2026.05.28
Unit Adjustment: General type [May 2026]
- ■[PDT] 05/27/2026 22:00
- ■[CEST] 05/28/2026 07:00
- ver.0208.22450208.2245
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- ■Unit Adjustment: General type
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Phenex [NT] -
- ・New added sub-weapon “Armed Armor DE [Defense]”.

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- ・Sub-weapon “Head Vulcan [Mk-III]” is now replaced with “Phenex Head Vulcan”.

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- ・Skill “NT-D Ability Boost” is now replaced with “NT-D Phenex Ability Boost”.

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Spec ・Unit HP is enhanced as “25000” → “27000” (Upper LVs are also enhanced)
・Speed is enhanced as “130” → “135
⇒LV2 Speed is enhanced as “135” → “140
・Unit skill “Special Leg Buffer LV2” is adjusted to “LV3” (Upper LVs are also enhanced)Melee main weapon Phenex Arm Beam Saber ・Weapon switching time is shortened Sub-weapon Head Vulcan [Mk-III] ・Replaced with new sub-weapon “Phenex Head Vulcan” Sub-weapon Phenex Head Vulcan ・New added
Improved from the original spec of “Head Vulcan [Mk-III]”
・Reload is shortened as “11.0” → “8.0”
・Rate of fire is increased
・Stagger accumulation value is enhanced (easier to cause stagger to the opponent with this weapon)Sub-weapon Mega Cannon ・Power is increased as “1200” → “1300” (Upper LVs are also enhanced) Sub-weapon Armed Armor DE [Launch] ・Power is increased as “1000” → “1200” (Upper LVs are also enhanced) Sub-weapon Armed Armor DE [Defense] ・New added Skill NT-D Ability Boost ・Replaced with new skill “NT-D Phenex Ability Boost” Skill NT-D Phenex Ability Boost ・New added
Improved from the original spec of “NT-D Ability Boost”
・Grant skill effect of “Flap Booster LV1” -
Phenex [NT] (Transformed) Spec ・Unit HP is enhanced as “25000” → “27000” (Upper LVs are also enhanced)
・Speed is enhanced as “130” → “135
⇒LV2 Speed is enhanced as “140” → “145
・Unit skill “Aerial Melee System LV2” has been given
・Unit skill “Melee Composite System LV1” is adjusted to “LV2”
・Unit skill “Special Leg Buffer LV3” is adjusted to “LV4” (Upper LVs are also enhanced)
・LV1 Unit skill “Flight Control Program LV3” is adjusted to “LV4”
・LV2 Unit skill “Awaken Phoenix Ability Boost LV1” is adjusted to “LV2”Sub-weapon Phenex Back Beam Saber x2 ・Increased downward melee attack strength
・Now is compatible with skill “Aerial Melee System”Sub-weapon Mega Cannon (Transformed) ・Power is increased as “1500” → “1600” (Upper LVs are also enhanced)
・Cool-down time is shortened as “3.0” → “1.0”
・Overheat is shortened as “18.0” → “13.0”Sub-weapon Armed Armor DE [Launch] (Transformed) ・Power is increased as “1150” → “1350” (Upper LVs are also enhanced) Sub-weapon A Armor DE [Defense] (Transformed) ・Overheat is shortened as “20.0” → “15.0”
・With the addition of the new sub-weapon “Armed Armor DE [Defense]”, the name has been changed.Sub-weapon Phenex Arm Beam Tonfa ・Increased downward melee attack strength
・Now is compatible with skill “Aerial Melee System”Skill Awaken Phoenix Ability Boost ・Increases the following effects while the skill is active.
⇒Increases the HP recovery effect for the unit and allied units from “3000” to “4000”
⇒Increases the damage reduction effect to unit HP from “15%” to “20%”
⇒Mitigates the reduction effect on ranged damage dealt by your unitSkill Psycho-Frame Attack*Added on [JST] 05/28/2026 15:30 ・Increased the damage dealt when colliding with an enemy MS while in attack stance -
Aim - ・This unit specializes in close- to mid-range combat by utilizing its three forms—Normal, NT-D and Awaken, according to the situation.
In the past adjustments, we primarily strengthened its weapon performance to improve its battle results.
That said, as several performance metrics have started to decline again, we’ve made the following adjustments.- ・To increase the [Damage Dealt] and create more opportunities to attack the enemy units, the following improvements were made.
- ・Enhanced [speed]
- ・Enhanced [weapon switching time] of the melee main weapon “Phenex Arm Beam Saber”
- ・Enhanced [power] of the sub-weapon “Mega Cannon”
- ・Enhanced [power] of the sub-weapon “Armed Armor DE [Launch]”
- ・Replaced the sub-weapon “Head Vulcan [Mk-III]” with an upgraded version, “Phenex Head Vulcan”, which features improved performance
- ・Replaced the skill “NT-D Ability Boost” with an upgraded version, “NT-D Phenex Ability Boost”, which features improved performance
- ・Enhanced [downward melee attack strength] of the sub-weapon “Phenex Back Beam Saber x2”, also compatible with skill “Aerial Melee System”
- ・Enhanced [cooldown time], [overheat time] and [power] of the sub-weapon “Mega Cannon (Transformed)”
- ・Enhanced [power] of the sub-weapon “Armed Armor DE [Launch] (Transformed)”
- ・Enhanced [downward melee attack strength] of the sub-weapon “Phenex Arm Beam Tonfa”, also compatible with skill “Aerial Melee System”
- ・Granted skill “Aerial Melee System” while transformation
- ・Enhanced skill LV of “Flight Control Program” in MS LV1 transformation
- ・Enhanced skill LV of “Melee Composite System” while transformation
- ・Eases the [reduction to ranged damage] effect of the skill “Awaken Phoenix Ability Boost”
- ・Enhanced [damage dealt when colliding with an enemy MS] of the skill “Psycho-Frame Attack”*Added on [JST] 05/28/2026 15:30
- ・To improve the [MS Losses], the following improvements were made.
- ・Increased [MS HP]
- ・Added the sub-weapon “Armed Armor DE [Defense]” in MS form
- ・Shortened [overheat time] of the sub-weapon “A Armor DE [Defense]” while transformation.
- Additionally, with the addition of the new weapon, this weapon’s name has been changed to “A Armor DE [Defense] (Transformed)”.
- ・Enhanced the skill LV of “Special Leg Buffer”
- ・Enhances the [self-repair], [ally unit recovery] and [damage reduction] effects of the skill Awaken Phoenix Ability Boost
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Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss – – 700 General Type Average 49.5 49.1 104,469 3.3 – – LV1 48.1 43.0 92,016 3.4 – – 750 General Type Average 50.3 49.4 98,913 3.3 – – LV2 46.2 39.8 87,270 3.4 – – -
Sinanju -
- ・Sub-weapon “60mm Vulcan Gun” is now replaced with “Sinanju 60mm Vulcan Gun”.

