2026.04.30
Unit Adjustment [April 2026]
- ■[PDT] 04/29/2026 22:00
- ■[CEST] 04/30/2026 07:00
- ver.0207.2234
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- Unit adjustment
- ■General Type
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Psycho Bawoo Spec ・Unit HP is enhanced as “20000” → “22000” (Upper LVs are also enhanced)
・Unit skill “Special L-Arm Equipment Buffer LV3” is adjusted to “LV4” (Upper LVs are also enhanced)
・Unit skill “Special Leg Buffer LV2” is adjusted to “LV3” (Upper LVs are also enhanced)Ranged main weapon Psycho Bawoo Beam Rifle ・Cool-down time is shortened as “5.0” → “4.5”
・Reload is shortened as “12.0” → “10.0”
・Focus is shortened as “2.5” → “1.5”
Normal firing:
・Power is increased as “2000” → “2300” (Upper LVs are also enhanced)
Focus firing:
・Power is increasedMelee main weapon Bawoo Beam Saber ・Increased downward melee attack strength Sub-weapon Arm Grenade Launcher ・Power is increased as “500” → “700” (Upper LVs are also enhanced)
・Reload is shortened as “10.0” → “8.0”
・Stagger accumulation value is enhanced (easier to cause stagger to the opponent while hitting with the weapon)Sub-weapon Mega Particle Cannon ・Cool-down time is shortened as “2.0” → “1.0”
・Overheat is shortened as “15.0” → “12.0”
・Focus is shortened as “2.0” → “1.5”
Normal firing:
・Power is increased as “800” → “900” (Upper LVs are also enhanced)
・Heat rate consumption is reduced as “20%” → “16%”
・Range is enhanced as “300m” → “350m”
Focus firing:
・Power is increased
・Heat rate consumption is reduced
・Range is enhanced
・Stagger accumulation value is enhanced (easier to cause stagger to the opponent while hitting with the weapon)Sub-weapon Psycho Plates [Launch] ・Power is increased as “350” → “400” (Upper LVs are also enhanced)
・Reload is shortened as “12.0” → “10.0”
・Stagger accumulation value is enhanced (easier to cause stagger to the opponent while hitting with the weapon)Sub-weapon Psycho Plates [Defend] ・Overheat is shortened as “20.0” → “15.0”
・Durability is enhanced -
Aim -
・This unit excels in mid- to close range combat by utilizing its Psycho Plates.
While we have made several adjustments to address its performance, mainly on its weaponry.
Its battle result is once decline again and the following adjustment has been made.-
・To increase the [Damage Dealt] and create more opportunities to attack the enemy units, the following improvements were made.
- ・Shortened [focus time], [cooldown time] and [reload time] of the ranged main weapon “Psycho Bawoo Beam Rifle”, also enhanced the [power] to both normal and focus firing
- ・Enhanced [downward melee attack strength] of the melee main weapon “Bawoo Beam Saber”
- ・Enhanced [reload time], [power] and [stagger accumulation value] of the sub-weapon “Arm Grenade Launcher”
- ・Shortened [focus time], [cooldown time] and [overheat time] of the sub-weapon “Mega Particle Cannon”, also enhanced the [range], [power] and [heat rate consumption] for normal firing, [range], [power], [stagger accumulation value] and [heat rate consumption] for focus firing.
- ・Enhanced [reload time], [power] and [stagger accumulation value] of the sub-weapon “Psycho Plates [Launch]”
- ・Enhanced [overheat time] and [durability] of the sub-weapon “Psycho Plates [Defend]”
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・To improve the [MS Losses], the following improvements were made.
