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INFORMATION

Unit Adjustment [December 2024]

■[PST] 12/25/2024 21:00
■[CET] 12/26/2024 06:00
ver.0190.2037
■Unit Adjustment
■General type
Xeku Zwei
Spec ・Unit HP is enhanced as “26000” → “28000” (Upper LVs are also enhanced)
・LV2 Close-range Part Slot is increased as “14” → “16”
・LV2 Mid-range Part Slot is increased as “18” → “19”
・LV2 Long-range Part Slot is increased as “20” → “21”
Sub-weapon Xeku Zwei Beam Saber x2 ・Power is increased as “2700” → “2800” (Upper LVs are also enhanced)
Sub-weapon Xeku Eins Machine Gun ・Power is increased as “180” → “210” (Upper LVs are also enhanced)
・Rate of fire has been increased.
・Stagger Accumulation Value is enhanced.
Sub-weapon Missile Pod x3 ・Power is increased as “200” → “220” (Upper LVs are also enhanced)
・Reload is shortened as “15.0” → “10.0”
Sub-weapon Xeku Zwei Club ・LV2 Power is increased as “1050” → “1100”
Aim
・This unit is good at medium to short-range combat, making use of its abundant firing equipment and high durability.
In the past, we made downward adjustments to suppress the [win rate] and [damage dealt] beyond our expectations, but since various battle results were currently on a downward trend, we have adjusted the following items.

・To improve [MS losses], [MS HP] has been increased.

・The following have been strengthened to increase the chance of dealing [damage] and attacking enemy units.
・Strengthened the [fire rate], [power] and [stagger accumulation value] of the sub-weapon “Xeku Eins Machine Gun”.
・Strengthened the [reload time] and [power] of the sub-weapon “Missile Pod x3”.
・Strengthened the [power] of the sub-weapon “Xeku Zwei Beam Saber x2”.

・Since the performance on MS LV2 and above had been on a downward trend, the following has been strengthened.
・Strengthened the [power] of the sub-weapon “Xeku Zwei Club”.
・Increased the number of [slots] for custom parts.

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
650 General Type Average 49.2 49.1 77,399 3.0
LV1 46.2 43.0 73,163 3.5
700 General Type Average 49.7 50.1 93,105 2.8
LV2 47.9 38.8 77,627 3.6
Haze’n-thley
Spec ・Unit HP is enhanced as “20000” → “21000” (Upper LVs are also enhanced)
・Close-range Part Slot is increased as “19” → “20” (Upper LVs are also enhanced)
・Mid-range Part Slot is increased as “16” → “17” (Upper LVs are also enhanced)
・Long-range Part Slot is increased as “9” → “10” (Upper LVs are also enhanced)
・LV1 Unit skill “Special Back Add-On Buffer LV2” is adjusted to “LV3”
・LV2 Unit Skill “Thruster Output Increase LV1” has been given.
・LV2 Unit skill “Forced Injector LV2” is adjusted to “LV3”
・LV2 Unit skill “Flight Control Program LV2” is adjusted to “LV3”
Sub-weapon 5-Barrel Mega P.C. x2 ・Heat Rate is reduced as “10%” → “9%”
・Overheat is shortened as “15.0” → “12.0”
・Stagger Accumulation Value is enhanced
Sub-weapon Boosted Rifle ・Heat Rate is reduced as “75%” → “70%”
・Cool-down is shortened as “5.0” → “4.0”
Aim
・This unit excels in medium to short-range combat using various types of firearms and two types of melee weapons.
However, since various battle results were currently on a downward trend, we have adjusted the following items.

・The following have been strengthened to increase the chance of dealing [damage] and attacking enemy units.
・Strengthened the [overheat time], [stagger accumulation value] and [heat rate] of the sub-weapon “5-Barrel Mega P.C. x2”.
・Strengthened the [cool-down time] and [heat rate] of the sub-weapon “Boosted Rifle”.

・To improve [MS losses], the following items have been enhanced.
・Increased [MS HP].
・Increased the number of [slots] for custom parts.
・Upgraded LV of the skill “Special Back Add-On Buffer” in MS LV1.
・Upgraded LV of the skills “Forced Injector” and “Flight Control Program” in MS LV2.
・Granted the skill “Thruster Output Increase” in MS LV2.