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Spec ・Unit HP is enhanced as “25000” → “27000” (Upper LVs are also enhanced)
・Unit skill “High Speed Mobile Shooting LV2” is adjusted to “LV3”
・Unit skill “Special Leg Buffer LV3” is adjusted to “LV4”
・Unit skill “Special Back Add-On Buffer LV3” is adjusted to “LV4”
⇒LV2 Unit skill “Special Back Add-On Buffer LV4” is adjusted to “LV5”Ranged main weapon Sinanju Beam Rifle [GN] ・Projectile speed is increased Melee main weapon Sinanju Beam Saber ・Increased downward melee attack strength Sub-weapon 60mm Vulcan Gun ・Replaced with new sub-weapon “Sinanju 60mm Vulcan Gun” Sub-weapon Sinanju 60mm Vulcan Gun ・New added
Improved from the original spec of “60mm Vulcan Gun”
・Power is increased as “185” → “195”
・Ammo Amount is increased as “30” → “40”
・Range is enhanced as “180m” → “200m”
・Stagger accumulation value is enhanced (easier to cause stagger to the opponent with this weapon)Sub-weapon Sinanju Bazooka ・Power is increased as “2900” → “3000” (Upper LVs are also enhanced)
・Cool-down time is shortened as “6.5” → “5.5”
・Reload is shortened as “15.0”→”12.0″
・Weapon switching time is shortenedSub-weapon Sinanju Beam Naginata ・Now is compatible with skill “Aerial Melee System” Sub-weapon Sinanju Beam Sword Axe ・Now is compatible with skill “Aerial Melee System” Sub-weapon B. Rifle Grenade Launcher ・Power is increased as “1800” → “2400” (Upper LVs are also enhanced)
・Range is enhanced as “150m” → “250m”
・Projectile speed is increased
・Stagger accumulation value is enhanced (easier to cause stagger to the opponent with this weapon)Skill Psycho-Frame Resonance (F) ・Grant skill effect of “Flap Booster LV1”
・Grant skill “Aerial Melee System LV2” -
Aim - ・This unit specializes in close- to mid-range combat by utilizing its three melee weapons.
In the past adjustments, we primarily strengthened its weapon performance in order to improve its battle results.
That said, as several performance metrics have started to decline again, we’ve made the following adjustments.- ・To increase the [Damage Dealt] and create more opportunities to attack the enemy units, the following improvements were made.
- ・Enhanced [projectile speed] of the ranged main weapon “Sinanju Beam Rifle [GN]”
- ・Enhanced [downward melee attack strength] of the melee main weapon “Sinanju Beam Saber”
- ・Enhanced [cooldown time], [weapon switching time], [reload time] and [power] of the sub-weapon “Sinanju Bazooka”
- ・Enhanced [projectile speed], [range], [power] and [stagger accumulation value] of the sub-weapon “B. Rifle Grenade Launcher”
- ・Replaced the sub-weapon “60mm Vulcan Gun” with an upgraded version, “Sinanju 60mm Vulcan Gun”, which features improved performance
- ・Enhanced the skill LV of “High Speed Mobile Shooting”
- ・Grant skill “Aerial Melee System” and “Flap Booster” while skill “Psycho-Frame Resonance (F)” is activated.
For “Aerial Melee System”, the applicable weapons have been set to the sub-weapons “Sinanju Beam Naginata” and “Sinanju Beam Sword Axe”.- ・To improve the [MS Losses], the following improvements were made.
- ・Increased [MS HP]
- ・Enhanced the skill LV of “Special Back Add-On Buffer” and “Special Leg Buffer”
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Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss – – 700 General Type Average 49.5 49.1 104,469 3.3 – – LV1 47.2 43.9 91,650 3.7 – – 750 General Type Average 50.3 49.4 98,913 3.3 – – LV2 46.7 41.8 98,639 4.0 – – -
Over.on -
- ・Sub-weapon “Head Vulcan Gun x2” is now replaced with “Over.on Vulcan Gun x2”.

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Spec ・Close range part slot is increased as “18” → “19” (Upper LVs are also enhanced)
・Mid-range part slot is increased as “20” → “21” (Upper LVs are also enhanced)
・Long range part slot is increased as “10” → “11” (Upper LVs are also enhanced)
・Unit skill “Special L-Arm Equipment Buffer LV3” is adjusted to “LV5”
・LV2 Unit skill “Pursuit Melee Aux. Program LV1” is adjusted to “LV2”Sub-weapon Head Vulcan Gun x2 ・Replaced with new sub-weapon “Over.on Vulcan Gun x2” Sub-weapon Over.on Vulcan Gun x2 ・New added
Improved from the original spec of “Head Vulcan Gun x2”
・Reload is shortened as “10.0”→”8.0″
・Rate of fire is increased
・Stagger accumulation value is enhanced (easier to cause stagger to the opponent with this weapon)Sub-weapon Heat Scissors ・Grants an effect that partially nullifies the enemy unit’s melee resistance
・LV2 Power is increased as “2150” → “2250”Sub-weapon Scattering Mega Particle Cannon ・Overheat is shortened as “13.0” → “11.0”
・Increases accuracy (bullet grouping)Sub-weapon Scatter M Particle Cannon [Discharge] ・Overheat is shortened as “60.0” → “20.0”
・Focus is shortened as “7.0” → “4.0” -
Aim - ・This unit specializes in close-range combat by utilizing its two melee weapons and the skill “Grimoire”.
In the past adjustments, we primarily strengthened the unit’s performance in order to improve its battle results.
That said, as several performance metrics have started to decline again, we’ve made the following adjustments.- ・To increase the [Damage Dealt] and to create more opportunities to attack the enemy units, the following improvements were made.
- ・Improved [bullet grouping] and [overheat time] of the sub-weapon “Scattering Mega Particle Cannon”
- ・Shortened [focus time] and [overheat time] of the sub-weapon “Scatter M Particle Cannon [Discharge]”
- ・Granted [partially nullifies the enemy unit’s melee resistance] effect to the sub-weapon “Heat Scissors”与
- ・Replaced the sub-weapon “Head Vulcan Gun x2” with an upgraded version, “Over.on Vulcan Gun x2”, which features improved performance
- ・To improve the [MS Losses], the following improvements were made.
