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INFORMATION

Unit Adjustment [June 2025]

■[PDT] 06/25/2025 22:00
■[CEST] 06/26/2025 07:00
ver.0196.2143
■Unit Adjustment
■General Type
Sinanju
Spec ・Unit HP is enhanced as “23000” → “25000”(Upper LVs are also enhanced)
・Unit skill “High Speed Mobile Shooting LV1” is adjusted to “LV2”
・LV1 Unit skill “Emergency Evasion System LV2” is adjusted to “LV3”
・LV2 Unit skill “Special Back Add-On Buffer LV3” is adjusted to “LV4”
Ranged main weapon Sinanju Beam Rifle [GN] ・Cool-down Time is shortened as “5.0” → “4.5”
Melee main weapon Sinanju Beam Saber ・Increased compensation for Lower Melee attacks
・LV2 Power is increased as “2950” → “3100”(Upper LVs are also enhanced)
Sub-weapon Sinanju Beam Naginata ・Power is increased as “2900” → “3000”(Upper LVs are also enhanced)
・Cool-down Time is shortened as “2.5” → “2.0”
・Increase combo compensation
・Weapon switching time is shortened
Sub-weapon Sinanju Beam Sword Axe ・Power is increased as “3000” → “3200”(Upper LVs are also enhanced)
Sub-weapon Beam Rifle Grenade Launcher ・Changed to be usable with the skill “High Speed Mobile Shooting”
・LV2 Power is increased as “1950” → “2100”
Aim
・This unit excels at assaults and close-quarters combat, utilizing a wide array of ranged and melee weapons capable of disrupting enemy formations.
In past adjustments, we primarily enhanced the unit’s overall performance to improve various combat results.
However, since its performance has once again shown signs of decline, we have made the following adjustments.

・To increase [damage dealt] and provide more opportunities to attack enemy units, the following enhancements have been made.
・Upgraded the LV of the skill “High Speed Mobile Shooting”
・Reduced the [cooldown time] of the ranged main weapon “Sinanju Beam Rifle [GN]”
・Increased the [lower melee compensation] of the melee main weapon “Sinanju Beam Saber”
・Enhanced the sub-weapon “Sinanju Beam Naginata” by improving [cooldown time], [weapon switching time], [combo compensation] and [power]
・Increased the [power] of the sub-weapon “Sinanju Beam Sword Axe”
・Made the sub-weapon “Beam Rifle Grenade Launcher” compatible with the skill “High Speed Mobile Shooting”

・To improve [MS losses], the following enhancements have been made.
・Increased unit HP
・Upgraded Skill “Emergency Evasion System” for Unit LV1
・Upgraded Skill “Special Back Add-On Buffer” for Unit LV2

・As the performance of Unit LV2 has been on the decline, the following enhancements have been made.
・Increased the [power] of the melee main weapon “Sinanju Beam Saber”
・Increased the [power] of the sub-weapon “Beam Rifle Grenade Launcher”

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
700 General Type Average 49.9 50.1 94,528 2.8
LV1 46.4 39.8 82,601 3.3
750 General Type Average 52.9 54.6 98,031 2.9
LV2 46.6 44.9 78,489 3.3
Dijeh Traversia
Spec ・Unit HP is enhanced as “21500” → “25000”(Upper LVs are also enhanced)
・LV1 Unit skill “Back Binder Special Cushioning LV2” is adjusted to “LV3”
・LV2 Close range Part Slot is increased as “13” → “16”
・LV2 Mid-range Part Slot is increased as “15” → “17”
・LV2 Long range Part Slot is increased as “24” → “26”
Ranged main weapon D Traversia Beam Rifle Normal firing:
・Power is increased as “1600” → “1700”(Upper LVs are also enhanced)
Focus firing:
・Increased power
Sub-weapon Beam Pistol x2 ・Power is increased as “400” → “500”(Upper LVs are also enhanced)
・Heat Rate is reduced as “11%” → “9%”
・Range is enhanced as “250m” → “300m”
・Overheat is shortened as “20.0” → “15.0”
Sub-weapon Double Binder Beam Cannon ・Power is increased as “1200” → “1400”(Upper LVs are also enhanced)
・Weapon switching time is shortened
・Rigidity time after using weapon is shortened
Sub-weapon Mega Particle Cannon ・Focus is shortened as “3.5” → “3.0”
2nd stage focus firing:
・Beam now has the penetration effect
Sub-weapon Fin Funnel x6 [Focused Fire] Normal firing:
・Overheat is shortened as “18.0” → “13.0”
・Stagger accumulation value is enhanced
・LV2 Power is increased as “325” → “400”
While “Simple Bio-Sensor Ability Boost LV2” is active:
・Shortened overheat duration
・Increases hit count of sustained beam attacks
・LV2 Increased power
Skill Simple Bio-Sensor Ability Boost LV2 ・Increases the effects below during skill activation
 ⇒Ranged attack power boost
 ⇒Damage reduction effect for unit HP against ranged attacks
Aim
・This unit specializes in mid-range combat, utilizing a wide variety of ranged weaponry along with the skills “Thrust-Based Fire Cooling System” and “Simple Bio-Sensor Ability Boost LV2”.
However, due to insufficient weapon performance, its overall combat results have fallen below the average.
Due to these, we have made the following adjustments.

