2025.06.26
Unit Adjustment [June 2025]
- ■[PDT] 06/25/2025 22:00
- ■[CEST] 06/26/2025 07:00
- ver.0196.2143
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- ■Unit Adjustments
- ■According to the result ([JST] 07/31/2025 added)
- ・The results before and after the unit adjustment done on [JST] 06/26/2025 is added. (see below for details).
・We will consider readjusting those units that have not reached the expected performance result.
However, a few weeks is not enough time to obtain a sufficient number of samples, so we will keep a longer period of time to collect data, and apply a readjustment if needed. - ※Since we have been collecting data from the last unit adjustment, the period of data collection is short, and there is a possibility that maybe a few “errors” in the results of various units.
Also, the environment is constantly changing due to new units and new LVs of them being released every week, so we will continue to monitor the data closely, including MSs even those the results were within the expected range.
Sinanju | ||
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Spec | ・Unit HP is enhanced as “23000” → “25000”(Upper LVs are also enhanced) ・Unit skill “High Speed Mobile Shooting LV1” is adjusted to “LV2” ・LV1 Unit skill “Emergency Evasion System LV2” is adjusted to “LV3” ・LV2 Unit skill “Special Back Add-On Buffer LV3” is adjusted to “LV4” |
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Ranged main weapon | Sinanju Beam Rifle [GN] | ・Cool-down Time is shortened as “5.0” → “4.5” |
Melee main weapon | Sinanju Beam Saber | ・Increased compensation for Lower Melee attacks ・LV2 Power is increased as “2950” → “3100”(Upper LVs are also enhanced) |
Sub-weapon | Sinanju Beam Naginata | ・Power is increased as “2900” → “3000”(Upper LVs are also enhanced) ・Cool-down Time is shortened as “2.5” → “2.0” ・Increase combo compensation ・Weapon switching time is shortened |
Sub-weapon | Sinanju Beam Sword Axe | ・Power is increased as “3000” → “3200”(Upper LVs are also enhanced) |
Sub-weapon | Beam Rifle Grenade Launcher | ・Changed to be usable with the skill “High Speed Mobile Shooting” ・LV2 Power is increased as “1950” → “2100” |
Aim | |||||||
・This unit excels at assaults and close-quarters combat, utilizing a wide array of ranged and melee weapons capable of disrupting enemy formations. In past adjustments, we primarily enhanced the unit’s overall performance to improve various combat results. However, since its performance has once again shown signs of decline, we have made the following adjustments. ・To increase [damage dealt] and provide more opportunities to attack enemy units, the following enhancements have been made. ・To improve [MS losses], the following enhancements have been made. ・As the performance of Unit LV2 has been on the decline, the following enhancements have been made. |
Reference Data | COST | Unit LV | Win Rate | Rival Win Rate | Damage Dealt | Amount of MS Loss | – | – |
700 | General Type Average | 49.9 | 50.1 | 94,528 | 2.8 | – | – | |
LV1 | 46.4 | 39.8 | 82,601 | 3.3 | – | – | ||
Post-Adjustments | 50.9 | 50.0 | 94,305 | 3.1 | – | – | ||
Within Expectation | ▲ | ▲ | ▲ | ▲ | – | – | ||
750 | General Type Average | 52.9 | 54.6 | 98,031 | 2.9 | – | – | |
LV2 | 46.6 | 44.9 | 78,489 | 3.3 | – | – | ||
Post-Adjustments | 51.0 | 50.0 | 97,603 | 3.2 | – | – | ||
Within Expectation | ▲ | ▲ | ▲ | ▲ | – | – |
Dijeh Traversia | ||
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Spec | ・Unit HP is enhanced as “21500” → “25000”(Upper LVs are also enhanced) ・LV1 Unit skill “Back Binder Special Cushioning LV2” is adjusted to “LV3” ・LV2 Close range Part Slot is increased as “13” → “16” ・LV2 Mid-range Part Slot is increased as “15” → “17” ・LV2 Long range Part Slot is increased as “24” → “26” |
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Ranged main weapon | D Traversia Beam Rifle | Normal firing: ・Power is increased as “1600” → “1700”(Upper LVs are also enhanced) Focus firing: ・Increased power |
