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INFORMATION

Unit Adjustment [July 2025]

■[PDT] 07/30/2025 22:00
■[CEST] 07/31/2025 07:00
ver.0198.2153
■Unit Adjustment
■General Type

ZZ Gundam
Spec ・Unit HP is enhanced as “23000” → “24000” (Upper LVs are also enhanced)
・Unit Skill “Damage Control LV1” has been given
・Unit skill “Emergency Evasion System LV1” is adjusted to “LV2”
・LV1 Unit skill “Special Arms Equipment Buffer LV2” is adjusted to “LV3”
・LV1 Unit skill “Special Back Add-On Buffer LV1” is adjusted to “LV3”
・LV3 Unit skill “Reaction Booster Program LV2” and “Thruster Output Increase LV2” are now merged to “Composite H Mobility Combat System LV2”
Melee main weapon ZZ Hyper Beam Saber ・Power is increased as “3100” → “3400” (Upper LVs are also enhanced)
Sub-weapon Head-Mounted Vulcan [Late Model] ・Replaced by new sub-weapon “ZZ Gundam Double Vulcan”
Sub-weapon ZZ Gundam Double Vulcan ・New added
 Improved from the original spec of “Head-Mounted Vulcan [Late Model]”
・Power is increased as “80” → “120”
・Range is enhanced as “150m” → “200m”
・Stagger accumulation value is enhanced
・Projectile speed is increased
・Rate of fire is increased
Sub-weapon Rear Missile Launcher x2 ・Power is increased as “400” → “500” (Spec in LV2 is also enhanced)
・Rate of fire is increased
・Reduced recoil
Sub-weapon Head High Mega Cannon ・Overheat is shortened as “60.0” → “30.0”
1st stage focusing:
・Power is increased as “3000” → “3500” (Upper LVs are also enhanced)
Sub-weapon Double Cannon ・Stagger accumulation value is enhanced
・Weapon switching time is shortened
ZZ Gundam (Transformed)
Spec ・Unit HP is enhanced as “23000” → “24000” (Upper LVs are also enhanced)
・Unit Skill “Damage Control LV1” has been given
・Unit Skill “Transformation Optimizer LV1” has been given
・LV1 Unit skill “Special Arms Equipment Buffer LV2” is adjusted to “LV3”
・LV1 Unit skill “Special Back Add-On Buffer LV1” is adjusted to “LV3”
Sub-weapon Rear M.L. x2 (Transformed) ・Increase explosion range upon impact
・Hit detection has been expanded and easier to hit the target
・Reduced recoil
Sub-weapon Double Cannon (Transformed) ・Stagger accumulation value is enhanced
・Weapon switching time is shortened
Aim
・This unit excels at mid- to close-range combat by utilizing its wide array of ranged weapons and transformation capabilities.
In previous adjustments, we mainly enhanced its overall performance to improve combat results.
However, since performance metrics have once again shown a downward trend, we have implemented the following adjustments.

・To increase [damage dealt] and provide more opportunities to attack enemy units, the following enhancements were made.
・Increased the [power] of the melee main weapon “ZZ Hyper Beam Saber”
・Improved the [firing rate] and [firing accuracy] of the sub-weapon “Rear Missile Launcher x2”, and increased [power] for LV1–LV2
・Reduced the [overheat time] of the sub-weapon “Head High Mega Cannon” and increased its [power] when focused to stage 1
・Improved the [weapon switching time] and [stagger accumulation value] of the sub-weapon “Double Cannon”
・Increased the [hit radius], [firing accuracy], and [explosion radius] of the sub-weapon “Rear M.L. x2 (Transformed)”
・Improved the [weapon switching time] and [stagger accumulation value] of the sub-weapon “Double Cannon (Transformed)”
・Replaced the sub-weapon “Head-Mounted Vulcan [Late Model]” with the upgraded “ZZ Gundam Double Vulcan”, which features improved overall performance

・To reduce [MS losses], the following enhancements were made
・Increased [MS HP]
・Upgraded the level of the unit LV1 skills “Special Arms Equipment Buffer” and “Special Back Add-On Buffer”
・Upgraded the level of the “Emergency Evasion System” skill
・Granted the “Transformation Optimizer” skill while transformed
・Granted the “Damage Control” skill
Along with this change, the LV3 skills “Thruster Output Increase LV2” and “Reaction Booster Program LV2” have been merged into “Composite H Mobility Combat System LV2”

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
650 General Type Average 48.2 46.5 82,936 3.1
LV1 47.2 43.3 78,976 3.2
700 General Type Average 49.9 49.5 91,616 2.9
LV2 47.6 42.7 84,777 3.1
750 General Type Average 51.7 54.0 105,241 3.0
LV3 47.3 45.9 94,178 3.1

