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INFORMATION

Unit Adjustment : General type [November 2024]

■[PST] 11/20/2024 21:00
■[CET] 11/21/2024 06:00
ver.0188.2010
■Unit Adjustment : General type
Gelgoog
  • ・Sub-weapon “Hand Grenade Z” is now changed to “Hand Grenade Z [Enhanced III]
  • New added: sub-weapon “J Grenade [Enhanced]”
Spec ・Unit HP is increased as “14250”→”15000″
⇒HP in LV2 – 3 is also enhanced.
・Close Part Slot is increased as “11” → “12”(Upper LVs are also enhanced)
・Mid-range Part Slot is increased as “13” → “14”(Upper LVs are also enhanced)
・Long Part Slot is increased as “6” → “8”(Upper LVs are also enhanced)
Sub-weapon Hand Grenade Z ・Replaced by new sub-weapon “Hand Grenade Z [Enhanced III]”
Sub-weapon Hand Grenade Z [Enhanced III] New added:
Improved from the original spec of “Hand Grenade Z”
・Cool-down is shortened as “2.5” → “2.0”
・Stagger Accumulation Value is increased
・LV3 Power is increased as “1230” → “1600”
Sub-weapon J Grenade [Enhanced] New added
Aim
・This unit excels at maintaining the front line with a focus on ranged attacks.
In the past adjustments, the performance of the unit was enhanced mainly to improve the [usage rate].
However, the [usage rate] and various war results were on a downward trend again, so we have made adjustments to the following items.

・The following enhancements have been made to increase the opportunity to gain [damage dealt] and to attack enemy MS.
・Sub-weapon “Hand Grenade Z” changed to “Hand Grenade Z [Enhanced III]” with various performance improvements.
・Added sub-weapon “J Grenade [Enhanced]”.
・Increased [number of slots] for the custom parts.

・To improve [MS losses] in MS LV 1 – 3, [MS HP] was increased.

Reference Data COST Unit LV Overall usage(%) Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
350 General Type Average 49.7 48.9 55,729 3.2
LV1 0.68% 47.7 43.8 52,301 3.3
400 General Type Average 50.7 51.9 58,743 3.1
LV2 0.18% 46.6 45.9 55,834 3.2
450 General Type Average 49.6 50.4 65,363 3.2
LV3 0.07% 44.0 36.4 57,499 3.9
500 General Type Average 50.9 51.8 70,003 3.1
LV4 0.12% 43.5 43.6 58,300 3.1
Zaku II F2
  • ・Sub-weapon “Sturm Faust” is replaced by “Zaku II Late Model Sturm Faust”.
Spec ・Unit HP is increased as “12000”→”14000″(Upper LVs are also enhanced)
・Close Part Slot is increased as “10” → “11”(Upper LVs are also enhanced)
・Mid-range Part Slot is increased as “7” → “8”(Upper LVs are also enhanced)
・Long Part Slot is increased as “3” → “4”(Upper LVs are also enhanced)
・Unit skill “Quick Boost LV3” is adjusted to “LV4”
Sub-weapon Sturm Faust ・Replaced by new sub-weapon “Zaku II Late Model Sturm Faust”
Sub-weapon Zaku II Late Model Sturm Faust New added:
Improved from the original spec of “Sturm Faust”
・Power is increased as “1700” → “1800”(Upper LVs are also enhanced)
・Reload is shortened as “15.0”→”10.0″
・Weapon switching time is shortened
Aim
・This unit is designed to maintain the front line by utilizing its abundant firearms.
In the past, we mainly strengthened its armament in order to improve its performance, but its performance has been declining again, so we have adjusted the following items.

・The following enhancements have been made to increase the opportunity to gain [damage dealt] and to attack enemy MS.
・Sub-weapon “Sturm Faust” changed to “Zaku II Late Model Sturm Faust” with various performance improvements.
・Increased [number of slots] for the custom parts.

・To improve [MS losses], the following adjustments are made.
・Increase [MS HP].
・Upgraded the LV of skill “Quick Boost”.

