2025.08.28
Unit Adjustment [August 2025]
- ■[PDT] 08/27/2025 22:00
- ■[CEST] 08/28/2025 07:00
- ver.0199.2161
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- ■Unit Adjustments
- ■According to the result ([JST] 09/25/2025 added)
- ・The results before and after the unit adjustment done on [JST] 08/28/2025 is added. (see below for details).
・We will consider readjusting those units that have not reached the expected performance result.
However, a few weeks is not enough time to obtain a sufficient number of samples, so we will keep a longer period of time to collect data, and apply a readjustment if needed. - ※Since we have been collecting data from the last unit adjustment, the period of data collection is short, and there is a possibility that maybe a few “errors” in the results of various units.
Also, the environment is constantly changing due to new units and new LVs of them being released every week, so we will continue to monitor the data closely, including MSs even those the results were within the expected range.
Gustav Karl | ||
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Spec | ・Melee resistance boost is enhanced as “15” → “35” (Upper LVs are also enhanced) ・Unit Skill “Aux. Power LV2” has been given ・Unit skill “Frontline Support System LV1” is adjusted to “LV2” ・Unit skill “Enhanced Tackle LV5” is adjusted to “LV7” ⇒LV2 Unit skill “Enhanced Tackle LV6” is adjusted to “LV7” ・Along with the above adjustments, the skill “Instant Thruster Precision System LV1” has been removed ・LV1 Unit close range part Slot is increased as “24” → “25” ・LV1 Unit mid-range Part Slot is increased as “15” → “16” ・LV1 Unit long range Part Slot is increased as “9” → “11” ・LV1 Unit skill “Special Leg Buffer LV3” is adjusted to “LV4” |
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Sub-weapon | Gustav Karl Beam Rifle | ・Power is increased as “2000” → “2800”(Upper LVs are also enhanced) ・Ammo amount is increased as “5” → “6” |
Sub-weapon | Arm Grenade Launcher | ・Power is increased as “1100” → “1600”(Upper LVs are also enhanced) |
Sub-weapon | Club [Enhanced] | ・Power is increased as “2400” → “3000”(Upper LVs are also enhanced) |
Aim | |||||||
・This unit excels at establishing a frontline by utilizing its high durability and the skill “Active Guard”. In previous adjustments, we mainly strengthened its base performance to improve overall results. However, MS performance has once again shown a declining trend, we have made the following adjustments. ・To increase [Damage Dealt] and create more opportunities to attack enemy units, the following enhancements have been made. ・To reduce [MS losses], the following enhancements were made. ・To improve other overall performance metrics, the level of the skill “Frontline Support System” has been increased. |
Reference Data | COST | Unit LV | Win Rate | Rival Win Rate | Damage Dealt | Amount of MS Loss | – | – |
650 | General Type Average | 48.3 | 46.6 | 83,058 | 3.1 | – | – | |
LV1 | 46.1 | 32.6 | 57,388 | 3.3 | – | – | ||
Post-Adjustments | 51.1 | 49.4 | 77,222 | 2.9 | – | – | ||
Within Expectation | ▲ | ▲ | ▲ | ▲ | – | – | ||
700 | General Type Average | 49.9 | 49.9 | 97,377 | 2.9 | – | – | |
LV2 | 48.2 | 41.5 | 73,136 | 3.0 | – | – | ||
Post-Adjustments | 50.5 | 53.3 | 88,360 | 2.9 | – | – | ||
Within Expectation | ▲ | ▲ | ▲ | ▲ | – | – |
Mass Production Type Nu Gundam | ||
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Spec | ・Unit HP is enhanced as “21000” → “22000”(Upper LVs are also enhanced) | |
Ranged main weapon | Mass Production Type Nu G Beam Rifle | ・Focus is shortened as “3.0” → “2.5” Normal firing: ・LV2 Power is increased as “700” → “750” Focus firing: ・LV2 Power is increased |
Melee main weapon | Mass Production Type Nu G Beam Saber | ・Increased compensation for downward melee attacks |
Sub-weapon | 60mm Vulcan Gun x2 | ・Range is enhanced as “175m” → “200m” ・Rate of fire is increased |