・To increase [damage dealt] and provide more opportunities to attack enemy units, the following enhancements have been made.
・Increased the normal and focused firing [power] of the ranged main weapon “D Traversia Beam Rifle”
・Enhanced the sub-weapon “Beam Pistol x2” by improving [overheat time], [heat rate], [range] and [power]
・Enhanced the sub-weapon “Double Binder Beam Cannon” by improving [rigidity time], [weapon switching time] and [power]
・Reduced the charging time, and added a piercing effect against units when using the 2nd stage focus shot of the sub-weapon “Mega Particle Cannon”
・Enhanced the sub-weapon “Fin Funnel x6 [Focused Fire]” by improving [overheat time] and [stagger accumulation value]
・When the skill “Simple Bio-Sensor Ability Boost LV2” is active, the sub-weapon “Fin Funnel x6 [Focused Fire]” now has increased [hit count] and reduced [overheat time].
・Also during “Simple Bio-Sensor Ability Boost LV2”, the [ranged attack boost effect] has been strengthened

・To improve [MS losses], the following enhancements have been made.
・Increased unit HP
・Strengthened the ranged damage reduction effect while “Simple Bio-Sensor Ability Boost LV2” is active
・Upgraded the level of the “Back Binder Special Cushioning” skill for Unit LV1

・As performance for Unit LV2 has been declining, the following enhancements have been made.
・Increased the [power] of the sub-weapon “Fin Funnel x6 [Focused Fire]”
・Increased the [power] of “Fin Funnel x6 [Focused Fire]” when enhanced during “Simple Bio-Sensor Ability Boost LV2”
・Increased the [number of custom part slots] available

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
650 General Type Average 48.8 48.1 86,070 3.1
LV1 45.8 38.9 78,616 3.3
700 General Type Average 49.9 50.1 94,528 2.8
LV2 33.1 38.1 84,485 3.4
Hyaku Shiki Kai
Spec ・Unit HP is enhanced as “18500” → “20500”(Upper LVs are also enhanced)
・Close range Part Slot is increased as “13” → “15”(Upper LVs are also enhanced)
・Mid-range Part Slot is increased as “22” → “23”(Upper LVs are also enhanced)
・Long range Part Slot is increased as “9” → “10”(Upper LVs are also enhanced)
・Unit skill “EX Boost LV1” has been given
 ⇒LV2 and above unit skill “EX Boost LV2” has been given
・LV3 Unit skill “Emergency Evasion System LV2” is adjusted to “LV3”
Melee main weapon Hyaku Shiki Kai Beam Saber ・Increase combo compensation
・Increased compensation for Lower Melee attacks
Sub-weapon Head Pulse Laser Cannon ・Power is increased as “250” → “300”(Upper LVs are also enhanced)
・Range is enhanced as “225m” → “250m”
・Stagger accumulation value is enhanced
Sub-weapon Arm Grenade Launcher ・Power is increased as “900” → “1000”(Upper LVs are also enhanced)
・Stagger accumulation value is enhanced
Sub-weapon Arm Grenade Launcher [Incendiary] ・Extended the duration of the incendiary effect
Sub-weapon Hyaku Shiki Kai Clay Bazooka ・Power is increased as “2400” → “2700”(Upper LVs are also enhanced)
・Ammo Amount is increased as “5” → “6”
Aim
・This unit is designed to engage in combat across a wide range of distances by utilizing its extensive arsenal of ranged weapons.
In previous adjustments, we primarily enhanced its weaponry to improve overall performance.
However, as its combat results have once again shown signs of decline, we have made the following adjustments.