Reference Data COST Unit LV Overall usage(%) Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
300 General Type Average 50.1 50.3 52,225 3.4
LV1 0.76% 44.5 37.7 47,139 3.6
350 General Type Average 49.7 48.9 55,729 3.2
LV2 0.29% 45.7 39.0 47,907 3.5
400 General Type Average 50.7 51.9 58,743 3.1
LV3 0.12% 45.7 39.7 51,132 3.2
450 General Type Average 49.6 50.4 65,363 3.2
LV4 0.12% 41.7 41.3 50,825 3.3
High Mobility Zaku (Late Model)
  • ・Sub-weapon “Hand Grenade Z [Enhanced]” is replaced by “Hand Grenade Z [Enhanced II]”.
  • New added: sub-weapon “Smoke Grenade [Enhanced]”
Spec ・Range Attack Boost is increased as “38”→”42″(Upper LVs are also enhanced)
・Close Part Slot is increased as “7” → “8”(Upper LVs are also enhanced)
・Mid-range Part Slot is increased as “13” → “15”(Upper LVs are also enhanced)
・Long Part Slot is increased as “8” → “9”(Upper LVs are also enhanced)
・Unit Skill “EX Boost LV1” has been given.
Sub-weapon Hand Grenade Z [Enhanced] ・Replaced by new sub-weapon “Hand Grenade Z [Enhanced II]”
Sub-weapon Hand Grenade Z [Enhanced II] New added:
Improved from the original spec of “Hand Grenade Z [Enhanced]”
・Power is increased as “1800” → “1950”(Upper LVs are also enhanced)
・Cool-down is shortened as “2.5” → “2.0”
・Reload is shortened as “13.0”→”11.0″
・Stagger Accumulation Value is increased
・Can now be used in high speed movement.
Sub-weapon Smoke Grenade [Enhanced] New added
Aim
・This unit excels in high maneuverability combat by utilizing its high mobility.
In the past, we mainly enhanced the MS performance to improve the various types of results, however since the various types of results have been declining again, we made the following adjustment.

・The following enhancements have been made to increase the opportunity to gain [damage dealt] and to attack enemy MS.
・Increased [Ranged attack compensation].
・Skill “EX Boost” is added.
・Sub-weapon “Hand Grenade Z [Enhanced]” changed to “Hand Grenade Z [Enhanced II]” with various performance improvements.
・Added sub-weapon “Smoke Grenade [Enhanced]”.
・Increased [number of slots] for the custom parts.

Reference Data COST Unit LV Overall usage(%) Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
400 General Type Average 50.7 51.9 58,743 3.1
LV1 1.57% 48.7 47.9 55,272 3.0
450 General Type Average 49.6 50.4 65,363 3.2
LV2 0.47% 46.3 43.1 55,341 2.9
500 General Type Average 50.9 51.8 70,003 3.1
LV3 0.21% 45.0 43.0 58,040 2.9
Gundam Unit 4 (Bst)
  • ・Sub-weapon “Head-Mounted Vulcan” is replaced by “G04 Bst Head-Mounted Vulcan”.
  • ・Sub-weapon “Beam Gun Unit” is replaced by G04 Bst Beam Gun Unit.
Spec ・Close Part Slot is increased as “14” → “16”(Upper LVs are also enhanced)
・Mid-range Part Slot is increased as “14” → “15”(Upper LVs are also enhanced)
・Long Part Slot is increased as “8” → “10”(Upper LVs are also enhanced)
・LV3 Unit Skill “Thruster Output Increase LV1” has been given.
⇒LV4 Unit Skill “Thruster Output Increase LV2” has been given.
・LV3 Unit Skill “Reaction Booster Program LV1” has been given.
⇒LV4 Unit Skill “Reaction Booster Program LV2” has been given.
Sub-weapon Head-Mounted Vulcan ・Replaced by new sub-weapon “G04 Bst Head-Mounted Vulcan”
Sub-weapon G04 Bst Head-Mounted Vulcan New added:
Improved from the original spec of “Head-Mounted Vulcan”
・Power is increased as “50” → “100”(Upper LVs are also enhanced)
・Rate of fire has been increased.
・Stagger Accumulation Value is increased
Sub-weapon Beam Gun Unit ・Replaced by new sub-weapon “G04 Bst Beam Gun Unit”
Sub-weapon G04 Bst Beam Gun Unit New added:
Improved from the original spec of “Beam Gun Unit”
・Range is increased as “150m” → “200m”
・Stagger Accumulation Value is increased
・ASL (automatic aiming compensation) range is extended.
Aim
・This unit excels at sniping with its mega beam launcher and at close to medium-range combat by taking advantage of its mobility.
In the past adjustments, we mainly strengthened its armament in order to increase opportunities to break the enemy MS’s stance.
However, its various performance results were on a downward trend again, so we have made the following adjustments.

・The following enhancements have been made to increase the opportunity to gain [damage dealt] and to attack enemy MS.
・Sub-weapon “Head-Mounted Vulcan” changed to “G04 Bst Head-Mounted Vulcan” with various performance improvements.
・Sub-weapon “Beam Gun Unit” changed to “G04 Bst Beam Gun Unit” with various performance improvements.
・Increased [number of slots] for the custom parts.