Sub-weapon | Beam Cannon x2 | ・Power is increased as “1100” → “1250”(Upper LVs are also enhanced) ・Weapon switching time is shortened |
Sub-weapon | Mass Production Type Nu G NHB | ・Power is increased as “2300” → “2700”(Upper LVs are also enhanced) ・Reload is shortened as “18.0” → “13.0” ・Stagger accumulation value is enhanced ・Weapon switching time is shortened |
Sub-weapon | Incom Unit x4 |
・Power is increased as “350” → “400” ・Overheat is shortened as “22.0” → “15.0” ・Increased lock-on range ・ASL (automatic aiming compensation) range is extended ・Shortened the time to fire the next shoot to make it easier to hit enemy |
Sub-weapon | Arm Attached Beam Spray Gun | ・Rate of fire is increased ・LV2 Power is increased as “700” → “800” |
Aim | |||||||
・This unit specializes in mid- to close-range combat, making use of its wide array of ranged armaments and incoms. However, due to insufficient weapon performance, it has lacked opportunities to break enemy formations, causing its overall results to fall below average. To address this, we have made the following adjustments. ・To increase damage dealt and create more opportunities to attack enemy units, we have made the following enhancements. ・To reduce [MS losses], the following enhancements were made. ・Since the performance of the unit at LV2 had been on a decline, the following adjustments have been made. |
Reference Data | COST | Unit LV | Win Rate | Rival Win Rate | Damage Dealt | Amount of MS Loss | – | – |
600 | General Type Average | 49.3 | 49.3 | 78,269 | 3.1 | – | – | |
LV1 | 44.4 | 39.7 | 64,201 | 3.3 | – | – | ||
Post-Adjustments | 50.7 | 50.1 | 81,204 | 3.2 | – | – | ||
Within Expectation | ▲ | ▲ | ▲ | ▲ | – | – | ||
650 | General Type Average | 48.3 | 46.6 | 83,058 | 3.1 | – | – | |
LV2 | 41.8 | 31.9 | 61,767 | 3.4 | – | – | ||
Post-Adjustments | 49.3 | 47.3 | 81,678 | 3.3 | – | – | ||
Slightly below our expectation | ▲ | ▲ | ▲ | ▲ | – | – |
Perfect Gundam [TB] | ||
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Spec | ・LV2 Unit HP is enhanced as “17000” → “18000” ・LV2 Range attack boost is enhanced as “28” → “31” ・LV2 Melee attack boost is enhanced as “34” → “37” ・LV2 Speed is enhanced as “130” → “135” ・LV2 Thrusters are enhanced as “70” → “75” ・LV2 Unit close range part Slot is increased as “16” → “17” ・LV2 Unit mid-range Part Slot is increased as “16” → “17” ・LV2 Unit long range Part Slot is increased as “12” → “13” ・LV2 Unit Skill “Thruster Output Increase LV1” has been given |
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Melee main weapon | PG Beam Saber [TB] | ・LV2 Power is increased as “1950” → “2000” |
Sub-weapon | PG B Saber [TB] x2 | ・LV2 Power is increased as “2050” → “2100” |
Sub-weapon | PG H Bazooka | ・LV2 Power is increased as “2150” → “2200” |
Aim | |||||||
・This unit specializes in mid- to close-range combat, making use of the skills “Defensive Shot” and “Quick Turn” LV2. While its performance at LV1 has been satisfactory, its LV2 variant has fallen below average due to insufficient capabilities, so the following adjustments have been made. ※This adjustment has been applied to LV2 of the unit only. ・To increase [dealt damage] and create more opportunities to attack enemy units, we made the following enhancements. ・To reduce [MS losses], the following enhancements were made. |
Reference Data | COST | Unit LV | Win Rate | Rival Win Rate | Damage Dealt | Amount of MS Loss | – | – |
550 | General Type Average | 49.0 | 48.7 | 70,958 | 3.1 | – | – | |
LV1 | 51.8 | 53.6 | 71,929 | 2.9 | – | – | ||
600 | General Type Average | 49.3 | 49.3 | 78,269 | 3.1 | – | – | |
LV2 | 47.8 | 46.5 | 69,819 | 3.2 | – | – | ||
Post-Adjustments | 50.4 | 51.9 | 74,736 | 3.0 | – | – | ||
Within Expectation | ▲ | ▲ | ▲ | ▲ | – | – |
Efreet Schneid | ||
