2025.01.30
Unit Adjustment [January 2025]
- ■[PST] 01/29/2025 21:00
- ■[CET] 01/30/2025 06:00
- ver.0191.2072
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- ■Unit Adjustment
- ■General type
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Engage Zero Yonfavin Spec ・Unit HP is reduced as “20000” → “18000” Sub-weapon R Funnel x2 [Pursue] ・Heat Rate is extend as “20%” → “25%”
・Stagger Accumulation Value is enhanced.Skill Psycho-Field (P) ・Damage reduction from ranged weapon while skill activation is now adjusted. -
Aim ・As announced in the December 2024 information, we are making downward adjustments to this MS.
The adjustment is to keep the unit features as much as possible, while suppressing the “survivability” and “accumulation on stagger to enemy unit”, which are the main factors behind the unit’s high performance.
The details of the adjustments are as following.・To reduce high survivability, the following adjustments have been made.
・Reduced [MS HP].
・Reduced the effect of the skill “Psycho-Field (P)” on reducing damage taken from ranged weapons while the skill is active.・In order to reduce stacking up the stagger value from accumulation, the following adjustments have been made.
・Reduced [stagger accumulation value] and increased [heat rate] of sub-weapon “R Funnel x2 [Pursue]”※We will continue to monitor the performance data even after this adjustment, if further adjustments are necessary we will reassess them and take action.
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Reference Data COST Unit LV Usage Win Rate Rival Win Rate Damage Dealt Amount of MS Loss – 600 General Type Average – 48.6 48.1 73,175 3.1 – LV1 35.0% 54.0 58.0 81,340 2.7 – -
Gundam Delta Kai Spec ・Unit Skill “Maneuver Armor LV1” has been given.
・LV1 Unit skill “Psycommu Weapon Buffer LV2” is adjusted to “LV3”.
⇒LV2 Unit skill “Psycommu Weapon Buffer LV3” is adjusted to “LV4”.
・LV1 Unit skill “Back Binder Special Cushioning LV2” is adjusted to “LV3”.
⇒LV2 Unit skill “Back Binder Special Cushioning LV3” is adjusted to “LV4”.
・LV2 Close range Part Slot is increased as “18” → “19”
・LV2 Mid-range Part Slot is increased as “19” → “20”
・LV2 Long range Part Slot is increased as “15” → “17”Ranged main weapon Gundam Delta Kai LMB ・Ammo Amount is increased as “4” → “5”
・LV2 Power is increased as “2650” → “2800”Sub-weapon Beam Cannon Normal firing:
・Projectile speed is increased.
・Stagger Accumulation Value is enhanced.
・LV2 Power is increased as “550” → “600”
Focus firing:
・Increased power.
・Projectile speed is increased.Sub-weapon High Mega Cannon ・Rigidity time after using weapon is shortened.
・Now can focus while moving.Sub-weapon PF Funnels x2 [Pincer] Normal firing:
・Heat Rate is reduced as “23%” → “22%”
・Stagger Accumulation Value is enhanced.
・ASL (automatic aiming compensation) range is extended.
・Shortened the time to fire the next shoot to make it easier to hit enemy.
・LV2 Power is increased as “350” → “375”
While “n_i_t_r_o Ability Boost” activating:
・Reduce heat rate charging.
・Stagger Accumulation Value is enhanced.
・ASL (automatic aiming compensation) range is extended.
・Shortened the time to fire the next shoot to make it easier to hit enemy.
・LV2 power is increased. -
Gundam Delta Kai (Transformed) Spec ・LV1 Unit skill “Psycommu Weapon Buffer LV2” is adjusted to “LV3”.
⇒LV2 Unit skill “Psycommu Weapon Buffer LV3” is adjusted to “LV4”.
・LV1 Unit skill “Back Binder Special Cushioning LV2” is adjusted to “LV3”.
⇒LV2 Unit skill “Back Binder Special Cushioning LV3” is adjusted to “LV4”.
・LV2 Close range Part Slot is increased as “18” → “19”
・LV2 Mid-range Part Slot is increased as “19” → “20”
・LV2 Long range Part Slot is increased as “15” → “17”Sub-weapon Beam Cannon (Transformed) Normal firing:
・Focus is shortened as “1.5” → “1.0”.
・LV2 Power is increased as “350” → “400”.
