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INFORMATION

Unit Adjustment [March 2025]

■[PDT] 03/26/2025 22:00
■[CET] 03/27/2025 06:00
ver.0193.2109
■Unit Adjustment
■General type
Banshee Norn
Spec ・Unit HP is enhanced as “24000” → “25000”
Sub-weapon [RL] Flash Type APHE ・Stagger Accumulation Value is enhanced
・Increase accumulation value of staggering due to blast after impact
Sub-weapon Mega Cannon ・Rate of fire is increased
・Stagger Accumulation Value is enhanced
Banshee Norn (Transformed)
Spec ・Unit HP is enhanced as “24000” → “25000”
・Unit skill “A Armor DE Special Def System LV1” is adjusted to “LV2”
Sub-weapon Banshee Norn Back Beam Saber x2 ・Cool-down Time is shortened as “2.5” → “2.0”
Aim
・This unit specializes in close-to-mid-range combat by utilizing the skills “NT-D Ability Boost LV3” and “Awaken Ability Boost LV2.”
However, due to insufficient overall performance, it has been difficult to approach enemy units, resulting in below-average battle performance.
To address this, the following adjustments have been made.

・To increase damage dealt and create more attack opportunities, the following enhancements were applied.
・Increased [stagger accumulation value] for both the fired rounds and the explosions upon impact of sub-weapon “[RL] Flash Type APHE”.
・Improved [rate of fire] and [stagger accumulation value] of sub-weapon “Mega Cannon”.
・Reduced [cooldown time] for sub-weapon “Banshee Norn Back Beam Saber x2”.

・To reduce [MS losses], the following improvements were made.
・Increased [MS HP].
・Upgraded the level of skill “A Armor DE Special Def System” when transformed.

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
700 General Type Average 50.1 50.5 93,880 2.9
LV1 46.3 47.0 91,883 3.0
Todesritter
Spec ・Unit HP is enhanced as “20000” → “22000” (Upper LVs are also enhanced)
・Rotate is enhanced as “66” → “69”
・Close range Part Slot is increased as “14” → “15”
 (Upper LVs are also enhanced)
・Mid-range Part Slot is increased as “18” → “19” (Upper LVs are also enhanced)
・Long range Part Slot is increased as “16” → “17” (Upper LVs are also enhanced)
・Unit skill “Wings Special Cushioning LV2” is adjusted to “LV3”
Melee main weapon Todesritter Beam Saber x2 ・Power is increased as “2700” → “2900” (Upper LVs are also enhanced)
Sub-weapon Chest Machine Cannon x2 ・Power is increased as “65” → “80” (Upper LVs are also enhanced)
・Rate of fire is increased
・Stagger Accumulation Value is enhanced
Sub-weapon Beam Gun ・Stagger Accumulation Value is enhanced
Sub-weapon Incom Beam Cannon x4 ・Power is increased as “500” → “600” (Upper LVs are also enhanced)
・Stagger Accumulation Value is enhanced
・ASL (automatic aiming compensation) range is extended
・Incom flying speed increased
・Shortened the time to fire the next shoot to make it easier to hit enemy
Sub-weapon Incom Tri-Blade ・Power is increased as “1200” → “1400” (Upper LVs are also enhanced)
・ASL (automatic aiming compensation) range is extended
・Hit detection has been expanded and easier to hit the target
Sub-weapon Shield w/ Internal Mega Particle Cannon ・Weapon switching time is shortened
Sub-weapon Mega Particle Cannon-Equipped Shield ・Shield HP is enhanced as “5000” → “6000” (Upper LVs are also enhanced)
Skill HADES Ability Boost LV2 ・Increasing the attack power during the skill activation
Aim
・This unit specializes in close-to-mid-range combat by utilizing two types of Incom weaponry and skill “HADES Ability Boost LV2”.
With the previous adjustments, weaponry was primarily enhanced to improve overall battle performance.
However, as performance has once again shown signs of decline, the following adjustments have been made.