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Spec | ・Unit HP is enhanced as “18500” → “19500”(Upper LVs are also enhanced) ・Unit Skill “Enhanced Offense System LV1” has been given ・Unit skill “Emergency Evasion System LV1” is adjusted to “LV2” ⇒LV3 and above unit skill “Emergency Evasion System LV1” is adjusted to “LV3” ・LV2 Unit close range part Slot is increased as “22” → “23”(Upper LVs are also enhanced) ・LV2 Unit mid-range Part Slot is increased as “16” → “17”(Upper LVs are also enhanced) ・LV2 Unit long range Part Slot is increased as “10” → “11”(Upper LVs are also enhanced) ・LV3 and above unit thrusters are enhanced as “65” → “70” ・LV3 Unit Skill “Reaction Booster Program LV1” has been given ⇒LV4 Unit Skill “Reaction Booster Program LV2” has been given ・LV3 and above unit skill “Forced Injector LV2” is adjusted to “LV3” |
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Melee main weapon | Heat Dart x2 | ・Power is increased as “2500” → “2600”(Upper LVs are also enhanced) ・Cool-down is shortened as “2.5” → “2.0” ・Increased combo compensation ・Increased compensation for downward melee attacks |
Sub-weapon | Shoulder Heat DART | ・Power is increased as “1400” → “1600”(Upper LVs are also enhanced) ・Cool-down is shortened as “5.0” → “4.5” ・Reload is shortened as “18.0” → “12.0” ・Adjusted to able to use during high speed movement |
Sub-weapon | Heat Dart (Discharge) | ・Power is increased as “600” → “650”(Upper LVs are also enhanced) ・Reload is shortened as “15.0” → “12.0” ・Rigidity time after using weapon is shortened |
Aim | |||||||
・This unit specializes in close-range combat by utilizing three ranged weapons that can break the enemy’s stance. In past adjustments, its weapons were mainly strengthened to increase opportunities for breaking enemy position. However, as overall performance has once again shown a declining trend, we have made the following adjustments. ・To increase [dealt damage] and opportunities to attack enemy units, the following have been enhanced. ・To improve [MS losses], the following have been enhanced. ・Since performance tended to decline from unit LV2 onward, the following have been enhanced. |
Reference Data | COST | Unit LV | Win Rate | Rival Win Rate | Damage Dealt | Amount of MS Loss | – | – |
550 | General Type Average | 49.0 | 48.7 | 70,958 | 3.1 | – | – | |
LV1 | 46.5 | 41.6 | 59,570 | 3.5 | – | – | ||
Post-Adjustments | 50.9 | 51.3 | 77,163 | 3.3 | – | – | ||
Within Expectation | ▲ | ▲ | ▲ | ▲ | – | – | ||
600 | General Type Average | 49.3 | 49.3 | 78,269 | 3.1 | – | – | |
LV2 | 40.8 | 39.1 | 59,315 | 3.5 | – | – | ||
Post-Adjustments | 50.8 | 50.8 | 74,655 | 3.5 | – | – | ||
Within Expectation | ▲ | ▲ | ▲ | – | – | – | ||
650 | General Type Average | 48.3 | 46.6 | 83,058 | 3.1 | – | – | |
LV3 | 38.0 | 31.2 | 61,609 | 3.6 | – | – | ||
Post-Adjustments | 49.7 | 47.8 | 88,796 | 3.3 | – | – | ||
Slightly below our expectation | ▲ | ▲ | ▲ | ▲ | – | – | ||
700 | General Type Average | 49.9 | 49.9 | 97,377 | 2.9 | – | – | |
LV4 | 34.2 | 30.1 | 70,302 | 3.6 | – | – | ||
Post-Adjustments | 51.5 | 50.0 | 87,596 | 3.2 | – | – | ||
Within Expectation | ▲ | ▲ | ▲ | ▲ | – | – |
Zeong | ||
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Spec | ・Unit HP is enhanced as “20000” → “21000”(Upper LVs are also enhanced) ・Rotate is enhanced as “66” → “72” ・Unit close range part Slot is increased as “9” → “10”(Upper LVs are also enhanced) ・Unit mid-range Part Slot is increased as “12” → “13”(Upper LVs are also enhanced) ・Unit long range Part Slot is increased as “19” → “20”(Upper LVs are also enhanced) ・Unit Skill “Damage Control LV1” has been given ・Unit skill “Forced Injector LV2” is adjusted to “LV3” |
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Ranged main weapon | 5-Barrel Mega P.C. x2 | ・Cool-down is shortened as “1.0” → “0.8” ・Overheat is shortened as “15.0” → “12.0” ・Focus is shortened as “4.0” → “2.5” Normal firing: ・Power is increased as “200” → “220”(Upper LVs are also enhanced) ・Heat Rate is reduced as “65%” → “50%” ・Stagger accumulation value is enhanced Focus firing: ・Power is increased ・Heat rate is reduced ・Stagger accumulation value is enhanced |
