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INFORMATION

Unit Adjustment [August 2025]

■[PDT] 08/27/2025 22:00
■[CEST] 08/28/2025 07:00
ver.0199.2161
■Unit Adjustment
■General Type

Gustav Karl
Spec ・Melee resistance boost is enhanced as “15” → “35” (Upper LVs are also enhanced)
・Unit Skill “Aux. Power LV2” has been given
・Unit skill “Frontline Support System LV1” is adjusted to “LV2”
・Unit skill “Enhanced Tackle LV5” is adjusted to “LV7”
 ⇒LV2 Unit skill “Enhanced Tackle LV6” is adjusted to “LV7”
・Along with the above adjustments,
 the skill “Instant Thruster Precision System LV1” has been removed
・LV1 Unit close range part Slot is increased as “24” → “25”
・LV1 Unit mid-range Part Slot is increased as “15” → “16”
・LV1 Unit long range Part Slot is increased as “9” → “11”
・LV1 Unit skill “Special Leg Buffer LV3” is adjusted to “LV4”
Sub-weapon Gustav Karl Beam Rifle ・Power is increased as “2000” → “2800”(Upper LVs are also enhanced)
・Ammo amount is increased as “5” → “6”
Sub-weapon Arm Grenade Launcher ・Power is increased as “1100” → “1600”(Upper LVs are also enhanced)
Sub-weapon Club [Enhanced] ・Power is increased as “2400” → “3000”(Upper LVs are also enhanced)
Aim
・This unit excels at establishing a frontline by utilizing its high durability and the skill “Active Guard”.
In previous adjustments, we mainly strengthened its base performance to improve overall results.
However, MS performance has once again shown a declining trend, we have made the following adjustments.

・To increase [Damage Dealt] and create more opportunities to attack enemy units, the following enhancements have been made.
・[Power] and [Ammo] of the sub-weapon “Gustav Karl Beam Rifle” have been increased.
・[Power] of the sub-weapon “Arm Grenade Launcher” has been increased.
・[Power] of the sub-weapon “Club [Enhanced]” has also been increased.

・To reduce [MS losses], the following enhancements were made.
・[Melee Resistance Boost] has been strengthened.
・For unit LV1, the level of the skill “Special Leg Buffer” and [Part Slots] have been increased.
・Skill “Aux. Power” LV2 has been granted.
Along with this change, the level of the skill “Enhanced Tackle” has been raised, while the overlapping skill “Instant Thruster Precision System” LV1 has been removed.

・To improve other overall performance metrics, the level of the skill “Frontline Support System” has been increased.

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
650 General Type Average 48.3 46.6 83,058 3.1
LV1 46.1 32.6 57,388 3.3
700 General Type Average 49.9 49.9 97,377 2.9
LV2 48.2 41.5 73,136 3.0

Mass Production Type Nu Gundam
Spec ・Unit HP is enhanced as “21000” → “22000”(Upper LVs are also enhanced)
Ranged main weapon Mass Production Type Nu G Beam Rifle ・Focus is shortened as “3.0” → “2.5”
 Normal firing:
・LV2 Power is increased as “700” → “750”
 Focus firing:
・LV2 Power is increased
Melee main weapon Mass Production Type Nu G Beam Saber ・Increased compensation for downward melee attacks
Sub-weapon 60mm Vulcan Gun x2 ・Range is enhanced as “175m” → “200m”
・Rate of fire is increased
Sub-weapon Beam Cannon x2 ・Power is increased as “1100” → “1250”(Upper LVs are also enhanced)
・Weapon switching time is shortened
Sub-weapon Mass Production Type Nu G NHB ・Power is increased as “2300” → “2700”(Upper LVs are also enhanced)
・Reload is shortened as “18.0” → “13.0”
・Stagger accumulation value is enhanced
・Weapon switching time is shortened
Sub-weapon Incom Unit x4 ・Power is increased as “350” → “400”
・Overheat is shortened as “22.0” → “15.0”
・Increased lock-on range
・ASL (automatic aiming compensation) range is extended
・Shortened the time to fire the next shoot to make it easier to hit enemy
Sub-weapon Arm Attached Beam Spray Gun ・Rate of fire is increased
・LV2 Power is increased as “700” → “800”
Aim
・This unit specializes in mid- to close-range combat, making use of its wide array of ranged armaments and incoms.
However, due to insufficient weapon performance, it has lacked opportunities to break enemy formations, causing its overall results to fall below average.
To address this, we have made the following adjustments.

