2025.09.25
Unit Adjustment [September 2025]
- ■[PDT] 09/24/2025 22:00
- ■[CEST] 09/25/2025 07:00
- ver.0200.2169
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- ■Unit Adjustments
- ■According to the result ([JST] 10/23/2025 added)
- ・The results before and after the unit adjustment done on [JST] 09/25/2025 is added. (see below for details).
・We will consider readjusting those units that have not reached the expected performance result.
However, a few weeks is not enough time to obtain a sufficient number of samples, so we will keep a longer period of time to collect data, and apply a readjustment if needed. - ※Since we have been collecting data from the last unit adjustment, the period of data collection is short, and there is a possibility that maybe a few “errors” in the results of various units.
Also, the environment is constantly changing due to new units and new LVs of them being released every week, so we will continue to monitor the data closely, including MSs even those the results were within the expected range.
| F91 | ||
|---|---|---|
| Spec | ・Unit skill “Optimized Cooling Efficiency LV1” is adjusted to “LV2” | |
| Sub-weapon | F91 Beam Rifle | ・Cool-down Time is shortened as “5.0” → “4.0” |
| Sub-weapon | F91 Head-Mounted Vulcan | ・Rate of fire is increased |
| Sub-weapon | V.S.B.R. x2 | ・Focus is shortened as “3.0” → “2.5” Normal firing: ・Power is increased as “1500” → “1600” ・Stagger accumulation value is enhanced ・ASL (automatic aiming compensation) range is extended Focus firing: ・Power is increased ・Heat rate charging is reduced |
| Sub-weapon | F91 Beam Saber x2 | ・Weapon switching time is shortened While skill “Mobile Melee Program” activating: ・Power is increased |
| Sub-weapon | V.S.B.R. x2 [Discharge] | ・Power is increased as “950” → “1000” ・Overheat is shortened as “30.0” → “20.0” ・Focus is shortened as “4.0” → “3.0” ・Stagger accumulation value is enhanced |
| Aim | |||||||
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・This unit specializes in mid–close range combat by leveraging its high mobility and the skill “Max Performance”. However, due to insufficient weapon performance, opportunities to stagger enemy units have been lacking, resulting in below-average combat results. To address this, the following adjustments have been made. ・To increase [damage dealt] and provide more chances to attack enemy units, the following parameters have been strengthened. |
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| Reference Data | COST | Unit LV | Win Rate | Rival Win Rate | Damage Dealt | Amount of MS Loss | – | – |
| 750 | General Type Average | 49.4 | 49.1 | 95,207 | 3.3 | – | – | |
| LV1 | 46.0 | 46.5 | 91,642 | 3.3 | – | – | ||
| Post-Adjustments | 50.6 | 51.8 | 98,783 | 3.3 | – | – | ||
| Within Expectation | ▲ | ▲ | ▲ | – | – | – | ||
| F90 | ||
|---|---|---|
| Spec | ・Close range Part Slot is increased as “18” → “20” ・Mid-range Part Slot is increased as “22” → “23” ・Long range Part Slot is increased as “15” → “16” |
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| Melee main weapon | F90 Beam Saber | ・Increased compensation for Downward melee attacks |
| Sub-weapon | F90 Head Vulcan Gun x2 | ・Ammo Amount is increased as “30” → “60” |
| Sub-weapon | F90 Beam Rifle [Rapid] | ・Cool-down Time is shortened as “0.8” → “0.5” ・Weapon switching time is shortened ・ASL (automatic aiming compensation) range is extended |