Sub-weapon | Beam Pistol x2 | ・Power is increased as “400” → “500”(Upper LVs are also enhanced) ・Heat Rate is reduced as “11%” → “9%” ・Range is enhanced as “250m” → “300m” ・Overheat is shortened as “20.0” → “15.0” |
Sub-weapon | Double Binder Beam Cannon | ・Power is increased as “1200” → “1400”(Upper LVs are also enhanced) ・Weapon switching time is shortened ・Rigidity time after using weapon is shortened |
Sub-weapon | Mega Particle Cannon | ・Focus is shortened as “3.5” → “3.0” 2nd stage focus firing: ・Beam now has the penetration effect |
Sub-weapon | Fin Funnel x6 [Focused Fire] | Normal firing: ・Overheat is shortened as “18.0” → “13.0” ・Stagger accumulation value is enhanced ・LV2 Power is increased as “325” → “400” While “Simple Bio-Sensor Ability Boost LV2” is active: ・Shortened overheat duration ・Increases hit count of sustained beam attacks ・LV2 Increased power |
Skill | Simple Bio-Sensor Ability Boost LV2 | ・Increases the effects below during skill activation ⇒Ranged attack power boost ⇒Damage reduction effect for unit HP against ranged attacks |
Aim | |||||||
・This unit specializes in mid-range combat, utilizing a wide variety of ranged weaponry along with the skills “Thrust-Based Fire Cooling System” and “Simple Bio-Sensor Ability Boost LV2”. However, due to insufficient weapon performance, its overall combat results have fallen below the average. Due to these, we have made the following adjustments. ・To increase [damage dealt] and provide more opportunities to attack enemy units, the following enhancements have been made. ・To improve [MS losses], the following enhancements have been made. ・As performance for Unit LV2 has been declining, the following enhancements have been made. |
Reference Data | COST | Unit LV | Win Rate | Rival Win Rate | Damage Dealt | Amount of MS Loss | – | – |
650 | General Type Average | 48.8 | 48.1 | 86,070 | 3.1 | – | – | |
LV1 | 45.8 | 38.9 | 78,616 | 3.3 | – | – | ||
Post-Adjustments | 50.9 | 51.9 | 97,778 | 2.8 | – | – | ||
Within Expectation | ▲ | ▲ | ▲ | ▲ | – | – | ||
700 | General Type Average | 49.9 | 50.1 | 94,528 | 2.8 | – | – | |
LV2 | 33.1 | 38.1 | 84,485 | 3.4 | – | – | ||
Post-Adjustments | 50.8 | 51.3 | 102,204 | 2.8 | – | – | ||
Within Expectation | ▲ | ▲ | ▲ | ▲ | – | – |
Hyaku Shiki Kai | ||
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Spec | ・Unit HP is enhanced as “18500” → “20500”(Upper LVs are also enhanced) ・Close range Part Slot is increased as “13” → “15”(Upper LVs are also enhanced) ・Mid-range Part Slot is increased as “22” → “23”(Upper LVs are also enhanced) ・Long range Part Slot is increased as “9” → “10”(Upper LVs are also enhanced) ・Unit skill “EX Boost LV1” has been given ⇒LV2 and above unit skill “EX Boost LV2” has been given ・LV3 Unit skill “Emergency Evasion System LV2” is adjusted to “LV3” |
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Melee main weapon | Hyaku Shiki Kai Beam Saber | ・Increase combo compensation ・Increased compensation for Lower Melee attacks |
Sub-weapon | Head Pulse Laser Cannon | ・Power is increased as “250” → “300”(Upper LVs are also enhanced) ・Range is enhanced as “225m” → “250m” ・Stagger accumulation value is enhanced |
Sub-weapon | Arm Grenade Launcher | ・Power is increased as “900” → “1000”(Upper LVs are also enhanced) ・Stagger accumulation value is enhanced |
Sub-weapon | Arm Grenade Launcher [Incendiary] | ・Extended the duration of the incendiary effect |
Sub-weapon | Hyaku Shiki Kai Clay Bazooka | ・Power is increased as “2400” → “2700”(Upper LVs are also enhanced) ・Ammo Amount is increased as “5” → “6” |
Aim | |||||||