- ・Increased [MS HP]
- ・Upgraded the skills LV for “Special L-Arm Equipment Buffer” and “Special Leg Buffer”
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Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss – – 650 General Type Average 50.3 51.1 94,050 3.3 – – LV1 40.5 33.5 78,323 3.8 – – 700 General Type Average 49.9 49.3 103,730 3.1 – – LV2 36.4 28.8 76,645 3.8 – – -
RF Zaku Spec ・LV2 Unit HP is enhanced as “23000” → “25000”
・LV2 Unit skill “Composite H Mobility Combat System LV1” has been given
・LV2 Unit skill “Pursuit Ranged Aux. Program LV1” is adjusted to “LV2”
・LV2 Unit skill “Special Shoulder Buffer LV2” is adjusted to “LV3”Ranged main weapon RF Zaku Beam Rifle ・Reload is shortened as “15.0” → “12.0”
・Focus is shortened as “2.0” → “1.5”
Focus firing:
・Power is increased
・ASL (automatic aiming compensation) range is extendedMelee main weapon RF Zaku Beam Axe ・Power is increased as “2400” → “2600” (Upper LVs are also enhanced)
・Cool-down time is shortened as “3.0” → “2.5”
・Increased downward melee attack strengthSub-weapon RF Zaku 2-Barrel Vulcan Gun ・Power is increased as “180” → “200” (Upper LVs are also enhanced)
・Range is enhanced as “150m” → “200m”
・Damage to leg parts is now increasedSub-weapon RF Zaku Sea Serpent ・Power is increased as “2300” → “2500” (Upper LVs are also enhanced)
・Cool-down time is shortened as “10.0” → “5.0”Sub-weapon RF Zaku Beam Bazooka ・Heat rate consumption is reduced as “95%” → “90%”
・Cool-down time is shortened as “5.0” → “3.5”
・Overheat is shortened as “18.0” → “15.0”
・Stagger accumulation value is enhanced (easier to cause stagger to the opponent while hitting with the weapon)
・LV2 Power is increased as “2900” → “3200” -
Aim -
・This unit is mainly forces enemy down by using Sea Serpent and good at mid- to close range combat.
However, due to insufficient weapon performance in its current state, it lacked opportunities to break the enemy position, resulting in below-average overall performance.
Therefore, the following adjustments have been made.-
・To increase the [Damage Dealt] and create more opportunities to attack the enemy units, the following improvements were made.
- ・Shortened [focus time] and [reload time] of the ranged main weapon “RF Zaku Beam Rifle”, also enhanced the [power] and [ASL screen area] while focus firing
- ・Enhanced [cooldown time], [downward melee attack strength] and [power] of the melee main weapon “RF Zaku Beam Axe”
- ・Enhanced [damage to leg parts], [range] and [power] of the sub-weapon “RF Zaku 2-Barrel Vulcan Gun”
- ・Enhanced [cooldown time] and [power] of the sub-weapon “RF Zaku Sea Serpent”
- ・Enhanced [cooldown time], [overheat time], [stagger accumulation value] and [heat rate consumption] of the sub-weapon “RF Zaku Beam Bazooka”
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・Due to a downward trend in performance at Unit LV2, the following improvements were made.
- ・Increased [MS HP]
- ・Upgraded the skills LV for “Pursuit Ranged Aux. Program” and “Special Shoulder Buffer”
- ・Added the skill “Composite H Mobility Combat System LV1”
- ・Increased the [power] of the sub-weapon “RF Zaku Beam Bazooka”
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Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss – – 600 General Type Average 49.6 49.9 91,447 3.4 – – LV1 45.2 40.4 75,863 3.4 – – 650 General Type Average 50.3 51.1 94,050 3.3 – – LV2 40.7 36.7 66,525 3.5 – – -
Dezpada Spec ・Unit HP is enhanced as “18000” → “20000” (Upper LVs are also enhanced)
・Unit skill “Damage Control LV1” has been given
⇒LV2 Unit skill “Damage Control LV2” has been given
・Unit skill “Immobile Fire System LV1” has been given
・Unit skill “Emergency Evasion System LV1” is adjusted to “LV2”
・LV2 Unit skill “W Pack Binder Special Cushioning LV1” is adjusted to “LV2”Ranged main weapon Dezpada WB Beam Cannon ・Power is increased as “1000” → “1150” (Upper LVs are also enhanced)
・Cool-down time is shortened as “4.5” → “3.5”
・Projectile speed is increased
・Weapon switching time is shortenedMelee main weapon Dezpada Beam Saber ・Power is increased as “2000” → “2200” (Upper LVs are also enhanced) Sub-weapon Dezpada Head Vulcan Gun ・Rate of fire is increased
・Stagger accumulation value is enhanced (easier to cause stagger to the opponent while hitting with the weapon)Sub-weapon Dezpada Beam Saber x2 ・Increased downward melee attack strength
・LV2 Power is increased as “2550” → “2700”Sub-weapon Dezpada WB Missile Launcher ・Power is increased as “250” → “280” (Upper LVs are also enhanced)
・Stagger accumulation value is enhanced (easier to cause stagger to the opponent while hitting with the weapon)
・Weapon switching time is shortenedSub-weapon Dezpada WB Beam Cannon x2 ・Heat rate consumption is reduced as “20%” → “15%”
・Projectile speed is increased
・Rigidity time after using weapon is shortened
・LV2 Power is increased as “425” → “450”Sub-weapon Dezpada WB Large Missile ・Power is increased as “1200” → “1350” (Upper LVs are also enhanced)
・Stagger accumulation value is enhanced (easier to cause stagger to the opponent while hitting with the weapon)
・Time until the missile staring acceleration is shortenedSkill W Pack Binder Special Cushioning ・Damage reduction to MS HP is increased as “50%” → “60%”
・The reduction for stagger caused by ranged damage taken is increased -
Aim -
・This unit excels in mid- to close range combat by leveraging the Psy-Rod and other 2 types of melee weapons.