| Sub-weapon | F90 Beam Saber x2 | ・Power is increased as “2700” → “2800” |
| Skill | OS “Type A.R” | ・Effect time is extended ・Increase the following effects while the skill is active: ⇒Effect that reduces the chance of stagger caused by accumulated damage |
| Aim | |||||||
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・This unit specializes in mid–close range combat by utilizing two melee weapons and the skill “OS “Type A.R””. However, due to insufficient performance, its overall results have been below average. To address this, the following adjustments have been made. ・To increase [damage dealt] and provide more opportunities to attack enemy units, the following have been strengthened. |
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| Reference Data | COST | Unit LV | Win Rate | Rival Win Rate | Damage Dealt | Amount of MS Loss | – | – |
| 700 | General Type Average | 50.0 | 50.6 | 94,241 | 3.0 | – | – | |
| LV1 | 47.8 | 48.8 | 87,676 | 2.9 | – | – | ||
| Post-Adjustments | 51.5 | 52.0 | 94,851 | 2.9 | – | – | ||
| Within Expectation | ▲ | ▲ | ▲ | – | – | – | ||
| Zeta Plus A2 | ||
|---|---|---|
| Spec | ・Unit Skill “Immobile Fire System LV1” has been given | |
| Ranged main weapon | Zeta Plus A2 Beam Rifle | ・Cool-down Time is shortened as “0.6” → “0.5” |
| Melee main weapon | Zeta Plus A2 Beam Saber | ・Increased compensation for Downward melee attacks |
| Sub-weapon | Beam Cannon x2 | ・Power is increased as “1150” → “1250” ・Cool-down Time is shortened as “4.0” → “3.0” |
| Sub-weapon | High Mega Cannon | ・Cool-down Time is shortened as “5.5” → “2.0” ・Focus is shortened as “2.5” → “2.0” 1st focus stage: ・Power is increased as “2800” → “3500” 2nd focus stage: ・Power is increased |
| Zeta Plus A2 (Transformed) | ||
|---|---|---|
| Sub-weapon | Beam Cannon x2 (Transformed) | ・Power is increased as “600” → “700” ・Heat Rate is reduced as “15%” → “14%” ・Rate of fire is increased |
| Aim | |||||||
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・This unit specializes in mid–close range combat, focusing on surprise attacks through the skill “Release Ranged Output Limiter” and Transform (Waverider form). In past adjustments, its weapons were mainly strengthened to improve performance, but as overall results have again shown a declining trend, the following changes have been made ・To increase [damage dealt] and provide more opportunities to attack enemy units, the following have been strengthened. ・To reduce [MS losses], the skill “Immobile Fire System” has been granted. |
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| Reference Data | COST | Unit LV | Win Rate | Rival Win Rate | Damage Dealt | Amount of MS Loss | – | – |
| 600 | General Type Average | 49.4 | 49.5 | 78,894 | 3.1 | – | – | |
| LV1 | 44.8 | 42.8 | 69,022 | 3.2 | – | – | ||
| Post-Adjustments | 50.5 | 50.8 | 79,659 | 2.9 | – | – | ||
| Within Expectation | ▲ | ▲ | ▲ | ▲ | – | – | ||
| Jagd Doga [Sleeve Type] | ||
|---|---|---|
| Spec | ・Unit HP is enhanced as “19000” → “21000” (Upper LVs are also enhanced) ・Close range Part Slot is increased as “13” → “15” (Upper LVs are also enhanced) ・Mid-range Part Slot is increased as “15” → “16” (Upper LVs are also enhanced) ・Long range Part Slot is increased as “14” → “15” (Upper LVs are also enhanced) |
|