・This unit is designed to engage in combat across a wide range of distances by utilizing its extensive arsenal of ranged weapons. In previous adjustments, we primarily enhanced its weaponry to improve overall performance. However, as its combat results have once again shown signs of decline, we have made the following adjustments. ・To increase [damage dealt] and create more opportunities to attack enemy units, the following enhancements have been made. ・To improve [MS losses], the following enhancements have been made. ・As performance for Unit LV3 has been declining, the level of the skill “Emergency Evasion System” has been increased. |
Reference Data | COST | Unit LV | Win Rate | Rival Win Rate | Damage Dealt | Amount of MS Loss | – | – |
600 | General Type Average | 49.8 | 50.7 | 77,380 | 3.1 | – | – | |
LV1 | 45.3 | 42.7 | 67,855 | 3.4 | – | – | ||
Post-Adjustments | 50.5 | 50.0 | 77,974 | 3.1 | – | – | ||
Within Expectation | ▲ | ▲ | ▲ | ▲ | – | – | ||
650 | General Type Average | 48.8 | 48.1 | 86,070 | 3.1 | – | – | |
LV2 | 45.6 | 40.1 | 66,730 | 3.2 | – | – | ||
Post-Adjustments | 51.2 | 51.2 | 81,329 | 3.1 | – | – | ||
Within Expectation | ▲ | ▲ | ▲ | ▲ | – | – | ||
700 | General Type Average | 49.9 | 50.1 | 94,528 | 2.8 | – | – | |
LV3 | 43.5 | 31.9 | 63,498 | 3.2 | – | – | ||
Post-Adjustments | 50.9 | 50.7 | 105,633 | 3.0 | – | – | ||
Within Expectation | ▲ | ▲ | ▲ | ▲ | – | – |
FA Gundam Mk-II | ||
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Spec | ・Unit HP is enhanced as “19000” → “21000”(Upper LVs are also enhanced) ・Close range Part Slot is increased as “9” → “11”(Upper LVs are also enhanced) ・Mid-range Part Slot is increased as “22” → “23”(Upper LVs are also enhanced) ・Long range Part Slot is increased as “9” → “11”(Upper LVs are also enhanced) ・Unit Skill “Explosive Reactive Armor LV1” has been given ・Unit Skill “Interrupt Guard LV1” has been given ・Unit skill “Active Guard LV1” is adjusted to “LV3” |
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Ranged main weapon | FG Mk-II Twin Beam Gun [GN] | Normal firing: ・Power is increased as “650” → “700”(Upper LVs are also enhanced) ・Heat Rate is reduced as “30%” → “28%” ・Cooldown is shortened as “1.8” → “1.0” ・Focus is shortened as “4.0” → “3.0” ・Stagger accumulation value is enhanced Focus firing: ・Increased power ・Stagger accumulation value is enhanced |
Melee main weapon | FG Mk II Beam Saber x2 | ・Power is increased as “2600” → “2700”(Upper LVs are also enhanced) ・Weapon switching time is shortened |
Sub-weapon | FG Mk-II Vulcan Pod System | ・Power is increased as “105” → “110”(Upper LVs are also enhanced) ・Stagger accumulation value is enhanced |
Sub-weapon | Arm Grenade Launcher | ・Reload is shortened as “10.0” →”8.0″ |
Sub-weapon | Twin Beam Gun Grenade Launcher | ・Power is increased as “1400” → “1800”(Upper LVs are also enhanced) ・Cool-down Time is shortened as “5.5” → “5.0” |
Aim | |||||||
・This unit excels at mid to close-range combat by utilizing the skill “Active Guard”. In previous adjustments, we primarily enhanced its weaponry to improve overall performance. However, as its combat results have once again shown signs of decline, the following adjustments have been made. ・To increase [damage dealt] and provide more opportunities to attack enemy units, the following enhancements have been made. ・To improve [MS losses], the following enhancements have been made. |
Reference Data | COST | Unit LV | Win Rate | Rival Win Rate | Damage Dealt | Amount of MS Loss | – | – |
550 | General Type Average | 49.9 | 49.7 | 68,789 | 3.1 | – | – | |
LV1 | 42.1 | 39.7 | 58,044 | 3.3 | – | – | ||
Post-Adjustments | 50.6 | 52.4 | 77,251 | 3.1 | – | – | ||
Within Expectation | ▲ | ▲ | ▲ | ▲ | – | – | ||
600 | General Type Average | 49.8 | 50.7 | 77,380 | 3.1 | – | – | |
LV2 | 42.0 | 36.4 | 54,509 | 3.3 | – | – | ||
Post-Adjustments | 50.6 | 51.8 | 79,784 | 3.2 | – | – | ||
Within Expectation | ▲ | ▲ | ▲ | ▲ | – | – | ||
650 | General Type Average | 48.8 | 48.1 | 86,070 | 3.1 | – | – | |
LV3 | 38.7 | 37.4 | 60,896 | 3.5 | – | – | ||
Post-Adjustments | 49.8 | 48.9 | 73,795 | 3.2 | – | – | ||
Slightly below our expectation | ▲ | ▲ | ▲ | ▲ | – | – | ||