However, due to insufficient weapon performance in its current state, it lacked opportunities to break the enemy position, resulting in below-average overall performance.
Therefore, the following adjustments have been made.-
・To increase the [Damage Dealt] and create more opportunities to attack the enemy units, the following improvements were made.
- ・Enhanced [projectile speed], [cooldown time], [weapon switching time] and [power] of the ranged main weapon “Dezpada WB Beam Cannon”
- ・Enhanced [power] of the melee main weapon “Dezpada Beam Saber”
- ・Enhanced [rate of fire] and [stagger accumulation value] of the sub-weapon “Dezpada Head Vulcan Gun”
- ・Enhanced [downward melee attack strength] of the sub-weapon “Dezpada Beam Saber x2”
- ・Enhanced [weapon switching time], [power] and [stagger accumulation value] of the sub-weapon “Dezpada WB Missile Launcher”
- ・Enhanced [projectile speed], [rigidity time after using weapon] and [heat rate consumption] of the sub-weapon “Dezpada WB Beam Cannon x2”
- ・Enhanced [time until acceleration], [power] and [stagger accumulation value] of the sub-weapon “Dezpada WB Large Missile”
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・To improve the [MS Losses], the following improvements were made.
- ・Increased [MS HP]
- ・Upgraded the skill LV for “Emergency Evasion System”
- ・Added skills “Immobile Fire System” and “Damage Control”
- ・Enhanced the skill effect of [damage reduction] and [stagger reduction from ranged attack] for skill “W Pack Binder Special Cushioning”
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・Due to a downward trend in performance at Unit LV2, the following improvements were made.
- ・Enhanced the [power] of sub-weapons “Dezpada Beam Saber x2” and “Dezpada WB Beam Cannon x2”
- ・Upgraded the skill LV for “W Pack Binder Special Cushioning”
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Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss – – 550 General Type Average 50.2 50.2 84,136 3.3 – – LV1 41.9 35.0 66,237 3.6 – – 600 General Type Average 49.6 49.9 91,447 3.4 – – LV2 37.9 33.0 63,145 3.7 – – -
Zaku II Dozle Zabi Custom Spec ・Unit HP is enhanced as “15000” → “16000” (Upper LVs are also enhanced)
・Mid-range Part Slot is increased as “8” → “9” (Upper LVs are also enhanced)
・Long range Part Slot is increased as “2” → “4” (Upper LVs are also enhanced)
・Unit skill “Interrupt Guard LV1” has been given
・Unit skill “Active Guard LV2” has been given
・Unit skill “Offense System LV1” is adjusted to “LV2” -
Aim -
・This unit excels in close fight with 2 types melee weapons and its skill “Spike Tackle”.
However, due to its lack of unit performance, making it difficult to approach to enemy MS.
Also several battle result is declining, so we have made the following adjustments.-
・To improve the [MS Losses], the following improvements were made.