・To increase [damage dealt] and create more opportunities to attack enemy units, the following enhancements have been made.
・Improved the [combo compensation] and [lower melee compensation] of the melee main weapon “Hyaku Shiki Kai Beam Saber”
・Enhanced the sub-weapon “Head Pulse Laser Cannon” by improving [range], [power] and [stagger accumulation value]
・Enhanced the sub-weapon “Arm Grenade Launcher” by improving [power] and [stagger accumulation value]
・Strengthened the [incendiary duration] of the sub-weapon “Arm Grenade Launcher [Incendiary]”
・Enhanced the sub-weapon “Hyaku Shiki Kai Clay Bazooka” by improving [power] and [ammo count]

・To improve [MS losses], the following enhancements have been made.
・Increased unit HP
・Granted the unit the “EX Boost” skill
・Increased the [number of custom part slots] available

・As performance for Unit LV3 has been declining, the level of the skill “Emergency Evasion System” has been increased.

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
600 General Type Average 49.8 50.7 77,380 3.1
LV1 45.3 42.7 67,855 3.4
650 General Type Average 48.8 48.1 86,070 3.1
LV2 45.6 40.1 66,730 3.2
700 General Type Average 49.9 50.1 94,528 2.8
LV3 43.5 31.9 63,498 3.2
FA Gundam Mk-II
Spec ・Unit HP is enhanced as “19000” → “21000”(Upper LVs are also enhanced)
・Close range Part Slot is increased as “9” → “11”(Upper LVs are also enhanced)
・Mid-range Part Slot is increased as “22” → “23”(Upper LVs are also enhanced)
・Long range Part Slot is increased as “9” → “11”(Upper LVs are also enhanced)
・Unit Skill “Explosive Reactive Armor LV1” has been given
・Unit Skill “Interrupt Guard LV1” has been given
・Unit skill “Active Guard LV1” is adjusted to “LV3”
Ranged main weapon FG Mk-II Twin Beam Gun [GN] Normal firing:
・Power is increased as “650” → “700”(Upper LVs are also enhanced)
・Heat Rate is reduced as “30%” → “28%”
・Cooldown is shortened as “1.8” → “1.0”
・Focus is shortened as “4.0” → “3.0”
・Stagger accumulation value is enhanced
Focus firing:
・Increased power
・Stagger accumulation value is enhanced
Melee main weapon FG Mk II Beam Saber x2 ・Power is increased as “2600” → “2700”(Upper LVs are also enhanced)
・Weapon switching time is shortened
Sub-weapon FG Mk-II Vulcan Pod System ・Power is increased as “105” → “110”(Upper LVs are also enhanced)
・Stagger accumulation value is enhanced
Sub-weapon Arm Grenade Launcher ・Reload is shortened as “10.0” →”8.0″
Sub-weapon Twin Beam Gun Grenade Launcher ・Power is increased as “1400” → “1800”(Upper LVs are also enhanced)
・Cool-down Time is shortened as “5.5” → “5.0”
Aim
・This unit excels at mid to close-range combat by utilizing the skill “Active Guard”.
In previous adjustments, we primarily enhanced its weaponry to improve overall performance.
However, as its combat results have once again shown signs of decline, the following adjustments have been made.

・To increase [damage dealt] and provide more opportunities to attack enemy units, the following enhancements have been made.
・Shortened [focus time] and [cooldown] of the ranged main weapon “FG Mk-II Twin Beam Gun [GN]”, also improved [stagger accumulation value], [power] and [heat rate] while normal firing, [stagger accumulation value] and [power] while focused firing.
・Improved [weapon switching time] and [power] of the melee main weapon “FG Mk II Beam Saber x2”
・Increased [power] and [stagger accumulation value] of the sub-weapon “FG Mk-II Vulcan Pod System”
・Shortened [reload time] of the sub-weapon “Arm Grenade Launcher”
・Improved [cooldown] and [power] of the sub-weapon “Twin Beam Gun Grenade Launcher”

・To improve [MS losses], the following enhancements have been made.
・Increased unit HP
・Granted the skills “Explosive Reactive Armor” and “Interrupt Guard”
・Upgraded the level of the skill “Active Guard”
・Increased the [number of custom part slots] available