700 | General Type Average | 49.9 | 50.1 | 94,528 | 2.8 | – | – | |
LV4 | 37.8 | 32.4 | 63,348 | 3.2 | – | – | ||
Post-Adjustments | 49.0 | 49.0 | 94,772 | 3.0 | – | – | ||
Slightly below our expectation | ▲ | ▲ | ▲ | ▲ | – | – |
Gundam | ||
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Spec | ・Unit HP is enhanced as “15000” → “16500”(Upper LVs are also enhanced) ・Melee Attack Boost is enhanced as “20” → “25” ・Thrusters are enhanced as “60” → “65” ⇒LV4 and above thrusters are enhanced as “60” → “70” ・Unit Skill “Anti-Blast Stabilizer LV1” has been given ・Unit Skill “Shield Break Stance Mastery LV1” has been given ・Unit skill “Emergency Evasion System LV1” is adjusted to “LV2” ⇒LV4 and above unit skill “Emergency Evasion System LV1” is adjusted to “LV3” ・Increased the speed for left/right movement on the ground ・LV3 Close range Part Slot is increased as “12” → “14”(Upper LVs are also enhanced) ・LV3 Mid-range Part Slot is increased as “17” → “18”(Upper LVs are also enhanced) ・LV3 Long range Part Slot is increased as “7” → “8”(Upper LVs are also enhanced) ・LV3 Unit Skill “Damage Control LV1” has been given ⇒LV4 Unit Skill “Damage Control LV1” has been given ⇒LV5 Unit Skill “Damage Control LV2” has been given ・LV3 Unit Skill “Thruster Output Increase LV1” has been given ⇒LV4 Unit Skill “Thruster Output Increase LV2” has been given ⇒LV5 Unit Skill “Thruster Output Increase LV3” has been given ・LV3 Unit Skill “Reaction Booster Program LV1” has been given ⇒LV4 Unit Skill “Reaction Booster Program LV2” has been given ⇒LV5 Unit Skill “Reaction Booster Program LV3” has been given |
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Ranged main weapon | Gundam Beam Rifle | Normal firing: ・Heat Rate is reduced as “55%” → “50%” ・Cool-down Time is shortened as “2.0” → “1.0” ・Overheat is shortened as “13.0” → “8.0” ・Focus is shortened as “2.0” → “1.0” ・Stagger accumulation value is enhanced ・Projectile speed is increased ・LV2 Power is increased as “1653” → “2000”(Upper LVs are also enhanced) Focus firing: ・Reduced heat rate ・Stagger accumulation value is enhanced ・Projectile speed is increased ・LV2 and above increased power |
Ranged main weapon | GD Beam Rifle [SN] | Normal firing: ・Focus is shortened as “6.0” → “3.5” ・LV2 Power is increased as “1627” → “1800”(Upper LVs are also enhanced) Focus firing: ・LV2 and above increased power |
Melee main weapon | Beam Saber [Enhanced] | ・Increase combo compensation ・Increased compensation for Lower Melee attacks |
Sub-weapon | Beam Rifle Super Napalm | ・Power is increased as “700” → “1200”(Upper LVs are also enhanced) ・Reload is shortened as “20.0” →”15.0″ ・Stagger accumulation value is enhanced ・Weapon switching time is shortened |
Aim | |||||||
・This unit excels at mid to close-range combat and is designed to adapt its weapon loadout based on the sortie map and team composition. In previous adjustments, we primarily improved its base performance to enhance overall results. However, as its combat performance has once again shown signs of decline, the following adjustments have been made. ・To increase [damage dealt] and provide more opportunities to attack enemy units, the following enhancements have been made. ・To improve [MS losses], the following enhancements have been made. ・As combat performance and [usage rate] for Unit LV2 and above have been declining, the following enhancements have been made. |
Reference Data | COST | Unit LV | Usage Rate | Win Rate | Rival Win Rate | Damage Dealt | Amount of MS Loss | – |
400 | General Type Average | – | 50.4 | 51.3 | 59,231 | 3.0 | – | |
LV1 | 2.66% | 47.4 | 48.9 | 56,733 | 3.2 | – | ||
Post-Adjustments | 36.93% | 49.5 | 54.8 | 65,882 | 2.7 | – | ||
Within Expectation | ▲ | ▲ | ▲ | ▲ | ▲ | – | ||
450 | General Type Average | – | 49.7 | 50.4 | 65,427 | 3.1 | – | |
LV2 | 0.63% | 47.5 | 44.3 | 56,514 | 3.4 | – | ||
Post-Adjustments | 26.36% | 50.9 | 53.7 | 70,123 | 2.7 | – | ||
Within Expectation | ▲ | ▲ | ▲ | ▲ | ▲ | – | ||