- ・Increased [MS HP]
- ・Upgraded the skill LV for “Offense System”
- ・Added skills “Active Guard” and “Interrupt Guard”
- ・Increased the [number of slot] for custom parts
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Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss – – 300 General Type Average 49.9 50.3 52,643 3.4 – – LV1 44.3 48.0 58,676 3.9 – – 350 General Type Average 49.6 49.1 61,855 3.4 – – LV2 45.4 43.4 65,358 3.9 – – 400 General Type Average 48.9 48.0 65,314 3.1 – – LV3 46.0 46.6 76,008 3.7 – – 450 General Type Average 50.0 50.1 69,833 3.2 – – LV4 45.3 46.1 79,490 4.0 – – - ■Raid Type
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Zeta Gundam 3P2 Type Spec ・LV2 Close range Part Slot is increased as “21” → “22”
・LV2 Mid-range Part Slot is increased as “20” → “21”
・LV2 Long range Part Slot is increased as “11” → “12”
・LV2 Unit skill “Maneuver Armor LV3” is adjusted to “LV4”
・LV2 Unit skill “Psycho Neutralizer LV1” is adjusted to “LV2”Ranged main weapon ZG 3P2 Type Beam Pistol Focus firing:
・ASL (automatic aiming compensation) range is extendedSub-weapon ZG 3P2 Type Head Vulcan Gun ・Rate of fire is increased
・LV2 Power is increased as “130” → “180”Sub-weapon ZG 3P2 Type Arm GL ・Cool-down time is shortened as “5.0” → “4.5”
・Reload is shortened as “12.0” → “10.0”
・Stagger accumulation value is enhanced (easier to cause stagger to the opponent while hitting with the weapon)Skill Psycho Neutralizer ・Condition to trigger the skill effect is adjusted as “MS HP reached 30% or below” → “MS HP reached 50% or below” -
Zeta Gundam 3P2 Type (Transformed) Spec ・LV2 Close range Part Slot is increased as “21” → “22”
・LV2 Mid-range Part Slot is increased as “20” → “21”
・LV2 Long range Part Slot is increased as “11” → “12”
・LV2 Unit skill “Psycho Neutralizer LV1” is adjusted to “LV2”Sub-weapon ZG 3P2 Type BP (Transform) ・Power is increased as “1800” → “2100” (Upper LVs are also enhanced)
・Stagger accumulation value is enhanced (easier to cause stagger to the opponent while hitting with the weapon)Sub-weapon ZG 3P2 Type Beam Gun x2 ・Heat rate consumption is reduced as “12%” → “9%”
・Cool-down time is shortened as “0.5” → “0.3”
・Overheat is shortened as “12.0” → “10.0”
・ASL (automatic aiming compensation) range is extended -
Aim -
・This unit excels in mid- to close range combat with its Wave rider form and the skill “Psycho Neutralizer”.
However, due to insufficient weapon performance in its current state, it lacked opportunities to break the enemy position, resulting in below-average overall performance.
Therefore, the following adjustments have been made.-
・To increase the [Damage Dealt] and create more opportunities to attack the enemy units, the following improvements were made.
- ・Extended the [ASL screen area] of the ranged main weapon “ZG 3P2 Type Beam Pistol” while focus firing
- ・Enhanced [rate of fire] of the sub-weapon “ZG 3P2 Type Head Vulcan Gun”
- ・Enhanced [cooldown time], [reload time] and [stagger accumulation value] of the sub-weapon “ZG 3P2 Type Arm GL”
- ・Enhanced [power] and [stagger accumulation value] of the sub-weapon “ZG 3P2 Type BP (Transform)”
- ・Enhanced [ASL screen area], [cooldown time], [overheat time] and [heat rate consumption] of the sub-weapon “ZG 3P2 Type Beam Gun x2”
- ・Eased the trigger condition for the skill “Psycho Neutralizer”
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・Due to a downward trend in performance at Unit LV2, the following improvements were made.