- ・Enhanced the skill LV of “Special L-Arm Equipment Buffer”
- ・Increased the [number of slot] for custom parts
- ・Due to a downward trend in performance at Unit LV2, the following improvements were made
- ・Enhanced [power] of the sub-weapon “Heat Scissors”
- ・Enhanced the skill LV of “Pursuit Melee Aux. Program”
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Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss – – 600 General Type Average 49.5 50.4 89,454 3.3 – – LV1 47.4 44.6 80,265 3.5 – – 650 General Type Average 49.9 50.3 95,193 3.3 – – LV2 46.3 44.1 79,081 3.4 – – -
Nero -
- ・Sub-weapon “Flash Grenade” is now replaced with sub-weapon “Nero Flash Grenade”.

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- ・Sub-weapon “Sturm Faust” is now replaced with “Nero Club”.

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Spec ・Speed is enhanced as “130” → “135”
・Close range part slot is increased as “16” → “17” (Upper LVs are also enhanced)
・Mid-range part slot is increased as “13” → “15” (Upper LVs are also enhanced)
・Long range part slot is increased as “5” → “6” (Upper LVs are also enhanced)
・Unit skill “High Speed Mobile Shooting LV1” has been givenMelee main weapon Nero Beam Saber x2 ・Power is increased as “2300” → “2400” (Upper LVs are also enhanced)
・Increased downward melee attack strengthSub-weapon Flash Grenade ・Replaced with new sub-weapon “Nero Flash Grenade” Sub-weapon Nero Flash Grenade ・New added
Improved from the original spec of “Flash Grenade”
・Reload is shortened as “14.0”→”10.0″
・Adjusted to able to use during high speed movement
・Grants a shield-piercing effectSub-weapon Sturm Faust ・Replaced with new sub-weapon “Nero Club” Sub-weapon Nero Club ・New added
Improved from the original spec of “Sturm Faust”
・Power is increased as “1700” → “2200”
・Reload is shortened as “15.0”→”12.0″
・Weapon switching time is shortened -
Aim - ・This unit specializes in close- to mid-range combat by utilizing “Maneuver Armor” alongside a simple weapon loadout.
In past adjustments, we primarily strengthened the unit’s performance in order to improve various battle metrics.
That said, as several performance metrics have started to decline again, we’ve made the following adjustments.- ・To increase the [Damage Dealt] and create more opportunities to attack the enemy units, the following improvements were made.
- ・Enhanced [speed]
- ・Enhanced [downward melee attack strength] and [power] of the melee main weapon “Nero Beam Saber x2”
- ・Replaced the sub-weapon “Flash Grenade” with an upgraded version, “Nero Flash Grenade”, which features improved performance
- ・Replaced the sub-weapon “Sturm Faust” with an upgraded version, “Nero Club”, which features improved performance
- ・Granted the skill “High Speed Mobile Shooting”
- ・Increased the [number of slot] for custom parts
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Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss – – 450 General Type Average 49.5 49.7 71,661 3.2 – – LV1 42.2 41.5 63,309 3.6 – – 500 General Type Average 50.1 50.5 78,784 3.2 – – LV2 42.0 36.0 61,527 3.5 – – -
GAZ-R -
- ・New sub-weapon “Beam Cannon x2” is added.

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Spec ・Unit HP is enhanced as “16500” → “18000” (Upper LVs are also enhanced)
・Thrusters are enhanced as “65” → “70”
⇒LV4 Thrusters are enhanced as “70” → “75”
・Close range part slot is increased as “10” → “11” (Upper LVs are also enhanced)
・Mid-range part slot is increased as “15” → “16” (Upper LVs are also enhanced)
・Long range part slot is increased as “11” → “12” (Upper LVs are also enhanced)
・Unit skill “Immobile Fire System LV1” has been given
・Unit skill “Forced Injector LV1” is adjusted to “LV2”
⇒LV4 Unit skill “Forced Injector LV2” is adjusted to “LV3”
・Unit skill “Special Right Shoulder Armor Buffer LV2” is adjusted to “LV4”
⇒LV4 Unit skill “Special Right Shoulder Armor Buffer LV3” is adjusted to “LV5”Melee main weapon Heat Lance (NZ) ・Power is increased as “2600” → “2800” (Upper LVs are also enhanced)
・Changes the damage reaction on hit from “stagger” to “knockdown”Melee main weapon Twin Lancer ・Power is increased as “1800” → “2000” (Upper LVs are also enhanced)
・Increased downward melee attack strength
・Weapon switching time is shortenedSub-weapon Beam Cannon x2 [Rapid] ・Power is increased as “500” → “550” (Upper LVs are also enhanced)
・Overheat is shortened as “18.0” → “15.0”
・Weapon switching time is shortened
・With the addition of the new sub-weapon “Beam Cannon x2”, the name has been changed.Sub-weapon Beam Cannon x2 ・New added Sub-weapon Large Beam Saber ・Power is increased as “1900” → “2100” (Upper LVs are also enhanced)
・Weapon switching time is shortened -
Aim - ・This unit specializes in close- to mid-range combat by utilizing its two melee weapons.
In past adjustments, we primarily strengthened its weapon performance in order to improve its battle results.
That said, as several performance metrics have started to decline again, we’ve made the following adjustments.- ・To increase the [Damage Dealt] and create more opportunities to attack the enemy units, the following improvements were made.
- ・Enhanced [thrusters]
- ・Enhanced [damage reaction] and [power] of the melee main weapon “Heat Lance (NZ)”
- ・Enhanced [weapon switching time], [downward melee attack strength] and [power] of the melee main weapon “Twin Lancer”
- ・Renamed the sub-weapon “Beam Cannon x2” to “Beam Cannon x2 [Rapid]” due to the new added weapon, also enhanced [weapon switching time], [overheat time] and [power] of the weapon
- ・Enhanced [weapon switching time] and [power] of the sub-weapon “Large Beam Saber”
- ・Added new sub-weapon “Beam Cannon x2”
- ・Enhanced the skill LV of “Forced Injector”
- ・To improve the [MS Losses], the following improvements were made.
- ・Increased [MS HP]
- ・Enhanced the skill LV of “Special Right Shoulder Armor Buffer”
- ・Granted the skill “Immobile Fire System”
- ・Increased the [number of slot] for custom parts
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Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss – – 500 General Type Average 50.1 50.5 78,784 3.2 – – LV1 43.1 36.8 66,567 3.6 – – 550 General Type Average 50.0 50.2 80,842 3.2 – – LV2 40.6 28.9 59,571 3.5 – – 600 General Type Average 49.5 50.4 89,454 3.3 – – LV3 40.0 30.0 55,812 3.6 – – 650 General Type Average 49.9 50.3 95,193 3.3 – – LV4 39.0 37.1 54,825 3.4 – – -
Jegan [ECOAS Type] -
- ・Sub-weapon “Waist Hand Grenade” is now replaced with “ECOAS H Grenade”.