| Ranged main weapon | JD [Sleeve Type] BM | ・Cool-down Time is shortened as “1.0” → “0.8” ・Focus is shortened as “2.5” → “2.0” Normal firing: ・Power is increased as “600” → “800” (Upper LVs are also enhanced) ・Stagger accumulation value is enhanced Focus firing: ・Power is increased ・Ammo consumption is reduced |
| Sub-weapon | Missile x3 | ・Power is increased as “550” → “800” (Upper LVs are also enhanced) ・Cool-down Time is shortened as “4.5” → “4.0” ・Reload is shortened as “10.0”→”8.0″ |
| Sub-weapon | Funnel x2 [Focused Fire] | ・Power is increased as “200” → “500” (Upper LVs are also enhanced) ・Stagger accumulation value is enhanced ・ASL (automatic aiming compensation) range is extended |
| Sub-weapon | Funnel x2 [Pursue] | ・Power is increased as “250” → “450” (Upper LVs are also enhanced) ・Heat Rate is reduced as “25%” → “23%” ・ASL (automatic aiming compensation) range is extended |
| Aim | |||||||
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・This unit specializes in mid–close range combat using a wide variety of ranged weapons. However, due to insufficient weapon performance, it has lacked opportunities to break enemy formations, and overall results have fallen below average. The following adjustments have been made. ・To increase [damage dealt] and provide more opportunities to attack enemy units, the following have been strengthened. ・To reduce [MS losses], the following have been strengthened. |
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| Reference Data | COST | Unit LV | Win Rate | Rival Win Rate | Damage Dealt | Amount of MS Loss | – | – |
| 550 | General Type Average | 49.4 | 49.2 | 71,715 | 3.1 | – | – | |
| LV1 | 43.2 | 35.4 | 58,558 | 3.4 | – | – | ||
| Post-Adjustments | 51.5 | 53.0 | 86,219 | 3.4 | – | – | ||
| Within Expectation | ▲ | ▲ | ▲ | – | – | – | ||
| 600 | General Type Average | 49.4 | 49.5 | 78,894 | 3.1 | – | – | |
| LV2 | 43.8 | 34.2 | 64,347 | 3.5 | – | – | ||
| Post-Adjustments | 50.8 | 52.0 | 88,685 | 3.2 | – | – | ||
| Within Expectation | ▲ | ▲ | ▲ | ▲ | – | – | ||
| 650 | General Type Average | 50.0 | 49.3 | 86,062 | 3.0 | – | – | |
| LV3 | 44.7 | 38.9 | 76,636 | 3.3 | – | – | ||
| Post-Adjustments | 51.0 | 50.5 | 99,534 | 3.2 | – | – | ||
| Within Expectation | ▲ | ▲ | ▲ | ▲ | – | – | ||
| 700 | General Type Average | 50.0 | 50.6 | 94,241 | 3.0 | – | – | |
| LV4 | 47.2 | 48.2 | 93,639 | 3.1 | – | – | ||
| Post-Adjustments | 50.5 | 53.8 | 105,715 | 3.1 | – | – | ||
| Within Expectation | ▲ | ▲ | ▲ | – | – | – | ||
| Zaku IV (IP) | ||
|---|---|---|
| Spec | ・LV1 Unit skill “Maneuver Armor LV4” is adjusted to “LV5” ・LV1 Unit skill “Forced Injector LV3” is adjusted to “LV4” ・LV2 Close range Part Slot is increased as “24” → “25” ・LV2 Mid-range Part Slot is increased as “19” → “21” ・LV2 Long range Part Slot is increased as “13” → “15” ・LV2 Unit Skill “Pursuit Melee Aux. Program LV1” has been given ・LV2 Unit skill “Power Accelerator LV2” is adjusted to “LV3” |
|
| Ranged main weapon | Zaku IV (IP) Beam Machine Gun | ・Ammo Amount is increased as “18” → “24” ・Weapon switching time is shortened |
| Melee main weapon | Zaku IV (IP) Large Heat Hawk | ・Increased compensation for Downward melee attacks |
| Sub-weapon | Head Beam Cannon x2 | ・Cool-down Time is shortened as “4.0” → “3.0” ・Overheat is shortened as “15.0” → “12.0” |
| Sub-weapon | Funnels x6 [Pincer] | ・LV2 Power is increased as “420” → “500” |
| Sub-weapon | Funnels x6 [Pursue] | ・Cool-down Time is shortened as “0.8” → “0.5” ・LV2 Power is increased as “310” → “400” |
