CLOSE MENU

INFORMATION

Unit Adjustment [February 2026]

■[PST] 02/25/2026 21:00
■[CET] 02/26/2026 06:00
ver.0205.2215
Unit Adjustments
■General Type

F91
Spec ・Unit skill “Glide Structure LV3” is adjusted to “LV4”
Ranged main weapon F91 Beam Rifle ・Stagger accumulation value is enhanced
Melee main weapon F91 Beam Saber ・Increased downward melee attack strength
Sub-weapon V.S.B.R. x2 ・Overheat is shortened as “20.0” → “15.0”
Focused fire:
・Stagger accumulation value is enhanced
Sub-weapon F91 Beam Saber x2 Under the effect of “Mobile Melee Program”:
・Power is increased
Sub-weapon Mega Machine Cannon x2 ・Power is increased as “100” → “110”
・Stagger accumulation value is enhanced
Sub-weapon V.S.B.R. x2 [Discharge] ・Overheat is shortened as “20.0” → “15.0”
・Stagger accumulation value is enhanced
・Rigidity time after using weapon is shortened
Aim
・This unit excels at close to mid- combat by making good use of the skill “Max Performance” and its high mobility.
While its battle performance had been improved due to the armament adjustment applied in the past, currently the result is marked declined again.
Therefore, the following adjustments have been made.

・To increase the [Damage Dealt] and create more opportunities to the attack enemy units, the following improvements were made.
・Increased the [stagger accumulation value] of the ranged main weapon “F91 Beam Rifle”
・Increased the [downward melee attack strength] of the melee main weapon “F91 Beam Saber”
・Increased the [power] and the [stagger accumulation value] of the sub-weapon “Mega Machine Cannon x2”
・Increased the [power] of the sub-weapon “F91 Beam Saber x2” under the effect of the “Mobile Melee Program”
・Improved the [overheat time] of the sub-weapon “V.S.B.R. x2”, also the [stagger accumulation value] while focused fire
・Improved the [Rigidity time after firing], [overheat time] and [stagger accumulation value] of the sub-weapon “V.S.B.R. x2 [Discharge]”

・To improve the [MS Losses], skill LV of “Glide Structure” is now enhanced.

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
750 General Type Average 50.5 48.7 102,522 3.3
LV1 45.2 43.6 95,627 3.4

Gundam G-First
Spec ・Unit skill “Emergency Evasion System LV1” is adjusted to “LV2”
・Unit skill “Immobile Fire System LV1” is adjusted to “LV2”
・Unit skill “Special Arms Equipment Buffer LV3” is adjusted to “LV4”
・Unit skill “Special Leg Buffer LV3” is adjusted to “LV4”
 ⇒LV2 Unit skill “Special Leg Buffer LV3” is adjusted to “LV5”
・LV2 Unit HP is enhanced as “27000” → ”29000”
・LV2 Unit skill “Flight Control Program LV2” is adjusted to “LV3”
・LV2 Unit skill “Forced Injector LV3” is adjusted to “LV4”
・LV2 Unit skill “Damage Control LV1” is adjusted to “LV2”
Ranged main weapon GGF Beam Rifle ・Power is increased as “2400” → “2600” (Upper LVs are also enhanced)
・Ammo amount is increased as “5” → “6”
・Stagger accumulation value is enhanced
Melee main weapon GGF Beam Saber x2 ・Increased downward melee attack strength
Sub-weapon GGF 60mm Vulcan Gun ・Ammo amount is increased as “60” → “80”
・Range is enhanced as “150m” → “200m”
Sub-weapon Micro Missile ・Power is increased as “350” → “400” (Upper LVs are also enhanced)
・Cool-down time is shortened as “5.0” → “4.0”
・Reload is shortened as “14.0” → ”10.0”
Sub-weapon Linked GGF Beam Rifle ・Cool-down time is shortened as “1.5” → “0.8”
・Focus is shortened as “3.0” → ”2.0”
Normal firing:
・Heat rate consumption is reduced as “30%” → “25%”
・Projectile speed is increased
・LV2 Power is increased as “1600” → “1700”
Focused fire:
・Heat rate consumption is reduced
・Projectile speed is increased
・LV2 Power is increased
Aim
・This unit excels at close combat with its simple-to-use weapons and the skill “Active Guard”.
However, due to insufficient weapon performance in its current state, it lacked opportunities to break enemy position, resulting in below-average overall performance.
Therefore, the following adjustments have been made.

