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INFORMATION

Unit Adjustment [March 2026]

■[PDT]03/25/2026 22:00
■[CET]03/26/2026 06:00
ver.0206.2223
■Unit adjustment
■General Type

Moon Gundam
Spec ・Unit HP is enhanced as “26000” → “28000” (Upper LVs are also enhanced)
・Unit skill “Full Attack LV1” has been given
・Unit skill “Emergency Evasion System LV2” is adjusted to “LV3”
・Unit skill “Forced Injector LV3” is adjusted to “LV4”
・Unit skill “Special Leg Buffer LV3” is adjusted to “LV4”
Sub-weapon Head Vulcan Gun x2 ・Rate of fire is increased
Sub-weapon Butterfly Edge x2 ・Power is increased as “1750” → “1900” (Upper LVs are also enhanced)
・Adjusted to able to use during moving
Sub-weapon Psycho Plates [Launch] ・Power is increased as “1500” → “1600” (Upper LVs are also enhanced)
Skill Psycho Plate Resonance ・Skill effect while activation is increased
 ⇒Thruster consumption while high speed movement is reduced
Aim
・This unit excels at close-range combat, centered around the high burst-damage “Psycho Plates [Launch]” and the defensive armament “Psycho Plates [Defend]”.
In previous adjustments, we mainly strengthened its equipment to improve the overall performance.
However, as those results have again shown a downward trend, we made the following adjustments.

・To increase the [Damage Dealt] and create more opportunities to the attack enemy units, the following improvements were made.
・Increased [rate of fire] of the sub-weapon “Head Vulcan Gun x2”
・Increased [power] of the sub-weapon “Butterfly Edge x2” and can now be used while moving
・Increased [power] of the sub-weapon “Psycho Plates [Launch]”
・Granted the skill “Full Attack”
・Enhanced the LV of the skill “Forced Injector”
・Enhanced the [thruster consumption reduction] effect during activation of the skill “Psycho Plate Resonance”

・To improve the [MS Losses], the following improvements were made.
・Increased [MS HP]
・Enhanced the LV of the skills “Emergency Evasion System” and “Special Leg Buffer”

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
700 General Type Average 49.6 49.3 104,304 3.2
LV1 45.8 43.7 89,674 3.3
750 General Type Average 51.1 50.5 107,108 3.3
LV2 45.9 45.1 87,932 3.4

Gundam Mk-V [MP Equipped]
Spec ・Unit HP is enhanced as “20000” → “24000” (Upper LVs are also enhanced)
・Unit skill “Full Attack LV1” has been given
・Unit skill “High-Performance Balancer LV1” and “Melee Combo Controller LV1” are now merged to “Melee Composite System LV1”
・Unit skill “Special Back Add-On Buffer LV2” is adjusted to “LV3”
 ⇒LV2 Unit skill “Special Back Add-On Buffer LV3” is adjusted to “LV4”
・Unit skill “Special Leg Buffer LV2” is adjusted to “LV4”
 ⇒LV2 Unit skill “Special Leg Buffer LV3” is adjusted to “LV4”
・LV2 Unit skill “Damage Control LV1” is adjusted to “LV2”
・LV2 Unit skill “Optimized Shield Booster LV1” is adjusted to “LV2”
Sub-weapon Incom Beam Cannon [R] ・Overheat is shortened as “12.0” → “10.0”
・Stagger accumulation value is enhanced
Melee main weapon Incom Beam Cannon [L] ・Overheat is shortened as “12.0” → “10.0”
・Stagger accumulation value is enhanced
Sub-weapon Rear Beam Cannon x2 ・Power is increased as “1250” → “1300” (Upper LVs are also enhanced)
・Reduces the time until fire
・Rigidity time after using weapon is shortened
Sub-weapon Missile Pod ・Power is increased as “500” → “600” (Upper LVs are also enhanced)
・Reload is shortened as “12.0” → “10.0”
・Projectile speed is increased
Sub-weapon Missile Pod [Shrapnel] ・Stagger accumulation value is enhanced
・Hit detection has been expanded and easier to hit the target
Aim
・This unit excels at mid- to close-range combat, making use of its diverse ranged weaponry and the skill “Optimized Shield Booster”.
However, due to insufficient weapon performance in its current state, it lacked opportunities to break the enemy position, resulting in below-average overall performance.
Therefore, the following adjustments have been made.