- ・Enhanced [power] of the sub-weapon “ZG 3P2 Type Head Vulcan Gun”
- ・Upgraded the skills LV for “Maneuver Armor” and “Psycho Neutralizer”
- ・Increased the [number of slot] for custom parts
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Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss – – 650 Raid Type Average 50.8 50.4 97,248 3.6 – – LV1 45.8 45.8 83,699 3.5 – – 700 Raid Type Average 50.6 50.2 112,230 3.6 – – LV2 43.9 30.3 68,799 3.4 – – -
Gundam Delta Kai Ground Type Spec ・Unit HP is enhanced as “20000” → “22000” (Upper LVs are also enhanced)
・Unit skill “Maneuver Armor LV3” is adjusted to “LV4”
・Unit skill “Optimized Cooling Efficiency LV1” is adjusted to “LV2”Ranged main weapon GDK Ground Type BR [RG] Reload is shortened as “15.0” → “12.0” Melee main weapon GDK Ground Type BS ・Weapon switching time is shortened Sub-weapon Shield-Mounted Beam Cannon ・Weapon switching time is shortened
Normal firing:
・Rate of fire is increased
・Stagger accumulation value is enhanced (easier to cause stagger to the opponent while hitting with the weapon)
・ASL (automatic aiming compensation) range is extended
・LV2 Power is increased as “450” → “500”
Focus firing:
・Stagger accumulation value is enhanced (easier to cause stagger to the opponent while hitting with the weapon)
・LV2 Power is increasedSub-weapon Blast Bolt ・Power is increased as “2600” → “3000” (Upper LVs are also enhanced) Sub-weapon Beam Rifle Rail Gun Reload is shortened as “15.0” → “12.0” -
GDK Ground Type (Transformed) Spec ・Unit HP is enhanced as “20000” → “22000” (Upper LVs are also enhanced)
・Unit skill “High Mobility Combat System LV1” has been given
・Unit skill “Optimized Cooling Efficiency LV1” is adjusted to “LV2”Sub-weapon Shield-Mounted BC (Transform) ・Focus is shortened as “1.0” → “0.8”
Normal firing:
・Power is increased as “500” → “600” (Upper LVs are also enhanced)
・Stagger accumulation value is enhanced (easier to cause stagger to the opponent while hitting with the weapon)
Focus firing:
・Power is increased
・Stagger accumulation value is enhanced (easier to cause stagger to the opponent while hitting with the weapon)Sub-weapon Blast Bolt (Transform) ・Overheat is shortened as “25.0” → “15.0”
・Weapon switching time is shortened -
Aim -
・This unit excels in mid- to close combat by making “Blast Bolt” as the core combat strategy.
In previous adjustments, we mainly enhanced the unit’s weaponry to improve overall result.
However, as those results have once again shown a downward trend, the following changes have been made.-
・To increase the [Damage Dealt] and create more opportunities to attack the enemy units, the following improvements were made.
- ・Shortened [reload time] of the ranged main weapon “GDK Ground Type BR [RG]”
- ・Shortened [weapon switching time] of the melee main weapon “GDK Ground Type BS”
- ・Shortened [weapon switching time] of the sub-weapon “Shield-Mounted Beam Cannon”, also enhanced the [ASL screen area], [rate of fire] and [stagger accumulation value] while normal firing, [stagger accumulation value] while focus firing
- ・Enhanced [power] of the sub-weapon “Blast Bolt”
- ・Shortened [reload time] of the sub-weapon “Beam Rifle Rail Gun”
- ・Shortened [focus time] of the sub-weapon “Shield-Mounted BC (Transform)”, also enhanced the [power] and [stagger accumulation value] for both normal and focus firing
- ・Shortened [weapon switching time] and [overheat time] of the sub-weapon “Blast Bolt (Transform)”
- ・Upgraded the skill LV for “Optimized Cooling Efficiency”
- ・Added skill “High Mobility Combat System” to its MA form
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・To improve the [MS Losses], the following improvements were made.
- ・Increased [MS HP]
- ・Upgraded the skill LV for “Maneuver Armor”
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・Due to a downward trend in performance at Unit LV2, the [power] of sub-weapon “Shield-Mounted Beam Cannon” for both normal and focus firing is enhanced.