500 | General Type Average | – | 50.3 | 50.4 | 69,184 | 3.1 | – | |
LV3 | 0.25% | 46.7 | 42.5 | 57,348 | 3.2 | – | ||
Post-Adjustments | 13.80% | 51.1 | 53.9 | 77,840 | 2.8 | – | ||
Within Expectation | ▲ | ▲ | ▲ | ▲ | ▲ | – | ||
550 | General Type Average | – | 49.9 | 49.7 | 68,789 | 3.1 | – | |
LV4 | 0.16% | 46.4 | 42.2 | 59,664 | 3.3 | – | ||
Post-Adjustments | 14.32% | 52.8 | 52.1 | 74,580 | 2.7 | – | ||
Slightly over our expectation | ▲ | ▲ | ▲ | ▲ | ▲ | – | ||
600 | General Type Average | – | 49.8 | 50.7 | 77,380 | 3.1 | – | |
LV5 | 0.18% | 45.2 | 42.6 | 67,842 | 3.5 | – | ||
Post-Adjustments | 11.40% | 50.0 | 54.5 | 89,370 | 2.8 | – | ||
Within Expectation | ▲ | ▲ | ▲ | ▲ | ▲ | – | ||
■Additional ・After the unit adjustment in June, various performance, including [usage rate] have improved. However, the usage rate for unit levels 1 to 2 exceeded expectations, likely due to the immediate aftermath of the adjustments. While the [usage rate] is gradually stabilizing, we will continue to monitor the situation and collect data. |
F90 [MZ Type] | ||
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Spec | ・Unit HP is enhanced as “21000” → “22000” ・Speed is enhanced as “140” → “145” ・Unit skill “Emergency Evasion System LV2” is adjusted to “LV3” |
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Ranged main weapon | F90 [MZ Type] BM | Normal firing: ・Power is increased as “550” → “575” Focus firing: ・Increased power |
Melee main weapon | F90 [MZ Type] BS | Normal attack: ・Power is increased as “2900” → “3000” Heavy Attack: ・Increased power |
Skill | OS “Type C.A-III” | ・Effect duration increased from 60 seconds to 80 seconds |
Aim | |||||||
・This unit excels in high-mobility combat, making use of the skills “Flap Booster LV2” and “OS “Type C.A-III””. While Unit LV2 has achieved satisfactory performance, Unit LV1 has fallen below average due to insufficient capabilities, so the following adjustments have been made. ※This adjustment applies only to MS LV1. ・To increase [damage dealt] and provide more opportunities to attack enemy units, the following enhancements have been made. ・Increased the [power] of both normal and focused firing for the ranged main weapon “F90 [MZ Type] BM” ・Increased the [power] of both normal attacks and Heavy Attack for the melee main weapon “F90 [MZ Type] BS” ・Extended the duration of the skill “OS ‘Type C.A-III'” LV1 ・To improve [MS losses], the following enhancements have been made. |
Reference Data | COST | Unit LV | Win Rate | Rival Win Rate | Damage Dealt | Amount of MS Loss | – | – |
700 | Raid Type Average | 50.3 | 49.9 | 98,418 | 3.2 | – | – | |
LV1 | 44.4 | 42.7 | 93,479 | 3.5 | – | – | ||
Post-Adjustments | 50.9 | 50.0 | 97,504 | 3.3 | – | – | ||
Within Expectation | ▲ | ▲ | ▲ | ▲ | – | – | ||
750 | Raid Type Average | 51.7 | 52.9 | 100,482 | 3.3 | – | – | |
LV2 | 51.0 | 53.3 | 101,817 | 3.4 | – | – |
Jagd Doga (GG) | ||
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Spec | ・Unit HP is enhanced as “22000” → “24000”(Upper LVs are also enhanced) ・Unit Skill “Pursuit Ranged Aux. Program LV1” has been given ⇒LV3 Unit Skill “Pursuit Ranged Aux. Program LV2” has been given ・Unit skill “Maneuver Armor LV2” is adjusted to “LV3” ・Unit skill “Special Leg Buffer LV2” is adjusted to “LV3” ・Unit skill “Assault Booster LV1” is adjusted to “LV2” ・Unit skill “Special L-Arm Equipment Buffer LV2” is adjusted to “LV3” |
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Ranged main weapon | Gyunei’s Beam Assault Rifle [GN] | Normal firing: ・Power is increased as “750” → “800”(Upper LVs are also enhanced) ・Heat Rate is reduced as “13%” → “12%” ・Focus is shortened as “3.0” → “2.0” Focus firing: ・Increased power ・Reduced heat rate |
Sub-weapon | Mega Particle Cannon | ・Overheat is shortened as “22.0” → “18.0” ・Focus is shortened as “5.5” → “5.0” |
Sub-weapon | Funnels x6 [Pincer] | ・Power is increased as “450” → “525”(Upper LVs are also enhanced) ・Heat Rate is reduced as “55%” → “50%” ・Stagger accumulation value is enhanced |