Sub-weapon | Wired Mega P.C. x2 [Flank] | ・Stagger accumulation value is enhanced ・Weapon switching time is shortened ・ASL (automatic aiming compensation) range is extended ・Increased the return speed of the arms ・Shortened the time to fire the next shoot to make it easier to hit enemy |
Sub-weapon | Wired Mega P.C. x2 [Surround] | ・Overheat is shortened as “15.0” → “12.0” ・Weapon switching time is shortened ・Increased the return speed of the arms ・Shortened the time to fire the shoot to make it easier to hit enemy |
Sub-weapon | Head Mega Particle Cannon | ・Power is increased as “800” → “900”(Upper LVs are also enhanced) ・Heat Rate is reduced as “50%” → “35%” ・Cool-down is shortened as “0.8” → “0.5” ・ASL (automatic aiming compensation) range is extended |
Sub-weapon | Waist Mega Particle Cannon x2 | ・Power is increased as “1600” → “1650”(Upper LVs are also enhanced) ・Overheat is shortened as “20.0” → “15.0” ・Focus is shortened as “3.0” → “2.5” ・Stagger accumulation value is enhanced ・Weapon switching time is shortened |
Aim | |||||||
・This unit specializes in medium-range combat, making full use of its abundant shooting armaments. However, due to insufficient performance of its various weapons, its combat results have been below average. Therefore, the following adjustments have been made. ・To increase [damage dealt] and opportunities to attack enemy units, the following have been enhanced: ・To improve [MS losses], the following have been enhanced. |
Reference Data | COST | Unit LV | Win Rate | Rival Win Rate | Damage Dealt | Amount of MS Loss | – | – |
550 | General Type Average | 49.6 | 50.4 | 71,071 | 3.2 | – | – | |
LV1 | 43.2 | 34.7 | 58,784 | 3.2 | – | – | ||
Post-Adjustments | 51.6 | 51.1 | 83,722 | 3.0 | – | – | ||
Within Expectation | ▲ | ▲ | ▲ | ▲ | – | – | ||
600 | General Type Average | 50.7 | 52.9 | 79,113 | 3.1 | – | – | |
LV2 | 42.7 | 33.9 | 55,867 | 3.1 | – | – | ||
Post-Adjustments | 50.8 | 50.0 | 84,061 | 2.9 | – | – | ||
Within Expectation | ▲ | ▲ | ▲ | ▲ | – | – | ||
650 | General Type Average | 49.5 | 49.3 | 83,549 | 3.2 | – | – | |
LV3 | 43.8 | 31.9 | 56,904 | 2.8 | – | – | ||
Post-Adjustments | 51.3 | 51.3 | 88,685 | 3.0 | – | – | ||
Within Expectation | ▲ | ▲ | ▲ | ▼ | – | – | ||
700 | General Type Average | 51.2 | 52.3 | 93,987 | 2.9 | – | – | |
LV4 | 37.7 | 30.4 | 51,844 | 3.7 | – | – | ||
Post-Adjustments | 50.0 | 52.3 | 106,799 | 2.9 | – | – | ||
Within Expectation | ▲ | ▲ | ▲ | ▲ | – | – |
Kämpfer | ||
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Spec | ・High speed movement is enhanced as “205” → “210” ・Rotate is enhanced as “66” → “72” ・Unit skill “Emergency Evasion System LV1” is adjusted to “LV2” ・Unit skill “Forced Injector LV1” is adjusted to “LV2” ・LV2 Range attack boost is enhanced as “33” → “35”(Upper LVs are also enhanced) ・LV2 Melee attack boost is enhanced as “33” → “35”(Upper LVs are also enhanced) ・LV2 Unit close range part Slot is increased as “19” → “20”(Upper LVs are also enhanced) ・LV2 Unit mid-range Part Slot is increased as “12” → “13”(Upper LVs are also enhanced) ・LV2 Unit long range Part Slot is increased as “9” → “10”(Upper LVs are also enhanced) ・LV2 Unit skill “EX Boost LV1” is adjusted to “LV2” |
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Melee main weapon | Kämpfer Beam Saber | ・Power is increased as “2250” → “2400”(Upper LVs are also enhanced) ・Increased combo compensation ・Increased compensation for downward melee attacks |
Sub-weapon | Back Giant Bazooka x2 | ・Power is increased as “1000” → “1100”(Upper LVs are also enhanced) ・Weapon switching time is shortened |
Aim | |||||||