・To increase damage dealt and create more opportunities to attack enemy units, we have made the following enhancements.
・[focus time] of the ranged main weapon “Mass Production Type Nu G Beam Rifle” has been shortened.
・[compensation for downward melee attacks] of the melee main weapon “Mass Production Type Nu G Beam Saber” has been strengthened.
・[Rate of fire] and [range] of the sub-weapon “60mm Vulcan Gun x2” has been improved.
・[Weapon switching time] and [power] of the sub-weapon “Beam Cannon x2” has been improved.
・[weapon switching time], [reload], [power] and [stagger accumulation value] of the sub-weapon “Mass Production Type Nu G NHB” has been enhanced.
・[power],[ASL screen range], [overheat time], [lock-on range], [attack interval] and [stagger accumulation value] of the sub-weapon “Incom Unit x4” has been improved.
・[Rate of fire] of the sub-weapon “Arm Attached Beam Spray Gun” has been improved.

・To reduce [MS losses], the following enhancements were made.

・Since the performance of the unit at LV2 had been on a decline, the following adjustments have been made.
・[Power] of the ranged main weapon “Mass Production Type Nu G Beam Rifle”, both normal firing and focused firing has been improved.
・[Power] of the sub-weapon “Arm Attached Beam Spray Gun” has been improved.

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
600 General Type Average 49.3 49.3 78,269 3.1
LV1 44.4 39.7 64,201 3.3
650 General Type Average 48.3 46.6 83,058 3.1
LV2 41.8 31.9 61,767 3.4

Perfect Gundam [TB]
Spec ・LV2 Unit HP is enhanced as “17000” → “18000”
・LV2 Range attack boost is enhanced as “28” → “31”
・LV2 Melee attack boost is enhanced as “34” → “37”
・LV2 Speed is enhanced as “130” → “135”
・LV2 Thrusters are enhanced as “70” → “75”
・LV2 Unit close range part Slot is increased as “16” → “17”
・LV2 Unit mid-range Part Slot is increased as “16” → “17”
・LV2 Unit long range Part Slot is increased as “12” → “13”
・LV2 Unit Skill “Thruster Output Increase LV1” has been given
Melee main weapon PG Beam Saber [TB] ・LV2 Power is increased as “1950” → “2000”
Sub-weapon PG B Saber [TB] x2 ・LV2 Power is increased as “2050” → “2100”
Sub-weapon PG H Bazooka ・LV2 Power is increased as “2150” → “2200”
Aim
・This unit specializes in mid- to close-range combat, making use of the skills “Defensive Shot” and “Quick Turn” LV2.
While its performance at LV1 has been satisfactory, its LV2 variant has fallen below average due to insufficient capabilities, so the following adjustments have been made.
※This adjustment has been applied to LV2 of the unit only.

・To increase [dealt damage] and create more opportunities to attack enemy units, we made the following enhancements.
・[Range attack boost], [melee attack boost], [speed], and [thruster] have been increased.
・[Power] of the main melee weapon “PG Beam Saber [TB]” has also been increased.
・[Power] of the sub weapon “PG B Saber [TB] x2” has also been increased.
・[Power] of the sub weapon “PG H Bazooka” has also been increased.
・[Number of slots] available for equipping custom parts has been increased.
・Skill “Thruster Output Increase” has been added.

・To reduce [MS losses], the following enhancements were made.

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
550 General Type Average 49.0 48.7 70,958 3.1
LV1 51.8 53.6 71,929 2.9
600 General Type Average 49.3 49.3 78,269 3.1
LV2 47.8 46.5 69,819 3.2

