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INFORMATION

Unit Adjustment: Raid type [May 2026]

■[PDT] 05/27/2026 22:00
■[CEST] 05/28/2026 07:00
ver.0208.2245
■Unit Adjustment : Raid type

Nightingale
  • ・Skill “Psycho-Frame Resonance” is now replaced with “Psycho-Frame Resonance (C)”
Spec
・Unit HP is enhanced as “29000” → “33000” (Upper LVs are also enhanced)
・Close range part slot is increased as “17” → “18” (Upper LVs are also enhanced)
・Mid-range part slot is increased as “18” → “19” (Upper LVs are also enhanced)
・Long range part slot is increased as “17” → “18” (Upper LVs are also enhanced)
・Skill “Psycho-Frame Resonance LV2” is changed to “Psycho-Frame Resonance (C) LV1”
・Unit skill “Emergency Evasion System LV2” is adjusted to “LV3”
・Unit skill “Special Back Add-On Buffer LV3” is adjusted to “LV4”
 ⇒LV2 Unit skill “Special Back Add-On Buffer LV4” is adjusted to “LV5”
・Unit skill “High-Performance Thruster Control System LV1” is adjusted to “LV3”
 ⇒LV2Unit skill “High-Performance Thruster Control System LV2” is adjusted to “LV3”
Ranged main weapon Nightingale Large MBR
・Now can be used while high speed movement under the activation of the skill “Psycho-Frame Resonance (C)”
Normal firing:
・Heat rate consumption is reduced as “80%” → “75%”
・Stagger accumulation value is enhanced (easier to cause stagger to the opponent with this weapon)
1st stage focus:
・Reduced heat rate consumption
・Stagger accumulation value is enhanced (easier to cause stagger to the opponent with this weapon)
2nd stage focus:
・Reduced heat rate consumption
Melee main weapon Nightingale B Tomahawk
・Power is increased as “3000” → “3200” (Upper LVs are also enhanced)
・Increased downward melee attack strength
・Weapon switching time is shortened
Sub-weapon Chest Vulcan
・Rate of fire is increased
Sub-weapon Nightingale B Saber x4
・Power is increased as “3100” → “3300” (Upper LVs are also enhanced)
・Increased downward melee attack strength
Sub-weapon Chest L Mega Particle Cannon
・Power is increased as “4000” → “4500” (Upper LVs are also enhanced)
・Heat rate consumption is reduced as “95%” → “90%”
Sub-weapon Funnel x6 [Focused Fire]
・Stagger accumulation value is enhanced (easier to cause stagger to the opponent with this weapon)
・Shortened the time to fire the next shoot to make it easier to hit enemy
・Weapon switching time is shortened
Skill Psycho-Frame Resonance
・Replaced with new skill “Psycho-Frame Resonance (C)”
Skill Psycho-Frame Resonance (C)
・New added
 Improved from the original spec of “Psycho-Frame Resonance”
・Granted skill effect of “Power Accelerator LV3”
・Granted skill effect of “Aerial Melee System LV2”
・Granted the ability to use compatible weapons during high speed movement
Aim

    ・This unit specializes in close-range combat by utilizing melee weapons with long reach.
    In past adjustments, we primarily strengthened its weapon performance in order to improve its battle results.
    However, as various performance metrics have started trending downward again, we’ve made the following adjustments.

    ・To increase [Damage Dealt] and create more opportunities to attack the enemy units, the following improvements were made.
    ・Enhanced [stagger accumulation value] and [heat rate consumption] of the ranged main weapon “Nightingale Large MBR” while normal firing, also enhanced both [stagger accumulation value] and [heate rate consumption] for the 1st stage focus, and [heat rate consumption] for 2nd stage focus.
    ・Enhanced [weapon switching time], [downward melee attack strength] and [power] of the melee main weapon “Nightingale B Tomahawk”
    ・Enhanced [rate of fire] of the sub-weapon “Chest Vulcan”
    ・Enhanced [power] and [heat rate consumption] of the sub-weapon “Chest L Mega Particle Cannon”
    ・Enhanced [weapon switching time], [attack interval] and [stagger accumulation value] of the sub-weapon “Funnel x6 [Focused Fire]”
    ・Enhanced [downward melee attack strength] and [power] of the sub-weapon “Nightingale B Saber x4”
    ・Replaced the skill “Psycho-Frame Resonance” with an upgraded version, “Psycho-Frame Resonance (C)”, which features improved performance
    ・Enhanced the skill LV of “High-Performance Thruster Control System”

    ・To improve the [MS Losses], the following improvements were made.
    ・Increased [MS HP]
    ・Enhanced the skill LV of “Special Back Add-On Buffer” and “Emergency Evasion System”
    ・Increased the [number of slot] for custom parts

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
700 Raid Type Average 47.5 45.1 102,210 3.6
LV1 47.3 38.8 92,409 4.0
750 Raid Type Average 50.4 49.4 104,125 3.6
LV2 47.1 42.0 92,476 3.8