・The following improvements have been made to the declining unit performance after the MS LV3.
・Added skills “Thruster Output Increase” and “Reaction Booster Program”.

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
500 General Type Average 50.9 51.8 70,003 3.1
LV1 44.6 40.5 61,571 2.9
550 General Type Average 49.4 50.0 69,581 3.1
LV2 43.8 34.8 59,495 2.7
600 General Type Average 48.9 48.0 70,096 3.1
LV3 43.5 33.3 53,742 2.6
650 General Type Average 49.1 49.5 78,171 3.0
LV4 39.1 31.5 57,228 2.9
Gabthley
  • New added: sub-weapon “Mega Particle Cannon x2 [Rapid]”.
Spec ・Unit HP is increased as “19000”→”21000″(Upper LVs are also enhanced)
・Close Part Slot is increased as “17” → “19”(Upper LVs are also enhanced)
・Mid-range Part Slot is increased as “18” → “20”(Upper LVs are also enhanced)
・Long Part Slot is increased as “9” → “11”(Upper LVs are also enhanced)
・Unit Skill “Special Leg Buffer LV1” has been given.
⇒LV3 Unit Skill “Special Leg Buffer LV2” has been given.
Sub-weapon Single Vulcan ・Power is increased as “70” → “150”(Upper LVs are also enhanced)
Sub-weapon Mega Particle Cannon x2 [Rapid] New added
Gabthley (Transformed)
Spec ・Unit HP is increased as “19000”→”21000″(Upper LVs are also enhanced)
・Close Part Slot is increased as “17” → “19”(Upper LVs are also enhanced)
・Mid-range Part Slot is increased as “18” → “20”(Upper LVs are also enhanced)
・Long Part Slot is increased as “9” → “11”(Upper LVs are also enhanced)
・Unit Skill “Special Leg Buffer LV1” has been given.
⇒LV3 Unit Skill “Special Leg Buffer LV2” has been given.
Sub-weapon Mega Particle Cannon x2 (Transformed) ・Cool-down is shortened as “2.0” → “1.0”
Aim
・This unit excels in two types of fighting armament and rapid assault through deformation.
In the past, we mainly enhanced the unit to improve its performance.
However, the performance of the MS has been declining again, so we have made adjustments to the following items.

・The following enhancements have been made to increase the opportunity to gain [damage dealt] and to attack enemy MS.
・Increased [power] of sub-weapon “Single Vulcan”.
・Added new sub-weapon “Mega Particle Cannon x2 [Rapid]”.
・Shortened the [cool-down] of sub-weapon “Mega Particle Cannon x2 (Transformed)”.
・Increased [number of slots] for the custom parts.

・To improve [MS losses], the following adjustments are made.
・Increase [MS HP].
・Added skill “Special Leg Buffer”.

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
600 General Type Average 48.9 48.0 70,096 3.1
LV1 41.1 35.9 60,432 3.5
650 General Type Average 49.1 49.5 78,171 3.0
LV2 43.8 42.7 72,475 3.1
700 General Type Average 49.9 50.8 93,051 2.9
LV3 43.1 47.1 92,333 3.4
Barzam
  • ・Sub-weapon “Vulcan POD System” is replaced by “Barzam VPS”.
  • ・Ranged main weapon “Barzam Beam Rifle” will now allow pilot to use sub-weapon “Barzam Beam Rifle [Rapid]”.
Spec ・Unit HP is increased as “16500”→”18000″(Upper LVs are also enhanced)
・Close Part Slot is increased as “10” → “11”(Upper LVs are also enhanced)
・Mid-range Part Slot is increased as “14” → “16”(Upper LVs are also enhanced)
・Long Part Slot is increased as “8” → “9”(Upper LVs are also enhanced)
・LV2 Unit Skill “Reaction Booster Program LV1” has been given.
⇒LV3 Unit Skill “Reaction Booster Program LV2” has been given.
Sub-weapon Vulcan POD System ・Replaced by new sub-weapon “Barzam VPS”
Sub-weapon Barzam VPS New added:
Improved from the original spec of “Vulcan POD System”
・Power is increased as “90” → “100”(Upper LVs are also enhanced)
・Range is increased as “180m” → “200m”
・Stagger Accumulation Value is increased
Sub-weapon Barzam Beam Rifle [Rapid] New added:
(Can only be used when main ranged weapon “Barzam Beam Rifle” is equipped.)
Aim
・This unit excels in maintaining the front line through firefighting.
In the past, we mainly strengthened its overall performance, but its battle result has been declining again, so we have adjusted the following items.