Efreet Schneid
Spec ・Unit HP is enhanced as “18500” → “19500”(Upper LVs are also enhanced)
・Unit Skill “Enhanced Offense System LV1” has been given
・Unit skill “Emergency Evasion System LV1” is adjusted to “LV2”
 ⇒LV3 and above unit skill “Emergency Evasion System LV1” is adjusted to “LV3”
・LV2 Unit close range part Slot is increased as “22” → “23”(Upper LVs are also enhanced)
・LV2 Unit mid-range Part Slot is increased as “16” → “17”(Upper LVs are also enhanced)
・LV2 Unit long range Part Slot is increased as “10” → “11”(Upper LVs are also enhanced)
・LV3 and above unit thrusters are enhanced as “65” → “70”
・LV3 Unit Skill “Reaction Booster Program LV1” has been given
 ⇒LV4 Unit Skill “Reaction Booster Program LV2” has been given
・LV3 and above unit skill “Forced Injector LV2” is adjusted to “LV3”
Melee main weapon Heat Dart x2 ・Power is increased as “2500” → “2600”(Upper LVs are also enhanced)
・Cool-down is shortened as “2.5” → “2.0”
・Increased combo compensation
・Increased compensation for downward melee attacks
Sub-weapon Shoulder Heat DART ・Power is increased as “1400” → “1600”(Upper LVs are also enhanced)
・Cool-down is shortened as “5.0” → “4.5”
・Reload is shortened as “18.0” → “12.0”
・Adjusted to able to use during high speed movement
Sub-weapon Heat Dart (Discharge) ・Power is increased as “600” → “650”(Upper LVs are also enhanced)
・Reload is shortened as “15.0” → “12.0”
・Rigidity time after using weapon is shortened
Aim
・This unit specializes in close-range combat by utilizing three ranged weapons that can break the enemy’s stance.
In past adjustments, its weapons were mainly strengthened to increase opportunities for breaking enemy position.
However, as overall performance has once again shown a declining trend, we have made the following adjustments.

・To increase [dealt damage] and opportunities to attack enemy units, the following have been enhanced.
・[Cooldown], [combo correction], [compensation for downward melee attacks] and [power] of the melee main weapon “Heat Dart x2” have been enhanced.
・[Cooldown], [reload time] and [power] of the sub-weapon “Shoulder Heat DART” have been enhanced.
・[Firing stiffening time], [reload time] and [power] of the sub-weapon “Heat Dart (Discharge)” have been enhanced.

・To improve [MS losses], the following have been enhanced.
・[MS HP] has been enhanced.
・Skill “Emergency Evasion System” level has been enhanced.
・Skill “Enhanced Offense System” has been added.

・Since performance tended to decline from unit LV2 onward, the following have been enhanced.
・Increased [slots] available for equipping custom parts.
・Enhanced [Thrusters] from unit LV3 onward.
・Enhanced the level of skill “Forced Injector” from unit LV3 onward.
・Added skill “Reaction Booster Program” from unit LV3 onward.

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
550 General Type Average 49.0 48.7 70,958 3.1
LV1 46.5 41.6 59,570 3.5
600 General Type Average 49.3 49.3 78,269 3.1
LV2 40.8 39.1 59,315 3.5
650 General Type Average 48.3 46.6 83,058 3.1
LV3 38.0 31.2 61,609 3.6
700 General Type Average 49.9 49.9 97,377 2.9
LV4 34.2 30.1 70,302 3.6

Zeong
Spec ・Unit HP is enhanced as “20000” → “21000”(Upper LVs are also enhanced)
・Rotate is enhanced as “66” → “72”
・Unit close range part Slot is increased as “9” → “10”(Upper LVs are also enhanced)
・Unit mid-range Part Slot is increased as “12” → “13”(Upper LVs are also enhanced)
・Unit long range Part Slot is increased as “19” → “20”(Upper LVs are also enhanced)
・Unit Skill “Damage Control LV1” has been given
・Unit skill “Forced Injector LV2” is adjusted to “LV3”
Ranged main weapon 5-Barrel Mega P.C. x2 ・Cool-down is shortened as “1.0” → “0.8”
・Overheat is shortened as “15.0” → “12.0”
・Focus is shortened as “4.0” → “2.5”
 Normal firing:
・Power is increased as “200” → “220”(Upper LVs are also enhanced)
・Heat Rate is reduced as “65%” → “50%”
・Stagger accumulation value is enhanced
 Focus firing:
・Power is increased
・Heat rate is reduced
・Stagger accumulation value is enhanced
Sub-weapon Wired Mega P.C. x2 [Flank] ・Stagger accumulation value is enhanced
・Weapon switching time is shortened
・ASL (automatic aiming compensation) range is extended
・Increased the return speed of the arms
・Shortened the time to fire the next shoot to make it easier to hit enemy
Sub-weapon Wired Mega P.C. x2 [Surround] ・Overheat is shortened as “15.0” → “12.0”
・Weapon switching time is shortened
・Increased the return speed of the arms
・Shortened the time to fire the shoot to make it easier to hit enemy
Sub-weapon Head Mega Particle Cannon ・Power is increased as “800” → “900”(Upper LVs are also enhanced)
・Heat Rate is reduced as “50%” → “35%”
・Cool-down is shortened as “0.8” → “0.5”
・ASL (automatic aiming compensation) range is extended
Sub-weapon Waist Mega Particle Cannon x2 ・Power is increased as “1600” → “1650”(Upper LVs are also enhanced)
・Overheat is shortened as “20.0” → “15.0”
・Focus is shortened as “3.0” → “2.5”
・Stagger accumulation value is enhanced
・Weapon switching time is shortened
Aim
・This unit specializes in medium-range combat, making full use of its abundant shooting armaments.
However, due to insufficient performance of its various weapons, its combat results have been below average.
Therefore, the following adjustments have been made.