Zaku III Custom
  • ・Sub-weapon “Torso Beam Launcher x2” now have the new function “Release Limiter”
Spec
・Unit HP is enhanced as “23500” → “27000” (Upper LVs are also enhanced)
・Close range part slot is increased as “22” → “23” (Upper LVs are also enhanced)
・Mid-range part slot is increased as “17” → “18” (Upper LVs are also enhanced)
・Long range part slot is increased as “9” → “10” (Upper LVs are also enhanced)
・Granted the skill “Immobile Fire System LV1”
・Unit skill “High-Performance Balancer LV1” and “Melee Combo Controller LV2” are now merged to “Melee Composite System LV3”
・Unit skill “Maneuver Armor LV2” is adjusted to “LV3”
 ⇒LV2 Unit skill “Maneuver Armor LV3” is adjusted to “LV4”
 ⇒LV3 Unit skill “Maneuver Armor LV4” is adjusted to “LV5”
・Unit skill “Forced Injector LV2” is adjusted to “LV3”
 ⇒LV2 and above unit skill “Forced Injector LV3” is adjusted to “LV4”
・Unit skill “Special Leg Buffer LV3” is adjusted to “LV4” (Upper LVs are also enhanced)
 ⇒LV3 and above unit skill “Special Leg Buffer LV4” is adjusted to “LV5”
・Unit skill “Special Back Add-On Buffer LV1” is adjusted to “LV3”
 ⇒LV2 and above unit skill “Special Back Add-On Buffer LV3” is adjusted to “LV4”
・Unit skill “Emergency Evasion System LV1” is adjusted to “LV2”
 ⇒LV2 and above unit skill “Emergency Evasion System LV2” is adjusted to “LV3”
Ranged main weapon Zaku III Custom Beam Rifle
・Reload is shortened as “18.0”→”12.0″
Melee main weapon Zaku III Custom Beam Saber
・Charging is shortened as “2.5” → “2.0”
Normal melee:
・Increased downward melee attack strength
Heavy attack:
・Power is increased
Sub-weapon Torso Beam Launcher x2
・Heat rate consumption is reduced as “95%” → “80%”
・Cool-down time is shortened as “7.0” → “4.0”
・Overheat is shortened as “18.0” → “14.0”
・Stagger accumulation value is enhanced (easier to cause stagger to the opponent with this weapon)
・New function “Release Limiter”
Release Limiter:
・Changes weapon performance and allows firing without consuming the heat gauge
Sub-weapon Hide Bomb Custom
・Reload is shortened as “30.0”→”20.0″
・Stagger accumulation value is enhanced (easier to cause stagger to the opponent with this weapon)
Skill Bio-Sensor M Ability Boost
・Condition to trigger the skill effect is adjusted as “MS HP reached 30% or below” → “MS HP reached 50% or below”
・Granted the skill effect of “Power Accelerator LV3”
・On activation, grants an effect that nullifies all reactions except stagger caused by accumulated damage
Aim

    ・This unit specializes in close-range combat centered around the skill “Heavy Attack”.
    In past adjustments, we primarily strengthened the unit’s performance in order to improve its battle results.
    However, as various performance metrics have started trending downward again, we’ve made the following adjustments.

    ・To increase [Damage Dealt] and create more opportunities to attack the enemy units, the following improvements were made.
    ・Enhanced [reload time] of the ranged main weapon “Zaku III Custom Beam Rifle”
    ・Enhanced [charge time] and [downward melee attack strength] of the melee main weapon “Zaku III Custom Beam Saber”, also enhanced [power] under the effect of Heavy Attack
    ・Enhanced [cooldown time], [overheat time], [stagger accumulation value] and [heat rate consumption] of the sub-weapon “Torso Beam Launcher x2”, added new limiter release function
    ・Enhanced [reload time] and [stagger accumulation value] of the sub-weapon “Hide Bomb Custom”
    ・Eased [activation condition] of the skill “Bio-Sensor M Ability Boost”, granted a [reaction nullification on activation] effect to the skill “Bio-Sensor M Ability Boost” and granted the effects of the skill “Power Accelerator LV3”

    ・To improve the [MS Losses], the following improvements were made.
    ・Increased [MS HP]
    ・Granted the skill “Immobile Fire System LV1”, with this change, the skills “High-Performance Balancer LV1” and “Melee Combo Controller LV2” have been merged into the skill “Melee Composite System LV3”.
    ・Enhanced the skill LV of “Maneuver Armor”, “Forced Injector”, “Special Leg Buffer”, “Special Back Add-On Buffer” and “Emergency Evasion System”
    ・Increased the [number of slot] for custom parts

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
650 Raid Type Average 51.6 52.0 102,587 3.6
LV1 41.3 42.7 93,502 4.3
700 Raid Type Average 47.5 45.1 102,210 3.6
LV2 40.7 35.0 86,105 4.1
750 Raid Type Average 50.4 49.4 104,125 3.6
LV3 40.2 41.4 90,420 3.9

Gyan
  • ・New added sub-weapon “Hide Bomb [Layable]”.
Spec
・Unit HP is enhanced as “16500” → “18000” (Upper LVs are also enhanced)
・Close range part slot is increased as “17” → “18” (Upper LVs are also enhanced)
・Mid-range part slot is increased as “9” → “10” (Upper LVs are also enhanced)
・Long range part slot is increased as “2” → “3” (Upper LVs are also enhanced)
・Unit skill “Active Guard LV3” has been given
・Unit skill “Special L-Arm Equipment Buffer LV2” is adjusted to “LV3”
 ⇒LV3 Unit skill “Special L-Arm Equipment Buffer LV3” is adjusted to “LV4” (Upper LVs are also enhanced)
・Unit skill “Maneuver Armor LV2” is adjusted to “LV3”
 ⇒LV3 and above unit skill “Maneuver Armor LV2” is adjusted to “LV4”
Ranged main weapon Needle Missile
・Power is increased as “125” → “150” (Upper LVs are also enhanced)
・Stagger accumulation value is enhanced (easier to cause stagger to the opponent with this weapon)
・Adjusted to able to use during high speed movement
Melee main weapon Gyan Beam Saber
・Power is increased as “2800” → “2900” (Upper LVs are also enhanced)
Sub-weapon Hide Bomb
・Adjusted to able to use during high speed movement
Sub-weapon Hide Bomb [Layable]
・New added
Aim

    ・This unit specializes in close-quarters combat by leveraging its high melee attack performance.
    In past adjustments, we primarily strengthened the unit’s performance in order to improve its battle results.
    However, as various performance metrics have started trending downward again, we’ve made the following adjustments.