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
550 General Type Average 49.9 49.7 68,789 3.1
LV1 42.1 39.7 58,044 3.3
600 General Type Average 49.8 50.7 77,380 3.1
LV2 42.0 36.4 54,509 3.3
650 General Type Average 48.8 48.1 86,070 3.1
LV3 38.7 37.4 60,896 3.5
700 General Type Average 49.9 50.1 94,528 2.8
LV4 37.8 32.4 63,348 3.2
Gundam
Spec ・Unit HP is enhanced as “15000” → “16500”(Upper LVs are also enhanced)
・Melee Attack Boost is enhanced as “20” → “25”
・Thrusters are enhanced as “60” → “65”
 ⇒LV4 and above thrusters are enhanced as “60” → “70”
・Unit Skill “Anti-Blast Stabilizer LV1” has been given
・Unit Skill “Shield Break Stance Mastery LV1” has been given
・Unit skill “Emergency Evasion System LV1” is adjusted to “LV2”
 ⇒LV4 and above unit skill “Emergency Evasion System LV1” is adjusted to “LV3”
・Increased the speed for left/right movement on the ground
・LV3 Close range Part Slot is increased as “12” → “14”(Upper LVs are also enhanced)
・LV3 Mid-range Part Slot is increased as “17” → “18”(Upper LVs are also enhanced)
・LV3 Long range Part Slot is increased as “7” → “8”(Upper LVs are also enhanced)
・LV3 Unit Skill “Damage Control LV1” has been given
 ⇒LV4 Unit Skill “Damage Control LV1” has been given
 ⇒LV5 Unit Skill “Damage Control LV2” has been given
・LV3 Unit Skill “Thruster Output Increase LV1” has been given
 ⇒LV4 Unit Skill “Thruster Output Increase LV2” has been given
 ⇒LV5 Unit Skill “Thruster Output Increase LV3” has been given
・LV3 Unit Skill “Reaction Booster Program LV1” has been given
 ⇒LV4 Unit Skill “Reaction Booster Program LV2” has been given
 ⇒LV5 Unit Skill “Reaction Booster Program LV3” has been given
Ranged main weapon Gundam Beam Rifle Normal firing:
・Heat Rate is reduced as “55%” → “50%”
・Cool-down Time is shortened as “2.0” → “1.0”
・Overheat is shortened as “13.0” → “8.0”
・Focus is shortened as “2.0” → “1.0”
・Stagger accumulation value is enhanced
・Projectile speed is increased
・LV2 Power is increased as “1653” → “2000”(Upper LVs are also enhanced)
Focus firing:
・Reduced heat rate
・Stagger accumulation value is enhanced
・Projectile speed is increased
・LV2 and above increased power
Ranged main weapon GD Beam Rifle [SN] Normal firing:
・Focus is shortened as “6.0” → “3.5”
・LV2 Power is increased as “1627” → “1800”(Upper LVs are also enhanced)
Focus firing:
・LV2 and above increased power
Melee main weapon Beam Saber [Enhanced] ・Increase combo compensation
・Increased compensation for Lower Melee attacks
Sub-weapon Beam Rifle Super Napalm ・Power is increased as “700” → “1200”(Upper LVs are also enhanced)
・Reload is shortened as “20.0” →”15.0″
・Stagger accumulation value is enhanced
・Weapon switching time is shortened
Aim
・This unit excels at mid to close-range combat and is designed to adapt its weapon loadout based on the sortie map and team composition.
In previous adjustments, we primarily improved its base performance to enhance overall results.
However, as its combat performance has once again shown signs of decline, the following adjustments have been made.

・To increase [damage dealt] and provide more opportunities to attack enemy units, the following enhancements have been made.
・Increased [melee attack compensation]
・Shortened the [focus time], [cooldown] and [overheat time] of the “Gundam Beam Rifle”, also improved its [projectile speed], [stagger accumulation value], and [heat rate] for both normal and focus mode.
・Shortened the [focus time] of the “GD Beam Rifle [SN]”.
・Increased the [combo compensation] and [lower melee attack compensation] of the “Beam Saber [Enhanced]”.
・Improved the [weapon switching time], [reload time], [power] and [stagger accumulation value] of the sub-weapon “Beam Rifle Super Napalm”.

・To improve [MS losses], the following enhancements have been made.
・Increased left/right [movement compensation], [unit HP] and [thruster].
・Upgraded the level of the skill “Emergency Evasion System”.
・Granted the skills “Anti-Blast Stabilizer” and “Shield Break Stance Mastery”.

・As combat performance and [usage rate] for Unit LV2 and above have been declining, the following enhancements have been made.
・Increased the [power] of both normal and focused firing for the ranged main weapons “Gundam Beam Rifle” and “GD Beam Rifle [SN]”.
・Increased the [number of slots] for equipping custom parts from MS LV3 onward.
・Also granted the skills “Damage Control”, “Thruster Output Increase”, and “Reaction Booster Program” starting from MS LV3.