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
600 General Type Average 49.0 48.0 72,972 3.1
LV1 47.5 47.2 70,155 3.2
650 General Type Average 49.2 49.1 77,399 3.0
LV2 47.4 47.8 75,822 3.2
ZZ Gundam Mass Production Type
Spec ・Unit HP is enhanced as “19000” → “21000” (Upper LVs are also enhanced)
・Close-range Part Slot is increased as “15” → “16” (Upper LVs are also enhanced)
・Mid-range Part Slot is increased as “18” → “19” (Upper LVs are also enhanced)
・Long-range Part Slot is increased as “15” → “16” (Upper LVs are also enhanced)
Melee main weapon ZZ Gundam Mass Production Type Beam Saber ・Increased compensation for Lower Melee attacks.
・Weapon switching time is shortened.
Sub-weapon Missile Pod x2 ・Reload is shortened as “10.0” → “8.0”
Sub-weapon OWP Micro Missile x2 ・Power is increased as “150” → “250” (Upper LVs are also enhanced)
・Reload is shortened as “12.0” → “10.0”
・Rate of fire has been increased.
・Weapon switching time is shortened.
Aim
・This unit is good at medium to short-range combat, making use of its abundant firing equipment.
However, since various battle results were currently on a downward trend, we have adjusted the following items.

・The following have been strengthened to increase the chance of dealing [damage] and attacking enemy units.
・Strengthened the [weapon switching time] and [compensation of the lower melee attack] of the main melee weapon “ZZ Gundam Mass Production Type Beam Saber”.
・Shortened the [reload time] of the sub-weapon “Missile Pod x2”.
・Strengthened the [rate of fire], [weapon switching time], [power] and [reload time] of the sub-weapon “OWP Micro Missile x2”.

・To improve [MS losses] and improve the overall MS spec, the following items have been enhanced.
・Increased [MS HP].
・Increased the number of [slots] for custom parts.

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
600 General Type Average 49.0 48.0 72,972 3.1
LV1 45.2 42.2 66,057 3.3
650 General Type Average 49.2 49.1 77,399 3.0
LV2 45.7 41.5 66,449 3.3
Full Armor Striker Custom
Spec ・Unit HP is enhanced as “18500” → “20000” (Upper LVs are also enhanced)
・Unit skill “Special Leg Buffer LV1” is adjusted to “LV2”
・LV2 Close-range Part Slot is increased as “17” → “18”
・LV2 Mid-range Part Slot is increased as “13” → “15”
・LV2 Long-range Part Slot is increased as “10” → “11”
Ranged main weapon FA S C Twin Beam Rifle ・Cool-down is shortened as “5.5” → “4.5”
・Weapon switching time is shortened.
Sub-weapon Chest Missile Bay x2 ・Projectile speed is increased.
Sub-weapon Leg Missile POD x2 ・Projectile speed is increased.
Sub-weapon Fukasaku ・Increased compensation for Lower Melee attacks.
Sub-weapon Twin Beam Saber [Linked] ・Cool-down is shortened as “5.0” → “4.0”
・Weapon switching time is shortened.
Aim
・This unit is good at medium to short-range combat, utilizing its abundant firing equipment and the skill “Demon Blade System Ability Boost’”.
However, since various battle results were currently on a downward trend, we have adjusted the following items.

・The following have been strengthened to increase the chance of dealing [damage] and attacking enemy units.
・Shortened the [cool-down time] and [weapon switching time] of the main ranged weapon “FA S C Twin Beam Rifle”.
・Enhanced the [projectile speed] of the sub-weapon “Chest Missile Bay x2”.
・Enhanced the [projectile speed] of the sub-weapon “Leg Missile POD x2”.
・Enhanced the [compensation for Lower Melee attacks] of the sub-weapon “Fukasaku”
・Shortened the [cool-down time] and [weapon switching time] of the sub-weapon “Twin Beam Saber [Linked]”.

・To improve [MS losses], the following items have been enhanced.
・Increased [MS HP].
・Upgraded LV of the skill “Special Leg Buffer”.

・Since the performance of the MS LV2 was on a downward trend, the number of [slots] for custom parts is increased.