Hrairoo-Rah II
Spec ・Unit skill “Special Arm Binder Buffer LV3” is adjusted to “LV5”
・Unit skill “Special Leg Buffer LV3” is adjusted to “LV4”
・Unit skill “Glide Structure LV3” is adjusted to “LV4”
・Unit skill “Damage Control LV1” is adjusted to “LV2”
・LV2 Unit skill “Special Back Buffer LV2” is adjusted to “LV3”
Ranged main weapon Binder Beam Cannon ・Power is increased as “2150” → “2400” (Upper LVs are also enhanced)
Melee main weapon Hrairoo-Rah II Beam Saber ・Power is increased as “2400” → “2600” (Upper LVs are also enhanced)
Sub-weapon Waist Spread Beam ・Overheat is shortened as “12.0” → “10.0”
Sub-weapon Hrairoo-Rah II Heat Blade ・Increased compensation for Lower melee attacks
Sub-weapon Binder BC x2 ・Heat Rate is reduced as “10%” → “9%”
・Cool-down Time is shortened as “1.0” → “0.8”
・Overheat is shortened as “16.3” → “12.0”
Sub-weapon HRII L Blade Rifle [Linked] ・Cool-down Time is shortened as “5.5” → “4.0”
・Rigidity time after using weapon is shortened
Hrairoo-Rah II (Transformed)
Spec ・Unit skill “Special Arm Binder Buffer LV3” is adjusted to “LV5”
・Unit skill “Special Leg Buffer LV3” is adjusted to “LV4”
・Unit skill “Damage Control LV1” is adjusted to “LV2”
・LV2 Unit skill “Special Back Buffer LV2” is adjusted to “LV3”
Sub-weapon HRII L Blade Rifle (Transformed) ・Power is increased as “2200” → “2600” (Upper LVs are also enhanced)
・Cool-down Time is shortened as “3.5” → “2.0”
・Reload is shortened as “20.0” → “12.0”
Sub-weapon Binder BC x2 (Transformed) ・Overheat is shortened as “18.0” → “12.0”
・Stagger accumulation value is enhanced
Aim
・This unit excels in close-range combat, utilizing its long-reaching Heat Blade.
In previous adjustments, we primarily strengthened its weaponry to increase opportunities to break enemy formations.
However, as its combat performance has once again declined, the following changes have been made.

・To increase [damage dealt] and provide more opportunities to attack enemy units, the following enhancements were made.
・Increased the [power] of the ranged main weapon “Binder Beam Cannon”
・Increased the [power] of the melee main weapon “Hrairoo-Rah II Beam Saber”
・Reduced the [overheat time] of the sub-weapon “Waist Spread Beam”
・Increased the [lower melee attack compensation] of the sub-weapon “Hrairoo-Rah II Heat Blade”
・Improved the [cooldown], [overheat time], and [heat rate] of the sub-weapon “Binder BC x2”
・Reduced the [rigidity time after firing] and [cooldown] of the sub-weapon “HRII L Blade Rifle [Linked]”
・Improved the [cooldown], [reload time], and [power] of the sub-weapon “HRII L Blade Rifle (Transformed)”
・Improved the [overheat time] and [stagger accumulation value] of the sub-weapon “Binder BC x2 (Transformed)”

・To reduce [MS loss count], the following enhancements were made.
・Increased the level of the skills “Special Arm Binder Buffer”, “Special Leg Buffer”, “Glide Structure”, and “Damage Control”
・Increased the level of the “Special Back Buffer” skill for Unit Level 2

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
650 General Type Average 48.2 46.5 82,936 3.1
LV1 44.0 37.7 68,268 3.6
700 General Type Average 49.9 49.5 91,616 2.9
LV2 41.2 36.8 79,726 3.5

