2025.09.25
Unit Adjustment [September 2025]
- ■[PDT] 09/24/2025 22:00
- ■[CEST] 09/25/2025 07:00
- ver.0200.2169
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- ■Unit Adjustment
- ■General Type
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F91 Spec ・Unit skill “Optimized Cooling Efficiency LV1” is adjusted to “LV2” Sub-weapon F91 Beam Rifle ・Cool-down Time is shortened as “5.0” → “4.0” Sub-weapon F91 Head-Mounted Vulcan ・Rate of fire is increased Sub-weapon V.S.B.R. x2 ・Focus is shortened as “3.0” → “2.5”
Normal firing:
・Power is increased as “1500” → “1600”
・Stagger accumulation value is enhanced
・ASL (automatic aiming compensation) range is extended
Focus firing:
・Power is increased
・Heat rate charging is reducedSub-weapon F91 Beam Saber x2 ・Weapon switching time is shortened
While skill “Mobile Melee Program” activating:
・Power is increasedSub-weapon V.S.B.R. x2 [Discharge] ・Power is increased as “950” → “1000”
・Overheat is shortened as “30.0” → “20.0”
・Focus is shortened as “4.0” → “3.0”
・Stagger accumulation value is enhanced -
Aim ・This unit specializes in mid–close range combat by leveraging its high mobility and the skill “Max Performance”.
However, due to insufficient weapon performance, opportunities to stagger enemy units have been lacking, resulting in below-average combat results.
To address this, the following adjustments have been made.・To increase [damage dealt] and provide more chances to attack enemy units, the following parameters have been strengthened.
・Enhanced the level of the skill “Optimized Cooling Efficiency”.
・Shortened [cooldown time] of the main ranged weapon “F91 Beam Rifle”.
・Increased [rate of fire] of the sub-weapon “F91 Head-Mounted Vulcan”.
・Shortened [focus time] of the sub-weapon “V.S.B.R. x2”, and strengthened [ASL screen area], [power],
and [stagger accumulation value] of normal shots, as well as the [power] and [heat rate] of focus shots.
・Shortened [weapon switching cooldown] of the sub-weapon “F91 Beam Saber x2”, and increased [power] when
under the effect of the skill “Mobile Melee Program”.
・Strengthened the sub-weapon “V.S.B.R. x2 [Discharge]” by reducing its [focus time] and [overheat duration],
while increasing its [power] and [stagger accumulation value]. -
Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss – – 750 General Type Average 49.4 49.1 95,207 3.3 – – LV1 46.0 46.5 91,642 3.3 – – -
F90 Spec ・Close range Part Slot is increased as “18” → “20”
・Mid-range Part Slot is increased as “22” → “23”
・Long range Part Slot is increased as “15” → “16”Melee main weapon F90 Beam Saber ・Increased compensation for Downward melee attacks Sub-weapon F90 Head Vulcan Gun x2 ・Ammo Amount is increased as “30” → “60” Sub-weapon F90 Beam Rifle [Rapid] ・Cool-down Time is shortened as “0.8” → “0.5”
・Weapon switching time is shortened
・ASL (automatic aiming compensation) range is extendedSub-weapon F90 Beam Saber x2 ・Power is increased as “2700” → “2800” Skill OS “Type A.R” ・Effect time is extended
・Increase the following effects while the skill is active:
⇒Effect that reduces the chance of stagger caused by accumulated damage -
Aim ・This unit specializes in mid–close range combat by utilizing two melee weapons and the skill “OS “Type A.R””.
However, due to insufficient performance, its overall results have been below average.
To address this, the following adjustments have been made.・To increase [damage dealt] and provide more opportunities to attack enemy units, the following have been strengthened.
