2024.11.21
Unit Adjustment : Support type [November 2024]
- ■[PST] 11/20/2024 21:00
- ■[CET] 11/21/2024 06:00
- ver.0188.2010
-
- ■Unit Adjustment : Support type
-
GM Sniper -
- ・Ranged main weapon “Long-Range Beam Rifle” will now allow pilot to use sub-weapon “L Beam Rifle [Discharge]”.
-
Spec ・LV3 – 4 Unit skill “Frontline Support System LV1” is adjusted to “LV2” Sub-weapon L Beam Rifle [Discharge] New added:
(Can only be used when main ranged weapon “Long-Range Beam Rifle” is equipped.) -
Aim ・This unit excels at long-range combat, focusing on the operation of its Long-Range Beam Rifle.
However, the current situation is that the frequency of breaking the enemy units’ position and the attack support to the allied MS are insufficient, and the [win rate] and [damage inflicted] were below average, so the following items have been adjusted.・In order to increase the opportunity to gain [damage dealt] and attack enemy units, the sub-weapon “L Beam Rifle [Discharge]” was added.
※This weapon will be enabled if “Long-Range Beam Rifle” is selected as main ranged weapon.・Upgraded the LV of skill “Frontline Support System” in MS LV3-4.
※Since the data is taken from the rating matches, there is no data for MS LV1 and LV2 with a cost of 250 or less.
-
Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss – – 300 Support Type Average 52.1 52.7 56,582 2.9 – – LV3 47.1 39.7 44,180 2.7 – – 350 Support Type Average 50.4 49.2 58,773 3.0 – – LV4 47.9 35.8 44,852 2.5 – – -
Zaku I Sniper Type -
- ・Ranged main weapon “Beam Sniper Rifle” will now allow pilot to use sub-weapon “B Sniper Rifle [Discharge]”.
-
Spec ・Close Part Slot is increased as “2” → “3”(Upper LVs are also enhanced)
・Mid-range Part Slot is increased as “7” → “8”(Upper LVs are also enhanced)
・Long Part Slot is increased as “11” → “12”(Upper LVs are also enhanced)Sub-weapon B Sniper Rifle [Discharge] New added:
(Can only be used when main ranged weapon “Beam Sniper Rifle” is equipped.) -
Aim ・This unit specializes in long-range battle, mainly through the operation of long-range armaments.
However, the current situation is that the frequency of breaking the enemy units’ position and the attack support to the allied MS are insufficient, and the [win rate] and [damage inflicted] were below average, so the following items have been adjusted.・In order to increase the opportunity to gain [damage dealt] and attack enemy units, the sub-weapon “B Sniper Rifle [Discharge]” was added.
※This weapon will be enabled if “Beam Sniper Rifle” is selected as main ranged weapon.・Increased [number of slots] for the custom parts.
-
Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss – – 300 Support Type Average 52.1 52.7 56,582 2.9 – – LV1 47.0 40.0 47,665 2.5 – – 350 Support Type Average 50.4 49.2 58,773 3.0 – – LV2 47.1 42.6 50,760 2.5 – – 400 Support Type Average 50.1 49.8 57,702 2.8 – – LV3 47.3 47.3 50,492 2.5 – – 450 Support Type Average 50.9 48.3 63,951 2.9 – – LV4 47.9 42.9 59,106 2.4 – – -
Gelgoog Vertex Xanthos Spec ・Close Part Slot is increased as “15” → “16”(Upper LVs are also enhanced)
・Mid-range Part Slot is increased as “16” → “17”(Upper LVs are also enhanced)
・Long Part Slot is increased as “13” → “15”(Upper LVs are also enhanced)
・Unit Skill “Immobile Fire System LV1” has been given.Ranged Main Weapon GVX Hyper Mega Launcher Normal firing:
・Weapon switching time is shortened
・LV2 Power is increased as “3000” → “3200”
Focus firing:
・Increased LV2 fire power.Sub-weapon Backpack Missile POD ・Power is increased as “400” → “500”(Upper LVs are also enhanced) Sub-weapon GVX Beam Rifle Normal firing:
・Power is increased as “1700” → “2000”(Upper LVs are also enhanced)
・Stagger Accumulation Value is increased
Focus firing:
・Increase fire power.