Focus firing:
・LV2 power is increased.Sub-weapon High Mega Cannon (Transformed) ・Power is increased as “3300” → “3500” (Upper LVs are also enhanced)
・Overheat is shortened as “18.0” → “15.0”
・Focus is shortened as “2.0” → “1.5” -
Aim ・This unit excels at surprise attacks in its Waverider form.
In past adjustments, we mainly strengthened the armaments in order to increase the opportunities to break enemy unit’s position, but as various performance results were once again on a downward trend, we have made the following adjustments.・The following have been strengthened to increase the chance of attacking enemy units and breaking enemy unit’s position.
・Increased the number of bullets for the ranged main weapon “Gundam Delta Kai LMB”.
・The sub-weapon “Beam Cannon” has had its [stagger accumulation value] for normal shots increased, [power] of focus shots increased, and its [bullet speed] for normal shots and focused shots increased.
・The sub-weapon “High Mega Cannon” can now be focused while moving, shortening the [rigidity time] after firing.
・Enhanced the [ASL screen area], [attack interval], [heat rate] and [stagger accumulation value] of the sub-weapon “PF Funnels x2 [Pincer]” during normal and skill activation.
・Reduced the [focus] time of sub-weapon “Beam Cannon (Transformed)”
・Improved the [focus] time, [overheat time] and [power] of the sub-weapon “High Mega Cannon (Transformed)”
・Grants skill “Maneuver Armor LV1”.・To improve [MS losses], the following items have been enhanced.
・Upgraded the level of the skills “Psycommu Weapon Buffer” and “Back Binder Special Cushioning”・Since the performance of the MS LV2 was on a downward trend, the following items have been enhanced.
・Increased the power of the ranged main weapon “Gundam Delta Kai LMB”
・Increased the power of the sub-weapon “Beam Cannon” during normal firing.
・Increased the power of the sub-weapon “PF Funnels x2 [Pincer]” during normal use and when the skill is activated.
・Increased the power of the secondary weapon “Beam Cannon (Transformed)” both normal and focus firing.
・Increased the number of slots for custom parts. -
Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss – – 650 General Type Average 48.7 48.6 81,085 3.0 – – LV1 44.8 40.9 78,696 3.2 – – 700 General Type Average 50.3 50.9 95,531 2.9 – – LV2 41.9 36.8 80,904 3.0 – – -
Dreissen Spec ・Unit HP is enhanced as “21000” → “23000” (Upper LVs are also enhanced)
・Unit Skill “Damage Control LV1” has been given.
⇒LV3–4 Unit Skill “Damage Control LV2” has been given.
・Unit skill “Special Leg Buffer LV2” is adjusted to “LV3”.
⇒LV4 Unit skill “Special Leg Buffer LV2” is adjusted to “LV4”.
・LV3 Unit Skill “Thruster Output Increase LV1” has been given.
・LV3 Unit Skill “Reaction Booster Program LV1” has been given.
⇒LV4 Unit Skill “Reaction Booster Program LV2” has been given.
・LV3 Close range Part Slot is increased as “22” → “24” (Upper LVs are also enhanced)
・LV3 Mid-range Part Slot is increased as “17” → “18” (Upper LVs are also enhanced)
・LV3 Long range Part Slot is increased as “9” → “10” (Upper LVs are also enhanced)
・LV4 Unit skill “Thruster Output Increase LV1” is adjusted to “LV2”.Ranged main weapon Dreissen Giant Bazooka ・LV3 Power is increased as “2300” → “2600” (Upper LVs are also enhanced) Melee main weapon Long Beam Tomahawk ・Power is increased as “2400” → “2500” (Upper LVs are also enhanced) Sub-weapon 3-Barrel Beam Cannon ・Power is increased as “300” → “350” (Upper LVs are also enhanced)
・Stagger Accumulation Value is enhanced.
・ASL (automatic aiming compensation) range is extended.Sub-weapon Tri-Blade x3 ・Power is increased as “1000” → “1100” (Upper LVs are also enhanced)
・Reload is shortened as “13.0” → “10.0”. -
Aim ・This unit excels at knockdown melee attacks and support the front line using the Tri-Blade.
With the previous adjustment, we mainly strengthened the unit performance in order to improve the MS performance, but various battle results were once again on the decline, so we made adjustments to the following items.・To improve [MS losses], the following items have been enhanced.