Zeta Gundam
Spec ・Unit HP is enhanced as “18500” → “19500” (Upper LVs are also enhanced)
・Close range Part Slot is increased as “16” → “17” (Upper LVs are also enhanced)
・Mid-range Part Slot is increased as “22” → “23” (Upper LVs are also enhanced)
・Long range Part Slot is increased as “6” → “7” (Upper LVs are also enhanced)
・Unit Skill “Melee Battle Optimizer LV1” has been given
・Unit Skill “Maneuver Armor LV1” has been given
・Unit Skill “De-Transformation Optimizer LV1” has been given
・Unit skill “High-Performance Balancer LV1” and “Melee Combo Controller LV1” are now merged to “Melee Composite System LV1”
・LV2 and upper LV Unit grant skill “Pursuit Melee Aux. Program LV1”
 ⇒LV4 Unit grant skill “Pursuit Melee Aux. Program LV2”
Melee main weapon Zeta Gundam Beam Saber ・Increased compensation for Lower melee attacks
Sub-weapon Arm Grenade Launcher ・Power is increased as “500” → “600” (Upper LVs are also enhanced)
・Increase explosion range upon impact
Sub-weapon Long Beam Saber ・Increased compensation for left/right melee attacks
Zeta Gundam (Transformed)
Spec ・Unit HP is enhanced as “18500” → “19500” (Upper LVs are also enhanced)
・Close range Part Slot is increased as “16” → “17” (Upper LVs are also enhanced)
・Mid-range Part Slot is increased as “22” → “23” (Upper LVs are also enhanced)
・Long range Part Slot is increased as “6” → “7” (Upper LVs are also enhanced)
Aim
・This unit excels at mid- to close-range combat, focusing on ambush tactics using two types of melee weapons and transformation (Wave Rider form).
In previous adjustments, we primarily enhanced its weaponry to improve performance.
However, since its combat results have once again shown a declining trend, the following changes have been made.

・To increase [damage dealt] and provide more opportunities to attack enemy units, the following enhancements were made.
・Increased the [lower melee attack compensation] of the melee main weapon “Zeta Gundam Beam Saber”
・Increased the [explosion radius] and [power] of the sub-weapon “Arm Grenade Launcher”
・Increased the [left/right melee attack compensation] of the sub-weapon “Long Beam Saber”
・Increased the number of [slots] for equipping custom parts
・Granted the following skills: “Maneuver Armor”, “Melee Battle Optimizer”, and “De-Transformation Optimizer”
With this change, “High-Performance Balancer LV1” and “Melee Combo Controller LV1” have been consolidated into “Melee Composite System LV1”

・To reduce [MS losses], [MS HP] has been increased.

・As performance for Unit Level 2 and above has been trending downward, the “Pursuit Melee Auxiliary Program” skill has been granted.

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
600 General Type Average 49.6 49.9 77,489 3.1
LV1 47.5 48.7 66,600 3.2
650 General Type Average 48.2 46.5 82,936 3.1
LV2 47.1 37.8 64,325 3.2
700 General Type Average 49.9 49.5 91,616 2.9
LV3 46.8 43.2 78,059 3.1
750 General Type Average 51.7 54.0 105,241 3.0
LV4 46.4 39.0 73,111 3.1

Gundam GP01
Spec ・Unit HP is enhanced as “17000” → “18000” (Upper LVs are also enhanced)
・Close range Part Slot is increased as “18” → “19” (Upper LVs are also enhanced)
・Mid-range Part Slot is increased as “16” → “17” (Upper LVs are also enhanced)
・Long range Part Slot is increased as “6” → “7” (Upper LVs are also enhanced)
・Unit Skill “EX Boost LV1” has been given
・Unit Skill “Bullet Feeder LV1” has been given
・Unit Skill “Counter Boost LV1” has been given
・LV1 – 2 Unit skill “Forced Injector LV1” is adjusted to “LV2”
・LV2 Unit Skill “Pursuit Melee Aux. Program LV1” has been given
 ⇒LV4 Unit Skill “Pursuit Melee Aux. Program LV2” has been given
Ranged main weapon GP01 Beam Rifle ・Power is increased as “2100” → “2300” (Upper LVs are also enhanced)
・Cool-down Time is shortened as “5.0” → “4.5”
・Reload is shortened as “15.0” → “12.0”
・Weapon switching time is shortened
Melee main weapon Beam Saber [Enhanced Type II] ・Increased compensation for Lower melee attacks
Sub-weapon GP01 Head-Mounted Vulcan ・Rate of fire is increased
Aim
・This unit specializes in close-quarters combat, leveraging its strong melee hit detection.
In previous adjustments, we primarily enhanced its weaponry to improve performance.
However, as its combat results have declined once again, the following adjustments have been made.

・To increase [damage dealt] and provide more opportunities to attack the enemy units, the following enhancements were made.
・Enhanced the main ranged weapon “GP01 Beam Rifle” by improving its [cooldown], [weapon switching time], [reload time] and [power]
・Increased the [lower melee attacks compensation] of the melee main weapon “Beam Saber [Enhanced Type II]”
・Increased the [firing rate] of the sub-weapon “GP01 Head-Mounted Vulcan”
・Granted the following skills: “Bullet Feeder”, “EX Boost” and “Counter Boost”
・Increased the level of the “Forced Injector” skill for Unit Levels 1–2
・Granted the “Pursuit Melee Auxiliary Program” skill starting from Unit Level 2
・Increased the number of [slots] available for equipping custom parts

・To reduce [MS losses], [MS HP] has been increased.