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
500 General Type Average 50.4 51.4 67,777 3.0
LV1 46.0 44.5 59,807 3.2
550 General Type Average 49.4 49.2 67,554 3.1
LV2 45.7 42.1 60,020 3.2
■Raid type
Zaku III Custom
Spec ・Unit HP is enhanced as “21500” → “23500” (Upper LVs are also enhanced)
・LV1 Unit Skill “Emergency Evasion System LV1” has been given.
 ⇒LV2 Unit Skill “Emergency Evasion System LV2” has been given.
・LV1 Unit skill “Special Leg Buffer LV1” is adjusted to “LV3”
・LV2 Unit skill “Damage Control LV2” is adjusted to “LV3”
・LV2 Unit skill “Forced Injector LV2” is adjusted to “LV3”
・LV2 Unit skill “Bio-Sensor M Ability Boost LV1” is adjusted to “LV2”
Ranged main weapon Zaku III Custom Beam Rifle ・LV2 Power is increased as “2625” → “2800”
Sub-weapon Torso Beam Launcher x2 ・LV2 Power is increased as “1890” → “2000”
Skill Bio-Sensor M Ability Boost LV2 The following performance has increased in Skill LV1.
・The power of melee attacks increased while the skill is activated.
・The rate of damage reduction to the MS HP from ranged attacks has been increased from “40%” to “50%”.
Aim
・This unit excels in close-range combat, with its high mobility and “Heavy Attack” skill.
In past adjustments, we strengthened the skills and performance of the MS in order to improve the [MS losses].
However, since various battle results were currently on a downward trend, we have adjusted the following items.

・To improve [MS losses], the following items have been enhanced.
・Increased [MS HP].
・Granted the skill “Emergency Evasion System”.
・Upgraded LV of the skill “Special Leg Buffer” in MS LV1.

・Since the performance of the MS LV2 was on a downward trend, the following items have been enhanced.
・Enhanced the [power] of the main ranged weapon “Zaku III Custom Beam Rifle”.
・Enhanced the [power] of the sub-weapon “Torso Beam Launcher x2”.
・Upgraded the LV of skill “Damage Control”, “Forced Injector” and “Bio-Sensor M Ability Boost”.

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
650 Raid Type Average 48.7 47.2 85,472 3.1
LV1 47.7 48.9 91,611 3.8
700 Raid Type Average 49.7 49.8 96,741 3.2
LV2 46.0 48.5 88,055 3.7
Engage Gundam Booster
Spec ・LV2 Speed is enhanced as “130” → “135”
・LV2 Unit skill “Forced Injector LV2” is adjusted to “LV3”
・LV2 Close-range Part Slot is increased as “16” → “17”
・LV2 Mid-range Part Slot is increased as “19” → “21”
・LV2 Long-range Part Slot is increased as “9” → “10”
Sub-weapon Large Beam Saber x2 ・Increase the compensation of lower melee attacks while the skill “Raid Booster” is activated.
Sub-weapon Engage Gundam Hyper Bazooka ・Ammo Amount is increased as “3” → “4”
・Cool-down is shortened as “7.0” → “6.0”
Aim
・This unit excels in mobility, utilizing the skill “Raid Booster”.
However, since the MS is lacking various performance and hard to get closer to enemy unit, still various battle results were currently on a downward trend, we have adjusted the following items.

・The following have been strengthened to increase the chance of dealing [damage] and make it easier to get closer to the enemy.
・Enhanced the [cool-down time] and [ammo amount] of the sub-weapon “Engage Gundam Hyper Bazooka”.
・Sub-weapon “Large Beam Saber x2” will now have greater [lower melee attack compensation] while skill “Raid Booster” activating.

・Since the performance of the MS LV2 was on a downward trend, the following items have been enhanced.
・Enhanced [speed].
・Upgraded the LV of skill “Forced Injector”.
・Increased the number of [slots] for custom parts.

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
550 Raid Type Average 51.2 50.9 77,617 3.2
LV1 47.1 48.3 72,198 3.2
600 Raid Type Average 50.3 50.3 80,886 3.5
LV2 46.7 46.7 68,779 3.2
Gundam Ez8 [HMC]
Ranged main weapon Beam Spray Gun II Normal firing:
・Range is enhanced as “225m” → “250m”
Focus:
・Reduced heat rate charge rate.
Melee main weapon [HMC] Beam Saber Normal melee attack:
・Power is increased as “2000” → “2100”
Heavy attack:
・Power is now increased
Sub-weapon 35mm Vulcan Gun ・Rate of fire has been increased.
Aim
・This unit is good at close-range combat using two types of melee weapons and the skill “Thruster Binder Control System”.
However, since the MS is lacking various performance and hard to get closer to enemy unit, also various battle results were currently on a downward trend, we have adjusted the following items.