・The following enhancements have been made to increase the opportunity to gain [damage dealt] and to attack enemy MS.
・Sub-weapon “Vulcan POD System” changed to “Barzam VPS” with various performance improvements.
・Added new sub-weapon “Barzam Beam Rifle [Rapid]”
※This weapon will be enabled if “Barzam Beam Rifle” is selected as main ranged weapon.
・Increased [number of slots] for the custom parts.

・To improve [MS losses], [MS HP] was increased.

・The battle record after MS LV2 had been declining, so the skill “Reaction Booster Program” is now added.

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
450 General Type Average 49.6 50.4 65,363 3.2
LV1 47.7 49.3 61,971 3.3
500 General Type Average 50.9 51.8 70,003 3.1
LV2 46.6 46.9 62,951 3.3
550 General Type Average 49.4 50.0 69,581 3.1
LV3 45.3 44.7 67,101 3.4
Gelgoog M (Commander Type)
  • ・Sub-weapon “Arm 110mm Rapid-Fire Cannon” is replaced by “Arm 110mm Rapid-Fire Cannon [Enhanced]”.
Spec ・Close Part Slot is increased as “7” → “9”(Upper LVs are also enhanced)
・Mid-range Part Slot is increased as “11” → “12”(Upper LVs are also enhanced)
・Long Part Slot is increased as “14” → “15”(Upper LVs are also enhanced)
・Unit Skill “Flight Control Program LV2” has been given.
⇒LV3 – 4 Unit Skill “Flight Control Program LV3” has been given.
・Unit skill “Forced Injector LV1” is adjusted to “LV2”
・LV3 Unit HP is increased as “18500”→”20500″(Upper LVs are also enhanced)
Sub-weapon Arm 110mm Rapid-Fire Cannon ・Replaced by new sub-weapon “Arm 110mm Rapid-Fire Cannon [Enhanced]”
Sub-weapon Arm 110mm Rapid-Fire Cannon [Enhanced] New added:
Improved from the original spec of “Arm 110mm Rapid-Fire Cannon”
・Power is increased as “150” → “200”(Upper LVs are also enhanced)
・Range is increased as “130m” → “250m”
・ASL (automatic aiming compensation) range is extended.
Sub-weapon Head-Mounted Vulcan II [Late Model] ・Power is increased as “80” → “100”(Upper LVs are also enhanced)
・Rate of fire has been increased.
・Weapon switching time is shortened
Aim
・This unit excels in medium-range combat by utilizing its abundant firearms.
In past adjustments, new weapons were added to increase the chances of breaking the enemy units’ positions, but the various results were again declining, so the following adjustments have been made.

・The following enhancements have been made to increase the opportunity to gain [damage dealt] and to attack enemy MS.
・Added skill “Flight Control Program”.
・Upgraded the LV of skill “Forced Injector”.
・Sub-weapon “Arm 110mm Rapid-Fire Cannon” changed to “Arm 110mm Rapid-Fire Cannon [Enhanced]” with various performance improvements.
・Enhanced [rate of fire], [power] and [stagger accumulation value] of the sub-weapon “Head-Mounted Vulcan II [Late Model]”.
・Increased [number of slots] for the custom parts.

・Since the battle result after the MS LV3 has been declining, [MS HP] is now increased.

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
450 General Type Average 49.6 50.4 65,363 3.2
LV1 45.0 42.5 62,737 3.2
500 General Type Average 50.9 51.8 70,003 3.1
LV2 45.6 36.9 57,775 3.1
550 General Type Average 49.4 50.0 69,581 3.1
LV3 44.9 42.9 58,034 3.6
600 General Type Average 48.9 48.0 70,096 3.1
LV4 44.8 37.9 68,029 3.3
ReZEL
  • New added: sub-weapon “ReZEL Beam Rifle [Discharge]”
Spec ・Unit HP is increased as “18000”→”19500″(Upper LVs are also enhanced)
・Close Part Slot is increased as “15” → “16”(Upper LVs are also enhanced)
・Mid-range Part Slot is increased as “19” → “20”(Upper LVs are also enhanced)
・Long Part Slot is increased as “10” → “11”(Upper LVs are also enhanced)
・Now can adjust the slipping direction on the ground to improve mobility.
Sub-weapon Arm Grenade Launcher ・Power is increased as “1000” → “1200”(Upper LVs are also enhanced)
Sub-weapon Shield Beam Cannon Normal firing:
・Power is increased as “900” → “1000”(Upper LVs are also enhanced)
・Heat Rate is reduced as “18%” → “15%”
Focus firing:
・Increase fire power.
・Reduce heat rate increasing.
Sub-weapon ReZEL Beam Rifle [Discharge] New added
ReZEL (Transformed)
Spec ・Unit HP is increased as “18000”→”19500″(Upper LVs are also enhanced)
・Close Part Slot is increased as “15” → “16”(Upper LVs are also enhanced)
・Mid-range Part Slot is increased as “19” → “20”(Upper LVs are also enhanced)
・Long Part Slot is increased as “10” → “11”(Upper LVs are also enhanced)
Sub-weapon Shield Beam Cannon (Transformed) Normal firing:
・Power is increased as “1500” → “1800”(Upper LVs are also enhanced)
Focus firing:
・Increase fire power.
Aim
・This unit has two types of melee armament and specializes in rapid assault by transforming.
In the past adjustments, we mainly strengthened its armament in order to increase opportunities to break the enemy positions.
However, its various performance results were on a downward trend again, so we have made the following adjustments.