| Sub-weapon | Funnels x2 [Bombard] | ・Power is increased as “230” → “300” (Upper LVs are also enhanced) ・Reload is shortened as “22.0”→”15.0″ ・Stagger accumulation value is enhanced |
| Aim | |||||||
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・This unit specializes in close-range combat using three types of funnel armaments and melee attacks capable of knocking enemies down. In past adjustments, its armaments were mainly strengthened to improve the overall results, but since the performance has once again declined, the following changes have been made. ・To increase [damage dealt] and to create more opportunities to the attack enemy units, the following have been strengthened. ・Since performance at Unit LV2 has been declining, the following enhancements have also been made. |
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| Reference Data | COST | Unit LV | Win Rate | Rival Win Rate | Damage Dealt | Amount of MS Loss | – | – |
| 700 | Raid Type Average | 50.4 | 50.1 | 95,768 | 3.2 | – | – | |
| LV1 | 46.9 | 44.7 | 92,778 | 3.5 | – | – | ||
| Post-Adjustments | 50.6 | 51.9 | 99,969 | 3.4 | – | – | ||
| Within Expectation | ▲ | ▲ | ▲ | ▲ | – | – | ||
| 750 | Raid Type Average | 48.3 | 46.9 | 100,207 | 3.5 | – | – | |
| LV2 | 46.6 | 41.0 | 74,543 | 3.3 | – | – | ||
| Post-Adjustments | 51.2 | 50.6 | 109,626 | 3.5 | – | – | ||
| Within Expectation | ▲ | ▲ | ▲ | ▼ | – | – | ||
| ReZEL Type-C [Defenser a-Unit] | ||
|---|---|---|
| Spec | ・Unit HP is enhanced as “23000” → “25000” ・Close range Part Slot is increased as “20” → “22” ・Mid-range Part Slot is increased as “17” → “18” ・Long range Part Slot is increased as “11” → “13” ・Unit skill “Maneuver Armor LV3” is adjusted to “LV4” ・Unit skill “Forced Injector LV3” is adjusted to “LV4” ・Unit skill “Flight Control Program LV3” is adjusted to “LV4” ・Unit skill “Emergency Evasion System LV2” is adjusted to “LV3” |
|
| Melee main weapon | ReZEL Type-C H Beam Saber | Normal attack: ・Increased compensation for Downward melee attacks Heavy attack: ・Increased the power of simultaneously fired “Micro Missile x4” |
| Sub-weapon | ReZEL Long Beam Saber | ・Increased compensation for Downward melee attacks |
| ReZEL Type-C [DaU] (Transformed) | ||
|---|---|---|
| Spec | ・Unit HP is enhanced as “23000” → “25000” (Upper LVs are also enhanced) ・Close range Part Slot is increased as “20” → “22” ・Mid-range Part Slot is increased as “17” → “18” ・Long range Part Slot is increased as “11” → “13” ・Unit skill “Emergency Evasion System LV2” is adjusted to “LV3” ・Unit skill “High Boost Ram Attack LV1” is adjusted to “LV2” |
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| Aim | |||||||
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・This unit specializes in mid–close range combat, focusing on surprise attacks in its transformed form and the skill “Heavy Attack (Linked)”. However, due to insufficient overall performance, it has had difficulty approaching enemy units, and results have shown a declining trend. Accordingly, the following adjustments have been made ・To increase [damage dealt] and create more opportunities to attack enemy units, the following enhancements have been applied. ・To improve [MS losses], the following enhancements have been applied. |
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| Reference Data | COST | Unit LV | Win Rate | Rival Win Rate | Damage Dealt | Amount of MS Loss | – | – |