    ・To increase [Damage Dealt] and create more opportunities to attack the enemy units, the following improvements were made.
    ・Enhanced [power] and [stagger accumulation value] of the ranged main weapon “Needle Missile”, also now can be used in high speed movement
    ・Enhanced [power] of the melee main weapon “Gyan Beam Saber”
    ・Sub-weapon “Hide Bomb” can now be used in high speed movement
    ・New sub-weapon “Hide Bomb [Layable]” is added
    ・Granted the skill “Power Accelerator LV2”
    ・Increased the [number of slot] for custom parts

    ・To improve the [MS Losses], the following improvements were made.
    ・Enhanced [MS HP]
    ・Granted the skill “Active Guard LV3”
    ・Enhanced the skill LV of “Special L-Arm Equipment Buffer”
    ・Enhanced the skill LV of “Maneuver Armor”

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
400 Raid Type Average 50.2 50.4 72,977 3.8
LV1 46.8 48.9 70,261 4.4
450 Raid Type Average 50.3 50.3 74,333 3.8
LV2 44.4 40.6 69,308 4.3
500 Raid Type Average 50.1 50.2 81,754 3.8
LV3 43.6 48.3 74,306 4.2
550 Raid Type Average 50.9 51.0 86,866 3.6
LV4 42.3 37.3 73,508 4.4

Dijeh (CA)
  • ・Sub-weapon “Beam Pistol x2” is now replaced with “Dijeh (CA) BP x2”.
  • ・Sub-weapon “Knuckles Sealant Launcher” is now replaced with “Dijeh (CA) Knuckles TR”.
Spec
・Unit HP is enhanced as “23000” → “28000” (Upper LVs are also enhanced)
・Close range part slot is increased as “18” → “19” (Upper LVs are also enhanced)
・Mid-range part slot is increased as “16” → “18” (Upper LVs are also enhanced)
・Long range part slot is increased as “18” → “19” (Upper LVs are also enhanced)
・Unit skill “Explosive Reactive Armor LV1” has been given
・Unit skill “Special Arms Equipment Buffer LV3” is adjusted to “LV5”
・Unit skill “Special Leg Buffer LV3” is adjusted to “LV4”
・Unit skill “Back Binder Special Cushioning LV1” is adjusted to “LV3”
・Unit skill “Maneuver Armor LV3” is adjusted to “LV4” (Upper LVs are also enhanced)
Ranged main weapon Dijeh (CA) Beam Rifle
・Cool-down time is shortened as “0.8” → “0.5”
Normal firing:
・Power is increased as “1600” → “1800” (Upper LVs are also enhanced)
Focus firing:
・Power is increased
Melee main weapon Dijeh (CA) Beam Naginata
・Power is increased as “2600” → “2800” (Upper LVs are also enhanced)
Sub-weapon 60mm Vulcan
・Power is increased as “140” → “160” (Upper LVs are also enhanced)
・Stagger accumulation value is enhanced (easier to cause stagger to the opponent with this weapon)
Sub-weapon Beam Pistol x2
・Replaced with new sub-weapon “Dijeh (CA) BP x2”
Sub-weapon Dijeh (CA) BP x2
・New added
 Improved from the original spec of “Beam Pistol x2”
・Power is increased as “500” → “600”
・Heat rate consumption is reduced as “18%” → “15%”
・Rate of fire is increased
・ASL (automatic aiming compensation) range is extended
・Stagger accumulation value is enhanced (easier to cause stagger to the opponent with this weapon)
Sub-weapon Knuckles Sealant Launcher
・Replaced with new sub-weapon “Dijeh (CA) Knuckles TR”
Sub-weapon Dijeh (CA) Knuckles TR
・New added
 Improved from the original spec of “Knuckles Sealant Launcher”br>
・Reload is shortened as “25.0”→”10.0″
・Weapon switching time is shortened
・Adjusted to able to use during jumping
Sub-weapon Double Binder Beam Cannon
・Power is increased as “1200” → “1500” (Upper LVs are also enhanced)
・Overheat is shortened as “25.0” → “16.0”
・Stagger accumulation value is enhanced (easier to cause stagger to the opponent with this weapon)
・Rigidity time after using weapon is shortened
・Weapon switching time is shortened
Sub-weapon Dijeh (CA) Sturm Faust
・Power is increased as “1650” → “1700” (Upper LVs are also enhanced)
・Cool-down time is shortened as “5.0” → “4.0”
・Reload is shortened as “16.0”→”13.0″
・Adjusted to able to use during high speed movement
Aim

    ・This unit specializes in mid- to close-range combat by utilizing a wide variety of ranged weapons.
    In past adjustments, we primarily strengthened its weapon performance in order to improve its battle results.
    However, as various performance metrics have started trending downward again, we’ve made the following adjustments.

