2025.02.27
Unit Adjustment [February 2025]
- ■[PST] 02/26/2025 21:00
- ■[CET] 02/27/2025 06:00
- ver.0192.2095
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- ■Unit Adjustment
- ■General type
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Unicorn Gundam Spec ・Unit HP is enhanced as “20000” → “23000”
・Unit skill “Emergency Evasion System LV1” is adjusted to “LV2”.
・Unit skill “Special Leg Buffer LV1” is adjusted to “LV2”.
・Unit skill “High-Performance Counter Program LV1” is adjusted to “LV2”.Sub-weapon Unicorn Gundam Hyper Bazooka [Shrapnel] ・Cool-down time is shortened as “5.5” → “5.0”
・Increase the number of pellets after firing. -
Unicorn Gundam (Transformed) Spec ・Unit HP is enhanced as “20000” → “23000”
・Unit skill “Special Leg Buffer LV2” is adjusted to “LV3”.
・Unit skill “High-Performance Counter Program LV1” is adjusted to “LV2”.Sub-weapon Unicorn Gundam Back Beam Saber x2 ・Power is increased as “2900” → “3000” Skill Awaken Ability Boost ・Reduced the power reduction effect during skill activation. -
Aim ・This unit is designed for mid-to-close range combat while switching between different forms according to the battle situation.
In previous adjustments, we primarily enhanced the unit’s performance to improve various battle records.
However, since those records have once again shown a downward trend, we have made the following adjustments.・To increase the [damage dealt] and to create more attack opportunities against enemy units, we have made the following enhancements.
・Enhanced the [projectile count] and [cooldown] of Sub-Weapon “Unicorn Gundam Hyper Bazooka [Shrapnel]”
・Increased the [power] of Sub-Weapon “Unicorn Gundam Back Beam Saber x2”
・Upgraded the LV of skill “High-Performance Counter Program”
・Mitigated the [attack power reduction] effect during Skill “Awaken Ability Boost”・To reduce the [MS losses], we have made the following enhancements.
・Increased the [Unit HP].
・Upgraded the LV of the skill “Emergency Evasion System” in normal conditions.
・Upgraded the LV of the skill “Special Leg Buffer”. -
Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss – – 700 General Type Average 50.3 50.7 96,173 2.8 – – LV1 46.6 48.9 88,702 2.9 – – -
Zeta Plus A2 Ranged main weapon Zeta Plus A2 Beam Rifle Normal firing:
・Reload is shortened as “12.0” → “10.0”
Focus:
・Increased power.Sub-weapon Zeta Plus A2 Head-Mounted Vulcan ・Rate of fire is increased. Sub-weapon Beam Cannon x2 ・Power is increased as “1000” → “1150” Sub-weapon High Mega Cannon Normal focus firing:
・Focus is shortened as “3.0” → “2.5”
Focus firing while skill “Release Ranged Output Limiter” activation:
・Shortened the focusing time.
・Rigidity time after using weapon is shortened.Sub-weapon Zeta Plus A2 LBS ・Cool-down time is shortened as “4.0” → “3.5” -
Aim ・This unit excels in mid-to-close range combat by utilizing skill “Release Ranged Output Limiter”.
However, due to the current lack of performance in various weapons, there have been insufficient opportunities to disrupt enemy positions.
As a result, its overall battle performance has fallen below average, so we have made the following adjustments.・To increase [damage dealt] and to create more attack opportunities against enemy units, we have made the following enhancements.
・Reduced the [reload time] and increased the [focus shot power] of the main ranged weapon “Zeta Plus A2 Beam Rifle”.
・Increased the [rate of fire] of the sub-weapon “Zeta Plus A2 Head-Mounted Vulcan”.
・Increased the [power] of the sub-weapon “Beam Cannon x2”.
・Reduced the [charge time] of the Sub-Weapon “High Mega Cannon” and shortened the [rigidity time after firing] when using the skill “Release Ranged Output Limiter”.