・To increase the [damage dealt] and create more attack opportunities, the following enhancements were applied.
・Increased the [power] of main melee weapon “Todesritter Beam Saber x2”.
・Improved the [rate of fire], [weapon switching time], and [power] of sub-weapon “Chest Machine Cannon x2”.
・Increased the [stagger accumulation value] of sub-weapon “Beam Gun”.
・Enhanced [ASL screen area], [Incom flight speed], [attack interval], [power], and [stagger accumulation value] of sub-weapon “Incom Beam Cannon x4”.
・Improved [hit radius], [ASL screen area], and [power] of sub-weapon “Incom Tri-Blade”.
・Reduced the [weapon switching time] of sub-weapon “Shield w/ Internal Mega Particle Cannon”.
・Enhanced [attack power boost effect] of skill “HADES Ability Boost LV2”.

・To reduce [MS losses], the following improvements were made.
・Increased the [MS HP].
・Increased [shield HP] of sub-weapon “Mega Particle Cannon-Equipped Shield”.
・Upgraded the level of skill “Wings Special Cushioning”.

・Some additional enhancements aimed at improving overall battle performance were made.
・Improved [rotate] performance.
・Increased [slot capacity] for equipping custom parts.

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
650 General Type Average 49.1 49.3 82,819 3.1
LV1 43.2 39.1 74,768 3.3
700 General Type Average 50.1 50.5 93,880 2.9
LV2 43.2 39.8 81,357 3.3
Psycho Doga
Spec ・Close range Part Slot is increased as “20” → “22” (Upper LVs are also enhanced)
・Mid-range Part Slot is increased as “21” → “23” (Upper LVs are also enhanced)
・Long range Part Slot is increased as “11” → “13” (Upper LVs are also enhanced)
・Unit Skill “EX Boost LV1” has been given
 ⇒LV2 Unit Skill “EX Boost LV2” has been given
・Unit skill “High-Performance Balancer LV1” and “Melee Combo Controller LV1” are now merged to “Melee Composite System LV1”
・LV2 Unit HP is enhanced as “25000” → “26000”
Melee main weapon Psycho Doga Beam Sword ・LV2 Power is increased as “2950” → “3050”
Sub-weapon Psycho Doga Beam Axe ・LV2 Power is increased as “3250” → “3400”
Sub-weapon Missile ・Increase explosion range upon impact
・LV2 Power is increased as “2000” → “2300”
Sub-weapon Grenade Launcher ・Projectile speed is increased
・Rate of fire is increased
・LV2 Power is increased as “900” → “1100”
Sub-weapon Funnels x6 [Pincer] ・Stagger Accumulation Value is enhanced
Sub-weapon Funnels x6 [Pursue] ・Heat Rate is reduced as “35%” → “28%”
Aim
・This unit specializes in mid-to-close-range combat, utilizing aerial combat skills and two types of melee weaponry.
However, due to the insufficient performance of its weapons, it has had fewer opportunities to stagger enemies, resulting in below-average battle performance.
To address this, the following adjustments have been made.

・To increase [damage dealt] and create more attack opportunities, the following enhancements were applied.
・Added the “EX Boost” skill. With this change, skill “High-Performance Balancer LV1” and skill “Melee Combo Controller LV1” have been merged into skill “Melee Composite System”.
・Expanded [explosion radius] of sub-weapon “Missile” upon impact.
・Increased [projectile speed] and [rate of fire] of sub-weapon “Grenade Launcher”.
・Improved the [stagger accumulation value] of sub-weapon “Funnels x6 [Pincer]”.
・Enhanced the [heat rate] of sub-weapon “Funnels x6 [Pursue]”.
・Increased the [slot capacity] for equipping custom parts.

・To improve the performance of MS LV2 which have been declining,
・Unit HP is increased.
・Boosted power of main melee weapon “Psycho Doga Beam Sword”.
・Increased power of Sub-Weapons “Psycho Doga Beam Axe”, “Missile” and “Grenade Launcher”.