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Spec ・Speed is enhanced as “125” → “130”
・Unit skill “Anti-Stealth LV1” has been given
・Unit skill “Precision Melee LV1” has been given
・Unit skill “Emergency Evasion System LV1” is adjusted to “LV2”
・Unit skill “Forced Injector LV1” is adjusted to “LV2”
・Unit skill “Back Binder Special Cushioning LV1” is adjusted to “LV3”Melee main weapon ECOAS Beam Saber ・Increased combo compensation
・Increased downward melee attack strengthSub-weapon Waist Hand Grenade ・Replaced with new sub-weapon “ECOAS H Grenade” Sub-weapon ECOAS H Grenade ・New added
Improved from the original spec of “Waist Hand Grenade”
・Cool-down time is shortened as “5.0” → “3.0”
・Reload is shortened as “20.0”→”15.0″
・Adjusted to able to use during high speed movementSub-weapon Sticky Grenade ・Grants an effect that increases damage against enemies who are not in a damage reaction state
・Adjusted to able to use during high speed movementSub-weapon Shield Twin Missile Launcher x2 ・Reload is shortened as “11.0”→”8.0″
・Stagger accumulation value is enhanced (easier to cause stagger to the opponent with this weapon) -
Aim - ・This unit specializes in close- to mid-range combat by utilizing the skill “Fake Beacon”.
In the past adjustments, we primarily strengthened its weapon performance to improve its battle results.
That said, as several performance metrics have started to decline again, we’ve made the following adjustments.- ・To increase the [Damage Dealt] and create more opportunities to attack the enemy units, the following improvements were made.
- ・Enhanced [speed]
- ・Enhanced [combo compensation] and [downward melee attack strength] of the melee main weapon “ECOAS Beam Saber”
- ・Enhanced [reload time] and [stagger accumulation value] of the sub-weapon “Shield Twin Missile Launcher x2”
- ・Sub-weapon “Sticky Grenade” is now available while high speed movement and granted the [increases damage against enemies who are not in a damage reaction state] effect
- ・Replaced the sub-weapon “Waist Hand Grenade” with an upgraded version, “ECOAS H Grenade”, which features improved performance
- ・Enhanced the skill LV of “Forced Injector”
- ・Granted the skill “Precision Melee”
- ・To improve the [MS Losses], the following improvements were made.
- ・Enhanced the skill LV of “Emergency Evasion System” and “Back Binder Special Cushioning”
- ・Granted the skill “Anti-Stealth LV1”
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Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss – – 550 General Type Average 50.0 50.2 80,842 3.2 – – LV1 35.5 31.0 62,120 3.4 – – 600 General Type Average 49.5 50.4 89,454 3.3 – – LV2 34.5 33.1 69,498 3.4 – – -
Guncannon Heavy Type D -
- ・New sub-weapon “Heavy Type D B MG” is added.

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- ・Sub-weapon “Ground Type Shield” is now replaced with “Heavy Type D Shield”.

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Spec ・Unit HP is enhanced as “15500” → “16500” (Upper LVs are also enhanced)
・Close range part slot is increased as “8” → “9” (Upper LVs are also enhanced)
・Mid-range part slot is increased as “10” → “11” (Upper LVs are also enhanced)
・Long range part slot is increased as “10” → “11” (Upper LVs are also enhanced)
・Unit skill “Damage Control LV1” has been given
⇒LV2 and above Unit skill “Damage Control LV2” has been given
⇒LV4 Unit skill “Damage Control LV3” has been given
・LV2 and above unit thrusters are enhanced as “50” → “55”
⇒LV4 unit thrusters are enhanced as “55” → “60”
・LV2 and above unit skill “Enhanced Tackle LV3” is adjusted to “LV4”Sub-weapon Shoulder Cannon x2 ・Power is increased as “850” → “900” (Upper LVs are also enhanced)
・Reload is shortened as “20.0”→”16.0″
・Rigidity time after using weapon is shortenedSub-weapon Heavy Type D B MG ・New added Sub-weapon Ground Type Shield ・Replaced with new sub-weapon “Heavy Type D Shield” Sub-weapon Heavy Type D Shield ・New added
Improved from the original spec of “Ground Type Shield”
・Shield HP is enhanced as “2300” → “4000” -
Aim - ・This unit specializes in mid-range combat by utilizing its wide variety of ballistic weapons.
However, due to the current underperformance of its weaponry, it has lacked opportunities to disrupt enemy units, causing its various performance metrics to fall below average.
Therefore, we have adjusted the following items.- ・To increase the [Damage Dealt] and create more opportunities to attack the enemy units, the following improvements were made.
- ・Enhanced [Rigidity time after using weapon], [reload time] and [power] of the sub-weapon “Shoulder Cannon x2”
- ・Added new sub-weapon “Heavy Type D B MG”
- ・Increased the [number of slot] for custom parts
- ・To improve the [MS Losses], the following improvements were made.
- ・Increased [MS HP]
- ・Granted the skill “Damage Control”
- ・Replaced the sub-weapon “Ground Type Shield” with an upgraded version, “Heavy Type D Shield”, which enhanced [shield HP]
- ・Due to a downward trend in performance at Unit LV2 and above, the following improvements were made.
- ・Enhanced [thruster]
- ・Enhanced the skill LV of “Enhanced Tackle”
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Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss – – 400 General Type Average 49.7 50.6 70,304 3.3 – – LV1 45.3 37.5 52,295 3.4 – – 450 General Type Average 49.5 49.7 71,661 3.2 – – LV2 42.9 30.0 48,195 3.5 – – 500 General Type Average 50.1 50.5 78,784 3.2 – – LV3 40.3 29.3 45,218 3.4 – – 550 General Type Average 50.0 50.2 80,842 3.2 – – LV4 40.4 28.3 50,921 3.7 – – -
Gatsha -
- ・New sub-weapon “Shoulder 4-Tube MP [Chain Explosion]” is added.