・Reduced the [cooldown] of the sub-weapon “Zeta Plus A2 LBS”. -
Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss – – 600 General Type Average 49.6 49.8 75,594 3.1 – – LV1 47.5 46.7 69,771 2.9 – – -
Silver Bullet [Funnel Test Type] Spec ・Unit HP is enhanced as “18000” → “19000”
・Unit Skill “Damage Control LV1” has been given.Sub-weapon Large Wired Funnel [Discharge] ・Stagger Accumulation Value is enhanced
・ASL (automatic aiming compensation) range is extended.
・Reduce the time until lock-on is complete. -
Aim ・This unit excels in mid-to-close range combat by utilizing skills “Full Attack” and “Shock Dampeners”.
However, due to its current lack of overall performance, it has been difficult to approach enemy units.
As a result, its battle performance has fallen below average, so we have made the following adjustments.・To reduce [MS losses], we have made the following enhancements.
・Increased [Unit HP].
・Granted the skill “Damage Control LV1”.・To increase the [damage dealt] and to create more attack opportunities against the enemy units, we have enhanced the following for the Sub-Weapon “Large Wired Funnel [Discharge]”, also increased the [ASL screen area], [stagger accumulation value] and reduced the [lock-on time].
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Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss – – 600 General Type Average 49.6 49.8 75,594 3.1 – – LV1 48.8 46.0 72,607 3.4 – – -
Geara Zulu Spec ・Unit HP is enhanced as “17500” → “18500” (Upper LVs are also enhanced)
・LV2–3 Unit Skill “Frontline Support System LV1” has been given.
⇒LV4 Unit Skill “Frontline Support System LV2” has been given.
・LV2–3 Unit skill “Forced Injector LV1” is adjusted to “LV2”.
⇒LV4 Unit skill “Forced Injector LV1” is adjusted to “LV3”.
・LV2 Close range Part Slot is increased as “16” → “17” (Upper LVs are also enhanced)
・LV2 Mid-range Part Slot is increased as “18” → “19” (Upper LVs are also enhanced)
・LV2 Long range Part Slot is increased as “10” → “11” (Upper LVs are also enhanced)
・LV3–4 Speed is enhanced as “130” → “135”
・LV4 Thrusters are enhanced as “70” → “75”
・Rotate is enhanced as “66” → “69”
・LV4 Unit Skill “Reaction Booster Program LV2” has been given.
・LV4 Unit Skill “Thruster Output Increase LV2” has been given.
・LV4 Unit skill “Special Right Shoulder Armor Buffer LV2” is adjusted to “LV3”.Ranged main weapon Geara Zulu Beam Machine Gun Normal firing:
・Power is increased as “350” → “400” (Upper LVs are also enhanced)
・Reload is shortened as “15.0” → “12.0”
Focus:
・Increased power.Melee main weapon Geara Zulu Beam Hawk ・Combo attack compensation increased.
・LV2 Power is increased as “3100” → “3200” (Upper LVs are also enhanced) -
Aim ・This unit excels at maintaining the frontlines with various weapons and utilizing its high melee hit detection for close combat.
However, due to its current lack of overall performance, it has been difficult to approach enemy units, resulting in its battle performance falling below average.
Therefore, we have made the following adjustments.・To increase the [damage dealt] and to create more attack opportunities against enemy units, we have made the following enhancements.
・Increased the [rotate].
・Reduced the [reload time] of the main ranged weapon “Geara Zulu Beam Machine Gun” and increased the [power] for both normal and focus shots.
・Enhanced the [combo damage compensation] of the main melee weapon “Geara Zulu Beam Hawk”.・To reduce the [MS losses], we have enhanced the [Unit HP].
・Since the battle performance has shown a downward trend from Unit LV2 onward, the following enhancements have been made.
・Increased the [power] of the main melee weapon “Geara Zulu Beam Hawk”.
・Increased the [number of slots] available for custom parts.
・Granted the skill “Frontline Support System”.
・Enhanced the LV of skill “Forced Injector”.
・Increased the [speed] of Unit LV3 and beyond.
・Enhanced the [thruster] of Unit LV4.
・Enhanced the LV of skill “Special Right Shoulder Armor Buffer” at Unit LV4.