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
650 General Type Average 49.1 49.3 82,819 3.1
LV1 47.1 45.6 77,706 3.1
700 General Type Average 50.1 50.5 93,880 2.9
LV2 44.6 42.9 79,528 3.2
Bull-G [TB]
Spec ・Unit HP is enhanced as “19000” → “21500” (Upper LVs are also enhanced)
・Unit skill “Special Leg Buffer LV2” is adjusted to “LV3”
・LV2 Unit skill “Damage Control LV1” is adjusted to “LV2”
Sub-weapon Bull-G Twin Beam Rifle [TB] ・Heat Rate is reduced as “28%” → “25%”
・Cool-down Time is shortened as “1.0” → “0.8”
・LV2 Power is increased as “1100” → “1200”
Sub-weapon 6-Tube Missile Launcher ・Reload is shortened as “13.0”→”10.0″
・LV2 Power is increased as “950” → “1050”
Sub-weapon 6-Tube M Launcher [Special Projectile] ・Reload is shortened as “15.0”→”12.0″
・Projectile speed is increased
・Reduced recoil
・LV2 Power is increased as “225” → “300”
Aim
・This unit specializes in close-to-mid-range shooting combat, making use of its wide array of ranged weapons and skill “Sub Arm Special Cushioning”.
However, due to the insufficient performance of its weapons, it has had fewer opportunities to stagger enemies, resulting in below-average battle performance.
To address this, the following adjustments have been made.

・To increase [damage dealt] and create more attack opportunities, the following enhancements were applied.
・Reduced [cooldown time] and [heat rate] of sub-weapon “Bull-G Twin Beam Rifle [TB]”.
・Shortened [reload time] of sub-weapon “6-Tube Missile Launcher”.
・Enhanced [projectile speed], [spread], and [reload time] of sub-weapon “6-Tube M Launcher [Special Projectile]”.

・To reduce [MS losses], the following improvements were made.
・Increased [MS HP].
・Upgraded the level of skill “Special Leg Buffer”.

・To improve the performance of MS LV2 which have been declining,
・Increased [power] of sub-weapons “Bull-G Twin Beam Rifle [TB]”.
・Increased [power] of sub-weapons “6-Tube Missile Launcher”.
・Increased [power] of sub-weapons “6-Tube M Launcher [Special Projectile]”.
・Upgraded the level of skill “Damage Control”.

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
550 General Type Average 49.5 49.5 69,521 3.1
LV1 45.8 46.0 65,620 3.2
600 General Type Average 50.1 50.7 78,026 3.1
LV2 43.8 40.9 66,138 3.3
■Raid type
Gundam Delta Kai Ground Type
Spec ・Unit HP is enhanced as “18000” → “20000”
・Close range Part Slot is increased as “17” → “18”
・Long range Part Slot is increased as “8” → “9”
・Unit skill “Back Binder Special Cushioning LV2” is adjusted to “LV3”
Melee main weapon GDK Ground Type BS ・Cool-down Time is shortened as “2.5” → “2.0”
Sub-weapon Shield-Mounted Beam Cannon ・Heat Rate is reduced as “16%” → “13%”
Sub-weapon Blast Bolt ・Cool-down Time is shortened as “10.0” → “6.0”
GDK Ground Type (Transformed)
Spec ・Unit HP is enhanced as “18000” → “20000”
・Close range Part Slot is increased as “17” → “18”
・Long range Part Slot is increased as “8” → “9”
・Unit skill “Back Binder Special Cushioning LV2” is adjusted to “LV3”
Sub-weapon Shield-Mounted BC (Transform) ・Focus is shortened as “1.5” → “1.0”
・Stagger Accumulation Value is enhanced
Sub-weapon Blast Bolt (Transform) ・Extend deployment time
Aim
・This unit specializes in close-to-mid-range combat, focusing on the use of Blast Bolt as its core strategy.
However, due to the insufficient performance of its weapons, it has been difficult to approach enemies, resulting in below-average battle performance.
To address this, the following adjustments have been made.

・To increase [damage dealt] and create more attack opportunities, the following enhancements were applied.
・Reduced [cooldown time] of main melee weapon “GDK Ground Type BS”.
・Improved [heat rate] of sub-weapon “Shield-Mounted Beam Cannon”.
・Reduced [cooldown time] of sub-weapon “Blast Bolt”.
・Enhanced [focus time] and [stagger accumulation value] of sub-weapon “Shield-Mounted BC (Transform)”.
・Extended [deployment duration] of sub-weapon “Blast Bolt (Transform)”.

・To reduce [MS losses], the following improvements were made.
・Increased [MS HP].
・Upgraded the level of skill “Back Binder Special Cushioning”.

・[Slot capacity] for equipping custom parts is increased to improve overall battle performance.