・To increase [damage dealt] and opportunities to attack enemy units, the following have been enhanced:
・Enhanced [rotate].
・Shortened the [focus time], [cool-down time], and [overheat time] of the main ranged weapon “5-Barrel Mega P.C. x2”, and enhanced [power], [stagger accumulation value] and [heat rate] for both normal firing and focus firing.
・Enhanced the sub-weapon “Wired Mega P.C. x2 [Flank]” in terms of [ASL screen range], [weapon switching time], [attack interval], [time until redeployment], [return speed], and [stagger accumulation value].
・Enhanced the sub-weapon “Wired Mega P.C. x2 [Surround]” in terms of [weapon switching time], [Overheat time], [accuracy] and [return speed].
・Enhanced the sub-weapon “Head Mega Particle Cannon” in terms of [ASL screen range], [cool-down time], [power] and [heat rate].
・Enhanced the sub-weapon “Waist Mega Particle Cannon x2” in terms of [focus time], [weapon switching time], [overheat time], [power] and [stagger accumulation value].
・Enhanced the LV of skill “Forced Injector”.

・To improve [MS losses], the following have been enhanced.
・Enhanced [MS HP].
・Granted the skill “Damage Control”.
・Increased [number of slots] for equipping custom parts.

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
550 General Type Average 49.6 50.4 71,071 3.2
LV1 43.2 34.7 58,784 3.2
600 General Type Average 50.7 52.9 79,113 3.1
LV2 42.7 33.9 55,867 3.1
650 General Type Average 49.5 49.3 83,549 3.2
LV3 43.8 31.9 56,904 2.8
700 General Type Average 51.2 52.3 93,987 2.9
LV4 37.7 30.4 51,844 3.7

Kämpfer
Spec ・High speed movement is enhanced as “205” → “210”
・Rotate is enhanced as “66” → “72”
・Unit skill “Emergency Evasion System LV1” is adjusted to “LV2”
・Unit skill “Forced Injector LV1” is adjusted to “LV2”
・LV2 Range attack boost is enhanced as “33” → “35”(Upper LVs are also enhanced)
・LV2 Melee attack boost is enhanced as “33” → “35”(Upper LVs are also enhanced)
・LV2 Unit close range part Slot is increased as “19” → “20”(Upper LVs are also enhanced)
・LV2 Unit mid-range Part Slot is increased as “12” → “13”(Upper LVs are also enhanced)
・LV2 Unit long range Part Slot is increased as “9” → “10”(Upper LVs are also enhanced)
・LV2 Unit skill “EX Boost LV1” is adjusted to “LV2”
Melee main weapon Kämpfer Beam Saber ・Power is increased as “2250” → “2400”(Upper LVs are also enhanced)
・Increased combo compensation
・Increased compensation for downward melee attacks
Sub-weapon Back Giant Bazooka x2 ・Power is increased as “1000” → “1100”(Upper LVs are also enhanced)
・Weapon switching time is shortened
Aim
・This unit is characterized by its high mobility and attack power, despite its low durability.
In previous adjustments, the focus was on enhancing the armaments to increase opportunities to break enemy units’ position.
However, due to a continued decline in combat performance, the following adjustments have been made.

・To increase [damage dealt] and opportunities to attack enemy units, the following have been enhanced.
・Enhanced [high speed movement] and [rotate].
・Enhanced [combo compensation], [compensation for downward melee attacks] and [power] of the melee main weapon “Kämpfer Beam Saber”.
・Enhanced [weapon switching time] and [power] of the sub-weapon “Back Giant Bazooka x2”

・To improve [MS losses], the skill levels of “Emergency Evasion System” and “Forced Injector” have been enhanced.