・Enhanced [duration] and [stagger accumulation value] of the skill “OS “Type A.R””
・Increased [downward melee attack compensation] of the main melee weapon “F90 Beam Saber”
・Increased [ammo count] of the sub-weapon “F90 Head Vulcan Gun x2”
・Enhanced [ASL lock-on area], [cooldown time], and [weapon switching cooldown] of the sub-weapon “F90 Beam Rifle [Rapid]”
・Increased the [power] of the sub-weapon “F90 Beam Sabers x2”
・Increased the [number of slots] available for equipping custom parts -
Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss – – 700 General Type Average 50.0 50.6 94,241 3.0 – – LV1 47.8 48.8 87,676 2.9 – – -
Zeta Plus A2 Spec ・Unit Skill “Immobile Fire System LV1” has been given Ranged main weapon Zeta Plus A2 Beam Rifle ・Cool-down Time is shortened as “0.6” → “0.5” Melee main weapon Zeta Plus A2 Beam Saber ・Increased compensation for Downward melee attacks Sub-weapon Beam Cannon x2 ・Power is increased as “1150” → “1250”
・Cool-down Time is shortened as “4.0” → “3.0”Sub-weapon High Mega Cannon ・Cool-down Time is shortened as “5.5” → “2.0”
・Focus is shortened as “2.5” → “2.0”
1st focus stage:
・Power is increased as “2800” → “3500”
2nd focus stage:
・Power is increased -
Zeta Plus A2 (Transformed) Sub-weapon Beam Cannon x2 (Transformed) ・Power is increased as “600” → “700”
・Heat Rate is reduced as “15%” → “14%”
・Rate of fire is increased -
Aim ・This unit specializes in mid–close range combat, focusing on surprise attacks through the skill “Release Ranged Output Limiter” and Transform (Waverider form).
In past adjustments, its weapons were mainly strengthened to improve performance,
but as overall results have again shown a declining trend, the following changes have been made・To increase [damage dealt] and provide more opportunities to attack enemy units, the following have been strengthened.
・Shortened the [cooldown time] of the primary ranged weapon “Zeta Plus A2 Beam Rifle”
・Increased the [downward melee attack compensation] of the primary melee weapon “Zeta Plus A2 Beam Saber”
・Enhanced the [cooldown time] and [power] of the sub-weapon “Beam Cannon x2”
・Shortened the [focus time] and [cooldown time] of the sub-weapon “High Mega Cannon,”
and increased the [power] of both the 1st and 2nd focus stages
・Enhanced the [rate of fire], [power], and [heat rate] of the sub-weapon “Beam Cannon x2 (Transformed)”・To reduce [MS losses], the skill “Immobile Fire System” has been granted.
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Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss – – 600 General Type Average 49.4 49.5 78,894 3.1 – – LV1 44.8 42.8 69,022 3.2 – – -
Jagd Doga [Sleeve Type] Spec ・Unit HP is enhanced as “19000” → “21000” (Upper LVs are also enhanced)
・Close range Part Slot is increased as “13” → “15” (Upper LVs are also enhanced)
・Mid-range Part Slot is increased as “15” → “16” (Upper LVs are also enhanced)
・Long range Part Slot is increased as “14” → “15” (Upper LVs are also enhanced)Ranged main weapon JD [Sleeve Type] BM ・Cool-down Time is shortened as “1.0” → “0.8”
・Focus is shortened as “2.5” → “2.0”
Normal firing:
・Power is increased as “600” → “800” (Upper LVs are also enhanced)
・Stagger accumulation value is enhanced
Focus firing:
・Power is increased
・Ammo consumption is reducedSub-weapon Missile x3 ・Power is increased as “550” → “800” (Upper LVs are also enhanced)
・Cool-down Time is shortened as “4.5” → “4.0”
・Reload is shortened as “10.0”→”8.0″Sub-weapon Funnel x2 [Focused Fire] ・Power is increased as “200” → “500” (Upper LVs are also enhanced)
・Stagger accumulation value is enhanced
・ASL (automatic aiming compensation) range is extendedSub-weapon Funnel x2 [Pursue] ・Power is increased as “250” → “450” (Upper LVs are also enhanced)
・Heat Rate is reduced as “25%” → “23%”
・ASL (automatic aiming compensation) range is extended -
Aim ・This unit specializes in mid–close range combat using a wide variety of ranged weapons.
However, due to insufficient weapon performance, it has lacked opportunities to break enemy formations, and overall results have fallen below average.
The following adjustments have been made.・To increase [damage dealt] and provide more opportunities to attack enemy units, the following have been strengthened.
・Shortened the [focus time] and [cooldown time] of the main ranged weapon “JD [Sleeve Type] BM”,
while enhancing the [power] and [stagger accumulation value] of normal firing and the [power] and
[ammo consumption] of focused firing
・Enhanced the [cooldown time], [reload time], and [power] of the sub-weapon “Missile x3”
・Enhanced the [ASL screen area], [power], and [stagger accumulation value] of the sub-weapon “Funnel x2 [Focused Fire]”
・Enhanced the [ASL screen area], [power], and [heat rate] of the sub-weapon “Funnel x2 [Pursue]”・To reduce [MS losses], the following have been strengthened.