・Increased the [MS HP].
・Granted the skill “Damage Control”
・Increased the level of the skill “Special Leg Buffer”・The following have been strengthened to increase the chance of attacking enemy units and damage dealt.
・Increased the power of the melee main weapon “Long Beam Tomahawk”.
・Increased the [ASL screen area], [power] and [stagger accumulation value] of the sub-weapon “3-Barrel Beam Cannon”
・Improved the [reload time] and [power] of the sub-weapon “Tri-Blade x3”.・Since the performance of the MS LV3 was on a downward trend, the following items have been enhanced.
・Increased the power of the ranged main weapon “Dreissen Giant Bazooka”.
・Granted the skill “Reaction Booster Program”.
・Added skill “Thruster Output Increase” to MS LV3
・Increased the number of slots for custom parts.
・Upgraded the level of the unit LV4 skill “Thruster Output Increase”. -
Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss – – 550 General Type Average 49.4 49.6 70,257 3.1 – – LV1 45.7 46.5 62,407 3.4 – – 600 General Type Average 48.6 48.1 73,175 3.1 – – LV2 45.4 43.7 60,263 3.4 – – 650 General Type Average 48.7 48.6 81,085 3.0 – – LV3 44.3 41.7 58,865 3.1 – – 700 General Type Average 50.3 50.9 95,531 2.9 – – LV4 41.0 30.3 64,188 3.5 – – -
Zero-Shiki Spec ・Unit HP is enhanced as “16000” → “17000” (Upper LVs are also enhanced)
・Speed is enhanced as “125” → “130”
⇒LV4 Speed is enhanced as “130” → “135”
・Unit Skill “EX Boost LV1” has been given.
⇒LV3–4 Unit Skill “EX Boost LV2” has been given.
・Close range Part Slot is increased as “14” → “15” (Upper LVs are also enhanced)
・Mid-range Part Slot is increased as “20” → “21” (Upper LVs are also enhanced)
・Long range Part Slot is increased as “6” → “7” (Upper LVs are also enhanced)
・LV3 Unit Skill “Thruster Output Increase LV1” has been given.
⇒LV4 Unit Skill “Thruster Output Increase LV2” has been given.
・LV3 Unit Skill “Reaction Booster Program LV1” has been given.
⇒LV4 Unit Skill “Reaction Booster Program LV2” has been given.Ranged main weapon Zero-Shiki Beam Rifle Normal firing:
・Power is increased as “1300” → “1350” (Upper LVs are also enhanced)
・Heat Rate is reduced as “20%” → “18%”
・Overheat is shortened as “17.0” → “14.0”
・Focus is shortened as “3.0” → “2.5”
Focus firing:
・Increased power.Melee main weapon Zero-Shiki Beam Saber ・Power is increased as “2000” → “2200” (Upper LVs are also enhanced) -
Aim ・This unit excels at medium to close range shooting.
In past adjustments, we mainly strengthened unit performance in order to improve its survivability, but various battle results were once again on the decline, so we made the following adjustments.・The following have been strengthened to increase the chance of attacking enemy units and damage dealt.
・Increased the [focus time] and [overheating time] of the ranged main weapon “Zero-Shiki Beam Rifle”
Improved the [power] and [heat rate] of normal shots, and the [power] of focus shots.
・Increased the power of the melee main weapon “Zero-Shiki Beam Saber”・To improve [MS losses], the following items have been enhanced.
・Increased the [MS HP] and [Speed]
・Granted the skill “EX Boost”
・Increased the number of slots for custom parts.・Since the performance of the MS LV3 was on a downward trend, the skills “Thruster Output Increase” and “Reaction Booster Program” have been added.
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Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss – – 550 General Type Average 49.4 49.6 70,257 3.1 – – LV1 41.0 37.5 62,984 3.4 – – 600 General Type Average 48.6 48.1 73,175 3.1 – – LV2 41.4 33.3 57,960 3.4 – – 650 General Type Average 48.7 48.6 81,085 3.0 – – LV3 40.3 37.3 60,711 3.5 – – 700 General Type Average 50.3 50.9 95,531 2.9 – – LV4 37.9 32.0 76,386 3.8 – – - ■Raid type
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Demeter Spec ・Unit HP is reduced as “21000” → “19000”
・Speed is adjusted as “150” → “140”
・Unit skill “Glide Structure LV4” is adjusted to “LV3”.