・Since the performance from unit LV2 onwards has been on a declining trend, the following have been enhanced.
・Enhanced [range attack boost] and [melee attack boost].
・Enhanced the LV of the skill “EX Boost”.
・Increased the [number of slots] for equipping custom parts.

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
450 General Type Average 49.2 48.5 66,982 3.1
LV1 46.5 43.9 64,773 3.8
500 General Type Average 49.5 49.0 68,896 3.0
LV2 45.4 41.3 63,311 3.6
550 General Type Average 49.0 48.7 70,958 3.1
LV3 45.4 34.8 57,904 3.8
600 General Type Average 49.3 49.3 78,269 3.1
LV4 41.7 39.6 66,391 3.6
■Raid type

Sazabi Prototype
Spec ・Thrusters are enhanced as “80” → “85”
・Unit skill “Maneuver Armor LV4” is adjusted to “LV5”
・Unit skill “Heavy Attack LV1” is adjusted to “LV2”
Ranged main weapon Sazabi Prototype Long Rifle  Normal firing:
・Heat Rate is reduced as “75%” → “70%”
 Focus firing:
・Heat rate is reduced
Melee main weapon Sazabi Prototype Beam Saber x2  Normal melee attack:
・Power is increased as “2800” → “2900”
 Heavy attack:
・Power is increased
Sub-weapon Scattering Mega Particle Cannon ・Overheat is shortened as “15.0” → “10.0”
Sub-weapon Funnel x6 [Focused Fire] ・Stagger accumulation value is enhanced
・ASL (automatic aiming compensation) range is extended
・Weapon switching time is shortened
Sub-weapon Sazabi Prototype Missile Shield ・Shield HP is enhanced as “8000” → “10000”
Aim
・This unit specializes in close-range combat, making full use of two types of long-range melee weapons.
In previous adjustments, the focus was on enhancing the armaments to increase opportunities to break enemy units’ position.
However, due to a continued decline in combat performance, the following adjustments have been made.

・To increase [damage dealt] and opportunities to attack enemy units, the following have been enhanced.
・Enhanced [thrusters].
・Enhanced [heat rate] of both normal firing and focus firing of the main ranged weapon “Sazabi Prototype Long Rifle”.
・Enhanced [power] of normal melee attacks and heavy attacks of the main melee weapon “Sazabi Prototype Beam Saber x2”.
・Shortened [Overheat time] of the sub-weapon “Scattering Mega Particle Cannon”.
・Enhanced [ASL screen range], [weapon switching time] and [stagger accumulation value] of the sub-weapon “Funnel x6 [Focused Fire]”.
・Enhanced the LV of the skills “Maneuver Armor” and “Heavy Attack”.

・To improve [MS losses], the [Shield HP] of the sub weapon “Sazabi Prototype Missile Shield” has been enhanced.

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
700 Raid Type Average 50.1 49.8 99,280 3.2
LV1 46.8 47.7 98,171 3.3

Qubeley Mk II
Spec ・Unit HP is enhanced as “22500” → “23500”(LV2 unit is also enhanced)
・Unit skill “Damage Control LV1” has been given
・LV1 Unit skill “Pursuit Melee Aux. Program LV1” has been given
・LV1 Unit skill “Special Leg Buffer LV2” is adjusted to “LV3”
・LV1 Unit skill “Special Shoulder Buffer LV3” is adjusted to “LV4”
・LV3 Unit skill “Maneuver Armor LV4” is adjusted to “LV5”
Melee main weapon Qubeley Mk II Beam Saber x2 ・Increased compensation for downward melee attacks
・Weapon switching time is shortened
Sub-weapon Beam Saber [Triple Prong] ・Increased compensation for downward melee attacks
Sub-weapon Funnels x6 [Pincer] ・Power is increased as “375” → “400”(Upper LVs are also enhanced)
・Stagger accumulation value is enhanced
・Increased funnel return speed
・Shortened the time to fire the next shoot to make it easier to hit enemy
Sub-weapon Funnels x6 [Surround] ・Power is increased as “400” → “475”(Upper LVs are also enhanced)
・Increased funnel return speed
・Shortened the time to fire the shoot to make it easier to hit enemy
Sub-weapon Funnels x6 [Pursue] ・Power is increased as “200” → “230”(Upper LVs are also enhanced)
Aim
・This unit specializes in close combat, utilizing two types of melee weapons and the skill “Psycommu System Resonance (E)”.
In previous adjustments, the focus was on enhancing the unit’s performance to improve various combat results.
However, due to a continued decline in combat performance, the following adjustments have been made.