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Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss – – 600 Raid Type Average 49.3 47.6 93,369 3.7 – – LV1 44.0 42.5 84,930 4.0 – – 650 Raid Type Average 50.8 50.4 97,248 3.6 – – LV2 44.4 38.3 82,127 3.9 – – -
Re-GZ Spec ・Unit HP is enhanced as “16000” → “18000” (Upper LVs are also enhanced)
・Close range Part Slot is increased as “14” → “16” (Upper LVs are also enhanced)
・Mid-range Part Slot is increased as “15” → “16” (Upper LVs are also enhanced)
・Long range Part Slot is increased as “14” → “15” (Upper LVs are also enhanced)
・Unit skill “Special Leg Buffer LV1” is adjusted to “LV2”
⇒LV3 and above unit skill “Special Leg Buffer LV2” is adjusted to “LV3”
・Unit skill “Emergency Evasion System LV1” is adjusted to “LV2”
⇒LV4 Unit skill “Emergency Evasion System LV1” is adjusted to “LV3”
・LV2 and above unit skill “Forced Injector LV2” is adjusted to “LV3”
・LV3 Unit skill “Maneuver Armor LV2” is adjusted to “LV3”
・LV4 Unit skill “Heavy Attack LV1” is adjusted to “LV2”
・LV4 Unit skill “Thruster Output Increase LV1” is adjusted to “LV2”Ranged main weapon Re-GZ Beam Rifle ・Power is increased as “2200” → “2300” (Upper LVs are also enhanced)
・Cool-down time is shortened as “6.0” → “5.0”
・Reload is shortened as “18.0” → “15.0”Melee main weapon Re-GZ Beam Saber ・Charging is shortened as “2.5” → “2.0”
Normal attack:
・Power is increased as “2400” → “2500” (Upper LVs are also enhanced)
Heavy attack
・Power is increasedSub-weapon Arm 2-Tube Grenade Launcher ・Power is increased as “500” → “600” (Upper LVs are also enhanced) Sub-weapon Waist 2-Tube G. Launcher x2 ・Power is increased as “1100” → “1200” (Upper LVs are also enhanced)
・Cool-down time is shortened as “6.0” → “5.5”
・Reload is shortened as “30.0” → “15.0”
・Weapon switching time is shortened
・Rigidity time after using weapon is shortened -
Aim -
・This unit excels in all range battlefield with its various ranged weapons and the skill “Heavy Attack”.
We had applied a downward adjustment to control the over expected [win rate] and [damage dealt].
Since its several battle result is coming low, so we have made the following adjustment to it.-
・To increase the [Damage Dealt] and create more opportunities to attack the enemy units, the following improvements were made.
- ・Enhanced [cooldown time], [reload time] and [power] of the ranged main weapon “Re-GZ Beam Rifle”
- ・Shortened [charging time] of the melee main weapon “Re-GZ Beam Saber”, also enhanced the [power] while normal and Heavy attack
- ・Shortened [power] of the sub-weapon “Arm 2-Tube Grenade Launcher”
- ・Enhanced [rigidity time after using weapon], [cooldown time], [weapon switching time], [reload time] and [power] of the ranged main weapon “Waist 2-Tube G. Launcher x2”
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・To improve the [MS Losses], the following improvements were made.
- ・Increased [MS HP]
- ・Upgraded the skills LV for “Special Leg Buffer” and “Forced Injector”
- ・Increased the [number of slot] for custom parts
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・Due to a downward trend in performance at Unit LV2 onward, the following improvements were made.
- ・Upgraded the skill LV for “Emergency Evasion System”
- ・Upgraded the skill LV for “Maneuver Armor” in MS LV3
- ・Upgraded the skill LV for “Heavy Attack” and “Thruster Output Increase” in MS LV4
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Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss – – 550 Raid Type Average 50.0 49.8 85,412 3.6 – – LV1 45.8 47.3 76,016 3.8 – – 600 Raid Type Average 49.3 47.6 93,369 3.7 – – LV2 42.1 38.0 72,177 3.9 – – 650 Raid Type Average 50.8 50.4 97,248 3.6 – – LV3 42.4 32.6 74,421 3.9 – – 700 Raid Type Average 50.6 50.2 112,230 3.6 – – LV4 34.1 33.3 82,884 4.1 – – - ■Support Type
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Vigna Ghina Spec ・Unit HP is enhanced as “23000” → “25000”
・Unit skill “Flight Control Program LV3” is adjusted to “LV4”Ranged main weapon Vigna Ghina Beam Rifle ・Reload is shortened as “15.0” → “12.0”
Normal firing:
・Power is increased as “2900” → “3000”
Focus firing:
・Power is increasedSub-weapon Vigna Ghina B Rifle [Rapid] ・Projectile speed is increased
・Stagger accumulation value is enhanced (easier to cause stagger to the opponent while hitting with the weapon)
・ASL (automatic aiming compensation) range is extendedSub-weapon Vigna Ghina Beam Launcher ・Cool-down time is shortened as “0.8” → “0.5”
・Focus is shortened as “2.5” → “2.0”
Normal firing:
・Power is increased as “1500” → “1600”
Focus firing:
・Stagger accumulation value is enhanced (easier to cause stagger to the opponent while hitting with the weapon)Skill Fin Nozzle Controller ・Skill duration is extended
・Skill cooldown time is shortened -
Aim -
・This unit excels in mid-range combat by using its skill “Fin Nozzle Controller”.