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
550 General Type Average 49.4 49.6 69,657 3.1
LV1 47.7 47.7 61,043 3.2
600 General Type Average 49.6 49.9 77,489 3.1
LV2 46.6 37.9 56,435 3.2
650 General Type Average 48.2 46.5 82,936 3.1
LV3 46.5 32.7 55,244 3.2
700 General Type Average 49.9 49.5 91,616 2.9
LV4 45.0 32.9 61,490 3.3

Gundam GP01Fb
Spec ・Unit HP is enhanced as “15000” → “18000” (Upper LVs are also enhanced)
・Close range Part Slot is increased as “13” → “14” (Upper LVs are also enhanced)
・Mid-range Part Slot is increased as “18” → “19” (Upper LVs are also enhanced)
・Long range Part Slot is increased as “9” → “10” (Upper LVs are also enhanced)
・Unit Skill “Bullet Feeder LV1” has been given
・Unit Skill “Flexible Thruster LV1” has been given
 ⇒LV3 and upper LV Unit grant skill “Flexible Thruster LV2”
・Unit Skill “Flight Control Program LV3” has been given
 ⇒LV3 and upper LV Unit grant skill “Flight Control Program LV4”
・Unit skill “Forced Injector LV2” is adjusted to “LV3”
・LV3 and upper LV Unit skill “Emergency Evasion System LV2” is adjusted to “LV3”
Ranged main weapon GP01 Beam Rifle ・Power is increased as “2100” → “2300” (Upper LVs are also enhanced)
・Cool-down Time is shortened as “5.0” → “4.5”
・Reload is shortened as “15.0” → “12.0”
・Weapon switching time is shortened
Ranged main weapon Prototype Large Beam Rifle ・Overheat is shortened as “15.0” → “12.0”
・Focus is shortened as “6.0” → “3.0”
・Weapon switching time is shortened
Normal firing:
・Power is increased as “1500” → “1700” (Upper LVs are also enhanced)
・Heat Rate is reduced as “35%” → “30%”
Focus firing:
・Reduced heat rate charging
Melee main weapon Beam Saber [Enhanced Type II] ・Increased compensation for Lower melee attacks
Sub-weapon GP01 Head-Mounted Vulcan ・Rate of fire is increased
Aim
・This unit excels at mid- to close-range combat by taking advantage of its high mobility.
In previous adjustments, we primarily enhanced its weaponry to improve the combat performance.
However, as combat results have once again shown a downward trend, the following adjustments were made.

・To increase [damage dealt] and create more opportunities to attack enemy units, the following enhancements were made.
・Improved the main ranged weapon “GP01 Beam Rifle” by reducing its [cooldown], [weapon switching time], and [reload time], and increasing its [power]
・Improved the “Prototype Large Beam Rifle” by reducing its [focus time], [weapon switching time], and [overheat time]; increased its [power] and reduced its [heat rate] for normal shots; and reduced [heat rate] for focused shots
・Increased the [lower melee attack compensation] of the melee main weapon “Beam Saber [Enhanced Type II]”
・Increased the [firing rate] of the sub-weapon “GP01 Head-Mounted Vulcan”
・Increased the level of the skill “Forced Injector”
・Granted the following skills: “Flexible Thruster”, “Bullet Feeder” and “Flight Control Program”
・Increased the number of [slots] available for equipping custom parts

・To reduce [MS losses], [MS HP] has been increased.

・Since the performance of the unit at LV3 and above had been declining, the level of the skill “Emergency Evasion System” has been enhanced.

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
550 General Type Average 49.4 49.6 69,657 3.1
LV1 43.6 43.1 59,035 3.4
600 General Type Average 49.6 49.9 77,489 3.1
LV2 43.3 32.6 57,014 3.4
650 General Type Average 48.2 46.5 82,936 3.1
LV3 40.9 37.3 52,447 3.3
700 General Type Average 49.9 49.5 91,616 2.9
LV4 41.5 30.8 53,998 3.6