・Increased [MS HP]
・Increased the number of [slots] for equipping custom parts -
Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss – – 550 General Type Average 49.4 49.2 71,715 3.1 – – LV1 43.2 35.4 58,558 3.4 – – 600 General Type Average 49.4 49.5 78,894 3.1 – – LV2 43.8 34.2 64,347 3.5 – – 650 General Type Average 50.0 49.3 86,062 3.0 – – LV3 44.7 38.9 76,636 3.3 – – 700 General Type Average 50.0 50.6 94,241 3.0 – – LV4 47.2 48.2 93,639 3.1 – – - ■Raid type
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Zaku IV (IP) Spec ・LV1 Unit skill “Maneuver Armor LV4” is adjusted to “LV5”
・LV1 Unit skill “Forced Injector LV3” is adjusted to “LV4”
・LV2 Close range Part Slot is increased as “24” → “25”
・LV2 Mid-range Part Slot is increased as “19” → “21”
・LV2 Long range Part Slot is increased as “13” → “15”
・LV2 Unit Skill “Pursuit Melee Aux. Program LV1” has been given
・LV2 Unit skill “Power Accelerator LV2” is adjusted to “LV3”Ranged main weapon Zaku IV (IP) Beam Machine Gun ・Ammo Amount is increased as “18” → “24”
・Weapon switching time is shortenedMelee main weapon Zaku IV (IP) Large Heat Hawk ・Increased compensation for Downward melee attacks Sub-weapon Head Beam Cannon x2 ・Cool-down Time is shortened as “4.0” → “3.0”
・Overheat is shortened as “15.0” → “12.0”Sub-weapon Funnels x6 [Pincer] ・LV2 Power is increased as “420” → “500” Sub-weapon Funnels x6 [Pursue] ・Cool-down Time is shortened as “0.8” → “0.5”
・LV2 Power is increased as “310” → “400”Sub-weapon Funnels x2 [Bombard] ・Power is increased as “230” → “300” (Upper LVs are also enhanced)
・Reload is shortened as “22.0”→”15.0″
・Stagger accumulation value is enhanced -
Aim ・This unit specializes in close-range combat using three types of funnel armaments and melee attacks capable of knocking enemies down.
In past adjustments, its armaments were mainly strengthened to improve the overall results,
but since the performance has once again declined, the following changes have been made.・To increase [damage dealt] and to create more opportunities to the attack enemy units, the following have been strengthened.
・Increased the level of the skills “Maneuver Armor” and “Forced Injector” at Unit LV1
・Granted the skill “Pursuit Melee Aux. Program” at Unit LV2
・Increased the level of the skill “Power Accelerator” at Unit LV2
・Enhanced the [weapon switching cooldown] and [ammo count] of the main ranged weapon “Zaku IV (IP) Beam Machine Gun”
・Enhanced the [downward melee attack compensation] of the main melee weapon “Zaku IV (IP) Large Heat Hawk”
・Shortened the [cooldown] and [overheat time] of the sub-weapon “Head Beam Cannon x2”
・Shortened the [cooldown] of the sub-weapon “Funnels x6 [Pursue]”
・Enhanced the [reload time], [power], and [stagger accumulation value] of the sub-weapon “Funnels x2 [Bombard]”・Since performance at Unit LV2 has been declining, the following enhancements have also been made.