    ・To increase [Damage Dealt] and create more opportunities to attack the enemy units, the following improvements were made.
    ・Shortened [cooldown time] of the ranged main weapon “Dijeh (CA) Beam Rifle”, enhanced [power] for both normal and focus firing
    ・Enhanced [power] of the melee main weapon “Dijeh (CA) Beam Naginata”
    ・Enhanced [power] and [stagger accumulation value] of the sub-weapon “60mm Vulcan”
    ・Replaced the sub-weapon “Beam Pistol x2” with an upgraded version, “Dijeh (CA) BP x2”, which features improved performance
    ・Replaced the sub-weapon “Knuckles Sealant Launcher” with an upgraded version, “Dijeh (CA) Knuckles TR”, which features improved performance
    ・Enhanced [rigidity time after using weapon], [weapon switching time], [overheat time], [power] and [stagger accumulation value] of the sub-weapon “Double Binder Beam Cannon”
    ・Enhanced [cooldown time], [reload time] and [power] of the sub-weapon “Dijeh (CA) Sturm Faust”, also now can be used in high speed movement

    ・To improve the [MS Losses], the following improvements were made.
    ・Enhanced [MS HP]
    ・Granted the skill “Explosive Reactive Armor LV1”
    ・Enhanced the skill LV of “Maneuver Armor”, “Back Binder Special Cushioning”, “Special Leg Buffer” and “Special Arms Equipment Buffer”
    ・Increased the [number of slot] for custom parts

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
650 Raid Type Average 51.6 52.0 102,587 3.6
LV1 38.4 38.1 82,835 4.0
700 Raid Type Average 47.5 45.1 102,210 3.6
LV2 38.1 29.0 73,136 4.4

Gerbera Tetra
  • ・Granted skill “High Mobility Evasion System”
Spec
・Granted the skill “High Mobility Evasion System LV1”
・Granted the skill “Tactical Boost LV1”
・Granted the skill “Aerial Melee System LV2”
・Unit skill “Assault Booster LV3” is adjusted to “LV4”
Melee main weapon Gerbera Tetra Beam Saber
・Power is increased as “2400” → “2600” (Upper LVs are also enhanced)
・Increased combo compensation
・Now is compatible with skill “Aerial Melee System”
Sub-weapon Arm 110mm Machine Gun
・Power is increased as “200” → “220” (Upper LVs are also enhanced)
・Rate of fire is increased
・Stagger accumulation value is enhanced (easier to cause stagger to the opponent with this weapon)
Aim

    ・This unit specializes in mid- to close-range combat by leveraging its mobility.
    In past adjustments, we primarily strengthened its weapon performance in order to improve its battle results.
    However, as various performance metrics have started trending downward again, we’ve made the following adjustments.

    ・To increase [Damage Dealt] and create more opportunities to attack enemy units, we have made the following adjustments.
    ・Enhanced [combo compensation] and [power] of the melee main weapon “Gerbera Tetra Beam Saber”, also compatible with skill “Aerial Melee System”
    ・Enhanced [rate of fire], [power] and [stagger accumulation value] of the sub-weapon “Arm 110mm Machine Gun”
    ・Granted the skills “Aerial Melee System LV2”, “Tactical Boost LV1” and “High Mobility Evasion System LV1”
    ・Enhanced the skill LV of “Assault Booster”

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
550 Raid Type Average 50.9 51.0 86,866 3.6
LV1 48.1 46.5 73,727 3.8
600 Raid Type Average 49.3 47.4 92,245 3.6
LV2 45.3 40.0 66,953 3.3
650 Raid Type Average 51.6 52.0 102,587 3.6
LV3 45.6 35.9 67,013 3.6
700 Raid Type Average 47.5 45.1 102,210 3.6
LV4 45.5 33.1 69,807 3.4

GAZ-L
  • ・New added sub-weapon “Beam Cannon x2”
Spec
・Unit HP is enhanced as “19000” → “21000” (Upper LVs are also enhanced)
・Thrusters are enhanced as “70” → “75”
 ⇒LV4 Unit Thrusters are enhanced as “75” → “80”
・Close range part slot is increased as “19” → “20” (Upper LVs are also enhanced)
・Mid-range part slot is increased as “10” → “11” (Upper LVs are also enhanced)
・Long range part slot is increased as “7” → “8” (Upper LVs are also enhanced)
・Granted the skill “Immobile Fire System LV1”
・Unit skill “Special Left Shoulder Armor Buffer LV2” is adjusted to “LV4”
 ⇒LV2 Unit skill “Special Left Shoulder Armor Buffer LV3” is adjusted to “LV4” (Upper LVs are also enhanced)
・LV4 Unit skill “Forced Injector LV2” is adjusted to “LV3”
Melee main weapon GAZ-L Heat Lance
Heavy attack:
・Power is increased
Melee main weapon Twin Lancer
・Power is increased as “1800” → “2000” (Upper LVs are also enhanced)
・Increased downward melee attack strength
・Weapon switching time is shortened
Sub-weapon Beam Cannon x2 [Rapid]
・Power is increased as “700” → “750” (Upper LVs are also enhanced)
・Overheat is shortened as “18.0” → “15.0”
・Weapon switching time is shortened
・Now is renamed to “Beam Cannon x2 [Rapid]” due to the new added weapon “Beam Cannon x2”
Sub-weapon Beam Cannon x2
・New added
Sub-weapon Large Beam Saber
・Power is increased as “2000” → “2200” (Upper LVs are also enhanced)
・Cool-down time is shortened as “2.5” → “2.0”
Aim

    ・This unit specializes in close-range combat by utilizing its two melee weapons and the skill “Heavy Attack”.
    In past adjustments, we primarily strengthened the unit’s performance in order to improve its battle results.
    However, as various performance metrics have started trending downward again, we’ve made the following adjustments.