・The following enhancements have been made to increase the opportunity to gain [damage dealt] and to attack enemy MS.
・Increased [power] of sub-weapon “Arm Grenade Launcher”.
・Enhanced [power] and [heat rate] of the sub-weapon “Shield Beam Cannon” during both normal and focused fire.
・Added new sub-weapon “ReZEL Beam Rifle [Discharge]”.
・Increased [power] of sub-weapon “Shield Beam Cannon (Transformed)” during both normal and focused fire.
・Increased [number of slots] for the custom parts.

・To improve [MS losses], the following adjustments are made.
・Now adjusting the slipping direction on the ground much easier.
・Increase [MS HP].

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
600 General Type Average 48.9 48.0 70,096 3.1
LV1 42.8 38.3 59,333 3.3
650 General Type Average 49.1 49.5 78,171 3.0
LV2 43.1 36.8 68,913 3.2
Z II
  • New added: sub-weapon “Z II Mega Beam Rifle [Rapid]”
  • New added: MA form sub-weapon “Z II Mega Beam Rifle [Rapid] (Transformed)”
Spec ・Unit HP is increased as “17500”→”18500″(Upper LVs are also enhanced)
・Unit Skill “Maneuver Armor LV1” has been given.
・Unit Skill “Anti-Blast Stabilizer LV1” has been given.
・LV3 Unit Skill “Reaction Booster Program LV2” has been given.
・LV3 Unit skill “Forced Injector LV2” is adjusted to “LV3”
・LV3 Unit skill “Flight Control Program LV2” is adjusted to “LV3”
Sub-weapon Z II Mega Beam Rifle [Rapid] New added
Z II (Transformed)
Spec ・Unit HP is increased as “17500”→”18500″(Upper LVs are also enhanced)
・Rotate is increased as “45”→”54″
・Unit Skill “Transformation Optimizer LV1” has been given.
Sub-weapon Z II Mega Beam Rifle [Rapid] (Transformed) New added
Aim
・This unit excels in medium-range combat, centered on its high-firepower ranged weapons.
In the past adjustments, we mainly strengthened its armament to cover the lack of attack opportunities.
However, its various war results have been declining again, so we have adjusted the following items.

・The following enhancements have been made to increase the opportunity to gain [damage dealt] and to attack enemy MS.
・Added skill “Maneuver Armor” to MS form.
・Added new sub-weapon “Z II Mega Beam Rifle [Rapid]” to MS form.
・Added new sub-weapon “Z II Mega Beam Rifle [Rapid] (Transformed)” to MA form.

・To improve [MS losses], the following adjustments are made.
・Increase [MS HP].
・Added skill “Anti-Blast Stabilizer”.
・Improved [rotate] in MA form.
・Added skill “Transformation Optimizer” in MA form.

・Since the battle result after the MS LV3 has been declining, the following adjustments have been made.
・Upgraded the LV of skills “Forced Injector” and “Flight Control Program”.
・Added skill “Reaction Booster Program”.

Reference Data COST Unit LV Overall usage(%) Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
600 General Type Average 48.9 48.0 70,096 3.1
LV1 0.30% 42.4 41.1 67,497 3.4
650 General Type Average 49.1 49.5 78,171 3.0
LV2 0.10% 42.7 40.4 68,701 3.1
700 General Type Average 49.9 50.8 93,051 2.9
LV3 0.02% 41.2 31.3 56,459 3.2
Gundam Mk-III
  • New added: sub-weapon “MK-III Beam Rifle [Rapid]”
Spec ・Unit HP is increased as “14000”→”16000″
・Close Part Slot is increased as “6” → “8”(Upper LVs are also enhanced)
・Mid-range Part Slot is increased as “19” → “20”(Upper LVs are also enhanced)
・Long Part Slot is increased as “15” → “16”(Upper LVs are also enhanced)
・LV2 Unit Skill “Thruster Output Increase LV1” has been given.
⇒LV3 Unit Skill “Thruster Output Increase LV2” has been given.
・LV2 Unit Skill “Reaction Booster Program LV1” has been given.
⇒LV3 Unit Skill “Reaction Booster Program LV2” has been given.
Sub-weapon MK-III Beam Rifle [Rapid] New added
Aim
・This unit excels in medium-range combat, centered on two types of firearms that can shoot through MS.
In the past, we enhanced the unit performance to improve [MS losses].
However, the various war results were on a downward trend again, so we have adjusted the following items.