・To increase the [Damage Dealt] and create more opportunities to the attack enemy units, the following improvements were made.
・Enhanced [overheat time] and [stagger accumulation value] of the sub-weapons “Incom Beam Cannon [R]” and “Incom Beam Cannon [L]”
・Enhanced [rigidity time after using weapon], [time reduction until fire] and [power] of the sub-weapon “Rear Beam Cannon x2”
・Enhanced [projectile speed], [reload time] and [power] of the sub-weapon “Missile Pod”
・Enhanced [bullet hitting radius] and [stagger accumulation value] of the sub-weapon “Missile Pod [Shrapnel]”
・Granted the skill “Full Attack” LV1
 With this change, the skills “High-Performance Balancer” and “Melee Combo Controller” have been merged
 into the skill “Melee Composite System”.

・To improve the [MS Losses], the following improvements were made.
・Increased [MS HP]
・Enhanced the LV of the skills “Special Leg Buffer” and “Special Back Add-On Buffer”
・Enhanced the LV of the skills “Damage Control” and “Optimized Shield Booster” for the unit LV2

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
650 General Type Average 51.2 52.4 96,074 3.3
LV1 44.4 42.6 86,803 3.7
700 General Type Average 49.6 49.3 104,304 3.2
LV2 44.3 45.6 92,914 3.6

Atlas Gundam [TB]
Spec ・Unit HP is enhanced as “19500” → “22000” (Upper LVs are also enhanced)
・LV2 Unit skill “Flight Control Program LV3” is adjusted to “LV4”
・LV2 Unit skill “Special L-Arm Equipment Buffer LV4” is adjusted to “LV5”
・LV3 Unit skill “Forced Injector LV3” is adjusted to “LV4”
・LV3 Unit skill “Special Back Add-On Buffer LV4” is adjusted to “LV5”
Ranged main weapon AG Rail Gun [TB] ・Power is increased as “2600” → “2700” (Upper LVs are also enhanced)
・Stagger accumulation value is enhanced
Melee main weapon AG Beam Saber [TB] ・Power is increased as “2500” → “2600” (Upper LVs are also enhanced)
・Increased downward melee attack strength
Sub-weapon Velos Medusa ・Range is enhanced as “150m” → “200m”
Sub-weapon AG Beam Saber [TB] x2 ・Power is increased as “2800” → “2900” (Upper LVs are also enhanced)
・Increased downward melee attack strength
・Weapon switching time is shortened
Sub-weapon AG Assault Rifle [GN] [TB] ・Stagger accumulation value is enhanced
Sub-weapon AR Grenade Launcher [TB] ・Power is increased as “1000” → “1200” (Upper LVs are also enhanced)
・Reload is shortened as “11.0” → “10.0”
・Projectile speed is increased
Aim
・This unit excels at mid- to close-range combat, making use of the skill “Sub Leg Controller” and also its strong melee priority.
In previous adjustments, we mainly strengthened its equipment to improve its performance.
However, as those results have again shown a downward trend, we have made the following adjustments.

・To increase the [Damage Dealt] and create more opportunities to the attack enemy units, the following improvements were made.
・Increased [power] and [stagger accumulation value] of the ranged main weapon “AG Rail Gun [TB]”
・Increased [downward melee attack strength] and [power] of the melee main weapon “AG Beam Saber [TB]”
・Increased [stagger accumulation value] of the sub-weapon “AG Assault Rifle [GN] [TB]”
・Increased [range] of the sub-weapon “Velos Medusa”
・Increased [weapon switching time], [downward melee attack strength] and [power] of the sub-weapon “AG Beam Saber [TB] x2”
・Increased [projectile speed], [reload time] and [power] of the sub-weapon “AR Grenade Launcher [TB]”

・To improve the [MS Losses], we have increased [MS HP].