・Unit skill “Aerial Melee System LV2” is adjusted to “LV1”.
・Unit skill “Special Leg Buffer LV3” is adjusted to “LV1”.Sub-weapon Funnel x5 [Pursue] ・Heat Rate is extended as “25%” → “30%”
・Stagger Accumulation Value is adjusted.Skill Grimoire (Red) ・Adjusted the range and duration of the effect
that reduces enemy unit’s movement for a certain period of time when activating.
・Adjusted the damage reduction effect from active ranged weapons. -
Aim ・As announced in the December 2024 newsletter, we are making downward adjustments to this MS.
The adjustment is to maintain the high instantaneous firepower as its characteristic, while reducing the “survivability” and “accumulation on stagger to enemy unit” which are the main factors for its high combat performance.・To reduce high survivability, the following adjustments have been made.
・Reduced [MS HP] and [Speed]
・Reduced the level of the skills “Glide Structure” and “Special Leg Buffer”.
・When the skill “Grimoire (Red)” is activated, the [effective range] and [effect duration] of the effect of delaying enemy unit’s movement and the damage reduction effect of ranged weapons are reduced.・The following adjustments have been made to reduce the chance of acquiring “stagger” due to [damage dealt] and accumulation.
・Reduced the level of the skill “Aerial Melee System”
・Reduced [stagger accumulation value] and increased [heat rate] of sub-weapon “Funnel x5 [Pursue]”.※We will continue to monitor the performance data even after this adjustment, if further adjustments are necessary we will reassess them and take action.
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Reference Data COST Unit LV Usage Rate Win Rate Rival Win Rate Damage Dealt Amount of MS Loss – 650 Raid Type Average – 49.8 49.4 91,467 3.2 – LV1 38.3% 57.6 60.6 102,286 2.8 – -
RX-93ff Nu Gundam Ranged main weapon 93ff Beam Rifle Normal firing:
・Range is enhanced as “250m” → “300m”
Focus firing:
・Heat rate reduced.Ranged main weapon 93ff NH Bazooka ・Cool-down Time is shortened as “6.0” → “5.0”
・Reload is shortened as “18.0” → “13.0”
・Weapon switching time is shortened.Sub-weapon Shield-Mounted Beam Cannon ・Weapon switching time is shortened. Sub-weapon L Fin Funnel [Rapid] Normal firing:
・Overheat is shortened as “22.0” → “16.0”
・Focus is shortened as “5.5” → “5.0”
・Reduced recoil.
Focus firing:
・Reduced recoil.Sub-weapon Shield-Mounted Missile x4 ・Reload is shortened as “12.0” → “10.0” -
Aim ・This unit excels at medium to close range combat, making use of its extensive ranged armament.
However, due to the current insufficient performance of the armament, there are not enough opportunities to break enemy’s position, and various performance results are below average, so we have made adjustments to the following items.・The following have been strengthened to increase the chance of attacking enemy units and damage dealt.
・Improved the [range] of normal fire of the ranged main weapon “93ff Beam Rifle” and reduced the [heat rate] of focus fire.
・Shortened the cooldown, weapon switching time, and reload time of the ranged main weapon “93ff NH Bazooka”.
・Shortened the [weapon switching time] of the sub-weapon “Shield-Mounted Beam Cannon”.
・Improved the [focus], [recoil] and [overheat time] of the sub-weapon “L Fin Funnel [Rapid]”.
・Shortened [reload time] of sub-weapon “Shield-Mounted Missile x4” -
Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss – – 700 Raid Type Average 50.1 50.0 99,342 3.2 – – LV1 45.5 43.1 89,728 3.1 – – -
Gaplant Spec ・Unit HP is enhanced as “21000” → “22000” (Upper LVs are also enhanced)
・Unit Skill “De-Transformation Optimizer LV1” has been given.
・Unit skill “Offense System LV1” is adjusted to “LV2”.
・Unit skill “Flight Control Program LV2” is adjusted to “LV3”.
⇒LV4 Unit skill “Flight Control Program LV3” is adjusted to “LV4”.