Zaku III
Spec ・Unit HP is enhanced as “18500” → “21000” (Upper LVs are also enhanced)
・Close range Part Slot is increased as “18” → “19” (Upper LVs are also enhanced)
・Mid-range Part Slot is increased as “10” → “12” (Upper LVs are also enhanced)
・Long range Part Slot is increased as “12” → “13” (Upper LVs are also enhanced)
・Unit Skill “Offense System LV1” has been given
 ⇒LV3 and upper LV Unit grant skill “Offense System LV2”
・Unit skill “Damage Control LV1” is adjusted to “LV2”
 ⇒LV3 and upper LV Unit skill “Damage Control LV2” is adjusted to “LV3”
・Increased movement speed when moving left/right
Melee main weapon Zaku III Beam Saber ・Increase combo compensation
Sub-weapon Head Beam Cannon ・Power is increased as “550” → “600” (Upper LVs are also enhanced)
・Overheat is shortened as “20.0” → “13.0”
・ASL (automatic aiming compensation) range is extended
Sub-weapon Torso Beam Launcher x2 ・Overheat is shortened as “12.0” → “10.0”
・Weapon switching time is shortened
Normal firing:
・Power is increased as “1500” → “1600” (Upper LVs are also enhanced)
・Heat Rate is reduced as “90%” → “80%”
・Cool-down Time is shortened as “5.0” → “4.0”
・Rigidity time after using weapon is shortened
Released limiter:
・Increased power
・Shortened cool-time
・Rigidity time after using weapon is shortened
Aim
・This unit specializes in sudden assaults using the “Head Beam Cannon”, which can be used during high-speed movement, as well as mid- to close-range combat utilizing two melee weapons.
In previous adjustments, its weaponry was primarily enhanced to improve overall combat performance.
However, as performance metrics have once again shown a downward trend, the following changes have been made.

・To increase [damage dealt] and create more opportunities to attack enemy units, the following have been strengthened.
・Increased [combo compensation] for the melee main weapon “Zaku III Beam Saber”
・Enhanced the sub-weapon “Head Beam Cannon” by expanding its [ASL screen area], shortening its [overheat recovery time], and increasing its [power]
・For the sub-weapon “Torso Beam Launcher x2”, reduced its [overheat time], [rigidity time after using weapon], [cooldown] and [weapon switching time]; increased its [power] and reduced its [heat rate] during normal firing, also increased [power] during limiter release
・Granted the skill “Offense System”
・Increased the number of [slots] for equipping custom parts

・To reduce [MS losses], the following have been strengthened.
・Increased [mobility correction] during lateral movement
・Increased the level of the skill “Damage Control”

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
550 General Type Average 49.4 49.6 69,657 3.1
LV1 47.9 39.0 59,016 3.6
600 General Type Average 49.6 49.9 77,489 3.1
LV2 45.5 36.4 62,173 3.6
650 General Type Average 48.2 46.5 82,936 3.1
LV3 45.8 34.6 67,335 3.4
700 General Type Average 49.9 49.5 91,616 2.9
LV4 45.5 31.8 69,528 3.1
■Raid type

Dijeh [Luio & Co. Type]
Spec ・Unit HP is enhanced as “22000” → “24000”
・High-speed movement is enhanced as “215” → “220”
・Unit skill “Heavy Attack LV1” is adjusted to “LV2”
・Unit skill “Special Leg Buffer LV2” is adjusted to “LV3”
・Unit skill “Maneuver Armor LV2” is adjusted to “LV3”
・LV2 Unit Skill “Thruster Output Increase LV1” has been given
・LV2 Unit skill “Optimized Cooling Efficiency LV1” is adjusted to “LV2”
・LV2 Unit skill “Forced Injector LV2” is adjusted to “LV3”
・LV2 Unit skill “Pursuit Melee Aux. Program LV1” is adjusted to “LV2”
Ranged main weapon Dijeh [L&C] Beam Rifle ・Reload is shortened as “13.0” → “10.0”
Normal firing:
・Power is increased as “1900” → “2000”
Focus firing:
・Increased power
Melee main weapon Dijeh [L&C] Beam Naginata ・Charging is shortened as “2.5” → “2.0”
Sub-weapon Search Light ・Overheat is shortened as “10.0” → “8.0”
Aim
・This unit excels in close-quarters combat using powerful melee attacks.
However, due to overall performance limitations, it has had difficulty approaching enemy units,
and its combat performance has been on the decline. As such, the following adjustments have been made.

・To increase [damage dealt] and create more opportunities to attack enemy units, the following enhancements were applied.
・Increased [high-speed movement] speed
・Shortened the [reload time] of the ranged main weapon “Dijeh [L&C] Beam Rifle”, and increased its [power] for both normal and charged shots
・Shortened the [charge time] of the melee main weapon “Dijeh [L&C] Beam Naginata”
・Shortened the [overheat time] of the sub-weapon “Search Light”

・To reduce [MS losses], the following have been strengthened.
・Increased [MS HP]
・Increased levels of the skills “Heavy Attack”, “Special Leg Buffer” and “Maneuver Armor”

・As performance for unit LV2 has shown a downward trend, the following enhancements were made
・Increased levels of the skills “Optimized Cooling Efficiency”, “Forced Injector” and “Pursuit Melee Aux. Program”
・Added the skill “Thruster Output Increase”