・The following have been strengthened to increase the chance of dealing [damage] and make it easier to get closer to the enemy.
・The [range] of normal fire of the main ranged weapon “Beam Spray Gun II” has been strengthened, and the [heat rate] during focused fire has been reduced.
・Enhanced the [power] of main melee weapon “[HMC] Beam Saber” while normal attack and using Heavy attack.
・Enhanced the [fire rate] of the sub-weapon “35mm Vulcan Gun”.

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
400 Raid Type Average 51.1 51.4 71,484 3.7
LV1 47.5 46.8 66,562 3.7
■Support type
MP Qubeley
Spec ・Unit HP is enhanced as “21500” → “23000” (Upper LVs are also enhanced)
・Speed is enhanced as “135” → “140”
・High-speed movement is enhanced as “185” → “200”
・LV1 Unit skill “Damage Control LV1” is adjusted to “LV2”
・LV2 Unit Skill “Thruster Output Increase LV1” has been given.
・LV2 Unit Skill “Reaction Booster Program LV1” has been given.
・LV2 Unit skill “Forced Injector LV1” is adjusted to “LV2”
・LV2 Unit skill “Special Leg Buffer LV2” is adjusted to “LV3”
・LV2 Unit skill “Resist Move LV1” is adjusted to “LV2”
Ranged main weapon MP Qubeley Beam Gun ・LV2 Power is increased as “2100” → “2300”
Sub-weapon Funnels x8 [Pincer] ・Heat Rate is reduced as “50%” → “40%”
Sub-weapon Funnels x8 [Pursue] ・Heat Rate is reduced as “50%” → “40%”
・ASL (automatic aiming compensation) range is extended.
Sub-weapon Active Cannon x2 ・Power is increased as “1300” → “1400” (Upper LVs are also enhanced)
Aim
・This unit is good at medium-range firefights by using multiple funnel armaments at the same time.
In past adjustments, we mainly strengthened the unit spec to improve its survivability, also various battle results were currently on a downward trend, we have adjusted the following items.

・To improve [MS losses], the following items have been enhanced.
・Enhanced [MS HP] and [high-speed movement].
・Enhanced the [speed] and upgraded the LV of skill “Damage Control” in MS LV1.
・Upgraded the LV of skills “Forced Injector”, “Special Leg Buffer” and “Resist Move” in MS LV2.

・The following have been strengthened to increase the chance of dealing [damage] and attacking enemy units.
・Enhanced the [heat rate] of the sub-weapon “Funnels x8 [Pincer]”.
・Enhanced the [heat rate] and [ASL screen area] of the sub-weapon “Funnels x8 [Pursue]”.
・Enhanced the [power] of the sub-weapon “Active Cannon x2”.

・Since the performance of the MS LV2 was on a downward trend, the following items have been enhanced.
・Enhanced the [power] of main ranged weapon “MP Qubeley Beam Gun”.
・Granted the skills “Thruster Output Increase” and “Reaction Booster Program”.

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
650 Support Type Average 50.3 49.5 82,281 2.9
LV1 44.9 41.3 77,192 3.4
700 Support Type Average 50.6 50.1 96,260 2.9
LV2 43.7 35.7 86,761 3.3
Zaku IV
Spec ・Unit HP is enhanced as “22000” → “23000” (Upper LVs are also enhanced)
・Unit Skill “Resist Move LV1” has been given.
・Adjusted the slip when switching the direction of movement to improve mobility on ground MAP.
・LV2 Unit skill “Special Leg Buffer LV2” is adjusted to “LV3”
・LV2 Unit skill “Special Back Add-On Buffer LV2” is adjusted to “LV3”
・LV2 Close-range Part Slot is increased as “14” → “15”
・LV2 Mid-range Part Slot is increased as “16” → “17”
・LV2 Long-range Part Slot is increased as “18” → “19”
Ranged main weapon Zaku IV Long-Range Beam Rifle Normal firing:
・LV2 Power is increased as “2400” → “2500”
Focus:
・Power is now increased.
Melee main weapon Zaku IV Beam Knuckle Duster ・LV2 Power is increased as “2100” → “2200”
Sub-weapon Head Beam Cannon x2 ・LV2 Power is increased as “1100” → “1200”
Sub-weapon Zaku IV Beam Machine Gun x2 ・LV2 Power is increased as “325” → “450”
Aim
・This unit is equipped with various skills and armaments that are effective in medium to close-range combat, while its main ranged weapon, the “Zaku IV Long-Range Beam Rifle”, is designed for this kind of combat.
In order to improve various performance in past adjustments, we strengthened the MS performance, but since various battle results were once again on a downward trend, we have adjusted the following items.