・This unit is characterized by its high mobility and attack power, despite its low durability. In previous adjustments, the focus was on enhancing the armaments to increase opportunities to break enemy units’ position. However, due to a continued decline in combat performance, the following adjustments have been made. ・To increase [damage dealt] and opportunities to attack enemy units, the following have been enhanced. ・To improve [MS losses], the skill levels of “Emergency Evasion System” and “Forced Injector” have been enhanced. ・Since the performance from unit LV2 onwards has been on a declining trend, the following have been enhanced. |
Reference Data | COST | Unit LV | Win Rate | Rival Win Rate | Damage Dealt | Amount of MS Loss | – | – |
450 | General Type Average | 49.2 | 48.5 | 66,982 | 3.1 | – | – | |
LV1 | 46.5 | 43.9 | 64,773 | 3.8 | – | – | ||
Post-Adjustments | 50.6 | 52.0 | 77,524 | 3.6 | – | – | ||
Within Expectation | ▲ | ▲ | ▲ | ▲ | – | – | ||
500 | General Type Average | 49.5 | 49.0 | 68,896 | 3.0 | – | – | |
LV2 | 45.4 | 41.3 | 63,311 | 3.6 | – | – | ||
Post-Adjustments | 50.9 | 51.0 | 76,663 | 3.6 | – | – | ||
Within Expectation | ▲ | ▲ | ▲ | – | – | – | ||
550 | General Type Average | 49.0 | 48.7 | 70,958 | 3.1 | – | – | |
LV3 | 45.4 | 34.8 | 57,904 | 3.8 | – | – | ||
Post-Adjustments | 50.7 | 50.1 | 86,945 | 3.6 | – | – | ||
Within Expectation | ▲ | ▲ | ▲ | ▲ | – | – | ||
600 | General Type Average | 49.3 | 49.3 | 78,269 | 3.1 | – | – | |
LV4 | 41.7 | 39.6 | 66,391 | 3.6 | – | – | ||
Post-Adjustments | 49.7 | 48.6 | 90,653 | 3.7 | – | – | ||
Slightly below our expectation | ▲ | ▲ | ▲ | ▼ | – | – |
Sazabi Prototype | ||
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Spec | ・Thrusters are enhanced as “80” → “85” ・Unit skill “Maneuver Armor LV4” is adjusted to “LV5” ・Unit skill “Heavy Attack LV1” is adjusted to “LV2” |
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Ranged main weapon | Sazabi Prototype Long Rifle | Normal firing: ・Heat Rate is reduced as “75%” → “70%” Focus firing: ・Heat rate is reduced |
Melee main weapon | Sazabi Prototype Beam Saber x2 | Normal melee attack: ・Power is increased as “2800” → “2900” Heavy attack: ・Power is increased |
Sub-weapon | Scattering Mega Particle Cannon | ・Overheat is shortened as “15.0” → “10.0” |
Sub-weapon | Funnel x6 [Focused Fire] | ・Stagger accumulation value is enhanced ・ASL (automatic aiming compensation) range is extended ・Weapon switching time is shortened |
Sub-weapon | Sazabi Prototype Missile Shield | ・Shield HP is enhanced as “8000” → “10000” |
Aim | |||||||
・This unit specializes in close-range combat, making full use of two types of long-range melee weapons. In previous adjustments, the focus was on enhancing the armaments to increase opportunities to break enemy units’ position. However, due to a continued decline in combat performance, the following adjustments have been made. ・To increase [damage dealt] and opportunities to attack enemy units, the following have been enhanced. ・To improve [MS losses], the [Shield HP] of the sub weapon “Sazabi Prototype Missile Shield” has been enhanced. |
Reference Data | COST | Unit LV | Win Rate | Rival Win Rate | Damage Dealt | Amount of MS Loss | – | – |
700 | Raid Type Average | 50.1 | 49.8 | 99,280 | 3.2 | – | – | |
LV1 | 46.8 | 47.7 | 98,171 | 3.3 | – | – | ||
Post-Adjustments | 50.7 | 51.3 | 99,626 | 3.3 | – | – | ||
Within Expectation | ▲ | ▲ | ▲ | – | – | – |
Qubeley Mk II | ||
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Spec | ・Unit HP is enhanced as “22500” → “23500”(LV2 unit is also enhanced) ・Unit skill “Damage Control LV1” has been given ・LV1 Unit skill “Pursuit Melee Aux. Program LV1” has been given ・LV1 Unit skill “Special Leg Buffer LV2” is adjusted to “LV3” ・LV1 Unit skill “Special Shoulder Buffer LV3” is adjusted to “LV4” ・LV3 Unit skill “Maneuver Armor LV4” is adjusted to “LV5” |
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Melee main weapon | Qubeley Mk II Beam Saber x2 | ・Increased compensation for downward melee attacks ・Weapon switching time is shortened |