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
600 Raid Type Average 49.2 47.9 81,451 3.4
LV1 48.2 47.4 79,897 3.5
Modified Rick Dijeh
Spec ・Unit HP is enhanced as “22000” → “24000” (Upper LVs are also enhanced)
・Unit skill “Special Leg Buffer LV2” is adjusted to “LV3”
・LV1 Unit skill “Maneuver Armor LV2” is adjusted to “LV3”
・LV2 Close range Part Slot is increased as “22” → “24” (Upper LVs are also enhanced)
・LV2 Mid-range Part Slot is increased as “17” → “18” (Upper LVs are also enhanced)
・LV2 Long range Part Slot is increased as “9” → “10” (Upper LVs are also enhanced)
・LV2 Unit skill “Forced Injector LV2” is adjusted to “LV3”
・LV2 Unit skill “Flight Control Program LV2” is adjusted to “LV3”
Melee main weapon Rick Dijeh Beam Naginata ・Increase combo compensation
Sub-weapon Modified RD C Bazooka [Shrapnel] ・Power is increased as “150” → “170” (Upper LVs are also enhanced)
・Hit detection has been expanded and easier to hit the target
Sub-weapon Double Beam Sabers ・Power is increased as “2700” → “2800” (Upper LVs are also enhanced)
・Weapon switching Time is shortened
Aim
・This unit specializes in close-range combat, utilizing Modified RD C Bazooka [Shrapnel] and two melee weapons.
In a previous adjustment, its performance was nerfed to limit its sortie rate and damage output, as they exceeded expectations.
However, as its overall battle performance has since declined, the following adjustments have been made.

・To increase [damage dealt] and create more attack opportunities, the following enhancements were applied.
・Improved [combo damage compensation] of main melee weapon “Rick Dijeh Beam Naginata”.
・Increased [hit radius] and [power] of sub-weapon “Modified RD C Bazooka [Shrapnel]”.
・Enhanced [weapon switching time] and [power] of sub-weapon “Double Beam Sabers”.

・To reduce [MS losses], the following improvements were made.
・Increased [MS HP].
・Upgraded the level of skill “Special Leg Buffer”.
・Upgraded skill “Maneuver Armor” for MS LV1.
・Upgraded skills “Forced Injector” and “Flight Control Program” for MS LV2.

・[Slot capacity] for equipping custom parts is increased to improve declining performance in MS LV2.

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
600 Raid Type Average 49.2 47.9 81,451 3.4
LV1 47.3 45.3 74,766 3.5
650 Raid Type Average 50.1 48.6 88,998 3.2
LV2 46.5 45.3 81,869 3.3
Zee Zulu
Spec ・Unit HP is enhanced as “19000” → “20000” (Upper LVs are also enhanced)
・Speed is enhanced as “130” → “140”
 ⇒LV4 Speed is enhanced as “130” → “145”
・Unit skill “Special Shoulder Add-On Buffer LV1” is adjusted to “LV2”
 ⇒LV4 Unit skill “Special Shoulder Add-On Buffer LV2” is adjusted to “LV3”
・LV1 – LV3 Unit skill “Special Arms Equipment Buffer LV2” is adjusted to “LV3”
・LV3 Close range Part Slot is increased as “24” → “26” (Upper LVs are also enhanced)
・LV3 Mid-range Part Slot is increased as “14” → “16” (Upper LVs are also enhanced)
・LV3 Long range Part Slot is increased as “10” → “12” (Upper LVs are also enhanced)
・LV3 Unit skill “Damage Control LV1” is adjusted to “LV2”
・LV4 Unit skill “Optimized Cooling Efficiency LV1” is adjusted to “LV2”
・LV4 Unit skill “Forced Injector LV2” is adjusted to “LV3”
Ranged main weapon Zee Zulu Beam Machine Gun [GN] Normal firing:
・LV3 Power is increased as “605” → “700” (Upper LVs are also enhanced)
Focus firing:
・LV3 Power is further increased(Upper LVs are also enhanced)
Melee main weapon Heat Claw & Heat Knife x2 ・LV3 Power is increased as “3050” → “3100” (Upper LVs are also enhanced)
Sub-weapon Zee Zulu Heat Knife x2 ・LV3 Power is increased as “2400” → “2500” (Upper LVs are also enhanced)
Sub-weapon Zee Zulu Beam M.G. Grenade Launcher ・LV3 Power is increased as “1840” → “2000” (Upper LVs are also enhanced)
Aim
・This unit specializes in close-range combat, utilizing the Skill “Close Combat Program”.
However, due to insufficient overall performance, it has been difficult to approach enemy units, resulting in below-average battle performance.
To address this, the following adjustments have been made.