・Stagger Accumulation Value is increasedSub-weapon GVX Beam Rifle Connection ・LV2 Power is increased as “2400” → “2600” Sub-weapon GVX Beam Rifle Grenade Launcher ・Power is increased as “900” → “1200”(Upper LVs are also enhanced)
・Range is increased as “200m” → “250m”
・Projectile speed is increased. -
Aim ・This unit excels in medium-range combat by utilizing its high mobility and abundant firearms.
In the past adjustments, we mainly strengthened its armament to increase opportunities to break the enemy position.
However, the [win rate] and [damage dealt] were on a downward trend again, so the following adjustments have been made.・The following enhancements have been made to increase the opportunity to gain [damage dealt] and to attack enemy MS.
・Shortened [weapon switching time] of the main ranged weapon “GVX Hyper Mega Launcher”.
・Increased [power] and [stagger accumulation value] of the main ranged weapon “GVX Beam Rifle” during both normal and focused firing.
・Increased [power], [range] and [projectile speed] of the sub-weapon “GVX Beam Rifle Grenade Launcher”.
・Increased [power] of the sub-weapon “Backpack Missile POD”.
・Added skill “Immobile Fire System”.・In order to improve the unit performance, [number of slots] for the custom parts is now increased.
・The following improvements have been made to the declining unit performance after the MS LV2.
・Increased [power] and of the main ranged weapon “GVX Hyper Mega Launcher” during both normal and focused firing.
・Increased [power] of the sub-weapon “GVX Beam Rifle Connection”. -
Reference Data COST Unit LV Overall usage(%) Win Rate Rival Win Rate Damage Dealt Amount of MS Loss – 600 Support Type Average – 49.7 49.0 72,611 2.9 – LV1 0.74% 41.6 35.6 55,949 2.9 – 650 Support Type Average – 50.7 50.8 83,180 3.0 – LV2 0.09% 41.4 34.5 57,596 2.8 – -
Full Armor ZZ Gundam Ranged Main Weapon FAZZ G DB Rifle ・Power is increased as “1400” → “1500” Sub-weapon Double Cannon ・Heat Rate is reduced as “85%” → “75%” Sub-weapon Rear Missile Launcher x2 ・Power is increased as “250” → “450” Sub-weapon Shoulder 6-Tube SML [Incendiary] x2 ・Increased incendiary damage. Sub-weapon Head High Mega Cannon ・Shortened focus time under skill “Linked Fire” effect. Sub-weapon Abdominal High Mega Cannon ・Overheat is shortened as “180.0” → “90.0” Skill Bio-Sensor J Ability Boost ・Boosting the following effect while activate,
⇒Increase mobility
⇒Increase melee attack power
⇒Reduce stagger accumulation from damage. -
Aim ・This unit is a support MS that can also engage in close-range combat by activating the “Bio-Sensor J Ability Boost” skill.
In the past adjustments, the MS performance was strengthened to improve survivability, but various war results were declining again, so the following items have been adjusted.・The following enhancements have been made to increase the opportunity to gain [damage dealt] and to attack enemy MS.
・Increased [power] of the main ranged weapon “FAZZ G DB Rifle”.
・Reduced the [heat rate charging] of the sub-weapon “Double Cannon”.
・Increased [power] of the sub-weapon “Rear Missile Launcher x2”.
・Increased [incendiary DOT] of the sub-weapon “Shoulder 6-Tube SML [Incendiary] x2”.
・Shortened [focus time] of the sub-weapon “Head High Mega Cannon” under skill “Linked Fire” effect.
・Shortened [overheat time] of the sub-weapon “Abdominal High Mega Cannon”.
・Improved [mobility], [melee attack power] and [reduction of stagger accumulation from damage] while skill “Bio-Sensor J Ability Boost” is activated. -
Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss – – 700 Support Type Average 51.7 51.3 99,243 3.0 – – LV1 47.4 47.8 88,278 3.0 – – -
Xeku Eins Type 2 Loadout Spec ・High speed movement is increased as “185” → “200”
・Close Part Slot is increased as “5” → “7”(Upper LVs are also enhanced)
・Mid-range Part Slot is increased as “6” → “7”(Upper LVs are also enhanced)
・Long Part Slot is increased as “29” → “30”(Upper LVs are also enhanced)
・LV3 Unit Skill “Thruster Output Increase LV1” has been given.
⇒LV4 Unit Skill “Thruster Output Increase LV2” has been given.
・LV3 Unit Skill “Reaction Booster Program LV1” has been given.