・Due to a downward trend in performance at Unit LV2 onward, the following improvements were made.
・Enhanced the LV of the skills “Flight Control Program” and “Special L-Arm Equipment Buffer” for the unit LV2
・Enhanced the LV of the skills “Forced Injector” and “Special Back Add-On Buffer” for the unit LV3

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
600 General Type Average 49.9 50.6 87,045 3.3
LV1 46.6 40.8 78,574 3.8
650 General Type Average 51.2 52.4 96,074 3.3
LV2 42.8 39.6 75,455 3.9
700 General Type Average 49.6 49.3 104,304 3.2
LV3 34.5 29.7 83,483 3.8

Gundam Mk-II [Magallanica Issued]
Spec ・LV2 Speed is enhanced as “130” → “135”
・LV2 Unit skill “Flight Control Program LV2” is adjusted to “LV3”
・LV2 Unit skill “Forced Injector LV2” is adjusted to “LV3”
Ranged main weapon Beam Magnum [Output Modified] ・Cool-down time is shortened as “6.0” → “5.5”
・Reload is shortened as “15.0” → “12.0”
・Focus is shortened as “1.0” → “0.8”
・Stagger accumulation value is enhanced
・Rigidity time after using weapon is shortened
Sub-weapon Shield Launcher ・Power is increased as “900” → “1000” (Upper LVs are also enhanced)
・Reload is shortened as “10.0” → “8.0”
・Projectile speed is increased
・ASL (automatic aiming compensation) range is extended
Sub-weapon Hyper Bazooka II [Shrapnel] ・Power is increased as “80” → “150” (Upper LVs are also enhanced)
・Ammo Amount is increased as “4” → “10”
・Improved projectile grouping
Sub-weapon Knuckles Sealant Launcher ・Reload is shortened as “15.0” → “10.0”
Aim
・This unit was designed to excel at combat that disrupts enemy units, making use of the “Fake Beacon” and the sub-weapon “Knuckles Dummy Balloon”.
However, due to insufficient weapon performance in its current state, it lacked opportunities to break enemy position, resulting in below-average overall performance.
Therefore, the following adjustments have been made.

・To increase the [Damage Dealt] and create more opportunities to the attack enemy units, the following improvements were made.
・Enhanced [focus time], [rigidity time after using weapon], [cooldown time] and [stagger accumulation value] of the ranged main weapon “Beam Magnum [Output Modified]”
・Enhanced [reload time] of the sub-weapon “Knuckles Sealant Launcher”
・Enhanced [projectile grouping], [power] and [ammo Amount] of the sub-weapon “Hyper Bazooka II [Shrapnel]”
・Enhanced [projectile speed], [ASL screen area], [reload time] and [power] of the sub-weapon “Shield Launcher”

・Due to a downward trend in performance at Unit LV2, the following improvements were made.
・Enhanced [speed]
・Enhanced the LV of the skills “Flight Control Program” and “Forced Injector”

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
550 General Type Average 49.9 49.8 81,970 3.3
LV1 44.3 38.9 70,133 3.3
600 General Type Average 49.9 50.6 87,045 3.3
LV2 40.4 33.6 65,514 3.2