・To reduce MS losses, the following enhancements were applied.
・Increased [MS HP] and [speed].
・Upgraded the level of skill “Special Shoulder Add-On Buffer”.
・Upgraded Skill “Special Arms Equipment Buffer” for Level 1 to Level 3 units.

・To improve the performance of MS LV3 and higher LV which have been declining,
・Upgraded the level of the skill “Damage Control” for MS LV3.
・Increased [slot capacity] for equipping custom parts on MS LV3 and higher LV.
・Increased both normal and focus shot [power] of main ranged weapon “Zee Zulu Beam Machine Gun [GN]” for MS LV 3 and higher LV.
・Increased [power] of main melee weapon “Heat Claw & Heat Knife x2” for MS LV3 and higher LV.
・Increased [power] of sub-weapons “Zee Zulu Heat Knife x2” and “Zee Zulu Beam M.G. Grenade Launcher” for MS LV3 and higher LV.
・Upgraded the levels of skills “Optimized Cooling Efficiency” and “Forced Injector” for MS LV4.

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
550 Raid Type Average 51.6 50.9 79,235 3.3
LV1 46.3 48.3 82,575 4.0
600 Raid Type Average 49.2 47.9 81,451 3.4
LV2 46.0 45.9 83,952 3.8
650 Raid Type Average 50.1 48.6 88,998 3.2
LV3 45.2 45.2 78,720 3.9
700 Raid Type Average 51.2 51.5 103,000 3.1
LV4 36.9 36.1 77,204 3.7
■Support type
Dag Doll
Spec ・Unit skill “High-Performance Radar LV2” is adjusted to “LV4”
・Unit skill “Resist Move LV1” is adjusted to “LV2”
Ranged main weapon Dag Doll LB Rifle Normal firing:
・Power is increased as “2200” → “2600”
・Focus is shortened as “4.0” → “2.5”
Focus firing:
・Power is increased
・Stagger Accumulation Value is enhanced
Sub-weapon Head-Mounted Vulcan x4 ・Ammo Amount is increased as “30” → “40”
Sub-weapon Quadruple Mega Particle Cannon ・Power is increased as “650” → “750”
・Stagger Accumulation Value is enhanced
・Weapon switching Time is shortened
Sub-weapon Funnels x5 [Pincer] Without skill effect:
・Overheat is shortened as “12.0” → “10.0”
・Shortened the time to fire the next shoot to make it easier to hit enemy
With skill “Psycommu Amplifier” effect:
・Increase power
・Shorten overheat duration
・Shortened the time to fire the next shoot to make it easier to hit enemy
Aim
・This unit primarily focuses on ranged combat but is also capable of close-quarters melee combat.
In a previous adjustment, its base performance was enhanced to improve battle results.
However, as its performance has started to decline again, the following adjustments have been made.

・To increase [damage dealt] and create more attack opportunities, the following enhancements were applied.
・Reduced [focus time] of main ranged weapon “Dag Doll LB Rifle”.
Increased [power] of both normal firing and focus firing, also the [stagger accumulation value] to focus firing.
・Increased ammo count of sub-weapon “Head-Mounted Vulcan x4”.
・Enhanced [weapon switching time], [power] and [stagger accumulation value] of sub-weapon “Quadruple Mega Particle Cannon”.
・Improved [overheat recovery time] and [accuracy] of sub-weapon “Funnels x5 [Pincer]”.
While skill “Psycommu Amplifier” is active, further enhanced [overheat recovery time], [accuracy], [attack speed], and [power].

・Upgraded the levels of Skills “High-Performance Radar” and “Resist Move” to reduce [MS losses].