Reference Data COST Unit LV Usage Rate Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
400 General Type Average 50.4 51.3 59,231 3.0
LV1 2.66% 47.4 48.9 56,733 3.2
450 General Type Average 49.7 50.4 65,427 3.1
LV2 0.63% 47.5 44.3 56,514 3.4
500 General Type Average 50.3 50.4 69,184 3.1
LV3 0.25% 46.7 42.5 57,348 3.2
550 General Type Average 49.9 49.7 68,789 3.1
LV4 0.16% 46.4 42.2 59,664 3.3
600 General Type Average 49.8 50.7 77,380 3.1
LV5 0.18% 45.2 42.6 67,842 3.5
■Raid type
F90 [MZ Type]
Spec ・Unit HP is enhanced as “21000” → “22000”
・Speed is enhanced as “140” → “145”
・Unit skill “Emergency Evasion System LV2” is adjusted to “LV3”
Ranged main weapon F90 [MZ Type] BM Normal firing:
・Power is increased as “550” → “575”
Focus firing:
・Increased power
Melee main weapon F90 [MZ Type] BS Normal attack:
・Power is increased as “2900” → “3000”
Heavy Attack:
・Increased power
Skill OS “Type C.A-III” ・Effect duration increased from 60 seconds to 80 seconds
Aim
・This unit excels in high-mobility combat, making use of the skills “Flap Booster LV2” and “OS “Type C.A-III””.
While Unit LV2 has achieved satisfactory performance, Unit LV1 has fallen below average due to insufficient capabilities, so the following adjustments have been made.
※This adjustment applies only to MS LV1.

・To increase [damage dealt] and provide more opportunities to attack enemy units, the following enhancements have been made.
・Increased the [power] of both normal and focused firing for the ranged main weapon “F90 [MZ Type] BM”
・Increased the [power] of both normal attacks and Heavy Attack for the melee main weapon “F90 [MZ Type] BS”
・Extended the duration of the skill “OS ‘Type C.A-III'” LV1

・To improve [MS losses], the following enhancements have been made.
・Increased [unit HP] and [speed]
・Upgraded the level of the skill “Emergency Evasion System”

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
700 Raid Type Average 50.3 49.9 98,418 3.2
LV1 44.4 42.7 93,479 3.5
750 Raid Type Average 51.7 52.9 100,482 3.3
LV2 51.0 53.3 101,817 3.4
Jagd Doga (GG)
Spec ・Unit HP is enhanced as “22000” → “24000”(Upper LVs are also enhanced)
・Unit Skill “Pursuit Ranged Aux. Program LV1” has been given
 ⇒LV3 Unit Skill “Pursuit Ranged Aux. Program LV2” has been given
・Unit skill “Maneuver Armor LV2” is adjusted to “LV3”
・Unit skill “Special Leg Buffer LV2” is adjusted to “LV3”
・Unit skill “Assault Booster LV1” is adjusted to “LV2”
・Unit skill “Special L-Arm Equipment Buffer LV2” is adjusted to “LV3”
Ranged main weapon Gyunei’s Beam Assault Rifle [GN] Normal firing:
・Power is increased as “750” → “800”(Upper LVs are also enhanced)
・Heat Rate is reduced as “13%” → “12%”
・Focus is shortened as “3.0” → “2.0”
Focus firing:
・Increased power
・Reduced heat rate
Sub-weapon Mega Particle Cannon ・Overheat is shortened as “22.0” → “18.0”
・Focus is shortened as “5.5” → “5.0”
Sub-weapon Funnels x6 [Pincer] ・Power is increased as “450” → “525”(Upper LVs are also enhanced)
・Heat Rate is reduced as “55%” → “50%”
・Stagger accumulation value is enhanced
Sub-weapon Funnels x6 [Pursue] ・Heat Rate is reduced as “50%” → “35%”
Sub-weapon Beam AR Grenade Launcher ・Power is increased as “1500” → “1800”(Upper LVs are also enhanced)
・Reload is shortened as “13.0” →”10.0″
Aim
・This unit excels at mid to close-range combat by utilizing both psycommu and ranged weaponry.
In previous adjustments, we primarily enhanced its weapons to improve overall performance.
However, as its combat results have once again shown a downward trend, the following adjustments have been made.