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
600 Raid Type Average 50.3 49.8 80,202 3.4
LV1 44.2 42.5 72,982 3.9
650 Raid Type Average 49.6 48.8 87,262 3.3
LV2 40.7 40.1 81,057 4.1

Gerbera Tetra
Spec ・Unit HP is enhanced as “16500” → “18000” (Spec in LV2 are also enhanced)
・Rotate is enhanced as “66” → “72”
・Unit skill “Maneuver Armor LV2” is adjusted to “LV3”
 ⇒LV4 Unit skill “Maneuver Armor LV3” is adjusted to “LV4”
・Unit skill “Emergency Evasion System LV1” is adjusted to “LV2”
 ⇒LV3 and upper LV unit skill “Emergency Evasion System LV1” is adjusted to “LV3”
・Unit skill “Flight Control Program LV2” is adjusted to “LV3”
 ⇒LV3 and upper LV unit skill “Flight Control Program LV2” is adjusted to “LV4”
・Unit skill “Forced Injector LV2” is adjusted to “LV3”
 ⇒LV3 and upper LV unit skill “Forced Injector LV2” is adjusted to “LV4”
・Unit skill “High-Performance Radar LV1” is adjusted to “LV2”
・LV2 and upper LV unit grant skill “Pursuit Melee Aux. Program LV1”
 ⇒LV3 and upper LV unit grant skill “Pursuit Melee Aux. Program LV2”
Melee main weapon Gerbera Tetra Beam Saber ・Increased compensation for Lower melee attacks
・Weapon switching time is shortened
Sub-weapon Arm 110mm Machine Gun ・Power is increased as “180” → “200” (Upper LVs are also enhanced)
・Reload is shortened as “10.0” → “7.0”
・Rate of fire is increased
・Weapon switching time is shortened
Aim
・This unit excels in mid-to-close-range combat, utilizing its mobility.
While previous adjustments focused on improving overall performance to address declining results,
performance has once again trended downward, so the following adjustments have been made.

・To increase [damage dealt] and create more opportunities to attack enemy units, the following enhancements were applied.
・Increased [rotate] speed
・Strengthened the [weapon switching time] and [lower melee attack compensation] of the melee main weapon “Gerbera Tetra Beam Saber”
・Strengthened the [firing rate], [weapon switching time], [reload time] and [power] of the sub-weapon “Arm 110mm Machine Gun”

・To improve [MS losses], the following were enhanced.
・Increased [MS HP]
・Increased levels of the skills “Maneuver Armor”, “Emergency Evasion System”, “Flight Control Program”, “Forced Injector” and “High-Performance Radar”

・As performance for unit LV2 and above was trending downward, the skill “Pursuit Melee Aux. Program” has been added.

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
550 Raid Type Average 51.3 50.6 77,221 3.2
LV1 42.1 40.5 63,238 3.8
600 Raid Type Average 50.3 49.8 80,202 3.4
LV2 41.4 32.1 59,551 3.6
650 Raid Type Average 49.6 48.8 87,262 3.3
LV3 37.3 33.3 60,582 4.0
700 Raid Type Average 50.7 50.6 99,453 3.1
LV4 36.2 31.9 72,005 3.9

Prototype Gundam
Spec ・Unit HP is enhanced as “14000” → “15000” (Upper LVs are also enhanced)
・Thrusters are enhanced as “55” → “60”
 ⇒LV3 Thrusters are enhanced as “55” → “65”
 ⇒LV4 Thrusters are enhanced as “60” → “65”
・Close range Part Slot is increased as “15” → “17” (Upper LVs are also enhanced)
・Mid-range Part Slot is increased as “6” → “7” (Upper LVs are also enhanced)
・Long range Part Slot is increased as “3” → “4” (Upper LVs are also enhanced)
・Unit skill “Maneuver Armor LV1” is adjusted to “LV2”
 ⇒LV4 Unit skill “Maneuver Armor LV2” is adjusted to “LV3”
・LV2 and upper LV unit grant skill “Pursuit Melee Aux. Program LV1”
 ⇒LV4 and upper LV unit grant skill “Pursuit Melee Aux. Program LV2”
・LV3 Unit Skill “Thruster Output Increase LV1” has been given
・LV4 Unit skill “Thruster Output Increase LV1” is adjusted to “LV2”
Ranged main weapon P Gundam Beam Rifle ・Power is increased as “1250” → “1400” (Upper LVs are also enhanced)
・Heat Rate is reduced as “45%” → “35%”
・Cool-down Time is shortened as “1.5” → “0.8”
・Stagger accumulation value is enhanced
Melee main weapon Beam Javelin ・Increase combo compensation
Melee main weapon Double Beam Sabers ・Power is increased as “2300” → “2400” (Upper LVs are also enhanced)
Aim
・This unit is designed to be simple and easy to operate, both in terms of equipment and usage.
In previous adjustments, we primarily enhanced the unit performance to improve the results of Unit LV4,
but as performance has shown a declining trend across all unit levels, the following adjustments have been made.