・Granted the skills “Reaction Booster Program” and “Thruster Output Increase” at Unit LV4. -
Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss – – 550 General Type Average 49.5 49.7 70,753 3.1 – – LV1 46.7 44.0 61,785 3.2 – – 600 General Type Average 49.6 49.8 75,594 3.1 – – LV2 45.6 37.6 57,221 3.2 – – 650 General Type Average 48.6 49.0 82,433 3.2 – – LV3 41.8 38.5 59,015 3.3 – – 700 General Type Average 50.3 50.7 96,173 2.8 – – LV4 32.4 30.9 58,456 3.3 – – -
Zaku Half-Cannon (MB) Spec ・Unit HP is enhanced as “12000” → “13000” (Upper LVs are also enhanced)
・Ballistic resistance Boost is enhanced as “11” → “14” (Upper LVs are also enhanced)
・Beam resistance Boost is enhanced as “8” → “10” (Upper LVs are also enhanced)
・Unit Skill “Pursuit Ranged Aux. Program LV1” has been given.
⇒LV2 Unit Skill “Pursuit Ranged Aux. Program LV2” has been given.
・Close range Part Slot is increased as “9” → “10” (Upper LVs are also enhanced)
・Mid-range Part Slot is increased as “6” → “8” (Upper LVs are also enhanced)
・Long range Part Slot is increased as “5” → “6” (Upper LVs are also enhanced)
・LV2 Unit skill “Frontline Support System LV1” is adjusted to “LV2”. -
Aim ・This unit excels in mid-to-close range shooting combat by utilizing its diverse ranged weapons and skill “U.G.S”.
However, due to its current lack of performance in various aspects, its battle records have fallen below average, so the following adjustments have been made.・To increase [damage dealt] and to create more attack opportunities against enemy units, the following enhancements have been made.
・Granted the skill “Pursuit Ranged Aux. Program”.
・Increased the [number of slots] available for custom parts.・To make it easier to maintain the frontline through shooting, we have enhanced the [Unit HP], [ballistic resistance] and [anti-beam resistance].
・Since the battle performance at Unit LV2 has shown a downward trend, we have upgraded the level of the skill “Frontline Support System”.
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Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss – – 300 General Type Average 49.6 49.0 51,828 3.4 – – LV1 46.5 43.3 49,357 3.3 – – 350 General Type Average 49.9 49.4 56,682 3.3 – – LV2 43.7 35.3 46,913 3.1 – – - ■Raid type
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Zaku IV (IP) Spec ・Unit skill “Offense System LV1” is adjusted to “LV2”.
・Unit skill “Special Leg Buffer LV3” is adjusted to “LV4”.
・Unit skill “Special Back Add-On Buffer LV3” is adjusted to “LV4”.
・Unit skill “High-Performance Counter Program LV1” is adjusted to “LV2”.Ranged main weapon Zaku IV (IP) Beam Machine Gun ・Ammo Amount is increased as “12” → “18”
・Reduced recoil.Melee main weapon Zaku IV (IP) Large Heat Hawk ・Increased compensation for Lower Melee attacks. Sub-weapon Beam Knuckle Duster x2 ・Cool-down 6ime is shortened as “2.5” → “2.0”. Sub-weapon Funnels x6 [Pincer] ・Heat Rate is reduced as “55%” → “50%”.
・Shortened the time to fire the next shoot to make it easier to hit enemy. -
Aim ・This unit excels in close combat by utilizing three types of funnel weapons and melee attacks that can down enemies.
In the past adjustments, we focused on enhancing the weaponry to improve various battle records.
However, as the battle performance has once again shown a downward trend, the following adjustments have been made.・To reduce the [MS losses], we have upgraded the LV of the skills “Offense System”, “Special Leg Buffer” and “Special Back Add-On Buffer”.
・To increase the [damage dealt] and to create more attack opportunities against enemy units, we have enhanced the following.
・Enhanced the LV of skill “High-Performance Counter Program”.
・Increased the [recoil in both vertical and horizontal] and [ammo count] of the main ranged weapon “Zaku IV (IP) Beam Machine Gun”.