・Increased the [power] of the sub-weapons “Funnels x6 [Pincer]” and “Funnels x6 [Pursue]”
・Increased the number of [slots] available for equipping custom parts -
Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss – – 700 Raid Type Average 50.4 50.1 95,768 3.2 – – LV1 46.9 44.7 92,778 3.5 – – 750 Raid Type Average 48.3 46.9 100,207 3.5 – – LV2 46.6 41.0 74,543 3.3 – – -
ReZEL Type-C [Defenser a-Unit] Spec ・Unit HP is enhanced as “23000” → “25000”
・Close range Part Slot is increased as “20” → “22”
・Mid-range Part Slot is increased as “17” → “18”
・Long range Part Slot is increased as “11” → “13”
・Unit skill “Maneuver Armor LV3” is adjusted to “LV4”
・Unit skill “Forced Injector LV3” is adjusted to “LV4”
・Unit skill “Flight Control Program LV3” is adjusted to “LV4”
・Unit skill “Emergency Evasion System LV2” is adjusted to “LV3”Melee main weapon ReZEL Type-C H Beam Saber Normal attack:
・Increased compensation for Downward melee attacks
Heavy attack:
・Increased the power of simultaneously fired “Micro Missile x4”Sub-weapon ReZEL Long Beam Saber ・Increased compensation for Downward melee attacks -
ReZEL Type-C [DaU] (Transformed) Spec ・Unit HP is enhanced as “23000” → “25000” (Upper LVs are also enhanced)
・Close range Part Slot is increased as “20” → “22”
・Mid-range Part Slot is increased as “17” → “18”
・Long range Part Slot is increased as “11” → “13”
・Unit skill “Emergency Evasion System LV2” is adjusted to “LV3”
・Unit skill “High Boost Ram Attack LV1” is adjusted to “LV2” -
Aim ・This unit specializes in mid–close range combat, focusing on surprise attacks in its transformed form and the skill “Heavy Attack (Linked)”.
However, due to insufficient overall performance, it has had difficulty approaching enemy units, and results have shown a declining trend.
Accordingly, the following adjustments have been made・To increase [damage dealt] and create more opportunities to attack enemy units, the following enhancements have been applied.
・Enhanced the [downward melee attack compensation] of the main melee weapon “ReZEL Type-C H Beam Saber”,
and increased the [power] of “Micro Missile x4” fired during the use of the skill “Heavy Attack (Linked)”
・Enhanced the [downward melee attack compensation] of the sub-weapon “ReZEL Long Beam Saber”
・Increased the level of the transformation skill “High Boost Ram Attack”・To improve [MS losses], the following enhancements have been applied.
・Increased [MS HP]
・Increased the level of the skills “Maneuver Armor”, “Forced Injector”, “Flight Control Program” and
“Emergency Evasion System”
・Increased the number of [slots] available for equipping custom parts -
Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss – – 650 Raid Type Average 49.7 48.6 88,268 3.4 – – LV1 45.5 45.4 87,578 3.6 – – -
Superb Jegan Spec ・Unit HP is enhanced as “18500” → “20500”
・Range attack boost is enhanced as “35” → “40”
・Close range Part Slot is increased as “13” → “14”
・Mid-range Part Slot is increased as “14” → “15”
・Long range Part Slot is increased as “13” → “14”
・Unit skill “Maneuver Armor LV2” is adjusted to “LV3”
・Unit skill “Special Back Add-On Buffer LV2” is adjusted to “LV3”
・Unit skill “Pursuit Ranged Aux. Program LV1” is adjusted to “LV2”Ranged main weapon Superb Jegan HML ・Cool-down Time is shortened as “4.5” → “4.0”
Normal firing:
・Power is increased as “2600” → “2800”
・Stagger accumulation value is enhanced
Focus firing:
・Power is increased
・Heat rate charging is reducedMelee main weapon Superb Jegan B Saber ・Power is increased as “1900” → “2100” Sub-weapon Superb Jegan VPS ・Stagger accumulation value is enhanced Sub-weapon Superb Jegan B Rifle ・Power is increased as “1800” → “2000”
・Stagger accumulation value is enhanced
・Weapon switching time is shortenedSub-weapon Waist-Mounted Grenade ・Power is increased as “900” → “1000”
・Reload is shortened as “10.0”→”8.0″ -
Aim ・This unit specializes in mid-range combat using the Hyper Mega Launcher.
However, due to insufficient weapon performance, its results have been below average, so the following adjustments have been made.・To increase [damage dealt] and create more opportunities to attack enemy units, the following enhancements have been applied.
・Increased [Range Attack Boost]
・Increased the level of the skill “Pursuit Ranged Aux. Program”
・Shortened the [cooldown] of the main ranged weapon “Superb Jegan HML”, and increased the [power] and
[stagger accumulation value] of normal fire, as well as the [power] and [heat rate] of focused fire
・Increased the [power] of the main melee weapon “Superb Jegan B Saber”
・Increased the [stagger accumulation value] of the sub-weapon “Superb Jegan VPS”
・Enhanced the sub-weapon “Superb Jegan B Rifle” by reducing its [weapon switching cooldown] and
increasing its [power] and [stagger accumulation value]
・Reduced the [reload time] and increased the [power] of the sub-weapon “Waist-Mounted Grenade”・To improve [MS losses], the following enhancements have been applied.