| 650 | Raid Type Average | 49.7 | 48.6 | 88,268 | 3.4 | – | – | |
| LV1 | 45.5 | 45.4 | 87,578 | 3.6 | – | – | ||
| Post-Adjustments | 50.6 | 53.1 | 99,131 | 3.5 | – | – | ||
| Within Expectation | ▲ | ▲ | ▲ | ▲ | – | – | ||
| Superb Jegan | ||
|---|---|---|
| Spec | ・Unit HP is enhanced as “18500” → “20500” ・Range attack boost is enhanced as “35” → “40” ・Close range Part Slot is increased as “13” → “14” ・Mid-range Part Slot is increased as “14” → “15” ・Long range Part Slot is increased as “13” → “14” ・Unit skill “Maneuver Armor LV2” is adjusted to “LV3” ・Unit skill “Special Back Add-On Buffer LV2” is adjusted to “LV3” ・Unit skill “Pursuit Ranged Aux. Program LV1” is adjusted to “LV2” |
|
| Ranged main weapon | Superb Jegan HML | ・Cool-down Time is shortened as “4.5” → “4.0” Normal firing: ・Power is increased as “2600” → “2800” ・Stagger accumulation value is enhanced Focus firing: ・Power is increased ・Heat rate charging is reduced |
| Melee main weapon | Superb Jegan B Saber | ・Power is increased as “1900” → “2100” |
| Sub-weapon | Superb Jegan VPS | ・Stagger accumulation value is enhanced |
| Sub-weapon | Superb Jegan B Rifle | ・Power is increased as “1800” → “2000” ・Stagger accumulation value is enhanced ・Weapon switching time is shortened |
| Sub-weapon | Waist-Mounted Grenade | ・Power is increased as “900” → “1000” ・Reload is shortened as “10.0”→”8.0″ |
| Aim | |||||||
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・This unit specializes in mid-range combat using the Hyper Mega Launcher. However, due to insufficient weapon performance, its results have been below average, so the following adjustments have been made. ・To increase [damage dealt] and create more opportunities to attack enemy units, the following enhancements have been applied. ・To improve [MS losses], the following enhancements have been applied. |
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| Reference Data | COST | Unit LV | Win Rate | Rival Win Rate | Damage Dealt | Amount of MS Loss | – | – |
| 550 | Raid Type Average | 50.7 | 50.2 | 75,019 | 3.3 | – | – | |
| LV1 | 41.3 | 36.5 | 65,078 | 3.6 | – | – | ||
| Post-Adjustments | 50.7 | 50.9 | 82,738 | 3.2 | – | – | ||
| Within Expectation | ▲ | ▲ | ▲ | ▲ | – | – | ||
| GM Guard Custom | ||
|---|---|---|
| Spec | ・Unit Skill “Immobile Fire System LV1” has been given ・LV3 Unit skill “Maneuver Armor LV1” is adjusted to “LV2” ・LV4 Unit skill “Damage Control LV1” is adjusted to “LV2” |
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| Ranged main weapon | E-2 Beam Spray Gun | ・Power is increased as “1000” → “1100” (Upper LVs are also enhanced) ・Cool-down Time is shortened as “2.5” → “1.0” |
| Melee main weapon | GM Guard Custom Beam Dagger | ・Weapon switching time is shortened |
| Sub-weapon | Shoulder-Mounted Vulcan x2 | ・Range is enhanced as “150m” → “175m” |
| Sub-weapon | G Shield Hidden Gatling | ・Power is increased as “100” → “130” (Upper LVs are also enhanced) ・Stagger accumulation value is enhanced ・Weapon switching time is shortened |
| Aim | |||||||
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・This unit specializes in mid- to close-range combat, making full use of its high-durability Guardian Shield. In past adjustments, weapon performance was mainly enhanced to improve results, but since overall performance has once again shown a downward trend, the following changes have been made. ・To increase [damage dealt] and create more opportunities to attack enemy units, the following enhancements have been applied. ・Since performance has declined at Unit Level 3 and above, the following enhancements have been applied. |