・To increase [damage dealt] and opportunities to attack enemy units, the following have been enhanced.
・Enhanced [weapon switching time] and [compensation for downward melee attacks] of the main melee weapon “Qubeley Mk II Beam Saber x2”.
・Enhanced [compensation for downward melee attacks] of the sub-weapon “Beam Saber [Triple Prong]”.
・Enhanced [accuracy], [attack interval], [time until redeployment], [return speed], [power] and [stagger accumulation value] of the sub weapon “Funnels x6 [Pincer]”.
・Enhanced [accuracy], [return speed] and [power] of the sub-weapon “Funnels x6 [Surround]”.
・Enhanced [power] of the sub weapon “Funnels x6 [Pursue]”.
・Granted the skill “Pursuit Melee Aux. Program” LV1 to Unit LV1.

・To improve [MS losses], the following have been enhanced.
・Granted the skill “Damage Control”.
・Enhanced the LV of the skills “Special Leg Buffer” and “Special Shoulder Buffer” for unit LV1.
・Enhanced [MS HP] for unit LV1 to LV2.
・Enhanced the LV of the skill “Maneuver Armor” for unit LV3.

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
650 Raid Type Average 49.5 49.3 88,700 3.4
LV1 45.4 44.1 76,824 3.8
700 Raid Type Average 50.1 49.8 99,280 3.2
LV2 46.9 37.5 77,559 3.5
750 Raid Type Average 51.3 50.9 105,839 3.4
LV3 46.6 45.6 87,686 3.3

Heavy Gundam (I0)
Spec ・LV2 Thrusters are enhanced as “70” → “75”
・LV2 Unit skill “Thruster Output Increase LV1” has been given
・LV2 Unit skill “Maneuver Armor LV2” is adjusted to “LV3”
Ranged main weapon I0 Frame Launcher [GT] ・Range is enhanced as “275m” → “300m”
・LV2 Power is increased as “157” → “165”
Sub-weapon I0 FL [MP] [Incendiary] ・Reload is shortened as “15.0” → “12.0”
・Weapon switching time is shortened
Sub-weapon Shoulder Beam Cannon  Normal firing:
・Power is increased as “1250” → “1400”(Upper LVs are also enhanced)
・Heat Rate is reduced as “35%” → “30%”
 Focus firing:
・Power is increased
・Heat rate is reduced
Sub-weapon I0 Beam Rifle ・Heat Rate is reduced as “85%” → “80%”
・LV2 Power is increased as “1860” → “2000”
Sub-weapon Funnels x3 [Discharge] ・LV2 Power is increased as “525” → “550”
Skill Bio-Sensor Ability Boost ・Increased the following effects while the skill is active
 ⇒Increased Ranged Attack Power
Aim
・This unit specializes in mid- to close-range combat, utilizing its abundant shooting armaments and the skill “Bio-Sensor Ability Boost”.
However, due to insufficient performance of its various weapons, its combat results have been below average.
Therefore, the following adjustments have been made.

・To increase [damage dealt] and opportunities to attack enemy units, the following have been enhanced.
・Enhanced the [range] of the main ranged weapon “I0 Frame Launcher [GT]”.
・Shortened [weapon switching time] and [reload] for the sub-weapon “I0 FL [MP] [Incendiary]”.
・Enhanced [power] and [heat rate] for both normal firing and focus firing of the sub-weapon “Shoulder Beam Cannon”.
・Enhanced [heat rate] for the sub-weapon “I0 Beam Rifle”.
・Enhanced the boost in ranged attack power from the skill “Bio-Sensor Ability Boost”.

・Since the performance of unit LV2 has been on a declining trend, the following have been enhanced.
・Enhanced [thrusters].
・Enhanced [power] of the main ranged weapon “I0 Frame Launcher [GT]”.
・Enhanced [power] of the sub-weapons “I0 Beam Rifle” and “Funnels x3 [Discharge]”.
・Enhanced the LV of the skill “Maneuver Armor”.
・Granted the skill “Thruster Output Increase”.