・Increased [MS HP]
・Increased the level of the skills “Special Back Add-On Buffer” and “Maneuver Armor”
・Increased the number of [slots] available for equipping custom parts -
Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss – – 550 Raid Type Average 50.7 50.2 75,019 3.3 – – LV1 41.3 36.5 65,078 3.6 – – -
GM Guard Custom Spec ・Unit Skill “Immobile Fire System LV1” has been given
・LV3 Unit skill “Maneuver Armor LV1” is adjusted to “LV2”
・LV4 Unit skill “Damage Control LV1” is adjusted to “LV2”Ranged main weapon E-2 Beam Spray Gun ・Power is increased as “1000” → “1100” (Upper LVs are also enhanced)
・Cool-down Time is shortened as “2.5” → “1.0”Melee main weapon GM Guard Custom Beam Dagger ・Weapon switching time is shortened Sub-weapon Shoulder-Mounted Vulcan x2 ・Range is enhanced as “150m” → “175m” Sub-weapon G Shield Hidden Gatling ・Power is increased as “100” → “130” (Upper LVs are also enhanced)
・Stagger accumulation value is enhanced
・Weapon switching time is shortened -
Aim ・This unit specializes in mid- to close-range combat, making full use of its high-durability Guardian Shield.
In past adjustments, weapon performance was mainly enhanced to improve results, but since overall performance has once again shown a downward trend, the following changes have been made.・To increase [damage dealt] and create more opportunities to attack enemy units, the following enhancements have been applied.
・Added the skill “Immobile Fire System”
・Enhanced the main ranged weapon “E-2 Beam Spray Gun” by reducing its [cooldown] and increasing its [power]
・Shortened the [weapon switching cooldown] of the main melee weapon “GM Guard Custom Beam Dagger”
・Increased the [range] of the sub-weapon “Shoulder-Mounted Vulcan x2”
・Enhanced the sub-weapon “G Shield Hidden Gatling” by reducing its [weapon switching cooldown] and
increasing its [power] and [stagger accumulation value]・Since performance has declined at Unit Level 3 and above, the following enhancements have been applied.
・Increased the level of the skill “Maneuver Armor” at Unit Lv3
・Increased the level of the skill “Damage Control” at Unit Lv4 -
Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss – – 300 Raid Type Average 50.6 50.4 55,733 3.8 – – LV1 45.1 43.9 47,403 3.6 – – 350 Raid Type Average 52.3 52.7 66,110 3.7 – – LV2 46.8 45.0 48,917 3.3 – – 400 Raid Type Average 51.4 52.7 69,526 3.7 – – LV3 46.7 47.6 48,983 2.9 – – 450 Raid Type Average 50.2 50.9 69,209 3.6 – – LV4 47.7 38.5 50,271 3.0 – – - ※[JST] 09/25/2025 20:00 – The COST value was incorrect, so it has been corrected.
- ■Support type
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Silver Bullet Suppressor Spec ・LV2 Unit HP is enhanced as “26000” → “27000” (Upper LVs are also enhanced)
・LV2 Close range Part Slot is increased as “11” → “12” (Upper LVs are also enhanced)
・LV2 Mid-range Part Slot is increased as “22” → “23” (Upper LVs are also enhanced)
・LV2 Long range Part Slot is increased as “19” → “20” (Upper LVs are also enhanced)
・LV2 Unit skill “Special Leg Buffer LV2” is adjusted to “LV3”Ranged main weapon SBS Beam Magnum ・Reload is shortened as “11.0”→”10.0″
・Focus is shortened as “1.0” → “0.8”
・Increase explosion range upon impactSub-weapon 60mm Vulcan Gun x2 ・Power is increased as “160” → “180” (Upper LVs are also enhanced)
・Ammo Amount is increased as “30” → “50”
・Stagger accumulation value is enhancedSub-weapon Shoulder Beam Cannon x2 Normal firing:
・Power is increased as “1300” → “1400” (Upper LVs are also enhanced)
・Stagger accumulation value is enhanced
Focus firing:
・Power is increased
・Stagger accumulation value is enhanced
・Increase explosion range upon impactSub-weapon Grenade Launcher ・Power is increased as “800” → “900” (Upper LVs are also enhanced)
・Reload is shortened as “10.0”→”8.0″Sub-weapon Grenade Launcher [Chain Explosion] ・Reload is shortened as “10.0”→”8.0″
・LV2 Power is increased as “350” → “400” (Upper LVs are also enhanced) -
Aim ・This unit excels at long- to mid-range fire support, making full use of its powerful Beam Magnum and a wide array of ranged weapons.