Jeda
Spec ・Unit HP is enhanced as “15000” → “17000” (Upper LVs are also enhanced)
・Close range part slot is increased as “6” → “7”(Upper LVs are also enhanced)
・Mid-range part slot is increased as “17” → “18”(Upper LVs are also enhanced)
・Long range part slot is increased as “9” → “10”(Upper LVs are also enhanced)
・Unit skill “Waist Special Cushioning LV1” is adjusted to “LV2”
 ⇒LV3 Unit skill “Waist Special Cushioning LV2” is adjusted to “LV3”
・LV1–2 Unit skill “Bullet Feeder LV1” has been given
・LV1–2 Unit skill “Pursuit Ranged Aux. Program LV1” has been given
・LV3 and above unit skill “Pursuit Ranged Aux. Program LV1” is adjusted to “LV2”
Ranged main weapon Jeda Beam Rifle ・Power is increased as “1900” → “2000” (Upper LVs are also enhanced)
・Reload is shortened as “17.0” → “15.0”
Melee main weapon Jeda Beam Saber ・Power is increased as “2100” → “2200” (Upper LVs are also enhanced)
・Weapon switching time is shortened
Sub-weapon Waist-Mounted Grenade x2 ・Power is increased as “600” → “700” (Upper LVs are also enhanced)
・Reload is shortened as “15.0” → “13.0”
Sub-weapon Arm Grenade Launcher ・Power is increased as “475” → “500” (Upper LVs are also enhanced)
Aim
・This unit excels at mid- to close-range combat, making use of its diverse ranged weaponry.
In the past, we applied nerfs to curb higher-than-expected [win rate] and [damage dealt].
However, as its overall performance have recently been trending downward, we have made the following adjustments.

・To increase the [Damage Dealt] and create more opportunities to the attack enemy units, the following improvements were made.
・Enhanced [reload time] and [power] of the ranged main weapon “Jeda Beam Rifle”
・Enhanced [weapon switching time] and [power] of the melee main weapon “Jeda Beam Saber”
・Enhanced [reload time] and [power] of the sub-weapon “Waist-Mounted Grenade x2”
・Enhanced [power] of the sub-weapon “Arm Grenade Launcher”
・Granted skills “Bullet Feeder” and “Pursuit Ranged Aux. Program” for unit LV1-2
・Enhanced the LV of the skill “Pursuit Ranged Aux. Program” for unit LV3-4

・To improve the [MS Losses], the following improvements were made.
・Increased [MS HP]
・Enhanced the LV of the skill “Waist Special Cushioning” for unit LV1-3
・Increased the [number of slot] for custom parts

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
450 General Type Average 50.0 50.1 73,148 3.3
LV1 41.1 36.2 59,118 3.5
500 General Type Average 50.1 50.5 77,714 3.2
LV2 41.2 30.0 58,318 3.4
550 General Type Average 49.9 49.8 81,970 3.3
LV3 40.0 36.3 59,689 3.4
600 General Type Average 49.9 50.6 87,045 3.3
LV4 31.3 31.3 66,010 3.5
■Raid Type

Demeter
Spec ・Unit skill “Glide Structure LV3” is adjusted to “LV4”
・Unit skill “Special Leg Buffer LV1” is adjusted to “LV3”
・Unit skill “Special Back Add-On Buffer LV4” is adjusted to “LV5”
・LV2 Unit skill “Aerial Melee System LV1” is adjusted to “LV2”
・LV2 Unit skill “Grimoire (Red) LV1” is adjusted to “LV2”
Sub-weapon Demeter Beam Saber x3 ・Cool-down time is shortened as “3.0” → “2.5”
Sub-weapon Funnel x5 [Pursue] ・Heat rate consumption is reduced as “30%” → “25%”
・Stagger accumulation value is enhanced
Skill Grimoire (Red) ・Skill effect while activation is increased
 ⇒Damage taken reduction from ranged attack
Aim
・This unit excels at mid- to close-range combat, leveraging its high mobility and the skill “Grimoire (Red)”.
In the past, we applied nerfs to curb higher-than-expected [win rate] and [damage dealt].
However, as its overall performance have recently been trending downward, we have made the following adjustments.