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Spec ・Unit HP is enhanced as “15500” → “17000” (Upper LVs are also enhanced)
・Speed is enhanced as “115” → “120”
・Thrusters are enhanced as “60” → “65”
⇒LV4 Thrusters are enhanced as “65” → “70”
・Close range part slot is increased as “11” → “12” (Upper LVs are also enhanced)
・Mid-range part slot is increased as “5” → “6” (Upper LVs are also enhanced)
・Long range part slot is increased as “8” → “9” (Upper LVs are also enhanced)
・Unit skill “Damage Control LV1” has been given
⇒LV3 and above unit skill “Damage Control LV2” has been given
・Unit skill “Special Leg Buffer LV2” has been given
⇒LV3 and above unit skill “Special Leg Buffer LV3” has been given
・LV3 Unit skill “Composite H Mobility Combat System LV1” has been given
⇒LV4 Unit skill “Composite H Mobility Combat System LV2” has been givenRanged main weapon Special Hammer Gun ・Power is increased as “3000” → “3200” (Upper LVs are also enhanced)
・Reload is shortened as “15.0”→”12.0″
・Weapon switching time is shortenedMelee main weapon Combat Nail ・Power is increased as “2200” → “2300” (Upper LVs are also enhanced)
・Improves the hit detection of the downward melee attack against downed enemiesSub-weapon Shoulder 4-Tube Missile POD ・Projectile speed is increased Sub-weapon Shoulder 4-Tube MP [Chain Explosion] ・New added -
Aim - ・This unit specializes in close- to mid-range combat by utilizing the Hammer Gun and melee weapons with strong hit priority.
In past adjustments, we primarily strengthened the unit’s performance in order to improve various battle metrics.
That said, as those performance metrics have started trending downward again, we’ve made the following adjustments.- ・To increase the [Damage Dealt] and create more opportunities to attack the enemy units, the following improvements were made.
- ・Enhanced [weapon switching time], [reload time] and [power] of the ranged main weapon “Special Hammer Gun”
- ・Enhanced [priority of downward melee attack] and power of the melee main weapon “Combat Nail”
- ・Enhanced [projectile speed] of the sub-weapon “Shoulder 4-Tube Missile POD”
- ・Added the new sub-weapon “Shoulder 4-Tube MP [Chain Explosion]”
- ・To improve the [MS Losses], the following improvements were made.
- ・Enhanced [MS HP], [thrusters] and [speed]
- ・Granted the skills “Damage Control” and “Special Leg Buffer”
- ・Increased the [number of slot] for custom parts
- ・Due to a downward trend in performance at Unit LV3 onward, skill “Composite H Mobility Combat System” is added.
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Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss – – 350 General Type Average 50.1 50.1 61,967 3.4 – – LV1 44.4 44.6 59,011 3.9 – – 400 General Type Average 49.7 50.6 70,304 3.3 – – LV2 41.5 33.3 55,682 4.1 – – 450 General Type Average 49.5 49.7 71,661 3.2 – – LV3 39.4 43.9 56,138 3.7 – – 500 General Type Average 50.1 50.5 78,784 3.2 – – LV4 38.5 29.8 59,593 4.0 – – -
Dom Tropical (Test Type) -
- ・Sub-weapon “MMP-80 Machine Gun” is now replaced with “DT MMP-80 MG”.

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- ・Sub-weapon “Cracker [Enhanced]” is now replaced with “DT Cracker”.

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Spec ・Unit HP is enhanced as “12000” → “14000” (Upper LVs are also enhanced)
・Close range part slot is increased as “11” → “12” (Upper LVs are also enhanced)
・Mid-range part slot is increased as “10” → “11” (Upper LVs are also enhanced)
・Long range part slot is increased as “3” → “4” (Upper LVs are also enhanced)
・Unit skill “Pursuit Melee Aux. Program LV1” has been given
⇒LV3 and above unit skill “Pursuit Melee Aux. Program LV2” has been given
・Unit skill “Special Leg Buffer LV1” is adjusted to “LV3”
⇒LV3 and above unit skill “Special Leg Buffer LV2” is adjusted to “LV4” (Upper LVs are also enhanced)
・LV3 and above unit skill “Offense System LV1” is adjusted to “LV2”
・LV3 and above unit skill “Optimized Cooling Efficiency LV1” is adjusted to “LV2”Melee main weapon Heat Saber ・Reduces the time before the action can be canceled into high-speed movement after a downward melee attack Sub-weapon MMP-80 Machine Gun ・Replaced with new sub-weapon “DT MMP-80 MG” Sub-weapon DT MMP-80 MG ・New added
Improved from the original spec of “MMP-80 Machine Gun”
・Power is increased as “120” → “130”
・Range is enhanced as “200m” → “250m”
・Stagger accumulation value is enhanced (easier to cause stagger to the opponent with this weapon)Sub-weapon Cracker [Enhanced] ・Replaced with new sub-weapon “DT Cracker” Sub-weapon DT Cracker ・New added
Improved from the original spec of “Cracker [Enhanced]”
・Power is increased as “1250” → “1500”
・Cool-down time is shortened as “2.5” → “2.0”
・Reload is shortened as “13.0”→”10.0″
・Stagger accumulation value is enhanced (easier to cause stagger to the opponent with this weapon)
・Adjusted to able to use during high speed movement -
Aim - ・This unit specializes in close-range combat centered around powerful melee attacks.
In the past adjustments, we have primarily strengthened the unit’s performance in order to improve various battle metrics.
That said, as those performance metrics have started trending downward again, we’ve made the following adjustments.- ・To improve the [MS Losses], the following improvements were made.
- ・Increased [MS HP]
- ・Enhanced the skill LV of “Special Leg Buffer”
- ・Increased the [number of slot] for custom parts
- ・To increase the [Damage Dealt] and create more opportunities to attack the enemy units, the following improvements were made.
- ・Shortened “the High-Speed Movement cancel timing after a downward melee attack” for the melee main weapon “Heat Saber”
- ・Replaced the sub-weapon “MMP-80 Machine Gun” with an upgraded version, “DT MMP-80 MG”, which features improved performance
- ・Replaced the sub-weapon “Cracker [Enhanced]” with an upgraded version, “DT Cracker”, which features improved performance
- ・Granted the skill “Pursuit Melee Aux. Program”
- ・Due to a downward trend in performance at Unit LV3 onward, skill LV of “Offense System” and “Optimized Cooling Efficiency” are enhanced.