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
600 Raid Type Average 50.1 49.0 81,836 3.4
LV1 47.3 45.1 73,816 3.2
650 Raid Type Average 49.5 49.3 88,700 3.4
LV2 46.3 36.2 71,875 3.3
■Support type

Rozen Zulu
Ranged main weapon R-Arm 3-Barrel Mega Particle Cannon ・Power is increased as “500” → “550”
・Heat Rate is reduced as “28%” → “25%”
・Stagger accumulation value is enhanced
Sub-weapon 3-Barrel Mega Particle Cannon ・Focus is shortened as “5.0” → “4.0”
 Normal firing:
・Power is increased as “1100” → “1200”
・Heat Rate is reduced as “80%” → “75%”
 Focus firing:
・Heat rate is reduced
Sub-weapon Incom Unit [Claw] ・Reload is shortened as “13.0” → “10.0”
・Increased incom return speed
Sub-weapon Incom Unit x2 [Pincer] ・Shortened the time to fire the next shoot to make it easier to hit enemy
・Increased incom return speed
Sub-weapon Psycho-Jammer ・Range is enhanced as “150m” → “250m”
・Overheat is shortened as “25.0” → “15.0”
Aim
・This unit specializes in mid- to close-range combat, utilizing its Incense and the defensive skill “Defense Mode” LV3.
In previous adjustments, the focus was on enhancing the unit’s performance to improve various combat results.
However, due to a continued decline in combat performance, the following adjustments have been made.

・To increase [damage dealt] and opportunities to attack enemy units, the following have been enhanced.
・Enhanced [power], [stagger accumulation value] and [heat rate] of the main ranged weapon “R-Arm 3-Barrel Mega Particle Cannon”.
・Shortened [focus time] for the sub-weapon “3-Barrel Mega Particle Cannon”, and enhanced [power] and [heat rate] for normal firing, and enhanced [heat rate] for focus firing.
・Enhanced [reload] and [return speed] of the sub-weapon “Incom Unit [Claw]”.
・Enhanced [accuracy] and [return speed] of the sub-weapon “Incom Unit x2 [Pincer]”.
・Enhanced [lock-on range] and [overheat time] of the sub-weapon “Psycho-Jammer”.

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
700 Support Type Average 51.3 50.5 103,378 3.1
LV1 48.2 45.8 92,204 3.1

Mass Production Type Nu Gundam [FF]
Spec ・Unit HP is enhanced as “19000” → “20000”(Upper LVs are also enhanced)
・LV2 Unit close range part Slot is increased as “12” → “13”(Upper LVs are also enhanced)
・LV2 Unit mid-range Part Slot is increased as “20” → “21”(Upper LVs are also enhanced)
・LV2 Unit long range Part Slot is increased as “16” → “18”(Upper LVs are also enhanced)
Ranged main weapon Mass Production Type Nu G Beam Rifle ・Focus is shortened as “3.0” → “2.5”
 Normal firing:
・LV2 Power is increased as “700” → “750”
 Focus firing:
・LV2 Power is increased
Sub-weapon 60mm Vulcan Gun x2 ・Range is enhanced as “175m” → “200m”
・Rate of fire is increased
Sub-weapon Mass Production Type Nu G NHB ・Power is increased as “2300” → “2700”(Upper LVs are also enhanced)
・Reload is shortened as “18.0” → “13.0”
・Stagger accumulation value is enhanced
・Weapon switching time is shortened
Sub-weapon Fin Funnels [Defend] ・Overheat is shortened as “40.0” → “30.0”
Sub-weapon Arm Attached Beam Spray Gun ・Rate of fire is increased
・LV2 Power is increased as “700” → “800”
Aim
・This unit specializes in mid-range shooting combat, utilizing its abundant shooting armaments and the sub-weapon “Fin Funnels [Defend]”.
However, due to insufficient weapon performance, there have been a lack of opportunities to break enemy units’ position and combat results have been below average.
Therefore, the following adjustments have been made.

・To increase [damage dealt] and opportunities to attack enemy units, the following have been enhanced.
・Shortened [focus time] of the main ranged weapon “Mass Production Type Nu G Beam Rifle”.
・Enhanced [rate of fire] and [range] of the sub-weapon “60mm Vulcan Gun x2”.
・Enhanced [weapon switching time], [reload], [power] and [stagger accumulation value] of the sub-weapon “Mass Production Type Nu G NHB”.
・Enhanced [rate of fire] of the sub-weapon “Arm Attached Beam Spray Gun”

・To improve [MS losses], the following have been enhanced.
・Enhanced [MS HP].
・Shortened [overheat time] of the sub-weapon “Fin Funnels [Defend]”.