Sub-weapon | Beam Saber [Triple Prong] | ・Increased compensation for downward melee attacks |
Sub-weapon | Funnels x6 [Pincer] | ・Power is increased as “375” → “400”(Upper LVs are also enhanced) ・Stagger accumulation value is enhanced ・Increased funnel return speed ・Shortened the time to fire the next shoot to make it easier to hit enemy |
Sub-weapon | Funnels x6 [Surround] | ・Power is increased as “400” → “475”(Upper LVs are also enhanced) ・Increased funnel return speed ・Shortened the time to fire the shoot to make it easier to hit enemy |
Sub-weapon | Funnels x6 [Pursue] | ・Power is increased as “200” → “230”(Upper LVs are also enhanced) |
Aim | |||||||
・This unit specializes in close combat, utilizing two types of melee weapons and the skill “Psycommu System Resonance (E)”. In previous adjustments, the focus was on enhancing the unit’s performance to improve various combat results. However, due to a continued decline in combat performance, the following adjustments have been made. ・To increase [damage dealt] and opportunities to attack enemy units, the following have been enhanced. ・To improve [MS losses], the following have been enhanced. |
Reference Data | COST | Unit LV | Win Rate | Rival Win Rate | Damage Dealt | Amount of MS Loss | – | – |
650 | Raid Type Average | 49.5 | 49.3 | 88,700 | 3.4 | – | – | |
LV1 | 45.4 | 44.1 | 76,824 | 3.8 | – | – | ||
Post-Adjustments | 48.4 | 54.8 | 95,094 | 3.5 | – | – | ||
Slightly below our expectation | ▲ | ▲ | ▲ | ▲ | – | – | ||
700 | Raid Type Average | 50.1 | 49.8 | 99,280 | 3.2 | – | – | |
LV2 | 46.9 | 37.5 | 77,559 | 3.5 | – | – | ||
Post-Adjustments | 48.9 | 53.3 | 102,503 | 3.7 | – | – | ||
Slightly below our expectation | ▲ | ▲ | ▲ | ▼ | – | – | ||
750 | Raid Type Average | 51.3 | 50.9 | 105,839 | 3.4 | – | – | |
LV3 | 46.6 | 45.6 | 87,686 | 3.3 | – | – | ||
Post-Adjustments | 51.0 | 49.0 | 108,293 | 3.3 | – | – | ||
Within Expectation | ▲ | ▲ | ▲ | – | – | – | ||
■Remark After the unit adjustments implemented in August, the results for unit levels 1 and 2 showed that [Rival Win Rate] and [Damage Dealt] were significantly above average. However, since the [Win Rate] was below average and not contributing to team victories, we have evaluated the unit as performing “slightly below expectations”. |
Heavy Gundam (I0) | ||
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Spec | ・LV2 Thrusters are enhanced as “70” → “75” ・LV2 Unit skill “Thruster Output Increase LV1” has been given ・LV2 Unit skill “Maneuver Armor LV2” is adjusted to “LV3” |
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Ranged main weapon | I0 Frame Launcher [GT] | ・Range is enhanced as “275m” → “300m” ・LV2 Power is increased as “157” → “165” |
Sub-weapon | I0 FL [MP] [Incendiary] | ・Reload is shortened as “15.0” → “12.0” ・Weapon switching time is shortened |
Sub-weapon | Shoulder Beam Cannon | Normal firing: ・Power is increased as “1250” → “1400”(Upper LVs are also enhanced) ・Heat Rate is reduced as “35%” → “30%” Focus firing: ・Power is increased ・Heat rate is reduced |
Sub-weapon | I0 Beam Rifle | ・Heat Rate is reduced as “85%” → “80%” ・LV2 Power is increased as “1860” → “2000” |
Sub-weapon | Funnels x3 [Discharge] | ・LV2 Power is increased as “525” → “550” |
Skill | Bio-Sensor Ability Boost | ・Increased the following effects while the skill is active ⇒Increased Ranged Attack Power |
Aim | |||||||
・This unit specializes in mid- to close-range combat, utilizing its abundant shooting armaments and the skill “Bio-Sensor Ability Boost”. However, due to insufficient performance of its various weapons, its combat results have been below average. Therefore, the following adjustments have been made. ・To increase [damage dealt] and opportunities to attack enemy units, the following have been enhanced. ・Since the performance of unit LV2 has been on a declining trend, the following have been enhanced. |