・To increase the [Damage Dealt] and create more opportunities to the attack enemy units, the following improvements were made.
・Enhanced [stagger accumulation value] and [heat rate] of the sub-weapon “Funnel x5 [Pursue]”
・Enhanced [cooldown time] of the sub-weapon “Demeter Beam Saber x3”

・To improve the [MS Losses], the following improvements were made.
・Enhanced the skill LV of “Glide Structure”
・Enhanced the LV of the skills “Special Leg Buffer” and “Special Back Add-On Buffer”
・Enhanced the [ranged damage taken reduction] effect of the skill “Grimoire (Red)”

・Due to a downward trend in performance at unit LV2, skills LV of “Aerial Melee System” and “Grimoire (Red)” have been enhanced.

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
650 Raid Type Average 50.9 51.0 100,304 3.6
LV1 47.8 46.9 93,910 3.8
700 Raid Type Average 49.5 48.4 102,734 3.5
LV2 45.1 38.3 83,298 3.8

Atlas Gundam (BC) [TB]
Spec ・Unit skill “Immobile Fire System LV1” has been given
・Unit skill “Maneuver Armor LV2” is adjusted to “LV3”
Melee main weapon AG (BC) Rail Gun [TB] ・Weapon switching time is shortened
Sub-weapon Rail Gun [Max Output] [TB] ・Weapon switching time is shortened
Sub-weapon AG Assault Rifle [GN] [TB] ・Stagger accumulation value is enhanced
Sub-weapon AR Grenade Launcher [TB] ・Power is increased as “1000” → “1200”
・Reload is shortened as “11.0” → “10.0”
・Projectile speed is increased
Skill Sub Arm Special Cushioning ・Skill LV2 effect is increased
 ⇒The damage taken to trigger the reaction reduction effect is eased as “1500” → “2000”
Aim
・This unit excels at mid- to close-range combat, centered around its railgun and the skill “Pursuit Prevention ATK Program”.
In previous adjustments, we mainly enhanced the unit’s performance to improve overall result.
However, as those results have once again shown a downward trend, the following changes have been made.

・To improve the [MS Losses], the following improvements were made.
・Enhanced the skill LV of “Maneuver Armor”
・Granted the skill “Immobile Fire System”
・Eased the damage limit required to trigger the “reaction reduction effect” of the skill “Sub Arm Special Cushioning” LV2

・To increase the [Damage Dealt] and create more opportunities to the attack enemy units, the following improvements were made.
・Enhanced [weapon switching time] of the ranged main weapon “AG (BC) Rail Gun [TB]”
・Enhanced [weapon switching time] of the sub-weapon “Rail Gun [Max Output] [TB]”
・Enhanced [stagger accumulation value] of the sub-weapon “AG Assault Rifle [GN] [TB]”
・Enhanced [projectile speed], [reload time] and [power] of the sub-weapon “AR Grenade Launcher [TB]”

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
600 Raid Type Average 49.6 48.1 87,591 3.5
LV1 46.1 46.6 86,961 3.7

GM NS Space Type (V)
Spec ・Close range part slot is increased as “15” → “16”(Upper LVs are also enhanced)
・Mid-range part slot is increased as “13” → “14”(Upper LVs are also enhanced)
・Long range part slot is increased as “8” → “9”(Upper LVs are also enhanced)
・LV2 and above unit skill “Maneuver Armor LV2” is adjusted to “LV3”
・LV2 and above unit skill “Assault Booster LV1” is adjusted to “LV2”
 ⇒LV4 Unit skill “Assault Booster LV1” is adjusted to “LV3”
・LV3 Unit skill “Composite H Mobility Combat System LV1” has been given
 ⇒LV4 Unit skill “Composite H Mobility Combat System LV2” has been given
・LV3 and above unit skill “Forced Injector LV2” is adjusted to “LV3”
Ranged main weapon GM NS Beam Rifle ・Power is increased as “2400” → “2700” (Upper LVs are also enhanced)
・Ammo Amount is increased as “4” → “5”
・Reload is shortened as “22.0″ → “12.0”
・Stagger accumulation value is enhanced
・Weapon switching time is shortened
Melee main weapon GM NS Beam Saber ・Cool-down time is shortened as “3.0” → “2.0”
・Charging is shortened as “2.5” → “2.0”
Normal attack:
・Power is increased as “2200” → “2300” (Upper LVs are also enhanced)
Heavy attack:
・Power is increased
Sub-weapon Sea Serpent ・LV2 Power is increased as “1680” → “1800” (Upper LVs are also enhanced)
Sub-weapon GM NS Shield Missile ・Weapon switching time is shortened
・LV2 Power is increased as “440” → “500” (Upper LVs are also enhanced)
Aim
・This unit excels at mid- to close-range combat, making use of the Sea Serpent.
However, due to insufficient weapon performance in its current state, it lacked opportunities to break enemy position, resulting in below-average overall performance.
Therefore, the following adjustments have been made.