Sub-weapon | Funnels x6 [Pursue] | ・Heat Rate is reduced as “50%” → “35%” |
Sub-weapon | Beam AR Grenade Launcher | ・Power is increased as “1500” → “1800”(Upper LVs are also enhanced) ・Reload is shortened as “13.0” →”10.0″ |
Aim | |||||||
・This unit excels at mid to close-range combat by utilizing both psycommu and ranged weaponry. In previous adjustments, we primarily enhanced its weapons to improve overall performance. However, as its combat results have once again shown a downward trend, the following adjustments have been made. ・To increase [damage dealt] and provide more opportunities to attack enemy units, the following enhancements have been made. ・To improve [MS losses], the following enhancements have been made. |
Reference Data | COST | Unit LV | Win Rate | Rival Win Rate | Damage Dealt | Amount of MS Loss | – | – |
650 | Raid Type Average | 49.5 | 48.0 | 86,699 | 3.3 | – | – | |
LV1 | 40.9 | 35.3 | 74,364 | 3.5 | – | – | ||
Post-Adjustments | 51.3 | 50.0 | 88,822 | 3.3 | – | – | ||
Within Expectation | ▲ | ▲ | ▲ | ▲ | – | – | ||
700 | Raid Type Average | 50.3 | 49.9 | 98,418 | 3.2 | – | – | |
LV2 | 40.6 | 33.8 | 77,349 | 3.5 | – | – | ||
Post-Adjustments | 50.6 | 51.9 | 101,687 | 3.3 | – | – | ||
Within Expectation | ▲ | ▲ | ▲ | ▲ | – | – | ||
750 | Raid Type Average | 51.7 | 52.9 | 100,482 | 3.3 | – | – | |
LV3 | 42.2 | 38.5 | 74,214 | 3.2 | – | – | ||
Post-Adjustments | 51.1 | 50.2 | 108,095 | 3.4 | – | – | ||
Within Expectation | ▲ | ▲ | ▲ | ▼ | – | – |
S Gundam | ||
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Spec | ・Unit skill “Heavy Attack LV1” is adjusted to “LV2” ・Unit skill “Damage Control LV1” is adjusted to “LV2” ・LV2 Unit skill “Maneuver Armor LV3” is adjusted to “LV4” ・LV2 Unit skill “Flight Control Program LV3” is adjusted to “LV4” |
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Ranged main weapon | S Gundam Beam Smart Gun | Normal firing: ・Power is increased as “2000” → “2200”(Upper LVs are also enhanced) ・Focus is shortened as “4.0” → “3.0” Focus firing: ・Increased power |
Ranged main weapon | S Gundam Rapid Fire Beam Smart Gun | Normal firing: ・Stagger accumulation value is enhanced Focus firing: ・Increased power |
Melee main weapon | S Gundam Beam Saber | ・Power is increased as “2500” → “2700”(Upper LVs are also enhanced) |
Sub-weapon | Rear Beam Cannon x2 | ・Weapon switching time is shortened |
Sub-weapon | Thigh Beam Cannon x2 | ・Stagger accumulation value is enhanced ・Weapon switching time is shortened |
Sub-weapon | Head Incom | ・Stagger accumulation value is enhanced |
Sub-weapon | S Gundam Beam Saber x2 | ・Increased compensation for Lower Melee attacks |
Aim | |||||||
・This unit excels at close to mid-range combat by utilizing the skill “Flap Booster” and two types of melee weapons. In previous adjustments, we primarily enhanced its weapons to increase opportunities to disrupt enemy formations. However, as its combat performance has once again shown signs of decline, the following adjustments have been made. ・To increase [damage dealt] and create more opportunities to attack enemy units, the following enhancements have been made. ・To improve [MS losses], the following enhancements have been made. |
Reference Data | COST | Unit LV | Win Rate | Rival Win Rate | Damage Dealt | Amount of MS Loss | – | – |
600 | Raid Type Average | 50.5 | 49.9 | 84,092 | 3.3 | – | – | |
LV1 | 47.0 | 44.7 | 76,793 | 3.7 | – | – | ||
Post-Adjustments | 51.1 | 49.9 | 88,354 | 3.7 | – | – | ||
Within Expectation | ▲ | ▲ | ▲ | – | – | – | ||
650 | Raid Type Average | 49.5 | 48.0 | 86,699 | 3.3 | – | – | |
LV2 | 44.2 | 42.4 | 81,319 | 3.7 | – | – | ||
Post-Adjustments | 50.5 | 50.7 | 87,519 | 3.5 | – | – | ||
Within Expectation | ▲ | ▲ | ▲ | ▲ | – | – |
Zeta Gundam 3B Type | ||