・To increase the [Damage Dealt] and create more opportunities to the attack enemy units, the following improvements were made.
・Enhanced the [power], [stagger accumulation value] and [ammo amount] of the ranged main weapon “GGF Beam Rifle”
・Enhanced the [downward melee attack strength] of the melee main weapon “GGF Beam Saber x2”
・Enhanced the [range] and [ammo amount] of the sub-weapon “GGF 60mm Vulcan Gun”
・Enhanced the [cool-down time], [reload time] and [power] of the sub-weapon “Micro Missile”
・Shortened the [focus time] and [cool-down time] of the sub-weapon “Linked GGF Beam Rifle”, also enhanced the [projectile speed] and [heat rate consumption] for both normal and focused fire

・To improve the [MS Losses], skills LV of “Emergency Evasion System”, “Special Arms Equipment Buffer”, “Special Leg Buffer” and “Immobile Fire System” is now enhanced.

・Due to a downward trend in performance at Unit LV2, the following improvements were made.
・Increased [MS HP]
・Enhanced the [power] of the sub-weapon “Linked GGF Beam Rifle” for both normal and focused fire
・Enhanced the skills LV of “Flight Control Program”, “Forced Injector” and Damage Control”

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
650 General Type Average 50.2 51.1 93,920 3.2
LV1 44.7 43.1 77,475 3.3
700 General Type Average 50.1 49.6 99,547 3.3
LV2 42.5 33.9 72,789 3.4

Byarlant Isolde
Spec ・Unit Skill “Thrust-Based Fire Cooling System LV1” has been given
・Unit Skill “Damage Control LV1” has been given
 ⇒LV2 Unit Skill “Damage Control LV2” has been given
・Unit skill “Forced Injector LV2” is adjusted to “LV3”
 ⇒LV2 Unit skill “Forced Injector LV3” is adjusted to “LV4”
Ranged main weapon B. Isolde Mega Particle Cannon Normal firing:
・Power is increased as “500” → “550” (Upper LVs are also enhanced)
・Heat rate consumption is reduced as “10%” → “9%”
・Range is enhanced as “350m” → “400m” (Upper LVs are also enhanced)
Focused fire:
・Power is increased
・Stagger accumulation value is enhanced
Sub-weapon Mega Particle Cannon x2 ・Overheat is shortened as “13.0” → “10.0”
・Weapon switching time is shortened
Normal firing:
・Power is increased as “1100” → “1300” (Upper LVs are also enhanced)
While releasing limiter:
・Power is increased
・Stagger accumulation value is enhanced
・ASL (automatic aiming compensation) range is extended
Aim
・This unit excels at aerial combat with its skills “Flight System” and “High Spec Flight Control”.
In the past patch, we had added the function to release limiter to a part of its weapons to improve its overall performance.
However, the result is once declining again and the following adjustments have been made.

・To increase the [Damage Dealt] and create more opportunities to the attack enemy units, the following improvements were made.
・Enhanced the ranged main weapon “B. Isolde Mega Particle Cannon” with [range], [power] and [heat rate consumption] for normal firing, [power] and [stagger accumulation value] for focused fire
・Enhanced [weapon switching time] and [overheat time] of the sub-weapon “Mega Particle Cannon x2”, [power] for normal firing, also [ASL screen], [power] and [stagger accumulation value] while releasing limiter
・Enhanced the skill LV of “Forced Injector”
・Added skill “Thrust-Based Fire Cooling System”

・To improve the [MS Losses], skill “Damage Control” is added.

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
600 General Type Average 50.2 50.9 88,250 3.3
LV1 47.0 44.2 77,293 3.7
650 General Type Average 50.2 51.1 93,920 3.2
LV2 45.5 33.2 76,508 3.7

Gundam GP03 Stamen
Spec ・Unit HP is enhanced as “18000” → ”20000” (Upper LVs are also enhanced)
・Close range Part Slot is increased as “20” → “21” (Upper LVs are also enhanced)
・Mid-range Part Slot is increased as “15” → “16” (Upper LVs are also enhanced)
・Long range Part Slot is increased as “8” → “9” (Upper LVs are also enhanced)
・Unit skill “Forced Injector LV2” is adjusted to “LV3”
 ⇒LV3 and above Unit skill “Forced Injector LV2” is adjusted to “LV4”
Ranged main weapon Folding Bazooka ・Projectile speed is increased
・Increase explosion range upon impact
・LV2 Power is increased as “2400” → “2550” (Upper LVs are also enhanced)
Sub-weapon Stamen Beam Rifle ・Reload is shortened as “13.0” → ”12.0”
・Projectile speed is increased
・LV2 Power is increased as “1950” → “2050” (Upper LVs are also enhanced)
Sub-weapon Folding Shield ・Shield HP is enhanced as “4500” → “5000” (Upper LVs are also enhanced)
Aim
・This unit excels at close to mid- combat by utilizing its surprising downward melee attack of “Beam Saber [Enhanced Type II]”.
In the past patch, unit performance was mainly enhanced to improve its overall results.
However, the result is once declining again and the following adjustments have been made.