・The following enhancements have been made to increase the opportunity to gain [damage dealt] and to attack enemy MS.
・Added sub-weapon “MK-III Beam Rifle [Rapid]”.
・Increased [number of slots] for the custom parts.

・To improve [MS losses] in MS LV1, [MS HP] was increased.

・Also the battle record after MS LV2 had been declining, skills “Thruster Output Increase” and “Reaction Booster Program” are now added.

Reference Data COST Unit LV Overall usage(%) Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
550 General Type Average 49.4 50.0 69,581 3.1
LV1 0.41% 43.1 45.5 65,584 3.2
600 General Type Average 48.9 48.0 70,096 3.1
LV2 0.18% 45.3 41.7 63,128 3.0
650 General Type Average 49.1 49.5 78,171 3.0
LV3 0.15% 45.5 45.5 73,478 2.8
GM [White Dingo]
  • ・New added: skill “Release Ranged Output Limiter LV1”
    In addition, main ranged weapon “Early Prototype Beam Rifle” is now enable the second-stage-focus-firing due to this new added skill.
  • ・Sub-weapon “Head-Mounted Vulcan” is replaced by “GM [White Dingo] Head-Mounted Vulcan”.
Spec ・Close Part Slot is increased as “8” → “9”(Upper LVs are also enhanced)
・Mid-range Part Slot is increased as “10” → “11”(Upper LVs are also enhanced)
・Long Part Slot is increased as “2” → “3”(Upper LVs are also enhanced)
・Unit Skill “Release Ranged Output Limiter LV1” has been given.
Ranged Main Weapon Early Prototype Beam Rifle ・Can now charge to second stage.
1st stage focus: No changes.
2nd stage focus: Further increased attack power and stagger accumulation.
Sub-weapon Head-Mounted Vulcan ・Replaced by new sub-weapon “GM [White Dingo] Head-Mounted Vulcan”
Sub-weapon GM [White Dingo] Head-Mounted Vulcan New added:
Improved from the original spec of “Head-Mounted Vulcan”
・Power is increased as “50” → “80”(Upper LVs are also enhanced)
・Range is increased as “150m” → “175m”
・Rate of fire has been increased.
・Stagger Accumulation Value is increased
Aim
・This unit is designed as a general-purpose MS that can select the suitable main ranged weapon for the battlefield.
In the past, the performance of the unit was enhanced to improve the opportunity on attacking enemy.
However, the various types of results were on a downward trend again, so we have adjusted the following items.

・The following enhancements have been made to increase the opportunity to gain [damage dealt] and to attack enemy MS.
・By adding skill “Release Ranged Output Limiter”,
main ranged weapon “Early Prototype Beam Rifle” can now charge to second stage.
・Sub-weapon “Head-Mounted Vulcan” changed to “GM [White Dingo] Head-Mounted Vulcan” with various performance improvements.
・Increased [number of slots] for the custom parts.

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
300 General Type Average 50.1 50.3 52,225 3.4
LV1 45.7 46.6 50,498 3.2
350 General Type Average 49.7 48.9 55,729 3.2
LV2 45.0 46.2 53,568 3.2
400 General Type Average 50.7 51.9 58,743 3.1
LV3 45.9 47.7 56,160 3.0
450 General Type Average 49.6 50.4 65,363 3.2
LV4 45.8 47.0 63,298 3.0
Gundam Unit 4
Spec ・Close Part Slot is increased as “10” → “11”(Upper LVs are also enhanced)
・Mid-range Part Slot is increased as “12” → “13”(Upper LVs are also enhanced)
・Long Part Slot is increased as “10” → “12”(Upper LVs are also enhanced)
・LV3 Unit Skill “Reaction Booster Program LV1” has been given.
⇒LV4 Unit Skill “Reaction Booster Program LV2” has been given.
・LV3 Unit Skill “Thruster Output Increase LV1” has been given.
⇒LV4 Unit Skill “Thruster Output Increase LV2” has been given.
Sub-weapon Mega Beam Launcher ・Can now use the normal fire.
(While no spec changes on focus fire)
Sub-weapon Beam Gun Unit ・Power is increased as “200” → “250”(Upper LVs are also enhanced)
・Heat Rate is reduced as “20%” → “15%”
・Range is increased as “150m” → “250m”
Aim
・This unit excels in close to medium-range combat, taking advantage of its various firearms, including the high-firepower Mega Beam Launcher.
However, due to the lack of performance of its armament, it currently lacks opportunities to break the enemy positions and resulting in below-average results, so the following adjustments have been made.