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Spec | ・Unit Skill “Pursuit Ranged Aux. Program LV1” has been given ・Unit skill “Forced Injector LV1” is adjusted to “LV2” ・LV2 Unit HP is enhanced as “17500” → “18500” ・LV2 Close range Part Slot is increased as “14” → “16” ・LV2 Mid-range Part Slot is increased as “18” → “19” ・LV2 Long range Part Slot is increased as “20” → “21” |
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Ranged main weapon | ZG 3B Type Beam Cannon | ・Cool-down Time is shortened as “5.5” → “5.0” ・Reload is shortened as “22.0” →”18.0″ |
Sub-weapon | ZG 3B Type Arm GL | ・Power is increased as “500” → “700”(Upper LVs are also enhanced) ・Reload is shortened as “10.0” →”8.0″ |
Sub-weapon | ZG 3B Type Mega Gatling | ・Power is increased as “300” → “380”(Upper LVs are also enhanced) ・Range is enhanced as “250m” → “350m” ・Overheat is shortened as “20.0” → “15.0” ・Rate of fire is increased ・Stagger accumulation value is enhanced |
Zeta Gundam 3B Type (Transformed) | ||
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Spec | ・Unit Skill “Pursuit Ranged Aux. Program LV1” has been given ・LV2 Unit HP is enhanced as “17500” → “18500” ・LV2 Close range Part Slot is increased as “14” → “16” ・LV2 Mid-range Part Slot is increased as “18” → “19” ・LV2 Long range Part Slot is increased as “20” → “21” |
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Sub-weapon | ZG 3B Type B Cannon (Transformed) | ・Power is increased as “2400” → “2600”(Upper LVs are also enhanced) ・Cool-down Time is shortened as “5.0” → “2.5” ・Reload is shortened as “22.0” →”13.0″ |
Sub-weapon | ZG 3B Type Beam Gun x2 | ・Heat Rate is reduced as “45%” → “33%” ・Overheat is shortened as “13.0” → “10.0” ・LV2 Power is increased as “275” → “300” |
Sub-weapon | ZG 3B Type MG (Transformed) | ・Power is increased as “300” → “380”(Upper LVs are also enhanced) ・Range is enhanced as “250m” → “350m” ・Overheat is shortened as “20.0” → “15.0” ・Rate of fire is increased |
Aim | |||||||
・This unit specializes in mid-range shooting combat, utilizing the skill “Anti-Beam Coating” LV3 and “Bio-Sensor Ability Boost”. However, due to insufficient weapon performance, it has lacked opportunities to disrupt enemy formations, resulting in below-average combat results. Therefore, the following adjustments have been made. ・To increase [damage dealt] and create more opportunities to attack enemy units, the following enhancements have been made. ・As the performance of Unit Level 2 has been declining, the following enhancements have been made.
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Reference Data | COST | Unit LV | Win Rate | Rival Win Rate | Damage Dealt | Amount of MS Loss | – | – |
650 | Support Type Average | 51.2 | 51.0 | 90,139 | 3.0 | – | – | |
LV1 | 45.2 | 38.8 | 70,136 | 3.0 | – | – | ||
Post-Adjustments | 51.0 | 50.4 | 86,186 | 2.9 | – | – | ||
Within Expectation | ▲ | ▲ | ▲ | ▲ | – | – | ||
700 | Support Type Average | 51.3 | 51.2 | 103,751 | 3.0 | – | – | |
LV2 | 43.0 | 39.8 | 66,770 | 3.2 | – | – | ||
Post-Adjustments | 50.9 | 52.0 | 98,344 | 3.0 | – | – | ||
Within Expectation | ▲ | ▲ | ▲ | ▲ | – | – |
Dijeh Assault Package | ||
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Spec | ・Unit HP is enhanced as “22000” → “23000”(Upper LVs are also enhanced) ・Unit Skill “Resist Move LV1” has been given ・Unit skill “Frontline Support System LV1” is adjusted to “LV2” ・LV2 Close range Part Slot is increased as “14” → “15” ・LV2 Mid-range Part Slot is increased as “18” → “19” ・LV2 Long range Part Slot is increased as “16” → “18” |
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Ranged main weapon | Dijeh A Clay Bazooka | ・Power is increased as “2300” → “2500”(Upper LVs are also enhanced) ・Reload is shortened as “18.0” →”15.0″ |
Sub-weapon | Missile Launcher | ・Power is increased as “1000” → “1400”(Upper LVs are also enhanced) |
Sub-weapon | Dijeh A CB [Shrapnel] | ・Ammo Amount is increased as “2” → “3” ・LV2 Power is increased as “110” → “130” |