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
700 Support Type Average 50.5 50.0 102,249 3.0
LV1 47.6 44.5 85,773 3.1
Full Armor Hyaku Shiki Kai
Spec ・Unit Skill “Resist Move LV1” has been given
・Unit skill “Special Back Add-On Buffer LV2” is adjusted to “LV3”
 ⇒LV2 Unit skill “Special Back Add-On Buffer LV3” is adjusted to “LV4”
・Unit skill “Special Shoulder Add-On Buffer LV1” is adjusted to “LV2”
 ⇒LV2 Unit skill “Special Shoulder Add-On Buffer LV2” is adjusted to “LV3”
・LV1 Unit skill “Frontline Support System LV1” is adjusted to “LV2”
Ranged main weapon FA Hyaku Shiki Kai L. Mega Buster Normal firing:
・Power is increased as “2550” → “2700” (Upper LVs are also enhanced)
・Cool-down Time is shortened as “3.0” → “2.5”
・Focus is shortened as “4.0” → “3.5”
Focus firing:
・Increase power
・Beam now have penetrate effect
Sub-weapon Missile Pod ・Power is increased as “300” → “350” (Upper LVs are also enhanced)
・Stagger Accumulation Value is enhanced
Sub-weapon Mega Particle Cannon ・Power is increased as “935” → “1000” (Upper LVs are also enhanced)
・Heat Rate is reduced as “50%” → “35%”
Aim
・This unit specializes in mid-to-long-range combat, utilizing skill “Chest I-Field” for defense and long-range shooting weaponry.
In a previous adjustment, its base performance was enhanced to improve battle results.
However, as its performance has declined again, the following adjustments have been made.

・To reduce [MS losses], the following improvements were made.
・Added skill “Resist Move”.
・Upgraded the level of skills “Special Back Add-On Buffer” and “Special Shoulder Add-On Buffer”.

・To increase [damage dealt] and create more attack opportunities, the following enhancements were applied.
・Enhanced [focus time], [cooldown], and [power] of main ranged weapon “FA Hyaku Shiki Kai L. Mega Buster”.
Increased [focus firing power] and added a unit-piercing effect.
・Increased [power] and [stagger accumulation value] of sub-weapon “Missile Pod”.
・Improved [power] and [heat rate] of sub-weapon “Mega Particle Cannon”.

・Upgraded the level of skill “Frontline Support System” for MS LV1 to improve overall battle performance.

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
650 Support Type Average 50.7 49.8 89,089 3.1
LV1 45.4 40.9 78,805 3.2
700 Support Type Average 50.5 50.0 102,249 3.0
LV2 46.5 39.5 91,905 3.2
Hyaku-Shiki Kai Ground Type
Spec ・Unit HP is enhanced as “17500” → “19000” (Upper LVs are also enhanced)
・Close range Part Slot is increased as “12” → “13” (Upper LVs are also enhanced)
・Mid-range Part Slot is increased as “17” → “18” (Upper LVs are also enhanced)
・Long range Part Slot is increased as “15” → “17” (Upper LVs are also enhanced)
Sub-weapon Mid-Range Beam Cannon ・Beam now have penetrate effect
・Weapon switching Time is shortened
Sub-weapon 3-Tube Missile Pod [Incendiary] ・Power is increased as “1000” → “1500” (Upper LVs are also enhanced)
・Reload is shortened as “22.0” → “15.0”
・Increase incendiary damage
Sub-weapon Shoulder Grenade Launcher ・Power is increased as “400” → “500” (Upper LVs are also enhanced)
Sub-weapon Beam Rifle Rail Gun ・LV2 Power is increased as “1900” → “2000”
Aim
・This unit specializes in mid-range shooting combat, utilizing a variety of ballistic weapons.
However, due to insufficient weapon performance, it has struggled to disrupt enemy positioning, resulting in below-average battle performance.
To address this, the following adjustments have been made.

・To increase [damage dealt] and create more attack opportunities, the following enhancements were applied.
・Reduced [weapon switching time] and added a unit-piercing effect to sub-weapon “Mid-Range Beam Cannon”.
・Enhanced [incendiary damage], [reload time], and [power] of sub-weapon “3-Tube Missile Pod [Incendiary]”.
・Increased [power] of sub-weapon “Shoulder Grenade Launcher”.

・To reduce [MS losses], the following improvements were made.
・Increased [MS HP].
・Increased [slot capacity] for equipping custom parts.

・Increased [power] of Sub-Weapon “Beam Rifle Rail Gun” to improve the declining performance of MS LV2.

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
600 Support Type Average 50.8 49.8 80,393 3.2
LV1 47.3 43.6 69,027 3.3
650 Support Type Average 50.7 49.8 89,089 3.1
LV2 47.2 39.1 68,709 3.2
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