⇒LV4 Unit Skill “Reaction Booster Program LV2” has been given.Sub-weapon Xeku Eins Beam Rifle ・Power is increased as “1050” → “1300”(Upper LVs are also enhanced)
・Heat Rate is reduced as “50%” → “35%”
・Stagger Accumulation Value is increasedSub-weapon XE B. Rifle Grenade Launcher ・Power is increased as “950” → “1500”(Upper LVs are also enhanced)
・Reload is shortened as “12.0”→”10.0″Sub-weapon Type 2 Loadout Club ・Power is increased as “2200” → “2400”(Upper LVs are also enhanced)
・Weapon switching time is shortened -
Aim ・This unit excels in medium to long-range combat, centered on the utilizating long-range firearms.
In the past adjustments, we mainly strengthened its armament to increase opportunities to break the enemy position.
However, various war results were declining again, so the following items have been adjusted.・The following enhancements have been made to increase the opportunity to gain [damage dealt] and to attack enemy MS.
・Improved [power], [stagger accumulation value] and [heat rate] of the sub-weapon “Xeku Eins Beam Rifle”.
・Improved [reload time] and [power] of the sub-weapon “XE B. Rifle Grenade Launcher”.
・Improved [weapon switching time] and [power] of the sub-weapon “Type 2 Loadout Club”.・To improve [MS losses], the following adjustments are made.
・Increased [high speed movement].
・Increased [number of slots] for the custom parts.・Since the battle result after the MS LV3 has been declining, skills “Thruster Output Increase” and “Reaction Booster Program” are now added.
-
Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss – – 550 Support Type Average 50.7 48.9 71,859 2.9 – – LV1 42.0 41.2 60,753 3.3 – – 600 Support Type Average 49.7 49.0 72,611 2.9 – – LV2 42.7 39.0 65,683 2.9 – – 650 Support Type Average 50.7 50.8 83,180 3.0 – – LV3 41.7 36.4 64,004 2.8 – – 700 Support Type Average 51.7 51.3 99,243 3.0 – – LV4 41.4 32.8 76,321 3.1 – – -
Galbaldy Beta High Mobility Type (Titans) Spec ・Unit HP is increased as “16000”→”17500″(Upper LVs are also enhanced)
・Thruster is increased as “65” → “70”
・Speed is increased as “115” → “125”
・High speed movement is increased as “195” → “200”
・Rotate is increased as “57”→”63″
・LV2 Close Part Slot is increased as “9” → “10”
・LV2 Mid-range Part Slot is increased as “18” → “19”
・LV2 Long Part Slot is increased as “13” → “14”
・LV2 Unit Skill “Thruster Output Increase LV1” has been given.
・LV2 Unit Skill “Reaction Booster Program LV1” has been given.Sub-weapon BP Rapidfire Smart Gun ・Power is increased as “700” → “900”(Upper LVs are also enhanced)
・Heat Rate is reduced as “30%” → “25%”Sub-weapon BP Missile POD ・LV2 Power is increased as “150” → “300” Sub-weapon G. Beta High Mobility S. Missile ・Reload is shortened as “15.0”→”10.0″
・LV2 Power is increased as “1000” → “1100” -
Aim ・This unit is designed to provide fire support to the front line, centered on the operation of a long-range sub-weapon “BP Rapidfire Smart Gun”.
However, the current situation is that the frequency of breaking the enemy units’ position and the attack support to the allied MS are insufficient, various battle result were below average, so the following items have been adjusted.・The following enhancements have been made to increase the opportunity to gain [damage dealt] and to attack enemy MS.
・Improved [power] and [heat rate] of the sub-weapon “BP Rapidfire Smart Gun”.
・Shortened [reload time] of the sub-weapon “G. Beta High Mobility S. Missile”.・To improve [MS losses], the following adjustments are made.
・Increased [high speed movement], [rotate], [thruster] ,[speed] and [MS HP].・Since the battle result after the MS LV2 has been declining, the following adjustments have been made.
・Added skills “Thruster Output Increase” and “Reaction Booster Program”.
・Increased [power] of the sub-weapon “BP Missile POD” and “G. Beta High Mobility S. Missile”.
・Increased [number of slots] for the custom parts. -
Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss – – 500 Support Type Average 50.3 47.4 67,464 3.1 – – LV1 46.2 40.1 64,380 3.3 – – 550 Support Type Average 50.7 48.9 71,859 2.9 – – LV2 42.4 36.4 60,069 3.1 – –