    ・To increase [Damage Dealt] and create more opportunities to attack the enemy units, the following improvements were made.
    ・Enhanced [power] of the melee main weapon “GAZ-L Heat Lance” under the effect of Heavy Attack
    ・Enhanced [weapon switching time], downward melee attack strength] and [power] of the melee main weapon “Twin Lancer”
    ・Enhanced [weapon switching time], [overheat time] and [power] of the sub-weapon “Beam Cannon x2”, also renamed to “Beam Cannon x2 [Rapid]” due to the new added weapon
    ・Added new sub-weapon “Beam Cannon x2”
    ・Enhanced [cooldown time] and [power] of the sub-weapon “Large Beam Saber”

    ・To improve the [MS Losses], the following improvements were made.
    ・Enhanced [MS HP] and [thrusters]
    ・Enhanced the skill LV of “Special Left Shoulder Armor Buffer”
    ・Granted the skill “Immobile Fire System LV1”
    ・Increased the [number of slot] for custom parts

    ・Due to a downward trend in performance at Unit LV4, skill LV of “Forced Injector” is enhanced.

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
500 Raid Type Average 50.1 50.2 81,754 3.8
LV1 47.0 47.5 75,895 4.2
550 Raid Type Average 50.9 51.0 86,866 3.6
LV2 43.5 43.5 79,838 4.1
600 Raid Type Average 49.3 47.4 92,245 3.6
LV3 42.0 47.3 83,595 4.7
650 Raid Type Average 51.6 52.0 102,587 3.6
LV4 41.1 39.0 88,066 4.3

Zaku II FS (SM)
  • ・New added sub-weapon “(SM) Cracker”
  • ・Sub-weapon “Head-Mounted Vulcan x4” is now replaced with “(SM) Head Vulcan Gun x4”.
Spec
・Unit HP is enhanced as “14500” → “16500” (Upper LVs are also enhanced)
・Close range part slot is increased as “12” → “13” (Upper LVs are also enhanced)
・Mid-range part slot is increased as “7” → “8” (Upper LVs are also enhanced)
・Long range part slot is increased as “1” → “3” (Upper LVs are also enhanced)
・LV3 and above unit skill “Maneuver Armor LV2” is adjusted to “LV3”
・LV3 and above unit skill “Offense System LV1” is adjusted to “LV2”
Melee main weapon Large Heat Hawk [Enhanced]
・Increased downward melee attack strength
Sub-weapon Head-Mounted Vulcan x4
・Replaced with new sub-weapon “(SM) Head Vulcan Gun x4”
Sub-weapon (SM) Head Vulcan Gun x4
・New added
 Improved from the original spec of “Head-Mounted Vulcan x4”
・Power is increased as “15” → “30”
・Ammo Amount is increased as “60” → “80”
・Projectile speed is increased
・Rate of fire is increased
・Stagger accumulation value is enhanced (easier to cause stagger to the opponent with this weapon)
Sub-weapon (SM) Cracker
・New added
Aim

    ・This unit specializes in hit-and-run tactics centered around the high-power melee main weapon “Large Heat Hawk [Enhanced]”.
    In past adjustments, we primarily strengthened the unit’s performance in order to improve its battle results.
    However, as various performance metrics have started trending downward again, we’ve made the following adjustments.

    ・To increase [Damage Dealt] and create more opportunities to attack the enemy units, the following improvements were made.
    ・Enhanced [downward melee attack strength] of the melee main weapon “Large Heat Hawk [Enhanced]”
    ・Replaced the sub-weapon “Head-Mounted Vulcan x4” with an upgraded version, “(SM) Head Vulcan Gun x4”, which features improved performance
    ・New added sub-weapon “(SM) Cracker”

    ・To improve the [MS Losses], the following improvements were made.
    ・Enhanced [MS HP]
    ・Increased the [number of slot] for custom parts

    ・Due to a downward trend in performance at Unit LV3 onward, skill LV of “Maneuver Armor” and “Offense System” is enhanced.

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
300 Raid Type Average 50.6 49.8 60,157 3.9
LV1 44.0 43.8 56,359 4.3
350 Raid Type Average 51.2 51.2 69,671 4.0
LV2 44.9 45.9 59,296 4.1
400 Raid Type Average 50.2 50.4 72,977 3.8
LV3 44.4 47.9 59,912 4.0
450 Raid Type Average 50.3 50.3 74,333 3.8
LV4 44.9 48.6 71,583 4.0

Nero Trainer
  • ・Sub-weapon “Flash Grenade” is now replaced with “N Trainer F Grenade”.
  • ・Sub-weapon “Sturm Faust” is now replaced with “Nero Trainer Club”.
Spec
・Unit HP is enhanced as “17000” → “18000” (Upper LVs are also enhanced)
・Close range part slot is increased as “18” → “19” (Upper LVs are also enhanced)
・Mid-range part slot is increased as “11” → “12” (Upper LVs are also enhanced)
・Long range part slot is increased as “5” → “6” (Upper LVs are also enhanced)
・Unit skill “Forced Injector LV2” is adjusted to “LV3”
Melee main weapon Nero Trainer Beam Saber x2
Normal attack:
・Power is increased as “2400” → “2500” (Upper LVs are also enhanced)
Heavy attack:
・Power is increased
Sub-weapon 60mm Vulcan x2
・Reload is shortened as “8.0”→”6.0″
Sub-weapon Flash Grenade
・Replaced with new sub-weapon “N Trainer F Grenade”
Sub-weapon N Trainer F Grenade
・New added
 Improved from the original spec of “Flash Grenade”
・Reload is shortened as “14.0”→”10.0″
・Adjusted to able to use during high speed movement
・Grants a shield-piercing effect
Sub-weapon Sturm Faust
・Replaced with new sub-weapon “Nero Trainer Club”
Sub-weapon Nero Trainer Club
・New added
 Improved from the original spec of “Sturm Faust”
・Power is increased as “1700” → “2000”
・Reload is shortened as “15.0”→”8.0″
・Weapon switching time is shortened
Aim

    ・This unit specializes in close-range combat by leveraging its mobility.
    However, due to the current underperformance of its weapons, it has lacked opportunities to disrupt enemy units, resulting in performance metrics falling below average.
    Therefore, we have adjusted the following items.