However, due to the current lack of weapon performance, its overall results have fallen below average, so the following adjustments have been made.・To increase [damage dealt] and create more opportunities to attack enemy units, the following enhancements have been applied.
・Enhanced the main ranged weapon “SBS Beam Magnum” by improving its [focus time], [explosion range upon impact],
and [reload time]
・Enhanced the sub-weapon “60mm Vulcan Gun x2” by increasing its [power], [stagger accumulation value], and [ammo count]
・Enhanced the sub-weapon “Shoulder Beam Cannon x2” by increasing the [power] and [stagger accumulation value] of normal
firing, and increasing the [explosion range upon impact], [power], and [stagger accumulation value] of focused shots
・Enhanced the sub-weapon “Grenade Launcher” by improving its [reload time] and [power]
・Shortened the [reload time] of the sub-weapon “Grenade Launcher [Chain Explosion]”・Since performance has declined at MS LV2 beyond, the following enhancements have been applied.
・Increased [MS HP]
・Increased the level of the skill “Special Leg Buffer”
・Increased the [power] of the sub-weapon “Grenade Launcher [Chain Explosion]”
・Increased the number of [slots] for equipping custom parts
・Enhanced the level of the skill “Special Leg Buffer” for Unit LV2. -
Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss – – 650 Support Type Average 49.7 48.6 88,268 3.4 – – LV1 47.7 42.4 79,440 3.2 – – 700 Support Type Average 51.7 51.4 106,573 3.1 – – LV2 47.1 40.3 81,656 3.2 – – 750 Support Type Average 51.2 49.4 100,259 3.4 – – LV3 46.2 40.1 76,609 3.5 – – - ※[JST] 09/25/2025 20:00 – The content has been corrected to include unit LV3.
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Zaku IV Spec ・Unit Skill “Immobile Fire System LV1” has been given
・Unit skill “Special Leg Buffer LV2” is adjusted to “LV3”
⇒LV2 Unit skill “Special Leg Buffer LV3” is adjusted to “LV4”
・LV2 Unit skill “Resist Move LV1” is adjusted to “LV2”Ranged main weapon Zaku IV Long-Range Beam Rifle ・Overheat is shortened as “12.0” → “10.0”
・Focus is shortened as “1.5” → “1.0”
Normal firing:
・Power is increased as “2300” → “2500” (Upper LVs are also enhanced)Sub-weapon Head Beam Cannon x2 ・Heat Rate is reduced as “95%” → “80%”
・ASL (automatic aiming compensation) range is extendedSub-weapon Zaku IV Beam Machine Gun x2 ・Power is increased as “300” → “350” (Upper LVs are also enhanced)
・Range is enhanced as “300m” → “350m”
・Reload is shortened as “15.0”→”10.0″
・Stagger accumulation value is enhanced -
Aim ・This unit specializes in mid-to-close-range combat, making use of skills effective in melee engagements, while centering its strategy on ranged battles with the Long-Range Beam Rifle.
In past adjustments, its overall performance was improved mainly through the enhancements to its unit specs, but since the performance results have once again shown a downward trend,
we have made the following adjustments.・To increase [damage dealt] and provide more opportunities to attack enemy units, the following have been strengthened.
・Shortened the [focus time] and [overheat time] of main ranged weapon “Zaku IV Long-Range Beam Rifle”,
and increased its normal firing [power]
・Expanded the [ASL screen area] and reduced the [heat rate] of sub weapon “Head Beam Cannon x2”
・Reduced the [reload time], and increased the [range], [power], and [stagger accumulation value] of sub weapon
“Zaku IV Beam Machine Gun x2”・To improve [number of MS losses], the following have been strengthened.