・To increase [damage dealt] and provide more opportunities to attack enemy units, the following were enhanced.
・Increased [thruster] performance
・Strengthened the [cooldown time], [power], [stagger accumulation value] and [heat rate] of the ranged main weapon “P Gundam Beam Rifle”
・Strengthened the [combo compensation] for the melee main weapon “Beam Javelin”
・Increased the [power] of the melee main weapon “Double Beam Sabers”
・Increased the number of [slots] available for equipping custom parts

・To improve [MS losses], the following were enhanced.
・Increased [MS HP]
・Increased the level of the skill “Maneuver Armor”

・As performance for Unit LV2 and above was declining, the following were enhanced.
・Added the skill “Pursuit Melee Aux. Program”
・For Unit LV3 and above, added the skill “Thruster Output Increase”

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
350 Raid Type Average 51.1 50.3 59,099 3.6
LV1 48.4 48.5 55,944 3.8
400 Raid Type Average 51.8 51.0 68,163 3.6
LV2 45.5 48.4 55,723 3.8
450 Raid Type Average 50.6 50.5 66,203 3.6
LV3 44.3 41.5 54,628 3.9
500 Raid Type Average 50.7 50.3 72,707 3.3
LV4 41.6 40.7 54,498 3.4
■Support type

ReZEL Type-C [Defenser b-Unit]
Spec ・Unit HP is enhanced as “20000” → “24000” (Upper LVs are also enhanced)
・Unit Skill “Pursuit Ranged Aux. Program LV1” has been given
 ⇒LV3 Unit Skill “Pursuit Ranged Aux. Program LV2” has been given
・LV1 Unit skill “Damage Control LV1” is adjusted to “LV2”
・LV3 Unit skill “Forced Injector LV2” is adjusted to “LV3”
Sub-weapon Arm Grenade Launcher ・Power is increased as “1000” → “1200” (Upper LVs are also enhanced)
・Projectile speed is increased
・Increase explosion range upon impact
Sub-weapon 60mm Vulcan Gun ・Power is increased as “110” → “120” (Upper LVs are also enhanced)
・Rate of fire is increased
・Stagger accumulation value is enhanced
Sub-weapon Shield Beam Cannon ・Focus is shortened as “1.5” → “1.0”
Normal firing:
・Power is increased as “750” → “900” (Upper LVs are also enhanced)
・Stagger accumulation value is enhanced
Focus firing:
・Increased power
Sub-weapon Mega Beam Launcher x2 ・Power is increased as “425” → “500” (Upper LVs are also enhanced)
・Overheat is shortened as “20.0” → “15.0”
・Focus is shortened as “2.5” → “2.0”
ReZEL Type-C [Defenser b-Unit] (Transformed)
Spec ・Unit HP is enhanced as “20000” → “24000” (Upper LVs are also enhanced)
・Unit Skill “Shock Dampeners LV1” has been given
・Unit Skill “Pursuit Ranged Aux. Program LV1” has been given
 ⇒LV3 Unit Skill “Pursuit Ranged Aux. Program LV2” has been given
・LV1 Unit skill “Damage Control LV1” is adjusted to “LV2”
Sub-weapon Binder Mega Particle Cannon x2 ・Power is increased as “1000” → “1300” (Upper LVs are also enhanced)
・Cool-down Time is shortened as “5.0” → “2.0”
・Overheat is shortened as “15.0” → “10.0”
・Stagger accumulation value is enhanced
Sub-weapon Shield Beam Cannon (Transformed) ・Focus is shortened as “1.5” → “1.0”
Normal firing:
・Power is increased as “500” → “1000” (Upper LVs are also enhanced)
・Heat Rate is reduced as “18%” → “15%”
・Stagger accumulation value is enhanced
Focus firing:
・Increased power
・Reduced heat rate charging
・Stagger accumulation value is enhanced
Sub-weapon Mega Beam Launcher x2 (Transformed) ・Power is increased as “2000” → “2200” (Upper LVs are also enhanced)
・Overheat is shortened as “25.0” → “15.0”
・Focus is shortened as “1.5” → “1.0”
Aim
・This unit specializes in mid-range combat by utilizing its wide array of ranged weaponry.
However, due to the current underperformance of its various weapons, its overall results have fallen below average, so the following adjustments have been made.