・To increase the [Damage Dealt] and create more opportunities to the attack enemy units, the following improvements were made.
・Enhanced [weapon switching time], [reload time], [power], [stagger accumulation value] and [ammo amount] of the ranged main weapon “GM NS Beam Rifle”
・Enhanced [charging time], [cooldown time] and [power] of the melee main weapon “GM NS Beam Saber”, also increased the [power] while Heavy Attack.
・Enhanced [weapon switching time] of the sub-weapon “GM NS Shield Missile”
・Increased the [number of slot] for custom parts

・Due to the downward trend in performance at Unit LV2 and above, the following improvements were made.
・Enhanced [power] of the sub-weapons “GM NS Shield Missile” and “Sea Serpent”
・Enhanced the LV of the skills “Maneuver Armor” and “Assault Booster”
・Enhanced the LV of the skill “Forced Injector” for unit LV3 onward
・Granted the skill “Composite H Mobility Combat System” for unit LV3 onward

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
500 Raid Type Average 49.8 49.8 81,041 3.8
LV1 46.7 46.6 73,435 3.6
550 Raid Type Average 50.6 50.7 85,889 3.5
LV2 46.7 40.0 68,347 3.5
600 Raid Type Average 49.6 48.1 87,591 3.5
LV3 45.9 34.4 61,379 3.1
650 Raid Type Average 50.9 51.0 100,304 3.6
LV4 42.3 30.0 63,719 3.4

Hobby Hizack
Spec ・Unit HP is enhanced as “15000” → “17000” (Upper LVs are also enhanced)
・Close range part slot is increased as “15” → “16”(Upper LVs are also enhanced)
・Mid-range part slot is increased as “6” → “7”(Upper LVs are also enhanced)
・Long range part slot is increased as “3” → “4”(Upper LVs are also enhanced)
・Unit skill “Maneuver Armor LV1” is adjusted to “LV2”
 ⇒LV3 and above unit skill “Maneuver Armor LV2” is adjusted to “LV3”
・LV2 Unit skill “Pursuit Melee Aux. Program LV1” has been given
・LV2 Unit skill “Assault Booster LV1” is adjusted to “LV2”
Melee main weapon Hizack Heat Hawk ・Increased combo compensation
・Increased downward melee attack strength
Sub-weapon Hobby Hizack Blow ・Power is increased as “1600” → “1700” (Upper LVs are also enhanced)
・Cool-down time is shortened as “3.5 → “3.0”
Sub-weapon HH Hand Grenade ・Power is increased as “1000” → “1400” (Upper LVs are also enhanced)
Aim
・This unit excels at mid- to close-range combat, utilizing the two types of melee weapons and the hand grenade.
However, due to the insufficient weapon performance in its current state, it lacked opportunities to break enemy position, resulting in below-average overall performance.
Therefore, the following adjustments have been made.