・Enhanced the [lower melee attack compensation] of the main melee weapon “Zaku IV (IP) Large Heat Hawk”.
・Reduced the [cooldown] of the sub-weapon “Beam Knuckle Duster x2”.
・Increased the [attack interval] and [heat rate] of the sub-weapon “Funnels x6 [Pincer]” -
Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss – – 700 Raid Type Average 49.7 50.6 94,982 3.0 – – LV1 45.0 40.5 88,507 3.5 – – -
Efreet Custom Spec ・Unit HP is enhanced as “13000” → “15000” (Upper LVs are also enhanced)
・Close range Part Slot is increased as “16” → “17” (Upper LVs are also enhanced)
・Mid-range Part Slot is increased as “6” → “7” (Upper LVs are also enhanced)
・Long range Part Slot is increased as “2” → “3” (Upper LVs are also enhanced)Ranged main weapon Arm Grenade ・Weapon switching time is shortened. Melee main weapon Double Heat Swords ・Power is increased as “2250” → “2300” (Upper LVs are also enhanced)
・Combo attack compensation increased.Sub-weapon Leg Missile POD ・Rate of fire is increased.
・Weapon switching time is shortened. -
Aim ・This unit excels in close combat by utilizing the skill “EXAM Ability Boost”, which temporarily boosts unit performance.
In the past adjustments, we primarily enhanced the unit’s performance to improve various battle records.
However, as the battle performance has once again shown a downward trend, the following adjustments have been made.・To increase [damage dealt] and to create more attack opportunities against enemy units, we have enhanced the following.
・Reduced the [weapon switching time] of the main ranged weapon “Arm Grenade”.
・Enhanced the [combo compensation] and [power] of the main melee weapon “Double Heat Swords”.
・Increased the [rate of fire] and the [weapon switching time] of the sub-weapon “Leg Missile POD”.・To reduce the [MS losses], we have enhanced the following.
・Increased the [Unit HP].
・Increased the [number of slots] available for custom parts. -
Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss – – 350 Raid Type Average 51.7 52.0 62,655 3.7 – – LV1 44.6 45.8 60,902 4.6 – – 400 Raid Type Average 51.1 51.8 72,095 3.7 – – LV2 43.0 44.5 60,841 4.5 – – 450 Raid Type Average 50.8 50.9 68,823 3.7 – – LV3 44.4 42.7 63,057 4.7 – – 500 Raid Type Average 50.3 50.3 75,190 3.6 – – LV4 42.5 43.2 74,255 4.1 – – - ■Support type
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FA Gundam Mk-III Spec ・Unit HP is enhanced as “19000” → “20000” (Upper LVs are also enhanced)
・Rotate is enhanced as “66” → “69”.
・Close range Part Slot is increased as “10” → “11” (Upper LVs are also enhanced)
・Mid-range Part Slot is increased as “14” → “15” (Upper LVs are also enhanced)
・Long range Part Slot is increased as “20” → “22” (Upper LVs are also enhanced)Ranged main weapon FA Gundam Mk-III Beam Rifle [GN] ・Power is increased as “2200” → “2350” (Upper LVs are also enhanced)
・Reload is shortened as “20.0” → “16.0”Sub-weapon Armor Beam Cannon x2 Normal firing:
・Heat Rate is reduced as “35%” → “30%”
・Cool-down 6ime is shortened as “1.0” → “0.8”
・Focus is shortened as “3.5” → “3.0”
・Projectile speed is increased.
・Stagger Accumulation Value is enhanced.
・ASL (automatic aiming compensation) range is extended.
Focus:
・Projectile speed is increased.
・Stagger Accumulation Value is enhanced.Sub-weapon Hyper Beam Cannon x2 ・Overheat is shortened as “18.0” → “15.0” Sub-weapon Beam Rifle Grenade Launcher ・Weapon switching time is shortened. -
Aim ・This unit excels in mid-range shooting combat by utilizing its diverse ranged weapons and the skill “Overload”, which temporarily boosts shooting capabilities.