Sub-weapon | Shoulder Missile Pod x2 [Incendiary] | ・Extended the duration of the incendiary effect ・LV2 Power is increased as “225” → “300” |
Aim | |||||||
・This unit excels at mid to close-range combat by utilizing a wide variety of ballistic weapons. However, due to insufficient performance of various weapons, its combat results have fallen below average. Therefore, the following adjustments have been made. ・To increase [damage dealt] and provide more opportunities to attack enemy units, the following enhancements have been made. ・To improve [MS losses], the following enhancements have been made. ・As performance for Unit LV2 has been declining, the following enhancements have been made. |
Reference Data | COST | Unit LV | Win Rate | Rival Win Rate | Damage Dealt | Amount of MS Loss | – | – |
600 | Support Type Average | 50.1 | 48.6 | 81,126 | 3.1 | – | – | |
LV1 | 46.5 | 37.9 | 68,564 | 3.3 | – | – | ||
Post-Adjustments | 49.8 | 49.0 | 78,813 | 3.3 | – | – | ||
Slightly below our expectation | ▲ | ▲ | ▲ | – | – | – | ||
650 | Support Type Average | 51.2 | 51.0 | 90,139 | 3.0 | – | – | |
LV2 | 41.1 | 31.2 | 66,623 | 3.3 | – | – | ||
Post-Adjustments | 49.8 | 48.9 | 77,296 | 3.2 | – | – | ||
Slightly below our expectation | ▲ | ▲ | ▲ | ▲ | – | – |
Gundam GP00 | ||
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Spec | ・Unit HP is enhanced as “16000” → “17000”(Upper LVs are also enhanced) ・Close range Part Slot is increased as “12” → “13”(Upper LVs are also enhanced) ・Mid-range Part Slot is increased as “11” → “12”(Upper LVs are also enhanced) ・Long range Part Slot is increased as “13” → “14”(Upper LVs are also enhanced) ・LV2 Range Attack Boost is enhanced as “35” → “40” ・LV2 Unit skill “Forced Injector LV1” is adjusted to “LV2” ・LV2 Unit skill “Waist Special Cushioning LV2” is adjusted to “LV3” ・LV2 Unit skill “Precision Analysis System LV1” is adjusted to “LV3” |
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Ranged main weapon | GP00 Long-Range Beam Rifle | ・Power is increased as “1900” → “2000”(Upper LVs are also enhanced) ・Overheat is shortened as “15.0” → “12.0” ・Weapon switching time is shortened |
Sub-weapon | GP00 Vulcan | ・Range is enhanced as “150m” → “200m” ・Stagger accumulation value is enhanced ・LV2 Power is increased as “105” → “120” |
Sub-weapon | Shoulder Beam Gun x2 | ・Heat Rate is reduced as “15%” → “13%” ・Stagger accumulation value is enhanced |
Sub-weapon | GP00 LR Beam Rifle [Discharge] | ・Overheat is shortened as “30.0” → “25.0” ・Focus is shortened as “4.0” → “3.0” ・LV2 Power is increased as “750” → “800” |
Sub-weapon | MPIWS | ・Overheat is shortened as “25.0” → “20.0” |
Skill | MPIWS Controller | ・Extended the activation time of the sub-weapon “MPIWS” |
Aim | |||||||
・This unit specializes in mid to long-range combat, focusing on the sub-weapon “MPIWS”, which shares the enemy information with the team, and with the skill “MPIWS Controller” which enhances ranged weaponry. In previous adjustments, we primarily strengthened its weapons to improve its overall performance. However, as the combat results have once again declined, the following adjustments have been made. ・To increase [damage dealt] and provide more opportunities to attack enemy units, the following enhancements have been made. ・To improve [MS loss count], unit HP has been increased. ・As performance for Unit LV2 has been declining, the following enhancements have been made. |
Reference Data | COST | Unit LV | Win Rate | Rival Win Rate | Damage Dealt | Amount of MS Loss | – | – |
500 | Support Type Average | 50.4 | 47.6 | 65,868 | 3.1 | – | – | |
LV1 | 45.7 | 41.1 | 58,375 | 3.3 | – | – | ||
Post-Adjustments | 50.7 | 49.9 | 69,747 | 3.2 | – | – | ||
Within Expectation | ▲ | ▲ | ▲ | ▲ | – | – | ||
550 | Support Type Average | 50.5 | 47.7 | 72,194 | 3.0 | – | – | |
LV2 | 40.7 | 34.9 | 55,004 | 3.2 | – | – | ||
Post-Adjustments | 50.6 | 52.2 | 72,846 | 2.9 | – | – | ||
Within Expectation | ▲ | ▲ | ▲ | ▲ | – | – |