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| Reference Data | COST | Unit LV | Win Rate | Rival Win Rate | Damage Dealt | Amount of MS Loss | – | – |
| 300 | Raid Type Average | 50.6 | 50.4 | 55,733 | 3.8 | – | – | |
| LV1 | 45.1 | 43.9 | 47,403 | 3.6 | – | – | ||
| Post-Adjustments | 50.6 | 50.8 | 56,633 | 3.6 | – | – | ||
| Within Expectation | ▲ | ▲ | ▲ | – | – | – | ||
| 350 | Raid Type Average | 52.3 | 52.7 | 66,110 | 3.7 | – | – | |
| LV2 | 46.8 | 45.0 | 48,917 | 3.3 | – | – | ||
| Post-Adjustments | 50.8 | 53.0 | 64,443 | 3.4 | – | – | ||
| Within Expectation | ▲ | ▲ | ▲ | ▼ | – | – | ||
| 400 | Raid Type Average | 51.4 | 52.7 | 69,526 | 3.7 | – | – | |
| LV3 | 46.7 | 47.6 | 48,983 | 2.9 | – | – | ||
| Post-Adjustments | 50.9 | 52.3 | 68,505 | 3.2 | – | – | ||
| Within Expectation | ▲ | ▲ | ▲ | ▼ | – | – | ||
| 450 | Raid Type Average | 50.2 | 50.9 | 69,209 | 3.6 | – | – | |
| LV4 | 47.7 | 38.5 | 50,271 | 3.0 | – | – | ||
| Post-Adjustments | 50.4 | 51.8 | 73,704 | 3.1 | – | – | ||
| Within Expectation | ▲ | ▲ | ▲ | ▼ | – | – | ||
| Silver Bullet Suppressor | ||
|---|---|---|
| Spec | ・LV2 Unit HP is enhanced as “26000” → “27000” (Upper LVs are also enhanced) ・LV2 Close range Part Slot is increased as “11” → “12” (Upper LVs are also enhanced) ・LV2 Mid-range Part Slot is increased as “22” → “23” (Upper LVs are also enhanced) ・LV2 Long range Part Slot is increased as “19” → “20” (Upper LVs are also enhanced) ・LV2 Unit skill “Special Leg Buffer LV2” is adjusted to “LV3” |
|
| Ranged main weapon | SBS Beam Magnum | ・Reload is shortened as “11.0”→”10.0″ ・Focus is shortened as “1.0” → “0.8” ・Increase explosion range upon impact |
| Sub-weapon | 60mm Vulcan Gun x2 | ・Power is increased as “160” → “180” (Upper LVs are also enhanced) ・Ammo Amount is increased as “30” → “50” ・Stagger accumulation value is enhanced |
| Sub-weapon | Shoulder Beam Cannon x2 | Normal firing: ・Power is increased as “1300” → “1400” (Upper LVs are also enhanced) ・Stagger accumulation value is enhanced Focus firing: ・Power is increased ・Stagger accumulation value is enhanced ・Increase explosion range upon impact |
| Sub-weapon | Grenade Launcher | ・Power is increased as “800” → “900” (Upper LVs are also enhanced) ・Reload is shortened as “10.0”→”8.0″ |
| Sub-weapon | Grenade Launcher [Chain Explosion] | ・Reload is shortened as “10.0”→”8.0″ ・LV2 Power is increased as “350” → “400” (Upper LVs are also enhanced) |
| Aim | |||||||
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・This unit excels at long- to mid-range fire support, making full use of its powerful Beam Magnum and a wide array of ranged weapons. However, due to the current lack of weapon performance, its overall results have fallen below average, so the following adjustments have been made. ・To increase [damage dealt] and create more opportunities to attack enemy units, the following enhancements have been applied. ・Since performance has declined at MS LV2 beyond, the following enhancements have been applied. |
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| Reference Data | COST | Unit LV | Win Rate | Rival Win Rate | Damage Dealt | Amount of MS Loss | – | – |