In the past adjustments, we focused on enhancing the unit’s performance to improve various battle records.
However, as the battle performance has once again shown a downward trend, the following adjustments have been made.・To increase [damage dealt] and to create more attack opportunities against enemy units, we have enhanced the following.
・Improved the [rotate] performance.
・Reduced the [reload time] and increased the [power] of the main ranged weapon “FA Gundam Mk-III Beam Rifle [GN]”.
・Enhanced the [bullet speed], [ASL screen area], [charge time], [cooldown], [heat rate], and [stagger accumulation value] during normal firing, [bullet speed] and [stagger accumulation value] during focus shots for the sub-weapon “Armor Beam Cannon x2”.
・Reduced the [overheat time] of the sub-weapon “Hyper Beam Cannon x2”.
・Reduced the [weapon switching time] of the sub-weapon “Beam Rifle Grenade Launcher”.・To reduce the [MS losses], we have enhanced the following.
・Increased the [Unit HP].
・Increased the [number of slots] available for custom parts. -
Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss – – 600 Support Type Average 50.8 50.1 78,278 3.2 – – LV1 44.0 38.3 68,104 3.4 – – 650 Support Type Average 50.5 49.8 90,303 3.1 – – LV2 45.5 38.7 75,987 3.5 – – -
Engage Zero [INCOM-equipped Type] Spec ・Speed is enhanced as “125” → “130” Ranged main weapon 6-Barrel Mega Particle Cannon Normal firing:
・Power is increased as “220” → “220”
Focus:
・Reduced the heat rate.Sub-weapon Wire-Guided 6-Barrel Mega P.C. ・Power is increased as “160” → “180”
・Stagger Accumulation Value is enhanced.Sub-weapon Incom Beam Cannon x2 [Pincer] ・Power is increased as “600” → “650”
・Stagger Accumulation Value is enhanced. -
Aim ・This unit excels in mid-range combat, with a focus on the skill “Overload”.
In the past adjustments, we primarily enhanced the unit’s performance to improve survivability.
However, as the battle performance has once again shown a downward trend, the following adjustments have been made.・To increase [damage dealt] and to create more attack opportunities against enemy units, we have enhanced the following.
・Increased the [power] of the main ranged weapon “6-Barrel Mega Particle Cannon” during normal firing and increased the [heat rate] during focus shots.
・Enhanced the [power] and [stagger accumulation value] of the sub-weapon “Wire-Guided 6-Barrel Mega P.C.”.
・Enhanced the [power] and [stagger accumulation value] of the sub-weapon “Incom Beam Cannon x2 [Pincer]”.・To reduce [MS losses], we have enhanced [speed].
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Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss – – 500 Support Type Average 50.3 48.1 68,289 3.1 – – LV1 45.8 43.3 63,636 3.3 – – -
Guncannon Aqua [TB] Spec ・Unit HP is enhanced as “14000” → “15000” Ranged main weapon G Aqua NG [TB] ・Power is increased as “250” → “300”
・Reload is shortened as “10.0” → “8.0”Sub-weapon G Aqua NG [Discharge] [TB] ・Hit detection has been expanded and easier to hit the target. Sub-weapon 3-Barrel Torpedo x2 ・Power is increased as “225” → “300” -
Aim ・This unit excels in mid-to-close range combat by utilizing the skill “Stealth”.
However, due to the current lack of weapon performance there have been insufficient opportunities to disrupt enemy positions, resulting in battle performance falling below average.
Therefore, the following adjustments have been made.・To increase the [damage dealt] and to create more attack opportunities against enemy units, we have enhanced the following.
・Reduced the [reload time] and increased the [power] of the main ranged weapon “G Aqua NG [TB]”.
・Increased the [hit radius] of the sub-weapon “G Aqua NG [Discharge] [TB]”.
・Increased the [power] of the sub-weapon “3-Barrel Torpedo x2”.・To reduce [MS losses], we have enhanced [Unit HP].
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Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss – – 350 Support Type Average 50.1 48.5 57,528 2.9 – – LV1 46.7 40.3 48,770 3.1 – –