    ・To increase [Damage Dealt] and create more opportunities to attack the enemy units, the following improvements were made.
    ・Enhanced [power] of the melee main weapon “Nero Trainer Beam Saber x2”, also enhanced [power] under the effect of Heavy Attack
    ・Shortened [reload time] of the sub-weapon “60mm Vulcan x2”
    ・Replaced the sub-weapon “Flash Grenade” with an upgraded version, “N Trainer F Grenade”, which features improved performance
    ・Replaced the sub-weapon “Sturm Faust” with an upgraded version, “Nero Trainer Club”, which features improved performance
    ・Enhanced the skill LV of “Forced Injector”
    ・Increased the [number of slot] for custom parts

    ・To improve the [MS Losses], [MS HP] is enhanced.

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
450 Raid Type Average 50.3 50.3 74,333 3.8
LV1 48.0 48.2 73,291 4.1
500 Raid Type Average 50.1 50.2 81,754 3.8
LV2 47.8 42.2 71,118 4.0

Rick Dom II (GH)
  • ・Sub-weapon “Chest Beam Gun” is now replaced with “(GH) Chest Beam Gun”.
Spec
・Unit HP is enhanced as “15000” → “18000” (Upper LVs are also enhanced)
・Close range part slot is increased as “18” → “19” (Upper LVs are also enhanced)
・Mid-range part slot is increased as “7” → “8” (Upper LVs are also enhanced)
・Long range part slot is increased as “3” → “4” (Upper LVs are also enhanced)
・Granted the skill “Damage Control LV1
 ⇒LV3 and above unit granted the skill “Damage Control LV2”
・Granted the skill “Special Leg Buffer LV3”
 ⇒LV2 and above unit granted the skill “Special Leg Buffer LV4”
・Unit skill “Power Accelerator LV1” is adjusted to “LV2”
・Unit skill “Offense System LV1” is adjusted to “LV2”
・LV3 and above unit skill “Maneuver Armor LV2” is adjusted to “LV3”
Melee main weapon Prototype Large Heat Saber
・Power is increased as “3000” → “3150” (Upper LVs are also enhanced)
・Cool-down time is shortened as “3.0” → “2.5”
・Grants an effect that knock back the downed enemy units
Sub-weapon Chest Beam Gun
・Replaced with new sub-weapon “(GH) Chest Beam Gun”
Sub-weapon (GH) Chest Beam Gun
・New added
 Improved from the original spec of “Chest Beam Gun”
・Power is increased as “500” → “1700”
・ASL (automatic aiming compensation) range is extended
・Stagger accumulation value is enhanced (easier to cause stagger to the opponent with this weapon)
・Weapon switching time is shortened
Aim

    ・This unit specializes in close-range combat by utilizing the “Prototype Large Heat Saber”, which is capable of inflicting knockdown.
    However, due to the current underperformance of its weapons, it has lacked opportunities to disrupt enemy units, resulting in performance metrics falling below average.
    Therefore, we have adjusted the following items.

    ・To increase [Damage Dealt] and create more opportunities to attack the enemy units, the following improvements were made.
    ・Added [knock-back effect] to melee main weapon “Prototype Large Heat Saber” and enhanced its [cooldown time] and [power]
    ・Replaced the sub-weapon “Chest Beam Gun” with an upgraded version, “(GH) Chest Beam Gun”, which features improved performance

    ・To improve the [MS Losses], the following improvements were made.
    ・Enhanced [MS HP]
    ・Enhanced the skill LV of “Power Accelerator”
    ・Enhanced the skill LV of “Offense System”
    ・Granted the skills “Special Leg Buffer” and “Damage Control”
    ・Increased the [number of slot] for custom parts

    ・Due to a downward trend in performance at Unit LV3 onward, skill LV of “Maneuver Armor” is enhanced.

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
400 Raid Type Average 50.2 50.4 72,977 3.8
LV1 40.6 47.0 63,191 4.7
450 Raid Type Average 50.3 50.3 74,333 3.8
LV2 41.1 43.8 66,141 4.7
500 Raid Type Average 50.1 50.2 81,754 3.8
LV3 35.8 34.0 62,079 4.9
550 Raid Type Average 50.9 51.0 86,866 3.6
LV4 39.5 46.5 68,718 4.6