・To increase [damage dealt] and provide more opportunities to attack enemy units, the following have been enhanced
・Added the skill “Pursuit Ranged Aux. Program”
・Improved [projectile speed], [blast radius], and [power] of the sub-weapon “Arm Grenade Launcher”
・Improved [rate of fire], [power], and [stagger accumulation value] of the sub-weapon “60mm Vulcan Gun”
・Reduced [focus time]; enhanced [power] and [stagger accumulation value] for normal fire, and [power] for focus fire of the sub-weapon “Shield Beam Cannon”
・Improved [charge time], [overheat time], and [power] of the sub-weapon “Mega Beam Launcher x2”
・Improved [cooldown time], [overheat time], [power] and [stagger accumulation value] of the sub-weapon “Binder Mega Particle Cannon x2”
・Reduced [focus time]; enhanced [power], [stagger accumulation value] and [heat rate] for both normal and focus fire of the sub-weapon “Shield Beam Cannon (Transformed)”
・Improved [focus time], [overheat time] and [power] of the sub-weapon “Mega Beam Launcher x2 (Transformed)”

・To reduce [MS losses], the following have been strengthened.
・Improved [MS HP]
・Added the skill “Shock Dampeners” during transformation
・Increased the level of the skill “Damage Control” for Unit Level 1
・Increased the level of the skill “Forced Injector” for Unit Level 3

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
650 Support Type Average 50.0 49.3 89,762 3.1
LV1 40.0 36.9 58,863 3.2
700 Support Type Average 50.9 49.9 102,436 3.0
LV2 41.3 36.6 60,662 3.1
750 Support Type Average 51.3 49.3 97,728 3.3
LV3 38.9 37.8 64,507 3.4

Methuss Kai
Spec ・Unit HP is enhanced as “19000” → “22000” (Upper LVs are also enhanced)
・Rotate is enhanced as “57” → “60”
・Unit Skill “Immobile Fire System LV1” has been given
Sub-weapon Methuss Kai High Mega Cannon ・Cool-down Time is shortened as “5.0” → “3.0”
・Overheat is shortened as “23.0” → “15.0”
・Focus is shortened as “4.5” → “3.5”
・Weapon switching time is shortened
Normal firing:
・Rigidity time after using weapon is shortened
Sub-weapon High MC [Rapid] ・Power is increased as “800” → “950” (Upper LVs are also enhanced)
・Heat Rate is reduced as “30%” → “25%”
・Overheat is shortened as “23.0” → “12.0”
・Weapon switching time is shortened
・Rigidity time after using weapon is shortened
Methuss Kai (Transformed)
Spec ・Unit HP is enhanced as “19000” → “22000” (Upper LVs are also enhanced)
Sub-weapon Methuss Kai High M. C. (Transformed) ・Focus is shortened as “2.5” → “1.5”
・Weapon switching time is shortened
・Now can be used while high-speed movement
Sub-weapon High MC [Rapid] (Transformed) ・Power is increased as “500” → “700” (Upper LVs are also enhanced)
・Heat Rate is reduced as “25%” → “18%”
・Cool-down Time is shortened as “0.8” → “0.5”
・Overheat is shortened as “25.0” → “15.0”
・Weapon switching time is shortened
Aim
・This unit excels at mid-to-long-range combat, utilizing long-range and high-powered ranged weaponry along with transformation capabilities.
In previous balance adjustments, we primarily enhanced the unit’s performance to improve overall battle results.
However, as performance has once again shown signs of decline, the following adjustments have been made.

・To increase [Damage Dealt] and opportunities to attack enemy units, the following have been strengthened.
・Improved [rotation] speed in normal mode
・Shortened [focus time], [cooldown time], [weapon switching time] and [overheat time] for the sub-weapon “Methuss Kai High Mega Cannon”; also shortened [rigidity time after use] for normal firing
・Shortened [rigidity time after use], [weapon switching time], and [overheat time], and enhanced [power] and reduced [heat rate] for the sub-weapon “High MC [Rapid]”
・Shortened [focus time] and [weapon switching time] for the sub-weapon “Methuss Kai High M. C. (Transformed)”; also changed to allow usage while boosting
・Enhanced [cooldown], [weapon switching time], [overheat time], [power] and [heat rate] for the sub-weapon “High MC [Rapid] (Transformed)”

・To improve [MS losses], the following enhancements were made.
・Increased [MS HP]
・Granted the skill “Immobile Fire System” while in normal mode

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
600 Support Type Average 50.4 49.5 81,792 3.0
LV1 46.7 41.3 69,193 3.1
650 Support Type Average 50.0 49.3 89,762 3.1
LV2 45.6 40.4 74,544 3.2
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