・Granted the skill “Immobile Fire System”
・Increased the level of the skill “Special Leg Buffer”
・Increased the level of the skill “Resist Move” for Unit LV2 -
Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss – – 600 Support Type Average 51.4 51.6 87,885 3.0 – – LV1 44.4 37.2 67,907 3.1 – – 650 Support Type Average 49.7 48.6 88,268 3.4 – – LV2 45.0 41.5 73,140 3.5 – – -
Zssa Spec ・Unit HP is enhanced as “17500” → “19500” (Upper LVs are also enhanced)
・Thrusters are enhanced as “65” → “70”
⇒LV3 Thrusters are enhanced as “65” → “75”
・High-speed movement is enhanced as “175” → “185”
・Adjusted the sliding that occurs when switching movement directions, improving mobility
・Unit Skill “Anti-Blast Stabilizer LV1” has been given
・Unit Skill “Bullet Feeder LV1” has been given
・Unit skill “Special Back Add-On Buffer LV1” is adjusted to “LV2”
⇒LV3 and above LV unit skill “Special Back Add-On Buffer LV1” is adjusted to “LV3”
・LV2 Close range Part Slot is increased as “5” → “7” (Upper LVs are also enhanced)
・LV2 Mid-range Part Slot is increased as “28” → “29” (Upper LVs are also enhanced)
・LV2 Long range Part Slot is increased as “7” → “9” (Upper LVs are also enhanced)
・LV2 and above LV unit skill “Frontline Support System LV1” is adjusted to “LV2”
・LV3 and above LV unit skill “Damage Control LV1” is adjusted to “LV2”
・LV3 and above LV unit skill “Special Leg Buffer LV2” is adjusted to “LV3”Ranged main weapon Beam Rifle (NZ) ・Power is increased as “1800” → “2000” (Upper LVs are also enhanced)
・Heat Rate is reduced as “75%” → “70%”
・Projectile speed is increasedSub-weapon Shoulder 7-Tube Missile POD x2 ・Power is increased as “250” → “280” (Upper LVs are also enhanced)
・Projectile speed is increasedSub-weapon Arm 3-Tube Missile POD x2 ・Increased incendiary damage
・Weapon switching time is shortenedSub-weapon Chest 3-Tube Missile POD x2 ・Power is increased as “100” → “150” (Upper LVs are also enhanced)
・Cool-down Time is shortened as “5.0” → “4.5”
・Increased the number of hits caused by explosions
・Projectile speed is increased
・Weapon switching time is shortenedSub-weapon Diffusion Beam Cannon ・Overheat is shortened as “15.0” → “13.0” -
Aim ・This unit specializes in mid-to-close range combat utilizing its wide array of ranged armaments.
Although past adjustments mainly strengthened its weapons to improve overall performance, battle results have once again shown a declining trend, so the following adjustments have been made.・To improve [number of MS losses], the following have been strengthened.
・Improved the ease of switching movement direction
・Increased [high-speed movement], [MS HP], and [thrusters]
・Granted the skill “Anti-Blast Stabilizer”
・Increased the level of the skill “Special Back Add-On Buffer”・To increase the [damage dealt] and provide more opportunities to attack enemy units, the following have been strengthened.
・Granted the skill “Bullet Feeder”
・Increased the [projectile speed], [power], and reduced the [heat rate] of main ranged weapon “Beam Rifle (NZ)”
・Increased the [projectile speed] and [power] of sub-weapon “Shoulder 7-Tube Missile POD x2”
・Increased the [damage] of incendiary effect and reduced the [weapon switching cooldown] of sub-weapon
“Arm 3-Tube Missile POD x2”
・Increased the [projectile speed], [number of hits], [cooldown], reduced the [weapon switching cooldown],
and increased the [power] of sub-weapon “Chest 3-Tube Missile POD x2”
・Shortened the [overheat time] of sub-weapon “Diffusion Beam Cannon”・Since battle results for Unit LV2 and above have been trending downward, the following enhancements were also made.
・Increased the number of [custom part slots]
・Increased the level of the skill “Frontline Support System”
・Increased the levels of the skills “Special Leg Buffer” and “Damage Control” for Unit LV3 and above -
Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss – – 500 Support Type Average 50.6 48.8 70,199 3.0 – – LV1 41.6 33.0 55,053 3.6 – – 550 Support Type Average 50.8 48.5 77,371 2.9 – – LV2 38.4 26.0 53,527 3.7 – – 600 Support Type Average 51.4 51.6 87,885 3.0 – – LV3 40.0 26.7 52,600 3.7 – – 650 Support Type Average 49.7 48.6 88,268 3.4 – – LV4 38.5 30.8 56,284 3.9 – – - ※[JST] 09/25/2025 20:00 – The average value for COST 550 was incorrect, so it has been corrected.