Penelope
Spec
・Unit skill “Melee Composite System LV1” is adjusted to “LV2”
・LV1 Unit granted the skill “Damage Control LV1”
・LV1 Unit skill “Forced Injector LV3” is adjusted to “LV4”
Ranged main weapon Penelope Beam Rifle
・Cool-down time is shortened as “5.0” → “4.5”
・Reload is shortened as “15.0”→”12.0″
・Now can be used while high speed movement under the activation of the skill “Minovsky Flight Unit (P)”
Melee main weapon CWU [Beam Saber] x2
・Increased downward melee attack strength
Sub-weapon Penelope Beam Rifle [Rapid]
・Power is increased as “700” → “800” (Upper LVs are also enhanced)
・Stagger accumulation value is enhanced (easier to cause stagger to the opponent with this weapon)
・ASL (automatic aiming compensation) range is extended
・Weapon switching time is shortened
・Now can be used while high speed movement under the activation of the skill “Minovsky Flight Unit (P)”
Sub-weapon Shoulder Mega Particle Cannon x2
・Power is increased as “1500” → “1600” (Upper LVs are also enhanced)
・Stagger accumulation value is enhanced (easier to cause stagger to the opponent with this weapon)
Sub-weapon Funnel Missile
・Reload is shortened as “13.0”→”11.0″
・Stagger accumulation value is enhanced (easier to cause stagger to the opponent with this weapon)
Sub-weapon CWU [Missile]
・Reload is shortened as “15.0”→”12.0″
・Rate of fire is increased
Sub-weapon CWU [Mega Particle Cannon]
・Range is enhanced as “250m” → “300m”
Sub-weapon Penelope Vulcan Gun
・Stagger accumulation value is enhanced (easier to cause stagger to the opponent with this weapon)
Skill Minovsky Flight Unit (P)
・Can now be used while overheated
・Now is able to use compatible weapons while in high speed movement
Skill Aux. Power LV3
・Increases the amount of MS HP remaining upon skill activation
・Extended the skill duration
Penelope (Transformed)
Spec
・LV1 unit granted the skill “Damage Control LV1”
Sub-weapon Shoulder Mega Particle Cannon x2 (Transformed)
・Power is increased as “1200” → “1500” (Upper LVs are also enhanced)
・Stagger accumulation value is enhanced (easier to cause stagger to the opponent with this weapon)
Sub-weapon Funnel Missile (Transformed)
・Stagger accumulation value is enhanced (easier to cause stagger to the opponent with this weapon)
Skill Flight Form (P)
・Reduces the high speed movement time required before ram attack power and mobility increase
Aim

    ・This unit specializes in mid- to close-range combat by utilizing the skill “Minovsky Flight Unit (P)”.
    However, due to the current underperformance of its weapons, it has lacked opportunities to disrupt enemy units, resulting in performance metrics falling below average.
    Therefore, we have adjusted the following items.

    ・To increase [Damage Dealt] and create more opportunities to attack the enemy units, the following improvements were made.
    ・Enhanced [cooldown time] and [reload time] of the Ranged main weapon “Penelope Beam Rifle”
    ・Enhanced [downward melee attack strength] of the melee main weapon “CWU [Beam Saber] x2”
    ・Enhanced [stagger accumulation value] of the sub-weapon “Penelope Vulcan Gun”
    ・Enhanced [ASL screen], [weapon switching time], [power] and [stagger accumulation value] of the sub-weapon “Penelope Beam Rifle [Rapid]”
    ・Enhanced [range] of the sub-weapon “CWU [Mega Particle Cannon]”
    ・Enhanced [rate of fire] and [reload time] of the sub-weapon “CWU [Missile]”
    ・Enhanced [power] and [stagger accumulation value] of the sub-weapon “Shoulder Mega Particle Cannon x2”
    ・Enhanced [reload time] and [stagger accumulation value] of the sub-weapon “Funnel Missile”
    ・Enhanced [power] and [stagger accumulation value] of the sub-weapon “Shoulder Mega Particle Cannon x2 (Transformed)”
    ・Enhanced [stagger accumulation value] of the sub-weapon “Funnel Missile (Transformed)”
    ・Enhanced the skill LV of “Melee Composite System”
    ・Skill “Minovsky Flight Unit (P)” can now be used while unit is overheated, also compatible weapons can now be used during high speed movement (Compatible weapon: “Penelope Beam Rifle” and “Penelope Beam Rifle [Rapid]”)
    ・Shortened the time before [ram attack power] and [mobility] increase when activating Skill “Flight Form (P)”
    ・Enhanced [remaining HP upon skill activation] and [duration] of the skill “Aux. Power LV3”

    ・Due to a downward trend in performance at Unit LV1, the following improvements were made.
    ・Granted the skill “Damage Control LV1”
    ・Enhanced the skill LV of “Forced Injector”

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
700 Raid Type Average 47.5 45.1 102,210 3.6
LV1 46.8 43.2 88,801 3.4
750 Raid Type Average 50.4 49.4 104,125 3.6
LV2 45.4 40.8 93,270 3.7

Byarlant Custom
Spec
    ・Unit HP is enhanced as “21000” → “23000” (Upper LVs are also enhanced)
    ・Close range part slot is increased as “20” → “21” (Upper LVs are also enhanced)
    ・Mid-range part slot is increased as “12” → “13” (Upper LVs are also enhanced)
    ・Long range part slot is increased as “12” → “13” (Upper LVs are also enhanced)
    ・Granted the skill “MS Destroying ATK Program LV2”
    ・Granted the skill “Aerial Melee System LV2”
    ・Skill “Heavy Attack LV1” is now changed to “Heavy Attack Kai LV1”
    ・Unit skill “Flight Control Program LV3” and “Forced Injector LV2” are now merged to “High-Performance Thruster Control System LV1”
    ⇒LV2 unit skills are merged to “High-Performance Thruster Control System LV2”
    ⇒LV3 and above unit skill “Flight Control Program LV3” and “Forced Injector LV3” are now merged to “High-Performance Thruster Control System LV3”
    ・Unit skill “Maneuver Armor LV3” is adjusted to “LV4”
     ⇒LV3 and above unit skill “Maneuver Armor LV4” is adjusted to “LV5”
    ・LV3 and above unit skill “Special Back Add-On Buffer LV3” is adjusted to “LV4”
Ranged main weapon B. Custom Mega Particle Cannon
・Power is increased as “2150” → “2300” (Upper LVs are also enhanced)
・Heat rate consumption is reduced as “80%” → “75%”
Melee main weapon B. Custom Beam Saber
・Weapon switching time is shortened
・Now is compatible with skill “Aerial Melee System”
Normal attack:
・Power is increased as “2600” → “2700” (Upper LVs are also enhanced)
Heavy attack:
・Power is increased
Sub-weapon B. Custom Mega Particle Cannon x2
・Power is increased as “250” → “280” (Upper LVs are also enhanced)
・Range is enhanced as “275m” → “300m”
・Stagger accumulation value is enhanced (easier to cause stagger to the opponent with this weapon)
Sub-weapon B. Custom Claw Arm
・Power is increased as “3000” → “3200” (Upper LVs are also enhanced)
・Now is compatible with skill “Aerial Melee System”
Aim