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Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss – – 300 General Type Average 50.0 50.2 54,928 3.4 – – LV1 45.7 49.4 53,340 4.3 – – 350 General Type Average 50.1 50.1 61,967 3.4 – – LV2 45.9 43.2 60,324 4.3 – – 400 General Type Average 49.7 50.6 70,304 3.3 – – LV3 44.9 39.1 63,861 4.0 – – 450 General Type Average 49.5 49.7 71,661 3.2 – – LV4 43.1 44.8 69,581 4.0 – – -
Gundam Delta Kai Spec ・Unit HP is enhanced as “18500” → “22000” (Upper LVs are also enhanced)
・Close range part slot is increased as “16” → “18” (Upper LVs are also enhanced)
・Mid-range part slot is increased as “17” → “18” (Upper LVs are also enhanced)
・Long range part slot is increased as “15” → “15” (Upper LVs are also enhanced)
・Unit skill “Shield Break Stance Mastery LV1” has been given
・Unit skill “High-Performance Balancer LV1” and “Melee Combo Controller LV1” are now merged to “Melee Composite System LV1”Ranged main weapon Gundam Delta Kai LMB ・Ammo Amount is increased as “5” → “6”
・Cool-down time is shortened as “5.0” → “4.5”
・Can now be used when high speed movement under the activation of skill “n_i_t_r_o Ability Boost”:Melee main weapon Gundam Delta Kai Beam Saber ・Power is increased as “2700” → “2800” (Upper LVs are also enhanced)
・Cool-down time is shortened as “2.5” → “1.5”
・Increased downward melee attack strength
・Weapon switching time is shortenedSub-weapon Beam Cannon ・Cool-down time is shortened as “0.5” → “0.3”
・Weapon switching time is shortened
・Can now be used when high speed movement under the activation of skill “n_i_t_r_o Ability Boost”:
Normal firing:
・Power is increased as “400” → “500” (Upper LVs are also enhanced)
・Rate of fire is increased
・Reduced recoil
Focus firing:
・Power is increased
・Stagger accumulation value is enhanced (easier to cause stagger to the opponent with this weapon)Sub-weapon High Mega Cannon ・Power is increased as “1400” → “1500” (Upper LVs are also enhanced)
・Overheat is shortened as “90.0” → “30.0”
・Focus is shortened as “10.0” → “7.0”
・Stagger accumulation value is enhanced (easier to cause stagger to the opponent with this weapon)
・Rigidity time after using weapon is shortenedSub-weapon PF Funnels x2 [Pincer] ・Stagger accumulation value is enhanced (easier to cause stagger to the opponent with this weapon)
・ASL (automatic aiming compensation) range is extended
・Hit detection has been expanded and easier to hit the target
・Weapon switching time is shortened
Under the activation of skill “n_i_t_r_o Ability Boost”:
・Stagger accumulation value is enhanced (easier to cause stagger to the opponent with this weapon)Sub-weapon Gundam Delta Kai Shield ・Shield HP is enhanced as “5500” → “7000” (Upper LVs are also enhanced) Skill n_i_t_r_o Ability Boost ・Grants the ability to use compatible weapons while in high speed movement
・Grants an effect that reduces ranged damage
・Grants an effect that reduces stagger due to cumulative damage -
Gundam Delta Kai (Transformed) Spec ・Unit HP is enhanced as “18500” → “22000” (Upper LVs are also enhanced)
・Close range part slot is increased as “16” → “18” (Upper LVs are also enhanced)
・Mid-range part slot is increased as “17” → “18” (Upper LVs are also enhanced)
・Long range part slot is increased as “15” → “15” (Upper LVs are also enhanced)
・Unit skill “Shield Break Stance Mastery LV1” has been given
・Unit skill “High Mobility Combat System LV1” has been givenSub-weapon Beam Cannon (Transformed) ・Cool-down time is shortened as “1.0” → “0.5”
Normal firing:
・Heat rate consumption is reduced as “10%” → “9%”
Focus firing:
・Power is increasedSub-weapon High Mega Cannon (Transformed) ・Stagger accumulation value is enhanced (easier to cause stagger to the opponent with this weapon) -
Aim - ・This unit specializes in mid- to close-range combat by utilizing its Waverider form and the skill “n_i_t_r_o Ability Boost”.
In the past adjustments, we primarily strengthened its weapon performance in order to improve its battle results.
That said, as several performance metrics have started to decline again, we’ve made the following adjustments.- ・To increase the [Damage Dealt] and create more opportunities to attack the enemy units, the following improvements were made.
- ・Enhanced [cooldown time] and [Ammo Amount] of the ranged main weapon “Gundam Delta Kai LMB”
- ・Enhanced [cooldown time], [weapon switching time], [downward melee attack strength] and [power] of the melee main weapon “Gundam Delta Kai Beam Saber”
- ・Shortened [cooldown time] and [weapon switching time] of the sub-weapon “Beam Cannon”, also enhanced [rate of fire], [recoil] and [power] while normal firing, [power] and [stagger accumulation value] whil focus firing
- ・Enhanced [focus time], [rigidity time after using weapon], [overheat time], [power] and [stagger accumulation value] of the sub-weapon “High Mega Cannon”
- ・Enhanced [hit detection], [ASL screen], [weapon switching time] and [stagger accumulation value] of the sub-weapon “PF Funnels x2 [Pincer]”, also enhanced [stagger accumulation value] while the skill “n_i_t_r_o Ability Boost” is active
- ・Shortened [cooldown time] of the sub-weapon “Beam Cannon (Transformed)”, enhanced [heat rate consumption] while normal firing and [power] while focus firing
- ・Enhanced [stagger accumulation value] of sub-weapon “High Mega Cannon (Transformed)”
- ・Compatible weapon can now be used while high speed movement under the activation of the skill “n_i_t_r_o Ability Boost” (Compatible weapon: “Gundam Delta Kai LMB” and “Beam Cannon”)
- ・Granted the skill “High Mobility Combat System” while transformation
- ・To improve the [MS Losses], the following improvements were made.