・To increase the [Damage Dealt] and create more opportunities to the attack enemy units, the following improvements were made.
・Enhanced [projectile speed] and [blast radius] of the ranged main weapon “Folding Bazooka”
・Enhanced [projectile speed] and [reload time] of the sub-weapon “Stamen Beam Rifle”
・Enhanced the skill LV of “Forced Injector”
・Increased the [number of slot] for custom parts

・To improve the [MS Losses], the following improvements were made.
・Increased [MS HP]
・Increased the [shield HP] of the sub-weapon “Folding Shield”

・Due to a downward trend in performance at Unit LV2 and above, the following improvements were made.
・Enhanced [power] of the ranged main weapon “Folding Bazooka”
・Enhanced [power] of the sub-weapon “Stamen Beam Rifle”

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
550 General Type Average 49.9 50.0 80,377 3.3
LV1 48.5 49.4 78,789 3.6
600 General Type Average 50.2 50.9 88,250 3.3
LV2 47.8 46.8 81,414 3.5
650 General Type Average 50.2 51.1 93,920 3.2
LV3 47.7 43.2 84,057 3.4
700 General Type Average 50.1 49.6 99,547 3.3
LV4 47.7 47.5 90,448 3.4

Gaplant TR-5
Spec ・Unit HP is enhanced as “17000” → ”19000” (Upper LVs are also enhanced)
・Turning is enhanced as “60” → “63”
・Unit skill “Special Back Buffer LV2” is adjusted to “LV3”
 ⇒LV2 Unit skill “Special Back Buffer LV2” is adjusted to “LV4”
・Unit skill “Special Leg Buffer LV2” is adjusted to “LV3”
 ⇒LV2 Unit skill “Special Leg Buffer LV2” is adjusted to “LV4”
・LV2 Unit skill “Forced Injector LV1” is adjusted to “LV2”
Melee main weapon TR-5 Beam Saber ・Power is increased as “2100” → “2200” (Upper LVs are also enhanced)
Sub-weapon Long Blade Rifle [Rapid] ・Power is increased as “700” → “800” (Upper LVs are also enhanced)
・Ammo amount is increased as “6” → “9”
・Cool-down time is shortened as “1.5” → “1.0”
・Weapon switching time is shortened
Sub-weapon TR-5 H Blade ・Increased downward melee attack strength
Gaplant TR-5 (Transformed)
Spec ・Unit HP is enhanced as “17000” → ”19000” (Upper LVs are also enhanced)
・Unit skill “Special Back Buffer LV2” is adjusted to “LV3”
 ⇒LV2 Unit skill “Special Back Buffer LV2” is adjusted to “LV4”
・Unit skill “Special Leg Buffer LV2” is adjusted to “LV3”
 ⇒LV2 Unit skill “Special Leg Buffer LV2” is adjusted to “LV4”
Sub-weapon Long Blade Rifle [Rapid] (Transformed) ・Reload is shortened as “13.0” → ”10.0”
・Stagger accumulation value is enhanced
・LV2 Power is increased as “525” → “600”
Aim
・This unit excels at close to mid- combat by utilizing 2 types of melee weapons and its skill “S. Booster Attack”.
However, due to insufficient weapon performance in its current state, it lacked opportunities to break enemy position, resulting in below-average overall performance.
Therefore, the following adjustments have been made.

・To increase the [Damage Dealt] and create more opportunities to the attack enemy units, the following improvements were made.
・Improved [turning]
・Enhanced [power] of the melee main weapon “TR-5 Beam Saber”
・Enhanced [cool-down time], [weapon switching time], [power] and [ammo amount] of the sub-weapon “Long Blade Rifle [Rapid]”
・Enhanced [downward melee attack strength] of the sub-weapon “TR-5 H Blade”
・Enhanced [reload time] and [stagger accumulation value] of the sub-weapon “Long Blade Rifle [Rapid] (Transformed)”

・To improve the [MS Losses], the following improvements were made.
・Increased [MS HP]
・Enhanced the skills LV of “Special Back Buffer” and “Special Leg Buffer”

・Due to a downward trend in performance at Unit LV2, the following improvements were made.
・Enhanced [power] of the sub-weapon “Long Blade Rifle [Rapid] (Transformed)”
・Enhanced the skill LV of “Forced Injector”

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
500 General Type Average 49.5 49.6 75,558 3.2
LV1 48.0 47.8 72,275 3.4
550 General Type Average 49.9 50.0 80,377 3.3
LV2 47.1 42.1 71,208 3.6
■Raid Type