・Close range Part Slot is increased as “11” → “12” (Upper LVs are also enhanced)
・Mid-range Part Slot is increased as “18” → “19” (Upper LVs are also enhanced)
・Long range Part Slot is increased as “11” → “12” (Upper LVs are also enhanced)
・LV3–4 Unit skill “Damage Control LV1” is adjusted to “LV2”.
・LV3–4 Unit skill “Forced Injector LV2” is adjusted to “LV3”.Ranged main weapon Gaplant Beam Rifle ・Power is increased as “2000” → “2100” (Upper LVs are also enhanced)
・Weapon switching time is shortened.Sub-weapon Gaplant Beam Rifle x2 Normal firing:
・Power is increased as “500” → “550” (Upper LVs are also enhanced)
・Focus is shortened as “4.0” → “3.0”
・Reduced recoil.
・Now is harder to hit objects on the map.
Focus firing:
・Increased power.
・Now is harder to hit objects on the map. -
Gaplant (Transformed) Spec ・Unit HP is enhanced as “21000” → “22000” (Upper LVs are also enhanced)
・Close range Part Slot is increased as “11” → “12” (Upper LVs are also enhanced)
・Mid-range Part Slot is increased as “18” → “19” (Upper LVs are also enhanced)
・Long range Part Slot is increased as “11” → “12” (Upper LVs are also enhanced)
・LV3–4 Unit skill “Damage Control LV1” is adjusted to “LV2”.Sub-weapon Gaplant BR x2 [Discharge] Normal firing:
・Cool-down Time is shortened as “2.5” → “2.0”
・Overheat is shortened as “20.0” → “15.0”
・Focus is shortened as “3.0” → “1.5”
Focus firing:
・Increased power. -
Aim ・This unit excels at mid-range firefights and attacks using its transformed form.
In past adjustments, we added weapons and strengthened unit performance to improve survivability, but various battle results were once again on the decline, so we have adjusted the following items.・The following have been strengthened to increase the chance of attacking enemy units and damage dealt.
・Improved the [weapon switching time] and [power] of the ranged main weapon “Gaplant BR”.
・Reduced the [focus] time of the sub-weapon “Gaplant Beam Rifle x2”, strengthened the [power] and [kickback force] of normal shots and the [power] of focus shots, and adjusted the bullets to be less likely to hit map objects.
・Enhanced the [focus], [cool time] and [overheat time] of the sub-weapon “Gaplant BR x2 [Discharge]” and strengthened the [power] of focus fire.
・Granted the skill “De-Transformation Optimizer”.
・Upgraded the level of the skills “Offense System” and “Flight Control Program”.・To improve [MS losses], the following items have been enhanced.
・Increased [MS HP].
・Increased the number of slots for custom parts.・Since the performance of the MS LV3 was on a downward trend, the skills “Forced Injector” and “Damage Control” have been upgraded.
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Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss – – 550 Raid Type Average 51.0 50.5 80,023 3.3 – – LV1 45.6 43.6 67,610 3.5 – – 600 Raid Type Average 50.6 51.0 81,987 3.4 – – LV2 45.6 45.6 68,038 3.5 – – 650 Raid Type Average 49.8 49.4 91,467 3.2 – – LV3 43.3 36.7 64,875 3.5 – – 700 Raid Type Average 50.1 50.0 99,342 3.2 – – LV4 43.7 29.6 60,080 3.6 – – - ■Support type
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Jesta Cannon Spec ・Speed is enhanced as “120” → “125”
⇒LV3 Speed is enhanced as “125” → “130”
・LV2 Close range Part Slot is increased as “10” → “11” (Upper LVs are also enhanced)
・LV2 Mid-range Part Slot is increased as “22” → “23” (Upper LVs are also enhanced)
・LV2 Long range Part Slot is increased as “16” → “17” (Upper LVs are also enhanced)Ranged main weapon Jesta Cannon Beam Rifle [GN] Normal firing:
・Power is increased as “1100” → “1200” (Upper LVs are also enhanced)
・Cool-down Time is shortened as “0.8” → “0.5”
・Focus is shortened as “3.0” → “2.5”
Focus firing:
・Increased power.Sub-weapon Shoulder Beam Cannon Normal firing:
・Heat Rate is reduced as “45%” → “40%”
・Projectile speed is increased.
Focus firing:
・Increased power.
・Heat rate reduced.