- ・Increased [MS HP]
- ・Enhanced [shield HP] of the sub-weapon “Gundam Delta Kai Shield”
- ・Granted the skill “Shield Break Stance Mastery LV1”
With this change, the skills “High-Performance Balancer LV1” and “Melee Combo Controller LV1” have been merged into the skill “Melee Composite System LV1”.- ・Increased the [number of slot] for custom parts
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Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss – – 650 General Type Average 49.9 50.3 95,193 3.3 – – LV1 39.1 32.2 78,384 3.7 – – 700 General Type Average 49.5 49.1 104,469 3.3 – – LV2 39.4 34.1 90,601 3.5 – – 750 General Type Average 50.3 49.4 98,913 3.3 – – LV3 39.2 35.4 83,491 3.6 – – -
Ex-S Gundam Spec ・Unit HP is enhanced as “21500” → “23000” (Upper LVs are also enhanced)
・Melee resistance Boost is enhanced as “10” → “15” (Upper LVs are also enhanced)
・Close range part slot is increased as “5” → “10” (Upper LVs are also enhanced)
・Mid-range part slot is increased as “22” → “23” (Upper LVs are also enhanced)
・Long range part slot is increased as “21” → “23” (Upper LVs are also enhanced)
・Unit skill “Immobile Fire System LV2” has been given
・Unit skill “Emergency Evasion System LV1” is adjusted to “LV2”
・Unit skill “Special Back Add-On Buffer LV3” is adjusted to “LV4”
・Unit skill “ALICE Ability Boost LV1” is adjusted to “LV2”Ranged main weapon Ex-S Gundam Beam Smart Gun ・Heat rate consumption is reduced as “20%” → “18%” Melee main weapon Ex-S Gundam Beam Saber ・Weapon switching time is shortened Sub-weapon 60mm Vulcan Gun x4 ・Power is increased as “100” → “150” (Upper LVs are also enhanced)
・Range is enhanced as “150m” → “200m”
・Projectile speed is increased
・Stagger accumulation value is enhanced (easier to cause stagger to the opponent with this weapon)Sub-weapon Backpack Beam Cannon x4 ・Stagger accumulation value is enhanced (easier to cause stagger to the opponent with this weapon) Sub-weapon Thigh Beam Cannon x2 ・Power is increased as “650” → “700” (Upper LVs are also enhanced)
・Heat rate consumption is reduced as “50%” → “33%”
・Rigidity time after using weapon is shortened
・Weapon switching time is shortenedSub-weapon Head Incom ・Stagger accumulation value is enhanced (easier to cause stagger to the opponent with this weapon)
・Adjusted to able to use during high speed movementSub-weapon Reflector Incom x2 ・Power is increased as “2000” → “3000” (Upper LVs are also enhanced)
・Stagger accumulation value is enhanced (easier to cause stagger to the opponent with this weapon)Skill Chest I-Field ・Expanded the skill’s effective range -
Ex-S Gundam (Transformed) Spec ・Unit HP is enhanced as “21500” → “23000” (Upper LVs are also enhanced)
・Melee resistance Boost is enhanced as “10” → “15” (Upper LVs are also enhanced)
・Close range part slot is increased as “5” → “10” (Upper LVs are also enhanced)
・Mid-range part slot is increased as “22” → “23” (Upper LVs are also enhanced)
・Long range part slot is increased as “21” → “23” (Upper LVs are also enhanced)
・Unit skill “Emergency Evasion System LV1” is adjusted to “LV2”
・Unit skill “Special Back Add-On Buffer LV3” is adjusted to “LV4”
・Unit skill “ALICE Ability Boost LV1” is adjusted to “LV2”Sub-weapon Ex-S Gundam Beam S.G. (Transformed) ・Cool-down time is shortened as “1.3” → “1.0”
・Weapon switching time is shortened
Normal firing:
・Power is increased as “450” → “500” (Upper LVs are also enhanced)
・Heat rate consumption is reduced as “15%” → “10%”Sub-weapon Back Pack Beam Cannon x4 (Transformed) ・Weapon switching time is shortened -
Aim - ・This unit specializes in mid-range combat by utilizing a wide variety of ranged weapons.
In past adjustments, we primarily strengthened its weapon performance in order to improve its battle results.
That said, as those performance metrics have started trending downward again, we’ve made the following adjustments.- ・To increase the [Damage Dealt] and create more opportunities to attack the enemy units, the following improvements were made.
- ・Enhanced [heat rate consumption] of ranged main weapon “Ex-S Gundam Beam Smart Gun” while normal firing
- ・Shortened [weapon switching time] of the melee main weapon “Ex-S Gundam Beam Saber”
- ・Enhanced [projectile speed], [range], [power] and [stagger accumulation value] of the sub-weapon “60mm Vulcan Gun x4”
- ・Enhanced [stagger accumulation value] of the sub-weapon “Backpack Beam Cannon x4”
- ・Enhanced [rigidity time after using weapon], [weapon switching time], [power] and [heat rate consumption] of the sub-weapon “Thigh Beam Cannon x2”
- ・Enhanced [stagger accumulation value] of the sub-weapon “Head Incom” and now can be used while in a dash
- ・Enhanced [power] and [stagger accumulation value] of the sub-weapon “Reflector Incom x2”
- ・Shortened [cooldown time] and [weapon switching time] of the sub-weapon “Ex-S Gundam Beam S.G. (Transformed)”, also enhanced [power] and [heat rate consumption] while normal firing
- ・Shortened [weapon switching time] of the sub-weapon “Back Pack Beam Cannon x4 (Transformed)”
- ・Enhanced the skill LV of “ALICE Ability Boost”
- ・To improve the [MS Losses], the following improvements were made.
- ・Enhanced [MS HP] and [melee resistance]
- ・Enhanced the skill LV of “Emergency Evasion System” and “Special Back Add-On Buffer”
- ・Granted the skill “Immobile Fire System”
- ・Extended [effect area] of the skill “Chest I-Field”
- ・Increased the [number of slot] for custom parts
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Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss – – 650 General Type Average 49.9 50.3 95,193 3.3 – – LV1 42.4 39.1 84,502 3.7 – – 700 General Type Average 49.5 49.1 104,469 3.3 – – LV2 40.1 37.7 92,113 3.6 – – 750 General Type Average 50.3 49.4 98,913 3.3 – – LV3 39.0 32.3 79,753 3.8 – – -
Messala Spec ・Unit HP is enhanced as “22000” → “25000” (Upper LVs are also enhanced)
・Unit skill “Aerial Melee System LV2” has been given
・Unit skill “Maneuver Armor LV1” has been given
・Unit skill “Offense System LV1” is adjusted to “LV2”
・Unit skill “Special Leg Buffer LV2” is adjusted to “LV4”
・Unit skill “Emergency Evasion System LV1” is adjusted to “LV2”
・Unit skill “High-Performance Balancer LV1” and “Melee Combo Controller LV1” are now merged to “Melee Composite System LV1”
・Unit skill “Flight Control Program LV2” and “Forced Injector LV2” are now merged to “High-Performance Thruster Control System LV1”Ranged main weapon Arm-Mounted Vulcan ・Power is increased as “150” → “160” (Upper LVs are also enhanced)
・Rate of fire is increased
・Stagger accumulation value is enhanced (easier to cause stagger to the opponent with this weapon)Melee main weapon Messala Beam Saber ・Now is compatible with skill “Aerial Melee System”
・Increases movement speed during downward melee attack
・Weapon switching time is shortenedSub-weapon Messala Arm Grenade Launcher ・Power is increased as “1000” → “1600” (Upper LVs are also enhanced)
・Cool-down time is shortened as “5.0” → “4.5”Sub-weapon Internal Arm Claw ・Now is compatible with skill “Aerial Melee System”
・Increased downward melee attack strength
・Weapon switching time is shortenedSub-weapon Shoulder Mega Particle Cannon x2 ・Overheat is shortened as “22.0” → “16.0”
・Focus is shortened as “4.0” → “2.5”
Normal firing:
・Heat rate consumption is reduced as “80%” → “75%”
Focus firing:
・Heat rate consumption is reduced
・Stagger accumulation value is enhanced (easier to cause stagger to the opponent with this weapon)
・Increase explosion range upon impactSub-weapon Double Shoulder Missile POD ・Power is increased as “300” → “350” (Upper LVs are also enhanced)
・Projectile speed is increased
・Stagger accumulation value is enhanced (easier to cause stagger to the opponent with this weapon) -
Messala (Transformed) Spec ・Unit HP is enhanced as “22000” → “25000” (Upper LVs are also enhanced)
・Unit skill “Special Leg Buffer LV2” is adjusted to “LV4”
・Unit skill “Emergency Evasion System LV1” is adjusted to “LV2”Sub-weapon Shoulder Mega Particle Cannon x2 (Transformed) ・Focus is shortened as “2.0” → “1.0”
Normal firing:
・Power is increased as “1100” → “1200” (Upper LVs are also enhanced)
・Heat rate consumption is reduced as “90%” → “85%”
Focus firing:
・Heat rate consumption is reduced
・Stagger accumulation value is enhanced (easier to cause stagger to the opponent with this weapon)Sub-weapon Shoulder Missile Pod x2 (Transformed) ・Reload is shortened as “15.0” → “13.0”
・Projectile speed is increased -
Aim - ・This unit specializes in mid- to close-range combat by utilizing its transformed form and two melee weapons.