Cluster Gundam
Spec ・Unit skill “Forced Injector LV3” is adjusted to “LV4”
Ranged main weapon C Gundam Beam Rifle ・Reload is shortened as “15.0” → “12.0”
・Stagger accumulation value is enhanced
・ASL (automatic aiming compensation) range is extended
Melee main weapon C Gundam Beam Saber ・Power is increased as “2900” → “3000”
Sub-weapon C Gundam Head-Mounted Vulcan x2 ・Ammo amount is increased as “40” → “50”
Sub-weapon C Gundam M B Bazooka x2 Normal firing:
・Power is increased as “1600” → “1700”
・Stagger accumulation value is enhanced
Focused fire:
・Power is increased
・Heat rate consumption is reduced
Sub-weapon C Gundam Beam Saber x2 ・Increased downward melee attack strength
Sub-weapon C Gundam Beam Vulcan x2 ・Power is increased as “400” → “500”
・Stagger accumulation value is enhanced
Sub-weapon Beam Shield [Thrown] ・Reload is shortened as “12.0” → ”10.0”
・Adjusted to able to use during high speed movement
Sub-weapon C Gundam Beam Shield ・Overheat is shortened as “12.0” → “10.0”
Aim
・This unit excels at close to mid- combat by making good use of 2 types of melee weapons and its beam shield.
However, due to insufficient weapon performance in its current state, it lacked opportunities to break enemy position, resulting in below-average overall performance.
Therefore, the following adjustments have been made.

・To increase the [Damage Dealt] and create more opportunities to the attack enemy units, the following improvements were made.
・Enhanced [ASL screen], [reload time] and [stagger accumulation value] of the ranged main weapon “C Gundam Beam Rifle”
・Enhanced [power] of the melee main weapon “C Gundam Beam Saber”
・Enhanced [ammo amount] of the sub-weapon “C Gundam Head-Mounted Vulcan x2”
・Enhanced [downward melee attack strength] of the sub-weapon “C Gundam Beam Saber x2”
・Enhanced [power] and [stagger accumulation value] of the sub-weapon “C Gundam Beam Vulcan x2”
・Enhanced [power] and [stagger accumulation value] of the sub-weapon “C Gundam M B Bazooka x2” while normal firing, [power] and [heat rate consumption] while focused fire
・Shortened [reload time] of the sub-weapon “Beam Shield [Thrown]” and now can be used while high speed movement
・Shortened [overheat time] of the sub-weapon “C Gundam Beam Shield”
・Enhanced the skill LV of “Forced Injector”

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
750 General Type Average 48.7 47.9 102,255 3.6
LV1 45.5 40.9 82,640 3.5

Zeta Plus A1
Spec ・Close range Part Slot is increased as “20” → “21” (Upper LVs are also enhanced)
・Mid-range Part Slot is increased as “17” → “18” (Upper LVs are also enhanced)
・Long range Part Slot is increased as “7” → “8” (Upper LVs are also enhanced)
・Unit skill “Emergency Evasion System LV1” is adjusted to “LV2”
 ⇒LV3 and above unit skill “Emergency Evasion System LV1” is adjusted to “LV3”
・Unit skill “Wings Special Cushioning LV3” is adjusted to “LV4”
 ⇒LV3 and above unit skill “Wings Special Cushioning LV3” is adjusted to “LV5”
・LV2 and above unit skill “Forced Injector LV3” is adjusted to “LV4”
・LV2 and above unit skill “Flight Control Program LV3” is adjusted to “LV4”
・LV2 and above unit skill “Pursuit Melee Aux. Program LV1” is adjusted to “LV2”
Melee main weapon Zeta Plus A1 Beam Saber x2 ・Increased sideward melee attack strength
・Weapon switching time is shortened
Sub-weapon Zeta Plus A1 Head-Mounted Vulcan ・Power is increased as “110” → “130” (Upper LVs are also enhanced)
・Range is enhanced as “150m” → “200m”
・Rate of fire is increased
Sub-weapon Beam Cannon x2 ・Rate of fire is increased
Zeta Plus A1 (Transformed)
Spec ・Close range Part Slot is increased as “20” → “21” (Upper LVs are also enhanced)
・Mid-range Part Slot is increased as “17” → “18” (Upper LVs are also enhanced)
・Long range Part Slot is increased as “7” → “8” (Upper LVs are also enhanced)
・Unit Skill “Transformed Reinforcement LV1” has been given
・Unit skill “Emergency Evasion System LV1” is adjusted to “LV2”
 ⇒LV3 and above unit skill “Emergency Evasion System LV1” is adjusted to “LV3”
・Unit skill “Wings Special Cushioning LV3” is adjusted to “LV4”
 ⇒LV3 and above unit skill “Wings Special Cushioning LV3” is adjusted to “LV5”
Aim
・This unit excels at surprise attack in Wave Raider form and close combat with its high melee performance.
In the past patch, we had made changes on it such as weapons to improve its overall performance.
However, the result is once declining again and the following adjustments have been made.