・To increase the [Damage Dealt] and create more opportunities to the attack enemy units, the following improvements were made.
・Enhanced [combo compensation] and [downward melee attack strength] of the melee main weapon “Hizack Heat Hawk”
・Enhanced [cooldown time] and [power] of the sub-weapon “Hobby Hizack Blow”
・Enhanced [power] of the sub-weapon “HH Hand Grenade”
・Increased the [number of slot] for custom parts

・To improve the [MS Losses], the following improvements were made.
・Increased [MS HP]
・Enhanced the skill LV of “Maneuver Armor” for unit LV1
・Enhanced the skill LV of “Assault Booster” for unit LV2
・Granted the skill “Pursuit Melee Aux. Program” for unit LV2
・Enhanced the skill LV of “Maneuver Armor” for unit LV3-4

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
350 Raid Type Average 51.8 50.9 69,176 3.9
LV1 42.5 41.3 58,264 4.2
400 Raid Type Average 50.5 50.8 72,603 3.9
LV2 45.8 36.1 67,610 4.3
450 Raid Type Average 50.6 51.2 76,485 3.8
LV3 44.6 43.0 64,185 4.0
500 Raid Type Average 49.8 49.8 81,041 3.8
LV4 43.8 46.1 81,354 4.1
■Support Type

Dijeh Assault Package
Spec ・Unit HP is enhanced as “23000” → “26000” (Upper LVs are also enhanced)
・Unit skill “Damage Control LV1” has been given
 ⇒LV2 Unit skill “Damage Control LV2” has been given
・Unit skill “Forced Injector LV1” is adjusted to “LV2”
・Unit skill “Special Leg Buffer LV2” is adjusted to “LV3”
Ranged main weapon Dijeh A Clay Bazooka ・Cool-down time is shortened as “6.0” → “5.5”
・Projectile speed is increased
Sub-weapon Missile Launcher ・Reload is shortened as “13.0” → “10.0”
Sub-weapon Dijeh A CB [Shrapnel] ・Power is increased as “100” → “150” (Upper LVs are also enhanced)
・Reload is shortened as “15.0” → “12.0”
・Improved projectile grouping
Sub-weapon Shoulder Missile Pod x2 [Incendiary] ・Projectile speed is increased
・Stagger accumulation value is enhanced
・Extended incendiary effect duration
Sub-weapon Knee M Pod x2 [Chain Explosion] ・Power is increased as “150” → “180” (Upper LVs are also enhanced)
Aim
・This unit excels in medium- to close-range combat, utilizing a wide array of live-ammunition weaponry.
In past adjustments, the main focus was on enhancing the unit’s performance to improve various combat results.
However, the result is once declining again and the following adjustments have been made.

・To increase the [Damage Dealt] and create more opportunities to the attack enemy units, the following improvements were made.
・Enhanced [projectile speed] and [cooldown time] of the ranged main weapon “Dijeh A Clay Bazooka”
・Enhanced [projectile speed], [incendiary effect duration] and [stagger accumulation value] of the sub-weapon “Shoulder Missile Pod x2 [Incendiary]”
・Enhanced [power] of the sub-weapon “Knee M Pod x2 [Chain Explosion]”
・Enhanced [reload time] of the sub-weapon “Missile Launcher”
・Enhanced [projectile grouping], [reload time] and [power] of the sub-weapon “Dijeh A CB [Shrapnel]”

・To improve the [MS Losses], the following improvements were made.
・Increased [MS HP]
・Granted the skill “Damage Control”
・Enhanced the LV of the skills “Forced Injector” and “Special Leg Buffer”

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
600 Support Type Average 51.7 51.8 94,474 3.3
LV1 45.1 38.4 79,343 3.6
650 Support Type Average 51.0 51.0 99,053 3.3
LV2 44.7 31.7 77,685 3.7