・To improve [MS losses], the following items have been enhanced.
・Increased [MS HP].
・Improved to make it easier to change the direction of movement.
・Granted the skill “Resist Move LV1”.

・Since the performance of the MS LV2 was on a downward trend, the following items have been enhanced.
・Enhanced the [power] of normal and focused fire of the main ranged weapon “Zaku IV Long-Range Beam Rifle”.
・Enhanced the [power] of the main melee weapon “Zaku IV Beam Knuckle Duster”.
・Enhanced the [power] of the sub-weapon “Zaku IV Beam Machine Gun x2”.
・Upgraded the LV of the skills “Special Leg Buffer” and “Special Back Add-On Buffer”.
・Increased the number of [slots] for custom parts.

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
600 Support Type Average 50.2 48.9 72,388 3.1
LV1 44.2 41.3 61,590 3.3
650 Support Type Average 50.3 49.5 82,281 2.9
LV2 38.5 33.1 60,760 3.1
Rick Dijeh
Spec ・Unit HP is enhanced as “20500” → “21500” (Upper LVs are also enhanced)
・Thruster is enhanced as “65” → “70”
・Unit Skill “Over Boost LV1” has been given.
・Unit Skill “Flight Control Program LV2” has been given.
・Unit skill “Forced Injector LV1” is adjusted to “LV2”
・LV2 Unit Skill “Pursuit Ranged Aux. Program LV1” has been given.
Sub-weapon Hyper Mega Launcher Normal firing:
・Power in enhanced as “2100” → “2200” (Upper LVs are also enhanced)
・Heat Rate is reduced as “55%” → “45%”
・Reload is shortened as “1.3” → “1.0”
・Overheat is shortened as “30.0” → “20.0”
Focus:
・Power is now increased.
Sub-weapon Grenade Launcher x4 ・Rate of fire has been increased.
・Reduced recoil.
Aim
・This unit is good at long-range shooting using the Hyper Mega Launcher and the “Overload” skill, while its basic tactics are for medium to short-range firefights.
In past adjustments, we mainly strengthened the unit spec to improve its survivability, still various battle results were currently on a downward trend, we have adjusted the following items.

・To improve [MS losses], the following items have been enhanced.
・Enhanced the [MS HP] and [thruster].
・Upgraded the LV of the skill “Forced Injector”.
・Granted the skills “Over Boost LV1” and “Flight Control Program LV2”.

・The following have been strengthened to increase the chance of dealing [damage] and attacking enemy units.
・Reduced the [cool-down time] and [overheat time] of the sub-weapon “Hyper Mega Launcher”, and increases the power and heat rate of normal fire, and the power of focused fire.
・Enhanced the [fire rate] and [recoil] of the sub-weapon “Grenade Launcher x4”.

・Since the performance of the MS LV2 was on a downward trend, the skill “Pursuit Ranged Aux. Program” is now granted.

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
550 Support Type Average 50.5 48.0 68,680 2.9
LV1 42.3 40.1 60,982 3.2
600 Support Type Average 50.2 48.9 72,388 3.1
LV2 42.5 32.3 57,886 3.3
■About the downward adjustments of “Engage Zero Yonfavin” and “Demeter”
・Currently, the performance of “Engage Zero Yonfavin” and “Demeter” is better than expected.
These two units have been implemented for a long and enough of time for collecting data, and as a result of reviewing and adjusting the performance of other MS in the same cost range, some up and down can be seen in the related cost environment, but there have been no major changes that can be called improvements.
 
For this reason, we have been carrying out tests and adjustments based on the premise of a downward adjustment, and we are now able to announce that the downward adjustment will be implemented in the update at the end of January 2025.
 
※Details will be announced at a later date in the information notice.
Engage Zero Yonfavin
Reference Data COST Unit LV Overall usage(%) Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
600 General Type Average 49.0 48.0 72,972 3.1
LV1 32.50% 53.4 56.3 83,758 2.8
Demeter
Reference Data COST Unit LV Overall usage(%) Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
650 Raid Type Average 48.7 47.2 85,472 3.1
LV1 38.80% 54.7 57.3 102,085 2.9
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