| 650 | Support Type Average | 49.7 | 48.6 | 88,268 | 3.4 | – | – | |
| LV1 | 47.7 | 42.4 | 79,440 | 3.2 | – | – | ||
| Post-Adjustments | 49.2 | 46.0 | 87,520 | 3.5 | – | – | ||
| Below our expectation | ▲ | ▲ | ▲ | ▼ | – | – | ||
| 700 | Support Type Average | 51.7 | 51.4 | 106,573 | 3.1 | – | – | |
| LV2 | 47.1 | 40.3 | 81,656 | 3.2 | – | – | ||
| Post-Adjustments | 49.5 | 48.3 | 97,628 | 3.5 | – | – | ||
| Slightly below our expectation | ▲ | ▲ | ▲ | ▼ | – | – | ||
| 750 | Support Type Average | 51.2 | 49.4 | 100,259 | 3.4 | – | – | |
| LV3 | 46.2 | 40.1 | 76,609 | 3.5 | – | – | ||
| Post-Adjustments | 49.6 | 47.7 | 88,228 | 3.5 | – | – | ||
| Slightly below our expectation | ▲ | ▲ | ▲ | – | – | – | ||
|
■Regarding the adjustments In September, various adjustments were made, including to ranged weapons. However, the performance of all unit levels including [win rate] remained below the support average. As a result, further adjustments are planned to be implemented in a future update. |
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| Zaku IV | ||
|---|---|---|
| Spec | ・Unit Skill “Immobile Fire System LV1” has been given ・Unit skill “Special Leg Buffer LV2” is adjusted to “LV3” ⇒LV2 Unit skill “Special Leg Buffer LV3” is adjusted to “LV4” ・LV2 Unit skill “Resist Move LV1” is adjusted to “LV2” |
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| Ranged main weapon | Zaku IV Long-Range Beam Rifle | ・Overheat is shortened as “12.0” → “10.0” ・Focus is shortened as “1.5” → “1.0” Normal firing: ・Power is increased as “2300” → “2500” (Upper LVs are also enhanced) |
| Sub-weapon | Head Beam Cannon x2 | ・Heat Rate is reduced as “95%” → “80%” ・ASL (automatic aiming compensation) range is extended |
| Sub-weapon | Zaku IV Beam Machine Gun x2 | ・Power is increased as “300” → “350” (Upper LVs are also enhanced) ・Range is enhanced as “300m” → “350m” ・Reload is shortened as “15.0”→”10.0″ ・Stagger accumulation value is enhanced |
| Aim | |||||||
|
・This unit specializes in mid-to-close-range combat, making use of skills effective in melee engagements, while centering its strategy on ranged battles with the Long-Range Beam Rifle. In past adjustments, its overall performance was improved mainly through the enhancements to its unit specs, but since the performance results have once again shown a downward trend, we have made the following adjustments. ・To increase [damage dealt] and provide more opportunities to attack enemy units, the following have been strengthened. ・To improve [number of MS losses], the following have been strengthened. |
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| Reference Data | COST | Unit LV | Win Rate | Rival Win Rate | Damage Dealt | Amount of MS Loss | – | – |
| 600 | Support Type Average | 51.4 | 51.6 | 87,885 | 3.0 | – | – | |
| LV1 | 44.4 | 37.2 | 67,907 | 3.1 | – | – | ||
| Post-Adjustments | 52.3 | 49.5 | 87,713 | 3.2 | – | – | ||
| Within Expectation | ▲ | ▲ | ▲ | ▼ | – | – | ||
| 650 | Support Type Average | 49.7 | 48.6 | 88,268 | 3.4 | – | – | |
| LV2 | 45.0 | 41.5 | 73,140 | 3.5 | – | – | ||
| Post-Adjustments | 51.8 | 51.0 | 96,618 | 3.1 | – | – | ||
| Within Expectation | ▲ | ▲ | ▲ | ▲ | – | – | ||
| Zssa | ||
|---|---|---|