    ・This unit specializes in aerial ambush tactics by utilizing the skills “Flight System” and “High Spec Flight Control”.
    In past adjustments, we primarily strengthened its weapon performance in order to improve its battle results.
    However, as various performance metrics have started trending downward again, we’ve made the following adjustments.

    ・To increase [Damage Dealt] and create more opportunities to attack the enemy units, the following improvements were made.
    ・Granted the skills “Aerial Melee System LV2” and “MS Destroying ATK Program LV2”
    With this change, the skills “Flight Control Program LV3” and “Forced Injector LV2” have been merged into the skill “High-Performance Thruster Control System LV1”
    ・Enhanced the skill “Heavy Attack LV1” to “Heavy Attack Kai LV1”
    ・Enhanced [power] and [heat rate consumption] of the ranged main weapon “B. Custom Mega Particle Cannon”
    ・Enhanced [weapon switching time] and [power] of melee main weapon “B. Custom Beam Saber” and now is compatible with the skill “Aerial Melee System”, also enhanced [power] under the effect of “Heavy Attack”
    ・Enhanced [power] of the sub-weapon “B. Custom Claw Arm” and now is compatible with the skill “Aerial Melee System”
    ・Enhanced [range], [power] and [stagger accumulation value] of the sub-weapon “B. Custom Mega Particle Cannon x2”

    ・To improve the [MS Losses], the following improvements were made.
    ・Enhanced [MS HP]
    ・Enhanced the skill LV “Maneuver Armor”
    ・Increased the [number of slot] for custom parts

    ・Due to a downward trend in performance at Unit LV3 onward, skill LV of “Special Back Add-On Buffer” is enhanced.

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
600 Raid Type Average 49.3 47.4 92,245 3.6
LV1 43.3 41.3 78,904 4.3
650 Raid Type Average 51.6 52.0 102,587 3.6
LV2 42.7 36.8 76,707 4.3
700 Raid Type Average 47.5 45.1 102,210 3.6
LV3 41.7 35.0 71,913 4.4
750 Raid Type Average 50.4 49.4 104,125 3.6
LV4 42.9 30.0 85,240 4.5

Ram Z’Gok
Spec
・Unit HP is enhanced as “16000” → “18000” (Upper LVs are also enhanced)
・Close range part slot is increased as “16” → “17” (Upper LVs are also enhanced)
・Mid-range part slot is increased as “5” → “6” (Upper LVs are also enhanced)
・Long range part slot is increased as “3” → “5” (Upper LVs are also enhanced)
・Granted the skill “Interrupt Tackle LV1”
・Granted the skill “Active Guard LV1”
・LV2 Unit skill “Blade Tackle LV1” is adjusted to “LV2”
Ranged main weapon Arm Mega Particle Cannon
・Power is increased as “1400” → “1600” (Upper LVs are also enhanced)
・Cool-down time is shortened as “4.0” → “2.5”
・Overheat is shortened as “14.0” → “10.0”
Melee main weapon Claw Shield
・Power is increased as “2000” → “2100” (Upper LVs are also enhanced)
Sub-weapon Arm Mega Particle Cannon [Rapid]
・Power is increased as “350” → “400” (Upper LVs are also enhanced)
・Rate of fire is increased
・Stagger accumulation value is enhanced (easier to cause stagger to the opponent with this weapon)
Skill Blade Tackle
・Grants an effect that partially nullifies the enemy unit’s melee resistance
・Grants an effect that increases movement distance during tackles
Aim

    ・This unit specializes in close-quarters combat centered around the skill “Blade Tackle” and melee weapons.
    In past adjustments, we primarily strengthened the unit’s performance in order to improve various battle metrics.
    However, as various performance metrics have started trending downward again, we’ve made the following adjustments.

    ・To increase [Damage Dealt] and create more opportunities to attack the enemy units, the following improvements were made.
    ・Enhanced [cooldown time], [overheat time] and [power] of the ranged main weapon “Arm Mega Particle Cannon”
    ・Enhanced [power] of melee main weapon “Claw Shield”
    ・Enhanced [rate of fire], [power] and [stagger accumulation value] of the sub-weapon “Arm Mega Particle Cannon [Rapid]”
    ・Grants the skill “Blade Tackle” the effects of [increased movement distance] and [partial nullification of enemy melee resistance]

    ・To improve the [MS Losses], the following improvements were made.
    ・Increased [MS HP]
    ・Increased the [number of slot] for custom parts
    ・Granted the skill “Interrupt Tackle LV1”
    ・Granted the skill “Active Guard LV1”

    ・Due to a downward trend in performance at Unit LV2, skill LV of “Blade Tackle” is enhanced.

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
350 Raid Type Average 51.2 51.2 69,671 4.0
LV1 46.6 41.6 63,699 4.6
400 Raid Type Average 50.2 50.4 72,977 3.8
LV2 46.2 42.7 46,644 4.1
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