・To increase [damage dealt] and provide more opportunities to attack enemy units, the following enhancements have been made.
・Shortened the [focus time] of the ranged main weapon “Gyunei’s Beam Assault Rifle [GN]”, and improved its [power] and [heat rate] for both normal and focused firing
・Reduced the [focus time] and [overheat time] of the sub-weapon “Mega Particle Cannon”
・Increased the [power], [stagger accumulation value] and [heat rate] of the sub-weapon “Funnels x6 [Pincer]”
・Reduced the [heat rate] of the sub-weapon “Funnels x6 [Pursue]”
・Improved the [reload time] and [power] of the sub-weapon “Beam AR Grenade Launcher”
・Granted the skill “Pursuit Ranged Aux. Program”
・Upgraded the level of the skill “Maneuver Armor”
・Upgraded the level of the skill “Assault Booster” for unit LV1–2

・To improve [MS losses], the following enhancements have been made.
・Increased unit HP
・Upgraded the levels of the skills “Special Leg Buffer” and “Special L-Arm Equipment Buffer” for Unit LV1–2

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
650 Raid Type Average 49.5 48.0 86,699 3.3
LV1 40.9 35.3 74,364 3.5
700 Raid Type Average 50.3 49.9 98,418 3.2
LV2 40.6 33.8 77,349 3.5
750 Raid Type Average 51.7 52.9 100,482 3.3
LV3 42.2 38.5 74,214 3.2
S Gundam
Spec ・Unit skill “Heavy Attack LV1” is adjusted to “LV2”
・Unit skill “Damage Control LV1” is adjusted to “LV2”
・LV2 Unit skill “Maneuver Armor LV3” is adjusted to “LV4”
・LV2 Unit skill “Flight Control Program LV3” is adjusted to “LV4”
Ranged main weapon S Gundam Beam Smart Gun Normal firing:
・Power is increased as “2000” → “2200”(Upper LVs are also enhanced)
・Focus is shortened as “4.0” → “3.0”
Focus firing:
・Increased power
Ranged main weapon S Gundam Rapid Fire Beam Smart Gun Normal firing:
・Stagger accumulation value is enhanced
Focus firing:
・Increased power
Melee main weapon S Gundam Beam Saber ・Power is increased as “2500” → “2700”(Upper LVs are also enhanced)
Sub-weapon Rear Beam Cannon x2 ・Weapon switching time is shortened
Sub-weapon Thigh Beam Cannon x2 ・Stagger accumulation value is enhanced
・Weapon switching time is shortened
Sub-weapon Head Incom ・Stagger accumulation value is enhanced
Sub-weapon S Gundam Beam Saber x2 ・Increased compensation for Lower Melee attacks
Aim
・This unit excels at close to mid-range combat by utilizing the skill “Flap Booster” and two types of melee weapons.
In previous adjustments, we primarily enhanced its weapons to increase opportunities to disrupt enemy formations.
However, as its combat performance has once again shown signs of decline, the following adjustments have been made.

・To increase [damage dealt] and create more opportunities to attack enemy units, the following enhancements have been made.
・Shortened the [focus time] and increased the [power] of both normal and focused firing for the ranged main weapon “S Gundam Beam Smart Gun”
・Increased the [stagger accumulation value] of normal firing and the [power] of focused firing for the ranged main weapon “S Gundam Rapid Fire Beam Smart Gun”
・Increased the [power] of the melee main weapon “S Gundam Beam Saber”
・Shortened the [weapon switching time] of the sub-weapon “Rear Beam Cannon x2”
・Shortened the [weapon switching time] and increased the [stagger accumulation time] of the sub-weapon “Thigh Beam Cannon x2”
・Increased the [stagger accumulation time] of the sub-weapon “Head Incom”
・Increased the [lower melee attack compensation] of the sub-weapon “S Gundam Beam Saber x2”

・To improve [MS losses], the following enhancements have been made.
・Upgraded the level of the skill “Heavy Attack”
・Upgraded the level of the skill “Damage Control” for Unit LV1.
・Upgraded the levels of the skills “Maneuver Armor” and “Flight Control Program” for unit LV2.