| Spec | ・Unit HP is enhanced as “17500” → “19500” (Upper LVs are also enhanced) ・Thrusters are enhanced as “65” → “70” ⇒LV3 Thrusters are enhanced as “65” → “75” ・High-speed movement is enhanced as “175” → “185” ・Adjusted the sliding that occurs when switching movement directions, improving mobility ・Unit Skill “Anti-Blast Stabilizer LV1” has been given ・Unit Skill “Bullet Feeder LV1” has been given ・Unit skill “Special Back Add-On Buffer LV1” is adjusted to “LV2” ⇒LV3 and above LV unit skill “Special Back Add-On Buffer LV1” is adjusted to “LV3” ・LV2 Close range Part Slot is increased as “5” → “7” (Upper LVs are also enhanced) ・LV2 Mid-range Part Slot is increased as “28” → “29” (Upper LVs are also enhanced) ・LV2 Long range Part Slot is increased as “7” → “9” (Upper LVs are also enhanced) ・LV2 and above LV unit skill “Frontline Support System LV1” is adjusted to “LV2” ・LV3 and above LV unit skill “Damage Control LV1” is adjusted to “LV2” ・LV3 and above LV unit skill “Special Leg Buffer LV2” is adjusted to “LV3” |
|
| Ranged main weapon | Beam Rifle (NZ) | ・Power is increased as “1800” → “2000” (Upper LVs are also enhanced) ・Heat Rate is reduced as “75%” → “70%” ・Projectile speed is increased |
| Sub-weapon | Shoulder 7-Tube Missile POD x2 | ・Power is increased as “250” → “280” (Upper LVs are also enhanced) ・Projectile speed is increased |
| Sub-weapon | Arm 3-Tube Missile POD x2 | ・Increased incendiary damage ・Weapon switching time is shortened |
| Sub-weapon | Chest 3-Tube Missile POD x2 | ・Power is increased as “100” → “150” (Upper LVs are also enhanced) ・Cool-down Time is shortened as “5.0” → “4.5” ・Increased the number of hits caused by explosions ・Projectile speed is increased ・Weapon switching time is shortened |
| Sub-weapon | Diffusion Beam Cannon | ・Overheat is shortened as “15.0” → “13.0” |
| Aim | |||||||
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・This unit specializes in mid-to-close range combat utilizing its wide array of ranged armaments. Although past adjustments mainly strengthened its weapons to improve overall performance, battle results have once again shown a declining trend, so the following adjustments have been made. ・To improve [number of MS losses], the following have been strengthened. ・To increase the [damage dealt] and provide more opportunities to attack enemy units, the following have been strengthened. ・Since battle results for Unit LV2 and above have been trending downward, the following enhancements were also made. |
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| Reference Data | COST | Unit LV | Win Rate | Rival Win Rate | Damage Dealt | Amount of MS Loss | – | – |
| 500 | Support Type Average | 50.6 | 48.8 | 70,199 | 3.0 | – | – | |
| LV1 | 41.6 | 33.0 | 55,053 | 3.6 | – | – | ||
| Post-Adjustments | 50.9 | 50.1 | 76,253 | 3.5 | – | – | ||
| Within Expectation | ▲ | ▲ | ▲ | ▲ | – | – | ||
| 550 | Support Type Average | 50.8 | 48.5 | 77,371 | 2.9 | – | – | |
| LV2 | 38.4 | 26.0 | 53,527 | 3.7 | – | – | ||
| Post-Adjustments | 50.8 | 50.4 | 81,635 | 3.3 | – | – | ||
| Within Expectation | ▲ | ▲ | ▲ | ▲ | – | – | ||
| 600 | Support Type Average | 51.4 | 51.6 | 87,885 | 3.0 | – | – | |
| LV3 | 40.0 | 26.7 | 52,600 | 3.7 | – | – | ||
| Post-Adjustments | 51.1 | 50.1 | 91,021 | 3.3 | – | – | ||
| Within Expectation | ▲ | ▲ | ▲ | ▲ | – | – | ||
| 650 | Support Type Average | 49.7 | 48.6 | 88,268 | 3.4 | – | – | |
| LV4 | 38.5 | 30.8 | 56,284 | 3.9 | – | – | ||
| Post-Adjustments | 50.5 | 51.5 | 104,179 | 3.3 | – | – | ||
| Within Expectation | ▲ | ▲ | ▲ | ▲ | – | – | ||