・To increase the [Damage Dealt] and create more opportunities to the attack enemy units, the following improvements were made.
・Enhanced [weapon switching time] and [sideward melee attack strength] of the melee main weapon “Zeta Plus A1 Beam Saber x2”
・Enhanced [rate of fire], [range] and [power] of the sub-weapon “Zeta Plus A1 Head-Mounted Vulcan”
・Enhanced [rate of fire] of the sub-weapon “Beam Cannon x2”
・Increased the [number of slot] for custom parts

・To improve the [MS Losses], the following improvements were made.
・Enhanced the skill LV of “Emergency Evasion System”
・Enhanced the skill LV of “Wings Special Cushioning”
・Added skill “Transformed Reinforcement” in MA form

・Due to a downward trend in performance at Unit LV2 and above, skills LV of “Forced Injector”, “Flight Control Program” and “Pursuit Melee Aux. Program” have been enhanced.

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
600 Raid Type Average 49.0 47.6 85,910 3.7
LV1 46.1 41.7 81,478 4.0
650 Raid Type Average 51.4 52.1 101,982 3.6
LV2 36.4 38.4 77,848 4.0
700 Raid Type Average 49.7 49.1 99,662 3.5
LV3 37.1 40.0 86,348 3.7
750 Raid Type Average 48.7 47.9 102,255 3.6
LV4 36.9 39.8 89,887 4.1

Zee Zulu
Spec ・Close range Part Slot is increased as “22” → “23” (Upper LVs are also enhanced)
・Mid-range Part Slot is increased as “10” → “11” (Upper LVs are also enhanced)
・Long range Part Slot is increased as “8” → “9” (Upper LVs are also enhanced)
・Unit Skill “Power Accelerator LV2” has been given
・Unit Skill “Emergency Evasion System LV1” has been given
 ⇒LV3 and above unit Skill “Emergency Evasion System LV2” has been given
・Unit Skill “Maneuver Armor LV2” has been given
 ⇒LV3 Unit Skill “Maneuver Armor LV3” has been given
 ⇒LV4 Unit Skill “Maneuver Armor LV4” has been given
・Unit skill “Forced Injector LV2” is adjusted to “LV3”
 ⇒LV4 Unit skill “Forced Injector LV3” is adjusted to “LV4”
Ranged main weapon Zee Zulu Beam Machine Gun [GN] ・Cool-down time is shortened as “1.0” → “0.8”
・Focus is shortened as “2.0” → ”1.5”
Normal firing:
・LV2 Power is increased as “577” → “650” (Upper LVs are also enhanced)
Focused fire:
・LV2 Power is increased (Upper LVs are also enhanced)
Melee main weapon Heat Claw & Heat Knife x2 ・Cool-down time is shortened as “2.5” → “2.0”
Sub-weapon Zee Zulu Heat Knife x2 ・Increased downward melee attack strength
・LV2 Power is increased as “2250” → “2350” (Upper LVs are also enhanced)
Sub-weapon Zee Zulu Beam M.G. Grenade Launcher ・Reload is shortened as “12.0” → ”10.0”
・LV2 Power is increased as “1720” → “1900” (Upper LVs are also enhanced)
Aim
・This unit excels at close combat with its skill “Close Combat Program”.
In the past patch, we had adjusted its MS spec to improve its overall performance.
However, the result is once declining again and the following adjustments have been made.

・To increase the [Damage Dealt] and create more opportunities to the attack enemy units, the following improvements were made.
・Enhanced [focus time] and [cool-down time] of the ranged main weapon “Zee Zulu Beam Machine Gun [GN]”
・Shortened [cool-down time] of the melee main weapon “Heat Claw & Heat Knife x2”
・Shortened [reload time] of the sub-weapon “Zee Zulu Beam M.G. Grenade Launcher”
・Enhanced [downward melee attack strength] of the sub-weapon “Zee Zulu Heat Knife x2”
・Enhanced the skill LV of “Forced Injector”
・Added skill “Maneuver Armor”
・Increased the [number of slot] for custom parts

・To improve the [MS Losses], skills “Emergency Evasion System” and “Power Accelerator” are now added.