In past adjustments, we primarily strengthened its weapon performance in order to improve its battle results.
That said, as those performance metrics have started trending downward again, we’ve made the following adjustments.- ・To increase the [Damage Dealt] and create more opportunities to attack the enemy units, the following improvements were made.
- ・Enhanced [rate of fire], [power] and [stagger accumulation value] of the ranged main weapon “Arm-Mounted Vulcan”
- ・Enhanced [weapon switching time] and [movement speed during downward melee attack] of the melee main weapon “Messala Beam Saber”, also now compatible with skill “Aerial Melee System”
- ・Enhanced [cooldown time] and [power] of the sub-weapon “Messala Arm Grenade Launcher”
- ・Enhanced [weapon switching time] and [downward melee attack strength] of the sub-weapon “Internal Arm Claw””, also now compatible with skill “Aerial Melee System”
- ・Enhanced [projectile speed], [power] and [stagger accumulation value] of the sub-weapon “Double Shoulder Missile POD”
- ・Shortened [focus time] and [overheat time] of the sub-weapon “Shoulder Mega Particle Cannon x2”, also reduced [heat rate consumption] while normal firing and enhanced [blast radius], [stagger accumulation value] and [heat rate consumption] while focus firing
- ・Enhanced [projectile speed] and [reload time] of the sub-weapon “Shoulder Missile Pod x2 (Transformed)”
- ・Shortened [focus time] of the “Shoulder Mega Particle Cannon x2 (Transformed)”, also enhanced [power] and [heat rate consumption] while normal firing, [stagger accumulation value] and [heat rate consumption] while focus firing
- ・Granted the skills “Aerial Melee System LV2” and “Maneuver Armor LV1”
With this change, the skills ” Flight Control Program LV2″ and ” Forced Injector LV2″ have been merged into the skill ” High-Performance Thruster Control System LV1″, also the skills “High-Performance Balancer LV1” and “Melee Combo Controller LV1” have been merged into the skill “Melee Composite System LV1”.- ・To improve the [MS Losses], the following improvements were made.
- ・Increased [MS HP]
- ・Enhanced the skill LV of “Offense System”, “Special Leg Buffer” and “Emergency Evasion System”
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Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss – – 600 General Type Average 49.5 50.4 89,454 3.3 – – LV1 40.0 31.9 70,337 3.9 – – 650 General Type Average 49.9 50.3 95,193 3.3 – – LV2 41.0 24.8 70,668 3.8 – – -
Jegan Heavy Equipment Type Spec ・Speed is enhanced as “120” → “125”
・Thrusters are enhanced as “60” → “65”
・Turning is enhanced as “63” → “66”
・Close range part slot is increased as “9” → “11” (Upper LVs are also enhanced)
・Mid-range part slot is increased as “16” → “17” (Upper LVs are also enhanced)
・Long range part slot is increased as “15” → “16” (Upper LVs are also enhanced)
・Unit skill “Immobile Fire System LV1” has been given
・Unit skill “Observational Data Link LV1” has been given
・Unit skill “Special Leg Buffer LV1” is adjusted to “LV2”
・Unit skill “Special Shoulder Add-On Buffer LV1” is adjusted to “LV3”Sub-weapon Jegan HE Type VP System ・Ammo Amount is increased as “40” → “60”
・Stagger accumulation value is enhanced (easier to cause stagger to the opponent with this weapon)Sub-weapon Beam Cannon ・Power is increased as “1850” → “2000” (Upper LVs are also enhanced)
・Ammo Amount is increased as “3” → “4”
・Cool-down time is shortened as “6.0” → “5.0”
・Reload is shortened as “15.0”→”12.0″
・Weapon switching time is shortenedSub-weapon Beam Cannon x2 [Discharge] ・Power is increased as “500” → “600” (Upper LVs are also enhanced)
・Reload is shortened as “12.0”→”8.0″
・Weapon switching time is shortenedSub-weapon Missile Pod ・Power is increased as “300” → “350” (Upper LVs are also enhanced)
・Cool-down time is shortened as “5.0” → “4.0”
・Reload is shortened as “15.0”→”13.0″
・Projectile speed is increased -
Aim - ・This unit specializes in mid-range combat by utilizing a wide variety of ranged weapons.
However, due to the current underperformance of its weaponry, it has lacked opportunities to disrupt enemy units, resulting in performance metrics falling below average.
Therefore, we have adjusted the following items.- ・To increase the [Damage Dealt] and create more opportunities to attack the enemy units, the following improvements were made.
- ・Enhanced [turning], [thrusters] and [speed]
- ・Enhanced [stagger accumulation value] and [Ammo Amount] of the sub-weapon “Jegan HE Type VP System”
- ・Enhanced [projectile speed], [cooldown time], [reload time] and [power] of the sub-weapon “Missile Pod”
- ・Enhanced [cooldown time], [weapon switching time], [reload time], [power] and [Ammo Amount] of the sub-weapon “Beam Cannon
- ・Enhanced [weapon switching time], [reload time] and [power] of the sub-weapon “Beam Cannon x2 [Discharge]”
- ・To improve the [MS Losses], the following improvements were made.
- ・Enhanced the skill LV of “Special Leg Buffer” and “Special Shoulder Add-On Buffer”
- ・Granted the skills “Immobile Fire System” and “Observational Data Link”
- ・Increased the [number of slot] for custom parts
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Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss – – 550 General Type Average 50.0 50.2 80,842 3.2 – – LV1 38.7 33.3 65,032 3.5 – – 600 General Type Average 49.5 50.4 89,454 3.3 – – LV2 39.5 25.9 65,350 3.6 – –







