more opportunities to attack the enemy units, the following improvements were made.
- ・Enhanced [rigidity time after using weapon], [cooldown time] and [reload time] of the ranged main weapon “Angelo’s Beam Shot Rifle”, also enhanced [pellet count], [power] and [heat rate consumption] for normal firing, [power] and [heat rate consumption] for the focus firing
- ・Shortened rigidity time after using weapon], [cooldown time], [weapon switching time] and [overheat time] of the ranged main weapon “Lange Bruno Gun Kai”, also enhanced [power] and [stagger accumulation value] for the normal firing, [power] and [heat rate consumption] for the focus firing
- ・Enhanced [power] of the sub-weapon “Angelo’s Beam Machine Gun” for both normal and focus firing
- ・Granted the skill “Pursuit Prevention ATK Program LV1”
- ・Increased the [number of slots] for custom parts
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Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss – – 600 Support Type Average 51.0 50.7 93,881 3.3 – – LV1 45.7 40.6 74,425 2.8 – – 650 Support Type Average 51.6 50.9 102,513 3.2 – – LV2 45.9 36.2 71,425 3.1 – –