However, due to the insufficient weapon performance in its current state, it lacked opportunities to break enemy position, resulting in below-average overall performance.
Therefore, the following adjustments have been made.-
・To increase the [Damage Dealt] and create more opportunities to attack the enemy units, the following improvements were made.
- ・Shortened [reload time] of the ranged main weapon “Vigna Ghina Beam Rifle”, also enhanced the [power] for both normal and focus firing
- ・Enhanced [projectile speed], [ASL screen area] and [stagger accumulation value] of the sub-weapon “Vigna Ghina B Rifle [Rapid]”
- ・Enhanced [focus time] and [cooldown time] of the sub-weapon “Vigna Ghina Beam Launcher”, also enhanced [power] while normal firing and [stagger accumulation value] while focus firing
- ・Upgraded the skill LV for “Flight Control Program”
- ・Extended the [effect duration] and shortened [cooldown time] after using for the skill “Fin Nozzle Controller”
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・To improve the [MS Losses], [MS HP] is increased.
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Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss – – 750 Support Type Average 51.1 47.9 106,209 3.6 – – LV1 44.4 38.4 93,993 3.9 – – -
Jeda Cannon Spec ・Thrusters are enhanced as “50” → “60”
・Turning is enhanced as “60” → “63”
・LV2 Unit skill “Composite H Mobility Combat System LV1” has been given
・LV2 Unit skill “Flight Control Program LV2” is adjusted to “LV3”
・LV2 Unit skill “Instant Thruster Precision System LV1” is adjusted to “LV2”Ranged main weapon Jeda Cannon DBR ・Overheat is shortened as “14.0” → “11.0”
・Focus is shortened as “3.0” → “2.5”
Normal firing:
・Power is increased as “800” → “900” (Upper LVs are also enhanced)
・Stagger accumulation value is enhanced (easier to cause stagger to the opponent while hitting with the weapon)
Focus firing:
・Power is increased
・Heat rate consumption is reduced
・Stagger accumulation value is enhanced (easier to cause stagger to the opponent while hitting with the weapon)Sub-weapon Beam Cannon x2 ・Power is increased as “1000” → “1200” (Upper LVs are also enhanced)
・Heat rate consumption is reduced as “90%” → “85%”
・Stagger accumulation value is enhanced (easier to cause stagger to the opponent while hitting with the weapon)Sub-weapon Waist-Mounted Grenade x2 ・Reload is shortened as “15.0” → “12.0”
・LV2 Power is increased as “650” → “750”Sub-weapon 6-Tube SM P [Incendiary] x2 ・Reload is shortened as “15.0” → “13.0”
・LV2 Power is increased as “110” → “200”Sub-weapon Special Head Sensor ・Overheat is shortened as “30.0” → “20.0” -
Aim -
・This unit excels in mid-range gunfight with its various ranged weapons.
However, due to the insufficient weapon performance in its current state, it lacked opportunities to break enemy position, resulting in below-average overall performance.
Therefore, the following adjustments have been made.-
・To increase the [Damage Dealt] and create more opportunities to the attack enemy units, the following improvements were made.
- ・Enhanced [turning] and [thruster]
- ・Shortened [focus time] and [overheat time] of the ranged main weapon “Jeda Cannon DBR”, also enhanced [power] and [stagger accumulation value” while normal firing, [power], [stagger accumulation value] and [heat rate consumption] while focus firing
- ・Enhanced [power], [stagger accumulation value] and [heat rate consumption] of the sub-weapon “Beam Cannon x2”
- ・Shortened [reload time] of the sub-weapons “Waist-Mounted Grenade x2” and “6-Tube SM P [Incendiary] x2”
- ・Shortened [overheat time] of the sub-weapons “Special Head Sensor”
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・Due to a downward trend in performance at Unit LV2, the following improvements were made.