・The following enhancements have been made to increase the opportunity to gain [damage dealt] and to attack enemy MS.
・Enhanced [range], [power] and [heat rate] of sub-weapon “Beam Gun Unit”.
・Sub-weapon “Mega Beam Launcher” can now be used without charging(focusing).
※While no spec changes on focus fire.
・Increased [number of slots] for the custom parts.

・The following improvements have been made to the declining unit performance after the MS LV3.
・Added skills “Thruster Output Increase” and “Reaction Booster Program”.

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
450 General Type Average 49.6 50.4 65,363 3.2
LV1 46.9 42.7 59,832 2.6
500 General Type Average 50.9 51.8 70,003 3.1
LV2 45.8 42.8 61,831 2.4
550 General Type Average 49.4 50.0 69,581 3.1
LV3 44.4 39.4 55,507 2.4
600 General Type Average 48.9 48.0 70,096 3.1
LV4 41.1 31.5 50,310 2.4
Ex-S Gundam
Spec ・Unit HP is increased as “19500”→”21500″(Upper LVs are also enhanced)
・Unit skill “Forced Injector LV2” is adjusted to “LV3”.
・Unit skill “Flight Control Program LV2” is adjusted to “LV3”
Ranged Main Weapon Ex-S Gundam Beam Smart Gun ・Overheat is shortened as “18.0” → “15.0”.
・Focus is shortened as “3.0”→”2.5″
・Stagger Accumulation Value is increased
Sub-weapon Thigh Beam Cannon x2 ・Recoil reduced
・Weapon switching time is shortened
Sub-weapon Head Incom ・Overheat is shortened as “20.0” → “13.0”.
・Stagger Accumulation Value is increased
・ASL (automatic aiming compensation) range is extended.
・Shortened the time until the next attack to make it easier to hit the target.
Sub-weapon Reflector Incom x2 ・Overheat is shortened as “22.0” → “15.0”.
・ASL (automatic aiming compensation) range is extended.
Skill ALICE Ability Boost ・Added shortening of convergence time for ranged weapons.
・Added lock-on time reduction effect for psycommu weapons.
Ex-S Gundam (Transformed)
Spec ・Unit HP is increased as “19500”→”21500″(Upper LVs are also enhanced)
Aim
・This unit excels in medium-range combat by utilizing its abundant firearms and deformation.
In the past adjustments, skills were strengthened to improve the [MS losses], but various battle results were on a downward trend again, so the following items have been adjusted.

・The following enhancements have been made to increase the opportunity to gain [damage dealt] and to attack enemy MS.
・Improved [focus time], [overheat time] and [stagger accumulation value] of main ranged weapon “Ex-S Gundam Beam Smart Gun”.
・Improved [recoil] and [stagger accumulation value] of sub-weapon “Thigh Beam Cannon x2”.
・Improved [ASL screen], [attacks interval], [relaunch time], [overheat time] and [stagger accumulation value] of sub-weapon “Head Incom”.
・Improved [ASL screen] and [overheat time] of sub-weapon “Reflector Incom x2”.
・While activating the skill “ALICE Ability Boost”, effects [shortening focus time] and [Psycommu weapons’ lock-on time] are granted to the MS.

・To improve [MS losses], the following adjustments are made.
・Increase [MS HP].
・Upgraded the LV of skill “Flight Control Program” in MS LV1.
・Upgraded the LV of skill “Forced Injector”.

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
650 General Type Average 49.1 49.5 78,171 3.0
LV1 45.7 40.6 72,483 3.3
700 General Type Average 49.9 50.8 93,051 2.9
LV2 44.7 41.7 82,988 3.1
Over.on
Spec ・Unit HP is increased as “19000”→”23000″(Upper LVs are also enhanced)
・Ballistic Resistance Boost is increased as “16” → “18”
・Beam Resistance Boost is increased as “25” → “28”
・Melee Resistance Boost is increased as “25” → “28”
・Close Part Slot is increased as “17” → “18”(Upper LVs are also enhanced)
・Mid-range Part Slot is increased as “18” → “20”(Upper LVs are also enhanced)
・Long Part Slot is increased as “9” → “10”(Upper LVs are also enhanced)
・LV2 Unit skill “Back Binder Special Cushioning LV2” is adjusted to “LV3”
Aim
・This unit excels at close-range combat by utilizing two types of melee weapons and the “Active Guard” skill.
However, the unit was often hit by bullets while approaching enemy or during melee attacks and resulting a below-average results, so the following adjustments have been made.