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
600 Raid Type Average 50.5 49.9 84,092 3.3
LV1 47.0 44.7 76,793 3.7
650 Raid Type Average 49.5 48.0 86,699 3.3
LV2 44.2 42.4 81,319 3.7
■Support Type
Zeta Gundam 3B Type
Spec ・Unit Skill “Pursuit Ranged Aux. Program LV1” has been given
・Unit skill “Forced Injector LV1” is adjusted to “LV2”
・LV2 Unit HP is enhanced as “17500” → “18500”
・LV2 Close range Part Slot is increased as “14” → “16”
・LV2 Mid-range Part Slot is increased as “18” → “19”
・LV2 Long range Part Slot is increased as “20” → “21”
Ranged main weapon ZG 3B Type Beam Cannon ・Cool-down Time is shortened as “5.5” → “5.0”
・Reload is shortened as “22.0” →”18.0″
Sub-weapon ZG 3B Type Arm GL ・Power is increased as “500” → “700”(Upper LVs are also enhanced)
・Reload is shortened as “10.0” →”8.0″
Sub-weapon ZG 3B Type Mega Gatling ・Power is increased as “300” → “380”(Upper LVs are also enhanced)
・Range is enhanced as “250m” → “350m”
・Overheat is shortened as “20.0” → “15.0”
・Rate of fire is increased
・Stagger accumulation value is enhanced
Zeta Gundam 3B Type (Transformed)
Spec ・Unit Skill “Pursuit Ranged Aux. Program LV1” has been given
・LV2 Unit HP is enhanced as “17500” → “18500”
・LV2 Close range Part Slot is increased as “14” → “16”
・LV2 Mid-range Part Slot is increased as “18” → “19”
・LV2 Long range Part Slot is increased as “20” → “21”
Sub-weapon ZG 3B Type B Cannon (Transformed) ・Power is increased as “2400” → “2600”(Upper LVs are also enhanced)
・Cool-down Time is shortened as “5.0” → “2.5”
・Reload is shortened as “22.0” →”13.0″
Sub-weapon ZG 3B Type Beam Gun x2 ・Heat Rate is reduced as “45%” → “33%”
・Overheat is shortened as “13.0” → “10.0”
・LV2 Power is increased as “275” → “300”
Sub-weapon ZG 3B Type MG (Transformed) ・Power is increased as “300” → “380”(Upper LVs are also enhanced)
・Range is enhanced as “250m” → “350m”
・Overheat is shortened as “20.0” → “15.0”
・Rate of fire is increased
Aim
・This unit specializes in mid-range shooting combat, utilizing the skill “Anti-Beam Coating” LV3 and “Bio-Sensor Ability Boost”.
However, due to insufficient weapon performance, it has lacked opportunities to disrupt enemy formations, resulting in below-average combat results.
Therefore, the following adjustments have been made.

・To increase [damage dealt] and create more opportunities to attack enemy units, the following enhancements have been made.
・Shortened the [cooldown] and [reload time] of the ranged main weapon “ZG 3B Type Beam Cannon”
・Improved the [reload time] and [power] of the sub-weapon “ZG 3B Type Arm GL”
・Enhanced the sub-weapon “ZG 3B Type Mega Gatling” by improving its [firing rate], [overheat time], [range], [power] and [stagger accumulation value]
・Improved the [cooldown], [reload time] and [power] of the sub-weapon “ZG 3B Type B Cannon (Transformed)”
・Improved the [overheat time] and [heat rate] of the sub-weapon “ZG 3B Type Beam Gun x2”
・Enhanced the sub-weapon “ZG 3B Type MG (Transformed)” by improving its [firing rate], [overheat time], [range] and [power]
・Granted the skill “Pursuit Ranged Aux. Program”
・Upgraded the level of the skill “Forced Injector”

・As the performance of Unit Level 2 has been declining, the following enhancements have been made.
・Increased [unit HP]
・Increased the [power] of the sub-weapon “ZG 3B Type Beam Gun x2”
・Increased the [number of custom part slots] available

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
650 Support Type Average 51.2 51.0 90,139 3.0
LV1 45.2 38.8 70,136 3.0
700 Support Type Average 51.3 51.2 103,751 3.0
LV2 43.0 39.8 66,770 3.2
Dijeh Assault Package
Spec ・Unit HP is enhanced as “22000” → “23000”(Upper LVs are also enhanced)
・Unit Skill “Resist Move LV1” has been given
・Unit skill “Frontline Support System LV1” is adjusted to “LV2”
・LV2 Close range Part Slot is increased as “14” → “15”
・LV2 Mid-range Part Slot is increased as “18” → “19”
・LV2 Long range Part Slot is increased as “16” → “18”
Ranged main weapon Dijeh A Clay Bazooka ・Power is increased as “2300” → “2500”(Upper LVs are also enhanced)
・Reload is shortened as “18.0” →”15.0″
Sub-weapon Missile Launcher ・Power is increased as “1000” → “1400”(Upper LVs are also enhanced)
Sub-weapon Dijeh A CB [Shrapnel] ・Ammo Amount is increased as “2” → “3”
・LV2 Power is increased as “110” → “130”
Sub-weapon Shoulder Missile Pod x2 [Incendiary] ・Extended the duration of the incendiary effect
・LV2 Power is increased as “225” → “300”
Aim
・This unit excels at mid to close-range combat by utilizing a wide variety of ballistic weapons.
However, due to insufficient performance of various weapons, its combat results have fallen below average.
Therefore, the following adjustments have been made.