- ・Enhanced [power] of the sub-weapons “Waist-Mounted Grenade x2” and “6-Tube SM P [Incendiary] x2”
- ・Upgraded the skills LV for “Flight Control Program” and “Instant Thruster Precision System”
- ・Added skill “Composite H Mobility Combat System”
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Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss – – 550 Support Type Average 51.2 50.2 84,387 3.4 – – LV1 45.5 44.4 73,974 3.3 – – 600 Support Type Average 50.4 48.9 92,118 3.5 – – LV2 42.4 32.6 67,082 3.3 – – -
GM III Powered FA Spec ・Unit skill “Bullet Feeder LV1” has been given
・Unit skill “Immobile Fire System LV1” has been givenRanged main weapon GM III Powered FA DBR ・Cool-down time is shortened as “1.7” → “1.0”
・Overheat is shortened as “25.0” → “18.0”
Normal firing:
・Heat rate consumption is reduced as “30%” → “28%”
・ASL (automatic aiming compensation) range is extended
Focus firing:
・Heat rate consumption is reducedSub-weapon Rear Beam Cannon ・Weapon switching time is shortened
・Rigidity time after using weapon is shortenedSub-weapon Chest Missile Launcher x2 ・Projectile speed is increased
・Stagger accumulation value is enhanced (easier to cause stagger to the opponent while hitting with the weapon)Sub-weapon Shoulder Missile Pod ・Power is increased as “350” → “400” (Upper LVs are also enhanced)
・Reload is shortened as “15.0” → “12.0”
・Projectile speed is increasedSub-weapon Waist-Mounted Grenade x2 ・Power is increased as “800” → “950” (Upper LVs are also enhanced)
・Cool-down time is shortened as “6.0” → “5.0”
・Reload is shortened as “18.0” → “15.0”
・Increase explosion range upon impactSub-weapon 6-Tube Leg Missile Pod ・Reload is shortened as “22.0” → “18.0”
・Projectile speed is increased
・Rigidity time after using weapon is shortened
・Extended incendiary effect durationSub-weapon Grenade Launcher ・Reload is shortened as “14.0” → “12.0”
・Stagger accumulation value is enhanced (easier to cause stagger to the opponent while hitting with the weapon) -
Aim -
・This unit excels in providing support fire from mid-range by leveraging its ranged weaponry and high defensive capability.
In past adjustments, the main focus was on enhancing the weapon performance to improve various combat results.
However, the result is once declining again and the following adjustments have been made.-
・To increase the [Damage Dealt] and create more opportunities to the attack enemy units, the following improvements were made.
- ・Shortened [cooldown time] and [overheat time] of the ranged main weapon “GM III Powered FA DBR”, also enhanced the [ASL screen area] and [heat rate consumption] while normal firing, [heat rate consumption] while focus firing
- ・Shortened [rigidity time after using weapon] and [weapon switching time] of the sub-weapon “Rear Beam Cannon”
- ・Enhanced [projectile speed] and [stagger accumulation value] of the sub-weapon “Chest Missile Launcher x2”
- ・Enhanced [projectile speed], [reload time] and [power] of the sub-weapon “Shoulder Missile Pod”
- ・Enhanced [blast radius], [cooldown time], [reload time] and [power] of the sub-weapon “Waist-Mounted Grenade x2”
- ・Enhanced [incendiary duration], [rigidity time after using weapon], [reload time] and [projectile speed] of the sub-weapon “6-Tube Leg Missile Pod”
- ・Enhanced [reload time] and [stagger accumulation value] of the sub-weapon “Grenade Launcher”
- ・Added skills “Bullet Feeder” and “Immobile Fire System”
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Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss – – 500 Support Type Average 51.1 49.3 77,898 3.3 – – LV1 46.6 39.2 66,468 3.2 – – 550 Support Type Average 51.2 50.2 84,387 3.4 – – LV2 46.3 41.6 70,355 3.3 – –