・Projectile speed is increased.Sub-weapon Shoulder Multi-Launcher ・Projectile speed is increased.
・Rate of fire is increased.
・Hit detection has been expanded and easier to hit the target.
・LV2 Power is increased as “375” → “400” (Upper LVs are also enhanced)Sub-weapon Leg-Mounted Grenade ・Power is increased as “600” → “800” (Upper LVs are also enhanced)
・Reload is shortened as “20.0” → “15.0”
・Projectile speed is increased.
・Rate of fire is increased.
・Hit detection has been expanded and easier to hit the target. -
Aim ・This unit excels in mid-range shooting battles, making use of its extensive ranged armament and the skill “Precision Sniping” LV2.
In past adjustments, we mainly strengthened weapons in order to increase the chances of breaking enemy’s position, but various battle results were once again on the decline, so we made the following adjustments.・The following have been strengthened to increase the chance of attacking enemy units and damage dealt.
・Increased [Speed].
・shortened the [focus time] and [cooldown time] of the ranged main weapon “Jesta Cannon Beam Rifle [GN]”, and increased the [power] of normal and focus shots.
・Improved [bullet speed] and [heat rate] of normal fire of sub-weapon “Shoulder Beam Cannon”, improved [bullet speed], [power] and [heat rate] of focused fire.
・Improved [bullet speed], [hit radius], and [rate of fire] of the sub-weapon “Shoulder Multi-Launcher”.
・Improved the [bullet speed], [hit radius], [fire rate], [reload time] and [power] of the sub-weapon “Leg-Mounted Grenade”.・Since the performance of the MS LV2 was on a downward trend, the following items have been enhanced.
・Increased the [power] of the sub-weapon “Shoulder Multi-Launcher”.
・Increased the number of slots for custom parts. -
Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss – – 600 Support Type Average 49.3 48.0 74,651 3.1 – – LV1 44.6 38.9 63,108 3.0 – – 650 Support Type Average 50.3 48.9 84,447 3.0 – – LV2 43.6 34.6 68,829 2.8 – – 700 Support Type Average 50.7 49.7 100,938 3.1 – – LV3 35.0 28.2 62,960 3.1 – – -
Juaggu Spec ・Unit HP is enhanced as “16000” → “17000” (Upper LVs are also enhanced)
・Unit Skill “Defense Mode LV1” has been given.
⇒LV3–4 Unit Skill “Defense Mode LV2” has been given.
・Unit skill “Special Head Buffer LV1” is adjusted to “LV3”.
⇒LV4 Unit skill “Special Head Buffer LV2” is adjusted to “LV4”.
・Close range Part Slot is increased as “5” → “6” (Upper LVs are also enhanced)
・Mid-range Part Slot is increased as “11” → “12” (Upper LVs are also enhanced)
・Long range Part Slot is increased as “8” → “9” (Upper LVs are also enhanced)Ranged main weapon Triple Rocket Launcher x2 ・Rigidity time after using weapon is shortened. Ranged main weapon Rapid Small Rocket Launcher ・Power is increased as “150” → “175” (Upper LVs are also enhanced)
・Reload is shortened as “12.0” → “10.0”
・Stagger Accumulation Value is enhanced.
・Rate of fire is increased.Melee main weapon Outer Shell Barrel [Enhanced] ・Power is increased as “1300” → “1700” (Upper LVs are also enhanced)
・Changed damage reaction on hit from “stagger” to “knock down”.Sub-weapon Abdominal Mega Particle Cannon ・Power is increased as “600” → “650” (Upper LVs are also enhanced)
・Stagger Accumulation Value is enhanced.
・Weapon switching time is shortened. -
Aim ・This unit excels at providing fire support from medium to close range.
In the past adjustments, we mainly strengthened unit performance in order to improve survivability, but various battle results were once again on the decline, so we made the following adjustments.・To improve [MS losses], the following items have been enhanced.
・Increased the [MS HP].
・Increased the number of slots for custom parts.
・Upgraded the level of the skill “Special Head Buffer”.・To improve self-defense capabilities, the following have been strengthened.
・Improved damage reaction to enemy units caused by the melee main weapon “Outer Shell Barrel [Enhanced]”
・Granted the skill “Defense Mode”.・The following have been strengthened to increase the chance of attacking enemy units and damage dealt.