・Since the performance of Unit LV2 has been on a declining trend, the following have been enhanced.
・Enhanced the [power] for both normal firing and focus firing of the main ranged weapon “Mass Production Type Nu G Beam Rifle”.
・Increased the [slots] available for equipping custom parts.

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
600 Support Type Average 51.1 50.9 84,636 3.1
LV1 48.4 46.3 82,374 3.3
650 Support Type Average 51.0 49.4 88,215 3.0
LV2 45.6 41.3 80,554 3.3

Palace Athene
Spec ・Unit HP is enhanced as “22000” → “24000”(Upper LVs are also enhanced)
・Unit skill “Defense Mode LV1” is adjusted to “LV3”
・Unit skill “Special Leg Buffer LV1” is adjusted to “LV3”
 ⇒LV3 and above unit skill “Special Leg Buffer LV2” is adjusted to “LV4”
・LV2 Unit close range part Slot is increased as “7” → “8”(Upper LVs are also enhanced)
・LV2 Unit mid-range Part Slot is increased as “13” → “14”(Upper LVs are also enhanced)
・LV2 Unit long range Part Slot is increased as “24” → “25”(Upper LVs are also enhanced)
・LV2 and above unit skill “Damage Control LV2” is adjusted to “LV3”
Ranged main weapon P. Athene 2-Barrel Beam Gun ・Focus is shortened as “3.0” → “2.0”
 Normal firing:
・Heat Rate is reduced as “12%” → “10%”
 Focus firing:
・Power is increased
Sub-weapon Small Missile Launchers ・Power is increased as “180” → “200”(Upper LVs are also enhanced)
Sub-weapon Mega Beam Cannon ・Heat Rate is reduced as “15%” → “12%”
・Rate of fire is increased
・ASL (automatic aiming compensation) range is extended
Sub-weapon Shoulder Beam Cannon ・Power is increased as “310” → “350”(Upper LVs are also enhanced)
・Stagger accumulation value is enhanced
Sub-weapon Large Missile ・Reload is shortened as “30.0” → “20.0”
・Stagger accumulation value is enhanced
・Weapon switching time is shortened
Sub-weapon Twin Beam Gun (Grenade Launcher) ・Power is increased as “1000” → “2000”(Upper LVs are also enhanced)
・Projectile speed is increased
・Weapon switching time is shortened
Aim
・This unit specializes in providing shooting support from long- to mid-range, making full use of its abundant shooting armaments.
In previous adjustments, the focus was on enhancing the armaments to improve various combat results.
However, due to a continued decline in combat performance, the following adjustments have been made.

・To increase [damage dealt] and opportunities to attack enemy units, the following have been enhanced.
・Shortened [focus time] for the main ranged weapon “P. Athene 2-Barrel Beam Gun”, and enhanced [heat rate] for normal firing and [power] for focus firing.
・Enhanced [power] of the sub-weapon “Small Missile Launchers”.
・Enhanced [ASL screen range], [rate of fire] and [heat rate] of the sub-weapon “Mega Beam Cannon”.
・Enhanced [power] and [stagger accumulation value] of the sub-weapon “Shoulder Beam Cannon”.
・Enhanced [weapon switching time], [reload] and [stagger accumulation value] of the sub-weapon “Large Missile”.
・Enhanced [projectile speed], [weapon switching time] and [power] of the sub-weapon “Twin Beam Gun (Grenade Launcher)”.

・To improve [MS losses], the following have been enhanced.
・Enhanced [MS HP].
・Enhanced the LV of the skills “Defense Mode” and “Special Leg Buffer”.

・Since the performance from Unit LV2 onwards has been on a declining trend, the following enhancements have been made.
・Enhanced the LV of the skill “Damage Control”.
・Increased the [slots] available for equipping custom parts.

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
550 Support Type Average 49.7 47.1 73,995 2.9
LV1 46.3 43.0 65,615 3.2
600 Support Type Average 51.1 50.9 84,636 3.1
LV2 43.3 26.8 64,233 3.3
650 Support Type Average 51.0 49.4 88,215 3.0
LV3 43.8 26.0 63,336 3.4
700 Support Type Average 51.3 50.5 103,378 3.1
LV4 42.3 27.4 68,878 3.9
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