・To increase [damage dealt] and provide more opportunities to attack enemy units, the following enhancements have been made.
・Improved the [reload time] and [power] of the ranged main weapon “Dijeh A Clay Bazooka”
・Increased the [power] of the sub-weapon “Missile Launcher”
・Increased the [ammo count] of the sub-weapon “Dijeh A CB [Shrapnel]”
・Extended the [incendiary duration] of the sub-weapon “Shoulder Missile Pod x2 [Incendiary]”
・Upgraded the level of the skill “Frontline Support System”

・To improve [MS losses], the following enhancements have been made.
・Increased [unit HP]
・Granted the skill “Resist Move”

・As performance for Unit LV2 has been declining, the following enhancements have been made.
・Increased the [power] of the sub-weapons “Dijeh A CB [Shrapnel]” and “Shoulder Missile Pod x2 [Incendiary]”
・Increased the [number of custom part slots] available

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
600 Support Type Average 50.1 48.6 81,126 3.1
LV1 46.5 37.9 68,564 3.3
650 Support Type Average 51.2 51.0 90,139 3.0
LV2 41.1 31.2 66,623 3.3
Gundam GP00
Spec ・Unit HP is enhanced as “16000” → “17000”(Upper LVs are also enhanced)
・Close range Part Slot is increased as “12” → “13”(Upper LVs are also enhanced)
・Mid-range Part Slot is increased as “11” → “12”(Upper LVs are also enhanced)
・Long range Part Slot is increased as “13” → “14”(Upper LVs are also enhanced)
・LV2 Range Attack Boost is enhanced as “35” → “40”
・LV2 Unit skill “Forced Injector LV1” is adjusted to “LV2”
・LV2 Unit skill “Waist Special Cushioning LV2” is adjusted to “LV3”
・LV2 Unit skill “Precision Analysis System LV1” is adjusted to “LV3”
Ranged main weapon GP00 Long-Range Beam Rifle ・Power is increased as “1900” → “2000”(Upper LVs are also enhanced)
・Overheat is shortened as “15.0” → “12.0”
・Weapon switching time is shortened
Sub-weapon GP00 Vulcan ・Range is enhanced as “150m” → “200m”
・Stagger accumulation value is enhanced
・LV2 Power is increased as “105” → “120”
Sub-weapon Shoulder Beam Gun x2 ・Heat Rate is reduced as “15%” → “13%”
・Stagger accumulation value is enhanced
Sub-weapon GP00 LR Beam Rifle [Discharge] ・Overheat is shortened as “30.0” → “25.0”
・Focus is shortened as “4.0” → “3.0”
・LV2 Power is increased as “750” → “800”
Sub-weapon MPIWS ・Overheat is shortened as “25.0” → “20.0”
Skill MPIWS Controller ・Extended the activation time of the sub-weapon “MPIWS”
Aim
・This unit specializes in mid to long-range combat, focusing on the sub-weapon “MPIWS”, which shares the enemy information with the team, and with the skill “MPIWS Controller” which enhances ranged weaponry.
In previous adjustments, we primarily strengthened its weapons to improve its overall performance.
However, as the combat results have once again declined, the following adjustments have been made.

・To increase [damage dealt] and provide more opportunities to attack enemy units, the following enhancements have been made.
・Improved the [weapon switching time], [overheat time] and [power] of the ranged main weapon “GP00 Long-Range Beam Rifle”
・Increased the [range] and [stagger accumulation value] of the sub-weapon “GP00 Vulcan”
・Increased the [stagger accumulation value] and [heat rate] of the sub-weapon “Shoulder Beam Gun x2”
・Shortened the [focus time] and [overheat time] of the sub-weapon “GP00 LR Beam Rifle [Discharge]”
・Reduced the [overheat time] of the sub-weapon “MPIWS”
・Extended the [duration] of the skill “MPIWS Controller”
・Increased the [number of custom part slots] available

・To improve [MS loss count], unit HP has been increased.

・As performance for Unit LV2 has been declining, the following enhancements have been made.
・Increased the [power] of the sub-weapon “GP00 Vulcan”
・Increased the [power] of the sub-weapon “GP00 LR Beam Rifle [Discharge]”
・Upgraded the levels of the skills “Forced Injector”, “Waist Special Cushioning” and “Precision Analysis System”

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
500 Support Type Average 50.4 47.6 65,868 3.1
LV1 45.7 41.1 58,375 3.3
550 Support Type Average 50.5 47.7 72,194 3.0
LV2 40.7 34.9 55,004 3.2
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