・Due to a downward trend in performance at Unit LV2 and above, the following improvements were made.
・Enhanced [power] of the ranged main weapon “Zee Zulu Beam Machine Gun [GN]” for both normal and focused fire
・Enhanced [power] of the sub-weapon “Zee Zulu Beam M.G. Grenade Launcher”
・Enhanced [power] of the sub-weapon “Zee Zulu Heat Knife x2”

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
550 Raid Type Average 50.0 48.8 81,288 3.5
LV1 45.9 48.2 76,558 4.2
600 Raid Type Average 49.0 47.6 85,910 3.7
LV2 46.0 42.4 81,798 4.1
650 Raid Type Average 51.4 52.1 101,982 3.6
LV3 42.9 31.4 85,978 4.0
700 Raid Type Average 49.7 49.1 99,662 3.5
LV4 41.6 35.6 87,858 3.9

High Boost GM
Spec ・Unit Skill “High Speed Mobile Shooting LV1” has been given
・LV2 Unit HP is enhanced as “16500” → ”18000”
・LV2 Close range Part Slot is increased as “13” → “14” (Upper LVs are also enhanced)
・LV2 Mid-range Part Slot is increased as “9” → “10” (Upper LVs are also enhanced)
・LV2 Long range Part Slot is increased as “6” → “7” (Upper LVs are also enhanced)
・LV2 Unit skill “Forced Injector LV2” is adjusted to “LV3”
Ranged main weapon Machine Pistol x2 ・Power is increased as “70” → “75” (Upper LVs are also enhanced)
・Rate of fire is increased
Melee main weapon High Boost GM Beam Saber ・Increased downward melee attack strength
Sub-weapon Head-Mounted Vulcan [Late Enhanced] ・Ammo amount is increased as “30” → “40”
Sub-weapon High Boost GM Beam Saber x2 ・Cool-down time is shortened as “3.5” → “3.0”
Aim
・This unit excels at close combat by utilizing 2 types of melee weapons and its skill “Aerial Melee System”.
In the past patch, unit performance was mainly enhanced to improve its overall results.
However, the result is once declining again and the following adjustments have been made.

・To increase the [Damage Dealt] and create more opportunities to the attack enemy units, the following improvements were made.
・Enhanced [rate of fire] and [power] of the ranged main weapon “Machine Pistol x2”
・Enhanced [downward melee attack strength] of the melee main weapon “High Boost GM Beam Saber”
・Enhanced [ammo amount] of the sub-weapon “Head-Mounted Vulcan [Late Enhanced]”
・Shortened [cool-down time] of the sub-weapon “High Boost GM Beam Saber x2”
・Added skill “High Speed Mobile Shooting”

・Due to a downward trend in performance at Unit LV2, the following improvements were made.
・Increased [MS HP]
・Enhanced the skill LV of “Forced Injector”
・Increased the [number of slot] for custom parts

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
350 Raid Type Average 51.0 51.7 68,532 4.0
LV1 47.0 43.4 59,313 4.0
400 Raid Type Average 50.9 51.1 72,412 3.9
LV2 46.1 42.9 59,723 4.1
■Support Type

Nu Gundam [HWS]
Spec ・LV1 Unit skill “Psycho-Frame Resonance LV1” is adjusted to “LV2”
・LV2 Unit Skill “Pursuit Ranged Aux. Program LV1” has been given
Ranged main weapon Hyper Mega Rifle Normal firing:
・Heat rate is reduced as “13%” → “11%”
・Projectile speed is increased
・Stagger accumulation value is enhanced
1st stage focus:
・Heat rate consumption is reduced
・Projectile speed is increased
・Stagger accumulation value is enhanced
2nd stage focus:
・Heat rate consumption is reduced
・Projectile speed is increased
・Stagger accumulation value is enhanced
Sub-weapon Shoulder M Launcher x2 [Incendiary] ・Stagger accumulation value is enhanced
・Extended incendiary effect duration
Sub-weapon Fin Funnel x6 [Discharge] ・Overheat is shortened as “25.0” → “18.0”
・Stagger accumulation value is enhanced
Sub-weapon Missile x4 ・Reload is shortened as “12.0” → ”10.0”
・Stagger accumulation value is enhanced
Sub-weapon 2-Barrel Mega Particle Cannon ・Power is increased as “3000” → “3500” (Upper LVs are also enhanced)
・Overheat is shortened as “30.0” → “15.0”
・Focus is shortened as “7.0” → ”4.5”
Aim
・This unit excels at mid-range combat by making good use of a wide array of ranged weapons, especially fin funnel.
However, due to insufficient weapon performance in its current state, it lacked opportunities to break enemy position, resulting in below-average overall performance.
Therefore, the following adjustments have been made.