・Reduced the [rigidity time] after firing the ranged main weapon “Triple Rocket Launcher x2”
・Improved the [rate of fire], [reload time], [power] and [stagger accumulation value] of the ranged main weapon “Rapid Small Rocket Launcher”
・Increased [power] of the melee main weapon “Outer Shell Barrel [Enhanced]”
・Improved the [weapon switching time], [power] and [stagger accumulation value] of the sub-weapon “Abdominal Mega Particle Cannon” -
Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss – – 350 Support Type Average 50.1 48.5 58,218 2.9 – – LV1 43.1 41.7 51,532 3.6 – – 400 Support Type Average 49.9 47.1 55,984 2.8 – – LV2 40.8 45.6 52,425 3.3 – – 450 Support Type Average 50.5 48.5 62,538 2.8 – – LV3 39.3 32.1 58,255 3.2 – – 500 Support Type Average 50.0 47.7 66,592 3.1 – – LV4 34.5 31.0 57,232 3.3 – – -
Xamel Spec ・Unit HP is enhanced as “19000” → “22000” (Upper LVs are also enhanced)
・Unit Skill “Damage Control LV1” has been given.
⇒LV4 Unit Skill “Damage Control LV2” has been given.
⇒LV5 Unit Skill “Damage Control LV3” has been given.
・Close range Part Slot is increased as “5” → “6” (Upper LVs are also enhanced)
・Mid-range Part Slot is increased as “15” → “16” (Upper LVs are also enhanced)
・Long range Part Slot is increased as “16” → “17” (Upper LVs are also enhanced)Ranged main weapon 8-Tube L-Mag Missile Launcher ・Power is increased as “225” → “250” (Upper LVs are also enhanced)
・Weapon switching time is shortened.
・Reduced recoil.
・Projectile speed is increased.Sub-weapon 680mm Cannon [HE] ・Power is increased as “1600” → “1700” (Upper LVs are also enhanced)
・Rigidity time after using weapon is shortened.Sub-weapon 680mm Cannon [Type 3] ・Power is increased as “1200” → “1300” (Upper LVs are also enhanced)
・Weapon switching time is shortened.
・Rigidity time after using weapon is shortened.Sub-weapon 680mm Cannon [APFSDS] ・Power is increased as “1900” → “2000” (Upper LVs are also enhanced)
・Weapon switching time is shortened.
・Rigidity time after using weapon is shortened.Sub-weapon 20mm Vulcan ・Stagger Accumulation Value is enhanced.
・Rate of fire is increased. -
Aim ・This unit excels at medium to long range shooting, utilizing its extensive live ammunition armament.
In the past adjustments, we mainly strengthened the weapons in order to increase the chances of breaking enemy’s position, but various battle results were once again on the decline, so we made the following adjustments.・The following have been strengthened to increase the chance of attacking enemy units and damage dealt.
・Improved [projectile speed], [weapon switching time], [kickback force] and [power] of the ranged main weapon “8-Tube L-Mag Missile Launcher.”
・Improved [rigidity time] and [power] of the sub-weapon “680mm Cannon [HE]” after firing.
・Improved the [rigidity time after firing], [weapon switching time] and [power] of the sub-weapon “680mm Cannon [Type 3]”.
・Improved the [rigidity time after firing], [weapon switching time] and [power] of the sub-weapon “680mm Cannon [APFSDS]”.
・Improved the [rate of fire] and [stagger accumulation value] of the sub-weapon “20mm Vulcan”.・To improve [MS losses], the following items have been enhanced.
・Increased the [MS HP].
・Granted the skill “Damage Control”.
・Increased the number of slots for the custom parts. -
Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss – – 500 Support Type Average 50.0 47.7 66,592 3.1 – – LV1 42.6 32.7 52,639 3.3 – – 550 Support Type Average 50.4 48.3 71,029 3.0 – – LV2 43.2 35.8 53,421 3.2 – – 600 Support Type Average 49.3 48.0 74,651 3.1 – – LV3 44.9 34.4 58,388 3.2 – – 650 Support Type Average 50.3 48.9 84,447 3.0 – – LV4 44.7 38.6 55,341 3.1 – – 700 Support Type Average 50.7 49.7 100,938 3.1 – – LV5 39.5 34.8 55,570 3.2 – –