・The following enhancements have been made to improve [MS Losses] and enhance the overall performance.
・Increase [MS HP].
・Increased resistance on [Ballistic], [Beam] and [Melee].
・Increased [number of slots] for the custom parts.

・Since the battle result after the MS LV2 has been declining, skill “Back Binder Special Cushioning” is now upgraded.

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
600 General Type Average 48.9 48.0 70,096 3.1
LV1 45.8 47.5 75,346 3.4
650 General Type Average 49.1 49.5 78,171 3.0
LV2 44.7 47.7 80,228 3.2
Rebawoo
Spec ・Unit HP is increased as “19000”→”21000″(Upper LVs are also enhanced)
・Unit Skill “Anti-Blast Stabilizer LV1” has been given.
・Unit skill “Wings Special Cushioning LV1” is adjusted to “LV2”
⇒LV2 Unit skill “Wings Special Cushioning LV2” is adjusted to “LV3”
・Unit skill “Special Leg Buffer LV1” is adjusted to “LV2”
⇒LV2 Unit skill “Special Leg Buffer LV2” is adjusted to “LV3”
Ranged Main Weapon Rebawoo Beam Rifle ・Power is increased as “2600” → “2700”(Upper LVs are also enhanced)
・Reload is shortened as “18.0”→”15.0″
Melee Main Weapon Rebawoo Beam Saber ・Power is increased as “2550” → “2700”(Upper LVs are also enhanced)
・Weapon switching time is shortened
Sub-weapon Machine Cannon x2 ・Reload is shortened as “13.0”→”10.0″
Sub-weapon Rebawoo Beam Naginata ・Power is increased as “2700” → “2800”(Upper LVs are also enhanced)
・Cool-down is shortened as “2.5” → “2.0”
Sub-weapon Arm Grenade Launcher ・Reload is shortened as “18.0”→”13.0″
Sub-weapon Flexible Beam Gun x2 ・Rigidity time after using weapon is shortened.
Aim
・This unit excels at raiding enemy units by taking advantage of its high mobility by using a wide variety of armaments and in close to medium-range combat.
In the past adjustments, the performance of the MS was mainly enhanced to improve the results of the MS LV2.
However, the various results on each LV tended to decline, so the following adjustments have been made.

・The following enhancements have been made to increase the opportunity to gain [damage dealt] and to attack enemy MS.
・Enhanced [reload] and [power] of the main ranged weapon “Rebawoo Beam Rifle”.
・Enhanced [switching cool-down] and [power] of the main melee weapon “Rebawoo Beam Saber”.
・Shortened [reload] of the sub-weapon “Machine Cannon x2”.
・Enhanced [cool-down] and [power] of the sub-weapon “Rebawoo Beam Naginata”.
・Enhanced [reload] of the sub-weapon “Arm Grenade Launcher”.

・To improve [MS losses], the following adjustments are made.
・Increase [MS HP].
・Upgraded the LV of skills “Wings Special Cushioning” and “Special Leg Buffer”.
・Added skill “Anti-Blast Stabilizer”.
・Shortened [rigidity time after attack] of the sub-weapon “Flexible Beam Gun x2”.

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
650 General Type Average 49.1 49.5 78,171 3.0
LV1 43.7 42.8 70,516 3.3
700 General Type Average 49.9 50.8 93,051 2.9
LV2 43.9 39.0 72,962 3.1
Zaku III [Psycommu Type]
Spec ・Unit HP is increased as “20000”→”21000″
・Unit Skill “Maneuver Armor LV1” has been given.
・Unit Skill “Explosive Reactive Armor LV1” has been given.
Aim
・This unit excels at close to medium-range combat by utilizing its psycommu armament and the “Active Guard Kai” skill.
However, due to its large size, the MS was often destroyed before it could get close enough to enemy, resulting in a below-average [win rate] and [MS losses], so the following items have been adjusted.

・To improve [MS losses], the following adjustments are made.
・Increase [MS HP].
・Added skill “Maneuver Armor”.
・Added skill “Explosive Reactive Armor”.

Reference Data COST Unit LV Win Rate Rival Win Rate Damage Dealt Amount of MS Loss
550 General Type Average 49.4 50.0 69,581 3.1
LV1 46.7 45.5 70,699 3.3
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