・To increase the [Damage Dealt] and create more opportunities to the attack enemy units, the following improvements were made.
・Enhanced [projectile speed], [stagger accumulation value] and [heat rate consumption] of the ranged main weapon “Hyper Mega Rifle” while normal firing, also enhanced [speed], [stagger accumulation value] and [heat rate consumption] in both 1st and 2nd stage focused fire
・Enhanced [incendiary duration] and [stagger accumulation value] of the sub-weapon “Shoulder M Launcher x2 [Incendiary]”
・Enhanced [overheat time] and [stagger accumulation value] of the sub-weapon “Fin Funnel x6 [Discharge]”
・Enhanced [focus time], [overheat time] and [power] of the sub-weapon “2-Barrel Mega Particle Cannon”
・Enhanced [reload time] and [stagger accumulation value] of the sub-weapon “Missile x4”
・Enhanced the skill LV of “Psycho-Frame Resonance” in MS LV1
・Added skill “Pursuit Ranged Aux. Program” in MS LV2

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
700 Support Type Average 52.0 51.4 106,831 3.4
LV1 45.9 45.0 101,097 3.4
750 Support Type Average 51.4 48.1 102,881 3.6
LV2 47.9 40.3 86,809 3.6

Zeta Gundam [HML]
Spec ・Unit HP is enhanced as “16000” → ”22000” (Upper LVs are also enhanced)
・Unit skill “Immobile Fire System LV1” has been given
・Unit skill “Bio-Sensor Ability Boost LV1” is adjusted to “LV2”
・Unit skill “Forced Injector LV1” is adjusted to “LV2”
 ⇒LV2 and above unit skill “Forced Injector LV2” is adjusted to “LV3”
Ranged main weapon Hyper Mega Launcher ・Cool-down time is shortened as “7.5” → “6.0”
・Overheat is shortened as “30.0” → “15.0”
・Focus is shortened as “8.0” → ”5.0”
・Weapon switching time is shortened
Normal firing:
・Power is increased as “3200” → “3400” (Upper LVs are also enhanced)
Sub-weapon Arm Grenade Launcher ・Power is increased as “400” → “500” (Upper LVs are also enhanced)
・Increase explosion range upon impact
・Weapon switching time is shortened
Sub-weapon H Mega Launcher [Discharge] ・Power is increased as “500” → “600” (Upper LVs are also enhanced)
・Stagger accumulation value is enhanced
Zeta Gundam [HML] (Transformed)
Spec ・Unit HP is enhanced as “16000” → ”22000” (Upper LVs are also enhanced)
・Unit skill “Bio-Sensor Ability Boost LV1” is adjusted to “LV2”
Sub-weapon Hyper Mega Launcher (Transformed) ・Overheat is shortened as “30.0” → “15.0”
Aim
・This unit excels at surprise attack in Wave Raider form, mid-range combat with its Hyper Mega Launcher.
In the past patch, we had made changes on it such as adding weapons to improve its overall performance.
However, the result is once declining again and the following adjustments have been made.

・To increase the [Damage Dealt] and create more opportunities to the attack enemy units, the following improvements were made.
・Shortened [focus time], [cool-down time], [weapon switching time] and [overheat time] of the ranged main weapon “Hyper Mega Launcher”, also enhanced the [power] for normal firing
・Enhanced [blast radius], [weapon switching time] and [power] of the sub-weapon “Arm Grenade Launcher”
・Enhanced [power] and [stagger accumulation value] of the sub-weapon “H Mega Launcher [Discharge]”
・Shortened [overheat time] of the sub-weapon “Hyper Mega Launcher (Transformed)”
・Enhanced the skills LV of “Bio-Sensor Ability Boost” and “Forced Injector”

・To improve the [MS Losses], the following improvements were made.
・Increased [MS HP]
・Added skill “Immobile Fire System”

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
650 Support Type Average 50.4 48.4 92,300 3.4
LV1 42.1 35.8 79,364 3.5
700 Support Type Average 52.0 51.4 106,831 3.4
LV2 40.9 33.3 82,330 3.5
750 Support Type Average 51.4 48.1 102,881 3.6
LV3 41.8 34.8 87,862 3.7

Gabthley Beta
Spec ・Unit skill “Flight Control Program LV2” is adjusted to “LV3”
・Unit skill “Forced Injector LV2” is adjusted to “LV3”
Ranged main weapon Fedayeen Rifle Mk-II ・Focus is shortened as “1.5” → ”1.0”
Normal firing:
・Heat rate is reduced as “80%” → “70%”
Focused fire:
・Power is increased
・Heat rate consumption is reduced
・Rigidity time after using weapon is shortened
Sub-weapon Movable Frame Claw ・Cool-down time is shortened as “4.5” → ”3.0”
Sub-weapon Waist M POD x2 ・Power is increased as “600” → “650”
・Stagger accumulation value is enhanced
Gabthley Beta (Transformed)
Sub-weapon F Rifle Mk-II (Transformed) ・Cool-down time is shortened as “1.5” → “0.8”
・Overheat is shortened as “15.0” → “10.0”
Sub-weapon Waist MP x2 [Incendiary] ・Increased incendiary damage
Aim
・This unit excels at launching surprise attack in MA form, utilizing several ranged weapons in mid-range combat.
However, due to insufficient weapon performance in its current state, it lacked opportunities to break enemy position, resulting in below-average overall performance.
Therefore, the following adjustments have been made.