Geara Doga [Heavy Arms Type]
Spec ・Unit skill “Special Leg Buffer LV3” has been given
・Unit skill “Damage Control LV1” has been given
 ⇒LV3 and above unit skill “Damage Control LV2” has been given
・Unit skill “Immobile Fire System LV1” has been given
 ⇒LV3 and above unit skill “Immobile Fire System LV2” has been given
・Unit skill “High-Performance Scope LV3” is adjusted to “LV4”
・Unit skill “Scouting Parallel Processing Device LV1” is adjusted to “LV2”
Sub-weapon Lange Bruno Gun [APHE] ・Power is increased as “2800” → “3000” (Upper LVs are also enhanced)
・Ammo Amount is increased as “4” → “5”
・Cool-down time is shortened as “7.0” → “6.0”
・Reload is shortened as “25.0” → “15.0”
・Projectile speed is increased
・Expand the explosion radius upon impact
・Rigidity time after using weapon is shortened
・Weapon switching time is shortened
Sub-weapon Lange Bruno Gun [Cluster] ・Power is increased as “1500” → “1600” (Upper LVs are also enhanced)
・Cool-down time is shortened as “3.0” → “2.0”
Aim
・This unit specializes in long- to medium-range combat, centered around the “Lange Bruno Gun”, which features high restraining power.
In past adjustments, the main focus was on strengthening its armaments to improve combat performance.
However, as various performance results showed a declining trend again, the following items have been adjusted.

・To increase the [Damage Dealt] and create more opportunities to the attack enemy units, the following improvements were made.
・Shortened [rigidity time after using weapon], [cooldown time], [weapon switching time] and [reload time] of the sub-weapon “Lange Bruno Gun [APHE]”, also enhanced [projectile speed], [blast radius], [power] and [ammo amount] for the weapon
・Enhanced [cooldown time] and [power] of the sub-weapon “Lange Bruno Gun [Cluster]”
・Enhanced the LV of the skills “High-Performance Scope” and “Scouting Parallel Processing Device”

・To improve the [MS Losses], skills “Damage Control”, “Special Leg Buffer” and “Immobile Fire System” is granted.

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
550 Support Type Average 51.4 50.7 83,070 3.3
LV1 43.8 38.1 66,949 3.5
600 Support Type Average 51.7 51.8 94,474 3.3
LV2 42.9 33.5 69,256 3.5
650 Support Type Average 51.0 51.0 99,053 3.3
LV3 43.5 30.6 66,348 3.5
700 Support Type Average 51.8 51.0 110,165 3.3
LV4 36.8 36.8 69,026 3.5

Pale Rider DII
Spec ・Unit skill “High-Performance Balancer LV1” has been given
・LV2 Thrusters are enhanced as “55” → “60”
・LV2 Unit skill “Forced Injector LV1” is adjusted to “LV2”
Sub-weapon DII Shekinah [Gatling Gun] ・Power is increased as “120” → “130” (Upper LVs are also enhanced)
・Reload is shortened as “20.0” → “15.0”
・Rate of fire is increased
Sub-weapon DII Shekinah [M L] ・Stagger accumulation value is enhanced
・LV2 Power is increased as “630” → “700”
Sub-weapon DII Shekinah [Mega Beam] ・Focus is shortened as “1.5” → “1.0”
・LV2 Power is increased as “2420” → “2600”
Aim
・This unit specializes in medium- to close-range combat, utilizing a wide array of live-ammunition weaponry.
However, due to the current insufficient performance of various armaments, opportunities to disrupt enemy positions have been lacking, and overall combat performance had fallen below average.
Therefore, the following items have been adjusted.

・To increase the [Damage Dealt] and create more opportunities to the attack enemy units, the following improvements were made.
・Enhanced [rate of fire], [reload time] and [power] of the sub-weapon “DII Shekinah [Gatling Gun]”
・Enhanced [stagger accumulation value] of the sub-weapon “DII Shekinah [M L]”
・Enhanced [focus time] of the sub-weapon “DII Shekinah [Mega Beam]”
・Granted the skill “High-Performance Balancer”

・Due to a downward trend in performance at Unit LV2, the following improvements were made.
・Enhanced [thruster]
・Enhanced the LV of the skill “Forced Injector”
・Enhanced [power] of the sub-weapons “DII Shekinah [M L]” and “DII Shekinah [Mega Beam]”

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
450 Support Type Average 50.8 50.1 75,148 3.2
LV1 47.0 44.3 63,790 2.8
500 Support Type Average 50.8 49.0 77,930 3.3
LV2 46.3 39.7 64,643 3.0
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