Reference Data | COST | Unit LV | Win Rate | Rival Win Rate | Damage Dealt | Amount of MS Loss | – | – |
600 | Raid Type Average | 50.1 | 49.0 | 81,836 | 3.4 | – | – | |
LV1 | 47.3 | 45.1 | 73,816 | 3.2 | – | – | ||
Post-Adjustments | 50.6 | 51.3 | 80,286 | 3.1 | – | – | ||
Within Expectation | ▲ | ▲ | ▲ | ▲ | – | – | ||
650 | Raid Type Average | 49.5 | 49.3 | 88,700 | 3.4 | – | – | |
LV2 | 46.3 | 36.2 | 71,875 | 3.3 | – | – | ||
Post-Adjustments | 49.5 | 51.6 | 78,963 | 3.2 | – | – | ||
Slightly below our expectation | ▲ | ▲ | ▲ | ▲ | – | – |
Rozen Zulu | ||
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Ranged main weapon | R-Arm 3-Barrel Mega Particle Cannon | ・Power is increased as “500” → “550” ・Heat Rate is reduced as “28%” → “25%” ・Stagger accumulation value is enhanced |
Sub-weapon | 3-Barrel Mega Particle Cannon | ・Focus is shortened as “5.0” → “4.0” Normal firing: ・Power is increased as “1100” → “1200” ・Heat Rate is reduced as “80%” → “75%” Focus firing: ・Heat rate is reduced |
Sub-weapon | Incom Unit [Claw] | ・Reload is shortened as “13.0” → “10.0” ・Increased incom return speed |
Sub-weapon | Incom Unit x2 [Pincer] | ・Shortened the time to fire the next shoot to make it easier to hit enemy ・Increased incom return speed |
Sub-weapon | Psycho-Jammer | ・Range is enhanced as “150m” → “250m” ・Overheat is shortened as “25.0” → “15.0” |
Aim | |||||||
・This unit specializes in mid- to close-range combat, utilizing its Incense and the defensive skill “Defense Mode” LV3. In previous adjustments, the focus was on enhancing the unit’s performance to improve various combat results. However, due to a continued decline in combat performance, the following adjustments have been made. ・To increase [damage dealt] and opportunities to attack enemy units, the following have been enhanced. |
Reference Data | COST | Unit LV | Win Rate | Rival Win Rate | Damage Dealt | Amount of MS Loss | – | – |
700 | Support Type Average | 51.3 | 50.5 | 103,378 | 3.1 | – | – | |
LV1 | 48.2 | 45.8 | 92,204 | 3.1 | – | – | ||
Post-Adjustments | 50.6 | 51.8 | 99,305 | 3.3 | – | – | ||
Within Expectation | ▲ | ▲ | ▲ | ▼ | – | – |
Mass Production Type Nu Gundam [FF] | ||
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Spec | ・Unit HP is enhanced as “19000” → “20000”(Upper LVs are also enhanced) ・LV2 Unit close range part Slot is increased as “12” → “13”(Upper LVs are also enhanced) ・LV2 Unit mid-range Part Slot is increased as “20” → “21”(Upper LVs are also enhanced) ・LV2 Unit long range Part Slot is increased as “16” → “18”(Upper LVs are also enhanced) |
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Ranged main weapon | Mass Production Type Nu G Beam Rifle | ・Focus is shortened as “3.0” → “2.5” Normal firing: ・LV2 Power is increased as “700” → “750” Focus firing: ・LV2 Power is increased |
Sub-weapon | 60mm Vulcan Gun x2 | ・Range is enhanced as “175m” → “200m” ・Rate of fire is increased |
Sub-weapon | Mass Production Type Nu G NHB | ・Power is increased as “2300” → “2700”(Upper LVs are also enhanced) ・Reload is shortened as “18.0” → “13.0” ・Stagger accumulation value is enhanced ・Weapon switching time is shortened |
Sub-weapon | Fin Funnels [Defend] | ・Overheat is shortened as “40.0” → “30.0” |
Sub-weapon | Arm Attached Beam Spray Gun | ・Rate of fire is increased ・LV2 Power is increased as “700” → “800” |
Aim | |||||||
・This unit specializes in mid-range shooting combat, utilizing its abundant shooting armaments and the sub-weapon “Fin Funnels [Defend]”. However, due to insufficient weapon performance, there have been a lack of opportunities to break enemy units’ position and combat results have been below average. Therefore, the following adjustments have been made. ・To increase [damage dealt] and opportunities to attack enemy units, the following have been enhanced. ・To improve [MS losses], the following have been enhanced. ・Since the performance of Unit LV2 has been on a declining trend, the following have been enhanced. |