・To increase the [Damage Dealt] and create more opportunities to the attack enemy units, the following improvements were made.
・Shortened [focus time] of the ranged main weapon “Fedayeen Rifle Mk-II”, improved [heat rate consumption] while normal firing, also enhanced [rigidity time after  firing], [power] and [heat rate consumption] while focused fire
・Shortened [cool-time time] of the sub-weapon “Movable Frame Claw”
・Enhanced [power] and [stagger accumulation value] of the sub-weapon “Waist M POD x2”
・Shortened [cool-down time] and [overheat time] of the sub-weapon “F Rifle Mk-II (Transformed)”
・Enhanced [incendiary damage] of the sub-weapon “Waist MP x2 [Incendiary]”
・Enhanced the skills LV of “Flight Control Program” and “Forced Injector”

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
600 Support Type Average 51.0 50.1 92,981 3.4
LV1 47.8 43.4 81,615 3.3

Full Armor Gundam
Spec ・Unit HP is enhanced as “15750” → ”18000” (Upper LVs are also enhanced)
・Close range Part Slot is increased as “4” → “5” (Upper LVs are also enhanced)
・Mid-range Part Slot is increased as “11” → “12” (Upper LVs are also enhanced)
・Long range Part Slot is increased as “17” → “18” (Upper LVs are also enhanced)
・Unit skill “Immobile Fire System LV1” has been given
 ⇒LV4 and above unit skill “Immobile Fire System LV2” has been given
・LV2 Unit skill “Damage Control LV1” has been given
 ⇒LV3 and above unit skill “Damage Control LV2” has been given
・LV3 Unit skill “Composite H Mobility Combat System LV1” has been given
 ⇒LV4 and above unit skill “Composite H Mobility Combat System LV2” has been given
Ranged main weapon Twin Beam Rifle ・Heat rate is reduced as “40%” → “35%”
・Cool-down time is shortened as “3.0” → “2.0”
・Overheat is shortened as “15.0” → “12.0”
・Weapon switching time is shortened
・LV2 Power is increased as “1100” → “1150” (Upper LVs are also enhanced)
Sub-weapon 360mm Cannon ・Weapon switching time is shortened
・LV2 Power is increased as “1650” → “1700” (Upper LVs are also enhanced)
Sub-weapon Missile Bay ・Projectile speed is increased
・Reduced recoil
・LV2 Power is increased as “550” → “600” (Upper LVs are also enhanced)
Aim
・This unit excels at mid- to long range combat with its long attack range weapons “Twin Beam Rifle” and “360mm Cannon”.
In the past patch, we had adjusted its weapons to improve its overall performance.
However, the result is once declining again and the following adjustments have been made.

・To increase the [Damage Dealt] and create more opportunities to the attack enemy units, the following improvements were made.
・Improved [cool-down time], [weapon switching time], [overheat time] and [heat rate consumption] of the ranged main weapon “Twin Beam Rifle”
・Shortened [weapon switching time] of the sub-weapon “360mm Cannon”
・Improved [projectile speed] and [recoil] of the sub-weapon “Missile Bay”
・Increased the [number of slot] for custom parts

・To improve the [MS Losses], the following improvements were made.
・Increased [MS HP]
・Added skill “Immobile Fire System”

・Due to a downward trend in performance at Unit LV2 and above, the following improvements were made.
・Enhanced [power] of the ranged main weapon “Twin Beam Rifle”
・Enhanced [power] of the sub-weapons “360mm Cannon” and “Missile Bay”
・Added skill “Damage Control”
・Added skill “Composite H Mobility Combat System” in MS LV3 onward

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
450 Support Type Average 50.5 49.4 73,350 3.1
LV1 47.7 36.2 54,625 3.3
500 Support Type Average 50.7 49.8 76,524 3.2
LV2 47.4 36.8 56,137 3.8
550 Support Type Average 51.2 50.8 82,079 3.3
LV3 43.5 41.3 66,870 3.5
600 Support Type Average 51.0 50.1 92,981 3.4
LV4 41.3 36.4 66,132 3.7
650 Support Type Average 50.4 48.4 92,300 3.4
LV5 35.5 33.9 60,290 4.6
BACK
TOP