Reference Data | COST | Unit LV | Win Rate | Rival Win Rate | Damage Dealt | Amount of MS Loss | – | – |
600 | Support Type Average | 51.1 | 50.9 | 84,636 | 3.1 | – | – | |
LV1 | 48.4 | 46.3 | 82,374 | 3.3 | – | – | ||
Post-Adjustments | 50.2 | 51.0 | 90,834 | 3.1 | – | – | ||
Within Expectation | ▲ | ▲ | ▲ | ▲ | – | – | ||
650 | Support Type Average | 51.0 | 49.4 | 88,215 | 3.0 | – | – | |
LV2 | 45.6 | 41.3 | 80,554 | 3.3 | – | – | ||
Post-Adjustments | 50.8 | 50.0 | 95,898 | 3.2 | – | – | ||
Within Expectation | ▲ | ▲ | ▲ | ▲ | – | – |
Palace Athene | ||
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Spec | ・Unit HP is enhanced as “22000” → “24000”(Upper LVs are also enhanced) ・Unit skill “Defense Mode LV1” is adjusted to “LV3” ・Unit skill “Special Leg Buffer LV1” is adjusted to “LV3” ⇒LV3 and above unit skill “Special Leg Buffer LV2” is adjusted to “LV4” ・LV2 Unit close range part Slot is increased as “7” → “8”(Upper LVs are also enhanced) ・LV2 Unit mid-range Part Slot is increased as “13” → “14”(Upper LVs are also enhanced) ・LV2 Unit long range Part Slot is increased as “24” → “25”(Upper LVs are also enhanced) ・LV2 and above unit skill “Damage Control LV2” is adjusted to “LV3” |
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Ranged main weapon | P. Athene 2-Barrel Beam Gun | ・Focus is shortened as “3.0” → “2.0” Normal firing: ・Heat Rate is reduced as “12%” → “10%” Focus firing: ・Power is increased |
Sub-weapon | Small Missile Launchers | ・Power is increased as “180” → “200”(Upper LVs are also enhanced) |
Sub-weapon | Mega Beam Cannon | ・Heat Rate is reduced as “15%” → “12%” ・Rate of fire is increased ・ASL (automatic aiming compensation) range is extended |
Sub-weapon | Shoulder Beam Cannon | ・Power is increased as “310” → “350”(Upper LVs are also enhanced) ・Stagger accumulation value is enhanced |
Sub-weapon | Large Missile | ・Reload is shortened as “30.0” → “20.0” ・Stagger accumulation value is enhanced ・Weapon switching time is shortened |
Sub-weapon | Twin Beam Gun (Grenade Launcher) | ・Power is increased as “1000” → “2000”(Upper LVs are also enhanced) ・Projectile speed is increased ・Weapon switching time is shortened |
Aim | |||||||
・This unit specializes in providing shooting support from long- to mid-range, making full use of its abundant shooting armaments. In previous adjustments, the focus was on enhancing the armaments to improve various combat results. However, due to a continued decline in combat performance, the following adjustments have been made. ・To increase [damage dealt] and opportunities to attack enemy units, the following have been enhanced. ・To improve [MS losses], the following have been enhanced. ・Since the performance from Unit LV2 onwards has been on a declining trend, the following enhancements have been made. |
Reference Data | COST | Unit LV | Win Rate | Rival Win Rate | Damage Dealt | Amount of MS Loss | – | – |
550 | Support Type Average | 49.7 | 47.1 | 73,995 | 2.9 | – | – | |
LV1 | 46.3 | 43.0 | 65,615 | 3.2 | – | – | ||
Post-Adjustments | 50.8 | 51.2 | 82,077 | 3.1 | – | – | ||
Within Expectation | ▲ | ▲ | ▲ | ▲ | – | – | ||
600 | Support Type Average | 51.1 | 50.9 | 84,636 | 3.1 | – | – | |
LV2 | 43.3 | 26.8 | 64,233 | 3.3 | – | – | ||
Post-Adjustments | 50.6 | 50.2 | 93,939 | 3.2 | – | – | ||
Within Expectation | ▲ | ▲ | ▲ | ▲ | – | – | ||
650 | Support Type Average | 51.0 | 49.4 | 88,215 | 3.0 | – | – | |
LV3 | 43.8 | 26.0 | 63,336 | 3.4 | – | – | ||
Post-Adjustments | 51.3 | 50.1 | 96,408 | 3.1 | – | – | ||
Within Expectation | ▲ | ▲ | ▲ | ▲ | – | – | ||
700 | Support Type Average | 51.3 | 50.5 | 103,378 | 3.1 | – | – | |
LV4 | 42.3 | 27.4 | 68,878 | 3.9 | – | – | ||
Post-Adjustments | 51.4 | 49.9 | 108,771 | 3.2 | – | – | ||
Within Expectation | ▲ | ▲ | ▲ | ▲ | – | – |